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[MSL] Round of 16 - Day 2 - Page 39

Forum Index > Brood War Tournaments
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Prev 1 37 38 39 40 41 42 Next All
Yxes2211
Profile Joined April 2010
United States1587 Posts
July 24 2010 10:06 GMT
#761
Loving Violet's chill nature XD
Jaedong and Baby
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
July 24 2010 10:06 GMT
#762
Flash eats cheese for breakfast.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
Lebesgue
Profile Joined October 2008
4542 Posts
July 24 2010 10:06 GMT
#763
On July 24 2010 19:01 SuperArc wrote:
Show nested quote +
On July 24 2010 19:00 Vivi57 wrote:
On July 24 2010 18:59 QuothTheRaven wrote:
On July 24 2010 18:58 flamewheel wrote:
Why, Violet, why would you do that.
You have pretty good PvT, comparably.
This map is VERY good for PvT.
You can use Carriers...

Why would you do this?

Hell, after a proxy gate, gas steal (canceled), manner pylon, 1-base DTs, we might see 2-base carrier to round out the PvT cheese list

But yeah, I'm surprised he didn't try to play Flash straight up in this game and abuse the map structure.

you're forgetting that flash *invented* anti carrier play


Hes still losing a lot of times to carriers.
Snow vs Flash, Movie vs Flash, Jangbi vs Flash (last year)

And this map is very carrier favoured


I'm sure Flash practiced extra hard against carriers on this map given that is so good for them.

Violet had no confidance against Flash, as simple as this. Flash is a practice monster and Violet admitted himself that it is hard to practice with Flash because you lose all the time. It's good to see that Violet took this loss light. So unlucky of him to get paired with Flash...

I know that team battles have their own right but I have a feeling this doesn't apply to Flash and KT
pieisamazing
Profile Joined May 2009
United States1234 Posts
July 24 2010 10:07 GMT
#764
violet is so :3
connoisseur
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
July 24 2010 10:07 GMT
#765
On July 24 2010 19:04 SuperArc wrote:
Show nested quote +
On July 24 2010 19:03 Scaramanga wrote:
On July 24 2010 19:01 SuperArc wrote:
On July 24 2010 19:00 Vivi57 wrote:
On July 24 2010 18:59 QuothTheRaven wrote:
On July 24 2010 18:58 flamewheel wrote:
Why, Violet, why would you do that.
You have pretty good PvT, comparably.
This map is VERY good for PvT.
You can use Carriers...

Why would you do this?

Hell, after a proxy gate, gas steal (canceled), manner pylon, 1-base DTs, we might see 2-base carrier to round out the PvT cheese list

But yeah, I'm surprised he didn't try to play Flash straight up in this game and abuse the map structure.

you're forgetting that flash *invented* anti carrier play


Hes still losing a lot of times to carriers.
Snow vs Flash, Movie vs Flash, Jangbi vs Flash (last year)

And this map is very carrier favoured

Yay the thread is now compleate


Now what is wrong with what I said?

"Hes still losing a lot of times to carriers." Then you go and pull out as many examples as you can find, which amount to a grand total of three games, one of which was played last year.
Lebesgue
Profile Joined October 2008
4542 Posts
July 24 2010 10:07 GMT
#766
On July 24 2010 19:05 moopie wrote:
lol Violet is still laughing his ass off backstage.
[image loading]
[image loading]
"I gave you all the cheese I had"



Violet is so cool
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
July 24 2010 10:07 GMT
#767
Violet knows he can't beat Flash, so he decides to have a good time on air for a change
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
Lebesgue
Profile Joined October 2008
4542 Posts
July 24 2010 10:09 GMT
#768
Damn, but this game by Flash should be put as an example for Terran players how to deal with proxy gates.

He knew about the proxy because of the probe timing I guess. But damn, every T player should take notes how to play against cheesy Toss...
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
July 24 2010 10:09 GMT
#769
On July 24 2010 19:04 SuperArc wrote:
Show nested quote +
On July 24 2010 19:03 Scaramanga wrote:
On July 24 2010 19:01 SuperArc wrote:
On July 24 2010 19:00 Vivi57 wrote:
On July 24 2010 18:59 QuothTheRaven wrote:
On July 24 2010 18:58 flamewheel wrote:
Why, Violet, why would you do that.
You have pretty good PvT, comparably.
This map is VERY good for PvT.
You can use Carriers...

Why would you do this?

Hell, after a proxy gate, gas steal (canceled), manner pylon, 1-base DTs, we might see 2-base carrier to round out the PvT cheese list

But yeah, I'm surprised he didn't try to play Flash straight up in this game and abuse the map structure.

you're forgetting that flash *invented* anti carrier play


Hes still losing a lot of times to carriers.
Snow vs Flash, Movie vs Flash, Jangbi vs Flash (last year)

And this map is very carrier favoured

Yay the thread is now compleate


Now what is wrong with what I said?


You brought up a game from last year. The movie game was a legit example but the Snow game wasn't really the carriers beating Flash -- he probably still would've lost if Snow went arbs or whatever because Snow acquired a huge advantage.
Remember Violet.
SuperArc
Profile Blog Joined March 2009
Austria7781 Posts
July 24 2010 10:09 GMT
#770
On July 24 2010 19:07 J1.au wrote:
Show nested quote +
On July 24 2010 19:04 SuperArc wrote:
On July 24 2010 19:03 Scaramanga wrote:
On July 24 2010 19:01 SuperArc wrote:
On July 24 2010 19:00 Vivi57 wrote:
On July 24 2010 18:59 QuothTheRaven wrote:
On July 24 2010 18:58 flamewheel wrote:
Why, Violet, why would you do that.
You have pretty good PvT, comparably.
This map is VERY good for PvT.
You can use Carriers...

Why would you do this?

Hell, after a proxy gate, gas steal (canceled), manner pylon, 1-base DTs, we might see 2-base carrier to round out the PvT cheese list

But yeah, I'm surprised he didn't try to play Flash straight up in this game and abuse the map structure.

you're forgetting that flash *invented* anti carrier play


Hes still losing a lot of times to carriers.
Snow vs Flash, Movie vs Flash, Jangbi vs Flash (last year)

And this map is very carrier favoured

Yay the thread is now compleate


Now what is wrong with what I said?

"Hes still losing a lot of times to carriers." Then you go and pull out as many examples as you can find, which amount to a grand total of three games, one of which was played last year.


I dont know if you didnt notice, but Flash doesnt lose many TvPs, so three is a damn lot.
Snow - future of protoss! :) Nada = baller
dtnmang
Profile Joined April 2010
Vietnam752 Posts
July 24 2010 10:10 GMT
#771
Violet: "lol i trolled u on national television"

Practice game flashbacks.
KT Roflster - the lulziest team of Proleague.
Lebesgue
Profile Joined October 2008
4542 Posts
July 24 2010 10:11 GMT
#772
On July 24 2010 19:09 SuperArc wrote:
Show nested quote +
On July 24 2010 19:07 J1.au wrote:
On July 24 2010 19:04 SuperArc wrote:
On July 24 2010 19:03 Scaramanga wrote:
On July 24 2010 19:01 SuperArc wrote:
On July 24 2010 19:00 Vivi57 wrote:
On July 24 2010 18:59 QuothTheRaven wrote:
On July 24 2010 18:58 flamewheel wrote:
Why, Violet, why would you do that.
You have pretty good PvT, comparably.
This map is VERY good for PvT.
You can use Carriers...

Why would you do this?

Hell, after a proxy gate, gas steal (canceled), manner pylon, 1-base DTs, we might see 2-base carrier to round out the PvT cheese list

But yeah, I'm surprised he didn't try to play Flash straight up in this game and abuse the map structure.

you're forgetting that flash *invented* anti carrier play


Hes still losing a lot of times to carriers.
Snow vs Flash, Movie vs Flash, Jangbi vs Flash (last year)

And this map is very carrier favoured

Yay the thread is now compleate


Now what is wrong with what I said?

"Hes still losing a lot of times to carriers." Then you go and pull out as many examples as you can find, which amount to a grand total of three games, one of which was played last year.


I dont know if you didnt notice, but Flash doesnt lose many TvPs, so three is a damn lot.


Game to Snow shouldn't count. Snow produced whole 3 carriers and actually tricked Flash to make a timing push against carriers. IT was a ground army that broke that push that won the game. Plus even at that time Snow was already at the huge advantage after the opening...
moopie
Profile Joined July 2009
12605 Posts
July 24 2010 10:13 GMT
#773
On July 24 2010 19:09 Lebesgue wrote:
Damn, but this game by Flash should be put as an example for Terran players how to deal with proxy gates.

He knew about the proxy because of the probe timing I guess. But damn, every T player should take notes how to play against cheesy Toss...


Probe timing, attempting to delay the rax with the probe, and the gas steal. Plus I'm sure Flash knows exactly what Violet is capable of, and what his best changes are against him. The two of them do eat, sleep and breath Starcraft together.
I'm going to sleep, let me get some of that carpet.
Lebesgue
Profile Joined October 2008
4542 Posts
July 24 2010 10:17 GMT
#774
On July 24 2010 19:13 moopie wrote:
Show nested quote +
On July 24 2010 19:09 Lebesgue wrote:
Damn, but this game by Flash should be put as an example for Terran players how to deal with proxy gates.

He knew about the proxy because of the probe timing I guess. But damn, every T player should take notes how to play against cheesy Toss...


Probe timing, attempting to delay the rax with the probe, and the gas steal. Plus I'm sure Flash knows exactly what Violet is capable of, and what his best changes are against him. The two of them do eat, sleep and breath Starcraft together.


Either way, I will rewatch the vod (probably a few times ) to see excatly at what timing the probe arrived compared with a gas steal timing. Really good to know such things since proxy gates and gas steals are pretty damn common on iccup.

this vod should be strongly recommended to T players, IMO. Otherwise you can skip it...
Private39
Profile Joined July 2010
United States1 Post
July 24 2010 12:31 GMT
#775
I'm gonna give a BONUS tip to this lamer in PUBLICK and is simple FUCK you lamers of Tl.NET,
i toled ya you will always get the same answere from me in PUBLIC and in private.

Utill you finaly accept the fact ou are a fuking uselees.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
July 24 2010 12:46 GMT
#776
nooooooooooo, I'm a fucking uselees.
Remember Violet.
dtnmang
Profile Joined April 2010
Vietnam752 Posts
Last Edited: 2010-07-24 12:57:18
July 24 2010 12:56 GMT
#777
On July 24 2010 21:46 TwoToneTerran wrote:
nooooooooooo, I'm a fucking uselees.
No, ou're a fuking uselees.
KT Roflster - the lulziest team of Proleague.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
July 24 2010 13:06 GMT
#778
Can someone very quickly enlighten me about what happened in JD vs Kal? Wfbrood isn't working for me and I don't wanna wait till jon747 uploads D:
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
July 24 2010 13:33 GMT
#779
Jaedong took an advantageous early position with a ling runby that killed a few probes and stopped Kal's gas mining for quite a bit. From there he got his third up safely and proceeded to contain with lurkers, killing off Kal's wall before being forced back past the bridge (fighting spirit).

From there, Kal did a lot of poking and prodding to kill the contain of Jaedong, but the big move was when he snuck the vast majority of his army out from the six oclock position (He spawned at bottom right, Jaedong at top right, for reference), and proceeded to engage Jaedong's main army with his a few times, essentially coming out ahead in every fight. With this he completely broke the contain Jaedong had on him, rushed to go kill Jaedong's fourth in the top left, and essentially left Jaedong on 3 base vs 3 base (Kal had expanded to six during the battles) and had about a 40 supply advantage on Jaedong.

Jaedong responded by building a base at the 3 o'clock, which was risky as Kal had map control and that was the base in between them. But Kal decided to, instead of attack or contain, to expand to the bottom left main. He sent a control group of units down there to defend it as he just wanted to keep a hold of his advantage at that point.

By then, Jaedong had reached hive with the necessary upgrades (2 carapace I believe, along with the typical adrenal/defiler stuff), and macro'd up an impressive army with the economy off his fourth base. He engaged Kal's army in a closely fought battle that Kal might've won had he had more units in a less passive location. Instead of pulling units away from his expansion (in fear of a defiler + lings guerilla attack, maybe), he just backed all the way up to the bridge outside his natural. It's worth it to note that Kal had not made any reavers for the entire game at this point and had used most of his storms in his retreat. Jaedong did a very well controlled darkswarm push all the way up to Kal's nat, where he destroyed his robo facility. From there Kal didn't have any observer production and, frankly, didn't have the units in his main to defend against lurker crackling and swarm. Jaedong killed Kal's main and proceeded to prod at the bottom left expansion where Kal had created a desperation defense with 2 robos producing reavers. Jaedong made some guardians and that's all she wrote.

Basically it went:

Jaedong takes an advantage with lings, compounds on it with a contain. Kal breaks the contain with a clever loop around, and completely demolishes Jaedong's army in every confrontation. Jaedong holds on and Kal gets defensive and passive. Jaedong macros an army and shows Kal how good Dark Swarm is.
Remember Violet.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-07-24 13:46:31
July 24 2010 13:44 GMT
#780
On July 24 2010 22:33 TwoToneTerran wrote:
Jaedong took an advantageous early position with a ling runby that killed a few probes and stopped Kal's gas mining for quite a bit. From there he got his third up safely and proceeded to contain with lurkers, killing off Kal's wall before being forced back past the bridge (fighting spirit).

From there, Kal did a lot of poking and prodding to kill the contain of Jaedong, but the big move was when he snuck the vast majority of his army out from the six oclock position (He spawned at bottom right, Jaedong at top right, for reference), and proceeded to engage Jaedong's main army with his a few times, essentially coming out ahead in every fight. With this he completely broke the contain Jaedong had on him, rushed to go kill Jaedong's fourth in the top left, and essentially left Jaedong on 3 base vs 3 base (Kal had expanded to six during the battles) and had about a 40 supply advantage on Jaedong.

Jaedong responded by building a base at the 3 o'clock, which was risky as Kal had map control and that was the base in between them. But Kal decided to, instead of attack or contain, to expand to the bottom left main. He sent a control group of units down there to defend it as he just wanted to keep a hold of his advantage at that point.

By then, Jaedong had reached hive with the necessary upgrades (2 carapace I believe, along with the typical adrenal/defiler stuff), and macro'd up an impressive army with the economy off his fourth base. He engaged Kal's army in a closely fought battle that Kal might've won had he had more units in a less passive location. Instead of pulling units away from his expansion (in fear of a defiler + lings guerilla attack, maybe), he just backed all the way up to the bridge outside his natural. It's worth it to note that Kal had not made any reavers for the entire game at this point and had used most of his storms in his retreat. Jaedong did a very well controlled darkswarm push all the way up to Kal's nat, where he destroyed his robo facility. From there Kal didn't have any observer production and, frankly, didn't have the units in his main to defend against lurker crackling and swarm. Jaedong killed Kal's main and proceeded to prod at the bottom left expansion where Kal had created a desperation defense with 2 robos producing reavers. Jaedong made some guardians and that's all she wrote.

Basically it went:

Jaedong takes an advantage with lings, compounds on it with a contain. Kal breaks the contain with a clever loop around, and completely demolishes Jaedong's army in every confrontation. Jaedong holds on and Kal gets defensive and passive. Jaedong macros an army and shows Kal how good Dark Swarm is.


Thanks so much ^_^. This doesn't make the comeback sound THAT bad though. From the tone of the comments I was expecting something like kal 4 base jaedong 2 and jaedong still winning. 3 vs 3 isn't actually too uncomfortable to play with if ur ahead in tech (as jaedong seemed to be). On top of that, its Jaedong and Kal. Jaedong the monster vP and Kal the guy that can't ever beat a top Z. My prediction is gonna be kal didn't go mass gateway after his 3rd but instead took a 4th with few gates?
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
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