• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:15
CEST 14:15
KST 21:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3148 users

Why the Terran problems are not an imbalance issue - Page 19

Forum Index > Closed
Post a Reply
Prev 1 17 18 19 20 Next All
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
Last Edited: 2010-09-10 18:19:35
September 10 2010 18:18 GMT
#361
On September 11 2010 00:43 Cranberries wrote:
Show nested quote +
On September 11 2010 00:39 LuciferSC wrote:
Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself.
Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow.
Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.

Look how Zerg and Protoss are doing on GSL. They're doing FINE.

24 Races have currently qualified for the Ro32 in GSL.

12 Terran, 8 Protoss and 4 Zerg.

The racial matchups thus far:

TvZ: 2-2
ZvP: 3-3
PvT: 2-8

I really think the facts are against your arguments.


It's actually TvZ 3-1.

Idra is the only player to have won a ZvT series. In the other matches MaruPrime, TLO and Nexliveforever all won their best ofs.
Mayerling
Profile Joined July 2010
United States34 Posts
September 10 2010 18:20 GMT
#362
Also with the sensor towers. When one goes up...EVERYONE knows exactly where it is. Its not hard to run in with a covert unit and snipe it out.
Heh...
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2010-09-10 18:23:04
September 10 2010 18:21 GMT
#363
On September 11 2010 02:57 Mayerling wrote:
I think those are decent points. However I do have on problem...
Show nested quote +
Make a toggle on scvs so that when they are repairing they are a higher priority unit similar to the one for when they are attacking, this is mostly because of the fact that it can be difficult to focus fire units behind a thor, under a battlecruiser as opposed to a Medivac which already is a high priority unit but flies above everything else and is inherently easier to target as needed.


The problem here is if the SCVs are going to be taking more fire they will need more hp or they will die the second the fighting starts.


That's the whole point...

On September 11 2010 03:20 Mayerling wrote:
Also with the sensor towers. When one goes up...EVERYONE knows exactly where it is. Its not hard to run in with a covert unit and snipe it out.


What covert unit? The roach that moves slow as sin and can't go up cliffs?

Or the DT which is more fragile than chinaware?

Nevermind the fact that one turret nullifies either of these "sniping" options.
the UMP says YER OUT
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 10 2010 18:24 GMT
#364
On September 11 2010 03:20 Mayerling wrote:
Also with the sensor towers. When one goes up...EVERYONE knows exactly where it is. Its not hard to run in with a covert unit and snipe it out.


Yeah when it's inside an enemy base with missile turrets and other units protecting it it's a piece of cake to take it out!
Winter_mute
Profile Joined September 2010
Germany40 Posts
September 10 2010 18:34 GMT
#365
On September 11 2010 03:18 tomatriedes wrote:
Show nested quote +
On September 11 2010 00:43 Cranberries wrote:
On September 11 2010 00:39 LuciferSC wrote:
Don't mean to start a flaming war, but just want to point out that you are not providing any supporting facts yourself.
Zerg isn't necessarily more difficult to play than Terrans and neither is Idra necessarily a better player than Morrow.
Look at it this way - if Terrans are clearly OP, u wouldn't see nothing but Terran on Pro-leagues.

Look how Zerg and Protoss are doing on GSL. They're doing FINE.

24 Races have currently qualified for the Ro32 in GSL.

12 Terran, 8 Protoss and 4 Zerg.

The racial matchups thus far:

TvZ: 2-2
ZvP: 3-3
PvT: 2-8

I really think the facts are against your arguments.


It's actually TvZ 3-1.

Idra is the only player to have won a ZvT series. In the other matches MaruPrime, TLO and Nexliveforever all won their best ofs.


Yeah, it looks really grim for the zerg on the tourney front. There was no Zerg in the semifinals of the last thousand Go4Sc2, Viking, Zotac, Competo cups etc. Only 2 zergs out of 16 in the german EPS (one being darkforce) and one of the two will probably be kicked out.

I think the problem is, that zerg lacks cool abilities. Be it passive abilities like AoE, slow, cliffwalk, etc or active abilities like stim, blink or charge. It doesnt help either that zerg only has the infestor vs ghost/raven and sentry/HT. I mean the bread and butter units of zerg do fine if you simply compare the stats (aside from the marauder ), but if you throw in blink,forcefield, stim micro the scale tips. Now roaches have this unique burrow move, but it is expensive, more or less easily counterable and it has poor synergy with hydras and lings. Burrowed roaches = no meat shield.
That would be my 2 cents on balance. (Sorry for possible derailing of the thread).
Sv1
Profile Joined June 2010
United States204 Posts
September 10 2010 18:35 GMT
#366
I can understand some points. Overall, I feel the direction of the OP is an early game. You talk a lot about terran being hard to scout and judge. This is really an early game thing. Sure a roach warren means roaches. but 15 minutes into the game, seeing a hydra den, a roach warren, a spire, infestor cavern, anything is possible. If 15 minutes into the game, and you see 6 barracks 1 factory and a port, I don't think you'll be getting surprised by any BCs. Of course that's an extreme example. I don't think we can act like walling-off as terran is something new. I also don't think you can compare every race as though it were apples to apples. Blizzard's made a game for 3 different races with 3 different styles. But on to more defined points:

The techlab animation has to be a bug, but maybe it isn't, I think blizzard's meticulousness should have caught that. Lets also not pretend like you can build from the barracks/factory/starport while the thing is building. Additionally, lets not act as though all of the terran buildings can win a game without tech labs. Protoss may have to tech harder with initial costs, but a barracks isn't really just 150minerals, it's 150+50/25. That adds up over time. Not to mention that Terran have THREE sets of upgrades, so while you may consider the cost of teching structures low, the cost to upgrade those units is not. Protoss has 1 set of upgrades for its entire ground army. Additionally as the game goes on when the protoss can switch with its warp to a new batch of units to hard counter something else.

The medivac as a dropship, well, we know medics have been around. If it wasn't the medivac, and back to the old academy, you'd 2 marauder 2 medic rushes that I'm sure would break the game. I suppose can say they heal a little too much, but not by that much. They only heal one unit at a time, can only be produced 1 at a time (without a reactor, which then restricts a unit producing building to 2 units) And every investment in a medivac means 1 less tank or potentially a thor. I can't agree with your comparison about the warp prism. I've RARELY seen a warp prism being used to warp. It's impractical to do actual drops as toss. r.i.p reaver (most fun drop in the game), but when you have a 12 warpgates and a mobile pylon with a 3 second warp in, I don't really feel bad that you're investing in a warp prism that while it may not "drop" units, it allows for more supply to be transferred to a point on the map, than terran.

The sensor tower issue is interesting, There are some real good spots to put them to get a lot of vision. Considering that creep, when used, is basically a maphack (ok, exaggeration), I don't really feel bad about a sensor tower that costs 100/100, isn't cloaked, and doesn't spawn more, while also revealing its location and the coverage, that big of a deal. Reducing it's range probably isn't a bad idea, I think most people would be ok with about a 25-33% reduction. Overall, I feel it's a pretty seldom used building. They can't fight back, so you CAN attack them, and if a terran really wants to place so many, they can't defend ALL of them.

Auto-Repair. Repair has been part of the game, auto-repair has indeed not. I once lost to a thor being autorepaired by EVERY scv (the epitome of all-in!) and was baffled by how strong it is. But as I said, if weäre discussing this in the vacuum of the high APM player, those scvs will be R+Clicked onto a thor, so I donät know, maybe I just haven't seen it abused enough.

I respect your comments Raelcun, mainly because you didn't complain about the marauder! No really, you know what you're talking about but I think that there's still a larger issue at work.

I think a lot of this really comes down to the fact that terran has far more openings that are a threat to the other 2 races, mentally you may always feel behind the 8ball vs a terran until after the first push, or the first 10 minutes of the game. Additionally, we can't forget that terran has an enormous investment in infrastructure if they want to be able to keep up with larvae spawn of multiple hatches/queens, or the quick warp of warpgates as the game goes on. While some might say terran is imbalanced, I say the other 2 races are underbalanced (really just zerg), and then its early on.

Additionally I feel that terran's gameplay hasn't changed all that much, while zerg and protoss have considerably changed, it's not really a surprise they were picked up faster. Protoss players are starting to get comfortable with playstyles so I think terran/protoss are closer than they are far. It's zerg that I think is lagging behind the most in certain areas.

But hey, with the new patch coming out we'll have to see how it goes. With seige mode going the way of the 250mm cannon, marauders will be used perhaps a little more often in favor the tanks.

brocoli
Profile Joined February 2010
Brazil264 Posts
September 10 2010 18:37 GMT
#367
On September 11 2010 02:45 Servius_Fulvius wrote:
Show nested quote +
On September 11 2010 00:47 arnath wrote:
Explain to me how tech lab/reactor swapping is any different than zerg (for example) having a Roach Warren and a Spire and being able to make a lot of mutas and eventually tech switch back to roaches.


Show nested quote +
On September 11 2010 01:06 TMTurtle wrote:
]Zerg has to spend time building both tech buildings. Any time during this, it can be easily scanned/scouted and reveal the Zerg's build plans.


Show nested quote +
On September 11 2010 01:02 eu.exodus wrote:
keep in mind that in mid game all unit producing buildings will have attachments on them. A (decent) terran player will (if hes scouting properly) build what he needs to counter you




There is an excellent idea hidden here that I will start to exploit in my own play.

"Standard" build orders, in an attempt to maximize efficiency, create only the buildings you need. Therefore, if a Z builds a spire the nature of efficient build orders will dictate that mutas are coming. I think Terrans are just more clever in their tech switches.

Personally, I think I will start building things like a roach warren and only build lings, or put up a spire and go roach/ling with the opportunity to switch it up later. If terran can mess with my head why can't I do the same?


You can but it'll cost you ressources. Same for P. It doesn't for terran.

I've seen builds which incorporate a Roach Warren and Glial Reconstitution as a "just in case" tech for defence, aiming at building roaches only in the late-lategame. But these builds tend to become too inneficient as time goes by (similar to how you absolutely NEED an Observer as that Robo Bay finishes when going for colossi)
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
September 10 2010 18:41 GMT
#368
I totally agree with the auto repair thing. It's so annoying to try and target those small SCV's when they are repairing something huge like a Battlecruiser or Thor.

I also agree with the tech lab. The tech lab automatically opens almost all of the barracks tech units. If they have tech lab yes but also I don't know bring back the academy, other races won't have such a problem wondering what units the Terran player is going.

But if there had to be one change, definitely change the auto repair, its stupid, its not WarCraft, StarCraft we have to do everything by hand/hotkey, no easy way out please.
Mayerling
Profile Joined July 2010
United States34 Posts
September 10 2010 18:42 GMT
#369
Okay but repairing also cost resources. I haven't seen that mentioned anywhere yet.
Shield regen does not cost a protoss player resources and neither does auto heal for the zerg. That sounds balanced to me
Heh...
MurdeR
Profile Joined May 2004
Argentina89 Posts
September 10 2010 18:44 GMT
#370
I think that # Issue 3 # is not fair for Terran players, Protoss and Zerg have a lot of ways to drop units without making drops... Think about that, you can make a pylon and use an observer to gain vision and warp units or you can use stalkers to blink into terran bases, and you have colosus. And Zergs have borrowed roaches and niddus for dropping, who are also efective ways of "dropping" units in enemys base.
Well, its true that terrans have drops "cheaper" than tos and zerg, but zergs ya another ways to do the same at a very low mineral cost.
Comunidad Argentina de SC2: www.latingamers.net
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
September 10 2010 18:49 GMT
#371
On September 11 2010 03:42 Mayerling wrote:
Okay but repairing also cost resources. I haven't seen that mentioned anywhere yet.
Shield regen does not cost a protoss player resources and neither does auto heal for the zerg. That sounds balanced to me


NO!
You know what, I rather have the repairing scv give Terran player minerals for each hit-point repaired but having higher priority, the way it is now is absurd...
Began Starcraft journey on 5th May 2009
arsenic
Profile Joined January 2009
United States163 Posts
September 10 2010 18:51 GMT
#372
On September 11 2010 03:42 Mayerling wrote:
Okay but repairing also cost resources. I haven't seen that mentioned anywhere yet.
Shield regen does not cost a protoss player resources and neither does auto heal for the zerg. That sounds balanced to me

Shields and HP also don't regenerate at something like 150hp per second...
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 10 2010 18:51 GMT
#373
until i read this, i thought the sensor tower was a terran made xel naga tower
.....
Nada's body is South Korea's greatest weapon.
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
September 10 2010 18:52 GMT
#374
For the people saying Zerg is "dominating" in Korea, here are the most recent Korean tournaments:

Star2gether Invitational:
1. Maka (T)
2. Rainbow (T)
3. Inca (P)

WTA #1
1. TheStC (T)
2. Cool (Z)
3. Hannibal (T)

WTA #2
1. TheStC (T)
2. Ensnare (T)
3. Mio (T)

WTA #3
1. TheStC (T)
2. Zenio (Z)
3. Z

Star2gether Siege
1. Tester (P)
2. Ensnare (T)
3. Maka (T)


Zerg WAS dominating in Korea during the early stages of the beta, now they're getting smashed there, just like everywhere else.

If you check the Team Liquid tournament database no Zerg has won a tournament since release except Dimaga, who has won 3 online open cups (and he played Terran in the final of one of them). By comparison there have been 12 different Terran tournament winners since release.

Zerg has become almost a non-entity in competitive play.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 10 2010 18:52 GMT
#375
On September 11 2010 03:51 arsenic wrote:
Show nested quote +
On September 11 2010 03:42 Mayerling wrote:
Okay but repairing also cost resources. I haven't seen that mentioned anywhere yet.
Shield regen does not cost a protoss player resources and neither does auto heal for the zerg. That sounds balanced to me

Shields and HP also don't regenerate at something like 150hp per second...


This. Comparing shields and Zerg regen to repair is insane.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
LokitAK
Profile Blog Joined March 2010
Japan90 Posts
Last Edited: 2010-09-10 18:57:27
September 10 2010 18:55 GMT
#376
I have to say, you have articulated this point far better than I have been able to. My main issue isn't that Terran imbalanced, because they aren't, but more that the learning curve and skill requirement to play the race in general is extremely low.

As stated, the ability to simply swap tech paths in a matter of seconds makes the idea of making a plan and adapting it to the situation at hand absurdly easy, as well as the idea that if a non-meching Terran player feels like dropping at any given moment, he can. At no point does it have to be a part of his long-term plan. I think that the idea of making the drop mechanic of a Medivac a research is a very elegant solution.

Sensor towers are an interesting development, and I really never saw why Blizzard implemented them. I suppose the idea was to give the race with (arguably) the least mobility a heads-up to harassment, but I feel that that defeats the purpose of making Terran so immobile in the first place. I'm not sure I agree with the position of locating units only in the fog, and not on the minimap. It may solve the issue for lower level players, but it's really not that difficult to hotkey your production facilities and stare at the fog whilst you macro. The concept of a toggled ability may solve part of the issue. I feel that somehow making the area it reveals a targeted ability, perhaps a 90 or 180 degree view range, rather than the full circle of vision may make the tower more like a manageable building, supporting your idea of making some of these concepts require more APM to use properly.

As for the auto-repair, I feel as though at no point should one unit (or building) be able to kill a small army simply because it is being repaired. At the very least, I agree, you shouldn't have the option to make it automatic.
Kishkumen
Profile Blog Joined July 2010
United States650 Posts
September 10 2010 18:59 GMT
#377
I definitely agree with the sensor tower part. They really make for boring games because they eliminate any sort of creativity with abusing Terran immobility. If Terran goes for an immobile mech army, they shouldn't be protected from the type of mobile attacks that counter that strategy.
Weird, last time I checked the UN said you need to have at least 200 APM and be rainbow league to be called human. —Liquid`TLO
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 10 2010 19:07 GMT
#378
This article covers many problems with Terran, that are not caused by a unit.
Brilliant write up.

I dont think comments on specific units would fit to this article. Also I like your solutions so far alot. Concerning the Techlab I dont see anyway to solve the problem without introducing an "Academy"-like building. Terran need commit somehow to a techroute.
Also I totally agree on the "techswitch"-thing. As a Zerg player I have the advantage to change my Units relativly quick (Spirebuilding time makes me...its just not quick build ). But so does the Terran, if not quicker. We dont need so many producing facilities, thats okay, but thats not always an advantage. To many players ignore the downside of that. If you loose a Hatchery to one of those ridicolous Marauder drops in like 5 seconds you lost instantly 1/2 or 1/3 of your producing capability(midgame). Not to mention, that its by far harder to keep them at full efficiency.
arsenic
Profile Joined January 2009
United States163 Posts
September 10 2010 19:17 GMT
#379
Does no one else think that the reason Terran is so strong is just because of how strong and cost effective their units are?

People are saying that Zerg can drop just as easily as Terran can and in some ways, yes, that's true. However, have you ever seen Zerg drop a handful of units into someone's base and take down key tech structures and main buildings in seconds? Of course not because Zerg units can't do that. The same applies for Protoss (aside from DT which cost a ton to make). However, we all know that Terran can just drop a handful of Marauders or Hellions and totally destroy your tech or econ if you aren't paying attention for one second. If Zerg actually does drop enough to pull something off like that, they'd have to drop a lot of units which usually just means that if the opposing army just attacks the Zerg's natural and main and "base trade", the Terran or Protoss will win. However, when Terran does that, it usually doesn't even matter because their units are so strong and cost effective that if you counter attack them when they drop your main, you can still lose that fight. Even if you win, if you don't win by a wide margin, you'll still be down one base while their econ will still be fine and you'll just lose slowly.

So you can talk about all the little things all you want and say that it's not "imbalance" that's at the heart of the issue. But honestly, if Terran units were just simply nerfed then we wouldn't even care about all these little things (the game would just be closer to balanced). If Marauders didn't hard counter Roaches so bad then who cares if you made Roaches because you thought they were going Reapers? If Marauders couldn't kill buildings in seconds, then there'd be more time to respond to drops and Medivacs being such an easy option wouldn't be such an issue. Yes, the things that the OP talked about need some attention but that's really not the main problem with Terran. Everyone who's honest with themselves knows that. Their units are just too strong. Marines, Marauders, Reapers, Thors, Tanks, Medivac... they're all too strong (not in all situations, just too strong in the situation that they're used).

In the end, it's not about comparing races and comparing who can do what. It's about game design philosophy. When you play any game really, going on the offense has it's advantages and it's disadvantages. The same applies for being on defense. But for Terran, no matter what they do, they have the advantage. They have the strongest and most cost effective offense, the strongest and most cost effective defense, bases that defend themselves from counter attacks, and every option that they would ever need to counter everything that come across. Protoss and Zerg on the other hand, seem like much more well thought out races with the whole advantage/disadvantage philosophy in mind.

This is like playing a game when you're still young and make up rules. Everyone knows what I'm talking about. Playing against Terran is like playing against a kid who can make up the rules. Sometimes you can win by tricking them or something like that, but next time, they'll have something to counter it because they can just do anything they want in the game without any real consequences.
Raevin
Profile Joined July 2010
246 Posts
Last Edited: 2010-09-10 19:28:35
September 10 2010 19:19 GMT
#380
Medivac is a major major problem

In BW, to have 4-5 Dropships you had to invest a significant amount of minerals, we are talking 800-1000 minerals on a bunch of units which did NOTHING but transport, that was all they did.

In addition to that if you went with the usual 1-2 Dropships full of units you had to spend a few seats in that dropships for Medics at least 2 to make your drop more durable, so you had less firepower because of that.

And ofcourse you did not have Marauders, so sniping buildings was not really a option, drops were used mainly to kill workers.


Today all of that is gone out of the window, Medivacs are naturally a part of the MMM ball, healing, transport, stim pack, conc, tanklike life of Marauders all adds up in such a sinergy that the other 2 races cannot rival.

Zerg gains the first initiative of the match once and if they ever get Ultralisks which are very very strong, but they are so late in the game. In BW the TvZ match was very good back and forth, once T got Medics they had initiative, once Z got Lurkers they took it back, then T gets SV with Tanks and now they have it, then Dark Swarm and it swings again, that was exciting to play and watch.

Toss does better because of possibilities like Colossi or Templars, which is why PvT is a pretty balanced and fun match in SC2.

And thats what Z needs, they need a unit that requires 1 tech but in numbers can "counter" the MMM ball, that unit should have been Hydras but their slow speed off creep + Conc makes that confrontation a massacre waiting to happen.

Ideally a nice group of Hydras and Lings/Blings/Roaches should do better than MMM, forcing the Terran player to go back to his base and add 1 unit that would tip the battle in his favour but that never happens until Ultralisks and whats where issue is.

And it wouldnt be a issue if Mutalisks were as good as they were in BW, but again here they are so easily destroyed by Thors or mere Turrets that the MMM ball can continue their march towards that Hatchery while that 1 Thor decimates the Mutas


EDIT: I hate to bring Lurkers back into it because everyone and their mother has allready brought them up alot of times before, but a unit like that is desperatly needed. Banelings are not a upgrade to Lurkers in the grand scheme of things even if they are suppose to be "similar" they sadly are not.

That is where problem may be with Zerg, the unit that was suppose to pick up the responsibility of the Lurker is not doing a good job of that, if the Lurker was in, instead of Blings, Zerg would gain initiative, gain the ability to do cliff harrasment, and push the Terran player back to get Ravens and some tanks to deal with them, MMM would not be enough to last through out the entire game.

Prev 1 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group B
WardiTV536
IndyStarCraft 130
TKL 125
Liquipedia
Afreeca Starleague
10:00
Ro24 Group E
Rush vs PianO
Flash vs Speed
Afreeca ASL 10647
StarCastTV_EN288
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #125
Creator vs ByuNLIVE!
CranKy Ducklings167
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 133
ProTech126
SortOf 123
IndyStarCraft 122
Rex 96
StarCraft: Brood War
Calm 12753
Bisu 7606
EffOrt 1176
actioN 683
Hyuk 554
firebathero 503
Stork 400
Sharp 293
JYJ 252
Larva 246
[ Show more ]
Snow 199
Backho 140
Barracks 137
JulyZerg 127
ToSsGirL 120
sSak 105
Dewaltoss 58
HiyA 54
Bale 36
[sc1f]eonzerg 31
Nal_rA 20
Noble 14
sorry 12
GoRush 11
SilentControl 8
Terrorterran 6
Icarus 4
Dota 2
XaKoH 589
BananaSlamJamma545
Counter-Strike
zeus495
x6flipin346
byalli333
markeloff92
edward57
Other Games
singsing1914
B2W.Neo966
Liquid`RaSZi798
Lowko237
crisheroes192
Pyrionflax162
Sick109
hiko89
Mew2King79
QueenE50
ArmadaUGS27
Fuzer 5
Organizations
StarCraft: Brood War
UltimateBattle 293
Other Games
BasetradeTV105
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• musti20045 28
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV576
Upcoming Events
PiGosaur Cup
11h 45m
Replay Cast
20h 45m
Afreeca Starleague
21h 45m
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 11h
The PondCast
1d 21h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
BSL
4 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.