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D Rank Teamleague Season 5 - Page 36

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Falling
Profile Blog Joined June 2009
Canada11535 Posts
August 13 2013 06:16 GMT
#701
On August 13 2013 11:58 Nagisama wrote:
Show nested quote +
On August 13 2013 11:25 SynC[gm] wrote:
I for one, will be a sure advocate in having VIN as part of our map pool. It's different than the other maps, it's a 4-player map, and calls for some pretty interesting change-up of play.

Wanting to add a reverse ramp map as a Terran in a DRTL filled with Protoss and Zerg, what are you? a masochist?

Well if it comes to reverse ramps, Neo Jade is kinda fun.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
August 13 2013 06:32 GMT
#702
Reverse Temple, Byzantium, Neo Requiem... They're all bad.
twitch.tv/dizzywee
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 13 2013 06:38 GMT
#703
On August 13 2013 14:25 Falling wrote:
Can you even forge fe on those old maps like LT?
Yeah, though its hard on 6 and impossible on 12, except on the newer modified versions, like iccup, where all 4 can be done.
Never say Die! ||| Fight you? No, I want to kill you.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 13 2013 09:34 GMT
#704
I really dislike reverse ramped maps personally, seem really dumb for terran(*especially at low ranks) if youre going to throw in something liket hat you should add in something terran favored aswell imo
Artillery spawned from the forges of Hell
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
August 13 2013 09:48 GMT
#705
Its just gonna promote.mirror match ups on race specfic maps. Why bother with them?
Get balanced maps. Period.
I like the idea of RoV instead of 815 but i dunno if its balanced. N i love island map but again i dunno any balanced ones
Our Beloved Geoff "inControl" Robinson.
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
August 13 2013 09:49 GMT
#706
On August 13 2013 15:16 Falling wrote:
Show nested quote +
On August 13 2013 11:58 Nagisama wrote:
On August 13 2013 11:25 SynC[gm] wrote:
I for one, will be a sure advocate in having VIN as part of our map pool. It's different than the other maps, it's a 4-player map, and calls for some pretty interesting change-up of play.

Wanting to add a reverse ramp map as a Terran in a DRTL filled with Protoss and Zerg, what are you? a masochist?

Well if it comes to reverse ramps, Neo Jade is kinda fun.



Oh god not jade again...
Our Beloved Geoff "inControl" Robinson.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 13 2013 10:11 GMT
#707
On August 13 2013 18:49 Cpt.beefy wrote:
Show nested quote +
On August 13 2013 15:16 Falling wrote:
On August 13 2013 11:58 Nagisama wrote:
On August 13 2013 11:25 SynC[gm] wrote:
I for one, will be a sure advocate in having VIN as part of our map pool. It's different than the other maps, it's a 4-player map, and calls for some pretty interesting change-up of play.

Wanting to add a reverse ramp map as a Terran in a DRTL filled with Protoss and Zerg, what are you? a masochist?

Well if it comes to reverse ramps, Neo Jade is kinda fun.



Oh god not jade again...

I'm a huge Jade fan personally
>_>
Artillery spawned from the forges of Hell
Mordoboy
Profile Joined August 2013
Ukraine2 Posts
August 13 2013 11:54 GMT
#708
Rank: D+
ICCUP account: http://ru.iccup.com/profile/view/Mordoboy.html
Race: Terran/Protoss
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 13 2013 13:16 GMT
#709
On August 13 2013 14:57 BigFan wrote:
I say keep 815 regardless that the SOSPA isn't using it anymore. Give it one round so that we can all become familiar with it and play on it then you can change it next round.

People who have been playing BW on and off for a while might've played 815 before and are already familiar with how awful it is to play on that map.
面白くない世の中, 面白くすればいいさ
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
August 13 2013 14:20 GMT
#710
On August 13 2013 15:32 SynC[gm] wrote:
Reverse Temple, Byzantium, Neo Requiem... They're all bad.

Talking shit 'bout Ne Requiem? Sounds like fighting words to me.

Also, 815 is terrible, lol@the idea that people don't already know why they hate that map.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
LightningStrike
Profile Joined February 2011
United States14277 Posts
August 13 2013 14:32 GMT
#711
So what the results from the draft? Me and other people want to know :o
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-08-13 15:39:02
August 13 2013 15:38 GMT
#712
On August 13 2013 15:03 SynC[gm] wrote:
Show nested quote +
On August 13 2013 14:57 BigFan wrote:
I say keep 815 regardless that the SOSPA isn't using it anymore. Give it one round so that we can all become familiar with it and play on it then you can change it next round.

Rounds or seasons? DRTL, unlike Proleague, has no rounds. It's just all seasons, new schedules, new teams... And keeping a disliked map for an entire season won't sit well with players, as the community tends to be a bit impatient with change.

sorry, seasons.

On August 13 2013 22:16 EchOne wrote:
Show nested quote +
On August 13 2013 14:57 BigFan wrote:
I say keep 815 regardless that the SOSPA isn't using it anymore. Give it one round so that we can all become familiar with it and play on it then you can change it next round.

People who have been playing BW on and off for a while might've played 815 before and are already familiar with how awful it is to play on that map.

I've never played on it before but I like the idea that its not a standard map, that it promotes non-standard play. I also would like to play on as many different maps as possible.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Falling
Profile Blog Joined June 2009
Canada11535 Posts
August 13 2013 16:16 GMT
#713
By non-standard map you mean ridiculously wide chokes at the natural. I have no idea how you forge fe on that map. Do you just 1 base rush zealots vs zerg on that map?
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
August 13 2013 16:24 GMT
#714
On August 13 2013 23:32 LightningStrike wrote:
So what the results from the draft? Me and other people want to know :o


the captains have already been pming those who are drafted so far. Once the draft is done, we'll repost our full lineups
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 13 2013 16:39 GMT
#715
On August 14 2013 01:16 Falling wrote:
By non-standard map you mean ridiculously wide chokes at the natural. I have no idea how you forge fe on that map. Do you just 1 base rush zealots vs zerg on that map?

wow just took a good look at the map. That's the smallest ramp I've ever seen XD
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 13 2013 16:56 GMT
#716
Let me describe 815 a bit for people who haven't played it.

You start with a main. 9 mineral patches, 1 5000 gas geyser. Cool. Leaving the main you have a ramp. The ramp allows these units to pass through it:

Drone, Zergling, Hydralisk,
SCV, Marine, Medic, Firebat, Ghost
Probe, Zealot, High Templar

Every other ground unit in BW is unable to walk through this ramp. This means that all macro buildings other than Barracks or air production need to be built outside of your main unless you want to have an airdrop fleet that costs as much as your army.

Leaving that travesty behind, you have a natural expansion. Natural expansion only has 6 mineral patches, no geyser, and is completely wide open. Alright... what about the other bases? Every other base is an air expansion with 6 minerals and 5000 gas via 1 regular geyser or 2 half-geysers. Wtf is this 2 half-geyser shit? We aren't here to play SC2.

Ahem. So what does this all mean? I'll leave balance aside because people can make their own conclusions via TLPD stats and VODs. My opinion is that all of these features make the map not fun to play, especially for low-level players. You made a Dragoon in your main? Sorry, that guy is gonna be useless until you spend 200 minerals and a lot of APM shuttling his fat ass out. You have a build predicated on a 2nd gas? Have fun spending a few hundred gas to secure an air expo unless you want to sneak a main. You only have 100 apm? Well, half of that is gonna go to transporting units around in dropships.
面白くない世の中, 面白くすればいいさ
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 13 2013 17:22 GMT
#717
On August 14 2013 01:56 EchOne wrote:
Let me describe 815 a bit for people who haven't played it.

You start with a main. 9 mineral patches, 1 5000 gas geyser. Cool. Leaving the main you have a ramp. The ramp allows these units to pass through it:

Drone, Zergling, Hydralisk,
SCV, Marine, Medic, Firebat, Ghost
Probe, Zealot, High Templar

Every other ground unit in BW is unable to walk through this ramp. This means that all macro buildings other than Barracks or air production need to be built outside of your main unless you want to have an airdrop fleet that costs as much as your army.

Leaving that travesty behind, you have a natural expansion. Natural expansion only has 6 mineral patches, no geyser, and is completely wide open. Alright... what about the other bases? Every other base is an air expansion with 6 minerals and 5000 gas via 1 regular geyser or 2 half-geysers. Wtf is this 2 half-geyser shit? We aren't here to play SC2.

Ahem. So what does this all mean? I'll leave balance aside because people can make their own conclusions via TLPD stats and VODs. My opinion is that all of these features make the map not fun to play, especially for low-level players. You made a Dragoon in your main? Sorry, that guy is gonna be useless until you spend 200 minerals and a lot of APM shuttling his fat ass out. You have a build predicated on a 2nd gas? Have fun spending a few hundred gas to secure an air expo unless you want to sneak a main. You only have 100 apm? Well, half of that is gonna go to transporting units around in dropships.

hmm a fair assessment. I can see it being cheese vs. cheeses. I'm not sure what everyone else likes but I think they'll make for some fun scrappy game. Ya, that transportation bit is annoying and I agree with you there. I still think several games on it then having a vote can't be a bad thing since it does force a different style of play but that's my opinion
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
August 13 2013 17:25 GMT
#718
Haha, hilarious explanation of 815...

As for RoV, it's far from being balanced in that Zerg owns Protoss on that map... Not that I mind... >.>

And Lmaster HAS talked about taking out 815, so why're we having another rant/debate about why this or that is wrong...?
twitch.tv/dizzywee
Magreidis
Profile Joined May 2013
Lithuania146 Posts
August 13 2013 17:35 GMT
#719
Hmm, I'am still not getting any pm, sad
http://www.twitch.tv/thescriptan From zero to Grand Master Coming Soon!!!
Falling
Profile Blog Joined June 2009
Canada11535 Posts
August 13 2013 17:40 GMT
#720
LOL EchOne

I guess zealot rush IS correct play. Fat dragoon lol.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
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