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[ASL9] Semifinal A - Page 19

Forum Index > Brood War Tournaments
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Prev 1 17 18 19 All
RKC
Profile Joined June 2012
2848 Posts
April 14 2020 00:02 GMT
#361
In general, do small maps and close spawns favour Z in ZvT? If so, is it because of Z's hit-and-run tactics and deadlier timing attacks? Is this why some people were saying the map pool was Zerg-favoured?
gg no re thx
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2020-04-14 00:30:25
April 14 2020 00:24 GMT
#362
A short ground distance makes it easy for T to threaten with bio.

A short air distance makes it easy for Z to threaten with mutas.

The start locations on Polypoid worked out well for Zero since the air distance was much shorter than the ground distance. Zero used that to his advantage.

Edit: There used to be a proleague map called Battle Royale with only two start locations. The ground distance was long (IIRC there was also a short ground path with removable obstacles) and the air distance was absurdly short. No team ever sent a non-Zerg except for one or two attempts at TvZ sniping (which failed, I think).
May the BeSt man win.
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1715 Posts
April 14 2020 00:32 GMT
#363
lol battle royale
Flash requested to play on this map and lost. Cant remember whether he put up a fight or not.
iloveby.SlayerS_BunkiE[Shield]
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
April 14 2020 01:36 GMT
#364
On April 14 2020 03:20 FlaShFTW wrote:
Show nested quote +
On April 13 2020 23:40 whaski wrote:
On April 13 2020 22:54 FlaShFTW wrote:
On April 13 2020 15:51 whaski wrote:
On April 13 2020 13:57 FlaShFTW wrote:
On April 13 2020 13:47 Alejandrisha wrote:
On April 13 2020 13:10 RowdierBob wrote:
Flash’s valk builds were really strong and the two games he won were very one sided.

But it was risky with only one gas on hitchhiker. I think he prob would’ve been better going mass bio rather than tanks. Could’ve hit a nice timing up the middle.

But the key move in this game was zero sniping the drop ship. That swing the momentum his way. If that gets into zero’s base it harms his eco enough that flash gets his third up and crushes the mid to late game.

those 2 tanks were quite a headscratcher . i was very surprised that he didn't win the game where he opened with 2 factories then transitioned to bio. his push was very strong and zero was prepared for mech only until the push was moving and the 2 sunks just barely saved him. after that game i was like wow flash can lose..

Pretty easy to win game 2 when your decision making tree between either backstabbing or defending was reduced to both choices because of close air distance that allowed him to attack AND defend basically at once. One cross spawn or standard map with corner mains Zero would've had to defend or commit to backstab and the game would've extended longer.

Valk build is trash, somehow Zero countered it by just building more mutas lmfao. The timing is really awful when Zero just takes fast 3rd behind the muta and valk push comes out so slow because you have to wait for 2-3 valks before pushing. If the whole point of your build is to counter muta and they just build more muta, it's not working. Wished he would just do standard 2 rax for a game but guess not.



??? 2 hatch muta into fast 3rd base relies on mutalisks. Game 1 and 4 are as standard as zvt today is. Its not like zerg can just build 4 sunkens, hydraden, lurker aspect and build lurkers with 2 hatch. Zergs need mutalisks to keep terran back while building economy with third gas.

Yeah, I know it relies on mutas. So a buidl that FlaSh designed that revolves around countering mutas... lost to more mutas. That's why the valk build seems so bad because how do you lose to the very thing you're trying to counter. It's like if Protoss goes 2 stargate corsairs and Zerg just builds more mutas to counter.


Maybe I then missed something, because in matchpoint Zero got rolled, he even had +1 on mutas. Same in game 4, Zero even got jump on m&m and was still crushed. Hitchiker was upphill battle, and Zero played amazingly with stalling the push, sniping dropship and backstabbing with lings. And Flash had only 1 gas. To me this optimization when you delay academy and rush to star port seems quite good compared how much every terran struggles against Soulkey, Soma and Zero when playing 2 rax academy.

I have never seen burrow play to work when its used to ambush terran army. I honestly feel that any zerg trying it is trolling.


Hmm, I recall watching several games won immediately after burrowed lings ambushed the terran army and destroyed it, but I can't remember which games they were. Can anyone help me?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2020-04-14 02:03:28
April 14 2020 02:00 GMT
#365
On April 14 2020 09:24 Djabanete wrote:
A short ground distance makes it easy for T to threaten with bio.

A short air distance makes it easy for Z to threaten with mutas.

The start locations on Polypoid worked out well for Zero since the air distance was much shorter than the ground distance. Zero used that to his advantage.

Edit: There used to be a proleague map called Battle Royale with only two start locations. The ground distance was long (IIRC there was also a short ground path with removable obstacles) and the air distance was absurdly short. No team ever sent a non-Zerg except for one or two attempts at TvZ sniping (which failed, I think).


Makes sense.

Ironically, the situation is somewhat reversed in SC2: Z goes heavy on ground pushes with roaches and banelings, whilst T goes for medivac-marine drops.

Which may also explain why I side with T in BW but Z in SC2...

(Generally, I just find speedy and high-DPS air units somewhat abusive and boring - circumvents terrain, dilutes positional play, etc.)
gg no re thx
78stk
Profile Joined September 2018
2 Posts
April 14 2020 02:29 GMT
#366
Flash should just use mm combination for all maps,thats his strongest play
reincremate
Profile Blog Joined May 2009
China2216 Posts
Last Edited: 2020-04-14 02:31:30
April 14 2020 02:31 GMT
#367
Maybe this has been the best ASL, maybe not. I think we can all agree, however, that ASL7 was the best ASL that Flash didn't play in.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 14 2020 02:32 GMT
#368
On April 14 2020 11:31 reincremate wrote:
Maybe this has been the best ASL, maybe not. I think we can all agree, however, that ASL7 was the best ASL that Flash didn't play in.

It's the only one he didn't play in!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
GTR
Profile Blog Joined September 2004
51549 Posts
April 14 2020 05:36 GMT
#369
On April 14 2020 09:32 SlayerS_BunkiE wrote:
lol battle royale
Flash requested to play on this map and lost. Cant remember whether he put up a fight or not.




only players to win a tvz on it were light and upmagic

Commentator
fr)Allister
Profile Joined April 2020
6 Posts
Last Edited: 2020-04-14 07:35:39
April 14 2020 07:33 GMT
#370
--- Nuked ---
yeti
Profile Blog Joined January 2010
United States259 Posts
April 14 2020 14:17 GMT
#371
And here I thought that the Stork vs Light Series would be the best.
the absurd is sin without god
yeti
Profile Blog Joined January 2010
United States259 Posts
April 14 2020 14:20 GMT
#372
I miss the craziness of UpMagic, but who knows how many of his crazy games were match fixing. Theoretically would he be banned from ASL since it is outside of Kespa?
the absurd is sin without god
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