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Players vs Casters - Page 30

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Cranberries
Profile Joined July 2010
Wales567 Posts
September 06 2010 23:11 GMT
#581
On September 07 2010 08:10 Killerbot wrote:
Show nested quote +
On September 07 2010 08:04 iCCup.Raelcun wrote:
On September 07 2010 04:22 HuK wrote:
On September 07 2010 04:08 iCCup.Diamond wrote:
On September 07 2010 04:06 RoarMan wrote:
On September 07 2010 03:49 iCCup.Diamond wrote:
On September 07 2010 03:48 RoarMan wrote:
On September 07 2010 03:45 iCCup.Diamond wrote:
On September 07 2010 03:40 Whalecore wrote:
/signed

Casting sites needs to implement delay-feature if it isn't already possible.


Dude have you read the thread? It's not possible without spending a lot of $.

Then the only other alternative without having casters in-game is to cast replays.


And again there is a host of issues but most importantly spoilers. There's no one solution here besides LAN's and Blizz doing something about it (which we know won't happen).

....... in which case you have to cast the replays.

This is definitely an issue that Blizzard has to handle, it's pretty damn sad to see a split between casters and players because of these issues.


Ugh let me repeat myself again.

98% of the player base including the OP is absolutely atrocious about submitting replays. HuK did nto upload replays for a tournament that is a live LAN and has over $12k in prizes. Imagine pulling replays for a couple hundred $ tourney.

Also spoilers, I've had it happen, HDH had it happen. Until you can set certain custom games to private on your profile there is no way to avoid this.


excuse me ? i have no idea what your talking about though. if ur talking about esl, we were never asked to post the replays; right after games we were asked to do interviews or w/e and the admins took care of it. i always send in replays including ur ITL GP (with dumby replays) and Gosucup among others. so please dont try to pull that


Official IEM Rules: http://gfx.esl-europe.net/gfx/media/masters/rulebook/Intel_Extreme_Masters_SeasonIV_Rulebook.pdf

Let me point out in particular

4.10 Demos and Replays
All Demo's or replays must be immediately uploaded to a networked server, or to a USB stick provided by the Intel
Extreme Masters administration.

7.5.2 Demos
All players have to record demos from their matches. They have to those recordings until the end of the tournament.
Replays have to be uploaded on the match site until 24 hours after the match has been played.

You were saying?


To quote your own post Raelcun and HuK's he says that the ADMINS took care of the replays, which I think is completely acceptable, why should the player HAVE to be responsible for replays when you can just as easily have 1 admin in the game and he can post replays. Or after a match you can have an admin pop on a player's comp while the user is deciding next map.

The players have plenty of stress and things going on in their heads already to have to also be thinking about saving and uploading replays, the solution is to have 1(ONE) and only 1 admin in the game, with no casting and he immediately gives the replay to the appropriate casters or in a live LAN event to have an admin pop on the winner's comp and upload the replay while the loser picks map.

Those IEM rules obviously are ignored in live events, as I will take HuK's word over the IEM rulebook.


You would need 512 admins.

It's easier if the player does it, if he's too lazy that's probably why live streaming exists.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
September 06 2010 23:11 GMT
#582
On September 07 2010 08:04 iCCup.Raelcun wrote:
Show nested quote +
On September 07 2010 04:22 HuK wrote:
On September 07 2010 04:08 iCCup.Diamond wrote:
On September 07 2010 04:06 RoarMan wrote:
On September 07 2010 03:49 iCCup.Diamond wrote:
On September 07 2010 03:48 RoarMan wrote:
On September 07 2010 03:45 iCCup.Diamond wrote:
On September 07 2010 03:40 Whalecore wrote:
/signed

Casting sites needs to implement delay-feature if it isn't already possible.


Dude have you read the thread? It's not possible without spending a lot of $.

Then the only other alternative without having casters in-game is to cast replays.


And again there is a host of issues but most importantly spoilers. There's no one solution here besides LAN's and Blizz doing something about it (which we know won't happen).

....... in which case you have to cast the replays.

This is definitely an issue that Blizzard has to handle, it's pretty damn sad to see a split between casters and players because of these issues.


Ugh let me repeat myself again.

98% of the player base including the OP is absolutely atrocious about submitting replays. HuK did nto upload replays for a tournament that is a live LAN and has over $12k in prizes. Imagine pulling replays for a couple hundred $ tourney.

Also spoilers, I've had it happen, HDH had it happen. Until you can set certain custom games to private on your profile there is no way to avoid this.


excuse me ? i have no idea what your talking about though. if ur talking about esl, we were never asked to post the replays; right after games we were asked to do interviews or w/e and the admins took care of it. i always send in replays including ur ITL GP (with dumby replays) and Gosucup among others. so please dont try to pull that


Official IEM Rules: http://gfx.esl-europe.net/gfx/media/masters/rulebook/Intel_Extreme_Masters_SeasonIV_Rulebook.pdf

Let me point out in particular

4.10 Demos and Replays
All Demo's or replays must be immediately uploaded to a networked server, or to a USB stick provided by the Intel
Extreme Masters administration.

7.5.2 Demos
All players have to record demos from their matches. They have to those recordings until the end of the tournament.
Replays have to be uploaded on the match site until 24 hours after the match has been played.

You were saying?



you can have one admin watching the game, so players don't need to send the replay and then casters can cast from replays. I don't thin one single person obs'ing will make it laggy
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 06 2010 23:11 GMT
#583
On September 07 2010 07:39 iCCup.Raelcun wrote:
Show nested quote +
On September 07 2010 05:12 iCCup.Diamond wrote:
Ugh this thread is the biggest repeat ever.

1) Huk: "Hey just use replays"

2) Caster/Tour Admin: "Dude there is a problem with spoilers and players not sending in replays, plus you will get less viewers with replays than live"

3) Random TL Viewer: "Oh just add a delay"

4) Caster: "That's alot of $ and really not feasible."

5) Random TL Viewer: "Oh, well than idk"

6) Random Top Player: "Just use replays... theres no problems"

7) Random dogpile of people agreeing with the new top player posting

8)New Caster jumps in and says this is not a viable business model for 90% of tournaments

Repeat steps 3-8



Fixed that for you, basically the thread in a nutshell. Players are biased, casters/admins are biased tired of repeating myself saying that both parties need to make accommodations for each other seeing as nobody is really listening.


Wrong. Players aren't biased. They just don't want lag and potential cheating to interfere with the gameplay.
As top players they are committed to showing the best games they possibly can, and lag / cheating to interfere with intricate strategy and the integrity of the e-sprots.

The bottom line is: players are the stars, ultimately they are what attracts viewers and they are right in this case.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2010-09-06 23:13:11
September 06 2010 23:12 GMT
#584
ESL admins usually handle the replays even though it says that players should send them in immediately. And HuK did say "the admins took care of it" which is standard ESL thing to do. So even though he didn't know the rule, it's fin in this case.
eSports Prodigy & Illuminati member.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2010-09-06 23:13:12
September 06 2010 23:12 GMT
#585
On September 07 2010 07:40 iCCup.Diamond wrote:
Show nested quote +
On September 07 2010 07:39 iCCup.Raelcun wrote:
On September 07 2010 05:12 iCCup.Diamond wrote:
Ugh this thread is the biggest repeat ever.

1) Huk: "Hey just use replays"

2) Caster/Tour Admin: "Dude there is a problem with spoilers and players not sending in replays, plus you will get less viewers with replays than live"

3) Random TL Viewer: "Oh just add a delay"

4) Caster: "That's alot of $ and really not feasible."

5) Random TL Viewer: "Oh, well than idk"

6) Random Top Player: "Just use replays... theres no problems"

7) Random dogpile of people agreeing with the new top player posting

8)New Caster jumps in and says this is not a viable business model for 90% of tournaments

Repeat steps 3-8



Fixed that for you, basically the thread in a nutshell. Players are biased, casters/admins are biased tired of repeating myself saying that both parties need to make accommodations for each other seeing as nobody is really listening.


I lol'd sir. Well played


Out of all this unproductive circular discussion, I would love to see some entrepreneurial types come up with a tournament web service that automated all this junk.

+ Tournament coordinators can create a new tournament on the website.
+ Players can register with the website for tournaments that they are interested in participating.
+ Coordinators input times that each round should be completed and the website automatically enforces those time constraints.
+ The website requires that players upload replays of the matches to complete their rounds. The website parses the replays and validates the results, automatically updating the brackets.
+ The website also automatically makes the replays available to the casters (in general, to a pre-selected set of folk, to the public as a whole, or kept private) as they become available by the players.

Automated tournament services like this would help put this debate to rest. And it would also be a huge boon for the competitive sc2 scene as it will remove a significant portion of the barrier to entry to hosting an online tournament. I was hoping this would be a battle.net feature to-be-implemented, but in lieu of that, all the technology is available now for it to be a reality.
NonY
Profile Blog Joined June 2007
8751 Posts
September 06 2010 23:12 GMT
#586
On September 07 2010 08:04 iCCup.Raelcun wrote:
Show nested quote +
On September 07 2010 04:22 HuK wrote:
On September 07 2010 04:08 iCCup.Diamond wrote:
On September 07 2010 04:06 RoarMan wrote:
On September 07 2010 03:49 iCCup.Diamond wrote:
On September 07 2010 03:48 RoarMan wrote:
On September 07 2010 03:45 iCCup.Diamond wrote:
On September 07 2010 03:40 Whalecore wrote:
/signed

Casting sites needs to implement delay-feature if it isn't already possible.


Dude have you read the thread? It's not possible without spending a lot of $.

Then the only other alternative without having casters in-game is to cast replays.


And again there is a host of issues but most importantly spoilers. There's no one solution here besides LAN's and Blizz doing something about it (which we know won't happen).

....... in which case you have to cast the replays.

This is definitely an issue that Blizzard has to handle, it's pretty damn sad to see a split between casters and players because of these issues.


Ugh let me repeat myself again.

98% of the player base including the OP is absolutely atrocious about submitting replays. HuK did nto upload replays for a tournament that is a live LAN and has over $12k in prizes. Imagine pulling replays for a couple hundred $ tourney.

Also spoilers, I've had it happen, HDH had it happen. Until you can set certain custom games to private on your profile there is no way to avoid this.


excuse me ? i have no idea what your talking about though. if ur talking about esl, we were never asked to post the replays; right after games we were asked to do interviews or w/e and the admins took care of it. i always send in replays including ur ITL GP (with dumby replays) and Gosucup among others. so please dont try to pull that


Official IEM Rules: http://gfx.esl-europe.net/gfx/media/masters/rulebook/Intel_Extreme_Masters_SeasonIV_Rulebook.pdf

Let me point out in particular

4.10 Demos and Replays
All Demo's or replays must be immediately uploaded to a networked server, or to a USB stick provided by the Intel
Extreme Masters administration.

7.5.2 Demos
All players have to record demos from their matches. They have to those recordings until the end of the tournament.
Replays have to be uploaded on the match site until 24 hours after the match has been played.

You were saying?

This is ridiculous man. Have you been involved in events like that? There are admins/refs overseeing the players, telling them what to do. It's basically like "ok you can sit here now and get ready to play. ok you can play. ok you're done, go do this interview and take your gear off this PC". While the admins may have written a player rulebook saying players are responsible for uploading replays, no reasonable admin will tell a player to do something else and then hold the player responsible for not uploading reps.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NonY
Profile Blog Joined June 2007
8751 Posts
September 06 2010 23:14 GMT
#587
On September 07 2010 08:11 Cranberries wrote:
Show nested quote +
On September 07 2010 08:10 Killerbot wrote:
On September 07 2010 08:04 iCCup.Raelcun wrote:
On September 07 2010 04:22 HuK wrote:
On September 07 2010 04:08 iCCup.Diamond wrote:
On September 07 2010 04:06 RoarMan wrote:
On September 07 2010 03:49 iCCup.Diamond wrote:
On September 07 2010 03:48 RoarMan wrote:
On September 07 2010 03:45 iCCup.Diamond wrote:
On September 07 2010 03:40 Whalecore wrote:
/signed

Casting sites needs to implement delay-feature if it isn't already possible.


Dude have you read the thread? It's not possible without spending a lot of $.

Then the only other alternative without having casters in-game is to cast replays.


And again there is a host of issues but most importantly spoilers. There's no one solution here besides LAN's and Blizz doing something about it (which we know won't happen).

....... in which case you have to cast the replays.

This is definitely an issue that Blizzard has to handle, it's pretty damn sad to see a split between casters and players because of these issues.


Ugh let me repeat myself again.

98% of the player base including the OP is absolutely atrocious about submitting replays. HuK did nto upload replays for a tournament that is a live LAN and has over $12k in prizes. Imagine pulling replays for a couple hundred $ tourney.

Also spoilers, I've had it happen, HDH had it happen. Until you can set certain custom games to private on your profile there is no way to avoid this.


excuse me ? i have no idea what your talking about though. if ur talking about esl, we were never asked to post the replays; right after games we were asked to do interviews or w/e and the admins took care of it. i always send in replays including ur ITL GP (with dumby replays) and Gosucup among others. so please dont try to pull that


Official IEM Rules: http://gfx.esl-europe.net/gfx/media/masters/rulebook/Intel_Extreme_Masters_SeasonIV_Rulebook.pdf

Let me point out in particular

4.10 Demos and Replays
All Demo's or replays must be immediately uploaded to a networked server, or to a USB stick provided by the Intel
Extreme Masters administration.

7.5.2 Demos
All players have to record demos from their matches. They have to those recordings until the end of the tournament.
Replays have to be uploaded on the match site until 24 hours after the match has been played.

You were saying?


To quote your own post Raelcun and HuK's he says that the ADMINS took care of the replays, which I think is completely acceptable, why should the player HAVE to be responsible for replays when you can just as easily have 1 admin in the game and he can post replays. Or after a match you can have an admin pop on a player's comp while the user is deciding next map.

The players have plenty of stress and things going on in their heads already to have to also be thinking about saving and uploading replays, the solution is to have 1(ONE) and only 1 admin in the game, with no casting and he immediately gives the replay to the appropriate casters or in a live LAN event to have an admin pop on the winner's comp and upload the replay while the loser picks map.

Those IEM rules obviously are ignored in live events, as I will take HuK's word over the IEM rulebook.


You would need 512 admins.

It's easier if the player does it, if he's too lazy that's probably why live streaming exists.

wtf you realize we're talking about an event where all the players, admins and casters are in the same room?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
bLuR
Profile Blog Joined June 2010
Canada625 Posts
September 06 2010 23:14 GMT
#588
If you want Esports to be respected u need to respect the viewers and spectactors not just the players. Obviously players get alot of respect and are always going to get the best treatment possible, but you'll never hear a hockey player in the NHL complaining about TV timeouts, if you want to make money playing, you need to have fans. suck it up
Killerbot
Profile Joined August 2010
United States106 Posts
September 06 2010 23:14 GMT
#589
On September 07 2010 08:11 Cranberries wrote:
Show nested quote +
On September 07 2010 08:10 Killerbot wrote:
On September 07 2010 08:04 iCCup.Raelcun wrote:
On September 07 2010 04:22 HuK wrote:
On September 07 2010 04:08 iCCup.Diamond wrote:
On September 07 2010 04:06 RoarMan wrote:
On September 07 2010 03:49 iCCup.Diamond wrote:
On September 07 2010 03:48 RoarMan wrote:
On September 07 2010 03:45 iCCup.Diamond wrote:
On September 07 2010 03:40 Whalecore wrote:
/signed

Casting sites needs to implement delay-feature if it isn't already possible.


Dude have you read the thread? It's not possible without spending a lot of $.

Then the only other alternative without having casters in-game is to cast replays.


And again there is a host of issues but most importantly spoilers. There's no one solution here besides LAN's and Blizz doing something about it (which we know won't happen).

....... in which case you have to cast the replays.

This is definitely an issue that Blizzard has to handle, it's pretty damn sad to see a split between casters and players because of these issues.


Ugh let me repeat myself again.

98% of the player base including the OP is absolutely atrocious about submitting replays. HuK did nto upload replays for a tournament that is a live LAN and has over $12k in prizes. Imagine pulling replays for a couple hundred $ tourney.

Also spoilers, I've had it happen, HDH had it happen. Until you can set certain custom games to private on your profile there is no way to avoid this.


excuse me ? i have no idea what your talking about though. if ur talking about esl, we were never asked to post the replays; right after games we were asked to do interviews or w/e and the admins took care of it. i always send in replays including ur ITL GP (with dumby replays) and Gosucup among others. so please dont try to pull that


Official IEM Rules: http://gfx.esl-europe.net/gfx/media/masters/rulebook/Intel_Extreme_Masters_SeasonIV_Rulebook.pdf

Let me point out in particular

4.10 Demos and Replays
All Demo's or replays must be immediately uploaded to a networked server, or to a USB stick provided by the Intel
Extreme Masters administration.

7.5.2 Demos
All players have to record demos from their matches. They have to those recordings until the end of the tournament.
Replays have to be uploaded on the match site until 24 hours after the match has been played.

You were saying?


To quote your own post Raelcun and HuK's he says that the ADMINS took care of the replays, which I think is completely acceptable, why should the player HAVE to be responsible for replays when you can just as easily have 1 admin in the game and he can post replays. Or after a match you can have an admin pop on a player's comp while the user is deciding next map.

The players have plenty of stress and things going on in their heads already to have to also be thinking about saving and uploading replays, the solution is to have 1(ONE) and only 1 admin in the game, with no casting and he immediately gives the replay to the appropriate casters or in a live LAN event to have an admin pop on the winner's comp and upload the replay while the loser picks map.

Those IEM rules obviously are ignored in live events, as I will take HuK's word over the IEM rulebook.


You would need 512 admins.

It's easier if the player does it, if he's too lazy that's probably why live streaming exists.


Cranberries... Really... 512 admins... When it comes to the larger tourneys with that many matches occuring simultaneously, the replays can be uploaded by individual players. But in most big events and in big games there are normally at most 4-6 games occurring at the same time. So you need 4-6 admins, which is pretty easy to get.

Go back to accusing Blizzard of communism, you were better off rambling.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
September 06 2010 23:15 GMT
#590
Also as you may have figured out the ESL site is pretty complicated to go through so the admins don't make a big deal about it as long as they get the replays for when they update the results.
eSports Prodigy & Illuminati member.
cyprin
Profile Joined July 2010
United States1105 Posts
September 06 2010 23:16 GMT
#591
On September 07 2010 08:14 jSIX wrote:
If you want Esports to be respected u need to respect the viewers and spectactors not just the players. Obviously players get alot of respect and are always going to get the best treatment possible, but you'll never hear a hockey player in the NHL complaining about TV timeouts, if you want to make money playing, you need to have fans. suck it up


Stop comparing esports to real sports.
There is no opportunity for cheating by having a NHL game being played live.
There is no lag caused by having people at a NHL game.
It's not the same situation, at all.
Killerbot
Profile Joined August 2010
United States106 Posts
September 06 2010 23:17 GMT
#592
On September 07 2010 08:14 jSIX wrote:
If you want Esports to be respected u need to respect the viewers and spectactors not just the players. Obviously players get alot of respect and are always going to get the best treatment possible, but you'll never hear a hockey player in the NHL complaining about TV timeouts, if you want to make money playing, you need to have fans. suck it up


Yes... but a NHL game is not equal to a video game final matches. TV timeouts in hockey are fairly limited and controlled, lag cannot be controlled and in some cases is not limited.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 06 2010 23:18 GMT
#593
On September 07 2010 08:12 Liquid`Tyler wrote:
Show nested quote +
On September 07 2010 08:04 iCCup.Raelcun wrote:
On September 07 2010 04:22 HuK wrote:
On September 07 2010 04:08 iCCup.Diamond wrote:
On September 07 2010 04:06 RoarMan wrote:
On September 07 2010 03:49 iCCup.Diamond wrote:
On September 07 2010 03:48 RoarMan wrote:
On September 07 2010 03:45 iCCup.Diamond wrote:
On September 07 2010 03:40 Whalecore wrote:
/signed

Casting sites needs to implement delay-feature if it isn't already possible.


Dude have you read the thread? It's not possible without spending a lot of $.

Then the only other alternative without having casters in-game is to cast replays.


And again there is a host of issues but most importantly spoilers. There's no one solution here besides LAN's and Blizz doing something about it (which we know won't happen).

....... in which case you have to cast the replays.

This is definitely an issue that Blizzard has to handle, it's pretty damn sad to see a split between casters and players because of these issues.


Ugh let me repeat myself again.

98% of the player base including the OP is absolutely atrocious about submitting replays. HuK did nto upload replays for a tournament that is a live LAN and has over $12k in prizes. Imagine pulling replays for a couple hundred $ tourney.

Also spoilers, I've had it happen, HDH had it happen. Until you can set certain custom games to private on your profile there is no way to avoid this.


excuse me ? i have no idea what your talking about though. if ur talking about esl, we were never asked to post the replays; right after games we were asked to do interviews or w/e and the admins took care of it. i always send in replays including ur ITL GP (with dumby replays) and Gosucup among others. so please dont try to pull that


Official IEM Rules: http://gfx.esl-europe.net/gfx/media/masters/rulebook/Intel_Extreme_Masters_SeasonIV_Rulebook.pdf

Let me point out in particular

4.10 Demos and Replays
All Demo's or replays must be immediately uploaded to a networked server, or to a USB stick provided by the Intel
Extreme Masters administration.

7.5.2 Demos
All players have to record demos from their matches. They have to those recordings until the end of the tournament.
Replays have to be uploaded on the match site until 24 hours after the match has been played.

You were saying?

This is ridiculous man. Have you been involved in events like that? There are admins/refs overseeing the players, telling them what to do. It's basically like "ok you can sit here now and get ready to play. ok you can play. ok you're done, go do this interview and take your gear off this PC". While the admins may have written a player rulebook saying players are responsible for uploading replays, no reasonable admin will tell a player to do something else and then hold the player responsible for not uploading reps.


We are referring to the IEM online event with no admins telling him where to sit, the only people who were in the match with Huk and Machine were the casters there was no admin present at this event. And the replays for the match never got uploaded to the website. I'm using this as an example of even in big events with top players and big prizes securing replays is not easy.
Animostas
Profile Blog Joined August 2009
United States568 Posts
September 06 2010 23:20 GMT
#594
Like HuK said, LAN should be casted live. Period.

For online tournaments, I seriously don't see the problem with doing it off replays. You can't, in any way compare this to a sporting event, because at the sporting event, there's SOMEONE watching it live. If you're going to compare it to a football match, for example, it'd be the equivalent of no one being in the stadium except the players/coaches, videotaping it, and then having it broadcasted on TV afterwards.

The only people that can spoil the match are the players or the admin, or if a replay gets leaked somehow. The rest of the world wouldn't even be able to tell the difference between a live game and one casted like this.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2010-09-06 23:22:49
September 06 2010 23:22 GMT
#595
Raelcun the winner is suppose to upload the replay. So it's not HuK's fault but Machine. HuK uploaded replays from both his matches he won.
eSports Prodigy & Illuminati member.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
September 06 2010 23:23 GMT
#596
So then crack down on players keeping replays. That's certainly a much easier fix than removing lag from the infrastructure or dissuading people from cheating.
ModeratorNow I'm distant, dark in this anthrobeat
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 06 2010 23:23 GMT
#597
On September 07 2010 08:20 Animostas wrote:
Like HuK said, LAN should be casted live. Period.

For online tournaments, I seriously don't see the problem with doing it off replays. You can't, in any way compare this to a sporting event, because at the sporting event, there's SOMEONE watching it live. If you're going to compare it to a football match, for example, it'd be the equivalent of no one being in the stadium except the players/coaches, videotaping it, and then having it broadcasted on TV afterwards.

The only people that can spoil the match are the players or the admin, or if a replay gets leaked somehow. The rest of the world wouldn't even be able to tell the difference between a live game and one casted like this.


Read the above thread, Huk the OP in a live online event the IEM group stages has still not posted the replays from one of his matches. Getting replays from every player from every match in an online even is a major headache which if anything causes more delays while trying to do it live than waiting for a bracket. He claims it's not his responsibility but there was no admin in his game just the stream and I posted the rules saying that the players are responsible and then Nony turns around and says it's ridiculous because the admins should have handled it. If the OP claiming we should cast from replays is refusing to post his then... how can this be a viable solution?
tsutter
Profile Joined March 2009
United States52 Posts
September 06 2010 23:25 GMT
#598
On September 07 2010 08:23 Jibba wrote:
So then crack down on players keeping replays. That's certainly a much easier fix than removing lag from the infrastructure or dissuading people from cheating.


yeah, exactly

if you just enforced this as a strict rule and optionally gave people a centralized place to quickly upload/email/whatever their replays this would all be solved
whatup
phuzi0n
Profile Joined April 2010
United States308 Posts
September 06 2010 23:26 GMT
#599
On September 07 2010 08:18 iCCup.Raelcun wrote:
Show nested quote +
On September 07 2010 08:12 Liquid`Tyler wrote:
On September 07 2010 08:04 iCCup.Raelcun wrote:
On September 07 2010 04:22 HuK wrote:
On September 07 2010 04:08 iCCup.Diamond wrote:
On September 07 2010 04:06 RoarMan wrote:
On September 07 2010 03:49 iCCup.Diamond wrote:
On September 07 2010 03:48 RoarMan wrote:
On September 07 2010 03:45 iCCup.Diamond wrote:
On September 07 2010 03:40 Whalecore wrote:
/signed

Casting sites needs to implement delay-feature if it isn't already possible.


Dude have you read the thread? It's not possible without spending a lot of $.

Then the only other alternative without having casters in-game is to cast replays.


And again there is a host of issues but most importantly spoilers. There's no one solution here besides LAN's and Blizz doing something about it (which we know won't happen).

....... in which case you have to cast the replays.

This is definitely an issue that Blizzard has to handle, it's pretty damn sad to see a split between casters and players because of these issues.


Ugh let me repeat myself again.

98% of the player base including the OP is absolutely atrocious about submitting replays. HuK did nto upload replays for a tournament that is a live LAN and has over $12k in prizes. Imagine pulling replays for a couple hundred $ tourney.

Also spoilers, I've had it happen, HDH had it happen. Until you can set certain custom games to private on your profile there is no way to avoid this.


excuse me ? i have no idea what your talking about though. if ur talking about esl, we were never asked to post the replays; right after games we were asked to do interviews or w/e and the admins took care of it. i always send in replays including ur ITL GP (with dumby replays) and Gosucup among others. so please dont try to pull that


Official IEM Rules: http://gfx.esl-europe.net/gfx/media/masters/rulebook/Intel_Extreme_Masters_SeasonIV_Rulebook.pdf

Let me point out in particular

4.10 Demos and Replays
All Demo's or replays must be immediately uploaded to a networked server, or to a USB stick provided by the Intel
Extreme Masters administration.

7.5.2 Demos
All players have to record demos from their matches. They have to those recordings until the end of the tournament.
Replays have to be uploaded on the match site until 24 hours after the match has been played.

You were saying?

This is ridiculous man. Have you been involved in events like that? There are admins/refs overseeing the players, telling them what to do. It's basically like "ok you can sit here now and get ready to play. ok you can play. ok you're done, go do this interview and take your gear off this PC". While the admins may have written a player rulebook saying players are responsible for uploading replays, no reasonable admin will tell a player to do something else and then hold the player responsible for not uploading reps.


We are referring to the IEM online event with no admins telling him where to sit, the only people who were in the match with Huk and Machine were the casters there was no admin present at this event. And the replays for the match never got uploaded to the website. I'm using this as an example of even in big events with top players and big prizes securing replays is not easy.

Start penalizing players that don't upload their replays or delay uploading them. For every match both players should be uploading the replay. Drill it through their heads that replays are required and will be analyzed or they won't get paid.
Killerbot
Profile Joined August 2010
United States106 Posts
September 06 2010 23:27 GMT
#600
On September 07 2010 08:23 iCCup.Raelcun wrote:
Show nested quote +
On September 07 2010 08:20 Animostas wrote:
Like HuK said, LAN should be casted live. Period.

For online tournaments, I seriously don't see the problem with doing it off replays. You can't, in any way compare this to a sporting event, because at the sporting event, there's SOMEONE watching it live. If you're going to compare it to a football match, for example, it'd be the equivalent of no one being in the stadium except the players/coaches, videotaping it, and then having it broadcasted on TV afterwards.

The only people that can spoil the match are the players or the admin, or if a replay gets leaked somehow. The rest of the world wouldn't even be able to tell the difference between a live game and one casted like this.


Read the above thread, Huk the OP in a live online event the IEM group stages has still not posted the replays from one of his matches. Getting replays from every player from every match in an online even is a major headache which if anything causes more delays while trying to do it live than waiting for a bracket. He claims it's not his responsibility but there was no admin in his game just the stream and I posted the rules saying that the players are responsible and then Nony turns around and says it's ridiculous because the admins should have handled it. If the OP claiming we should cast from replays is refusing to post his then... how can this be a viable solution?


Okay, and if you read 2 posts above, the winner posts, so Machine posts.

Second if it's as big a concern as you seem to think it is, make it so there is a punishment for NOT uploading replays, in that maybe they get warned and then if they fail again they are banned from 2 or 3 tournaments.

If you want to control players, hit them where it hurts, their pocket books, not in the game where by causing lag, possible cheating, disturbances from spectators and casters.
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