[ASL4] Ro16 Group D - Page 19
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flyingrat
43 Posts
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defuzas
248 Posts
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M2
Bulgaria4114 Posts
On October 11 2017 03:50 _Animus_ wrote: watching rain vs soulkey vod and thinking about pvz. If zerg goes to hydra bust, toss cannot defend with anything but static defence, which zerg can fake to put protoss behind, so as protoss if u see fast hydra u have to make those cannons which have no other use but use "just in case" so toss is behind. If zerg does not go for fast mass hydra, protoss have to make starport + 5-6 corsairs which is suuper huge investment but if u not make it u just die as with the cannons, so u have do invest 700 minerals and 500-600 gas early game again "just in case" that puts protoss behind for a second time.You have the ability to kill few overlords if your corsairs dont die while you try to macro. If protoss for some reason lose corsairs zerg kills ur high templar with 6 muta and you are far behind if not dead. So what about options of protoss and zerg ways of defence. Protoss sends first zealots, 3 zealots kills like 3-4 lings and die, zerg does not need to invest in anything but units that he utilize until the end of the game, that put protoss behind for a third time. How a zerg defends vs +1 zealot push, with the simcity z needs 2-3 lurkers and 1-2 sunkens to push back 2k worth army of zealots. Protoss is behind for a fourth time. Doest the zerg needs to invest huge ammount of money in useless-semi useless units/buildings? NO. Can zerg play without air? Yes. Can toss play without air to air? NO Late game. Assuming protoss manages to not die until late game. With lurkers, cracklings, hydra and swarm, protoss army become useless against zerg(without reavers) zerg turtle map and wait for protoss to commit to attack that he surely will lose because have no chance against burrowed lurker ling hydra with swarm. If he does not commit, zerg can plague protoss army bit by bit until weakens it enough to eat him easy. So how can protoss win? Protoss is made to lose in this matchup and protoss is for sure the weakest race at this moment. Arbiters are an option to overcome zerg turtle, but i dont see any usage by progamers, only if i remember correctly there was a win by dsaqwe against trutacz in TLS and it was very cool. Yeah I think you are mostly right, of course Protoss can get ahead sometimes when outplays the zerg and protoss has this mid game very strong push before zerg's hive tech and thats about it. Arbiters are a lousy option, since, 2 scourges kill an arbiter and arbiters are slow and easy target for scourges, additionally, what works for protoss vs terran with arbiters is the protoss mobility > terran mobility, however, zerg mobility > protoss so usually it will be easy for zerg to defend a recall or counter attack protoss bases if he wish so. I would like to see some buffs for protoss vs zerg, buffs that will give protoss more options, but will not make the race overall stronger. For example make scouts speed research to be in the cybernetic core, which will make scouts a viable option which can put zerg on a defensive early and/or make dark archons start with 90 mana, so protoss can react to mutas even when there are no corsairs, things like these Overall I think that broodwar will benefit if all units become viable at least in some specific scenarios, but these scenarios should not be 1 in 1000 games exclusive. Actually the units I have in mind are ghosts/nukes for Terran, scouts/dark archons for protoss, queens/infested terrans for zerg (I know that queens see some play now, but it should be a bit more imo) | ||
letian
Germany4221 Posts
The body gets older and if not for that Rain would have been dead much earlier. Ironic how one of the most micro intensive Zergs got outmaneuvered. This is very sad but inevitable end and the soon goodbye we are all yet to witness from Jaedong. Thank you for your games, they were wonderful, you were wonderful. | ||
Golgotha
Korea (South)8418 Posts
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Greg_J
China4409 Posts
On October 11 2017 08:13 Golgotha wrote: I am still pissed. JD is better than a bo1 loss to rain or sk. sorry im just salty as hell. Unfortunately just not true these days. At his best Jaedong was better but he's nowhere near that anymore. | ||
ortseam
996 Posts
On October 11 2017 05:49 defuzas wrote: No date for QF matches yet? ![]() | ||
NoS-Craig
Australia3093 Posts
Edit: Oh cool I got a bronze coin now. | ||
usopsama
6502 Posts
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Disregard
China10252 Posts
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usopsama
6502 Posts
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Golgotha
Korea (South)8418 Posts
Larva please avenge JD. Soulkey is gonna beat hero easily. I think we will most likely have a Larva vs Bisu finals. Who am I kidding. It will be flash versus Larva and Larva is going to find out that stream flash is not offline flash. | ||
r33k
Italy3402 Posts
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Terrorbladder
2717 Posts
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Magic Powers
Austria3739 Posts
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Golgotha
Korea (South)8418 Posts
On October 11 2017 12:01 Terrorbladder wrote: What could JD have done right? not attack into that sunken and not go hydra all in | ||
Essbee
Canada2371 Posts
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conTAgi0n
United States335 Posts
... Brackets would be close to perfect if only they swapped ![]() ![]() ![]() ![]() ![]() | ||
Qikz
United Kingdom12022 Posts
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splunge2
22 Posts
On October 11 2017 12:34 Magic Powers wrote: In almost every PvZ I hear Tastosis explain that one-hit-kills give off a ping warning on the minimap. They don't, there's no warning at all. Please stop spreading this myth Tastosis, it's driving me nuts :/ Arent they explicitly explaining that this is NOT the case? And that this is why dt in worker line in pvz is so much more dangerous than in pvt? Thats what i'm hearing every single game.. | ||
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