[MSL] Round of 16 - Day 2 - Page 39
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Yxes2211
United States1587 Posts
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Kazius
Israel1456 Posts
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Lebesgue
4542 Posts
On July 24 2010 19:01 SuperArc wrote: Hes still losing a lot of times to carriers. Snow vs Flash, Movie vs Flash, Jangbi vs Flash (last year) And this map is very carrier favoured I'm sure Flash practiced extra hard against carriers on this map given that is so good for them. Violet had no confidance against Flash, as simple as this. Flash is a practice monster and Violet admitted himself that it is hard to practice with Flash because you lose all the time. It's good to see that Violet took this loss light. So unlucky of him to get paired with Flash... I know that team battles have their own right but I have a feeling this doesn't apply to Flash and KT | ||
pieisamazing
United States1234 Posts
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J1.au
Australia3596 Posts
"Hes still losing a lot of times to carriers." Then you go and pull out as many examples as you can find, which amount to a grand total of three games, one of which was played last year. | ||
Lebesgue
4542 Posts
On July 24 2010 19:05 moopie wrote: lol Violet is still laughing his ass off backstage. ![]() ![]() "I gave you all the cheese I had" ![]() Violet is so cool ![]() | ||
nozaro33
Taiwan1819 Posts
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Lebesgue
4542 Posts
He knew about the proxy because of the probe timing I guess. But damn, every T player should take notes how to play against cheesy Toss... | ||
TwoToneTerran
United States8841 Posts
You brought up a game from last year. The movie game was a legit example but the Snow game wasn't really the carriers beating Flash -- he probably still would've lost if Snow went arbs or whatever because Snow acquired a huge advantage. | ||
SuperArc
Austria7781 Posts
On July 24 2010 19:07 J1.au wrote: "Hes still losing a lot of times to carriers." Then you go and pull out as many examples as you can find, which amount to a grand total of three games, one of which was played last year. I dont know if you didnt notice, but Flash doesnt lose many TvPs, so three is a damn lot. | ||
dtnmang
Vietnam752 Posts
![]() Practice game flashbacks. | ||
Lebesgue
4542 Posts
On July 24 2010 19:09 SuperArc wrote: I dont know if you didnt notice, but Flash doesnt lose many TvPs, so three is a damn lot. Game to Snow shouldn't count. Snow produced whole 3 carriers and actually tricked Flash to make a timing push against carriers. IT was a ground army that broke that push that won the game. Plus even at that time Snow was already at the huge advantage after the opening... | ||
moopie
12605 Posts
On July 24 2010 19:09 Lebesgue wrote: Damn, but this game by Flash should be put as an example for Terran players how to deal with proxy gates. He knew about the proxy because of the probe timing I guess. But damn, every T player should take notes how to play against cheesy Toss... Probe timing, attempting to delay the rax with the probe, and the gas steal. Plus I'm sure Flash knows exactly what Violet is capable of, and what his best changes are against him. The two of them do eat, sleep and breath Starcraft together. | ||
Lebesgue
4542 Posts
On July 24 2010 19:13 moopie wrote: Probe timing, attempting to delay the rax with the probe, and the gas steal. Plus I'm sure Flash knows exactly what Violet is capable of, and what his best changes are against him. The two of them do eat, sleep and breath Starcraft together. Either way, I will rewatch the vod (probably a few times ![]() this vod should be strongly recommended to T players, IMO. Otherwise you can skip it... | ||
Private39
United States1 Post
i toled ya you will always get the same answere from me in PUBLIC and in private. Utill you finaly accept the fact ou are a fuking uselees. | ||
TwoToneTerran
United States8841 Posts
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dtnmang
Vietnam752 Posts
On July 24 2010 21:46 TwoToneTerran wrote: No, ou're a fuking uselees.nooooooooooo, I'm a fucking uselees. ![]() | ||
SubtleArt
2710 Posts
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TwoToneTerran
United States8841 Posts
From there, Kal did a lot of poking and prodding to kill the contain of Jaedong, but the big move was when he snuck the vast majority of his army out from the six oclock position (He spawned at bottom right, Jaedong at top right, for reference), and proceeded to engage Jaedong's main army with his a few times, essentially coming out ahead in every fight. With this he completely broke the contain Jaedong had on him, rushed to go kill Jaedong's fourth in the top left, and essentially left Jaedong on 3 base vs 3 base (Kal had expanded to six during the battles) and had about a 40 supply advantage on Jaedong. Jaedong responded by building a base at the 3 o'clock, which was risky as Kal had map control and that was the base in between them. But Kal decided to, instead of attack or contain, to expand to the bottom left main. He sent a control group of units down there to defend it as he just wanted to keep a hold of his advantage at that point. By then, Jaedong had reached hive with the necessary upgrades (2 carapace I believe, along with the typical adrenal/defiler stuff), and macro'd up an impressive army with the economy off his fourth base. He engaged Kal's army in a closely fought battle that Kal might've won had he had more units in a less passive location. Instead of pulling units away from his expansion (in fear of a defiler + lings guerilla attack, maybe), he just backed all the way up to the bridge outside his natural. It's worth it to note that Kal had not made any reavers for the entire game at this point and had used most of his storms in his retreat. Jaedong did a very well controlled darkswarm push all the way up to Kal's nat, where he destroyed his robo facility. From there Kal didn't have any observer production and, frankly, didn't have the units in his main to defend against lurker crackling and swarm. Jaedong killed Kal's main and proceeded to prod at the bottom left expansion where Kal had created a desperation defense with 2 robos producing reavers. Jaedong made some guardians and that's all she wrote. Basically it went: Jaedong takes an advantage with lings, compounds on it with a contain. Kal breaks the contain with a clever loop around, and completely demolishes Jaedong's army in every confrontation. Jaedong holds on and Kal gets defensive and passive. Jaedong macros an army and shows Kal how good Dark Swarm is. | ||
SubtleArt
2710 Posts
On July 24 2010 22:33 TwoToneTerran wrote: Jaedong took an advantageous early position with a ling runby that killed a few probes and stopped Kal's gas mining for quite a bit. From there he got his third up safely and proceeded to contain with lurkers, killing off Kal's wall before being forced back past the bridge (fighting spirit). From there, Kal did a lot of poking and prodding to kill the contain of Jaedong, but the big move was when he snuck the vast majority of his army out from the six oclock position (He spawned at bottom right, Jaedong at top right, for reference), and proceeded to engage Jaedong's main army with his a few times, essentially coming out ahead in every fight. With this he completely broke the contain Jaedong had on him, rushed to go kill Jaedong's fourth in the top left, and essentially left Jaedong on 3 base vs 3 base (Kal had expanded to six during the battles) and had about a 40 supply advantage on Jaedong. Jaedong responded by building a base at the 3 o'clock, which was risky as Kal had map control and that was the base in between them. But Kal decided to, instead of attack or contain, to expand to the bottom left main. He sent a control group of units down there to defend it as he just wanted to keep a hold of his advantage at that point. By then, Jaedong had reached hive with the necessary upgrades (2 carapace I believe, along with the typical adrenal/defiler stuff), and macro'd up an impressive army with the economy off his fourth base. He engaged Kal's army in a closely fought battle that Kal might've won had he had more units in a less passive location. Instead of pulling units away from his expansion (in fear of a defiler + lings guerilla attack, maybe), he just backed all the way up to the bridge outside his natural. It's worth it to note that Kal had not made any reavers for the entire game at this point and had used most of his storms in his retreat. Jaedong did a very well controlled darkswarm push all the way up to Kal's nat, where he destroyed his robo facility. From there Kal didn't have any observer production and, frankly, didn't have the units in his main to defend against lurker crackling and swarm. Jaedong killed Kal's main and proceeded to prod at the bottom left expansion where Kal had created a desperation defense with 2 robos producing reavers. Jaedong made some guardians and that's all she wrote. Basically it went: Jaedong takes an advantage with lings, compounds on it with a contain. Kal breaks the contain with a clever loop around, and completely demolishes Jaedong's army in every confrontation. Jaedong holds on and Kal gets defensive and passive. Jaedong macros an army and shows Kal how good Dark Swarm is. Thanks so much ^_^. This doesn't make the comeback sound THAT bad though. From the tone of the comments I was expecting something like kal 4 base jaedong 2 and jaedong still winning. 3 vs 3 isn't actually too uncomfortable to play with if ur ahead in tech (as jaedong seemed to be). On top of that, its Jaedong and Kal. Jaedong the monster vP and Kal the guy that can't ever beat a top Z. My prediction is gonna be kal didn't go mass gateway after his 3rd but instead took a 4th with few gates? | ||
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