[ASL9] Semifinal A - Page 19
Forum Index > Brood War Tournaments |
RKC
2848 Posts
| ||
Djabanete
United States2786 Posts
A short air distance makes it easy for Z to threaten with mutas. The start locations on Polypoid worked out well for Zero since the air distance was much shorter than the ground distance. Zero used that to his advantage. Edit: There used to be a proleague map called Battle Royale with only two start locations. The ground distance was long (IIRC there was also a short ground path with removable obstacles) and the air distance was absurdly short. No team ever sent a non-Zerg except for one or two attempts at TvZ sniping (which failed, I think). | ||
SlayerS_BunkiE
Canada1706 Posts
Flash requested to play on this map and lost. Cant remember whether he put up a fight or not. | ||
JieXian
Malaysia4677 Posts
On April 14 2020 03:20 FlaShFTW wrote: I have never seen burrow play to work when its used to ambush terran army. I honestly feel that any zerg trying it is trolling. Hmm, I recall watching several games won immediately after burrowed lings ambushed the terran army and destroyed it, but I can't remember which games they were. Can anyone help me? | ||
RKC
2848 Posts
On April 14 2020 09:24 Djabanete wrote: A short ground distance makes it easy for T to threaten with bio. A short air distance makes it easy for Z to threaten with mutas. The start locations on Polypoid worked out well for Zero since the air distance was much shorter than the ground distance. Zero used that to his advantage. Edit: There used to be a proleague map called Battle Royale with only two start locations. The ground distance was long (IIRC there was also a short ground path with removable obstacles) and the air distance was absurdly short. No team ever sent a non-Zerg except for one or two attempts at TvZ sniping (which failed, I think). Makes sense. Ironically, the situation is somewhat reversed in SC2: Z goes heavy on ground pushes with roaches and banelings, whilst T goes for medivac-marine drops. Which may also explain why I side with T in BW but Z in SC2... (Generally, I just find speedy and high-DPS air units somewhat abusive and boring - circumvents terrain, dilutes positional play, etc.) | ||
78stk
2 Posts
| ||
reincremate
China2213 Posts
| ||
![]()
BigFan
TLADT24920 Posts
On April 14 2020 11:31 reincremate wrote: Maybe this has been the best ASL, maybe not. I think we can all agree, however, that ASL7 was the best ASL that Flash didn't play in. It's the only one he didn't play in! ![]() | ||
![]()
GTR
51393 Posts
On April 14 2020 09:32 SlayerS_BunkiE wrote: lol battle royale Flash requested to play on this map and lost. Cant remember whether he put up a fight or not. only players to win a tvz on it were light and upmagic | ||
fr)Allister
6 Posts
| ||
yeti
United States258 Posts
| ||
yeti
United States258 Posts
| ||
| ||