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SCVs air-unit-repair - Page 2

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Promises
Profile Joined February 2004
Netherlands1821 Posts
September 06 2010 11:12 GMT
#21
Do you reckon you do need the void-rays in the mix to stop this? They do seem like the unit for the job but if you're also battling a fair-sized MMM force it seems a bit much to get if you're also packing obs and/or charge.. Or should the robo stay out of it and should P use a stargate for intel with the easyer swap to VR?
I'm a man of my word, and that word is "unreliable".
Thaddaeus
Profile Joined July 2010
Germany107 Posts
September 06 2010 11:28 GMT
#22
On September 06 2010 19:45 Bensio wrote:
Its one of the advantages of terran, yes it can be annoying, but everything can be exaggerated imo.
No im not terran, zerg actually, but I think feedback can be made to look OP as well, 5 temps behind your army and 1/2 of the terran units are drained of all energy and either damaged or destroyed.


Just yesterday i was fighting 4 BCs with like 15-20 Stalkers and 7 HTs (pluss cannons but they were not all in reach). BCs had full energy as they arrived at my Expo.
The moment i used feedback the terran started to rain down mules and i had to warp in stalkers from 8 gates ++ two times to hold it off. I also stormed the mules (which is quite hard as one storm wont do it due to the wide BC model.
Its not undoable but as blizz also said, its quite hard to counter this.
im fine :)
sadyque
Profile Joined April 2010
Romania251 Posts
September 06 2010 11:38 GMT
#23
There are more reps of augustwerra doing the BC rush on the same site i think. Same strat in about 4 reps. Most of the time he barely manages to keep his BC alive and wins cuz of the mistakes and miss micro of his opponents. And to the guy with 20stalkers vs 4 bcs: Try focus fire+feedback+storm.
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
theSAiNT
Profile Joined July 2009
United States726 Posts
Last Edited: 2010-09-06 11:44:32
September 06 2010 11:41 GMT
#24
AugustWeRRa absolutely demolished oGsLeader with this TWICE. He clearly wasn't prepared for it but it still happened the second time.

As a zerg player who has to deal with repairing SCVs on a Thor, this has always been an issue for me.

An alternative fix which I much prefer would be to change the attack priority on repairing scvs. At the moment they're basically invulnerable to everything but splash damage. As many people have pointed out, targetting scvs under a large thor or battlecruiser is tricky. They should at least have the same priority as other offensive units as soon as they start repairing.

A relevant point from another game:
[image loading]
Craton
Profile Blog Joined December 2009
United States17303 Posts
September 06 2010 11:42 GMT
#25
Wouldn't make any difference in that situation; you'd just kill the SCVs and die to everything else.

Only way to fix it is to nerf the effect of mass-repairing a unit.
twitch.tv/cratonz
np.Resuscitate
Profile Joined April 2010
United States60 Posts
September 06 2010 11:43 GMT
#26
LOL.... its too bad oGsLeader didn't see this thread right before his game.

watching him lose to this live was awful, especially knowing it would be patched soon... such an unworthy loss.
The Overmind thinks I require more minerals... I would like a loan.
Voyager I
Profile Joined July 2010
United States260 Posts
September 06 2010 11:44 GMT
#27
I really don't think the nerf from 10 to 8 damage would have broken August's build, given the size of the ground army he had backing it up.
Batch
Profile Joined May 2010
Sweden692 Posts
September 06 2010 12:00 GMT
#28
Removing repair possibility of air units is not the way to go. This would greatly harm Terran air since both the other races regenerate (even if it is slow) and Terran got no option to heal their air units.

As I see there are three possible solutions:
1) Only allow 1 SCV/MULE to repear the unit at once.
2) Change the attack priority to give the repairing units a high priority in the same way medivacs are high priority targets.
3) Units becomes unable to attack while being repaired.

My guess is that Blizzard goes for the second solution even if I rather would like to see something that made planetary fortresses less invulnerable.
threehundred
Profile Joined July 2009
Canada911 Posts
September 06 2010 12:24 GMT
#29
On September 06 2010 20:44 Voyager I wrote:
I really don't think the nerf from 10 to 8 damage would have broken August's build, given the size of the ground army he had backing it up.


I agree, I think Augustwerra's army size and composition was pretty solid, the battlecruiser gave him a certain timing edge where the protoss can't really muster enough anti-air to hold off the bc while fighting head on with the terran army. if they need to nerf anything, nerf the repair and/or give the protoss like scouts again.


lol
KimTaeyeon MEDIC MU fighting! ^^;;
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 06 2010 12:27 GMT
#30
On September 06 2010 21:24 threehundred wrote:
Show nested quote +
On September 06 2010 20:44 Voyager I wrote:
I really don't think the nerf from 10 to 8 damage would have broken August's build, given the size of the ground army he had backing it up.


I agree, I think Augustwerra's army size and composition was pretty solid, the battlecruiser gave him a certain timing edge where the protoss can't really muster enough anti-air to hold off the bc while fighting head on with the terran army. if they need to nerf anything, nerf the repair and/or give the protoss like scouts again.


lol
You have no idea how happy I would be to get scouts Protoss desperately need a really good anti-air option.
Administrator~ Spirit will set you free ~
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 06 2010 12:38 GMT
#31
eurgh if any1 hasn't seen it, there's a thread on "Battlecruiser Rushing (or how to be a boss) lol"
http://www.teamliquid.net/forum/viewmessage.php?topic_id=150082

I have to say, this repair business is what makes this so imba.

TO those who hasn't seen the rep, your pretty much rushing for it asap, all the while pumping marines + scv's (don't cost gas).

When the BC pops, you move out with your marine force and all your scv's minus 12 (6 on gas + 6 on minerals). That's ALL you need to support BC production and marines out of 2 Rax + repair + Supplies.

Proceed to roll over your opponent with 20-30 scv's + 15 - 25 Marines.

If they base trade, you bring the factory with you.
If not, you continuously add to your BC + rines number.


I'm a Diamond 850+ Zerg player, I've beaten a 1k+ diamond protoss player with it. And a slew of other Diamond players around my rank in ladder. I HAVE lost some games, but that's usually because I get out the BC's too late (1 whole minute late/rsupplyblocked/res management) or 4get to rally reinforcing BC's and it was still close (base trade).

I'd post some reps but alas it was at a LaN party and I was showing off my prowess by picking any race and owning them with it WITH a 'bad' strat. Thus disgustingly suprised by how strong it was.

Imo, Repair should not be auto-casted. Just takes away so much of the micro. I'm seeing a lot of T just bringing 5-6 scv's with their push now and turns on auto-repair. I have to target fire with roaches and focus firing with roaches is detrimental due to how big the overkill is (16base dmg/slow attack speed + short range).


Just a rant after losing to a fast thor drop + scv's
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 06 2010 12:41 GMT
#32
On September 06 2010 21:27 Plexa wrote:
Show nested quote +
On September 06 2010 21:24 threehundred wrote:
On September 06 2010 20:44 Voyager I wrote:
I really don't think the nerf from 10 to 8 damage would have broken August's build, given the size of the ground army he had backing it up.


I agree, I think Augustwerra's army size and composition was pretty solid, the battlecruiser gave him a certain timing edge where the protoss can't really muster enough anti-air to hold off the bc while fighting head on with the terran army. if they need to nerf anything, nerf the repair and/or give the protoss like scouts again.


lol
You have no idea how happy I would be to get scouts Protoss desperately need a really good anti-air option.


Scouts were only used in 'the stove' , considered possibly the worse/least used units, and now a protoss(?) wants it back.


Any1 else finds this funny yet makes them sad at the same time?


Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
September 06 2010 12:46 GMT
#33
Well... no one was rushing BCs when scouts were around.

They did have that ungodly air attack.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Voyager I
Profile Joined July 2010
United States260 Posts
September 06 2010 12:51 GMT
#34
On September 06 2010 21:41 me_viet wrote:
Show nested quote +
On September 06 2010 21:27 Plexa wrote:
On September 06 2010 21:24 threehundred wrote:
On September 06 2010 20:44 Voyager I wrote:
I really don't think the nerf from 10 to 8 damage would have broken August's build, given the size of the ground army he had backing it up.


I agree, I think Augustwerra's army size and composition was pretty solid, the battlecruiser gave him a certain timing edge where the protoss can't really muster enough anti-air to hold off the bc while fighting head on with the terran army. if they need to nerf anything, nerf the repair and/or give the protoss like scouts again.


lol
You have no idea how happy I would be to get scouts Protoss desperately need a really good anti-air option.


Scouts were only used in 'the stove' , considered possibly the worse/least used units, and now a protoss(?) wants it back.


Any1 else finds this funny yet makes them sad at the same time?




In BW, BCs were terrible aside from Yamato and Void Rays didn't exist.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2010-09-06 12:56:57
September 06 2010 12:55 GMT
#35
I think repair is just way too fast on battlecruisers- I had like 12 void rays charged up and just barely outdamaging 10-20 or so scvs on Scrap Station- it nearly lost me the game because I wasn't expecting scvs to be able to keep up with that many charged up void rays. All he did was stick to his base and repair his bcs when I attacked, until we base traded and I won because I had expanded everywhere.
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-09-06 13:00:34
September 06 2010 12:59 GMT
#36
On September 06 2010 21:51 Voyager I wrote:
Show nested quote +
On September 06 2010 21:41 me_viet wrote:
On September 06 2010 21:27 Plexa wrote:
On September 06 2010 21:24 threehundred wrote:
On September 06 2010 20:44 Voyager I wrote:
I really don't think the nerf from 10 to 8 damage would have broken August's build, given the size of the ground army he had backing it up.


I agree, I think Augustwerra's army size and composition was pretty solid, the battlecruiser gave him a certain timing edge where the protoss can't really muster enough anti-air to hold off the bc while fighting head on with the terran army. if they need to nerf anything, nerf the repair and/or give the protoss like scouts again.


lol
You have no idea how happy I would be to get scouts Protoss desperately need a really good anti-air option.


Scouts were only used in 'the stove' , considered possibly the worse/least used units, and now a protoss(?) wants it back.


Any1 else finds this funny yet makes them sad at the same time?




In BW, BCs were terrible aside from Yamato and Void Rays didn't exist.


More like they were expensive and you didn't need them. They were really hard to kill in BW since they destroyed everything that countered them if you were willing to spend gobs of $$ and map control to do it.
Math me up, scumboi. - Acrofales
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
September 06 2010 13:38 GMT
#37
do some test's sentries with the sheild spell actally rather well, due to the dps beging how fast the BC fires and not the dmg done per shot
Live Fast Die Young :D
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 06 2010 13:44 GMT
#38
On September 06 2010 21:41 me_viet wrote:
Show nested quote +
On September 06 2010 21:27 Plexa wrote:
On September 06 2010 21:24 threehundred wrote:
On September 06 2010 20:44 Voyager I wrote:
I really don't think the nerf from 10 to 8 damage would have broken August's build, given the size of the ground army he had backing it up.


I agree, I think Augustwerra's army size and composition was pretty solid, the battlecruiser gave him a certain timing edge where the protoss can't really muster enough anti-air to hold off the bc while fighting head on with the terran army. if they need to nerf anything, nerf the repair and/or give the protoss like scouts again.


lol
You have no idea how happy I would be to get scouts Protoss desperately need a really good anti-air option.


Scouts were only used in 'the stove' , considered possibly the worse/least used units, and now a protoss(?) wants it back.


Any1 else finds this funny yet makes them sad at the same time?
That doesn't change the fact that scouts in sc1 were arguably the best Air to Air unit in the game - 28 damage is nothing to scoff at!
Administrator~ Spirit will set you free ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 06 2010 13:51 GMT
#39
Anyone think about removing the SCV's autorepair? That means it'll take a lot more focus to keep the battlecruiser alive and one mistake means doom.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
September 06 2010 13:56 GMT
#40
Look at what HuK does to counter mass repair on bunkers, he just forcefields the scvs, maybe here you could trap the scvs/force them out (would require a few sentries i know), just a thought :>
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
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