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[ASL4] Ro16 Group A - Page 17

Forum Index > Brood War Tournaments
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Prev 1 15 16 17 All
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 25 2017 02:18 GMT
#321
Great to see Flash and Killer advancing. Killer's mutalisk micro at Flash's back expansion was extremely impressive and reminiscent of his mutalisk micro during the Sonic era. It was clean, on point, caused lots of damage etc... Guardians as mentioned was questionable but maybe he had a plan in mind and it failed due to Flash mining that area at 1/2 o'clock or something.

Sad about Mong, his TvZ on Gold Rush felt shaky for some reason. His TvT wasn't too bad, Sharp just played extremely well there. As for the last game, while I agree that Killer was solid overall, I feel like part of that was Sharp going 5 rax and not being able to do much with it (as much as he could at least). I'll have to watch the game again but I'm an advocate of a player going spire+den around the same time. One of the zerg players that I play against does this all the time. I'm forced to get turrets incase of mutalisks and I have to be careful incase of hold lurkers so I have to get comsats. I think this move definitely has its benefits and drawbacks.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Headshot
Profile Blog Joined May 2010
United States1656 Posts
September 25 2017 02:32 GMT
#322
When is the Ro16 group B? Can't find it on the calendar anywhere.
-
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 25 2017 03:14 GMT
#323
in g1 if baxter had brought 1 lurker with those guards.. man..
get rich or die mining
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
September 25 2017 03:19 GMT
#324
On September 25 2017 11:32 Headshot wrote:
When is the Ro16 group B? Can't find it on the calendar anywhere.

Tuesday, Sep 26 10:00am GMT (GMT+00:00)
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
orvinreyes
Profile Joined June 2007
577 Posts
September 25 2017 05:05 GMT
#325
On September 25 2017 12:14 Alejandrisha wrote:
in g1 if baxter had brought 1 lurker with those guards.. man..


i was thinking the same thing. maybe it was the nerves. he could've brought in all those 6+ lurkers to Flash's natural while his marines were distracted with the guardians. it might not have not ended the game right there but would have dealt enough damage since Flash's army was off position.
http://youtu.be/LfmrHTdXgK4
traxamillion
Profile Joined August 2016
104 Posts
September 25 2017 05:10 GMT
#326
Woulda been very hard to get lurkers to flashes 3rd without drop/speed tech there which there is no way he could have. If he just tries to run a couple lurkers all he way across the map he is virtually certain to run nto mines
orvinreyes
Profile Joined June 2007
577 Posts
Last Edited: 2017-09-25 05:26:07
September 25 2017 05:23 GMT
#327
On September 25 2017 14:10 traxamillion wrote:
Woulda been very hard to get lurkers to flashes 3rd without drop/speed tech there which there is no way he could have. If he just tries to run a couple lurkers all he way across the map he is virtually certain to run nto mines


Looking at the minimap, i think that was certainly his plan. he was mine-clearing with lings to create a path for lurkers at the time he a-moved his guardians. It looked like some timing issue of sorts. Flash is just really good at keeping the aggression up to throw off these timing attacks. Here's the exact moment, you can see Killer's POV box was on his ling lurks:
http://youtu.be/LfmrHTdXgK4
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-09-25 08:17:45
September 25 2017 08:12 GMT
#328
On September 25 2017 00:29 Liquid`Ret wrote:
Show nested quote +
On September 24 2017 23:05 _Animus_ wrote:
Killer really played his game against flash all wrong. First instead of keeping flash on 2 bases by denying the third cc while it was undefended and building he fought against turrets and marines at back expo dealing 0 damage to Flash economy while give flash a free 3rd base. Then his second move with guardians shouldve been at the back expo since guardians are unreachable from marine fire, he preferred to suicide guardians into marines at the natural. Thats playing the game with a loser mindset.
Watching other games and have the feeling of low level play, so far from kespa play, im skiping forward in games. The ro 16 format is really shitty btw.I dont know why they dont keep the OSL ro16 format - play 1 game per group for each day, leaving players prepare about every single match with greater games for the fans. This single day elimination gives huge advantage to flash and other experienced players, which make things even worse for newer players and underdogs killing the competition. Although even if OSL format was the case underdogs still have very little chance from ro8 onward, because there are no teams and coaches to prepare them with builds and strats for a Bo series. Untill we meet a new progamer era with teamhouses, as the age of players increase, games will probably continue to drop in quality and we will be seeing the same players dominating over and over again.


the initial muta harass on the 2nd gas was great, it was a weak spot, and it prevented gas income. this 'free 3rd base you speak of', given the map layout both guys get a free 3rd base, I don't remember exactly how many units flash had, but, given he had 5 barracks producing marines, and at least 6-8 marines at home, no way anything couldve been done about this 'free 3rd base'.

it was 5 or 6 marines guarding the building cc with no medics, he couldve easily delayed that for much time or even cancel the cc and staying in game with 1 expo over terran for longer time.

I also feel Sharp couldve won the final game if he stick to Flash play, by taking fast 3rd and be on equal bases to zerg, but instead he suicided like 10 marines into natural for no reason while these could be defending his 3rd cc then he can roll the zerg easier. These guardians at the natural wouldve been still a pain to deal with tho.
Luv ya BroodWar!
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
September 25 2017 11:50 GMT
#329
That gg by Killer seemed a tad premature? He probably wasn't going to win versus flash, but I wish I could've seen some more battles >.>
im deaf
Barneyk
Profile Joined November 2008
Sweden305 Posts
September 25 2017 12:54 GMT
#330
On September 25 2017 11:32 Headshot wrote:
When is the Ro16 group B? Can't find it on the calendar anywhere.


I check here to see the schedule for events:
http://wiki.teamliquid.net/starcraft/Afreeca_Starleague_Season_4
nah
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-09-25 14:03:29
September 25 2017 13:56 GMT
#331
On September 25 2017 11:18 BigFan wrote:
Great to see Flash and Killer advancing. Killer's mutalisk micro at Flash's back expansion was extremely impressive and reminiscent of his mutalisk micro during the Sonic era. It was clean, on point, caused lots of damage etc... Guardians as mentioned was questionable but maybe he had a plan in mind and it failed due to Flash mining that area at 1/2 o'clock or something.

Sad about Mong, his TvZ on Gold Rush felt shaky for some reason. His TvT wasn't too bad, Sharp just played extremely well there. As for the last game, while I agree that Killer was solid overall, I feel like part of that was Sharp going 5 rax and not being able to do much with it (as much as he could at least). I'll have to watch the game again but I'm an advocate of a player going spire+den around the same time. One of the zerg players that I play against does this all the time. I'm forced to get turrets incase of mutalisks and I have to be careful incase of hold lurkers so I have to get comsats. I think this move definitely has its benefits and drawbacks.
On the other hand, when you scan you can see the larva count to determine which tech path hes going. If hes spending his larva and going mutas regardless, there going to be delayed and far less effective -- combine that with an scv scout or something, it shouldnt be that hard to determine. Definitely not at the top level. Zergs used to do this all the time in 06 and 07, especially in the foreign community. It generally got phased out as people believed the cost wasnt worth the small chance you would trick the terran.
Never say Die! ||| Fight you? No, I want to kill you.
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
Last Edited: 2017-09-25 14:15:07
September 25 2017 14:14 GMT
#332
you can as zerg save up 3 larvae that you spend on hydra drone ling when spire finishes back when every protoss was doing forge FE, if there was a probe in my base, I'd often wait for the pool to finish and then build 2 drones and 1 ling so he would still make cannon before nexus, whereas if I continuously built drones while the pool was building, he'd know he would at most be hit by 2 lings and go nexus first. So if you're building a hydra den and a spire, you stop making stuff when spire has 360 hp or whatever, it looks like you are saving up larva for muta, then you make 3 hydra and 6 drones instead. lost mining time is negligible (say you build 2 of the drones 20 seconds later than you otherwise would have, and you increase the chance of fooling terran into spending 450 on turrets by even 20%, that is really worth it), and as long as you don't let it go beyond 3 larvae then you didn't lose any production.
Moderator
RKC
Profile Joined June 2012
2848 Posts
September 25 2017 15:10 GMT
#333
On September 25 2017 23:14 Liquid`Drone wrote:
you can as zerg save up 3 larvae that you spend on hydra drone ling when spire finishes back when every protoss was doing forge FE, if there was a probe in my base, I'd often wait for the pool to finish and then build 2 drones and 1 ling so he would still make cannon before nexus, whereas if I continuously built drones while the pool was building, he'd know he would at most be hit by 2 lings and go nexus first. So if you're building a hydra den and a spire, you stop making stuff when spire has 360 hp or whatever, it looks like you are saving up larva for muta, then you make 3 hydra and 6 drones instead. lost mining time is negligible (say you build 2 of the drones 20 seconds later than you otherwise would have, and you increase the chance of fooling terran into spending 450 on turrets by even 20%, that is really worth it), and as long as you don't let it go beyond 3 larvae then you didn't lose any production.


It's amazing how these small details make BW so dynamic and complex. A perfect game design example of how less is more. And also despite how 'slow' the game is (as opposed to SC2, LoL, CS, etc.), pros are still able to eke edges out of the slimmest of timings that makes the difference between winning and losing

BW so beautiful, so timeless!
gg no re thx
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
September 25 2017 21:05 GMT
#334
On September 24 2017 21:22 Carnivorous Sheep wrote:
is this devourer thing normal now

it doesnt seem that useful. as far as i can tell the 2 devourers did absolutely nothing v flash, and killed a rax v sharp

is there some hidden genius that i'm missing

it...preempts wraiths?

Zero used Guardian/Devourer against Last on Outsider (and won the game) in that post-ASL2 team league in which Soulkey beat Flash. (Hopefully that description is adequate even though I don't remember the name of the team league or have a URL for the VOD.)

I have also seen Devourer use by either Jaedong or Larva in their ZvT once in recent months.

Either progamers are experimenting with Devourers paired with Guardians, or they have already concluded it's optimal. Probably the former. It's definitely not the first time I see them in the post-KeSPA era, but they are only used a fraction (33--50%?) of the time that Guardians are used, and Guardians are seldom used.
May the BeSt man win.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 25 2017 21:11 GMT
#335
On September 26 2017 06:05 Djabanete wrote:
Show nested quote +
On September 24 2017 21:22 Carnivorous Sheep wrote:
is this devourer thing normal now

it doesnt seem that useful. as far as i can tell the 2 devourers did absolutely nothing v flash, and killed a rax v sharp

is there some hidden genius that i'm missing

it...preempts wraiths?

Zero used Guardian/Devourer against Last on Outsider (and won the game) in that post-ASL2 team league in which Soulkey beat Flash. (Hopefully that description is adequate even though I don't remember the name of the team league or have a URL for the VOD.)

I have also seen Devourer use by either Jaedong or Larva in their ZvT once in recent months.

Either progamers are experimenting with Devourers paired with Guardians, or they have already concluded it's optimal. Probably the former. It's definitely not the first time I see them in the post-KeSPA era, but they are only used a fraction (33--50%?) of the time that Guardians are used, and Guardians are seldom used.

The name of the team league was Afreeca Team Battle, aka ATB. Ya, ZerO beat Last using them but from what I remember, ZerO caused eco damage and such early on to take a small advantage maybe?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
ortseam
Profile Joined April 2015
996 Posts
September 25 2017 23:23 GMT
#336
Yeah, Last actually got valkyries that game
conTAgi0n
Profile Blog Joined November 2009
United States335 Posts
September 26 2017 00:37 GMT
#337
KILLER

MY BOY

BABY JAEDONG IS BACK

It was so much fun watching his growth back in the KeSPA days, very glad to see him looking this good in 2017, and just after finishing his military service too. Killer is definitely a player who still has a lot of potential to grow.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2017-09-26 03:26:30
September 26 2017 03:25 GMT
#338
Killer should have put guards on flashes top left base (far away, can't be reached, plus there's a ramp). that would draw marines from the nat, and he could run up the lurkers there and deny that expo too, for a double whammy.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 26 2017 08:35 GMT
#339
Awesome job JunO. So happy to see Killer progress. Now if only we could get Artosis and Tasteless to stop bloody calling him Baxter. I'm sure it's not the case but it feels like they don't even know who he is.
Lebesgue
Profile Joined October 2008
4542 Posts
September 29 2017 07:41 GMT
#340
Great to see Flash in-form!

Had a bad feeling about ro16 but I am happy to see that I was wrong. Flash for the win!
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