The whole point that 2 rax with 1 tech lab 1 reactor can quickly turn into a banshee/hellion timing attach then back to mass marine with tanks then to viking/marauder... Unless you have an observer or a changeling constantly keeping an eye on Terran's structures (something that a good T will never allow), you're pretty in the dark even with sacrificing an ovie or phoenix relatively frequently for intel.
Why the Terran problems are not an imbalance issue - Page 20
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Reason.SC2
Canada1047 Posts
The whole point that 2 rax with 1 tech lab 1 reactor can quickly turn into a banshee/hellion timing attach then back to mass marine with tanks then to viking/marauder... Unless you have an observer or a changeling constantly keeping an eye on Terran's structures (something that a good T will never allow), you're pretty in the dark even with sacrificing an ovie or phoenix relatively frequently for intel. | ||
dexus
Canada32 Posts
Think about hallucination and how useful it would be in this case. In the late game if you have 6-7 sentries and created a somewhat medium sized hallucinated army. You could easily pull the Terran player out of position and hit him with your main army once he shifts over to defend your hallucinated attack. Very underused in my opinion. I do however agree with the tech lab related points mentioned. | ||
Antares777
United States1971 Posts
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Onioncookie
Germany624 Posts
Medivac ist just insane ... i always thaught that ... they get it for free ... iam scared if i play against T ... they can open with everything and have all options kinda ... Also Medivac + Marauder drop @ expansion is way to strong i think ... Marauders will kill ur hatch before u get there ... even if u get there u still have disatvantage as Z if he drops behind the mineral line ... u wont reach his units due to bad pathing or way to small passage to units ... | ||
PulseSUI
Switzerland305 Posts
Very underused in my opinion. i tried that multiple times. the terran normaly just scaned it, seen that is was just hallucinations, ignored it, then went in for the kill because my sentrys where out of energy and because i had so many sentrys, i had less HT's. good on paper, hardly works ingame. | ||
sleepingdog
Austria6145 Posts
On September 11 2010 04:17 arsenic wrote: Does no one else think that the reason Terran is so strong is just because of how strong and cost effective their units are? actually....no I'm a protoss-player and think each unit by itself is fine (with the exception of marauder-building-damage); it's the easy accessability to everything that creates the problem - there's basicly no useful upgrade that need NOT be researched in the tech-lab (healing, EMP...even no research needed; but in "itself" these things are fine) | ||
torm3ntin
Brazil2534 Posts
The priority on SCVs is also great. I hope blizz pay attention to this topic. | ||
Myown
Canada8 Posts
Btw i find that thread rlly pertinent | ||
theDragoon
Canada307 Posts
In BW the addon for scan can be easily sniped, can't really do that with a 1500hp orbital command. | ||
On_Slaught
United States12190 Posts
2. No mention of PF? Fail. | ||
LokitAK
Japan90 Posts
On September 11 2010 05:23 On_Slaught wrote: 1. Do we really need another thread like this? We should just make a single SUPER "terran OP" thread and make it a bannable offense to talk about it anywhere but there. 2. No mention of PF? Fail. I read this thread completely differently. I don't think he was saying Terran is overpowered or imbalanced, but rather it is simply too easy to effectively utilize everything. His suggestions are more about making the race harder to play, so that a professional gamer might still be able to play the same way, but it will be a lot harder to do so, and a tad more stressful. | ||
gospelwut
United States52 Posts
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AlexCMoi
Canada69 Posts
I don't want to argue every others points in this thread or in any other threads about terran. All I can say is that there are so many gamers here that can't win like they want at this game so they cry about how the other races are easy to play, or imbalanced they are etc. I don't think anyone playing sc2 can say any race is overpowered right now or easier to play.. im pretty sure everyone complaining here arent in the top 200 diamond or anything and that you didnt played every race at high level. If someone in here can reach the top 1 of the server with random than maybe he has the right to talk about good balance change. | ||
ensis
Germany340 Posts
On September 11 2010 05:54 LokitAK wrote: I read this thread completely differently. I don't think he was saying Terran is overpowered or imbalanced, but rather it is simply too easy to effectively utilize everything. His suggestions are more about making the race harder to play, so that a professional gamer might still be able to play the same way, but it will be a lot harder to do so, and a tad more stressful. damn you genius^^ its not imbalanced or overpowered, its just too strong and easy to use. no offense^^ | ||
rezoacken
Canada2719 Posts
For me this gives Terran far too much flexibility when it comes to what opener and 1base push they can do. The main issue seems to be for both protoss and zerg the fact Terran has so many options and for me it comes from there. I would either like a cost or time increase of tech lab, some more expensive upgrades or maybe some additional techbuilding like a third adon for a specific type of unit. I'm okay with medivacs, its strong and the main issue is not drops but marauder damage against buildings, against armored its fine but they should make something against buildings. About sensor tower, just decrease the range a little. Auto repair is fine, but I like the idea of making repairing scv high priority target. But n the other hand a good player should be able to kill them manually and Im not sure about the automatic targetting idea. Btw, not all of these need to happen but I think a few small tweaks are necessary and see how it goes from there. | ||
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Carnac
Germany / USA16648 Posts
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