[MSL] Round of 16 - Day 2 - Page 40
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7mk
Germany10156 Posts
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Dandy4
United States493 Posts
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7mk
Germany10156 Posts
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JohnColtrane
Australia4813 Posts
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n.DieJokes
United States3443 Posts
On July 24 2010 22:44 SubtleArt wrote: Thanks so much ^_^. This doesn't make the comeback sound THAT bad though. From the tone of the comments I was expecting something like kal 4 base jaedong 2 and jaedong still winning. 3 vs 3 isn't actually too uncomfortable to play with if ur ahead in tech (as jaedong seemed to be). On top of that, its Jaedong and Kal. Jaedong the monster vP and Kal the guy that can't ever beat a top Z. My prediction is gonna be kal didn't go mass gateway after his 3rd but instead took a 4th with few gates? Well kal did throw down 9 gates to break the contain he ended up miraculously sidestepping so it's not like he did this all on four gate or smt. But essentially yes, he expanded to a far away fourth instead of adding more gates and going for the win | ||
Scaramanga
Australia8090 Posts
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StorrZerg
United States13906 Posts
On July 25 2010 01:39 Scaramanga wrote: Am i the only one imagining violet comming out next week and RAPING flash straight up? that'd be so baller crossing my fingers and toes | ||
domane
Canada1606 Posts
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jalstar
United States8198 Posts
Flash vs Stats Fantasy vs Light EffOrt vs Sea Jaedong vs fOrGG So possibly 3 KT players in Ro8. Stupid Kespa seeding gives us Flash vs Fantasy and Effort vs Jaedong semis, instead of far more epic Flash vs Effort and Fantasy vs Jaedong (2 OSL final rematches in the semifinals yes please) | ||
Shikyo
Finland33997 Posts
Recommended games + Show Spoiler + + Show Spoiler [Game 1] + An interesting game and so on + Show Spoiler [Game 3] + A nice strategy blabla It's really stupid to have to open every game's spoiler and look at what happens in the game if all you want is to see which games are recommended. Why would you include the games that aren't recommended just to make you have to know unnecessary information about the games? Why do you have spoilers at all because this system doesn't make use of them at all, you need to open every one of them to see which games are recommended. First spoiler should show which games are recommended, their own spoilers should contain the description. This current system is really bad. If you want to use the star system: Recommended games + Show Spoiler + + Show Spoiler [Game 1 *] + meh game + Show Spoiler [Game 2 ***] + awesome game + Show Spoiler [Game 3 -] + bad game + Show Spoiler [Game 4 ***] + awesome game Just make it so I don't have to read the description before I know which games to watch. | ||
Djabanete
United States2784 Posts
On July 25 2010 04:49 jalstar wrote: If the players who won on Day 1 advance we get: Flash vs Stats Fantasy vs Light EffOrt vs Sea Jaedong vs fOrGG So possibly 3 KT players in Ro8. Stupid Kespa seeding gives us Flash vs Fantasy and Effort vs Jaedong semis, instead of far more epic Flash vs Effort and Fantasy vs Jaedong (2 OSL final rematches in the semifinals yes please) Wow, Sea's bracket is impossible. In order to win he'd have to get through Bisu, Effort, Jaedong, Flash. I don't think that could possibly be any worse. | ||
On_Slaught
United States12190 Posts
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Lebesgue
4541 Posts
On July 25 2010 05:30 Djabanete wrote: Wow, Sea's bracket is impossible. In order to win he'd have to get through Bisu, Effort, Jaedong, Flash. I don't think that could possibly be any worse. On the other hand if he does it noone will ever say his title was not legit But yeah, gl beating all these players... | ||
tree.hugger
Philadelphia, PA10406 Posts
On July 25 2010 05:26 Shikyo wrote: Change the recommended games system, please. I want to just look there and see which games are recommended. I don't want to know anything about the games, but if I was curious, the info should be in a spoiler. An example: Recommended games + Show Spoiler + + Show Spoiler [Game 1] + An interesting game and so on + Show Spoiler [Game 3] + A nice strategy blabla It's really stupid to have to open every game's spoiler and look at what happens in the game if all you want is to see which games are recommended. Why would you include the games that aren't recommended just to make you have to know unnecessary information about the games? Why do you have spoilers at all because this system doesn't make use of them at all, you need to open every one of them to see which games are recommended. First spoiler should show which games are recommended, their own spoilers should contain the description. This current system is really bad. If you want to use the star system: Recommended games + Show Spoiler + + Show Spoiler [Game 1 *] + meh game + Show Spoiler [Game 2 ***] + awesome game + Show Spoiler [Game 3 -] + bad game + Show Spoiler [Game 4 ***] + awesome game Just make it so I don't have to read the description before I know which games to watch. I'm sorry you feel that way. I made a deliberate point in the recommendations to be as vague as possible as to the actual contents of the game. For example, in the first game, there were several impressive turnarounds, so I thought the suspense of the game wouldn't be lacking. I feel like games two and four I can see that I put a more leading description in, and I'll see what I can change there. But overall, I thought I did better than most other recent game recommendations at not spoiling anything. I especially stayed away from the words "winner" and "loser" which I think makes it easy to tell. But at the same time, I'm going to defend the brief synopsis method, because I think that people often like different things in different games. If you like to see good harassment, then none of these games are for you. But if you like to see interesting builds, try game 2, or great comebacks, try game 1. Stuff like that. And I'm also going to defend my stars, because they look nicer than the stars in the spoilers, and because they're easier to understand. Like most restaurant reviews, I wanted to give all non-recommended games a non-ranking, and then put down the recommended fare in a simple way that would make it easy to see which games were the best. I'll see if putting the stars on the outside makes this better though. EDIT: Yeah, I can live with that. | ||
serenidite
Korea (South)505 Posts
the dong is lol'ing | ||
AppleTart
United States1261 Posts
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jalstar
United States8198 Posts
Flash vs Bisu (!!!) Fantasy vs Light EffOrt vs fOrGG Jaedong vs Stats | ||
hyst.eric.al
United States2332 Posts
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Xiphos
Canada7507 Posts
On July 25 2010 06:17 hyst.eric.al wrote: im crying stx fanboy tears right now Don't we have enough of these lately? | ||
OneOther
United States10774 Posts
On July 24 2010 22:33 TwoToneTerran wrote: Jaedong took an advantageous early position with a ling runby that killed a few probes and stopped Kal's gas mining for quite a bit. From there he got his third up safely and proceeded to contain with lurkers, killing off Kal's wall before being forced back past the bridge (fighting spirit). From there, Kal did a lot of poking and prodding to kill the contain of Jaedong, but the big move was when he snuck the vast majority of his army out from the six oclock position (He spawned at bottom right, Jaedong at top right, for reference), and proceeded to engage Jaedong's main army with his a few times, essentially coming out ahead in every fight. With this he completely broke the contain Jaedong had on him, rushed to go kill Jaedong's fourth in the top left, and essentially left Jaedong on 3 base vs 3 base (Kal had expanded to six during the battles) and had about a 40 supply advantage on Jaedong. Jaedong responded by building a base at the 3 o'clock, which was risky as Kal had map control and that was the base in between them. But Kal decided to, instead of attack or contain, to expand to the bottom left main. He sent a control group of units down there to defend it as he just wanted to keep a hold of his advantage at that point. By then, Jaedong had reached hive with the necessary upgrades (2 carapace I believe, along with the typical adrenal/defiler stuff), and macro'd up an impressive army with the economy off his fourth base. He engaged Kal's army in a closely fought battle that Kal might've won had he had more units in a less passive location. Instead of pulling units away from his expansion (in fear of a defiler + lings guerilla attack, maybe), he just backed all the way up to the bridge outside his natural. It's worth it to note that Kal had not made any reavers for the entire game at this point and had used most of his storms in his retreat. Jaedong did a very well controlled darkswarm push all the way up to Kal's nat, where he destroyed his robo facility. From there Kal didn't have any observer production and, frankly, didn't have the units in his main to defend against lurker crackling and swarm. Jaedong killed Kal's main and proceeded to prod at the bottom left expansion where Kal had created a desperation defense with 2 robos producing reavers. Jaedong made some guardians and that's all she wrote. Basically it went: Jaedong takes an advantage with lings, compounds on it with a contain. Kal breaks the contain with a clever loop around, and completely demolishes Jaedong's army in every confrontation. Jaedong holds on and Kal gets defensive and passive. Jaedong macros an army and shows Kal how good Dark Swarm is. Good summary overall. But one important part that deserves to be mentioned is the fact that Jaedong made a LOT of zerglings early-mid game instead of pumping drones. First 5 zerglings did some damage, but the next 20 or so, essentially none. Yeah, he killed some probes and started off good, but I wouldn't say that Jaedong was ahead going into the mid-game. His fourth/fifth hatcheries were really late, and his drone count was pretty low until he got the contain set-up. This is a big deal in ZvP as most people know. Thus, Kal was able to win the battles decisively and take control of the center mid-game - on top of Jaedong's questionable attacks/micro. It was really Kal's game to lose, in my opinion. | ||
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