• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:23
CET 07:23
KST 15:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.173Evil Geniuses - shutting down19ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League91
StarCraft 2
General
Evil Geniuses - shutting down Weekly Cups (October 19-25): Clem triples first in 5.0.17 REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance? Starcraft player cRuZa Passed away. SCHNAIL now supports Remastered
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Chess Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8598 users

sGs C Ranks Open - Page 40

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 38 39 40 41 42 45 Next All
fold
Profile Blog Joined November 2010
Australia665 Posts
Last Edited: 2012-02-06 13:12:52
February 06 2012 13:11 GMT
#781
On February 06 2012 20:29 1004 wrote:
well shotcoder, some people just aren't that skilled tbh.. they learn slower and improve slower, it would literally be a brain advantage... there are different factors for other people, but someone like puppykiller or lumire i guarantee cannot look at a map they don't play on and know what exactly they want to do on it, this is what people have to take into account... everyone is on their side of the spectrum, they don't put themselves into the other shoes

What..I wonder how they feel about you telling them what they can or cannot do.

It's not exactly hard to look at a map for 5 minutes to see what features you can take advantage of or builds you should do so you don't get abused.

The maps are fine, even if some of the maps are old, they're either played alot or have guarenteed interesting games in the past.
t.t
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 06 2012 14:29 GMT
#782
I'm ok with one weird map, but why do we have to have several weird maps? One weird maps should be enough to allow "creative players" to do their "creative shit". Multiple weird maps just harass's anyone with time constraints or people who spend most of there time practicing "standard play", which is not uncommon at low levels since practicing "standard play" tends to yield the best results for anyone planning to improve.

I don't intend any disrespect to Shimy. Every tourney organizer (even for the D leagues) has a boner for weird maps. What I find strange is that low level tourneys are supposed to be more for the sake of the players than the viewers. I mean, who honestly wants to watch a C player strain his ass off trying to pull off some half baked strat on a map with retarded pathfinding vs another C player doing another equally retarded home brewed, moonshine, Make Your Own Pizza!, build order, both having no idea how each others strat interacts with the others. It is a miserable experience preparing several maps for a tourney just to get your cock stasised by a mind controlled arbiter on triathlon and getting rolled by lings because your marines on electric circuit thought that you wanted them to worship dark templar at the temple by the mineral only rather then support there comrades attacking the zergs third base.

Once again I am not opposed to a small number (like 2 in a map pool of 8) of weird maps, but the tourney shouldn't be dominantly weird maps or almost standard maps with multiple imposing gimmicks that people are not used to being present in there practice. Its unpleasant to prepare for and it makes for ugly games.
Why would I play sctoo when I can play BW?
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
February 06 2012 14:41 GMT
#783
imo C rank game nobody will want to see if its standard all the way so yeah weird strat is nicer to watch. weird map = train a player thinking process therefore improve the mentality a bit so playing a game with a strat in mind will make that player improve even faster.

my opinion ^^
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
Jealous
Profile Blog Joined December 2011
10413 Posts
February 06 2012 14:45 GMT
#784
On February 06 2012 23:29 puppykiller wrote:
I'm ok with one weird map, but why do we have to have several weird maps? One weird maps should be enough to allow "creative players" to do their "creative shit". Multiple weird maps just harass's anyone with time constraints or people who spend most of there time practicing "standard play", which is not uncommon at low levels since practicing "standard play" tends to yield the best results for anyone planning to improve.

I don't intend any disrespect to Shimy. Every tourney organizer (even for the D leagues) has a boner for weird maps. What I find strange is that low level tourneys are supposed to be more for the sake of the players than the viewers. I mean, who honestly wants to watch a C player strain his ass off trying to pull off some half baked strat on a map with retarded pathfinding vs another C player doing another equally retarded home brewed, moonshine, Make Your Own Pizza!, build order, both having no idea how each others strat interacts with the others. It is a miserable experience preparing several maps for a tourney just to get your cock stasised by a mind controlled arbiter on triathlon and getting rolled by lings because your marines on electric circuit thought that you wanted them to worship dark templar at the temple by the mineral only rather then support there comrades attacking the zergs third base.

Once again I am not opposed to a small number (like 2 in a map pool of 8) of weird maps, but the tourney shouldn't be dominantly weird maps or almost standard maps with multiple imposing gimmicks that people are not used to being present in there practice. Its unpleasant to prepare for and it makes for ugly games.

I think the main problem is that all of the maps were not announced ahead of time, so that people who did not want to play on said maps would just not sign up, relieving the issue above. With this I can agree. I did enjoy your parables of your troubles LOL. I disagree with the rest, because I do also believe that a map pool of Python, FS, Desti over and over again would be boring. If everyone only wants to play/knows how to play standard, the creativity is lost.

Furthermore, each tournament deserves to be different. Some will reward certain styles of play, others will reward others. If your want for a tournament with the above constraints is so great, start your own!

Maps like Triathlon are definitely playable. You could have gone for a faster vessel + emp, or a dropship with goliaths and taken out all the free arbiters you could. He had to research mind control, get a DA, and then wait the relatively long period of time to get enough energy, and also get arbiter tech up the way one normally would and research stasis... It's a risky strategy, I know because I've done it myself. On Tau/Outsider, Protoss can get a faster shuttle instead of an earlier expansion. There are solutions to every problem, and yes sometimes execution will falter in the hands of a less experienced player, but that is why we have to practice, play smart, and be careful of map pathing.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Prof. Protoss
Profile Blog Joined October 2007
Germany744 Posts
February 06 2012 14:57 GMT
#785
will the ro16 be casted today?
Don't mess the fess!
Yaqoob
Profile Blog Joined March 2005
Canada3408 Posts
February 06 2012 15:03 GMT
#786
I actually haven't been able to play my opponent because our times haven't matched up and now my computer that i play on decided to die. I'll probably end up installing SC on the laptop too
김택용 Fighting!
Shimy
Profile Blog Joined September 2011
United States771 Posts
February 06 2012 15:31 GMT
#787
On February 06 2012 23:57 Prof. Protoss wrote:
will the ro16 be casted today?

Yes. 9:30 EST time I believe. You really have to ask L_Master though. He's in charge of the casting.
Eywa-: "What would it take in order for there to be an upset?" Largo: "The players of sas got cancer and died, what else could happen?"
Shimy
Profile Blog Joined September 2011
United States771 Posts
February 06 2012 15:31 GMT
#788
On February 07 2012 00:03 Yaqoob wrote:
I actually haven't been able to play my opponent because our times haven't matched up and now my computer that i play on decided to die. I'll probably end up installing SC on the laptop too

I'll give you a little more time, but just please try to play him sometime today :D
Eywa-: "What would it take in order for there to be an upset?" Largo: "The players of sas got cancer and died, what else could happen?"
tryummm
Profile Joined August 2009
774 Posts
February 06 2012 15:38 GMT
#789
On February 06 2012 23:41 S2Glow wrote:
imo C rank game nobody will want to see if its standard all the way so yeah weird strat is nicer to watch. weird map = train a player thinking process therefore improve the mentality a bit so playing a game with a strat in mind will make that player improve even faster.

my opinion ^^


Practicing cheese builds will hardly improve a player's ability to cheese or improve the thinking they approach the game with. However, learning the mechanics of the game and manipulating them is what creates a strong cheese player. If you don't know the mechanics of the game and how you are forcing your opponent to feel uncomfortable and adapt to your build with strong mechanics, you are playing a coin flip game. In other words, you are hoping for a cheap win rather than having the ability to make a game plan that will literally force your opponent to be mechanically competent by employing different variations in your 'creative cheese strategy.' If you don't go through this process then your build is based on pure luck, you will not see long term improvements, and you're wasting both players time from the perspective of skill development. If you want to avoid the coin flip cheese approach then learning how the game works first by standard play, then by incorporating cheese strategies will yield consistent results and long term improvement as long as you can find opponents who are mechanically competent, which you probably won't find in a C rank tournament or even on iCCup. That being said, I also don't understand the map pool for this tournament and many other foreign tournaments at all levels.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 06 2012 16:02 GMT
#790
Just to be clear one more time, I like a few weird maps. Just it would be a lot easier to prepare for them if their were a few "super standard" maps to balance them out. Maps that don't take much preparation.. That way we also get to put more effort into our preparation for the weird maps, and perhaps some of the odd strategies will be a bit better. No disrespect intended towards Shimy who I am very grateful towards for arranging this tourney .
Why would I play sctoo when I can play BW?
Snipinpanda
Profile Blog Joined October 2007
United States1227 Posts
Last Edited: 2012-02-06 20:02:43
February 06 2012 19:58 GMT
#791
Even though I hate most of these maps for various reasons (to be fair I hate most maps) , I don't think the map pool is really that bad.

In total there are 8 maps. Out of these, 4 are current PL maps, of which 1 you can make a case for being weird, but it's a PL map so it's k. Then there's 4 older maps, of which 2 I'd consider weird(Triathlon and Outsider). Tau Cross is standard enough and Destination was probably one of the most played maps pre-FS.

Ideally you'd have some experience playing on all the PL maps, not to mention that you can study off the current games being played on them. Tau Cross/Destination are common enough that you should have played them well enough. Triathlon and Outsider are wierd, but it's only 2 maps, of which you can veto one of them anyways so you can focus on the other.

I really don't think it's terrible.

Edit:
I do feel however, that the map pool is too big. 8 map is quite a lot to think about, especially given the time in between matches(like a day). Even for OSL there isn't more than 4 maps, and PL has only around 6, but most players just practice on one.
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
February 06 2012 20:55 GMT
#792
So it looks like this tournament is moving right along, I enjoy being able to see games that are being played on these different maps, and I totally think that players having to play on maps they do not have a familiarization with is exciting and makes for more interesting games, just to shed a little light on my personal opinion of playing a lot of maps people aren't necessarily accustomed to playing, one time I was playing vs a korean player who was a lot better than me and we played on a lot of different maps I did not know, after losing all the games I was complaining about the maps and how I did not know them and so it made it harder for me to prepare and play good games vs him because of this, and what he told me was......"It's not the map, it's the player" , and I will never forget that. gl hf gg I hope the final sets of games are exciting to view.
AKA: TelecoM[WHITE] Protoss fighting
1004
Profile Joined December 2010
United States104 Posts
February 06 2012 22:24 GMT
#793
On February 06 2012 22:11 fold wrote:
Show nested quote +
On February 06 2012 20:29 1004 wrote:
well shotcoder, some people just aren't that skilled tbh.. they learn slower and improve slower, it would literally be a brain advantage... there are different factors for other people, but someone like puppykiller or lumire i guarantee cannot look at a map they don't play on and know what exactly they want to do on it, this is what people have to take into account... everyone is on their side of the spectrum, they don't put themselves into the other shoes

What..I wonder how they feel about you telling them what they can or cannot do.

It's not exactly hard to look at a map for 5 minutes to see what features you can take advantage of or builds you should do so you don't get abused.

The maps are fine, even if some of the maps are old, they're either played alot or have guarenteed interesting games in the past.

i have played with both of them enough to know that they are both tunnel vision players and are not experienced with completely altering their playstyle in even 5 minutes.

and @ lonelyprobe, by brain advantage i mean person a learns, improves, and practice efficiency per game is more than person b's; dunno how else to word it, if you don't understand that then lolol
Jealous
Profile Blog Joined December 2011
10413 Posts
February 06 2012 22:53 GMT
#794
On February 07 2012 07:24 1004 wrote:
Show nested quote +
On February 06 2012 22:11 fold wrote:
On February 06 2012 20:29 1004 wrote:
well shotcoder, some people just aren't that skilled tbh.. they learn slower and improve slower, it would literally be a brain advantage... there are different factors for other people, but someone like puppykiller or lumire i guarantee cannot look at a map they don't play on and know what exactly they want to do on it, this is what people have to take into account... everyone is on their side of the spectrum, they don't put themselves into the other shoes

What..I wonder how they feel about you telling them what they can or cannot do.

It's not exactly hard to look at a map for 5 minutes to see what features you can take advantage of or builds you should do so you don't get abused.

The maps are fine, even if some of the maps are old, they're either played alot or have guarenteed interesting games in the past.

i have played with both of them enough to know that they are both tunnel vision players and are not experienced with completely altering their playstyle in even 5 minutes.

and @ lonelyprobe, by brain advantage i mean person a learns, improves, and practice efficiency per game is more than person b's; dunno how else to word it, if you don't understand that then lolol

So what you're saying is, they are a better player? ...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
johny23
Profile Joined January 2012
United States175 Posts
February 06 2012 22:58 GMT
#795
Shotcoder:


Let's say two people are playing tennis to see who is the best but on the very first match they play on a tennis court that has obstacles they have to jump over, duck between and etc. According to your theory the better player would win because he won't panic and will prepare properly.

I hope you can see how that makes no sense.. The better player would be the one that would win on tennis courts that are standard. Also if the tennis player lost the first match he would probably be a little shaken up going into the next match knowing he's already down a match.

And if you still don't get the point I'll drive it home. I've seen people who are twice the skill level of someone else lose to that person in BGH. Who's better the person who can win on non-money maps or the person who only wins on money maps? Obviously it "could" be perception. However, as we know starcraft the player who won on non-money maps is obviously more skilled over all. Yet, according to you the better player would "adapt" and not "panic".

Also some people didn't know they were playing triathlon until less then 24 hours prior to scheduled playing time and the map was non-veto since it was the first map given.



johny23
Profile Joined January 2012
United States175 Posts
February 06 2012 23:02 GMT
#796
I am not intending to disrespect shimy at all. I appreciate the tournament. The only reason I am saying more is because of people like shot coder bringing up arguments that make no sense.

How can you even begin to say that the better player would win on a non-standard map. That doesn't even make sense. It's like changing the basketball court and then saying "oh yeah the better team will win since this basketball court isn't a normal one"

LOL?
1004
Profile Joined December 2010
United States104 Posts
February 06 2012 23:09 GMT
#797
lol lonelyprobe

some people are better at math than others

some people learn maps faster than others

herp derp
Jealous
Profile Blog Joined December 2011
10413 Posts
February 06 2012 23:12 GMT
#798
On February 07 2012 08:09 1004 wrote:
lol lonelyprobe

some people are better at math than others

some people learn maps faster than others

herp derp

So they are superior at an aspect of the game, within the confines of the game. How does that not make them better players again?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
1004
Profile Joined December 2010
United States104 Posts
February 06 2012 23:17 GMT
#799
sigh

i'm saying that some people require more time than others to learn a new map. shotcoder works a 40hour job and goes to school and can still competently play on these maps that most people don't play on regularly. obviously he learns them fast or has played them in the past.

there are 24 hours in a day and everyone has lives to tend to, whether it be a job, school, sleep, what ever, but the point is that learning new maps makes it difficult for other people.

if you want to look at it as them being better players, then go for it. i look at it as an advantage in a learning process in general.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 06 2012 23:19 GMT
#800
Kevin (1004) is correct. When it comes to Starcraft, I have my share of retardations! I blame my Caucasian heritage.
Why would I play sctoo when I can play BW?
Prev 1 38 39 40 41 42 45 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2466
ProTech181
Pusan 143
910 57
Aegong 32
yabsab 18
Icarus 7
Force[name] 4
Dota 2
monkeys_forever775
NeuroSwarm238
League of Legends
Doublelift4184
JimRising 578
Other Games
summit1g8560
C9.Mang0221
Happy149
Livibee123
Organizations
Other Games
gamesdonequick573
[ Show 13 non-featured ]
StarCraft 2
• practicex 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush985
• Lourlo832
• Stunt222
Other Games
• Shiphtur527
Upcoming Events
KCM Race Survival
3h 38m
IntoTheTV X SOOP
4h 38m
SHIN vs GuMiho
Clem vs Classic
OSC
15h 38m
WardiTV Invitational
1d 5h
GSL
1d 5h
Epic.LAN
1d 6h
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
Epic.LAN
2 days
AI Arena Tournament
2 days
[ Show More ]
Yamato Cup
3 days
Map Test Tournament
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.