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On August 21 2010 15:00 Geo.Rion wrote: damn, im just tuning in, i missed half of the series. Were the matches good so far? Matches have all been really good, game 1, and 4 were short games involving mental victories from jdong Games 2-3 were long games in which both players played really well, though in both light was able to pull slightly ahead.
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On August 21 2010 14:59 Tippereth wrote:Show nested quote +On August 21 2010 14:56 matjlav wrote:On August 21 2010 14:54 Devolved wrote: So sick. Now just don't choke in the final game... After watching these games, you still imply that JD would have to "choke" to lose to Light? -_- fanboys will be fanboys, I suppose. Because Jaedong is the better player, a fantastic series aside?
fanboys will be fanboys, I suppose.
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On August 21 2010 15:00 MountainDewJunkie wrote:Show nested quote +On August 21 2010 14:59 Harem wrote:On August 21 2010 14:58 Emon_ wrote: Doesnt ensnare diminish the attack rate of Goliaths by 50%? Goliaths are one of the few units not affected by Ensnare in terms of firing rate. Because of the no firing animation on the missiles, right? Goliaths don't actually shoot, the turret unit shoots. Tanks are the same way, but I'm unsure of ensnare affects their rate of fire, but I would guess it does.
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On August 21 2010 15:00 MountainDewJunkie wrote:Show nested quote +On August 21 2010 14:59 Harem wrote:On August 21 2010 14:58 Emon_ wrote: Doesnt ensnare diminish the attack rate of Goliaths by 50%? Goliaths are one of the few units not affected by Ensnare in terms of firing rate. Because of the no firing animation on the missiles, right?
Goliaths (and tanks) are actually two units. They have a body part and a turret part. The turret part attacks, the body part gets ensnared. So the attack rate doesn't get reduced.
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On August 21 2010 15:02 Dromar wrote:Show nested quote +On August 21 2010 14:59 KumquatExpress wrote: So why is it when Jaedong wins without doing anything, he wins the entire world over and then some, and when Light wins "without doing anything," he's a villain? 1. It's way more exciting when Zerg wins. 2. Nobody would choose Flash v Light over Flash v Jaedong. 1. LOL what? That statement is subjective. 2. Well after watching Fantasy vs Flash and seeing how epic TvT can be I actually don't mind a TvT finals, although either are okay for me.
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On August 21 2010 15:02 matjlav wrote:Show nested quote +On August 21 2010 14:59 Tippereth wrote:On August 21 2010 14:56 matjlav wrote:On August 21 2010 14:54 Devolved wrote: So sick. Now just don't choke in the final game... After watching these games, you still imply that JD would have to "choke" to lose to Light? -_- fanboys will be fanboys, I suppose. Because Jaedong is the better player, a fantastic series aside? fanboys will be fanboys, I suppose. Yes, like yourself thinking that Light is on par with the Dong.
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light has more chance if he is in the finals against flash, jd even had trouble taking down light, and Flash has seen all of jd's build so yeah, i want a flashlight final for a close series. Really don't want to see jd getting embarrssed again....
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On August 21 2010 15:00 moopie wrote:Show nested quote +On August 21 2010 14:58 Vivi57 wrote:On August 21 2010 14:56 I_Love_Bacon wrote:On August 21 2010 14:54 Lightwip wrote: Maybe queens will become standard one day. Ensnare has so many applications, cc has a few, and so does broodling. Pros have discussed it before that proper queen usage mixed in with the army is simply too apm intensive. Couple that with the fact that getting enough energy to spawn broodling takes quite a while and they're not the best unit out there. They can get some fun play out of them from time to time, but nothing standard. Someday, flash's apm will be slow by the then standards. Then queens will be standard. Flash's apm isn't that high to begin with. Hyuk and Effort have high APM, shame they often don't do anything with it 
Lol, I recall Hyuk peaking his APM while losing
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Players like Jaedong, Zero, Flash and Firebathero are entertaining for me to watch because you can see their character through their game. Jaedong is the monster who will seriously fuck you up. Flash is that precise, mechanical machine that will rip you apart. Zero is that BM little kid who will kick ass, and then do a little Guardian dance to show off to the crowd. FBH is, well, FBH.
Too many players are stone-faced and hold their emotions too tightly. For me at least, players like Light and Forgg are really good players, but hard to cheer for. They just don't allow themselves to be empathized with. That's the difference between someone like JD and many others--through watching his games, I can sublimely feel what he feels. His infested command center is just screaming 'Yo fuck you' to not only his opponent, but is broadcasted to the audience too.
JD fighting!
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51453 Posts
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same positions as last time
DON'T FUCKING 14CC LIGHT
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On August 21 2010 15:03 Tippereth wrote:Show nested quote +On August 21 2010 15:02 matjlav wrote:On August 21 2010 14:59 Tippereth wrote:On August 21 2010 14:56 matjlav wrote:On August 21 2010 14:54 Devolved wrote: So sick. Now just don't choke in the final game... After watching these games, you still imply that JD would have to "choke" to lose to Light? -_- fanboys will be fanboys, I suppose. Because Jaedong is the better player, a fantastic series aside? fanboys will be fanboys, I suppose. Yes, like yourself thinking that Light is on par with the Dong.
series 2-2 fanboy
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Jaedong has gone super saiyan. GL Light
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gogogogo
you can do it JD!
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United States11390 Posts
On August 21 2010 15:03 Tippereth wrote:Show nested quote +On August 21 2010 15:00 MountainDewJunkie wrote:On August 21 2010 14:59 Harem wrote:On August 21 2010 14:58 Emon_ wrote: Doesnt ensnare diminish the attack rate of Goliaths by 50%? Goliaths are one of the few units not affected by Ensnare in terms of firing rate. Because of the no firing animation on the missiles, right? Goliaths don't actually shoot, the turret unit shoots. Tanks are the same way, but I'm unsure of ensnare affects their rate of fire, but I would guess it does.
Zerg Units -Lings 15% decrease -Hydras 15% decrease -Mutes 15% decrease (quite boring huh?) -Ultras UNCHAGED!!!! Yes u read right. Ensnaire does not affect ultras. -Cracklings 25% decrease
Terran Units -Marines 17% decrease -Stimmed Marines 23% decrease -Golies UNCHANGED BOTH AIR AND GROUND. So next time dont be surprised if your lings get raped of ensnaired gollies -Wraith 16% decrease -BCs air 16%....BCs ground 4%. Pretty strange but i did this many times and the results were the same. Ensnaire has different effect on air and ground BCs attack!!!! -Valks 18-20% decrease. -I left firebats for the end because they are so hard to calculate. The trick is to have the tanks that take the damage at exactly the same angle towards firebats fire. If tanks are at 45 angle towards firebat fire they take more damage for some reason compared to 90 or 0 angle. Anyway, all things considered equal ensnaire decreases firebat rate by 29%. That's the largest decrease of all!!!
Toss Units -Zealots 16% decrease -Goons air 14%, Goons ground 11% decrease. Pretty strange again but that's what i found, period. -Archon air 20%, Archon ground 3% decrease. What can i say people, hope u correct me. -Dts 22% decrease -Carriers UNCHANGED. When ensnairing carriers directly, fire rate doesn't decrease. Then i tried to ensnaire some interceptors. I didn't notice any change either. That gave me much grieve!!!!! -Sairs 12% decrease -Scout air 16% decrease. Forgot to test ground. http://tsunamisstrategyforum.yuku.com/forum/viewtopic/id/469 for source
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On August 21 2010 15:02 Dromar wrote:Show nested quote +On August 21 2010 14:59 KumquatExpress wrote: So why is it when Jaedong wins without doing anything, he wins the entire world over and then some, and when Light wins "without doing anything," he's a villain? 1. It's way more exciting when Zerg wins. 2. Nobody would choose Flash v Light over Flash v Jaedong. 'more' exciting when zerg wins? LOLBULL.
i prefer a TvT though. been proven during the MSL semis when Flash met Fantasy. not that i hate a TvZ final though..
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If you watch the rep, the valk was out RIGHT as the CC fell below 50%, that queen was PERFECT to finish off the CC. Such a baller play by JD.
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