[ASL2] Ro8 BeSt vs hero - Page 5
Forum Index > Brood War Tournaments |
Archaeo
United States397 Posts
| ||
Xeln4g4
Italy1201 Posts
On January 03 2017 19:36 BigFan wrote: lol. hero's attack on Best's third went terribly wrong. He also looked confused. Agree! He looked confused after attack went wrong | ||
classicyellow83
United States2393 Posts
On January 03 2017 19:37 Archaeo wrote: Sucked that two gate pretty much countered the effectiveness of his overpool speed. He wasn't counting on Best two-gating. If it was overpool Hero would have been ahead but it was 9 pool gas. | ||
![]()
Waxangel
United States33080 Posts
| ||
_Animus_
Bulgaria1064 Posts
On January 03 2017 19:36 phosphorylation wrote: old skool build order -> best BEAST macro -> EZ win also fantastic multitask and micro Yeah somehow oldschool stuff looking to work really well these days and im happy about it cuz imo its more solid playstyle and greater battles. On January 03 2017 19:39 Xeln4g4 wrote: Agree! He looked confused after attack went wrong He was desperate to do damage because he suffered too much from the zealot harass regardless of the protoss being well prepared to defend. | ||
Xeln4g4
Italy1201 Posts
On January 03 2017 19:37 FlaShFTW wrote: when did we say that? I said best was ahead when he got his third and that was the turning point of the game. Before Z attack on 3rd base...anyway i like ur comment overall....i woulnd't be following ur stream otherwise | ||
Archaeo
United States397 Posts
On January 03 2017 19:39 classicyellow83 wrote: If it was overpool Hero would have been ahead but it was 9 pool gas. Was it? That's even worse. He would have still been behind with overpool speed though. | ||
![]()
c3rberUs
Japan11285 Posts
| ||
Grettin
42381 Posts
| ||
PhilGood2DaY
Germany7424 Posts
hero had to do great things from the start after the build order choices.. | ||
![]()
BigFan
TLADT24920 Posts
| ||
KeksX
Germany3634 Posts
| ||
Letmelose
Korea (South)3227 Posts
1) heRO notices BeSt likes gateway into expansion -> wants to kill it with 9 pool speedlings. 2) BeSt does 1 base play which nullifies the threat of 9 pool speedlings, and has the advantage 3) herO makes 2 hydralisks to stop the corsairs. If he were going lurkers, he would have made more. BeSt should have predicted mutalisks in advance. 4) BeSt should have noticed the hydralisk count, so shouldn't have gone for robotics bay. Going for the natural was the right choice. 5) BeSt goes for speed zealots, which is okay against 2 base 3 hatchery play, but not against fast tech 2 hatchery play. 6) BeSt goes for the rush anyways, but herO doesn't see the speed zealots coming and loses tons of drones, which shouldn't happen considering he went for 2 hatchery play which is already low on drone count. 7) BeSt secures his natural and wins the game. It seems neither play had a clear idea what was going on, and BeSt came out on top of this clown fiesta (which may be what he was aiming for, rather than a pre-planned build that had every variable in mind). | ||
classicyellow83
United States2393 Posts
On January 03 2017 19:41 Archaeo wrote: Was it? That's even worse. He would have still been behind with overpool speed though. No one does overpool speed these days. It's 12 hatch then pool. over pool expand or 9pool speedlings (even this is used very rarely) | ||
DarkNetHunter
1224 Posts
| ||
[sc1f]eonzerg
Belgium6502 Posts
| ||
Filco
France154 Posts
On January 03 2017 19:23 coolprogrammingstuff wrote: Any Peruvians on TL want to give us their analysis on this map? hehehehe best one of the day. I actualy believe we have to study best odd build because it puts the zerg in such an odd spot. It's a risky build, but it worked out pretty well. He placed hero in a low eco game situation, then he relied on his amazing macro skills to win the game. After the first push on one base, hero add to spend larvas on drones again. so hero spent money on pretty useless muta tech, then had to rebuild economy. Meanwhile, best takes second base and becomes totaly equal or even ahead on the eco, and it's just a matter of time before he starts producing a massive army. With this tech, the protoss is always kind of equal on the eco, and still gets very quick tech while being the thread in the early game. We have to study this more in details, because i think that best put a lot of thoughts into this build. I have not heard any relevant analysis so far on any of the streams. | ||
Miragee
8429 Posts
| ||
![]()
BigFan
TLADT24920 Posts
On January 03 2017 19:45 Letmelose wrote: ZeuS's analysis. 1) heRO notices BeSt likes gateway into expansion -> wants to kill it with 9 pool speedlings. 2) BeSt does 1 base play which nullifies the threat of 9 pool speedlings, and has the advantage 3) herO makes 2 hydralisks to stop the corsairs. If he were going lurkers, he would have made more. BeSt should have predicted mutalisks in advance. 4) BeSt should have noticed the hydralisk count, so shouldn't have gone for robotics bay. Going for the natural was the right choice. 5) BeSt goes for speed zealots, which is okay against 2 base 3 hatchery play, but not against fast tech 2 hatchery play. 6) BeSt goes for the rush anyways, but herO doesn't see the speed zealots coming and loses tons of drones, which shouldn't happen considering he went for 2 hatchery play which is already low on drone count. 7) BeSt secures his natural and wins the game. It seems neither play had a clear idea what was going on, and BeSt came out on top of this clown fiesta (which may be what he was aiming for, rather than a pre-planned build that had every variable in mind). thanks | ||
Letmelose
Korea (South)3227 Posts
| ||
| ||