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Canada11225 Posts
On August 13 2013 11:58 Nagisama wrote:Show nested quote +On August 13 2013 11:25 SynC[gm] wrote: I for one, will be a sure advocate in having VIN as part of our map pool. It's different than the other maps, it's a 4-player map, and calls for some pretty interesting change-up of play. Wanting to add a reverse ramp map as a Terran in a DRTL filled with Protoss and Zerg, what are you? a masochist? Well if it comes to reverse ramps, Neo Jade is kinda fun.
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Reverse Temple, Byzantium, Neo Requiem... They're all bad.
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On August 13 2013 14:25 Falling wrote: Can you even forge fe on those old maps like LT? Yeah, though its hard on 6 and impossible on 12, except on the newer modified versions, like iccup, where all 4 can be done.
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I really dislike reverse ramped maps personally, seem really dumb for terran(*especially at low ranks) if youre going to throw in something liket hat you should add in something terran favored aswell imo
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Its just gonna promote.mirror match ups on race specfic maps. Why bother with them? Get balanced maps. Period. I like the idea of RoV instead of 815 but i dunno if its balanced. N i love island map but again i dunno any balanced ones
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On August 13 2013 15:16 Falling wrote:Show nested quote +On August 13 2013 11:58 Nagisama wrote:On August 13 2013 11:25 SynC[gm] wrote: I for one, will be a sure advocate in having VIN as part of our map pool. It's different than the other maps, it's a 4-player map, and calls for some pretty interesting change-up of play. Wanting to add a reverse ramp map as a Terran in a DRTL filled with Protoss and Zerg, what are you? a masochist? Well if it comes to reverse ramps, Neo Jade is kinda fun.
Oh god not jade again...
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On August 13 2013 18:49 Cpt.beefy wrote:Show nested quote +On August 13 2013 15:16 Falling wrote:On August 13 2013 11:58 Nagisama wrote:On August 13 2013 11:25 SynC[gm] wrote: I for one, will be a sure advocate in having VIN as part of our map pool. It's different than the other maps, it's a 4-player map, and calls for some pretty interesting change-up of play. Wanting to add a reverse ramp map as a Terran in a DRTL filled with Protoss and Zerg, what are you? a masochist? Well if it comes to reverse ramps, Neo Jade is kinda fun. Oh god not jade again... I'm a huge Jade fan personally >_>
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On August 13 2013 14:57 BigFan wrote: I say keep 815 regardless that the SOSPA isn't using it anymore. Give it one round so that we can all become familiar with it and play on it then you can change it next round. People who have been playing BW on and off for a while might've played 815 before and are already familiar with how awful it is to play on that map.
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On August 13 2013 15:32 SynC[gm] wrote: Reverse Temple, Byzantium, Neo Requiem... They're all bad. Talking shit 'bout Ne Requiem? Sounds like fighting words to me.
Also, 815 is terrible, lol@the idea that people don't already know why they hate that map.
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So what the results from the draft? Me and other people want to know :o
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TLADT24920 Posts
On August 13 2013 15:03 SynC[gm] wrote:Show nested quote +On August 13 2013 14:57 BigFan wrote: I say keep 815 regardless that the SOSPA isn't using it anymore. Give it one round so that we can all become familiar with it and play on it then you can change it next round. Rounds or seasons? DRTL, unlike Proleague, has no rounds. It's just all seasons, new schedules, new teams... And keeping a disliked map for an entire season won't sit well with players, as the community tends to be a bit impatient with change. sorry, seasons.
On August 13 2013 22:16 EchOne wrote:Show nested quote +On August 13 2013 14:57 BigFan wrote: I say keep 815 regardless that the SOSPA isn't using it anymore. Give it one round so that we can all become familiar with it and play on it then you can change it next round. People who have been playing BW on and off for a while might've played 815 before and are already familiar with how awful it is to play on that map. I've never played on it before but I like the idea that its not a standard map, that it promotes non-standard play. I also would like to play on as many different maps as possible.
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Canada11225 Posts
By non-standard map you mean ridiculously wide chokes at the natural. I have no idea how you forge fe on that map. Do you just 1 base rush zealots vs zerg on that map?
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GRAND OLD AMERICA16375 Posts
On August 13 2013 23:32 LightningStrike wrote: So what the results from the draft? Me and other people want to know :o
the captains have already been pming those who are drafted so far. Once the draft is done, we'll repost our full lineups
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TLADT24920 Posts
On August 14 2013 01:16 Falling wrote: By non-standard map you mean ridiculously wide chokes at the natural. I have no idea how you forge fe on that map. Do you just 1 base rush zealots vs zerg on that map? wow just took a good look at the map. That's the smallest ramp I've ever seen XD
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Let me describe 815 a bit for people who haven't played it.
You start with a main. 9 mineral patches, 1 5000 gas geyser. Cool. Leaving the main you have a ramp. The ramp allows these units to pass through it:
Drone, Zergling, Hydralisk, SCV, Marine, Medic, Firebat, Ghost Probe, Zealot, High Templar
Every other ground unit in BW is unable to walk through this ramp. This means that all macro buildings other than Barracks or air production need to be built outside of your main unless you want to have an airdrop fleet that costs as much as your army.
Leaving that travesty behind, you have a natural expansion. Natural expansion only has 6 mineral patches, no geyser, and is completely wide open. Alright... what about the other bases? Every other base is an air expansion with 6 minerals and 5000 gas via 1 regular geyser or 2 half-geysers. Wtf is this 2 half-geyser shit? We aren't here to play SC2.
Ahem. So what does this all mean? I'll leave balance aside because people can make their own conclusions via TLPD stats and VODs. My opinion is that all of these features make the map not fun to play, especially for low-level players. You made a Dragoon in your main? Sorry, that guy is gonna be useless until you spend 200 minerals and a lot of APM shuttling his fat ass out. You have a build predicated on a 2nd gas? Have fun spending a few hundred gas to secure an air expo unless you want to sneak a main. You only have 100 apm? Well, half of that is gonna go to transporting units around in dropships.
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TLADT24920 Posts
On August 14 2013 01:56 EchOne wrote: Let me describe 815 a bit for people who haven't played it.
You start with a main. 9 mineral patches, 1 5000 gas geyser. Cool. Leaving the main you have a ramp. The ramp allows these units to pass through it:
Drone, Zergling, Hydralisk, SCV, Marine, Medic, Firebat, Ghost Probe, Zealot, High Templar
Every other ground unit in BW is unable to walk through this ramp. This means that all macro buildings other than Barracks or air production need to be built outside of your main unless you want to have an airdrop fleet that costs as much as your army.
Leaving that travesty behind, you have a natural expansion. Natural expansion only has 6 mineral patches, no geyser, and is completely wide open. Alright... what about the other bases? Every other base is an air expansion with 6 minerals and 5000 gas via 1 regular geyser or 2 half-geysers. Wtf is this 2 half-geyser shit? We aren't here to play SC2.
Ahem. So what does this all mean? I'll leave balance aside because people can make their own conclusions via TLPD stats and VODs. My opinion is that all of these features make the map not fun to play, especially for low-level players. You made a Dragoon in your main? Sorry, that guy is gonna be useless until you spend 200 minerals and a lot of APM shuttling his fat ass out. You have a build predicated on a 2nd gas? Have fun spending a few hundred gas to secure an air expo unless you want to sneak a main. You only have 100 apm? Well, half of that is gonna go to transporting units around in dropships. hmm a fair assessment. I can see it being cheese vs. cheeses. I'm not sure what everyone else likes but I think they'll make for some fun scrappy game. Ya, that transportation bit is annoying and I agree with you there. I still think several games on it then having a vote can't be a bad thing since it does force a different style of play but that's my opinion
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Haha, hilarious explanation of 815...
As for RoV, it's far from being balanced in that Zerg owns Protoss on that map... Not that I mind... >.>
And Lmaster HAS talked about taking out 815, so why're we having another rant/debate about why this or that is wrong...?
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Hmm, I'am still not getting any pm, sad
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Canada11225 Posts
LOL EchOne
I guess zealot rush IS correct play. Fat dragoon lol.
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