i saw game 1? Best raped MVP with +3 carriers
HYDRA BEAT STORK?
HYDRA BEAT BEST?
HYDRA WENT 2-0?
-_-
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DreaM)XeRO
Korea (South)4667 Posts
i saw game 1? Best raped MVP with +3 carriers HYDRA BEAT STORK? HYDRA BEAT BEST? HYDRA WENT 2-0? -_- | ||
JodoYodo
Canada1772 Posts
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SuperJongMan
Jamaica11586 Posts
... Terran's so cheap. | ||
KumquatExpress
United States344 Posts
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De4ngus
United States6533 Posts
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nozaro33
Taiwan1819 Posts
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theramstoss
Canada242 Posts
On April 05 2010 06:50 SuperArc wrote: Show nested quote + On April 05 2010 06:34 adelarge wrote: I wonder why so many people are blaming the maps. MVP beated Stork and Best on Fighting Spirit and Match Point, not exactly super terran favored maps... Anyway, little more race diversity would be fine, but better this than all protoss semifinals again lol. Match Point is pretty T>Z/P and P>Z because it's hard to get for zergs/protoss to get one base more than protoss/terran. And yet the stats are P>T and Z>P.. http://www.teamliquid.net/tlpd/maps/235_Match_Point | ||
SturmAddict
Malaysia176 Posts
He never got science vessels, as he has 3 base scanners to counter arbiter tech Instead, he sacrificed tech to get 8 factories up as fast as possible. He also spread tanks very very very very nicely. Stasis does nothing against well spread tanks, and MVP knows it. If 350 gas cant stasis 3 tanks together, its basically a waste of gas. His knowledge of the map is also overwhelmingly good. He abused the walls of match point so his tanks are harder to flank, His mine positioning was perfect, He did not put any mines near his tanks, He never lost a single tank to mines. very very good play. After his first group of vultures died, it freed up supply to add 2 more factories, making it 3 fact tanks 7 fact vults. Awesome decision making by MVP He knows he can make two times more vultures then protoss can get zealots. The third CC was very hard to counter, because vultures got their mines as fast as possible. If goons moved out of their base, not only they risk running into mines, but vultures can run in and rain havoc on the natural. Nothing much protoss can do, since its their fault of the delayed tech. Both protoss cheesed 12 nexus. Both protoss got their tech as fast as possible. And both protoss got hard countered by MVP's strat. Very nice to see two solid builds this year, 2 fact TvZ and double CC TvP | ||
Avidkeystamper
United States8551 Posts
On April 06 2010 17:16 theramstoss wrote: Show nested quote + On April 05 2010 06:50 SuperArc wrote: On April 05 2010 06:34 adelarge wrote: I wonder why so many people are blaming the maps. MVP beated Stork and Best on Fighting Spirit and Match Point, not exactly super terran favored maps... Anyway, little more race diversity would be fine, but better this than all protoss semifinals again lol. Match Point is pretty T>Z/P and P>Z because it's hard to get for zergs/protoss to get one base more than protoss/terran. And yet the stats are P>T and Z>P.. http://www.teamliquid.net/tlpd/maps/235_Match_Point Only if you count offline events, it's even otherwise. And the balance of a map at the offline level isn't really relevant to discussing balance at the Proleague level. | ||
EpiK
Korea (South)5757 Posts
wtf happened to protoss | ||
Jyvblamo
Canada13788 Posts
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[X]Ken_D
United States4650 Posts
On April 04 2010 17:44 konadora wrote: Why can't you nerds just admit MVP played much better than the average Woongjin Terran? :< Nerd pride. It's even worse on the internet. MVP was a baller for going double TWICE in a row. Stork's double expand seemed like a better solution than Best's choice in strategy especially on Fighting Spirit where the 3rd and 4th are so far from each other. Poor Stork, wanted to see him advance. | ||
Zplut
Germany90 Posts
On April 06 2010 19:52 SturmAddict wrote: MVP's games was ART. He never got science vessels, as he has 3 base scanners to counter arbiter tech Instead, he sacrificed tech to get 8 factories up as fast as possible. He also spread tanks very very very very nicely. Stasis does nothing against well spread tanks, and MVP knows it. If 350 gas cant stasis 3 tanks together, its basically a waste of gas. His knowledge of the map is also overwhelmingly good. He abused the walls of match point so his tanks are harder to flank, His mine positioning was perfect, He did not put any mines near his tanks, He never lost a single tank to mines. very very good play. After his first group of vultures died, it freed up supply to add 2 more factories, making it 3 fact tanks 7 fact vults. Awesome decision making by MVP He knows he can make two times more vultures then protoss can get zealots. The third CC was very hard to counter, because vultures got their mines as fast as possible. If goons moved out of their base, not only they risk running into mines, but vultures can run in and rain havoc on the natural. Nothing much protoss can do, since its their fault of the delayed tech. Both protoss cheesed 12 nexus. Both protoss got their tech as fast as possible. And both protoss got hard countered by MVP's strat. Very nice to see two solid builds this year, 2 fact TvZ and double CC TvP Next time put a sentence like "protoss cheesed 12 nexus" at the beginning of your text so I can skip it right away | ||
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