This knowledge would’ve come out sooner or later in my opinion. If a team house came up with a certain strategy that was vastly superior, then another house would have to find out how to counter that, and so on and so forth.
Maybe we would’ve seen even more sophisticated strategies with more intense practice and further development in coaching. Coaching in early kesap was as far as I know was «PRACTICE MOAR!!!!» with not much focus on creativity.
On June 04 2025 14:17 LpTraxamillion wrote: The mechanics are better today, both apm and eapm are higher than ever.
Take one player for example queen, check his apm and eapm from the zero days versus his championship asl seasons and today. His apm is over 50 actions higher with higher eapm as well
So many things, looks at dark swarm or storm usage from kespa versus this year, it's not even close tbh
The average APM/EAPM will highly depends on the build. For instance back in the day in zvp, taking far third with early fourth would be the standard opening without one gate pressure, therefore it was much more macro defensive oriented while now it is full hydra mode very early in the game, hence it is most likely that you will have more APM. It is the same with zvt because of the 2 hatch build which is more agressive early game than the 3 hatch build. Apm is just not a very good metric and definitely does not apply to all players. if you take some 2010 JD reps he would regularly go above 270 eapm.
A more interesting metric would be the average mineral count and its standard deviation over the entire game taken at each second (assuming you don't reach 200 pop). A lower score would suggest faster resources spending at a more regular rate. If you take a look at the Oz pack JD reps from 2010, these games vs Bisu on Circuit Breakers, he barely goes above 500 while managing 5 bases and microing hydra lurker ling defiler pretty much all over the map. Nowadays his resources spending is not that constant, and that's only normal due to a decrease in cognitive ability as one gets older, especially if you practice less at pro level.
Of course, this is not enough to fill the gap with the meta evolution, and if the builds are not appropriate and that you do not have the game knowledge for the proper counter, your machina macro won't cut it. But I can confidently say, that as soon as kespa era pro would catch up with the meta, it would be game over very quickly (only repeating what Zero stated in one of his vod a couple of years ago). I don't think many people would argue that.
Do note that old all old replays give out higher eapm in the eapm algorithms. Its all innaccurate. I have a lot of replays from pros from 2016-2017 and mosf of them give out wrong eapm readings. the ones from 2018 onwards give accurate readings. I can pull up some examples later. It also depends on which program you use.
Do we have the same relentless macro games like in the old prekespa days? Even ggplay vs stork the longest game is the tail end of that era. I really miss that.
As many people already said, including some pros, everything about the game is more developed and players are stronger than during KESPA, but this is not the point. Its about the competitiveness of the scene. If Soulkey played during KESPA he would have not have this knowledge and if KESPA was still running everyone would have had it. Hence, in my opinion, we cannot say that Soulkey is one of the greatest while playing twice a year vs bunch of half time streamers with wrists problems. The sad part is that he may actually be the best player, the best zerg or at least one of the greatest, but he doesn't have the opportunity to prove it. The environment is just not here.
The overall competitiveness was definitely higher during KESPA, due to the sheer size of the scene and constant influx of new players. But I wonder if the teamhouse environment was really conducive to player success. The training regimens that you hear about from people like Jaedong seem far from optimal - sacrificing sleep and physical health to cram in more and more practice games. A modern athlete in really any sport or game, including stuff like chess, wouldn't really train like that anymore.
On June 05 2025 04:24 M2 wrote: As many people already said, including some pros, everything about the game is more developed and players are stronger than during KESPA, but this is not the point. Its about the competitiveness of the scene. If Soulkey played during KESPA he would have not have this knowledge and if KESPA was still running everyone would have had it. However, in my opinion, we cannot say that Soulkey is one of the greatest while playing twice a year vs bunch of half time streamers with wrists problems. The sad part is that he may actually be the best player, the best zerg or at least one of the greatest, but he doesn't have the opportunity to prove it. The environment is just not here.
Sure the scene is less competitive overall but the players at the top are still better. Soulkeys ASL runs are through the hardest competition ever despite them being infrequent or whatever. Drop current SK anywhere in Kespa from 2006-2012 and he dominates it
On June 04 2025 23:06 WombaT wrote: Would seem sensible to me. I feel the same about SC2. Level is higher in terms of peak skill achieved, perhaps competitiveness is less than versus the Kespa era. But alternate reality 2025 where Kespa remained roughly as it was would be higher than current reality.
BW is a little more interesting because the collective exchange of information was much more restrictive in the Kespa era, in a way that was never really a thing in SC2. You had streaming, tournament replays for study, almost from day 1
It has certainly opened up a hell of a lot, both between pros, and also to the rest of us. The streaming/ASL era has blokes who were in different teams etc almost hanging around as colleagues/mates with some competition thrown in. You’re harnessing this vast collective knowledge, some of which was jealousy guarded
That’s the only real question here for me. Does the stricter regime and more ruthless competition outweigh that knowledge transfer?
From my point of view transfert knowledge only fasten the process, so it would not make a difference since pros were generating that knowledge. It makes a huge difference for the amateur scene however, and I can testify that 1.08 with replays was by far the biggest step in elevating amateur scene until afreeca stream.
On June 05 2025 04:56 prion_ wrote: The overall competitiveness was definitely higher during KESPA, due to the sheer size of the scene and constant influx of new players. But I wonder if the teamhouse environment was really conducive to player success. The training regimens that you hear about from people like Jaedong seem far from optimal - sacrificing sleep and physical health to cram in more and more practice games. A modern athlete in really any sport or game, including stuff like chess, wouldn't really train like that anymore.
I think for the top guys, from anecdotes I’ve heard anyway on some of the practice regimens, you’re probably at best getting diminishing returns, at worst maybe even some regression versus something more optimal.
And those were the guys who could handle that environment just fine (largely)
I wonder if there were some great talents for whom it didn’t suit at all, who might have became top progamers with a different regime.
There are some solid central pillars of course, and you gotta put some hours, but there’s really no one-size-fits-all approach.
I’m more familiar with SC2 regimes, and even then not really the internals of team houses. But freedom to do what suits you best can sometimes reap the best results. Different strokes for different folks and all that.
Byun and Clem just played constantly, grinded every weekly before winning big. They seem to need that real rhythm going. Serral isn’t nearly as active, especially not publicly, seems to spend quite a lot of time theorycrafting ideas and then tests them with chosen practice partners. He’ll play a lot of games when he thinks he’s onto something or wants to iron out a weakness. I recall TIME recounting Serral just relentlessly pummelling him, although in the end the practice levelled him up enough that he nearly sprung an upset to the next tourney. Anyway, needless to say, whatever the specifics not endlessly grinding seems to suit Serral
as for the 'balance whine', it's clear that zerg has all the 'killing potential' via so many attacks & protoss has to guess & defend for ages where any misstep is a loss..
Zerg also has to constantly guess what protoss is gonna do, just a little less so overall. The difference is significant, but not as big as one might think.
for some reasons people tend to think that you can close the gap in knowledge in a matter of days (when talking about teleporting kespa players to current tournaments) also same people: foreigners cannot get in ASL because the knowledge gap is too big
On June 05 2025 20:47 Bonyth wrote: for some reasons people tend to think that you can close the gap in knowledge in a matter of days (when talking about teleporting kespa players to current tournaments) also same people: foreigners cannot get in ASL because the knowledge gap is too big
We believe what we want to believe, huh?
How long do you think it would take to close the knowledge gap? Beside theory, I only have my own little experience. I have been away for 4 years, it took me 3 months to catch up with the new meta (and I am nowhere near a genius, actually I found myself pretty bad). The most difficult was zvp. Rest is pretty much similar.
On June 05 2025 20:47 Bonyth wrote: for some reasons people tend to think that you can close the gap in knowledge in a matter of days (when talking about teleporting kespa players to current tournaments) also same people: foreigners cannot get in ASL because the knowledge gap is too big
We believe what we want to believe, huh?
People, even players themselves, overglorify Kespa era to quite a degree. Hiya was able to play batshit crazy strats that are instant autoloss today, for example. Knowledge and game sense in SC are the two most important factors, and players have developed those two for 13 more years. That is more time than The competitive scene existed from start until the end of Kespa.
On June 05 2025 20:47 Bonyth wrote: for some reasons people tend to think that you can close the gap in knowledge in a matter of days (when talking about teleporting kespa players to current tournaments) also same people: foreigners cannot get in ASL because the knowledge gap is too big
We believe what we want to believe, huh?
How long do you think it would take to close the knowledge gap? Beside theory, I only have my own little experience. I have been away for 4 years, it took me 3 months to catch up with the new meta (and I am nowhere near a genius, actually I found myself pretty bad). The most difficult was zvp. Rest is pretty much similar.
Sure, if you compare yourself from the past to yourself from the present, it would seem that way. But if you had imaginable friends who were your equals these 4 years ago and they continuosly played starcraft, you would have had 20% win rate against them now. With time, going up to 30% and slowly and slowly up towards 50%.
Anyways, perhaps I shouldnt have written my post in the first place, as I don't know it myself for sure, but if gaining that knowledge gap was so easy, wouldnt we see more foreigners near ASL level? I think the likes of Draco or Nony had the speed, multitasking, mechanics on top level, so what was really holding them from matching, or even touching, top korean level of play? Is it just that they were worse in the aspects above? Or was it more about game knowledge? (game knowledge = decisions that you make based on what you see and understanding what needs to be done to increase your odds for winning). I believe it's game knowledge and time they would have to invest to get to top kor level.
The only thing going against SK (and everyone post Kespa) is that back in the day players like Flash and JD (and any other past greats) had to prepare for and win matchups in the OSL/MSL/GOM/PL playoffs all at the same time. The schedule was sometimes insane!
Nowadays just ASL and the player organized "pro league."
I don't think the eras should or can be compared really.
On June 05 2025 20:47 Bonyth wrote: for some reasons people tend to think that you can close the gap in knowledge in a matter of days (when talking about teleporting kespa players to current tournaments) also same people: foreigners cannot get in ASL because the knowledge gap is too big
We believe what we want to believe, huh?
How long do you think it would take to close the knowledge gap? Beside theory, I only have my own little experience. I have been away for 4 years, it took me 3 months to catch up with the new meta (and I am nowhere near a genius, actually I found myself pretty bad). The most difficult was zvp. Rest is pretty much similar.
Sure, if you compare yourself from the past to yourself from the present, it would seem that way. But if you had imaginable friends who were your equals these 4 years ago and they continuosly played starcraft, you would have had 20% win rate against them now. With time, going up to 30% and slowly and slowly up towards 50%.
Anyways, perhaps I shouldnt have written my post in the first place, as I don't know it myself for sure, but if gaining that knowledge gap was so easy, wouldnt we see more foreigners near ASL level? I think the likes of Draco or Nony had the speed, multitasking, mechanics on top level, so what was really holding them from matching, or even touching, top korean level of play? Is it just that they were worse in the aspects above? Or was it more about game knowledge? (game knowledge = decisions that you make based on what you see and understanding what needs to be done to increase your odds for winning). I believe it's game knowledge and time they would have to invest to get to top kor level.
According to Nony, the reason he didn’t reach his full potential in Korea, was because all they did was grind games 12 hours a day. He didn’t really get to learn more from Koreans. So yes, it was game knowledge as far as I understand. Interestingly Idra thought it was good practice.
Top players today wouldn't exist if they kept practicing the way they used to during the Kespa era. The golden days didn't just produce peak competition, they also produced burnout and injuries galore. It was completely unsustainable. We're lucky Flash wasn't knocked out of competition just like JD. They both were injured, but Flash lucked out. And yet his injuries are so severe that he still complains about the pain. He has to tolerate the pain during every game.
Peak SC used to be about producing the strongest players for a few years. Now it's much more about longevity. Players make a living from streaming and they become parents.
So yeah, there is no real comparison possible. The way I see it, today's players would never return to the Kespa practice regime, because they know it's beyond stupid. It would risk destroying their main source of income. Kespa era players were too young to understand this problem.