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2008/12/4 MST Group 1 - Page 22

Forum Index > Brood War Tournaments
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Raithed
Profile Blog Joined May 2007
China7078 Posts
December 04 2008 20:24 GMT
#421
On December 05 2008 05:14 SpiralArchitect wrote:
Wtf July.... wtf.

muramasa
Profile Joined March 2005
Canada1299 Posts
December 04 2008 21:58 GMT
#422
July lost to Bul_T. WTF.
Hong Jin Ho. Nevar forget.
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
December 04 2008 22:33 GMT
#423
On December 05 2008 00:23 raga4ka wrote:
Show nested quote +
On December 04 2008 22:31 Ver wrote:
Destination is really hard TvP, no question.

Byzantium certainly has *some* ZvP imbalance, but the question is how much?

Honestly these games of Jaedong Yarnc July going 2 hatch muta allins and getting rolled cause it's obvious don't show much at all about the map. I mean, yeah you can argue that these zergs don't feel comfortable doing anything besides an all in, but 2 hatch muta just doesn't work. Are there any vods within the past year of it working? All I can remember is failure after failure. And especially if you let them scout it. Any map that lets 2 hatch muta win after FE P sees it coming must be 50-0 ZvP.

But I suppose people would rather ignore the game scenarios and just blindly blame the map.


You just don't get it . They practise 15 hours a day and they all do 2 hatch mutas , because maybe thats the best all in opening for the map and the map sucks for a macro game . Obviously two hatch mutas is super risky all toss has to do is whore cannons , or get archons or just save and mass up corsairs and the zergs are pretty much fucked because of their poor economy ...


This.
Do you think Korean progamers who have played a billion practice games for 2 hat muta on these maps dont realize, VERY CLEARLY, that it has extreme weaknesses, huge risk, and is not a generally adviseable choice? You are not saying some amazing revalation - they fucking get it. That is all the more reason to blame the maps! In fact that is the absolute BEST case to blame the maps because it shows just how forced into a corner these progamers are with the map imbalance.

Remember Jaedong vs fOrGG on Tiamat? (MSL Finals) -- do you think Jaedong continually sent a stream of easily killed speedlings into fOrGG's nat because he thought that was the best strategy instead of standard play or quick muta play that he might have been more comfortable with? No. But the map was 100% Terran win vs Zerg and it was very obvious Jaedong simply had to go with the riksy strat to have a shot, and of course he got rolled over because those things rarely pay off.


Writerman what
ahole-surprise
Profile Joined August 2007
United States813 Posts
December 05 2008 00:23 GMT
#424
Look

If Julyzerg and Jaedong cannot win ZvP on Byzantium, no one can.

remove that fucking map from the planet

Pulp can move, baby!
Jaksiel
Profile Joined November 2008
United States4130 Posts
December 05 2008 00:53 GMT
#425
Fuck Byzantium. This MSL better not be another Zerg graveyard.
Zero fighting.
Roxen000
Profile Blog Joined April 2008
1226 Posts
December 05 2008 01:07 GMT
#426
On December 05 2008 09:23 ahole-surprise wrote:
Look

If Julyzerg and Jaedong cannot win ZvP on Byzantium, no one can.

remove that fucking map from the planet



Yes. Gogo
._.
blue_arrow
Profile Blog Joined July 2008
1971 Posts
December 05 2008 02:28 GMT
#427
July didn't get owned by byzantium or bul_t...

He got owned by Doctor.K


the doctor is in the house

heh i had to say it
| MLIA | the weather sucks dick here
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
Last Edited: 2008-12-05 04:59:01
December 05 2008 04:58 GMT
#428
On December 04 2008 22:31 Ver wrote:
Destination is really hard TvP, no question.

Byzantium certainly has *some* ZvP imbalance, but the question is how much?

Honestly these games of Jaedong Yarnc July going 2 hatch muta allins and getting rolled cause it's obvious don't show much at all about the map. I mean, yeah you can argue that these zergs don't feel comfortable doing anything besides an all in, but 2 hatch muta just doesn't work. Are there any vods within the past year of it working? All I can remember is failure after failure. And especially if you let them scout it. Any map that lets 2 hatch muta win after FE P sees it coming must be 50-0 ZvP.

But I suppose people would rather ignore the game scenarios and just blindly blame the map.


Hey retard, tell us the total win % for PvZ on Byzantium 1 and 2 combined for official matches.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
December 05 2008 05:06 GMT
#429
On December 04 2008 22:31 Ver wrote:
Destination is really hard TvP, no question.

Byzantium certainly has *some* ZvP imbalance, but the question is how much?

Honestly these games of Jaedong Yarnc July going 2 hatch muta allins and getting rolled cause it's obvious don't show much at all about the map. I mean, yeah you can argue that these zergs don't feel comfortable doing anything besides an all in, but 2 hatch muta just doesn't work. Are there any vods within the past year of it working? All I can remember is failure after failure. And especially if you let them scout it. Any map that lets 2 hatch muta win after FE P sees it coming must be 50-0 ZvP.

But I suppose people would rather ignore the game scenarios and just blindly blame the map.


Have you ever though, "hey, why do all the godly ZvPers go 2Hatch Muta to try and avoid a macro war on Byzantium even though it seems like they have a chance normally?"

I think Nony put it best, if it gets to the late game, Zergs are at a severe disadvantage. They cannot drop the protoss main, but the protoss can do so to the zergs, and they cannot defend a single point (which lurkers are useful for) and the protoss can just go plowing through some undefended route before the zerg can set up a proper defense.

You have not analyzed the why and have only looked at the whats.
Jaedong
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