• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:17
CET 07:17
KST 15:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book18Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Weekly Cups (Feb 16-22): MaxPax doubles How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1574 users

Players vs Casters - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 29 30 31 Next All
Dog22
Profile Joined April 2010
United States140 Posts
Last Edited: 2010-09-06 01:48:39
September 06 2010 01:48 GMT
#81
I agree completely with huk on every point. I think casters should just cast the replays and the viewers can deal with the 10 minute delay from when the actual game occurred. It's not that big of a deal, in my opinion. It's not worth the risk of lag and/or cheating.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 06 2010 01:48 GMT
#82
On September 06 2010 10:45 Anther wrote:
What's the problem with there being one referee, and this one referee privately handing the replays over to specific casters?


I think that's a pretty good idea
comis
Profile Joined April 2010
United States333 Posts
Last Edited: 2010-09-06 01:51:10
September 06 2010 01:50 GMT
#83
On September 06 2010 10:43 I_Love_Bacon wrote:
Show nested quote +
On September 06 2010 10:36 comis wrote:
I think all events should be cast live. We should be discussing how to ease that process rather than going back in time to casting replays (which just is NOT the same).

Livestream casting is changing competitive gaming - for the better. I agree there are some technical hurdles to overcome, but rejecting it completely is nothing short of a step backwards.


I really don't get why lag is what is talked about so much. Seriously, how are people not worried about the integrity of the game and obvious ways to cheat? People cheated when there was less on the line and a couple of well known sc2 players have dark pasts regarding such events. What suddenly makes you think that now, when there are even more events and more money at stake, some people wont try to get a leg up and cheat?

Everybody wants live events, but we have to be realistic with the options in front of us. Until streams can all operate on a legitimate delay then there can be cheating. Until tournament organizers put their foot down in regards to 1 stream per game (2 maybe in some cases) then lag can be an issue.


You can't bring cheating into the discussion of an online tournament imo. Back when I was involved in BW tourneys there were constant accusations of maphacking, players playing for others (anyone remember the massive Elky WCG drama or Artosis/Pieux mini-fiasco?), intentional dc's etc etc.

Not to mention the fact that you can simply download a maphack and have a much easier time of cheating than going through all of the above. Or be friends with the ref.

There's so much potential cheating with an online event that you just can't account for - it should not be included in this discussion imo. Cheating in online events will always be a "benefit of the doubt" type of thing.
CruSha
Profile Joined April 2010
United States5 Posts
September 06 2010 01:50 GMT
#84
Personally i believe if you dont want people to stream the games dont play in the tournaments that they require it. Whoever is hosting the tournament has the right to make whatever rules they would like it is their tournament. Now where i personally wouldn't want laggy games but if there was a 100$ prize pool id deal with it if i wanted a chance to win the money. Now when I would play my ladder games i would never stream because i wouldnt want to deal with the lag. Everyone reads the rules before they sign up for tournaments so they know what they are getting into. ( i have no idea what you are regarding to with the lag happening to you if i was a tournament or a friendly game but im considering it was a tournament since ina friendly game you can tell the person to leave)
ApBuLLet
Profile Joined September 2010
United States604 Posts
September 06 2010 01:51 GMT
#85
On September 06 2010 09:49 figq wrote:
Yep, the truth is every live streaming could have been just instant replay-cast, right after the game had already finished. No one would be hurt. It's simply a matter of custom. If people agree to do it that way, I don't see it causing more trouble compared to how it is done now. Also, in the end the player's comfort is the most important; otherwise there won't be quality games to watch anyway.


Yeah I think this would be great at least for online events. As for live events I wouldn't see much of a problem with streaming it as it is being played IF there was LAN in SC2. We all know that Blizzard is pretty stubborn with their new no LAN policy, but even if they only made it available to people who get Blizzard tournament licenses I think that would suffice. They could simply give some sort of key or something to people who are running tournaments so they can download a patch to provide them with the ability to play on LAN. Afterward, they would have to download the old patch in order to play on live again.

Is this a realistic suggestion or not? Personally I don't see any problems but I don't know all the tech stuff and maybe I am just missing something. Feel free to call me out on it if I am.
demonik187
Profile Joined August 2010
United States575 Posts
September 06 2010 01:52 GMT
#86
Wannabe casters are pretty much a dime a dozen, damn good players are more rare. Casters need players more than players need casters. Respect the players wishes or don't cast their games.
We march to victory!
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
September 06 2010 01:52 GMT
#87
I'd imagine that things would be much simpler if people could host replays in a party so all the streamers could get in a party and just watch it together.

Blizzard's attempt to make SC2 into a great E-Sports game seems to be riddled with holes..
Sup.
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
September 06 2010 01:53 GMT
#88
I 100% agree with HuK. All casting should be done via replays, with the exception of maybe Live events/lans.

As a tournament caster myself, I prefer replays. Pause and rewind are an under used tool available to us. Recently I have begun using it more, and it is absolutely amazing. I can rewind a key battle, show the micro, show the mistakes, and just let everyone see epic battles over again, in a slow motion type effect.

It gives the players less lag, and less things to blame mistakes on. It almost completely eliminates cheating (maphacking can still exist)

It also gives us the ability to stream/cast games back to back with almost zero delay. We can wait a few hours or so after the tournament games actually start, start gathering replays, and then just cast for many straight hours. In these live events, with livestreamers in the games, we often get 15mins-1hour breaks in between matchups. This is awkward for viewers, because it takes a significantly larger portion of time to view an event.

Thanks for making this write-up HuK.
Shoot for the Moon, Find a Star
zTz
Profile Blog Joined February 2003
United States476 Posts
September 06 2010 01:55 GMT
#89
On September 06 2010 09:40 HuK wrote:


. As far as I know no "livestreams" have any delay besides a few seconds added to their stream.


Really seems like a good idea to put on the forums of ALL streaming services: ustream, Justin.tv,own3d.tv, and
Livestream

(p.s. Please stop using livestream, they are the lowest quality and have the most commercials. But that's just me...)

On September 06 2010 09:46 rackdude wrote:

They should just have a main cast with a good known caster and a "dead cast" with just the game noises. The dead cast should be easy to find for other casters to be able to restream with their own cast on top of.


I think this is a really good idea, having a verified lagless ob provide a stream for casters to restream would be a great solution to lag. Only problem would be video quality of restreaming an already reduced quality stream.
where's the rants n flames section?
yh8c4
Profile Blog Joined July 2009
108 Posts
September 06 2010 01:56 GMT
#90
i don't really understand why the discussion doesn't end with the "livestreaming enables cheating" argument. with money on the line the probability of no cheating going on should be about 0% and this issue is 1000x more problematic than any lag isues?
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 06 2010 02:00 GMT
#91
On September 06 2010 10:45 GenoZStriker wrote:
Show nested quote +
On September 06 2010 10:44 tertle wrote:
Pretty much we just need waaaghtv for sc2

Only 1 observer but everyone get's to watch live...

This. This is what we need. Sadly there is no LAN for SC2 but it would rid most of the problems players like HuK, MorroW and Idra are pointing out.


This is what happens when Blizzard fail to implement a LAN feature.
It was obvious that these problems would occur. Here's to hoping that they'll include it in the expansion.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-06 02:04:30
September 06 2010 02:03 GMT
#92
I also agree with there being a single referee in the game, personally handling the replay and being the sole arbiter of decisions (with backup from admins as necessary)... the casters should have absolutely no say in any decision.

Yeah I remember QQing so hard (along with many many others) in the first HDH thread about how they wouldnt be live and how it wouldnt be the same, but 2 minutes into the game I completely lost myself and just straight up enjoyed them as much as I could have enjoyed them live.

That said if LAN tourneys start casting replays instead of Live games I will complain, maybe because of the sheer number of people who would know the outcome before me

ps. Huk I really feel for you, the casters sense of self-importance during your game vs. Adelscott was abominable
Calidus
Profile Joined April 2010
150 Posts
Last Edited: 2010-09-06 02:06:26
September 06 2010 02:05 GMT
#93
On September 06 2010 11:00 Fantistic wrote:
Show nested quote +
On September 06 2010 10:45 GenoZStriker wrote:
On September 06 2010 10:44 tertle wrote:
Pretty much we just need waaaghtv for sc2

Only 1 observer but everyone get's to watch live...

This. This is what we need. Sadly there is no LAN for SC2 but it would rid most of the problems players like HuK, MorroW and Idra are pointing out.


This is what happens when Blizzard fail to implement a LAN feature.
It was obvious that these problems would occur. Here's to hoping that they'll include it in the expansion.


I doubt Blizzard will release a LAN feature to the public, It is much more likely that they would release a LAN feature(I would guess a mini version of Bnet 2.0 for a server) for "Blizzard Supported Tournaments." LAN opens the door to numerous things both good and bad that blizzard does not want to deal with.

On September 06 2010 10:48 travis wrote:
Show nested quote +
On September 06 2010 10:45 Anther wrote:
What's the problem with there being one referee, and this one referee privately handing the replays over to specific casters?


I think that's a pretty good idea

^
Note:1100 Diamond take everything with a grain of salt.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 06 2010 02:05 GMT
#94
On September 06 2010 10:56 yh8c4 wrote:
i don't really understand why the discussion doesn't end with the "livestreaming enables cheating" argument.


So does internet, should we now play LAN-events only?
Kevmeister @ Dota2
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 06 2010 02:06 GMT
#95
And here I thought this would be about some epic tournament where top players stomp casters in Bo5's.

Personally, the only issue I have when it isn't live is that the caster often knows who won already, so it isn't much of a surprise. Sometimes you can avoid getting spoiled, and they won't outright tell you who won, but you can sort of tell in their voice, and there are always Freudian slips.

But yes, if players don't want casters, they shouldn't be forced on them.
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2010-09-06 02:09:38
September 06 2010 02:07 GMT
#96
Anything with worthwhile players should be live (finals/semifinals). Bo64 can be delayed or w/e if you suspect cheating which is always a possibility.

Anyone who would cheat via livestream has the option of cheating via maphacking, so =/
www.justin.tv/veisc2 ~ 720p + commentary
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 06 2010 02:08 GMT
#97
Games are definitely more exciting to watch live, but I still think the replays should be casted.
#1 Kwanro Fan
DreamScaR
Profile Blog Joined October 2004
Canada2127 Posts
September 06 2010 02:08 GMT
#98
On September 06 2010 11:03 gogogadgetflow wrote:
I also agree with there being a single referee in the game, personally handling the replay and being the sole arbiter of decisions (with backup from admins as necessary)... the casters should have absolutely no say in any decision.

Yeah I remember QQing so hard (along with many many others) in the first HDH thread about how they wouldnt be live and how it wouldnt be the same, but 2 minutes into the game I completely lost myself and just straight up enjoyed them as much as I could have enjoyed them live.

That said if LAN tourneys start casting replays instead of Live games I will complain, maybe because of the sheer number of people who would know the outcome before me

ps. Huk I really feel for you, the casters sense of self-importance during your game vs. Adelscott was abominable


It wasn't self-importance, it was what we were told. A lot of the issue came down to the casters/players/admins all talking with each other to see what would happen. Once we found out it would be done by replay, if you were watching. There was no bitching, everything went smooth except for the odd time that my replay would be slightly ahead.
~ Aka ItsWoodrow on Twitter
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
September 06 2010 02:09 GMT
#99
On September 06 2010 10:50 comis wrote:
Show nested quote +
On September 06 2010 10:43 I_Love_Bacon wrote:
On September 06 2010 10:36 comis wrote:
I think all events should be cast live. We should be discussing how to ease that process rather than going back in time to casting replays (which just is NOT the same).

Livestream casting is changing competitive gaming - for the better. I agree there are some technical hurdles to overcome, but rejecting it completely is nothing short of a step backwards.


I really don't get why lag is what is talked about so much. Seriously, how are people not worried about the integrity of the game and obvious ways to cheat? People cheated when there was less on the line and a couple of well known sc2 players have dark pasts regarding such events. What suddenly makes you think that now, when there are even more events and more money at stake, some people wont try to get a leg up and cheat?

Everybody wants live events, but we have to be realistic with the options in front of us. Until streams can all operate on a legitimate delay then there can be cheating. Until tournament organizers put their foot down in regards to 1 stream per game (2 maybe in some cases) then lag can be an issue.


You can't bring cheating into the discussion of an online tournament imo. Back when I was involved in BW tourneys there were constant accusations of maphacking, players playing for others (anyone remember the massive Elky WCG drama or Artosis/Pieux mini-fiasco?), intentional dc's etc etc.

Not to mention the fact that you can simply download a maphack and have a much easier time of cheating than going through all of the above. Or be friends with the ref.

There's so much potential cheating with an online event that you just can't account for - it should not be included in this discussion imo. Cheating in online events will always be a "benefit of the doubt" type of thing.


The major difference being live streaming adds an insane level of cheating that can't be detected. Use of maphacks etc can be found out and when replays are looked at discrepancy in keybinds etc can sometimes become obvious. Simply watching a live stream or somebody relaying you advice who is watching it? Virtually impossible. And one of the major things is how many more events and how much more $$$ is on the stake with more players than ever.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
101TFP
Profile Blog Joined May 2010
420 Posts
Last Edited: 2010-09-06 02:10:13
September 06 2010 02:09 GMT
#100
completely agreed.

livestream also tend to give buffering problems, which will cause you to miss out on a few things.

plus, livestreams always have way worse quality than replay commentaries

edit:
watching a stream of the IEM group stage right now, it is soooo obvious that both players have the stream running / someone giving them information from it. they always react exactly to what the caster says. :/
People get what they get, this has nothing to do with what they deserve.
Prev 1 2 3 4 5 6 7 29 30 31 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft390
StarCraft: Brood War
Britney 39332
Sea 3286
GuemChi 1056
Tasteless 172
NaDa 38
Icarus 17
Dota 2
NeuroSwarm115
League of Legends
JimRising 646
Counter-Strike
Stewie2K870
m0e_tv454
C9.Mang0361
Super Smash Bros
Mew2King176
Other Games
summit1g10021
WinterStarcraft411
monkeys_forever163
RuFF_SC274
minikerr4
Organizations
Counter-Strike
PGL617
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 48
• Light_VIP 32
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1576
• Stunt463
Other Games
• Scarra1623
Upcoming Events
WardiTV Winter Champion…
5h 43m
Replay Cast
1d 2h
WardiTV Winter Champion…
1d 5h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
SC Evo Complete
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.