• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:14
CET 09:14
KST 17:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6818 users

[ASL9] Semifinal A - Page 18

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 16 17 18 19 Next All
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2020-04-13 07:25:19
April 13 2020 07:18 GMT
#341
On April 13 2020 14:57 BigFan wrote:
Show nested quote +
On April 13 2020 14:56 Djabanete wrote:
I'm impressed at how many people in this thread know more about TvZ builds than Flash.

I think it's perfectly reasonable to question why he went for the build he did when there seem to be other options as well. After all, most of us are noobs at the game in comparison.

I totally agree with questioning. I have some questions myself, and I'd love to hear Flash or another progamer talk about the ins and outs of the match we just saw.

Some people take it a step too far by saying "If he'd just done XYZ he would have won 3-0" as if Flash had never thought of doing XYZ.

Edit: You could turn the question around by saying: I assume Flash was winning in practice (or in his head) using his Polypoid and Hitchhiker strategies. What did Zero do so unusually well that Flash's strategies looked easy to counter? We could look at it from the Zerg perspective rather than the Terran perspective.
May the BeSt man win.
fLyiNgDroNe
Profile Joined September 2005
Belgium4148 Posts
April 13 2020 08:21 GMT
#342
pretty sure Flash is going to explain his semis on his stream. I thoroughly enjoyed the series, all the mind games and deception, it was a nail biter. i know it wasn't a back and forth 40min games with defilers and mass vessels, but broodwar is not about late game, and with that the series were extremely high level.
Drone is a way of living
Zaibakk
Profile Joined May 2017
101 Posts
Last Edited: 2020-04-13 09:10:11
April 13 2020 08:34 GMT
#343
Thinking Flash lost because of build orders means to NOT watch the whole picture... Flash lost because of bad tactical decision and poor micro.

Actually Flash's BOs are on paper good counters to 2h muta, BETTER than 2rax builds (or any other build like 111 of full mech). With 2rax builds you can't do nothing until vessels are out, just turtle in base and hope to not die, and by the time they do (at least 10:00, supposing your first vessel is not sniped!) zerg has 3/4 bases and you are been harrassed hard the whole time. From this position if zerg does not make mistakes is a zerg win the majority of time... this is how powerful is the 2h muta revolution by Zero! 111 is too fragile and biomech seems better than full mech vs 2h muta. Flash is looking forward at the new meta in order to beat those strong super aggressive 2h muta whom succeed to mantain map control for such a long time (in the same way he tried to innovate with 1-1-1 when he thought full bio was about to be figured out by zergs) and both biomech and biovalks are good counters right now.

Keeping that in mind, we can try to understand tactical/micro mistakes by Flash. We take game 2 as an example:

Game 2 (@09:05): Flash knew mutalisks leaving his base and are coming back. He has now 2 options:
1) Pull the trigger anyway, while the sunkens are in progress
2) Pull a bit back and regroup with reinforces
Flash takes the riskiest choice, maybe because he thought he already had suffered too much damage in mainbase. And he lost the engage (and the game with it). Now there is just one question we should ask ourselves:
Could Flash have won this engage with a better micro?
The engage starts at 09:17 and Flash decide to not micro at all until 09:28 (when the engage is probably already lost). Could have Flash do better? Could the marines be moved a bit behind goliaths to be in a safe position? (you want to tank with goliath and do dps with marines) Or should he patrol-move goliaths backwards?

If the answer is: no, he could not have won this engage in any way, then probably he should pull back -> tactical/"decision making" mistake. If the anwser is: yes, he could have won this engage, then he was a -> micro mistake (anyway, Zero strategic plan, tactical decisions and mechanics were superb in this game).

That's IMHO the way we should reason about those games, not just blaiming build orders.
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
April 13 2020 10:32 GMT
#344
On April 13 2020 17:34 Zaibakk wrote:
Game 2 (@09:05): Flash knew mutalisks leaving his base and are coming back. He has now 2 options:
1) Pull the trigger anyway, while the sunkens are in progress
2) Pull a bit back and regroup with reinforces
Flash takes the riskiest choice, maybe because he thought he already had suffered too much damage in mainbase. And he lost the engage (and the game with it). Now there is just one question we should ask ourselves:
Could Flash have won this engage with a better micro?
The engage starts at 09:17 and Flash decide to not micro at all until 09:28 (when the engage is probably already lost). Could have Flash do better? Could the marines be moved a bit behind goliaths to be in a safe position? (you want to tank with goliath and do dps with marines) Or should he patrol-move goliaths backwards?


The whole time between 9:17 and 9:28 his screen was on the battlefield. He was on 350APM during that time. My wild guess is that he used that APM to micro.

In that game he tried to use the build that Sorry pioneered. Sorry used that build a couple of times and won comfortably. The idea of the build is to let zerg guess if the terran will go mech or will switch to bio after first few goliaths. Flash tried to use it again, after it failed for him against Action. It failed for him again.

Part of the reason is obviously the ultra-short distance between spawning positions. And that's the bad feature of that map. Depending on the starting positions it can be comfortable or very hard to tvz. Though terran is a very flexible race and given enough time they will probably figure out a build that allows them to survive the first 10 minutes in those spawning positions.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
Brainojack
Profile Joined March 2018
Canada195 Posts
April 13 2020 12:35 GMT
#345
At several points in the last game those mutas were very damaged. How much did cancelling the control tower (if at all) or losing the first (or second) Valk affect his ability to engage. If he had one extra valk would he have just been able to build up a critical mass and mopped up the mutas?
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
April 13 2020 13:54 GMT
#346
On April 13 2020 15:51 whaski wrote:
Show nested quote +
On April 13 2020 13:57 FlaShFTW wrote:
On April 13 2020 13:47 Alejandrisha wrote:
On April 13 2020 13:10 RowdierBob wrote:
Flash’s valk builds were really strong and the two games he won were very one sided.

But it was risky with only one gas on hitchhiker. I think he prob would’ve been better going mass bio rather than tanks. Could’ve hit a nice timing up the middle.

But the key move in this game was zero sniping the drop ship. That swing the momentum his way. If that gets into zero’s base it harms his eco enough that flash gets his third up and crushes the mid to late game.

those 2 tanks were quite a headscratcher . i was very surprised that he didn't win the game where he opened with 2 factories then transitioned to bio. his push was very strong and zero was prepared for mech only until the push was moving and the 2 sunks just barely saved him. after that game i was like wow flash can lose..

Pretty easy to win game 2 when your decision making tree between either backstabbing or defending was reduced to both choices because of close air distance that allowed him to attack AND defend basically at once. One cross spawn or standard map with corner mains Zero would've had to defend or commit to backstab and the game would've extended longer.

Valk build is trash, somehow Zero countered it by just building more mutas lmfao. The timing is really awful when Zero just takes fast 3rd behind the muta and valk push comes out so slow because you have to wait for 2-3 valks before pushing. If the whole point of your build is to counter muta and they just build more muta, it's not working. Wished he would just do standard 2 rax for a game but guess not.



??? 2 hatch muta into fast 3rd base relies on mutalisks. Game 1 and 4 are as standard as zvt today is. Its not like zerg can just build 4 sunkens, hydraden, lurker aspect and build lurkers with 2 hatch. Zergs need mutalisks to keep terran back while building economy with third gas.

Yeah, I know it relies on mutas. So a buidl that FlaSh designed that revolves around countering mutas... lost to more mutas. That's why the valk build seems so bad because how do you lose to the very thing you're trying to counter. It's like if Protoss goes 2 stargate corsairs and Zerg just builds more mutas to counter.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Miragee
Profile Joined December 2009
8716 Posts
Last Edited: 2020-04-13 14:40:07
April 13 2020 14:39 GMT
#347
On April 13 2020 22:54 FlaShFTW wrote:
Show nested quote +
On April 13 2020 15:51 whaski wrote:
On April 13 2020 13:57 FlaShFTW wrote:
On April 13 2020 13:47 Alejandrisha wrote:
On April 13 2020 13:10 RowdierBob wrote:
Flash’s valk builds were really strong and the two games he won were very one sided.

But it was risky with only one gas on hitchhiker. I think he prob would’ve been better going mass bio rather than tanks. Could’ve hit a nice timing up the middle.

But the key move in this game was zero sniping the drop ship. That swing the momentum his way. If that gets into zero’s base it harms his eco enough that flash gets his third up and crushes the mid to late game.

those 2 tanks were quite a headscratcher . i was very surprised that he didn't win the game where he opened with 2 factories then transitioned to bio. his push was very strong and zero was prepared for mech only until the push was moving and the 2 sunks just barely saved him. after that game i was like wow flash can lose..

Pretty easy to win game 2 when your decision making tree between either backstabbing or defending was reduced to both choices because of close air distance that allowed him to attack AND defend basically at once. One cross spawn or standard map with corner mains Zero would've had to defend or commit to backstab and the game would've extended longer.

Valk build is trash, somehow Zero countered it by just building more mutas lmfao. The timing is really awful when Zero just takes fast 3rd behind the muta and valk push comes out so slow because you have to wait for 2-3 valks before pushing. If the whole point of your build is to counter muta and they just build more muta, it's not working. Wished he would just do standard 2 rax for a game but guess not.



??? 2 hatch muta into fast 3rd base relies on mutalisks. Game 1 and 4 are as standard as zvt today is. Its not like zerg can just build 4 sunkens, hydraden, lurker aspect and build lurkers with 2 hatch. Zergs need mutalisks to keep terran back while building economy with third gas.

Yeah, I know it relies on mutas. So a buidl that FlaSh designed that revolves around countering mutas... lost to more mutas.


Only that it didn't. Can you please watch the games again? Flash lost g2 with goliath-marine and game 4 to lurkers (with goliath again). He only lost vs mutas with valkyries in g5 and I think we can chase down quite a few reasons why that happened (people already did in this thread). So Flash won 2 games with valks (g1 and 3) vs mutas and lost 1. I have no idea how anyone can come to the conclusion that the valk build sucks just from this series...
whaski
Profile Joined December 2012
Finland577 Posts
April 13 2020 14:40 GMT
#348
On April 13 2020 22:54 FlaShFTW wrote:
Show nested quote +
On April 13 2020 15:51 whaski wrote:
On April 13 2020 13:57 FlaShFTW wrote:
On April 13 2020 13:47 Alejandrisha wrote:
On April 13 2020 13:10 RowdierBob wrote:
Flash’s valk builds were really strong and the two games he won were very one sided.

But it was risky with only one gas on hitchhiker. I think he prob would’ve been better going mass bio rather than tanks. Could’ve hit a nice timing up the middle.

But the key move in this game was zero sniping the drop ship. That swing the momentum his way. If that gets into zero’s base it harms his eco enough that flash gets his third up and crushes the mid to late game.

those 2 tanks were quite a headscratcher . i was very surprised that he didn't win the game where he opened with 2 factories then transitioned to bio. his push was very strong and zero was prepared for mech only until the push was moving and the 2 sunks just barely saved him. after that game i was like wow flash can lose..

Pretty easy to win game 2 when your decision making tree between either backstabbing or defending was reduced to both choices because of close air distance that allowed him to attack AND defend basically at once. One cross spawn or standard map with corner mains Zero would've had to defend or commit to backstab and the game would've extended longer.

Valk build is trash, somehow Zero countered it by just building more mutas lmfao. The timing is really awful when Zero just takes fast 3rd behind the muta and valk push comes out so slow because you have to wait for 2-3 valks before pushing. If the whole point of your build is to counter muta and they just build more muta, it's not working. Wished he would just do standard 2 rax for a game but guess not.



??? 2 hatch muta into fast 3rd base relies on mutalisks. Game 1 and 4 are as standard as zvt today is. Its not like zerg can just build 4 sunkens, hydraden, lurker aspect and build lurkers with 2 hatch. Zergs need mutalisks to keep terran back while building economy with third gas.

Yeah, I know it relies on mutas. So a buidl that FlaSh designed that revolves around countering mutas... lost to more mutas. That's why the valk build seems so bad because how do you lose to the very thing you're trying to counter. It's like if Protoss goes 2 stargate corsairs and Zerg just builds more mutas to counter.


Maybe I then missed something, because in matchpoint Zero got rolled, he even had +1 on mutas. Same in game 4, Zero even got jump on m&m and was still crushed. Hitchiker was upphill battle, and Zero played amazingly with stalling the push, sniping dropship and backstabbing with lings. And Flash had only 1 gas. To me this optimization when you delay academy and rush to star port seems quite good compared how much every terran struggles against Soulkey, Soma and Zero when playing 2 rax academy.
it's not just a music it's something else
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
April 13 2020 14:57 GMT
#349
If Zero has to play Light in the finals it will be interesting to see Zero have to play against a completely different bio-based style of play. Even on hitchhiker, Light has tended to play 8 rax and proxy Factory most games. It will be a very entertaining matchup. That is why I hope Light knocks out Soma.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 13 2020 15:09 GMT
#350
That series had me on the edge of my seat pretty much every game.

Serves Flash right for repeatedly vetoing the best map in the pool
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 13 2020 15:34 GMT
#351
as a FlaSh fan i really wanted him to play random and .... well.. win obviously
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 13 2020 16:29 GMT
#352
On April 13 2020 23:39 Miragee wrote:
Show nested quote +
On April 13 2020 22:54 FlaShFTW wrote:
On April 13 2020 15:51 whaski wrote:
On April 13 2020 13:57 FlaShFTW wrote:
On April 13 2020 13:47 Alejandrisha wrote:
On April 13 2020 13:10 RowdierBob wrote:
Flash’s valk builds were really strong and the two games he won were very one sided.

But it was risky with only one gas on hitchhiker. I think he prob would’ve been better going mass bio rather than tanks. Could’ve hit a nice timing up the middle.

But the key move in this game was zero sniping the drop ship. That swing the momentum his way. If that gets into zero’s base it harms his eco enough that flash gets his third up and crushes the mid to late game.

those 2 tanks were quite a headscratcher . i was very surprised that he didn't win the game where he opened with 2 factories then transitioned to bio. his push was very strong and zero was prepared for mech only until the push was moving and the 2 sunks just barely saved him. after that game i was like wow flash can lose..

Pretty easy to win game 2 when your decision making tree between either backstabbing or defending was reduced to both choices because of close air distance that allowed him to attack AND defend basically at once. One cross spawn or standard map with corner mains Zero would've had to defend or commit to backstab and the game would've extended longer.

Valk build is trash, somehow Zero countered it by just building more mutas lmfao. The timing is really awful when Zero just takes fast 3rd behind the muta and valk push comes out so slow because you have to wait for 2-3 valks before pushing. If the whole point of your build is to counter muta and they just build more muta, it's not working. Wished he would just do standard 2 rax for a game but guess not.



??? 2 hatch muta into fast 3rd base relies on mutalisks. Game 1 and 4 are as standard as zvt today is. Its not like zerg can just build 4 sunkens, hydraden, lurker aspect and build lurkers with 2 hatch. Zergs need mutalisks to keep terran back while building economy with third gas.

Yeah, I know it relies on mutas. So a buidl that FlaSh designed that revolves around countering mutas... lost to more mutas.


Only that it didn't. Can you please watch the games again? Flash lost g2 with goliath-marine and game 4 to lurkers (with goliath again). He only lost vs mutas with valkyries in g5 and I think we can chase down quite a few reasons why that happened (people already did in this thread). So Flash won 2 games with valks (g1 and 3) vs mutas and lost 1. I have no idea how anyone can come to the conclusion that the valk build sucks just from this series...

He's extremely confused because we've had several people mention this and I asked him what he was talking about in my previous post too. Flash won 2/3 games with valks and lost game 5 due to a host of reasons.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
April 13 2020 18:20 GMT
#353
On April 13 2020 23:40 whaski wrote:
Show nested quote +
On April 13 2020 22:54 FlaShFTW wrote:
On April 13 2020 15:51 whaski wrote:
On April 13 2020 13:57 FlaShFTW wrote:
On April 13 2020 13:47 Alejandrisha wrote:
On April 13 2020 13:10 RowdierBob wrote:
Flash’s valk builds were really strong and the two games he won were very one sided.

But it was risky with only one gas on hitchhiker. I think he prob would’ve been better going mass bio rather than tanks. Could’ve hit a nice timing up the middle.

But the key move in this game was zero sniping the drop ship. That swing the momentum his way. If that gets into zero’s base it harms his eco enough that flash gets his third up and crushes the mid to late game.

those 2 tanks were quite a headscratcher . i was very surprised that he didn't win the game where he opened with 2 factories then transitioned to bio. his push was very strong and zero was prepared for mech only until the push was moving and the 2 sunks just barely saved him. after that game i was like wow flash can lose..

Pretty easy to win game 2 when your decision making tree between either backstabbing or defending was reduced to both choices because of close air distance that allowed him to attack AND defend basically at once. One cross spawn or standard map with corner mains Zero would've had to defend or commit to backstab and the game would've extended longer.

Valk build is trash, somehow Zero countered it by just building more mutas lmfao. The timing is really awful when Zero just takes fast 3rd behind the muta and valk push comes out so slow because you have to wait for 2-3 valks before pushing. If the whole point of your build is to counter muta and they just build more muta, it's not working. Wished he would just do standard 2 rax for a game but guess not.



??? 2 hatch muta into fast 3rd base relies on mutalisks. Game 1 and 4 are as standard as zvt today is. Its not like zerg can just build 4 sunkens, hydraden, lurker aspect and build lurkers with 2 hatch. Zergs need mutalisks to keep terran back while building economy with third gas.

Yeah, I know it relies on mutas. So a buidl that FlaSh designed that revolves around countering mutas... lost to more mutas. That's why the valk build seems so bad because how do you lose to the very thing you're trying to counter. It's like if Protoss goes 2 stargate corsairs and Zerg just builds more mutas to counter.


Maybe I then missed something, because in matchpoint Zero got rolled, he even had +1 on mutas. Same in game 4, Zero even got jump on m&m and was still crushed. Hitchiker was upphill battle, and Zero played amazingly with stalling the push, sniping dropship and backstabbing with lings. And Flash had only 1 gas. To me this optimization when you delay academy and rush to star port seems quite good compared how much every terran struggles against Soulkey, Soma and Zero when playing 2 rax academy.

I have never seen burrow play to work when its used to ambush terran army. I honestly feel that any zerg trying it is trolling.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kaolla
Profile Joined January 2003
China2999 Posts
April 13 2020 19:05 GMT
#354
On April 14 2020 03:20 FlaShFTW wrote:
Show nested quote +
On April 13 2020 23:40 whaski wrote:
On April 13 2020 22:54 FlaShFTW wrote:
On April 13 2020 15:51 whaski wrote:
On April 13 2020 13:57 FlaShFTW wrote:
On April 13 2020 13:47 Alejandrisha wrote:
On April 13 2020 13:10 RowdierBob wrote:
Flash’s valk builds were really strong and the two games he won were very one sided.

But it was risky with only one gas on hitchhiker. I think he prob would’ve been better going mass bio rather than tanks. Could’ve hit a nice timing up the middle.

But the key move in this game was zero sniping the drop ship. That swing the momentum his way. If that gets into zero’s base it harms his eco enough that flash gets his third up and crushes the mid to late game.

those 2 tanks were quite a headscratcher . i was very surprised that he didn't win the game where he opened with 2 factories then transitioned to bio. his push was very strong and zero was prepared for mech only until the push was moving and the 2 sunks just barely saved him. after that game i was like wow flash can lose..

Pretty easy to win game 2 when your decision making tree between either backstabbing or defending was reduced to both choices because of close air distance that allowed him to attack AND defend basically at once. One cross spawn or standard map with corner mains Zero would've had to defend or commit to backstab and the game would've extended longer.

Valk build is trash, somehow Zero countered it by just building more mutas lmfao. The timing is really awful when Zero just takes fast 3rd behind the muta and valk push comes out so slow because you have to wait for 2-3 valks before pushing. If the whole point of your build is to counter muta and they just build more muta, it's not working. Wished he would just do standard 2 rax for a game but guess not.



??? 2 hatch muta into fast 3rd base relies on mutalisks. Game 1 and 4 are as standard as zvt today is. Its not like zerg can just build 4 sunkens, hydraden, lurker aspect and build lurkers with 2 hatch. Zergs need mutalisks to keep terran back while building economy with third gas.

Yeah, I know it relies on mutas. So a buidl that FlaSh designed that revolves around countering mutas... lost to more mutas. That's why the valk build seems so bad because how do you lose to the very thing you're trying to counter. It's like if Protoss goes 2 stargate corsairs and Zerg just builds more mutas to counter.


Maybe I then missed something, because in matchpoint Zero got rolled, he even had +1 on mutas. Same in game 4, Zero even got jump on m&m and was still crushed. Hitchiker was upphill battle, and Zero played amazingly with stalling the push, sniping dropship and backstabbing with lings. And Flash had only 1 gas. To me this optimization when you delay academy and rush to star port seems quite good compared how much every terran struggles against Soulkey, Soma and Zero when playing 2 rax academy.

I have never seen burrow play to work when its used to ambush terran army. I honestly feel that any zerg trying it is trolling.


I think in this case there were also just way too little lings though. Although I do think he should have attacked with the muta first to let them tank at least some of the dmg and perhaps try to abuse Flash's attempts to micro instead of the lings just pretty much insta-dying.
its me
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2020-04-13 19:24:39
April 13 2020 19:17 GMT
#355
On April 13 2020 22:54 FlaShFTW wrote:
Show nested quote +
On April 13 2020 15:51 whaski wrote:
On April 13 2020 13:57 FlaShFTW wrote:
On April 13 2020 13:47 Alejandrisha wrote:
On April 13 2020 13:10 RowdierBob wrote:
Flash’s valk builds were really strong and the two games he won were very one sided.

But it was risky with only one gas on hitchhiker. I think he prob would’ve been better going mass bio rather than tanks. Could’ve hit a nice timing up the middle.

But the key move in this game was zero sniping the drop ship. That swing the momentum his way. If that gets into zero’s base it harms his eco enough that flash gets his third up and crushes the mid to late game.

those 2 tanks were quite a headscratcher . i was very surprised that he didn't win the game where he opened with 2 factories then transitioned to bio. his push was very strong and zero was prepared for mech only until the push was moving and the 2 sunks just barely saved him. after that game i was like wow flash can lose..

Pretty easy to win game 2 when your decision making tree between either backstabbing or defending was reduced to both choices because of close air distance that allowed him to attack AND defend basically at once. One cross spawn or standard map with corner mains Zero would've had to defend or commit to backstab and the game would've extended longer.

Valk build is trash, somehow Zero countered it by just building more mutas lmfao. The timing is really awful when Zero just takes fast 3rd behind the muta and valk push comes out so slow because you have to wait for 2-3 valks before pushing. If the whole point of your build is to counter muta and they just build more muta, it's not working. Wished he would just do standard 2 rax for a game but guess not.



??? 2 hatch muta into fast 3rd base relies on mutalisks. Game 1 and 4 are as standard as zvt today is. Its not like zerg can just build 4 sunkens, hydraden, lurker aspect and build lurkers with 2 hatch. Zergs need mutalisks to keep terran back while building economy with third gas.

Yeah, I know it relies on mutas. So a buidl that FlaSh designed that revolves around countering mutas... lost to more mutas. That's why the valk build seems so bad because how do you lose to the very thing you're trying to counter. It's like if Protoss goes 2 stargate corsairs and Zerg just builds more mutas to counter.


It's funny because that's kind of a thing rn LOL
StrategyAllyssa Grey <3<3
Moridin
Profile Joined December 2009
Bulgaria167 Posts
April 13 2020 19:27 GMT
#356
MSL Final between Flash and Zero from 9 years ago with same/similar Valk strat:



+ Show Spoiler +
Flash owning Zero, just like on Sunday games 1 & 3


Now in game 5 along with other reasons, to me it seemed his build was not refined enough, plus he made uncharacteristic decisions like:
- showing the first marine when he was hiding the barrack, then it was easy for Zero to exclude a number of other builds
- subpar valk and group control in game 5, marines not routed, especially for his usual play.
- Not last, expecting lurkers and making tanks instead of more marines, which off course is all due to great mind games and play of Zero

Anyhow well deserved and really happy to see Zero in the final! (same time upset as Flash fan)
It's about time.
Kaolla
Profile Joined January 2003
China2999 Posts
Last Edited: 2020-04-13 20:13:08
April 13 2020 20:07 GMT
#357
On April 14 2020 04:27 Moridin wrote:
MSL Final between Flash and Zero from 9 years ago with same/similar Valk strat:
https://www.youtube.com/watch?v=Zgi8DGqn9_c
https://www.youtube.com/watch?v=J3WYPcpetzg

+ Show Spoiler +
Flash owning Zero, just like on Sunday games 1 & 3


Now in game 5 along with other reasons, to me it seemed his build was not refined enough, plus he made uncharacteristic decisions like:
- showing the first marine when he was hiding the barrack, then it was easy for Zero to exclude a number of other builds
- subpar valk and group control in game 5, marines not routed, especially for his usual play.
- Not last, expecting lurkers and making tanks instead of more marines, which off course is all due to great mind games and play of Zero

Anyhow well deserved and really happy to see Zero in the final! (same time upset as Flash fan)


I'm not sure if the tanks were just for lurkers, what is he gonna do without tanks? If Zero would just sunken up there's no way you're gonna break that with just m&m on that map and it's the only easy route to go to his part of the map. You basically have to either drop or go through the temples if mid is blocked.

Also don't think showing the first marine was a very big deal? What would be different if he didnt? I don't think it would change much at all. The overlord basically scouted the path from the Z base to the T base, so he certainly wouldn't be afraid of proxies. I don't think there's really anything that could surprise him or kill him without having time to react (and thus cause Zero to overreact in some way).
its me
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 13 2020 20:22 GMT
#358
On April 14 2020 04:27 Moridin wrote:
MSL Final between Flash and Zero from 9 years ago with same/similar Valk strat:
https://www.youtube.com/watch?v=Zgi8DGqn9_c
https://www.youtube.com/watch?v=J3WYPcpetzg

+ Show Spoiler +
Flash owning Zero, just like on Sunday games 1 & 3


Now in game 5 along with other reasons, to me it seemed his build was not refined enough, plus he made uncharacteristic decisions like:
- showing the first marine when he was hiding the barrack, then it was easy for Zero to exclude a number of other builds
- subpar valk and group control in game 5, marines not routed, especially for his usual play.
- Not last, expecting lurkers and making tanks instead of more marines, which off course is all due to great mind games and play of Zero

Anyhow well deserved and really happy to see Zero in the final! (same time upset as Flash fan)

The tanks make sense when you look at it from his perspective. He was planning to push down the middle it seems. You can assume this from the fact that he didn't bother to kill the temples. When you consider this, if ZerO had gone lurkers, mnm would die a painful death due to the narrow middle. Having said that, ZerO didn't go lurkers, but he did get a den then canceled it. If Flash scouted it building with a scan and figured lurkers (2 would hold that middle indefinitely), he needed either tanks or vessels to combat them or to leave much sooner to set up a mini-contain with mnm outside the exp where he would've had a chance to at least micro (wasn't gonna do this). Seeing as you can't make vessels since his gameplan is to make valks for the muta threat which Flash correctly identifies, the only option left is to make several tanks so he made 3 and pushed with some mnm and 3 valks. That's a strong army.

As to why he didn't continue sieging the exp, my guess is that he figured that his supply line was exposed and he'll get tanks picked off with mutas while ZerO would just keep building more sunkens. This was the same scenario in GGPlay vs Hwasin (or maybe it was Iris) and GGPlay came out on top in that scenario. I agree that his control wasn't the usual in the last game. Plus, ZerO tried to bait him and used the map to his advantage, including the zerglings taking out the mineral only which was big as well as the snipe on the dropship right as it moved out. Flash was confident in his build at least.

In terms of showing the first marine, it was important for him to prevent the drone from entering his main so hiding it feels kinda useless since as you said, he had to reveal the marine regardless. Granted, I can't remember when the drone scouted (it did, right? haha) but if it was an earlier rax, likely would've hit earlier I believe.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
April 13 2020 21:30 GMT
#359
anyway its a very typical strategy by zergs to spam sunkens to delay the terran push on hitchhiker
POGGERS
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
April 13 2020 22:50 GMT
#360
Cant wait for tomorrow

Are Valks going to descend or not? Will we explore the mythical late-game? Escalade is in.
The heart's eternal vow
Prev 1 16 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 7354
Shuttle 1791
actioN 549
Mong 502
Larva 185
scan(afreeca) 119
HiyA 83
Sacsri 43
Bale 26
Sharp 20
[ Show more ]
NaDa 18
Noble 9
Bisu 1
Britney 0
Dota 2
ODPixel299
Counter-Strike
fl0m3954
Other Games
summit1g10099
JimRising 510
WinterStarcraft386
XaKoH 345
Fuzer 120
ViBE45
Mew2King37
amsayoshi13
Railgan10
Organizations
Counter-Strike
PGL62
StarCraft: Brood War
UltimateBattle 32
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2301
League of Legends
• Stunt612
Upcoming Events
IntoTheTV X SOOP
2h 46m
herO vs Solar
MaxPax vs SHIN
IPSL
8h 46m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
BSL
11h 46m
Cross vs Puma
Artosis vs Spine
Replay Cast
14h 46m
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
4 days
KCM Race Survival
4 days
[ Show More ]
WardiTV Invitational
4 days
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.