SC2 on xfire game statistics show a big drop - Page 4
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antelope591
Canada820 Posts
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Skyze
Canada2324 Posts
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Tropics
United Kingdom1132 Posts
this is completely meaningless | ||
0mar
United States567 Posts
Xfire is a pretty good indicator of trends because it has such a huge install base. If Steam tracked SC2 usage, we'd see the same trend. | ||
Meldrath
United States620 Posts
People who enjoy quality balanced RTS Multiplayer will continue to play those who do not will leave. 2v2/3v3/4v4/ If thats your gig guess what most people don't play that garbage for a reason it takes longer for the matchmaker to make those matches AND chances are you won't get a very balanced game skill wise. Xfire is no ultimate guide of data to link and comment on for anything other then your own amusement. the same people who LOVE achievements will play until they can get a reasonable amount of them and then say this game sucks.. you mean I gotta play 3000 matches to get zen master!?!? yeah enough of a rant about this stuff im gunna go back to work ![]() | ||
Persev
United States127 Posts
I think the numbers from xfire are pretty reflective as to what is happenning with the general non professional user base. In terms of replayability of the multi player option there appears to be something missing. After every game of broodwar there was an addictive factor that made me want to go another game asap. Here in sc2 I don't get(so far only 2k games total) a sense of racially distinctive race p lay style from Zerg or Toss, only Terran. As of right now , my zerg units (esp hydra/roach) feel like toss units dressed for bugs night out. Lastly, about LoL . They did alot of awesome things for that rts. The music, artwork, gameplay, everything has synergy about it. If it isn't already a rts legend like brood war it will soon follow in its footsteps. | ||
ChrisLeBlanc
Canada23 Posts
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TheYango
United States47024 Posts
On August 22 2010 00:46 G3nXsiS wrote: I think its just casual gamers who go into sc2 and finnish the campaign, try the multiplayer and get destroyed by the HUGE starcraft 1 fanbase and then decide that they are too far behind in skill level and just quit. Except the total registered users on ICCup is only a little larger than Diamond, and is dwarfed by the other leagues. Most casuals will never even play a member of this "HUGE starcraft 1 fanbase" in a ladder game. | ||
NadaSound
United States227 Posts
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Gingerninja
United Kingdom1339 Posts
People forever claimed the sky was falling on CSS using Xfire numbers.. when the steam numbers.. you know.. the important ones.. showed that to be utter bollocks. Battle.net has shown pretty much between 750,000 - 1.25M since release, and constantly about 40k games being played at euro peak times. | ||
Parnage
United States7414 Posts
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junkacc
99 Posts
On August 22 2010 02:36 Liquid`Tyler wrote: No statistics have been calculated. There's only data. People have brought up good reasons why the data can be interpreted in more than one way. We don't have enough information to conclusively interpret the data. Precisely, you obviously don't know how stats work. The large sample size eliminates personal choices people make. ie) Like the reasons people have suggested here. We've all gone through how SC2 is failing in Korea, now this is some data from the west. SC2 has not been out for less than one month and it's already peaked and falling. If this game were so great, it should be spreading through word of mouth and the data should reflect it. | ||
Brad
2754 Posts
Let us not kid ourselves here. | ||
Malgrif
Canada1095 Posts
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NonY
8748 Posts
On August 22 2010 04:06 junkacc wrote: Precisely, you obviously don't know how stats work. The large sample size eliminates personal choices people make. ie) Like the reasons people have suggested here. There isn't a large sample size of games like SC2. We don't have any idea what pattern of xfire usage data a game needs to have in order to be on track as a successful competitive game. I think it's true that a lot less people are playing SC2 now than at launch. But I doubt that matters. It seems completely natural. How many of those people were just playing single player and aren't relevant to us at all? How many temporarily took time off work, ignored social obligations, and sacrificed other hobbies so that they could play a lot of SC2 at launch? How much decline matters anyway? Or more to the point, how many people do we need to continue playing to be successful? If 5 billion people played the game at launch, and 4.99 billion stopped playing 2 weeks later, we'd be perfectly fine. That graph would look awful though! And you have not provided any argument that xfire is not a biased sample. There has certainly been no effort made by anyone to make the xfire gamers representative of all gamers. And even when people do make efforts at good samples, there are often still flaws. | ||
Nihilnovi
Sweden696 Posts
On August 22 2010 00:47 shannn wrote: I always see ~1million people online on bnet at minimum (and that's at 12 pm-1am CET which shows my next argument). And I don't have xfire myself which a lot of other people don't have either. For me it just shows that the people with sc2 and xfire are playing less rather than implying it isn't showing a promising future for sc2. The "people online on b.net" accounts for WoW players as well. I would guesstimate at any given time there are 50k or so SC2 players online. Also, I've played online games for about 10 years now, and I've never met anyone that uses Xfire. And to be honest, I thought the only people that did use it were those that played like online chess and stuff, lol. | ||
ZeGzoR
Sweden307 Posts
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Mannerheim
766 Posts
On August 22 2010 04:24 Nihilnovi wrote: The "people online on b.net" accounts for WoW players as well. I would guesstimate at any given time there are 50k or so SC2 players online. There's about 40k SC2 games up right now. On average a game has more than 2 people in it. Add people who are playing single player or just idling in b.net. The claimed ~1M online at the moment isn't even enough to cover the saturday evening WoW players in EU. I don't think it accounts for WoW players. | ||
DarkSeerTurbo
United States105 Posts
1. the initial attraction is over 2. there are issues (technical and nontechnical: crashes, rendering probs, logout freezes, no lan, very poor custom games viewing etc) 3. gameplay: (many of the team games involve cheeses and rushes (a lot). void ray rushes, 10 marine pushes, reapers etc. people are tired of the same thing happening over and over. 4. league placement dissatisfaction: lot of people are not in the right league. and so on. | ||
DarkSeerTurbo
United States105 Posts
On August 22 2010 03:08 Meldrath wrote: Oh wait you mean 3 weeks later there are less people buzzing about it then LAUNCH? NO WAI!!?! If you're going to be sarcastic you should at least be accurate. After just 3 weeks of a major release activity should not be dropping. 13 weeks yes, but not 3 weeks. | ||
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