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Active: 10351 users

SC2 on xfire game statistics show a big drop - Page 4

Forum Index > Closed
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antelope591
Profile Joined October 2007
Canada820 Posts
August 21 2010 18:01 GMT
#61
I don't even know what x-fire is but these statistics wouldn't really surprise me...blizzard really really needs to fix its horrendous UMS system if they want to keep a large majority of casual players. In this day and age a game like SC2 meele is extremely noob unfriendly. You can't just jump in like CoD and instantly own you actually have to work for it. I can imagine an SC/RTS noob jumping in getting demolished for 5 games and never playing again
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
August 21 2010 18:02 GMT
#62
I know personally, SC2 is such a resource hog on my comp that I couldnt play much with xfire open (among other programs) so now I just shut everything off while playing SC2 cept winamp (I NEED music in games)
Canada Gaming ~~ The-Feared
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
August 21 2010 18:03 GMT
#63
xfire is such shitty software, everyone i know who used that jumped off it as soon as steam got its life together and sorted out its friends list

this is completely meaningless
0mar
Profile Joined February 2010
United States567 Posts
August 21 2010 18:08 GMT
#64
Not really a big surprise. The casual players finished the SP game, played a couple games of MP and realized it's basically SC/BW in 3-D. I'd wager that most people would have preferred something with a little bit more innovation/originality. Of course we are happy that SC2 is SC/BW in 3-D, this site is the biggest SC/BW progaming site on the net.

Xfire is a pretty good indicator of trends because it has such a huge install base. If Steam tracked SC2 usage, we'd see the same trend.
Meldrath
Profile Joined June 2010
United States620 Posts
August 21 2010 18:08 GMT
#65
Everyone wasnts to link Graphical/statistical data X and say OMG is SC2 FAILING!?!? Its propaganda and its bullshit.. Yeah the game will lose players after they have cleared the Campaign becuase probably a good portion of people bought the game for the sole reason of continuing and enjoying the story from the first game 10 years ago. Oh wait you mean 3 weeks later there are less people buzzing about it then LAUNCH? NO WAI!!?! Must mean something is wrong RIGHT? This isnt Everquest and it isnt World of warcraft with an endless quagmire of shit to keep you entertained.

People who enjoy quality balanced RTS Multiplayer will continue to play those who do not will leave. 2v2/3v3/4v4/ If thats your gig guess what most people don't play that garbage for a reason it takes longer for the matchmaker to make those matches AND chances are you won't get a very balanced game skill wise. Xfire is no ultimate guide of data to link and comment on for anything other then your own amusement. the same people who LOVE achievements will play until they can get a reasonable amount of them and then say this game sucks.. you mean I gotta play 3000 matches to get zen master!?!? yeah enough of a rant about this stuff im gunna go back to work

slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
Persev
Profile Blog Joined April 2010
United States127 Posts
August 21 2010 18:16 GMT
#66
The Xfire data as a sampling of the total gamers playing sc2 is in line with what i've been noticing both in terms of people playing sc2 in my region and the people that I personally know playing sc2. Each Friday of the die hard gamers I know less and less show up at night on sc2. This probably doesn't mean the sky is falling , we are older and have more interests. However as opposed to when Brood war came out. It was a race to get home and scarf down our dinner to get in as much games as possible till Saturday morning sunrise. Somethings that I do know would increase the social enjoyment of the game would be community channels and viewable replays by multiple players at the same time (add cheese with this). One of the best aspects of this game to me was when you did somethingi really cool in a game and could say "hey guys lets watch my rep of 20 banelings hitting a command center at 6 minute mark". Right now to me it feels like endless me vs insane comp ai when i click Find Quick match. The ingame social aspect and sense of "starcraft gamers" really isnt' there.

I think the numbers from xfire are pretty reflective as to what is happenning with the general non professional user base. In terms of replayability of the multi player option there appears to be something missing. After every game of broodwar there was an addictive factor that made me want to go another game asap. Here in sc2 I don't get(so far only 2k games total) a sense of racially distinctive race p lay style from Zerg or Toss, only Terran. As of right now , my zerg units (esp hydra/roach) feel like toss units dressed for bugs night out. Lastly, about LoL . They did alot of awesome things for that rts. The music, artwork, gameplay, everything has synergy about it. If it isn't already a rts legend like brood war it will soon follow in its footsteps.
Be nice!
ChrisLeBlanc
Profile Joined August 2010
Canada23 Posts
August 21 2010 18:19 GMT
#67
Means more Xfire users are casual gamers who just got it to play single player. The number on b.net is always floating around 1m
TheYango
Profile Joined September 2008
United States47024 Posts
August 21 2010 18:22 GMT
#68
On August 22 2010 00:46 G3nXsiS wrote:
I think its just casual gamers who go into sc2 and finnish the campaign, try the multiplayer and get destroyed by the HUGE starcraft 1 fanbase and then decide that they are too far behind in skill level and just quit.

Except the total registered users on ICCup is only a little larger than Diamond, and is dwarfed by the other leagues. Most casuals will never even play a member of this "HUGE starcraft 1 fanbase" in a ladder game.
Moderator
NadaSound
Profile Joined March 2010
United States227 Posts
August 21 2010 18:25 GMT
#69
It seems consistant with the fact that school is starting back up for alot of people.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
August 21 2010 18:26 GMT
#70
When I used to use Xfire for CSS and WoW I was forever forgetting to turn it on and wondered why no one was speaking to me, also when I play SC2 I don't run anything at all in the background, Xfire isn't a huge memory hog if I remember, but If your running a shitty PC or Laptop like I am, every little helps.
People forever claimed the sky was falling on CSS using Xfire numbers.. when the steam numbers.. you know.. the important ones.. showed that to be utter bollocks. Battle.net has shown pretty much between 750,000 - 1.25M since release, and constantly about 40k games being played at euro peak times.
戦いの中に答えはある
Parnage
Profile Blog Joined February 2010
United States7414 Posts
August 21 2010 18:29 GMT
#71
I didn't even know what xfire was till 2 years ago and..I used it like.. 9 times to actually talk to someone. Yeah I am not going to care about the use of xfire users.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
junkacc
Profile Joined July 2010
99 Posts
August 21 2010 19:06 GMT
#72
On August 22 2010 02:36 Liquid`Tyler wrote:
Show nested quote +
On August 22 2010 02:25 junkacc wrote:
You guys:

a) don't know how statistics work
b) are in denial

No statistics have been calculated. There's only data. People have brought up good reasons why the data can be interpreted in more than one way. We don't have enough information to conclusively interpret the data.


Precisely, you obviously don't know how stats work. The large sample size eliminates personal choices people make. ie) Like the reasons people have suggested here.

We've all gone through how SC2 is failing in Korea, now this is some data from the west. SC2 has not been out for less than one month and it's already peaked and falling. If this game were so great, it should be spreading through word of mouth and the data should reflect it.
http://filesmelt.com/dl/1284595498849.gif
Brad
Profile Joined April 2010
2754 Posts
Last Edited: 2010-08-21 19:15:09
August 21 2010 19:10 GMT
#73
I love SC2, but come on. Casual players will not stick with SC2. It is too demanding to have fun.

Let us not kid ourselves here.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Malgrif
Profile Blog Joined March 2010
Canada1095 Posts
August 21 2010 19:13 GMT
#74
what is xfire lol
for there to be pro there has to be noob.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2010-08-21 19:34:04
August 21 2010 19:18 GMT
#75
On August 22 2010 04:06 junkacc wrote:
Show nested quote +
On August 22 2010 02:36 Liquid`Tyler wrote:
On August 22 2010 02:25 junkacc wrote:
You guys:

a) don't know how statistics work
b) are in denial

No statistics have been calculated. There's only data. People have brought up good reasons why the data can be interpreted in more than one way. We don't have enough information to conclusively interpret the data.


Precisely, you obviously don't know how stats work. The large sample size eliminates personal choices people make. ie) Like the reasons people have suggested here.


There isn't a large sample size of games like SC2. We don't have any idea what pattern of xfire usage data a game needs to have in order to be on track as a successful competitive game.

I think it's true that a lot less people are playing SC2 now than at launch. But I doubt that matters. It seems completely natural. How many of those people were just playing single player and aren't relevant to us at all? How many temporarily took time off work, ignored social obligations, and sacrificed other hobbies so that they could play a lot of SC2 at launch? How much decline matters anyway? Or more to the point, how many people do we need to continue playing to be successful? If 5 billion people played the game at launch, and 4.99 billion stopped playing 2 weeks later, we'd be perfectly fine. That graph would look awful though!

And you have not provided any argument that xfire is not a biased sample. There has certainly been no effort made by anyone to make the xfire gamers representative of all gamers. And even when people do make efforts at good samples, there are often still flaws.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
August 21 2010 19:24 GMT
#76
On August 22 2010 00:47 shannn wrote:
I always see ~1million people online on bnet at minimum (and that's at 12 pm-1am CET which shows my next argument).
And I don't have xfire myself which a lot of other people don't have either.
For me it just shows that the people with sc2 and xfire are playing less rather than implying it isn't showing a promising future for sc2.


The "people online on b.net" accounts for WoW players as well. I would guesstimate at any given time there are 50k or so SC2 players online.


Also, I've played online games for about 10 years now, and I've never met anyone that uses Xfire. And to be honest, I thought the only people that did use it were those that played like online chess and stuff, lol.
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
August 21 2010 19:27 GMT
#77
They need to remake the Custom game system, currently its so bad. Whats wrong with the Wc3 system?
yeah yeah im going
Mannerheim
Profile Joined April 2007
766 Posts
August 21 2010 20:09 GMT
#78
On August 22 2010 04:24 Nihilnovi wrote:
Show nested quote +
On August 22 2010 00:47 shannn wrote:
I always see ~1million people online on bnet at minimum (and that's at 12 pm-1am CET which shows my next argument).
And I don't have xfire myself which a lot of other people don't have either.
For me it just shows that the people with sc2 and xfire are playing less rather than implying it isn't showing a promising future for sc2.


The "people online on b.net" accounts for WoW players as well. I would guesstimate at any given time there are 50k or so SC2 players online.


There's about 40k SC2 games up right now. On average a game has more than 2 people in it. Add people who are playing single player or just idling in b.net.

The claimed ~1M online at the moment isn't even enough to cover the saturday evening WoW players in EU.

I don't think it accounts for WoW players.
DarkSeerTurbo
Profile Joined May 2010
United States105 Posts
August 21 2010 20:36 GMT
#79
doesn't surprise me at all actually. this is what i expect from sc2: huge initial opening with tapering activity in a relatively short amount of time. a lot of people i know are looking for other games. why is this? couple reasons that come to mind:

1. the initial attraction is over
2. there are issues (technical and nontechnical: crashes, rendering probs, logout freezes, no lan, very poor custom games viewing etc)
3. gameplay: (many of the team games involve cheeses and rushes (a lot). void ray rushes, 10 marine pushes, reapers etc. people are tired of the same thing happening over and over.
4. league placement dissatisfaction: lot of people are not in the right league.

and so on.
DarkSeerTurbo
Profile Joined May 2010
United States105 Posts
Last Edited: 2010-08-21 20:41:38
August 21 2010 20:41 GMT
#80
On August 22 2010 03:08 Meldrath wrote:
Oh wait you mean 3 weeks later there are less people buzzing about it then LAUNCH? NO WAI!!?!


If you're going to be sarcastic you should at least be accurate. After just 3 weeks of a major release activity should not be dropping. 13 weeks yes, but not 3 weeks.
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