• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:13
CEST 00:13
KST 07:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1895 users

sGs C Ranks Open - Page 40

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 38 39 40 41 42 45 Next All
fold
Profile Blog Joined November 2010
Australia665 Posts
Last Edited: 2012-02-06 13:12:52
February 06 2012 13:11 GMT
#781
On February 06 2012 20:29 1004 wrote:
well shotcoder, some people just aren't that skilled tbh.. they learn slower and improve slower, it would literally be a brain advantage... there are different factors for other people, but someone like puppykiller or lumire i guarantee cannot look at a map they don't play on and know what exactly they want to do on it, this is what people have to take into account... everyone is on their side of the spectrum, they don't put themselves into the other shoes

What..I wonder how they feel about you telling them what they can or cannot do.

It's not exactly hard to look at a map for 5 minutes to see what features you can take advantage of or builds you should do so you don't get abused.

The maps are fine, even if some of the maps are old, they're either played alot or have guarenteed interesting games in the past.
t.t
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 06 2012 14:29 GMT
#782
I'm ok with one weird map, but why do we have to have several weird maps? One weird maps should be enough to allow "creative players" to do their "creative shit". Multiple weird maps just harass's anyone with time constraints or people who spend most of there time practicing "standard play", which is not uncommon at low levels since practicing "standard play" tends to yield the best results for anyone planning to improve.

I don't intend any disrespect to Shimy. Every tourney organizer (even for the D leagues) has a boner for weird maps. What I find strange is that low level tourneys are supposed to be more for the sake of the players than the viewers. I mean, who honestly wants to watch a C player strain his ass off trying to pull off some half baked strat on a map with retarded pathfinding vs another C player doing another equally retarded home brewed, moonshine, Make Your Own Pizza!, build order, both having no idea how each others strat interacts with the others. It is a miserable experience preparing several maps for a tourney just to get your cock stasised by a mind controlled arbiter on triathlon and getting rolled by lings because your marines on electric circuit thought that you wanted them to worship dark templar at the temple by the mineral only rather then support there comrades attacking the zergs third base.

Once again I am not opposed to a small number (like 2 in a map pool of 8) of weird maps, but the tourney shouldn't be dominantly weird maps or almost standard maps with multiple imposing gimmicks that people are not used to being present in there practice. Its unpleasant to prepare for and it makes for ugly games.
Why would I play sctoo when I can play BW?
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
February 06 2012 14:41 GMT
#783
imo C rank game nobody will want to see if its standard all the way so yeah weird strat is nicer to watch. weird map = train a player thinking process therefore improve the mentality a bit so playing a game with a strat in mind will make that player improve even faster.

my opinion ^^
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
Jealous
Profile Blog Joined December 2011
10321 Posts
February 06 2012 14:45 GMT
#784
On February 06 2012 23:29 puppykiller wrote:
I'm ok with one weird map, but why do we have to have several weird maps? One weird maps should be enough to allow "creative players" to do their "creative shit". Multiple weird maps just harass's anyone with time constraints or people who spend most of there time practicing "standard play", which is not uncommon at low levels since practicing "standard play" tends to yield the best results for anyone planning to improve.

I don't intend any disrespect to Shimy. Every tourney organizer (even for the D leagues) has a boner for weird maps. What I find strange is that low level tourneys are supposed to be more for the sake of the players than the viewers. I mean, who honestly wants to watch a C player strain his ass off trying to pull off some half baked strat on a map with retarded pathfinding vs another C player doing another equally retarded home brewed, moonshine, Make Your Own Pizza!, build order, both having no idea how each others strat interacts with the others. It is a miserable experience preparing several maps for a tourney just to get your cock stasised by a mind controlled arbiter on triathlon and getting rolled by lings because your marines on electric circuit thought that you wanted them to worship dark templar at the temple by the mineral only rather then support there comrades attacking the zergs third base.

Once again I am not opposed to a small number (like 2 in a map pool of 8) of weird maps, but the tourney shouldn't be dominantly weird maps or almost standard maps with multiple imposing gimmicks that people are not used to being present in there practice. Its unpleasant to prepare for and it makes for ugly games.

I think the main problem is that all of the maps were not announced ahead of time, so that people who did not want to play on said maps would just not sign up, relieving the issue above. With this I can agree. I did enjoy your parables of your troubles LOL. I disagree with the rest, because I do also believe that a map pool of Python, FS, Desti over and over again would be boring. If everyone only wants to play/knows how to play standard, the creativity is lost.

Furthermore, each tournament deserves to be different. Some will reward certain styles of play, others will reward others. If your want for a tournament with the above constraints is so great, start your own!

Maps like Triathlon are definitely playable. You could have gone for a faster vessel + emp, or a dropship with goliaths and taken out all the free arbiters you could. He had to research mind control, get a DA, and then wait the relatively long period of time to get enough energy, and also get arbiter tech up the way one normally would and research stasis... It's a risky strategy, I know because I've done it myself. On Tau/Outsider, Protoss can get a faster shuttle instead of an earlier expansion. There are solutions to every problem, and yes sometimes execution will falter in the hands of a less experienced player, but that is why we have to practice, play smart, and be careful of map pathing.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Prof. Protoss
Profile Blog Joined October 2007
Germany744 Posts
February 06 2012 14:57 GMT
#785
will the ro16 be casted today?
Don't mess the fess!
Yaqoob
Profile Blog Joined March 2005
Canada3387 Posts
February 06 2012 15:03 GMT
#786
I actually haven't been able to play my opponent because our times haven't matched up and now my computer that i play on decided to die. I'll probably end up installing SC on the laptop too
김택용 Fighting!
Shimy
Profile Blog Joined September 2011
United States771 Posts
February 06 2012 15:31 GMT
#787
On February 06 2012 23:57 Prof. Protoss wrote:
will the ro16 be casted today?

Yes. 9:30 EST time I believe. You really have to ask L_Master though. He's in charge of the casting.
Eywa-: "What would it take in order for there to be an upset?" Largo: "The players of sas got cancer and died, what else could happen?"
Shimy
Profile Blog Joined September 2011
United States771 Posts
February 06 2012 15:31 GMT
#788
On February 07 2012 00:03 Yaqoob wrote:
I actually haven't been able to play my opponent because our times haven't matched up and now my computer that i play on decided to die. I'll probably end up installing SC on the laptop too

I'll give you a little more time, but just please try to play him sometime today :D
Eywa-: "What would it take in order for there to be an upset?" Largo: "The players of sas got cancer and died, what else could happen?"
tryummm
Profile Joined August 2009
774 Posts
February 06 2012 15:38 GMT
#789
On February 06 2012 23:41 S2Glow wrote:
imo C rank game nobody will want to see if its standard all the way so yeah weird strat is nicer to watch. weird map = train a player thinking process therefore improve the mentality a bit so playing a game with a strat in mind will make that player improve even faster.

my opinion ^^


Practicing cheese builds will hardly improve a player's ability to cheese or improve the thinking they approach the game with. However, learning the mechanics of the game and manipulating them is what creates a strong cheese player. If you don't know the mechanics of the game and how you are forcing your opponent to feel uncomfortable and adapt to your build with strong mechanics, you are playing a coin flip game. In other words, you are hoping for a cheap win rather than having the ability to make a game plan that will literally force your opponent to be mechanically competent by employing different variations in your 'creative cheese strategy.' If you don't go through this process then your build is based on pure luck, you will not see long term improvements, and you're wasting both players time from the perspective of skill development. If you want to avoid the coin flip cheese approach then learning how the game works first by standard play, then by incorporating cheese strategies will yield consistent results and long term improvement as long as you can find opponents who are mechanically competent, which you probably won't find in a C rank tournament or even on iCCup. That being said, I also don't understand the map pool for this tournament and many other foreign tournaments at all levels.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 06 2012 16:02 GMT
#790
Just to be clear one more time, I like a few weird maps. Just it would be a lot easier to prepare for them if their were a few "super standard" maps to balance them out. Maps that don't take much preparation.. That way we also get to put more effort into our preparation for the weird maps, and perhaps some of the odd strategies will be a bit better. No disrespect intended towards Shimy who I am very grateful towards for arranging this tourney .
Why would I play sctoo when I can play BW?
Snipinpanda
Profile Blog Joined October 2007
United States1227 Posts
Last Edited: 2012-02-06 20:02:43
February 06 2012 19:58 GMT
#791
Even though I hate most of these maps for various reasons (to be fair I hate most maps) , I don't think the map pool is really that bad.

In total there are 8 maps. Out of these, 4 are current PL maps, of which 1 you can make a case for being weird, but it's a PL map so it's k. Then there's 4 older maps, of which 2 I'd consider weird(Triathlon and Outsider). Tau Cross is standard enough and Destination was probably one of the most played maps pre-FS.

Ideally you'd have some experience playing on all the PL maps, not to mention that you can study off the current games being played on them. Tau Cross/Destination are common enough that you should have played them well enough. Triathlon and Outsider are wierd, but it's only 2 maps, of which you can veto one of them anyways so you can focus on the other.

I really don't think it's terrible.

Edit:
I do feel however, that the map pool is too big. 8 map is quite a lot to think about, especially given the time in between matches(like a day). Even for OSL there isn't more than 4 maps, and PL has only around 6, but most players just practice on one.
TelecoM
Profile Blog Joined January 2010
United States10721 Posts
February 06 2012 20:55 GMT
#792
So it looks like this tournament is moving right along, I enjoy being able to see games that are being played on these different maps, and I totally think that players having to play on maps they do not have a familiarization with is exciting and makes for more interesting games, just to shed a little light on my personal opinion of playing a lot of maps people aren't necessarily accustomed to playing, one time I was playing vs a korean player who was a lot better than me and we played on a lot of different maps I did not know, after losing all the games I was complaining about the maps and how I did not know them and so it made it harder for me to prepare and play good games vs him because of this, and what he told me was......"It's not the map, it's the player" , and I will never forget that. gl hf gg I hope the final sets of games are exciting to view.
AKA: TelecoM[WHITE] Protoss fighting
1004
Profile Joined December 2010
United States104 Posts
February 06 2012 22:24 GMT
#793
On February 06 2012 22:11 fold wrote:
Show nested quote +
On February 06 2012 20:29 1004 wrote:
well shotcoder, some people just aren't that skilled tbh.. they learn slower and improve slower, it would literally be a brain advantage... there are different factors for other people, but someone like puppykiller or lumire i guarantee cannot look at a map they don't play on and know what exactly they want to do on it, this is what people have to take into account... everyone is on their side of the spectrum, they don't put themselves into the other shoes

What..I wonder how they feel about you telling them what they can or cannot do.

It's not exactly hard to look at a map for 5 minutes to see what features you can take advantage of or builds you should do so you don't get abused.

The maps are fine, even if some of the maps are old, they're either played alot or have guarenteed interesting games in the past.

i have played with both of them enough to know that they are both tunnel vision players and are not experienced with completely altering their playstyle in even 5 minutes.

and @ lonelyprobe, by brain advantage i mean person a learns, improves, and practice efficiency per game is more than person b's; dunno how else to word it, if you don't understand that then lolol
Jealous
Profile Blog Joined December 2011
10321 Posts
February 06 2012 22:53 GMT
#794
On February 07 2012 07:24 1004 wrote:
Show nested quote +
On February 06 2012 22:11 fold wrote:
On February 06 2012 20:29 1004 wrote:
well shotcoder, some people just aren't that skilled tbh.. they learn slower and improve slower, it would literally be a brain advantage... there are different factors for other people, but someone like puppykiller or lumire i guarantee cannot look at a map they don't play on and know what exactly they want to do on it, this is what people have to take into account... everyone is on their side of the spectrum, they don't put themselves into the other shoes

What..I wonder how they feel about you telling them what they can or cannot do.

It's not exactly hard to look at a map for 5 minutes to see what features you can take advantage of or builds you should do so you don't get abused.

The maps are fine, even if some of the maps are old, they're either played alot or have guarenteed interesting games in the past.

i have played with both of them enough to know that they are both tunnel vision players and are not experienced with completely altering their playstyle in even 5 minutes.

and @ lonelyprobe, by brain advantage i mean person a learns, improves, and practice efficiency per game is more than person b's; dunno how else to word it, if you don't understand that then lolol

So what you're saying is, they are a better player? ...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
johny23
Profile Joined January 2012
United States175 Posts
February 06 2012 22:58 GMT
#795
Shotcoder:


Let's say two people are playing tennis to see who is the best but on the very first match they play on a tennis court that has obstacles they have to jump over, duck between and etc. According to your theory the better player would win because he won't panic and will prepare properly.

I hope you can see how that makes no sense.. The better player would be the one that would win on tennis courts that are standard. Also if the tennis player lost the first match he would probably be a little shaken up going into the next match knowing he's already down a match.

And if you still don't get the point I'll drive it home. I've seen people who are twice the skill level of someone else lose to that person in BGH. Who's better the person who can win on non-money maps or the person who only wins on money maps? Obviously it "could" be perception. However, as we know starcraft the player who won on non-money maps is obviously more skilled over all. Yet, according to you the better player would "adapt" and not "panic".

Also some people didn't know they were playing triathlon until less then 24 hours prior to scheduled playing time and the map was non-veto since it was the first map given.



johny23
Profile Joined January 2012
United States175 Posts
February 06 2012 23:02 GMT
#796
I am not intending to disrespect shimy at all. I appreciate the tournament. The only reason I am saying more is because of people like shot coder bringing up arguments that make no sense.

How can you even begin to say that the better player would win on a non-standard map. That doesn't even make sense. It's like changing the basketball court and then saying "oh yeah the better team will win since this basketball court isn't a normal one"

LOL?
1004
Profile Joined December 2010
United States104 Posts
February 06 2012 23:09 GMT
#797
lol lonelyprobe

some people are better at math than others

some people learn maps faster than others

herp derp
Jealous
Profile Blog Joined December 2011
10321 Posts
February 06 2012 23:12 GMT
#798
On February 07 2012 08:09 1004 wrote:
lol lonelyprobe

some people are better at math than others

some people learn maps faster than others

herp derp

So they are superior at an aspect of the game, within the confines of the game. How does that not make them better players again?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
1004
Profile Joined December 2010
United States104 Posts
February 06 2012 23:17 GMT
#799
sigh

i'm saying that some people require more time than others to learn a new map. shotcoder works a 40hour job and goes to school and can still competently play on these maps that most people don't play on regularly. obviously he learns them fast or has played them in the past.

there are 24 hours in a day and everyone has lives to tend to, whether it be a job, school, sleep, what ever, but the point is that learning new maps makes it difficult for other people.

if you want to look at it as them being better players, then go for it. i look at it as an advantage in a learning process in general.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 06 2012 23:19 GMT
#800
Kevin (1004) is correct. When it comes to Starcraft, I have my share of retardations! I blame my Caucasian heritage.
Why would I play sctoo when I can play BW?
Prev 1 38 39 40 41 42 45 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
PiGStarcraft246
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 364
PiGStarcraft246
ProTech138
NeuroSwarm 130
JuggernautJason99
ViBE81
StarCraft: Brood War
Calm 2894
Soulkey 180
firebathero 115
Dota 2
monkeys_forever346
League of Legends
Reynor104
Counter-Strike
fl0m9411
Heroes of the Storm
Liquid`Hasu352
Other Games
gofns13393
Grubby9879
summit1g9063
tarik_tv7911
FrodaN1702
C9.Mang0258
Livibee57
ZombieGrub44
elazer41
Trikslyr40
sas.Sziky7
Organizations
Other Games
BasetradeTV70
StarCraft 2
angryscii 32
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 22
• RyuSc2 9
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2988
Other Games
• imaqtpie1489
• Scarra611
• Shiphtur322
• WagamamaTV233
• tFFMrPink 11
Upcoming Events
Korean StarCraft League
4h 48m
RSL Revival
11h 48m
Clem vs Rogue
Bunny vs Lambo
IPSL
17h 48m
Dewalt vs nOmaD
Ret vs Cross
BSL
20h 48m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 9h
Cure vs herO
SHIN vs Maru
IPSL
1d 17h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 20h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.