On July 05 2016 21:08 LetaBot wrote:
Already gave you an update Jealous
Already gave you an update Jealous

Yup, just explaining why I seemed "impatient" ^^
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Jealous
10098 Posts
On July 05 2016 21:08 LetaBot wrote: Show nested quote + On July 05 2016 15:44 Jealous wrote: On July 05 2016 02:56 Cele wrote: On July 05 2016 02:25 Jealous wrote: On July 02 2016 06:39 Cele wrote: next game is being played tomorrow jealous. I know the schedule is already delayed a bit, but unfort. we can speed it up only so much due to real life stuff. Both teams try to play the remaining games in a timely fashion :> Well? ^^ are we a bit impatient? ^^ I mean, you said tomorrow so I was hoping for an update ): Show nested quote + On July 05 2016 02:36 LetaBot wrote: On July 05 2016 02:25 Jealous wrote: On July 02 2016 06:39 Cele wrote: next game is being played tomorrow jealous. I know the schedule is already delayed a bit, but unfort. we can speed it up only so much due to real life stuff. Both teams try to play the remaining games in a timely fashion :> Well? ^^ Cele lost. Artanis is up next. Already gave you an update Jealous ![]() Yup, just explaining why I seemed "impatient" ^^ | ||
Artanis[Xp]
Netherlands12968 Posts
Beat Dazed. | ||
Jealous
10098 Posts
+ Show Spoiler + Grats! | ||
Cele
Germany4016 Posts
+ Show Spoiler + grats as well! Score is 3-1 for in favor of Team Sauerbraten. Last Match is gonna be Artanis vs FlashFTW and will be scheduled soon just got informed that Team Blackbird gives W.O. for the last match. Bracket can be updated. Contact me on skype Jealous, we'll set up next round asaply! | ||
Jealous
10098 Posts
On July 07 2016 06:16 Cele wrote: + Show Spoiler + grats as well! Score is 3-1 for in favor of Team Sauerbraten. Last Match is gonna be Artanis vs FlashFTW and will be scheduled soon just got informed that Team Blackbird gives W.O. for the last match. Bracket can be updated. Contact me on skype Jealous, we'll set up next round asaply! My Skype is KoreanGrandma | ||
chrisolo
Germany2606 Posts
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RedW4rr10r
Germany745 Posts
On July 11 2016 01:43 chrisolo wrote: I just wanted to say that I quit BW and will not be able to play any matches for Team Sauerbraten anymore. If I have missed a scheduled match, I am really sorry. I thought we are out after the first loss. Oh, what a bummer ;-/ hope to see you back some time soon ![]() | ||
pebble444
Italy2495 Posts
On July 11 2016 01:43 chrisolo wrote: I just wanted to say that I quit BW and will not be able to play any matches for Team Sauerbraten anymore. If I have missed a scheduled match, I am really sorry. I thought we are out after the first loss. You don' t quit BW. Bw quits you. and then your back; see you in a coupleof months or a couple of years! | ||
Cele
Germany4016 Posts
On July 11 2016 01:43 chrisolo wrote: I just wanted to say that I quit BW and will not be able to play any matches for Team Sauerbraten anymore. If I have missed a scheduled match, I am really sorry. I thought we are out after the first loss. NOOOOOOOOOHOOOOOOOO!! Why do you leave us? It must be + Show Spoiler + Artanis fault | ||
fischei1
126 Posts
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LetaBot
Netherlands557 Posts
Team LetaBot vs Team Jealous: mpasteven vs Killerbot: | ||
Jealous
10098 Posts
The last match between my team and Cele's team will be next Thursday. | ||
LetaBot
Netherlands557 Posts
On August 05 2016 02:21 Jealous wrote: Thanks LetaBot! Two things though, that gap between Barracks and Depot was 1 unit too wide, and I had never seen a LetaBot replay before so I was just abusing for the sake of abusing without knowing it would work or not xD The last match between my team and Cele's team will be next Thursday. What do you mean 1 unit too wide. IIRC your zealots were blocked from entering my main by that wall. | ||
pebble444
Italy2495 Posts
+ Show Spoiler + A machine is not capable of understanding concepts of winning or loosing, or the importance of the game A human being does and will fight and give his best accordingly; A machine does not understand why it is playing; it does not have a reason or a validity; it is being forced to execute what it was born for; A human being may play out of boredom, enthusiasm, challenge, interest, addiction, determination, practice, show off, money, just to name a few. The ai is capable of multitasking and micro, macro near or at levels of absolute perfection The human is not capable of multitasking. What we are actually doing is executing different tasks at a super fast level, but still one after another and not simultaneously The ai doesn' t have feelings. It is not capable of intuition, gut sense, not prone to steaming, steamrolling, trolling, bad or good manners, losing or staying on top of his game. A human being brings, uses and subjugates, or falls victim to all the emotional range that is relevant to many many factors involved, logical and non logical. The ai doesn' t have creativity. It cannot invent something new it did not know it was capable of doing. A human is capable of pulling out things he would not have consciously thought possible. The ai is not capable of taking a decision outside the math, or preset decision making. Humans are making decisions all the time based on several factors logical and not, and can make good decisions, bad ones, mistakes and epic plays. Tries, testing the water, boldness, attempts and stubbornness By the analysis of the elements above, a machine will never be able to become better than top human players, unless maybe all the human players that are available are less than D level. By best i mean winning a major korean tournament or equivalent. This is no matter what kind of modifications are brought to the bot software. If the hardware was modified, i.e. If a bot where programmed into a bionic being, that is to say half machine half animal, then i believe they are the possibilities to surpass even the best human player in the world( Flash ), by many extents. | ||
Jealous
10098 Posts
On August 05 2016 03:29 LetaBot wrote: Show nested quote + On August 05 2016 02:21 Jealous wrote: Thanks LetaBot! Two things though, that gap between Barracks and Depot was 1 unit too wide, and I had never seen a LetaBot replay before so I was just abusing for the sake of abusing without knowing it would work or not xD The last match between my team and Cele's team will be next Thursday. What do you mean 1 unit too wide. IIRC your zealots were blocked from entering my main by that wall. @20:03 in the first video you can see my Zealot pass through the gap easily. The Depot has to be adjacent to the Barracks in order to create a Zealot-tight wall. | ||
LetaBot
Netherlands557 Posts
On August 05 2016 06:06 Jealous wrote: Show nested quote + On August 05 2016 03:29 LetaBot wrote: On August 05 2016 02:21 Jealous wrote: Thanks LetaBot! Two things though, that gap between Barracks and Depot was 1 unit too wide, and I had never seen a LetaBot replay before so I was just abusing for the sake of abusing without knowing it would work or not xD The last match between my team and Cele's team will be next Thursday. What do you mean 1 unit too wide. IIRC your zealots were blocked from entering my main by that wall. @20:03 in the first video you can see my Zealot pass through the gap easily. The Depot has to be adjacent to the Barracks in order to create a Zealot-tight wall. Ah the match vs Krasi0. Yes that barracks was a bit misplaced in that regard. But the supply depots next to each other can be used for that marine trick as well, which krasi0 did do. | ||
Jealous
10098 Posts
On August 05 2016 04:44 pebble444 wrote: Now that i have played and seen in action bots various times, here are my thoughts on the subject: + Show Spoiler + A machine is not capable of understanding concepts of winning or loosing, or the importance of the game A human being does and will fight and give his best accordingly; A machine does not understand why it is playing; it does not have a reason or a validity; it is being forced to execute what it was born for; A human being may play out of boredom, enthusiasm, challenge, interest, addiction, determination, practice, show off, money, just to name a few. The ai is capable of multitasking and micro, macro near or at levels of absolute perfection The human is not capable of multitasking. What we are actually doing is executing different tasks at a super fast level, but still one after another and not simultaneously The ai doesn' t have feelings. It is not capable of intuition, gut sense, not prone to steaming, steamrolling, trolling, bad or good manners, losing or staying on top of his game. A human being brings, uses and subjugates, or falls victim to all the emotional range that is relevant to many many factors involved, logical and non logical. The ai doesn' t have creativity. It cannot invent something new it did not know it was capable of doing. A human is capable of pulling out things he would not have consciously thought possible. The ai is not capable of taking a decision outside the math, or preset decision making. Humans are making decisions all the time based on several factors logical and not, and can make good decisions, bad ones, mistakes and epic plays. Tries, testing the water, boldness, attempts and stubbornness By the analysis of the elements above, a machine will never be able to become better than top human players, unless maybe all the human players that are available are less than D level. By best i mean winning a major korean tournament or equivalent. This is no matter what kind of modifications are brought to the bot software. If the hardware was modified, i.e. If a bot where programmed into a bionic being, that is to say half machine half animal, then i believe they are the possibilities to surpass even the best human player in the world( Flash ), by many extents. + Show Spoiler + This is a highly philosophical stance that has major backing in the science community, or at least had for decades. The idea that AI can exist in a vacuum, as in without humans telling it what to do, is a highly debated subject. The core of the theory is - if it is humans that create AI, would the AI ever outgrow the parents? If we are AI's creators, then how can the AI ever exceed the human capacity? It's an interesting thought piece and although logic may dictate that AI can never surpass its maker, the top scientists of the previous generation have already been proven wrong on multiple counts as to the capability of AI. We are in the infant stages of it. It is too early to tell what AI can or cannot do. More on the subject, after hearing the casts and playing against multiple AI myself, I have to say that the most immediate goal is to create algorithms that mimic situational awareness. LetaBot's creator kept saying that "this algorithm needs to be improved" or "this is on the to-do list." In my eyes, if you could create an AI that would analyze replays from an FPV, then it would be able to learn how to counter every strategy in the game. What I mean by this is, when you run a replay in BW, you are basically forcing two computers to recreate the actions committed by either player. If LetaBot could assume the role of Flash when watching replays, I think that it could possily not only gather information as to what build orders are good, what reactions are necessary to other builds (since it would have access to the actions of the opponent), it would also learn timings and movement. Being an AI and not a human, it could analyze these things at x16 or even from parsing the data contained within a replay, meaning that its learning potential is only limited by the strength of its learning algorithm and the replays fed to it. If one AI is fed Flash replays, another Jaedongs, and another Bisu's, and they were forced to simulate round-robin games for a couple of weeks non-stop, I am sure that even further progress will emerge. Of course, this is all easier said than done. However, I think that the philosophical approach to this issue which you used to argue that machines have no desire to win/no emotion is not the machine's disadvantage in this scenario. Their lack of pure creativity will still exist. In other words... What I see now is that programmers are manually inputting building placements, build orders, adaptive strategies, etc. If this process could be automated, then an AI which would be much more capable of beating a C level player consistently will emerge quite rapidly given the vast amount of data (replays) and processing power (modern computers) available. Humans would be forced into a scenario where they know their mechanics cannot compete with the computer's, so they must present a scenario that the AI is unfamiliar with, knowing full well that after presenting the scenario once, the AI will learn of its existence and then it would try all of its existing builds in order to beat it. If adaptability is on a higher level than we currently expect, it may even blend strategies and ideas. If pure information gathering is on an extreme level and it was fed all currently existing XvY replays, surely at some point it will find a build that beats your "new" build, even though (theoretically) we know that no genuinely new ideas exist and that more likely than not, any build you try has won and lost 10 times in the history of Brood War. In short, an AI of that level would only benefit from every loss whereas players like mishin on ICCup prove that humans have a far lesser capacity for such growth. That in my opinion is the future of AI in a competitive environment such as this. The Go bot has shown that it is possible. BW is a much more open battle field with much more resulting variance on input and therefore output, so it will take a few more years of development from dedicated programmers such as LetaBot in order for us to reach that point. However, all predictions for the development of AI have been beaten in other areas already, so maybe mine is subject to the same exponential error but it is what it is. All I can say is I am excited for the future, and that a bot that can beat Flash will be a reality, especially once his new ideas run out and he starts repeating builds from the 20 years of SC:BW. | ||
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BisuDagger
Bisutopia19156 Posts
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Rekzr
Australia92 Posts
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Sonny-
47 Posts
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