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[ASL19] Grand Finals - Page 44

Forum Index > Brood War Tournaments
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mtcn77
Profile Joined September 2013
Turkey288 Posts
Last Edited: 2025-06-01 18:51:41
June 01 2025 18:50 GMT
#861
On June 02 2025 02:56 Miragee wrote:
Show nested quote +
On June 02 2025 01:45 Magic Powers wrote:
On June 01 2025 21:14 Peeano wrote:
Your video example was bad. DA is situational, in general never a must have in the early game. DA is great at protecting hts vs muta snipes or freeze a doom drop with, other than that it's not useless, but less useful as 2 hts or 2 dts can be.

DA is kinda like insurance. You don't need it until you do. And nice to have if you're rich anyway.


Good luck "spotting" the situation where you need the DA, building it, and then having it prepared for that situation. Putting the cart before the horse has never been easier I guess.


In quite a few games Best getting an DA was actually pretty good. SK was expecting it so he split his mutas but that also meant he couldn't harass at all anymore. He just flew in a few times to hopefully bait a maelstorm with 3 mutas but he completely stopped harassing the probe line or try to snipe templars in the base. For that alone it was worth it. After moving out, you either catch the mutas or, if not, catch a bunch of units and kill them for free. Even the latter case is good value, especially when you consider the added value from before.

I honestly think it's a bit weird you are denouncing even making a DA in a thread about a series that actually showed worthwhile DA usage. I don't think anyone in their right mind would argue you should rush to DA in any game. But if you scout mutas with your sairs and are in the phase where you mass army and HTs, why not? There are very few scenarios (if any) in which the protoss loses because they built a DA under these circumstances.

I think the waiting game benefits hive tech is what he means. You can make DAs, but you aren't crossing the map with it. Same with reavers, what you have to defend doesn't win you the game.
It is so ironic, there were Jaedong games from prekespa days. I recall at least one badlands map with DA, game 3, you should see our disappointment in seeing Jaedong lose just like Action did. Funny, Soulkey doesn't lose due to a failed initiative.
PS: that maelstormed hydralisk group still haunt me. Just when you thought Jaedong now had enough to turn the tide in the series. Starcraft was bleak for zerg before Soulkey.
Turrican
Magic Powers
Profile Joined April 2012
Austria3758 Posts
June 01 2025 21:24 GMT
#862
On June 02 2025 02:56 Miragee wrote:
Show nested quote +
On June 02 2025 01:45 Magic Powers wrote:
On June 01 2025 21:14 Peeano wrote:
Your video example was bad. DA is situational, in general never a must have in the early game. DA is great at protecting hts vs muta snipes or freeze a doom drop with, other than that it's not useless, but less useful as 2 hts or 2 dts can be.

DA is kinda like insurance. You don't need it until you do. And nice to have if you're rich anyway.


Good luck "spotting" the situation where you need the DA, building it, and then having it prepared for that situation. Putting the cart before the horse has never been easier I guess.


In quite a few games Best getting an DA was actually pretty good. SK was expecting it so he split his mutas but that also meant he couldn't harass at all anymore. He just flew in a few times to hopefully bait a maelstorm with 3 mutas but he completely stopped harassing the probe line or try to snipe templars in the base. For that alone it was worth it. After moving out, you either catch the mutas or, if not, catch a bunch of units and kill them for free. Even the latter case is good value, especially when you consider the added value from before.

I honestly think it's a bit weird you are denouncing even making a DA in a thread about a series that actually showed worthwhile DA usage. I don't think anyone in their right mind would argue you should rush to DA in any game. But if you scout mutas with your sairs and are in the phase where you mass army and HTs, why not? There are very few scenarios (if any) in which the protoss loses because they built a DA under these circumstances.


The way I see it DA isn't literally always a bad choice. If done correctly it may turn a game into protoss favor. I take issue with the idea that DA practically solves PvZ - it does not, in fact if used in every game it becomes a burden. The way Best uses DA is problematic - because he uses it in too many games. This allows SoulKey to read Best perfectly and gives him more wins rather than fewer. Mini and Snow use the DA more sparingly, which makes them less predictable, more dangerous, and they win more games rather than fewer.

I think DA can/should be used in a small percentage of games. Maybe 20-25%. Doing it the other way around (75-80%) is the wrong approach, because the DA can only function as a bandaid, not as a solution.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
mtcn77
Profile Joined September 2013
Turkey288 Posts
June 01 2025 22:24 GMT
#863
On June 02 2025 06:24 Magic Powers wrote:
Show nested quote +
On June 02 2025 02:56 Miragee wrote:
On June 02 2025 01:45 Magic Powers wrote:
On June 01 2025 21:14 Peeano wrote:
Your video example was bad. DA is situational, in general never a must have in the early game. DA is great at protecting hts vs muta snipes or freeze a doom drop with, other than that it's not useless, but less useful as 2 hts or 2 dts can be.

DA is kinda like insurance. You don't need it until you do. And nice to have if you're rich anyway.


Good luck "spotting" the situation where you need the DA, building it, and then having it prepared for that situation. Putting the cart before the horse has never been easier I guess.


In quite a few games Best getting an DA was actually pretty good. SK was expecting it so he split his mutas but that also meant he couldn't harass at all anymore. He just flew in a few times to hopefully bait a maelstorm with 3 mutas but he completely stopped harassing the probe line or try to snipe templars in the base. For that alone it was worth it. After moving out, you either catch the mutas or, if not, catch a bunch of units and kill them for free. Even the latter case is good value, especially when you consider the added value from before.

I honestly think it's a bit weird you are denouncing even making a DA in a thread about a series that actually showed worthwhile DA usage. I don't think anyone in their right mind would argue you should rush to DA in any game. But if you scout mutas with your sairs and are in the phase where you mass army and HTs, why not? There are very few scenarios (if any) in which the protoss loses because they built a DA under these circumstances.


The way I see it DA isn't literally always a bad choice. If done correctly it may turn a game into protoss favor. I take issue with the idea that DA practically solves PvZ - it does not, in fact if used in every game it becomes a burden. The way Best uses DA is problematic - because he uses it in too many games. This allows SoulKey to read Best perfectly and gives him more wins rather than fewer. Mini and Snow use the DA more sparingly, which makes them less predictable, more dangerous, and they win more games rather than fewer.

I think DA can/should be used in a small percentage of games. Maybe 20-25%. Doing it the other way around (75-80%) is the wrong approach, because the DA can only function as a bandaid, not as a solution.

I think there is a bad read on protoss strategy. Protoss doesn't need any more abilities, or dps. However it could use more mobility. That is the only determinant protoss gets better engagements because everything else makes the tail end of the protoss column stick out and zerg will snipe everything that does - zerg's advantage is mobility. Trying to chase zerg with slower units is a fool's errand. The more you chase the more you expose your rear.
Therefore you see Best do better against Queen because that is how he played. Nothing beats 8 shuttles, not even arbiters. He did so much with just 2. He completely broke Queen with DT drop. That is not repeatable any other way in my opinion.
Turrican
Biff The Understudy
Profile Blog Joined February 2008
France7865 Posts
June 02 2025 06:29 GMT
#864
On May 31 2025 18:32 mtcn77 wrote:
Show nested quote +
On May 31 2025 17:16 RJBTVYOUTUBE wrote:
On May 31 2025 15:54 Biff The Understudy wrote:
On May 30 2025 22:34 TMNT wrote:
On May 30 2025 22:08 mtcn77 wrote:
I have never witnessed T>Z>P, instead it was T<Z<P. Flash is the only terran who could challenge that with good reason.

Maybe you should reconsider this because this is the first time I see anyone coming up witb T<Z<P, and there are the stats of about 100k games across 20 years of BW that suggests the complete opposite.

But maybe you just revealed yourself as a troll so no point continuing with you.

Engaging with mtcn is a complete waste of time. I don’t know if he is a troll or someone totally clueless that is super confident in his opinions. I spent the good part of a thread trying to explain to him that making queen to infest the CC during muta harass was never going to be meta, it was like talking to a brick wall.

yeah the queen thing is dumb. Takes so many attacka to put cc into the health range for an infest that you are getting absolutely no results while taking damage to the mutas. It is way better to get guarantees damage on easy to kill things.

Really? It takes 12 hydralisks 3.93 seconds to deal 750hp damage to a CC. It takes 11 mutalisks 9.54 seconds to deal 750 damage to a CC. Don't tell me a CC isn't a viable target, or an attack needs to take less than 10 second or it is gg. It isn't. This is a very possible scenario that took place on Deja Vu, but the zerg player never aimed at the CC. Trying to go up the ramp is such a loser way to miss the initiative and that is what is happened.

So, for everyone, that was my point. Just don’t argue with that guy.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
RowdierBob
Profile Blog Joined May 2003
Australia13001 Posts
June 02 2025 11:23 GMT
#865
So where does this win land Soulkey in the pantheon of BW greats?

Nobody has ever done what he just did in terms of winning 4 majors in a row (at least that I can remember).

Is he ahead of JD now as best Zerg ever? What would he have to do to go ahead of Flash as the BW goat? Or is it too hard to compare the ASL era with the Kespa era?
"Terrans are pretty much space-Australians" - H
Timebon3s
Profile Joined May 2018
Norway659 Posts
Last Edited: 2025-06-02 12:16:25
June 02 2025 12:16 GMT
#866
I’m thinking it’s too hard to compare now with KESPA.
The army control and multitasking people had during that era is just a different beast.
Peeano
Profile Blog Joined March 2009
Netherlands4973 Posts
June 02 2025 12:53 GMT
#867
Not ahead of JD, because JD beat god to get gold and old JD would JvZ Soulkey like 20-1. JD can't be matched just like Flash can't be matched imo. And the same seems true for Bisu PvZ

4 titles in a row makes him the ASL goat and the current #1. Not a bonjwa nor the best Zerg ever. In my book Soulkey's current accomplishments kinda match what July did when he won his golden mouse.
FBH #1!
WombaT
Profile Blog Joined May 2010
Northern Ireland24714 Posts
Last Edited: 2025-06-02 14:01:25
June 02 2025 13:59 GMT
#868
Too hard to compare really.

I think to a certain degree BW skipped a generation as it were with how the switch etc occurred.

Generation probably isn’t a good term, given many of these players shared active years. But it’ll make sense contextually I hope!

If you’ve got your old legends cohort, you’ve also got the next generation of hyped potential Starleague winners/at least very, very solid pros (Soulkey himself, Rain, to my understanding anyway, etc), and you’ve a third cohort of players who were at the top when Kespa BW ended, and didn’t really come back fully (Jangbi, Fantasy)

Some of that middle bracket didn’t come back from SC2 as well.

Zero knock on Soulkey here, but he’s quite well-placed to do well in this era. He’s not beating the Kings of the Hill from when Kespa switched, but the previous occupants. And some who may also have been with him in being the potential next in line to be King of the Hill, aren’t competiting with him.

By want of a crude analogy, let’s say Soulkey is a footballer in a team. He’s like the young wonder kid, but there’s a few other young wonder kids. The squad has a few players in their peak years, and it’s got a bunch of ageing superstar legends with just a few years left.

The football club was financially mismanaged and in danger of going bust, so they gotta sell a few of those wonder kids, and some of those valuable assets in their peak years. Soulkey’s now competing for a starting berth with less wonderkid competition, and mostly against the ageing legends types.

This doesn’t mean that he couldn’t make that team and do just as well in a parallel reality where the team didn’t nearly go bust, but it does make his road easier.

Bloody good at Brood War is certainly the case! Other B words I just think it’s impossible to compare with the peak Kespa years
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Timebon3s
Profile Joined May 2018
Norway659 Posts
21 hours ago
#869
As far as balance whine goes maby we're just playing the game wrong.
Because there is one race that is clearly best, and that is random.
And the only way to prevent your opponent from getting the advantage that random gives you, is for you yourself to play random.

But unless everyone plays random, there still isnt really a "best" race. It's all down to how the maps are made.
The maps we have now, with 1500 minerals pr patch, 1 gas geyser at each base (mostly), rush distances etc etc, is just how we ended up playing the game.
If there is clear bias towards one race, the race isnt overpowered, the map is just not optimal.
But thats just like my opinion maaan
Biff The Understudy
Profile Blog Joined February 2008
France7865 Posts
Last Edited: 2025-06-02 20:11:10
18 hours ago
#870
On June 03 2025 01:44 Timebon3s wrote:
As far as balance whine goes maby we're just playing the game wrong.
Because there is one race that is clearly best, and that is random.
And the only way to prevent your opponent from getting the advantage that random gives you, is for you yourself to play random.

But unless everyone plays random, there still isnt really a "best" race. It's all down to how the maps are made.
The maps we have now, with 1500 minerals pr patch, 1 gas geyser at each base (mostly), rush distances etc etc, is just how we ended up playing the game.
If there is clear bias towards one race, the race isnt overpowered, the map is just not optimal.
But thats just like my opinion maaan

I agree with the maps being the problem when there game feels unbalanced, Starcraft is not played nor can it be balanced in a vacuum. The thing is that there are three races, and when you balance a matchup you risk unbalancing two others.

When you get as closed as a balanced map as possible you end up with the infamous T>Z>P>T. Fix TvP and you risk totally breaking PvZ and TvZ.

You are also right about Random, though that’s theoretical. The advantage random gives you (pre scout blindness basically) is probably never going to be worth practicing and getting good at 3 times more matchups.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
LpTraxamillion
Profile Joined October 2020
260 Posts
9 hours ago
#871
On June 02 2025 21:16 Timebon3s wrote:
I’m thinking it’s too hard to compare now with KESPA.
The army control and multitasking people had during that era is just a different beast.


When I watch replays from kespa all players were clearly worse than the top players from today in every single way
Timebon3s
Profile Joined May 2018
Norway659 Posts
8 hours ago
#872
Well maybe you’re watching the wrong replays.
Magic Powers
Profile Joined April 2012
Austria3758 Posts
7 hours ago
#873
A few years ago I think Kespa era was stronger, but nowadays I think it's the reverse.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands786 Posts
Last Edited: 2025-06-03 08:43:16
5 hours ago
#874
On June 03 2025 15:59 Magic Powers wrote:
A few years ago I think Kespa era was stronger, but nowadays I think it's the reverse.

2016-2019 that was true except for like 5-6 players. They were already better. from 2020 onwards more players were becoming better than Kespa era.

Do note 2007-2009 Kespa was weaker than 2016-2019. 2010-2012 kespa was largely stronger than 2019 except Flash, Queen, Light, Last, SoMa and Rain. In 2020 like 15 players surpassed that Kespa era timeframe.
JDON MY SOUL!
Timebon3s
Profile Joined May 2018
Norway659 Posts
Last Edited: 2025-06-03 10:33:29
4 hours ago
#875
When you say better, do you mean overall better, as in both mechanics and strategy? I agree that the strategy or «meta» improved a lot but I still think multitasking/apm/mechanics were better in the end of KESPA.
But by all means, I can be wrong.

Edit: After careful consideration, it might actually be the insane Korean casters who makes everything seem way more epic than it really is lol
LightSpectra
Profile Blog Joined October 2011
United States1145 Posts
29 minutes ago
#876
Kespa era was stronger because people had an entire team house help them prepare for matches. They had their B-teamers spend days grinding out specific build orders.

Flash is the exception that proves the rule. He was called "Child labor Terran" for some time because everyone else on KT Rolster sucked, before Violet and Stats started pulling their weight.
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