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[ASL2] Ro8 BeSt vs hero - Page 21

Forum Index > Brood War Tournaments
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v1p3r52
Profile Joined December 2010
New Zealand182 Posts
January 04 2017 20:12 GMT
#401
These POV VODs are quite cool. Games where quite good. Love that it's free vods since it's to late for me to watch. Hardly ever watch sc2 now that bw is back.
Miragee
Profile Joined December 2009
8707 Posts
January 04 2017 22:20 GMT
#402
On January 05 2017 03:57 Dazed_Spy wrote:
How could someone say hydras are inefficient against marines, when everyone (who isnt bad) knows that hydra lurker is in fact the best composition against marines one could think of? Hydra lurker was phased out because it was too gas intensive to survive in tandem with dark swarm + 3 factory tank builds destroy hydra lurker, more precise macro timings from terrans, etc. In other words it was phased out in spite of it being the better composition because it was too gas intensive to do while hitting key timings.


It's not the better composition if it's not feasible economically. Please watch some old games again and notice how hydras get decimated by marine/medic in even numbers or even slighty advantegeous numbers in favour of the hydras. The dps is far too low to compete with medics healing the marines and target firing single marines isn't feasible. Lurkers did the main dmg against marines in hydra/lurker compositions and hydras are mostly a meat-shield. And at that point lings are a much better alternative because they are way cheaper and interact way better with swarm. If you watch old games, terrans often used swarm against the zerg by placing their marines under the swarm, making them immune to hydra attacks. The only advantage hydras have over lings is their ability to snipe command centers.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
January 04 2017 23:10 GMT
#403
Hydras are pretty terrible against M&M. One on one, they are on par in damage (5 per spit / 10 explosive halved) against marines which cost 25/25 less. The damage is really inefficient for the resources and once there is stim, weapons upgrades, and medics, the marine ball actually does more damage. On top of that, the M&M ball basically heals straight back up to full after any engagement so unless you killed the marine your damage doesn't even count for anything.

You need defilers plague to drain the medic energy and shave off the hit points first so that it takes a couple hydra shots for each marine. And if you have the economy to sustain hydra, lurker, defiler, then you really have too much money and should have won with a better composition.

In defiler lurker combos, you might keep the hydras around to pop some science vessels, but if there are any tanks, those hydras are going to pop as well.
Moderator我们是个踏实的赞助商模式俱乐部
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 05 2017 00:41 GMT
#404
On January 05 2017 07:20 Miragee wrote:
Show nested quote +
On January 05 2017 03:57 Dazed_Spy wrote:
How could someone say hydras are inefficient against marines, when everyone (who isnt bad) knows that hydra lurker is in fact the best composition against marines one could think of? Hydra lurker was phased out because it was too gas intensive to survive in tandem with dark swarm + 3 factory tank builds destroy hydra lurker, more precise macro timings from terrans, etc. In other words it was phased out in spite of it being the better composition because it was too gas intensive to do while hitting key timings.


It's not the better composition if it's not feasible economically. Please watch some old games again and notice how hydras get decimated by marine/medic in even numbers or even slighty advantegeous numbers in favour of the hydras. The dps is far too low to compete with medics healing the marines and target firing single marines isn't feasible. Lurkers did the main dmg against marines in hydra/lurker compositions and hydras are mostly a meat-shield. And at that point lings are a much better alternative because they are way cheaper and interact way better with swarm. If you watch old games, terrans often used swarm against the zerg by placing their marines under the swarm, making them immune to hydra attacks. The only advantage hydras have over lings is their ability to snipe command centers.

Hydra/Lurker is actually good vs sk terran style. So they are decent+ vs vessels.
Hyra/Lurker also does more damage than zergling/lurker.

Infact i want to seeway more hydras when terran goes mech transition.
Miragee
Profile Joined December 2009
8707 Posts
January 05 2017 01:09 GMT
#405
On January 05 2017 09:41 Foxxan wrote:
Show nested quote +
On January 05 2017 07:20 Miragee wrote:
On January 05 2017 03:57 Dazed_Spy wrote:
How could someone say hydras are inefficient against marines, when everyone (who isnt bad) knows that hydra lurker is in fact the best composition against marines one could think of? Hydra lurker was phased out because it was too gas intensive to survive in tandem with dark swarm + 3 factory tank builds destroy hydra lurker, more precise macro timings from terrans, etc. In other words it was phased out in spite of it being the better composition because it was too gas intensive to do while hitting key timings.


It's not the better composition if it's not feasible economically. Please watch some old games again and notice how hydras get decimated by marine/medic in even numbers or even slighty advantegeous numbers in favour of the hydras. The dps is far too low to compete with medics healing the marines and target firing single marines isn't feasible. Lurkers did the main dmg against marines in hydra/lurker compositions and hydras are mostly a meat-shield. And at that point lings are a much better alternative because they are way cheaper and interact way better with swarm. If you watch old games, terrans often used swarm against the zerg by placing their marines under the swarm, making them immune to hydra attacks. The only advantage hydras have over lings is their ability to snipe command centers.

Hydra/Lurker is actually good vs sk terran style. So they are decent+ vs vessels.
Hyra/Lurker also does more damage than zergling/lurker.

Infact i want to seeway more hydras when terran goes mech transition.



Hydras are decent against Vessels but Scourges are probably superior.

And how does Hydra/Lurker more dmg than Ling/Lurker when a single ling is literally doing 2 times as much damage as a hydra to a marine? Don't you think there is a reason the pro scene went away from playing hydras against marines and instead are going for zerglings for what? The past 10 years or so?

Your idea for hydras when the terran goes for the mech transition might be nice in theory but I think it depends a lot on the situation. Usually the zerg isn't that much on the map when the terran switches to mech. The zerg is mostly pusing for eco and upgrades. And the upgrades are an issue here. You don't want to split your upgrades between range and melee. And hydras without attack upgrades and without range and speed become shit against mech really quick. However, if the zerg has, for whatever reason, the chance to be really aggressive during the mech switch, hydras might be a good idea.
ortseam
Profile Joined April 2015
996 Posts
January 05 2017 01:31 GMT
#406
Hydras have been used extensively against mech in the last two years, I mean Effort was using hydra/queen as much as ultraling in 2015. There are also semi-allin builds wheere zergs were using hydras to eliminate mine fields and defiler/lurker to hold critical positions while killing Terran bases (like cut off reinforcements with swarm while using main army to kill other bases)
Also, I think the reason midgame hydralurk was phased out was 1rax cc timings. I mean there's no way you are getting hydras with upgrades while defending the usual timings in the first 10 minutes or so, at least at the top level. 3 gas defiler is the most reliable, and only comes with lurkerling.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 05 2017 02:07 GMT
#407
Against mnm, hydras are terrible but with lurkers, not too bad but that composition becomes gas heavy. Then, late game with defilers, hydras are a bad idea precisely because mnm can sit under the swarm and not get hurt while dishing out damage. Now compare that to lings+lurkers into lings+ultras with defiler (can still have lurkers too). Can all hit under swarm and strong against bio with it.

For mechanics, hydras and queens are a go to for some players but ultraling is also a possibility. I think it highly depends on the player's comfort level etc...
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-01-05 04:33:18
January 05 2017 04:25 GMT
#408
On January 05 2017 07:20 Miragee wrote:
Show nested quote +
On January 05 2017 03:57 Dazed_Spy wrote:
How could someone say hydras are inefficient against marines, when everyone (who isnt bad) knows that hydra lurker is in fact the best composition against marines one could think of? Hydra lurker was phased out because it was too gas intensive to survive in tandem with dark swarm + 3 factory tank builds destroy hydra lurker, more precise macro timings from terrans, etc. In other words it was phased out in spite of it being the better composition because it was too gas intensive to do while hitting key timings.


It's not the better composition if it's not feasible economically. Please watch some old games again and notice how hydras get decimated by marine/medic in even numbers or even slighty advantegeous numbers in favour of the hydras.

The dps is far too low to compete with medics healing the marines and target firing single marines isn't feasible.

I haven't watched a lot of very old ZvT games, so I have to ask... Why isn't focus-firing hydras against marines an option? Would seem to deny medic heal effectively, at least at first.

Is it just that once you get under 8 hydras still alive in a control group, medics are back in play since you can't one-shot 'rines anymore?

User was warned for being hilarious
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
Last Edited: 2017-01-05 05:33:07
January 05 2017 05:31 GMT
#409
On January 05 2017 13:25 [[Starlight]] wrote:
Show nested quote +
On January 05 2017 07:20 Miragee wrote:
On January 05 2017 03:57 Dazed_Spy wrote:
How could someone say hydras are inefficient against marines, when everyone (who isnt bad) knows that hydra lurker is in fact the best composition against marines one could think of? Hydra lurker was phased out because it was too gas intensive to survive in tandem with dark swarm + 3 factory tank builds destroy hydra lurker, more precise macro timings from terrans, etc. In other words it was phased out in spite of it being the better composition because it was too gas intensive to do while hitting key timings.


It's not the better composition if it's not feasible economically. Please watch some old games again and notice how hydras get decimated by marine/medic in even numbers or even slighty advantegeous numbers in favour of the hydras.

The dps is far too low to compete with medics healing the marines and target firing single marines isn't feasible.

I haven't watched a lot of very old ZvT games, so I have to ask... Why isn't focus-firing hydras against marines an option? Would seem to deny medic heal effectively, at least at first.

Is it just that once you get under 8 hydras still alive in a control group, medics are back in play since you can't one-shot 'rines anymore?



+ Show Spoiler +


Watch this game. There are plenty of games that shows good utilization of hydralisks versus bionic armies. This is a game from late 2005, it has crisp usage of the troops (although the mutalisk stacking hadn't been invented yet), including frequent use of focus-firing. However, this is at the hands July, the guy who built his success off being about two years ahead of his time in terms of micro-management. Further more, this isn't from the exact same era (the game was played about 10 months after the game between NaDa and GoRush took place).

Focus firing was a known concept, but players didn't have it built into them like automatic muscle memory, and in long-ass games and crazy stuff happening everywhere, playing against the absolute mechanical god in NaDa, it's not a shock to see sloppy plays by today's standards.

It was only after the enormous success of players that had the ability to pull off clean execution (that we expect from all players today) of all the little tricks we take for granted throughout the game from start to finish, such as NaDa, or July, that other players started to realize that we the necessary standard to reach the very top. Games from the past are bound to be sloppy in comparison, not because they didn't know any better (which was sometimes the case), but because they weren't aware of the standards that we are familiar with today.

The game was released almost twenty years ago, and the advancements that accumulated over time has made even the most obtuse fans aware of the things that could be done better. Of course games from the past have more strategical and mechanical deficiencies, people have been studying even the tiniest methods of better manipulating the game for over ten years. Every new boundary that is broken makes the past a little more obsolete, and inefficient in comparison. Stats from 2011 could go back in time and make bitches out sAviOr, Bisu, and NaDa in early 2007. It doesn't diminish the accomplishments. NaDa from 2007 would make a fool out of BoxeR, YellOw, and GARIMTO in 2001. It doesn't stop the fact that what was played at the time was the highest possible level of play. They were the Neo to the matrix of Brood War. Just because the matrix itself changed after Neo fucked with it (creation of infinite Agents or whatever the fuck the plot was) doesn't change the fact that what Neo was a god.

Never try to judge the past with a modern eye. Be fully aware of the context, and the circumstances. Otherwise you'll end up like people who can't appreciate the insanity that was building the pyramids way back with statements like, why don't they make towers with reinforced concrete, Burj Khalifa is like a billion times greater in height, and it doesn't even have glass windows, it's a useless architecture with no significance.
TL+ Member
classicyellow83
Profile Joined June 2016
United States2393 Posts
January 05 2017 07:44 GMT
#410
On January 04 2017 18:40 Qikz wrote:
Show nested quote +
On January 04 2017 18:18 classicyellow83 wrote:
Best said he just practiced builds against computer. -_-;;;;;;;;;


That's normal no? Especially in the post professional era, because it might leak too easily right now.

Also, BeSt is a Macro beast, all he has to do is memorise the build order to the tee and then he can probably execute it no matter what people throw at him.

Best said when he was a pro, he would memorize builds up to 100/200 unit count. If units die, he would subtract that out of the 100 to perfectly optimize the build.
Reach!!! Come back to BW!!
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
January 05 2017 07:54 GMT
#411
On January 05 2017 16:44 classicyellow83 wrote:
Show nested quote +
On January 04 2017 18:40 Qikz wrote:
On January 04 2017 18:18 classicyellow83 wrote:
Best said he just practiced builds against computer. -_-;;;;;;;;;


That's normal no? Especially in the post professional era, because it might leak too easily right now.

Also, BeSt is a Macro beast, all he has to do is memorise the build order to the tee and then he can probably execute it no matter what people throw at him.

Best said when he was a pro, he would memorize builds up to 100/200 unit count. If units die, he would subtract that out of the 100 to perfectly optimize the build.


One of the most cerebral protoss players of the modern era in terms of being able to optimize a build. People would keep mentioning how he was a macro-management god, when in fact Bisu was the superior player in his ability produce units non-stop. Even with Bisu copying his builds, BeSt always had a very nuanced approach to how best optimize against a terran according the the situation, and regularly created situation where he looked like the best macro protoss in the world against terrans.
TL+ Member
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2017-01-05 08:39:57
January 05 2017 08:36 GMT
#412
On December 27 2016 21:54 [sc1f]eonzerg wrote:
Show nested quote +
On December 27 2016 21:48 TheFoReveRwaR wrote:
On December 27 2016 21:42 thezanursic wrote:
On December 27 2016 21:37 TheFoReveRwaR wrote:
On December 27 2016 21:31 thezanursic wrote:
On December 27 2016 21:23 TheFoReveRwaR wrote:
On December 27 2016 21:21 Miragee wrote:
Bisu > Sea
Best < hero
Flash > Guemchi (which means Guemchi will win, as always if I predict against him)
Stork < Jaedong

I actually think Sea will beat Bisu. Best will beat hero. Yes Flash will beat Guemchi despite your voodoo tricks And yes Jaedong will beat stork. But stork is totally capable of winning, unfortunately he always plays so safe vs zerg. He's too easy to predict and routine is a huge advantage to zerg.

Sea will beat Bisu? Sea has a history of losing to Bisu.

As for herO in November on Fish he was 6-3 vs BeSt and 7-3 vs Bisu, he is a PvZ specialist after all with a 70% wr over the last 3 years and a sub 50% in both ZvZ and ZvT

http://www.teamliquid.net/tlpd/sospa/players/82_by.hero

In the last few years in Tournaments at least Bisu and Sea played 8 games, Bisu is currently 7-1

http://www.teamliquid.net/tlpd/details.php?section=sospa&type=players&id=125&part=games&vs=108&league=standard&map=any&from_year=2013&from_month=11&from_day=13&to_year=2016&to_month=12&to_day=4&action=Update

herO getting to the finals is the most likely outcome, however Bisu can always upset him.

On the other side of the bracket Flash is the most likely to get to the finals. The sad thing is, while herO is likely to show us good ZvPs, if he gets to the finals and plays Flash, we are likely up for a very one sided finals. Bisu vs Flash finals, would be much better in that regard

I respect your opinion because you may very well be right. My insights are based off of recent games. Just looking at the players current form. I'm excited to see how they might surprise me Excellent research though and I wouldn't at all be surprised if you were right. But I also wouldn't be surprised if I was as well.

It can go either way, just don't be surprised when herO takes numbers.

Bisu and herO faced each other in two finals. in 2014 Bisu barely managed to edge out 3-2, generally herO won longer games, Bisu won shorter more aggressive games

http://wiki.teamliquid.net/starcraft/9th_SonicTV_Starleague


In 2015 Bisu and herO faced in another finals, this time herO smashed Bisu 3:0, Bisu didn't even stand a chance

http://wiki.teamliquid.net/starcraft/11th_SonicTV_Starleague

I'm not saying this is definitive, I'm just saying you should never discount herO's ZvP. herO is primarily a ZvP specialist, his ZvT and ZvZ are VERY average, but he is a God of ZvP.

Id like to point out that I actually picked hero to beat bisu when they played in the ro16. Bisu simply outclassed him specifically in the early game at a huge margin. That game wasnt even close. So this time around I can't think Bisu won't do the same again.
2015 is not 2016(17)! Bisu is not the same player. Hero is very very good though I won't deny.

u will be surprised how often can u see a zerg player getting owned by this on stream vs 1 gate expand even vs no names ^^.this build is not so easy to deal with if u want to play a macro game.you either commit to lings and most likely fail /win or semi defend it with the exact lings you need then transition to 4 hatch hydra +1 hydra hold zealot push add +2 hatcheries ,or you can just die to zealots +1.u cant play the classic 3 hatch spire into 5 hatcheries cuz your eco was totally broke by making more lings,no adding the drones,late lair,sair will be extremely powerful .or you can rush to lair but then u will be low in drones and everything will be a mess.

On December 27 2016 21:23 TheFoReveRwaR wrote:
On December 27 2016 21:21 Miragee wrote:
Bisu > Sea
Best < hero
Flash > Guemchi (which means Guemchi will win, as always if I predict against him)
Stork < Jaedong

I actually think Sea will beat Bisu. Best will beat hero. Yes Flash will beat Guemchi despite your voodoo tricks And yes Jaedong will beat stork. But stork is totally capable of winning, unfortunately he always plays so safe vs zerg. He's too easy to predict and routine is a huge advantage to zerg.

This is basically a shameless brag showing that I do know what I'm talking about This from the ro16 thread. The overall point being you have to look at each player game by game and see where they are NOW. You can't look at the history as the end all to be all. Especially in the post kespa era where a player is essentially constantly getting closer and closer to their peak performance at varying rates.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-01-05 10:16:29
January 05 2017 10:11 GMT
#413
On January 05 2017 10:09 Miragee wrote:
Show nested quote +
On January 05 2017 09:41 Foxxan wrote:
On January 05 2017 07:20 Miragee wrote:
On January 05 2017 03:57 Dazed_Spy wrote:
How could someone say hydras are inefficient against marines, when everyone (who isnt bad) knows that hydra lurker is in fact the best composition against marines one could think of? Hydra lurker was phased out because it was too gas intensive to survive in tandem with dark swarm + 3 factory tank builds destroy hydra lurker, more precise macro timings from terrans, etc. In other words it was phased out in spite of it being the better composition because it was too gas intensive to do while hitting key timings.


It's not the better composition if it's not feasible economically. Please watch some old games again and notice how hydras get decimated by marine/medic in even numbers or even slighty advantegeous numbers in favour of the hydras. The dps is far too low to compete with medics healing the marines and target firing single marines isn't feasible. Lurkers did the main dmg against marines in hydra/lurker compositions and hydras are mostly a meat-shield. And at that point lings are a much better alternative because they are way cheaper and interact way better with swarm. If you watch old games, terrans often used swarm against the zerg by placing their marines under the swarm, making them immune to hydra attacks. The only advantage hydras have over lings is their ability to snipe command centers.

Hydra/Lurker is actually good vs sk terran style. So they are decent+ vs vessels.
Hyra/Lurker also does more damage than zergling/lurker.

Infact i want to seeway more hydras when terran goes mech transition.



Hydras are decent against Vessels but Scourges are probably superior.

And how does Hydra/Lurker more dmg than Ling/Lurker when a single ling is literally doing 2 times as much damage as a hydra to a marine? Don't you think there is a reason the pro scene went away from playing hydras against marines and instead are going for zerglings for what? The past 10 years or so?

Your idea for hydras when the terran goes for the mech transition might be nice in theory but I think it depends a lot on the situation. Usually the zerg isn't that much on the map when the terran switches to mech. The zerg is mostly pusing for eco and upgrades. And the upgrades are an issue here. You don't want to split your upgrades between range and melee. And hydras without attack upgrades and without range and speed become shit against mech really quick. However, if the zerg has, for whatever reason, the chance to be really aggressive during the mech switch, hydras might be a good idea.

Scourges arent as reliable vs vessel as hydra. Also hydra zones quite well for protection of defilers. Harder to catch units with vessels vs hydras with range than vs scourges.

Zerglings gets less value when marines reaches critical mass, also firebats but firebats arent really built so i deeply suspect because of the melee thing, hard to reach the bio ball.
I think there is a reason but the reason MIGHt not be because hydra/lurker are less effecient overall. So might be because hydra/Lurker is harder to reach 3bases+ and an big enough armee. Anyway i dont know for certain.

I know for example its hard to catch up with an fast expansion terran that pumps up pure bio for a while. Hydra/Lurk on 2base is pretty bad.


About the mech transition, well i dont know but they are good to clear spidemrines and good vs vultures.
VUltures vs masslings/ultras and they can kite all day on a big map, some hydras added and it becomes much better for zerg.

I think even if zerg is passive here, some hydras can potentially open up the door for the ling/lurk/defiler attack on some base from terran since without the hydras hard to reach destination vs kiting vultures and spidermines.

Miragee
Profile Joined December 2009
8707 Posts
January 05 2017 10:39 GMT
#414
On January 05 2017 10:31 ortseam wrote:
Hydras have been used extensively against mech in the last two years, I mean Effort was using hydra/queen as much as ultraling in 2015. There are also semi-allin builds wheere zergs were using hydras to eliminate mine fields and defiler/lurker to hold critical positions while killing Terran bases (like cut off reinforcements with swarm while using main army to kill other bases)


If the terran goes for mech directly then hydra is a good choice, yes. That was never point of the discussion though.

On January 05 2017 13:25 [[Starlight]] wrote:
Show nested quote +
On January 05 2017 07:20 Miragee wrote:
On January 05 2017 03:57 Dazed_Spy wrote:
How could someone say hydras are inefficient against marines, when everyone (who isnt bad) knows that hydra lurker is in fact the best composition against marines one could think of? Hydra lurker was phased out because it was too gas intensive to survive in tandem with dark swarm + 3 factory tank builds destroy hydra lurker, more precise macro timings from terrans, etc. In other words it was phased out in spite of it being the better composition because it was too gas intensive to do while hitting key timings.


It's not the better composition if it's not feasible economically. Please watch some old games again and notice how hydras get decimated by marine/medic in even numbers or even slighty advantegeous numbers in favour of the hydras.

The dps is far too low to compete with medics healing the marines and target firing single marines isn't feasible.

I haven't watched a lot of very old ZvT games, so I have to ask... Why isn't focus-firing hydras against marines an option? Would seem to deny medic heal effectively, at least at first.

Is it just that once you get under 8 hydras still alive in a control group, medics are back in play since you can't one-shot 'rines anymore?



It's feasible in small numbers but just imagine how long it takes to target fire 40 marines individually. On top of that, klicking marines is a whole lot harder than tank because they are smaller and are moving around fast. A AI could do that with 5000 apm and still be able to macro. A human however would not be able to do it and do everything else he needs to do.
ortseam
Profile Joined April 2015
996 Posts
January 05 2017 13:14 GMT
#415
On January 05 2017 19:39 Miragee wrote:
If the terran goes for mech directly then hydra is a good choice, yes. That was never point of the discussion though.

I was talking about late mech which was indeed mentioned
Miragee
Profile Joined December 2009
8707 Posts
January 05 2017 13:45 GMT
#416
On January 05 2017 22:14 ortseam wrote:
Show nested quote +
On January 05 2017 19:39 Miragee wrote:
If the terran goes for mech directly then hydra is a good choice, yes. That was never point of the discussion though.

I was talking about late mech which was indeed mentioned


And at what point did effort switch to hydras? I haven't been watching his stream at all, sorry about that. My point was that it's difficult to switch during the mech transition. If the game goes on for longer, then adding hydras seems feasible to me. Did effort do hydras from the start or did he add them later on?
ortseam
Profile Joined April 2015
996 Posts
January 05 2017 14:14 GMT
#417
Well it's not only Effort, I just mentioned him because I mostly watch him (and this was mostly in 2015, I feel it's becoming more and more rare nowadays). Switch is usually after 4 gas with queens being made at that point, while the more aggressive style gets ovspeed +hydra upgrades after consume. I can't remember many games with hydras before the mech switch, it was used a bit when Jaedong came back but when Terran stops vultures and stays with bio +mass tanks it doesn't look pretty.
+ Show Spoiler +
Tbh, if mech switch is scouted, transitioning into hydras isn't really difficult, since Terran can't risk losing too much bio or map control is gone. The main disadvantage with hydra play in my eyes, is that they don't have the fast reinforcement rate, while ultraling can usually overwhelm Terran if a couple of major battles are won and the main Terran army is broken
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-01-06 04:13:01
January 06 2017 01:31 GMT
#418

Show nested quote +
On January 05 2017 13:25 [[Starlight]] wrote:
On January 05 2017 07:20 Miragee wrote:
On January 05 2017 03:57 Dazed_Spy wrote:
How could someone say hydras are inefficient against marines, when everyone (who isnt bad) knows that hydra lurker is in fact the best composition against marines one could think of? Hydra lurker was phased out because it was too gas intensive to survive in tandem with dark swarm + 3 factory tank builds destroy hydra lurker, more precise macro timings from terrans, etc. In other words it was phased out in spite of it being the better composition because it was too gas intensive to do while hitting key timings.


It's not the better composition if it's not feasible economically. Please watch some old games again and notice how hydras get decimated by marine/medic in even numbers or even slighty advantegeous numbers in favour of the hydras.

The dps is far too low to compete with medics healing the marines and target firing single marines isn't feasible.

I haven't watched a lot of very old ZvT games, so I have to ask... Why isn't focus-firing hydras against marines an option? Would seem to deny medic heal effectively, at least at first.

Is it just that once you get under 8 hydras still alive in a control group, medics are back in play since you can't one-shot 'rines anymore?



It's feasible in small numbers but just imagine how long it takes to target fire 40 marines individually. On top of that, klicking marines is a whole lot harder than tank because they are smaller and are moving around fast. A AI could do that with 5000 apm and still be able to macro. A human however would not be able to do it and do everything else he needs to do.

Fair point, but... what's the difference between hydras and any other unit that needs a lot of micro to do well in battle, such as mutas or vultures? Nor do those other high-micro units seem to have a problem hitting individual workers or 'rines.

I suspect focus-fire hydras do pretty decently vs marines (as per LetMeLoose's vid above), and that their unpopularity there is less to do with micro issues than with things like ling surrounds, ling-lurker, and stacked-mutas being generally better. But of course, hydras do offer more flexibility than some of those other options... can hit air, can be made into lurkers if you need, need some gas but not a ton.
User was warned for being hilarious
Miragee
Profile Joined December 2009
8707 Posts
January 06 2017 10:20 GMT
#419
On January 06 2017 10:31 [[Starlight]] wrote:
Show nested quote +

On January 05 2017 13:25 [[Starlight]] wrote:
On January 05 2017 07:20 Miragee wrote:
On January 05 2017 03:57 Dazed_Spy wrote:
How could someone say hydras are inefficient against marines, when everyone (who isnt bad) knows that hydra lurker is in fact the best composition against marines one could think of? Hydra lurker was phased out because it was too gas intensive to survive in tandem with dark swarm + 3 factory tank builds destroy hydra lurker, more precise macro timings from terrans, etc. In other words it was phased out in spite of it being the better composition because it was too gas intensive to do while hitting key timings.


It's not the better composition if it's not feasible economically. Please watch some old games again and notice how hydras get decimated by marine/medic in even numbers or even slighty advantegeous numbers in favour of the hydras.

The dps is far too low to compete with medics healing the marines and target firing single marines isn't feasible.

I haven't watched a lot of very old ZvT games, so I have to ask... Why isn't focus-firing hydras against marines an option? Would seem to deny medic heal effectively, at least at first.

Is it just that once you get under 8 hydras still alive in a control group, medics are back in play since you can't one-shot 'rines anymore?



It's feasible in small numbers but just imagine how long it takes to target fire 40 marines individually. On top of that, klicking marines is a whole lot harder than tank because they are smaller and are moving around fast. A AI could do that with 5000 apm and still be able to macro. A human however would not be able to do it and do everything else he needs to do.

Fair point, but... what's the difference between hydras and any other unit that needs a lot of micro to do well in battle, such as mutas or vultures? Nor do those other high-micro units seem to have a problem hitting individual workers or 'rines.

I suspect focus-fire hydras do pretty decently vs marines (as per LetMeLoose's vid above), and that their unpopularity there is less to do with micro issues than with things like ling surrounds, ling-lurker, and stacked-mutas being generally better. But of course, hydras do offer more flexibility than some of those other options... can hit air, can be made into lurkers if you need, need some gas but not a ton.


The problem, again, is in big numbers. And it depends on how effiecient one klick is. Mutas are mainly used in the midgame to kill workers, some marines and important units like medics and tanks when they can manage it. You don't see a lot of mutas in late game and if you do, it's mostly just a stack to snipe some important units, not kill mass units like marines. Imagine people would build 5 stacks of mutas and tried to micro them individually to kill marines. As for vultures: People usually don't target fire small units with them. They are pretty good against small units without much micro in mass numbers. Again, the only target-firing that is done in lategame is for workers or for important units like defilers.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2017-01-06 21:58:30
January 06 2017 21:57 GMT
#420
best vs hero was so great ! tho I still wonder what is the advantage (game 1 ) of 2 gates on high ground before gas as opposed to 1 gate gas and then add the second gateway a bit later to make zealots since he halted zealot production at 3 in the early game. amazing series.
get rich or die mining
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