On August 21 2010 14:57 revy wrote: Is it just me or were the queens actually effective and not BM?
It was very difficult for JD to actually kill the CC because Light always could reinforce and force JD back before the CC was dead. The queen essentially did like 300 HP of damage to finish off the CC.
Other way around. JD had no problem killing the CC's this game if he had wanted to. Other games there's usually a little more sniping going on to then infest it. This he just used brute force and light couldn't have stopped it from burning if he had wanted to.
On August 21 2010 14:58 Amnesia wrote: i dont get whats so special? sure it's a smart move by jd indeed and he was able to pull it off successfully in a situation he needed to win, but nothing like OMG WTF I JIZZ MY PANTS BRB CHANGING kind of reaction lol
I don't understand these kind of posts... something that NEVER happens (okay almost never, but usually not in the semifinals of an MSL), and it gets pulled off like a baller (SCVS repairing CC, queen infesting it just as the goliaths really start to dig into the mutas so they have to retreat)... what more do you freakin want? its okay to not be a fan of jaedong, but that play was bad ass.
On August 21 2010 14:58 Amnesia wrote: i dont get whats so special? sure it's a smart move by jd indeed and he was able to pull it off successfully in a situation he needed to win, but nothing like OMG WTF I JIZZ MY PANTS BRB CHANGING kind of reaction lol
How often do we see an infested CC in a game? How often do we see TWO infested CCs in the same game? Plus there's the obvious mindfuck aspect of the move.
On August 21 2010 14:59 KumquatExpress wrote: So why is it when Jaedong wins without doing anything, he wins the entire world over and then some, and when Light wins "without doing anything," he's a villain?
On August 21 2010 14:54 Lightwip wrote: Maybe queens will become standard one day. Ensnare has so many applications, cc has a few, and so does broodling.
Pros have discussed it before that proper queen usage mixed in with the army is simply too apm intensive. Couple that with the fact that getting enough energy to spawn broodling takes quite a while and they're not the best unit out there. They can get some fun play out of them from time to time, but nothing standard.
Someday, flash's apm will be slow by the then standards. Then queens will be standard.
Flash's apm isn't that high to begin with. Hyuk and Effort have high APM, shame they often don't do anything with it
On August 21 2010 14:57 revy wrote: Is it just me or were the queens actually effective and not BM?
It was very difficult for JD to actually kill the CC because Light always could reinforce and force JD back before the CC was dead. The queen essentially did like 300 HP of damage to finish off the CC.
On August 21 2010 14:58 Amnesia wrote: i dont get whats so special? sure it's a smart move by jd indeed and he was able to pull it off successfully in a situation he needed to win, but nothing like OMG WTF I JIZZ MY PANTS BRB CHANGING kind of reaction lol
How often do we see an infested CC in a game? How often do we see TWO infested CCs in the same game?
First time double infested cc, also first time zerg had more ccs than terran
On August 21 2010 14:38 timlin737 wrote: Due to the tank's ridiculous range, all T has to do is establish a defensive position next to the Z's base, siege up, and take out the hatcheries, while the Z can't do a single thing...
....Imba?
JD beats mech more than he loses to it. JD imba?
Mech can't expo fast or push out early. Zerg takes up the map, pushes expos (or doom drops), remakes his army (a lot faster than terran can remake due to econ), continues until you break him. JD made a lot of mistakes in that game. The guards barely did anything, he wasted several control groups of hydras early for nothing (walked them into tanks) and lost a ton of hydras on the map to mines.
What I'm saying is that the zerg player needs to do so much more (i.e. have much better skills) to be able to beat terran mech. Due to the intrinsic properties of the units, it's so easy for terran to defend AND attack/harass bases, whereas the zerg has to pretty much throw all of his units at the terran to have a chance at taking down a base.
The only hope I see for the zerg right now is to beat the terran in early/mid game before his mech army is fully established. If the game gets to late game without the zerg having a significant advantage....pretty much autoloss for the zerg unless the terran does something terribly stupid.
That's not true, on several counts. First of all, mech is hard to pull off correctly, because it's difficult to find a timing, and it's difficult to balance your unit composition. Secondly, zerg's answer to mech is fairly simple; mass expand and go hydra/muta with drops. Watch EffOrt play against Light on Triathlon to see this style in action. It's not pretty, but it works.
Also, I have to say... that was so baller from JD.
On August 21 2010 14:59 KumquatExpress wrote: So why is it when Jaedong wins without doing anything, he wins the entire world over and then some, and when Light wins "without doing anything," he's a villain?
Jaedong winning without doing anything? Dunno how thats possible did the other player just quit after the game start or something?
No it works both ways. Light has been playing very well there is no doubt but Jaedong just demolished Light so bad that game. That was so 1 sided which Light hasn't done to Jaedong yet.
Great series not going to lie hope Jaedong wins the last game
On August 21 2010 14:59 KumquatExpress wrote: So why is it when Jaedong wins without doing anything, he wins the entire world over and then some, and when Light wins "without doing anything," he's a villain?
1. It's way more exciting when Zerg wins. 2. Nobody would choose Flash v Light over Flash v Jaedong.