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is awesome32274 Posts
On August 21 2010 14:56 timlin737 wrote:Show nested quote +On August 21 2010 14:41 moopie wrote:On August 21 2010 14:38 timlin737 wrote: Due to the tank's ridiculous range, all T has to do is establish a defensive position next to the Z's base, siege up, and take out the hatcheries, while the Z can't do a single thing...
....Imba? JD beats mech more than he loses to it. JD imba? Mech can't expo fast or push out early. Zerg takes up the map, pushes expos (or doom drops), remakes his army (a lot faster than terran can remake due to econ), continues until you break him. JD made a lot of mistakes in that game. The guards barely did anything, he wasted several control groups of hydras early for nothing (walked them into tanks) and lost a ton of hydras on the map to mines. What I'm saying is that the zerg player needs to do so much more (i.e. have much better skills) to be able to beat terran mech. Due to the intrinsic properties of the units, it's so easy for terran to defend AND attack/harass bases, whereas the zerg has to pretty much throw all of his units at the terran to have a chance at taking down a base. The only hope I see for the zerg right now is to beat the terran in early/mid game before his mech army is fully established. If the game gets to late game without the zerg having a significant advantage....pretty much autoloss for the zerg unless the terran does something terribly stupid.
Yeah and T mech has 0 mobility while Z armies leap across the map.
Your point? Everyone always agreed BW was more or less balanced with the little variations.
If you are going to blame anything, blame the maps. Is this a shitty trend where people cry imbalance or something when they/their favorite player loses?
To be honest it's getting tiring fast.
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On August 21 2010 14:57 revy wrote: Is it just me or were the queens actually effective and not BM?
It was very difficult for JD to actually kill the CC because Light always could reinforce and force JD back before the CC was dead. The queen essentially did like 300 HP of damage to finish off the CC. Couldn't light have just target fired the queen?
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can someone tell me when jd is going to play effort for WCG ?
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On August 21 2010 14:56 matjlav wrote:Show nested quote +On August 21 2010 14:54 Devolved wrote: So sick. Now just don't choke in the final game... After watching these games, you still imply that JD would have to "choke" to lose to Light? -_- fanboys will be fanboys, I suppose. Because Jaedong is the better player, a fantastic series aside?
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On August 21 2010 14:58 Amnesia wrote: i dont get whats so special? sure it's a smart move by jd indeed and he was able to pull it off successfully in a situation he needed to win, but nothing like OMG WTF I JIZZ MY PANTS BRB CHANGING kind of reaction lol
OK. What starcraft play is worth that reaction?
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That was a cruel play by Jaedong and exactly the psychological move that he needs going into game 5. Bravo.
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On August 21 2010 14:54 tree.hugger wrote: Pimpest play? !
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I wonder if Light can keep his shit together enough to play like set's 2 and 3. I really hope not, I've never been so nervous for Jaedong in my whole life. The MSL execs must be losing their minds
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So why is it when Jaedong wins without doing anything, he wins the entire world over and then some, and when Light wins "without doing anything," he's a villain?
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On August 21 2010 14:58 prosatan wrote: can someone tell me when jd is going to play effort for WCG ?
16:30 KST
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wow
this gsm video clip has got me so pumped
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10387 Posts
holy motherfucker that was fucking AWESOME. I can't believe these people who think this is nothing special.
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Okay, if jaedong takes this series, I will be even more of a fan than I would have been had he 3-0'd
Jaedong fighting!
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On August 21 2010 14:56 I_Love_Bacon wrote:Show nested quote +On August 21 2010 14:54 Lightwip wrote: Maybe queens will become standard one day. Ensnare has so many applications, cc has a few, and so does broodling. Pros have discussed it before that proper queen usage mixed in with the army is simply too apm intensive. Couple that with the fact that getting enough energy to spawn broodling takes quite a while and they're not the best unit out there. They can get some fun play out of them from time to time, but nothing standard. Look at zero though. He uses queens in half his ZvZ games to some success. I've seen some good bio rape with ensnare too. Also, Infested cc can take a cc at half health, which isnt too micro intensive.
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I am happy with this series. Now all i need to see are wraiths and i will be happy
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On August 21 2010 14:58 IntoTheWow wrote:Show nested quote +On August 21 2010 14:56 timlin737 wrote:On August 21 2010 14:41 moopie wrote:On August 21 2010 14:38 timlin737 wrote: Due to the tank's ridiculous range, all T has to do is establish a defensive position next to the Z's base, siege up, and take out the hatcheries, while the Z can't do a single thing...
....Imba? JD beats mech more than he loses to it. JD imba? Mech can't expo fast or push out early. Zerg takes up the map, pushes expos (or doom drops), remakes his army (a lot faster than terran can remake due to econ), continues until you break him. JD made a lot of mistakes in that game. The guards barely did anything, he wasted several control groups of hydras early for nothing (walked them into tanks) and lost a ton of hydras on the map to mines. What I'm saying is that the zerg player needs to do so much more (i.e. have much better skills) to be able to beat terran mech. Due to the intrinsic properties of the units, it's so easy for terran to defend AND attack/harass bases, whereas the zerg has to pretty much throw all of his units at the terran to have a chance at taking down a base. The only hope I see for the zerg right now is to beat the terran in early/mid game before his mech army is fully established. If the game gets to late game without the zerg having a significant advantage....pretty much autoloss for the zerg unless the terran does something terribly stupid. Yeah and T mech has 0 mobility while Z armies leap across the map. Your point? Everyone always agreed BW was more or less balanced with the little variations. If you are going to blame anything, blame the maps. Is this a shitty trend where people cry imbalance or something when they/their favorite player loses? To be honest it's getting tiring fast.
I agree.
GUYS 4 HATCH MUTA IMBA ON TRIATHLON OMG FIX PLZ
Seriously mech is not that imba..what the fuck.
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On August 21 2010 14:57 revy wrote: Is it just me or were the queens actually effective and not BM?
It was very difficult for JD to actually kill the CC because Light always could reinforce and force JD back before the CC was dead. The queen essentially did like 300 HP of damage to finish off the CC.
Queen can infest with 749 HP.
And yeah, I didn't even think it was BM when I saw it. I still don't. In that one move, Light's econ went to shit. All he had was his main, which would soon be mined out.
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United States11390 Posts
On August 21 2010 14:58 Emon_ wrote: Doesnt ensnare diminish the attack rate of Goliaths by 50%? Goliaths are one of the few units not affected by Ensnare in terms of firing rate.
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damn, im just tuning in, i missed half of the series. Were the matches good so far?
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