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Talic_Zealot
Profile Blog Joined February 2010
688 Posts
June 16 2010 20:00 GMT
#61
Why the hell are you people so easily influenced by others' opinions ..? If you take everything you have heard/read through the beta to the side and just look at the game and your experience I'm sure you will change your opinion..

Note to self: Stop reading the forums!
There are three types of people in the universe: those who can count, and those who cant.
palanq
Profile Blog Joined December 2004
United States761 Posts
Last Edited: 2010-06-16 20:02:18
June 16 2010 20:01 GMT
#62
Well, it's a good thing that a game that is fun to play at all skill levels, and very difficult to master, would have the most number of people buying it and talking to their friends about it, for the longest period of time...

It's a balancing act, sure - there might be features which lower the skill cap but make the game more enjoyable initially, but I think most agree by now things like that (MBS, automine, whatever) don't really have any huge impact on the competitiveness of the game. Granted, the weights you may place on "initial enjoyability" vs "high skill cap" may be different, but obviously everyone wants both of these as much as possible.

Other things like making the series a trilogy, charging for this or that, etc is just company business as usual, but that has little to do with the grandiose statements about the "death of competitive games."
time flies like an arrow; fruit flies like a banana
Misrah
Profile Blog Joined February 2008
United States1695 Posts
Last Edited: 2010-06-16 20:02:47
June 16 2010 20:01 GMT
#63
On June 17 2010 04:56 Liquid`NonY wrote:
Show nested quote +
On June 17 2010 04:50 Misrah wrote:
On June 17 2010 04:48 Liquid`NonY wrote:
Easy to learn, difficult to master. It's possible and it's out there. If the skill ceiling is too low, why are there still players and teams that stand out from the rest? Until there are tournaments with 20+ people who have about an equal chance of winning, skill ceilings aren't a problem.


nony- come on, with the apm machines that are korean pro gamers, you don't think that they will hit the ceiling quickly?

They didn't with BW -- why would they with SC2? Are you saying your whole OP relies on theorycraft? =/

I know Halo 3 is, in a sense, less competitive than Halo 1. I was there for that. I was a very competitive Halo 1 player and I was totally disappointed with the direction the sequels went. But Halo 3 is still perfectly fine as a competitive game. The skill ceiling is high enough. The skill ceiling for WoW Arena is also high enough. I'm not sure what failure games you can point out...


APM mattered so much in BW because of no worker / fight rally, no automine, no mbs, no unlimited selection.

Nony your a way better player than me- don't you think that if that was in SC1 that you and many other pro gamers would have hit the ceiling many many years ago?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Response
Profile Blog Joined April 2004
United States1936 Posts
June 16 2010 20:03 GMT
#64
Isn't the definition of a game to have entertainment and be enjoyable and fun for people? Like I could make an insanely difficult, ridiculously challenging game, but if it's no fun, no one would play it. And I don't know about you, but I sort of like the idea of having a broader market with more people interested in something that I've been so passionate about for so many years. Playing Broodwar often makes me feel isolated because there isn't much of a following, I don't have many people to talk to and share my ideas with except online... I feel like there should be a balance in entertainment and competition obviously and this is the challenge for all game makers, but I honestly believe Blizzard is trying there best to please both parties the best they see fit.

I feel like I just rambled on about nothing, sorry
the REAL ReSpOnSe
mnck
Profile Joined April 2010
Denmark1518 Posts
June 16 2010 20:03 GMT
#65
On June 17 2010 04:54 Misrah wrote:
Show nested quote +
On June 17 2010 04:50 Spawkuring wrote:
The main issue I have with this essay is that it basically accuses all modern games of having "fake competition" for no real reason. What exactly does SC2 have that makes it fake? What does fake even mean? None of this is defined, but you toss it around as fact. Just because a game isn't on BW's level doesn't mean it can't still be competitive.

And what's worse is that you accuse Blizzard of sabotaging competition with no proof of it whatsoever, although I'm sure the reasons you will give will probably be something completely subjective and baseless. I mean I can understand the frustration at the over-casualization of several games, but I really don't see a reason why competition suddenly has no place.


they sabotage competition by having their hand in every single aspect of competition. From no LAN, to all the other shit they are going to pull in online line 'turnies' Can you honestly tell me that they are looking to created a competitive game- when they have never taken anything the competitive community has said to them?



I think your last point here is completely disproven by the fact that they changed the Phoenix. And how can you say, that such a specific and isolated change, is not a result of Lalush's great write up on exactly that unit? While this may not be what he wanted specificly, this is what Blizzard thought was a cool feature.

Also, Blizzard have announced that there will be a Professional Edition for StarCraft 2 that supports lan. How is this not listening to the community and the pro scene?

Blizzard listens to forums, and the community, and always has. They don't just use the official forums to make changes, they read fan sites and community sites just like TL.net. If you cannot see this yourself you're stupid and havn't been paying attention to the evolution of Blizzard games.

Sources:
Micro, where art thou?
[News] OS2L + LAN
@Munck
Ghin
Profile Blog Joined January 2005
United States2391 Posts
June 16 2010 20:03 GMT
#66
I'd just like to add that although wow is a purposefully easy game, there are places that take some skill. If you've ever played in a dungeon/raid setting, there are measures of competency such as DPS and actually being alive at the end of the encounter. It becomes obvious very quickly who performs well and who does not. If it was completely no-skill then there would be far more HM Lich King kills and I could drag 24 random idiots through anything and be successful.

Legalize drugs and murder.
Spawkuring
Profile Joined July 2008
United States755 Posts
June 16 2010 20:03 GMT
#67
On June 17 2010 04:54 Misrah wrote:
Show nested quote +
On June 17 2010 04:50 Spawkuring wrote:
The main issue I have with this essay is that it basically accuses all modern games of having "fake competition" for no real reason. What exactly does SC2 have that makes it fake? What does fake even mean? None of this is defined, but you toss it around as fact. Just because a game isn't on BW's level doesn't mean it can't still be competitive.

And what's worse is that you accuse Blizzard of sabotaging competition with no proof of it whatsoever, although I'm sure the reasons you will give will probably be something completely subjective and baseless. I mean I can understand the frustration at the over-casualization of several games, but I really don't see a reason why competition suddenly has no place.


they sabotage competition by having their hand in every single aspect of competition. From no LAN, to all the other shit they are going to pull in online line 'turnies' Can you honestly tell me that they are looking to created a competitive game- when they have never taken anything the competitive community has said to them?


"Never taken anything the competitive community has said to them"?

Do the words "macro mechanics" ring a bell to you? A set of game mechanics added to the game purely because the hardcore community requested a way to make up the improved UI. Or perhaps the fact that they made large changes to the graphics because we complained about overly bright graphics and low readability. Or maybe the new replay features which have things like APM, something we specifically asked for. Or perhaps the fact that they have repeatedly held events, many in Korea, where they specifically ask fansites and pro-gamers to come test their game, chat with the developers face-to-face, and provide feedback. Or hell, the fact that they kept the core Starcraft gameplay the same instead of dramatically innovating it because they knew it would upset hardcores if Blizzard changed it (because casuals certainly haven't been happy about Blizzard not innovating).

You also bring up taking control of tourneys, but in all honestly you have absolutely no idea how it will all work out. None of us do. Blizzard is definitely taking a HUGE risk here, but nobody can assert that they will either succeed or fail. Maybe it will crash and burn and e-Sports dies forever, or perhaps it's a massive success that expands e-Sports to the rest of the world instead of just Korea. Either way, it's far too early to assert, and it's irritating to see people act like they can see the future.

Seriously, a lot of this is just you venting out steam. I understand some of the frustration, but again, it's ridiculous to be making such broad claims especially when most of them are baseless speculating.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
June 16 2010 20:04 GMT
#68
On June 17 2010 04:59 Half wrote:
Show nested quote +
On June 17 2010 04:58 Misrah wrote:
On June 17 2010 04:56 OpRaider wrote:
On June 17 2010 04:30 Misrah wrote:
On June 17 2010 04:28 Backpack wrote:
You fail to realize that a game can be easy and remain competitive at the same time.

Look at any non e-sport. Kids start playing soccer or baseball or hockey when they're 6 years old. Does that mean the sport is made for little kids? Try telling that to the professional athletes and die-hard fans.

Just because it's available to more than just the top elite players doesn't mean it can't be competitive.


Nope that's called entertainment. Stop kidding yourself- understand what everything has becoem in the pursuit of money...


WRONG, you are COMPLETELY wrong, you had not a single good point in your article.

ill throw out Quake as an example, which you seemed to completely missed in your article. Which is hard, since its about E-sports and competition. You used halo as a point? rofl, anwyays back on point. Quake is easy as balls to get started. You can run around like a chicken with no head and get kills in a FFA server, or Clan Arena. But it, like SC, and CS is one of the most high skill demanding to get GOOD at and be competitive at. But do you need to be godly good to have fun? hell no, you can just run around in Clan Arena and do some wicked shit.

You (and a lot of others for that fact) are completely missing that game designers aren't making a game just for money. They are making something that they are truly proud of.. For example...an artist can just throw paint at a piece of paper and sell taht shit (some do) , but most sit down and make a painting from their heart, make it look the best. Where does this fit in to gaming? Quite simple...game designers and programmers play the game that they make, they want to make it a game they like to play. Its their game, they put their heart into it. Its not just a money grab, contrary to popular belief. one of their main goals is to feed their family, yes. but its not the only goal.


You don't understand business if you honestly think that a game company would make a game that does not sell well- but they felt good about it.

I never said that a game that is easy to get into is bad- just one that has a very attainable ceiling. That is called entertainment.


The Witcher made 2450$ in profit as of May 2010 and was considered a success by both producer and the studio.

Why? Because it established them as a producer of quality products and a dedicated support for their fanbase.


ya blizz started that way too. But then they realized they could make lots of money. small companies start out small, and they grow bigger and bigger. that is how blizz started, bungie started and everything else in this world. I am not sure i understand where you are coming from
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
OpRaider
Profile Blog Joined April 2010
United States307 Posts
June 16 2010 20:05 GMT
#69
this kid should be temp banned to deflate his ego. holy shit

reject everyones opinions but yours. lmao.

User was temp banned for this post.
it is what it is -day9 airplane story
Misrah
Profile Blog Joined February 2008
United States1695 Posts
June 16 2010 20:05 GMT
#70
On June 17 2010 05:03 Spawkuring wrote:
Show nested quote +
On June 17 2010 04:54 Misrah wrote:
On June 17 2010 04:50 Spawkuring wrote:
The main issue I have with this essay is that it basically accuses all modern games of having "fake competition" for no real reason. What exactly does SC2 have that makes it fake? What does fake even mean? None of this is defined, but you toss it around as fact. Just because a game isn't on BW's level doesn't mean it can't still be competitive.

And what's worse is that you accuse Blizzard of sabotaging competition with no proof of it whatsoever, although I'm sure the reasons you will give will probably be something completely subjective and baseless. I mean I can understand the frustration at the over-casualization of several games, but I really don't see a reason why competition suddenly has no place.


they sabotage competition by having their hand in every single aspect of competition. From no LAN, to all the other shit they are going to pull in online line 'turnies' Can you honestly tell me that they are looking to created a competitive game- when they have never taken anything the competitive community has said to them?


"Never taken anything the competitive community has said to them"?

Do the words "macro mechanics" ring a bell to you? A set of game mechanics added to the game purely because the hardcore community requested a way to make up the improved UI. Or perhaps the fact that they made large changes to the graphics because we complained about overly bright graphics and low readability. Or maybe the new replay features which have things like APM, something we specifically asked for. Or perhaps the fact that they have repeatedly held events, many in Korea, where they specifically ask fansites and pro-gamers to come test their game, chat with the developers face-to-face, and provide feedback. Or hell, the fact that they kept the core Starcraft gameplay the same instead of dramatically innovating it because they knew it would upset hardcores if Blizzard changed it (because casuals certainly haven't been happy about Blizzard not innovating).

You also bring up taking control of tourneys, but in all honestly you have absolutely no idea how it will all work out. None of us do. Blizzard is definitely taking a HUGE risk here, but nobody can assert that they will either succeed or fail. Maybe it will crash and burn and e-Sports dies forever, or perhaps it's a massive success that expands e-Sports to the rest of the world instead of just Korea. Either way, it's far too early to assert, and it's irritating to see people act like they can see the future.

Seriously, a lot of this is just you venting out steam. I understand some of the frustration, but again, it's ridiculous to be making such broad claims especially when most of them are baseless speculating.


Macro mechanics are a great way for some false competition, it's nice entertainment. Hardcore requested something because the game is too easy- so blizz comes up with something on their own that will stifle the hard core, and yet still make the entertainment great for their target market.

Macro mechanics are a joke- and you know it.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-06-16 20:08:48
June 16 2010 20:06 GMT
#71
I don't think you've addressed this point. Youe core conclusion is an illogical piece of steaming crap.

If you argue that games cannot simultaneously exist as competition and media (what you erroneously refer to as entertainment), that requires Starcraft 1 not to be a game.

If Starcraft 1 was a complete experience unto itself, then going onto Starcraft 2 why do I want more content? Not just me, but a lot of other plays.

Content is something that necessitates an experience as media. I want more content.

How can this fact coexist with your thesis that "entertainment is not gaiming"?

On June 17 2010 05:04 Misrah wrote:
Show nested quote +
On June 17 2010 04:59 Half wrote:
On June 17 2010 04:58 Misrah wrote:
On June 17 2010 04:56 OpRaider wrote:
On June 17 2010 04:30 Misrah wrote:
On June 17 2010 04:28 Backpack wrote:
You fail to realize that a game can be easy and remain competitive at the same time.

Look at any non e-sport. Kids start playing soccer or baseball or hockey when they're 6 years old. Does that mean the sport is made for little kids? Try telling that to the professional athletes and die-hard fans.

Just because it's available to more than just the top elite players doesn't mean it can't be competitive.


Nope that's called entertainment. Stop kidding yourself- understand what everything has becoem in the pursuit of money...


WRONG, you are COMPLETELY wrong, you had not a single good point in your article.

ill throw out Quake as an example, which you seemed to completely missed in your article. Which is hard, since its about E-sports and competition. You used halo as a point? rofl, anwyays back on point. Quake is easy as balls to get started. You can run around like a chicken with no head and get kills in a FFA server, or Clan Arena. But it, like SC, and CS is one of the most high skill demanding to get GOOD at and be competitive at. But do you need to be godly good to have fun? hell no, you can just run around in Clan Arena and do some wicked shit.

You (and a lot of others for that fact) are completely missing that game designers aren't making a game just for money. They are making something that they are truly proud of.. For example...an artist can just throw paint at a piece of paper and sell taht shit (some do) , but most sit down and make a painting from their heart, make it look the best. Where does this fit in to gaming? Quite simple...game designers and programmers play the game that they make, they want to make it a game they like to play. Its their game, they put their heart into it. Its not just a money grab, contrary to popular belief. one of their main goals is to feed their family, yes. but its not the only goal.


You don't understand business if you honestly think that a game company would make a game that does not sell well- but they felt good about it.

I never said that a game that is easy to get into is bad- just one that has a very attainable ceiling. That is called entertainment.


The Witcher made 2450$ in profit as of May 2010 and was considered a success by both producer and the studio.

Why? Because it established them as a producer of quality products and a dedicated support for their fanbase.


ya blizz started that way too. But then they realized they could make lots of money. small companies start out small, and they grow bigger and bigger. that is how blizz started, bungie started and everything else in this world. I am not sure i understand where you are coming from


Because you just said


You don't understand business if you honestly think that a game company would make a game that does not sell well- but they felt good about it.


Which is wrong. There are tons of game companies making products and making limited/no profits, not out of failure, but just out of the limited size of the target audience. .
Too Busy to Troll!
Arcticc
Profile Joined June 2010
United States203 Posts
June 16 2010 20:06 GMT
#72
I think if you need an example of a large company still making competitive games: Valve.
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 16 2010 20:07 GMT
#73
On June 17 2010 04:54 Liquid`NonY wrote:
In my opinion, gaming needs to be as broad and as mainstream as possible without sacrificing competition. It's getting more broad and more mainstream. Competitive gaming is still fine. So things are actually improving.

It's true that developers could go too far and eventually make some decisions that are fatal to competition. But is there any reason to believe they'll do that? I don't think so. There are already games that are, to use the OP's terminology, just entertainment. That demographic is already being tapped into. It might be more profitable than competitive gaming, but as long as competitive gaming is profitable at all, doing both entertainment games and competitive games will be more profitable than just doing entertainment games.



Well said. Some guy from Denmark said it best. To paraphrase, the gaming industry hasn't changed per say, but Misrah's viewpoint on gaming has.
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 16 2010 20:08 GMT
#74
Guys, we need to all go back to the roots of gaming. Lets start doing Pac-Man and Donkey Kong
Life is Good.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
June 16 2010 20:08 GMT
#75
No one mentioned this other good change Blizzard did.
The fix to wireframe casting is intentional and will not be reverted in the foreseeable future. The designers really like the idea of having the player need to get back to their base and take care of these special abilities instead of being able to control them remotely while looking elsewhere. Hopefully, this will give the player a better feeling of actually managing their base, rather than just clicking pictures on your hotkey bar or selection frames. -Malrath
Brood War forever!
Skeyser
Profile Joined June 2010
Canada219 Posts
June 16 2010 20:08 GMT
#76
Long post for a troll

User was temp banned for this post.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
June 16 2010 20:09 GMT
#77
On June 17 2010 05:06 Arcticc wrote:
I think if you need an example of a large company still making competitive games: Valve.


lol- LFD? Portal? TF2 is not competitive because of the randomness... So what has valve made recently that is great competition?

CS 1.6 is really where its at... but can you say that valve is still 100% behind that community?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
OpRaider
Profile Blog Joined April 2010
United States307 Posts
June 16 2010 20:09 GMT
#78
On June 17 2010 05:08 Alou wrote:
Guys, we need to all go back to the roots of gaming. Lets start doing Pac-Man and Donkey Kong


nintendo is releasing a new donkey kong for the wii, it looks awesome :D
it is what it is -day9 airplane story
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
June 16 2010 20:09 GMT
#79
Yeah games are getting easier, suck it up it suits my laziness.
I find that during the beta, when I started losing a few games on SCBW, I just went to beta and won. And you know what, it was fun and easy.
I'm just a lazy little child.
People are imbeciles, lucky thing god made cats.
Silver~Guy
Profile Joined May 2010
Canada45 Posts
June 16 2010 20:09 GMT
#80
Hello,

I think you are being cynical about the state of gaming. In fact I think nostalgia is the main emotion of your post.

I think perhaps you need to take a break from gaming, enjoy some other parts of life and look at it again with a fresh perspective and you will find it the same as ever; easy to play and hard to compete.
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