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[MSL] Ro32 Group E - Page 31

Forum Index > Brood War Tournaments
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Prev 1 29 30 31 All
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
April 05 2010 18:47 GMT
#601
okay. WHAT?
i saw game 1? Best raped MVP with +3 carriers

HYDRA BEAT STORK?
HYDRA BEAT BEST?
HYDRA WENT 2-0?

-_-
cw)minsean(ru
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
April 05 2010 19:15 GMT
#602
Man. MVP outmacroed Best SO hard I can't believe it.
Dance dance dance 'till we run this town!
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
April 05 2010 20:19 GMT
#603
Man. If you knew how builds worked, you'd believe it.

... Terran's so cheap.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
KumquatExpress
Profile Joined October 2009
United States344 Posts
April 05 2010 21:17 GMT
#604
Ohhh no, stork. Ohhhh no.
Speedythinggoesin, speedythingcomesout.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 05 2010 21:54 GMT
#605
Gah, that's what I hate about 12nex. Obs is so late X_X but Terrans complain about it anyway and call it freewin -_-
GANDHISAUCE
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
April 06 2010 04:52 GMT
#606
ahahahaha wtf with the results man
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
theramstoss
Profile Joined February 2010
Canada242 Posts
April 06 2010 08:16 GMT
#607
On April 05 2010 06:50 SuperArc wrote:
Show nested quote +
On April 05 2010 06:34 adelarge wrote:
I wonder why so many people are blaming the maps. MVP beated Stork and Best on Fighting Spirit and Match Point, not exactly super terran favored maps...

Anyway, little more race diversity would be fine, but better this than all protoss semifinals again lol.


Match Point is pretty T>Z/P and P>Z because it's hard to get for zergs/protoss to get one base more than protoss/terran.


And yet the stats are P>T and Z>P..

http://www.teamliquid.net/tlpd/maps/235_Match_Point
quote? what quote?
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
April 06 2010 10:52 GMT
#608
MVP's games was ART.

He never got science vessels, as he has 3 base scanners to counter arbiter tech

Instead, he sacrificed tech to get 8 factories up as fast as possible.

He also spread tanks very very very very nicely. Stasis does nothing against well spread tanks, and MVP knows it. If 350 gas cant stasis 3 tanks together, its basically a waste of gas.

His knowledge of the map is also overwhelmingly good. He abused the walls of match point so his tanks are harder to flank, His mine positioning was perfect, He did not put any mines near his tanks, He never lost a single tank to mines. very very good play.

After his first group of vultures died, it freed up supply to add 2 more factories, making it 3 fact tanks 7 fact vults. Awesome decision making by MVP He knows he can make two times more vultures then protoss can get zealots.

The third CC was very hard to counter, because vultures got their mines as fast as possible. If goons moved out of their base, not only they risk running into mines, but vultures can run in and rain havoc on the natural. Nothing much protoss can do, since its their fault of the delayed tech.

Both protoss cheesed 12 nexus. Both protoss got their tech as fast as possible. And both protoss got hard countered by MVP's strat. Very nice to see two solid builds this year, 2 fact TvZ and double CC TvP
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
April 06 2010 17:10 GMT
#609
On April 06 2010 17:16 theramstoss wrote:
Show nested quote +
On April 05 2010 06:50 SuperArc wrote:
On April 05 2010 06:34 adelarge wrote:
I wonder why so many people are blaming the maps. MVP beated Stork and Best on Fighting Spirit and Match Point, not exactly super terran favored maps...

Anyway, little more race diversity would be fine, but better this than all protoss semifinals again lol.


Match Point is pretty T>Z/P and P>Z because it's hard to get for zergs/protoss to get one base more than protoss/terran.


And yet the stats are P>T and Z>P..

http://www.teamliquid.net/tlpd/maps/235_Match_Point

Only if you count offline events, it's even otherwise. And the balance of a map at the offline level isn't really relevant to discussing balance at the Proleague level.
Jaedong
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
April 06 2010 17:18 GMT
#610
I thought I was looking at troll predictions when I saw the results -_-

wtf happened to protoss
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 06 2010 17:22 GMT
#611
Man, I really don't understand the BW scene anymore. I must be too into SC2B. =[
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2010-04-14 16:06:29
April 14 2010 15:58 GMT
#612
On April 04 2010 17:44 konadora wrote:
Why can't you nerds just admit MVP played much better than the average Woongjin Terran? :<


Nerd pride. It's even worse on the internet.

MVP was a baller for going double TWICE in a row. Stork's double expand seemed like a better solution than Best's choice in strategy especially on Fighting Spirit where the 3rd and 4th are so far from each other. Poor Stork, wanted to see him advance.
[X]Domain - I just do the website. Nothing more.
Zplut
Profile Joined September 2009
Germany90 Posts
Last Edited: 2010-04-14 19:34:26
April 14 2010 19:33 GMT
#613
On April 06 2010 19:52 SturmAddict wrote:
MVP's games was ART.

He never got science vessels, as he has 3 base scanners to counter arbiter tech

Instead, he sacrificed tech to get 8 factories up as fast as possible.

He also spread tanks very very very very nicely. Stasis does nothing against well spread tanks, and MVP knows it. If 350 gas cant stasis 3 tanks together, its basically a waste of gas.

His knowledge of the map is also overwhelmingly good. He abused the walls of match point so his tanks are harder to flank, His mine positioning was perfect, He did not put any mines near his tanks, He never lost a single tank to mines. very very good play.

After his first group of vultures died, it freed up supply to add 2 more factories, making it 3 fact tanks 7 fact vults. Awesome decision making by MVP He knows he can make two times more vultures then protoss can get zealots.

The third CC was very hard to counter, because vultures got their mines as fast as possible. If goons moved out of their base, not only they risk running into mines, but vultures can run in and rain havoc on the natural. Nothing much protoss can do, since its their fault of the delayed tech.

Both protoss cheesed 12 nexus. Both protoss got their tech as fast as possible. And both protoss got hard countered by MVP's strat. Very nice to see two solid builds this year, 2 fact TvZ and double CC TvP

Next time put a sentence like "protoss cheesed 12 nexus" at the beginning of your text so I can skip it right away
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