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February 12th, 18:30 KST, Ongamenet









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How to Watch: http://c.zeroboy.net/huskystarcraft
Forum Index > Brood War Tournaments |
1postperday
United States45 Posts
![]() Banner by Silversky February 12th, 18:30 KST, Ongamenet ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() + Show Spoiler [Predictions] + + Show Spoiler [Results] + ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() + Show Spoiler [Recommended Games] + How to Watch: http://c.zeroboy.net/huskystarcraft | ||
Rucky
United States717 Posts
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razorsuKe
Canada2000 Posts
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thopol
Japan4560 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() EDIT: Re: Your prediction: Nah, if you hit f6 on my browser it puts the cursor in the search field. | ||
structuralinertia
Australia1426 Posts
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Skeggaba
Korea (South)1556 Posts
Your prediction is incorrect, sir! | ||
maareek
United States2042 Posts
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Masheyoon
United States781 Posts
On February 10 2010 18:31 structuralinertia wrote: oh awesome, I didn't actually know that about F6 Neither did I. So.....streams?!?!?! EDIT: Nevermind. Thanks, Husky! | ||
moopie
12605 Posts
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FirstBorn
Romania3955 Posts
http://www.teamliquid.net/video/userstream.php?user=HuskyTheHusky | ||
moopie
12605 Posts
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anch
United States5457 Posts
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GTR
51449 Posts
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meegrean
Thailand7699 Posts
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JohnColtrane
Australia4813 Posts
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FirstBorn
Romania3955 Posts
On February 10 2010 18:35 GTR wrote: re-upload banner thanks fomos is harmless okay | ||
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Plexa
Aotearoa39261 Posts
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GTR
51449 Posts
On February 10 2010 18:39 FirstBorn wrote: fomos is harmless okay its more annoying than harmless (for users on chrome for example) | ||
Skeggaba
Korea (South)1556 Posts
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thopol
Japan4560 Posts
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JohnColtrane
Australia4813 Posts
On February 10 2010 18:40 GTR wrote: Show nested quote + On February 10 2010 18:39 FirstBorn wrote: On February 10 2010 18:35 GTR wrote: re-upload banner thanks fomos is harmless okay its more annoying than harmless (for users on chrome for example) what does it do? | ||
Crunchums
United States11144 Posts
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Hyde
Australia14568 Posts
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cz
United States3249 Posts
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DeepGray
United States214 Posts
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Hyde
Australia14568 Posts
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lazz
Australia3119 Posts
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GTR
51449 Posts
4% MVP 19% type-b Online Poll | ||
rainei
Canada1316 Posts
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3clipse
Canada2555 Posts
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FirstBorn
Romania3955 Posts
On February 10 2010 18:40 GTR wrote: Show nested quote + On February 10 2010 18:39 FirstBorn wrote: On February 10 2010 18:35 GTR wrote: re-upload banner thanks fomos is harmless okay its more annoying than harmless (for users on chrome for example) I know, I use chrome aswell, sucks to have that stupid pop-up everytime I enter any thread in the Tourneys section. | ||
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KizZBG
u gotta skate8152 Posts
I knew that and I use it! :p | ||
meegrean
Thailand7699 Posts
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lazz
Australia3119 Posts
On February 10 2010 18:47 meegrean wrote: i wonder if both players will play on this map like it's el nino. most likely | ||
lazz
Australia3119 Posts
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Caos2
United States1728 Posts
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FirstBorn
Romania3955 Posts
On February 10 2010 18:41 JohnColtrane wrote: Show nested quote + On February 10 2010 18:40 GTR wrote: On February 10 2010 18:39 FirstBorn wrote: On February 10 2010 18:35 GTR wrote: re-upload banner thanks fomos is harmless okay its more annoying than harmless (for users on chrome for example) what does it do? Tells you that Google | ||
Caos2
United States1728 Posts
On February 10 2010 18:31 structuralinertia wrote: oh awesome, I didn't actually know that about F6 Control+L also works (and it's better to use). You can also use Control+K to go to the search bar (as in Firefox). | ||
lazz
Australia3119 Posts
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lazz
Australia3119 Posts
artosis would have a heart attack | ||
Caos2
United States1728 Posts
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exeprime
United Kingdom643 Posts
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lazz
Australia3119 Posts
OK I DIDNT HAVE TO WRITE THAT IN CAPS SORRY | ||
thunk
United States6233 Posts
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Shikyo
Finland33997 Posts
On February 10 2010 18:54 thunk wrote: El Nino on twilight looks really good. Yup, anything on Twilight looks really good. | ||
JohnColtrane
Australia4813 Posts
On February 10 2010 18:54 thunk wrote: El Nino on twilight looks really good. ![]() | ||
Caos2
United States1728 Posts
2 base arbiters? | ||
Caos2
United States1728 Posts
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lazz
Australia3119 Posts
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GTR
51449 Posts
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lazz
Australia3119 Posts
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Caos2
United States1728 Posts
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Hyde
Australia14568 Posts
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lazz
Australia3119 Posts
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Lann555
Netherlands5173 Posts
Sometimes I think recalls lose more games for protoss then they win =[=p | ||
InFdude
Bulgaria619 Posts
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thopol
Japan4560 Posts
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Lann555
Netherlands5173 Posts
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Caos2
United States1728 Posts
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nozaro33
Taiwan1819 Posts
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Lann555
Netherlands5173 Posts
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lazz
Australia3119 Posts
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Hyde
Australia14568 Posts
On February 10 2010 19:06 nozaro33 wrote: lol MVP pissing away his lead What lead? | ||
ShAsTa
Belgium2841 Posts
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Caos2
United States1728 Posts
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Crunchums
United States11144 Posts
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Hyde
Australia14568 Posts
Massive supply difference | ||
nozaro33
Taiwan1819 Posts
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Crunchums
United States11144 Posts
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Caos2
United States1728 Posts
This game is over IMHO. Kal 1-0. STX FTW! | ||
nozaro33
Taiwan1819 Posts
On February 10 2010 19:08 Hyde wrote: What lead? Haha I just tuned in and read the population chart wrong. lol | ||
Crunchums
United States11144 Posts
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thopol
Japan4560 Posts
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moopie
12605 Posts
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meegrean
Thailand7699 Posts
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Shikyo
Finland33997 Posts
Oh not to mention, not a single vessel | ||
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Hyde
Australia14568 Posts
On February 10 2010 19:11 meegrean wrote: this is another example of a terran getting recalled to death ![]() Pretty much, but Kal had a good lead, and some of his recalls weren't so great (one where mines destroyed alot of units), but he could spare the units I suppose | ||
moopie
12605 Posts
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M2
Bulgaria4116 Posts
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Shikyo
Finland33997 Posts
On February 10 2010 19:14 M2 wrote: Imo MVP lost coz he made too many science vessels and didnt have gas for other things :-))) Seeing him with like 1000 extra gas and no vessels was ._-. | ||
bias-
United States410 Posts
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fallingdream
Romania452 Posts
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Crunchums
United States11144 Posts
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SkytoM
Austria1137 Posts
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Hyde
Australia14568 Posts
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dnosrc
Germany454 Posts
On February 10 2010 19:15 Shikyo wrote: Show nested quote + On February 10 2010 19:14 M2 wrote: Imo MVP lost coz he made too many science vessels and didnt have gas for other things :-))) Seeing him with like 1000 extra gas and no vessels was ._-. his science facility was sniped with a recall, it was build behind the natural minerals together with the starport | ||
Crunchums
United States11144 Posts
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nozaro33
Taiwan1819 Posts
On February 10 2010 19:16 bias- wrote: That is one epic Flash intro. Wow. crap I missed it | ||
Imagist
Australia484 Posts
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lazz
Australia3119 Posts
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nozaro33
Taiwan1819 Posts
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meegrean
Thailand7699 Posts
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SuperArc
Austria7781 Posts
On February 10 2010 19:22 meegrean wrote: movie could learn something from kal? ![]() Yeah Movie fails at defending 12nex. | ||
lazz
Australia3119 Posts
On February 10 2010 19:21 nozaro33 wrote: Kal didn't even try stopping it? Didnt have to. MVP committed 6 scvs, a bunker, marines, and aavulture for the rush so kal is still ahead despite nexus going down. it's called 12 nex imba. | ||
nozaro33
Taiwan1819 Posts
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fallingdream
Romania452 Posts
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Imagist
Australia484 Posts
Is Kal that far ahead? His tech is slower and MVP got his expansion up faster, shouldn't MVP be in the lead economically within a couple of minutes, all else being equal? | ||
nozaro33
Taiwan1819 Posts
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fallingdream
Romania452 Posts
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nozaro33
Taiwan1819 Posts
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Hyde
Australia14568 Posts
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Lann555
Netherlands5173 Posts
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fallingdream
Romania452 Posts
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fallingdream
Romania452 Posts
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Lann555
Netherlands5173 Posts
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meegrean
Thailand7699 Posts
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HopLight
Sweden999 Posts
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Shikyo
Finland33997 Posts
On February 10 2010 19:19 dnosrc wrote: Show nested quote + On February 10 2010 19:15 Shikyo wrote: On February 10 2010 19:14 M2 wrote: Imo MVP lost coz he made too many science vessels and didnt have gas for other things :-))) Seeing him with like 1000 extra gas and no vessels was ._-. his science facility was sniped with a recall, it was build behind the natural minerals together with the starport 99% sure that his starport escaped and a science facility doesn't build for 10 mins now does it? BTW yay mvp ^^ | ||
Holgerius
Sweden16951 Posts
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ShAsTa
Belgium2841 Posts
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Chen
United States6344 Posts
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meegrean
Thailand7699 Posts
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Hyde
Australia14568 Posts
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JohnColtrane
Australia4813 Posts
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SuperArc
Austria7781 Posts
I love rax expand get punished. | ||
Shikyo
Finland33997 Posts
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lazz
Australia3119 Posts
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meegrean
Thailand7699 Posts
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Lann555
Netherlands5173 Posts
AND THE WALL GOES DOWN, BUT TANK IS OUT AND KAL RETREATS Massive damage though | ||
ShAsTa
Belgium2841 Posts
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Garnet
Vietnam9021 Posts
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Lann555
Netherlands5173 Posts
Game is over though as MVP only has SCV's left | ||
Aiden
Denmark13 Posts
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Chen
United States6344 Posts
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moopie
12605 Posts
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lazz
Australia3119 Posts
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Nouar
France3270 Posts
Do you really think you still have a chance to come back ?... That was a pretty nice break by KaL ! | ||
SuperArc
Austria7781 Posts
because Kal was ahead even after the nexus died. | ||
Crunchums
United States11144 Posts
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Hyde
Australia14568 Posts
GG from MVP | ||
Lann555
Netherlands5173 Posts
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meegrean
Thailand7699 Posts
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Imagist
Australia484 Posts
It's time for T-Bizzle to smash the smugtoss. | ||
lazz
Australia3119 Posts
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Caos2
United States1728 Posts
He, carelessly, went full power and overheated in the first match. | ||
moopie
12605 Posts
1 down, 1 to go. t-bizzle, here we go. | ||
IceCube
Croatia1403 Posts
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cz
United States3249 Posts
How exactly was MVP expecting the bunker to survive? | ||
Shikyo
Finland33997 Posts
On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? | ||
Gustav_Wind
United States646 Posts
but it never got to that point >< | ||
JohnColtrane
Australia4813 Posts
On February 10 2010 19:45 Shikyo wrote: Show nested quote + On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? protoss | ||
SkytoM
Austria1137 Posts
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Crunchums
United States11144 Posts
On February 10 2010 19:45 Shikyo wrote: Show nested quote + On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? terran loses tons of mining time from his scvs and protoss gets a higher worker count | ||
Shikyo
Finland33997 Posts
On February 10 2010 19:46 JohnColtrane wrote: Show nested quote + On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? protoss I think the behind-if-bunker-rush holds true if you bring like 12 SCVs and keep them there the whole time, but here MVP brought only 6 and sent 4 back home before the nex had even died. Kal needs to get range finished before he can put his expansion down, and even after that MVP has 6 mines between their bases and will have siege and tank in time. I really don't believe that he was ahead after that. On February 10 2010 19:48 Crunchums wrote: Show nested quote + On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? terran loses tons of mining time from his scvs and protoss gets a higher worker count I definitely would trade being momentarily 3-4 workers behind in order to get a way earlier CC, free scouting information, complete map control, safety against cheesy drop play, your opponent having no way to scout you, and 6 mines in front of their natural. You wouldn't? Do you skip the comsat stations in TvZ if you expect mutas because 3 SCVs > scouting? | ||
Crunchums
United States11144 Posts
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lazz
Australia3119 Posts
On February 10 2010 19:45 Shikyo wrote: Show nested quote + On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. | ||
IceCube
Croatia1403 Posts
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FaCE_1
Canada6172 Posts
![]() Hope to see him go far | ||
Shikyo
Finland33997 Posts
On February 10 2010 19:49 lazz wrote: Show nested quote + On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK | ||
Sinedd
Poland7052 Posts
btw what do you guys think about this "new" map ? cuz its pretty much elnino in new tileset to me ... ;/ | ||
Shikyo
Finland33997 Posts
On February 10 2010 19:52 Sinedd wrote: cmon KaL only 1 to go btw what do you guys think about this "new" map ? cuz its pretty much elnino in new tileset to me ... ;/ It is el nino in a new tileset exactly, except for having like 400 more minerals. | ||
dibban
Sweden1279 Posts
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Crunchums
United States11144 Posts
On February 10 2010 19:48 Shikyo wrote: I definitely would trade being momentarily 3-4 workers behind in order to get a way earlier CC, free scouting information, complete map control, safety against cheesy drop play, your opponent having no way to scout you, and 6 mines in front of their natural. You wouldn't? Do you skip the comsat stations in TvZ if you expect mutas because 3 SCVs > scouting? like I said I have no idea, was just trying to answer your question. I do think you are underestimating how much money pulling 6 scvs for that long translates to. | ||
ejac
United States1195 Posts
On February 10 2010 19:53 Shikyo wrote: Show nested quote + On February 10 2010 19:52 Sinedd wrote: cmon KaL only 1 to go btw what do you guys think about this "new" map ? cuz its pretty much elnino in new tileset to me ... ;/ It is el nino in a new tileset exactly, except for having like 400 more minerals. It also has unbuildable areas right around the bridges. | ||
Gregsen
Germany667 Posts
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FastEddieV
United States614 Posts
Kal fighting! | ||
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Hyde
Australia14568 Posts
On February 10 2010 19:54 Crunchums wrote: Show nested quote + On February 10 2010 19:48 Shikyo wrote: I definitely would trade being momentarily 3-4 workers behind in order to get a way earlier CC, free scouting information, complete map control, safety against cheesy drop play, your opponent having no way to scout you, and 6 mines in front of their natural. You wouldn't? Do you skip the comsat stations in TvZ if you expect mutas because 3 SCVs > scouting? like I said I have no idea, was just trying to answer your question. I do think you are underestimating how much money pulling 6 scvs for that long translates to. I think so too, not to mention the 100 mins spent on the bunker and the three or four extra probes Kal got out of the second nex. I also don't think Kal waited for his range to kick in before dismantling the bunker so he got his second nex down again pretty quickly. Also go Kal, destroy Type B! | ||
Shikyo
Finland33997 Posts
On February 10 2010 19:54 Crunchums wrote: Show nested quote + On February 10 2010 19:48 Shikyo wrote: I definitely would trade being momentarily 3-4 workers behind in order to get a way earlier CC, free scouting information, complete map control, safety against cheesy drop play, your opponent having no way to scout you, and 6 mines in front of their natural. You wouldn't? Do you skip the comsat stations in TvZ if you expect mutas because 3 SCVs > scouting? like I said I have no idea, was just trying to answer your question. I do think you are underestimating how much money pulling 6 scvs for that long translates to. Don't think so, since you will be making SCVs the whole time and will get a CC up early, as well as the mine upgrade and a second vulture just in time. You're not trying to build up money in the bank. Definitely don't mind pulling 6 SCVs off minerals in order to force P to do exactly one kind of a build to have any chance, in addition to mining up the front of their natural in any other map, delaying their third base greatly, too. Oh not to mention the fact that you actually are still going to be mining gas, which is the resource that matters for tank count, not minerals. | ||
lazz
Australia3119 Posts
On February 10 2010 19:52 Shikyo wrote: Show nested quote + On February 10 2010 19:49 lazz wrote: On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! | ||
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GTR
51449 Posts
wtf? | ||
Shikyo
Finland33997 Posts
On February 10 2010 19:59 lazz wrote: Show nested quote + On February 10 2010 19:52 Shikyo wrote: On February 10 2010 19:49 lazz wrote: On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? | ||
FastEddieV
United States614 Posts
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Sinedd
Poland7052 Posts
On February 10 2010 19:57 Gregsen wrote: That intro is pretty badass! its not ... last year ro16 intro was soooooo much better . | ||
lazz
Australia3119 Posts
On February 10 2010 20:01 Shikyo wrote: Show nested quote + On February 10 2010 19:59 lazz wrote: On February 10 2010 19:52 Shikyo wrote: On February 10 2010 19:49 lazz wrote: On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? oh i read it wrong. it doesnt matter because you just siwtch everything around. if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two. | ||
Gustav_Wind
United States646 Posts
On February 10 2010 20:00 GTR wrote: forge nexus vs speed build wtf? it was overpool speed, so with a few cut probes forge nexus works | ||
Shikyo
Finland33997 Posts
On February 10 2010 20:03 lazz wrote: Show nested quote + On February 10 2010 20:01 Shikyo wrote: On February 10 2010 19:59 lazz wrote: On February 10 2010 19:52 Shikyo wrote: On February 10 2010 19:49 lazz wrote: On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? oh i read it wrong. it doesnt matter because you just siwtch everything around. if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two. so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous. | ||
Shkaii
Korea (South)105 Posts
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Hyde
Australia14568 Posts
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Shkaii
Korea (South)105 Posts
On February 10 2010 20:06 Shkaii wrote: Hi! | ||
lazz
Australia3119 Posts
On February 10 2010 20:05 Shikyo wrote: Show nested quote + On February 10 2010 20:03 lazz wrote: On February 10 2010 20:01 Shikyo wrote: On February 10 2010 19:59 lazz wrote: On February 10 2010 19:52 Shikyo wrote: On February 10 2010 19:49 lazz wrote: On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? oh i read it wrong. it doesnt matter because you just siwtch everything around. if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two. so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous. If they go 2 fac, yes. and 2 fac will destroy a 2 gate nexus robo build, which is why 2 gate nexus robo is rarely used. | ||
SkytoM
Austria1137 Posts
On February 10 2010 19:47 SkytoM wrote: can anyone give the name of the song with "dont loose your templars so quickly?" thx | ||
Shikyo
Finland33997 Posts
On February 10 2010 20:07 lazz wrote: Show nested quote + On February 10 2010 20:05 Shikyo wrote: On February 10 2010 20:03 lazz wrote: On February 10 2010 20:01 Shikyo wrote: On February 10 2010 19:59 lazz wrote: On February 10 2010 19:52 Shikyo wrote: On February 10 2010 19:49 lazz wrote: On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? oh i read it wrong. it doesnt matter because you just siwtch everything around. if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two. so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous. If they go 2 fac, yes. and 2 fac will destroy a 2 gate nexus robo build, which is why 2 gate nexus robo is rarely used. Do you honestly lose to 2fac when you go 2 gate range? Wow, I need to 2fac every game since I doubt my opponents are going to go for 3gates too often! | ||
Gregsen
Germany667 Posts
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Hyde
Australia14568 Posts
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Crunchums
United States11144 Posts
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moopie
12605 Posts
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Sinedd
Poland7052 Posts
On February 10 2010 20:07 Shkaii wrote: hi ... but this way you gonna get banned pretty soon WOOOOW !!! dts and storm drop !!! | ||
meegrean
Thailand7699 Posts
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ejac
United States1195 Posts
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Itachii
Poland12466 Posts
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RHoudini
Belgium3627 Posts
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Shikyo
Finland33997 Posts
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FirstBorn
Romania3955 Posts
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Gregsen
Germany667 Posts
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Sinedd
Poland7052 Posts
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Gregsen
Germany667 Posts
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Gustav_Wind
United States646 Posts
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Itachii
Poland12466 Posts
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Crunchums
United States11144 Posts
On February 10 2010 20:07 SkytoM wrote: Show nested quote + On February 10 2010 19:47 SkytoM wrote: can anyone give the name of the song with "dont loose your templars so quickly?" thx oh it's not templars it's temper and it's "bo peep bo peep" I assume | ||
FirstBorn
Romania3955 Posts
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lazz
Australia3119 Posts
On February 10 2010 20:09 Shikyo wrote: Show nested quote + On February 10 2010 20:07 lazz wrote: On February 10 2010 20:05 Shikyo wrote: On February 10 2010 20:03 lazz wrote: On February 10 2010 20:01 Shikyo wrote: On February 10 2010 19:59 lazz wrote: On February 10 2010 19:52 Shikyo wrote: On February 10 2010 19:49 lazz wrote: On February 10 2010 19:45 Shikyo wrote: On February 10 2010 19:41 SuperArc wrote: [quote] because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? oh i read it wrong. it doesnt matter because you just siwtch everything around. if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two. so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous. If they go 2 fac, yes. and 2 fac will destroy a 2 gate nexus robo build, which is why 2 gate nexus robo is rarely used. Do you honestly lose to 2fac when you go 2 gate range? Wow, I need to 2fac every game since I doubt my opponents are going to go for 3gates too often! Find a C+ korean terran. ask him to go 2 fac. go 2 gate nexus robo. you will get raped. | ||
Sinedd
Poland7052 Posts
On February 10 2010 20:11 Gustav_Wind wrote: wow that was the biggest beating i've seen in a progame in months seriously ? ive seen bigger lots of times anyways go go go KaL !!!! :D | ||
moopie
12605 Posts
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JohnColtrane
Australia4813 Posts
On February 10 2010 20:06 Shkaii wrote: Hi! hey :D | ||
meegrean
Thailand7699 Posts
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Crunchums
United States11144 Posts
he's like what bisu used to be | ||
dibban
Sweden1279 Posts
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Jackal03
Brazil7469 Posts
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oatboy
United States198 Posts
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FirstBorn
Romania3955 Posts
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Shikyo
Finland33997 Posts
On February 10 2010 20:11 lazz wrote: Show nested quote + On February 10 2010 20:09 Shikyo wrote: On February 10 2010 20:07 lazz wrote: On February 10 2010 20:05 Shikyo wrote: On February 10 2010 20:03 lazz wrote: On February 10 2010 20:01 Shikyo wrote: On February 10 2010 19:59 lazz wrote: On February 10 2010 19:52 Shikyo wrote: On February 10 2010 19:49 lazz wrote: On February 10 2010 19:45 Shikyo wrote: [quote] Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? oh i read it wrong. it doesnt matter because you just siwtch everything around. if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two. so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous. If they go 2 fac, yes. and 2 fac will destroy a 2 gate nexus robo build, which is why 2 gate nexus robo is rarely used. Do you honestly lose to 2fac when you go 2 gate range? Wow, I need to 2fac every game since I doubt my opponents are going to go for 3gates too often! Find a C+ korean terran. ask him to go 2 fac. go 2 gate nexus robo. you will get raped. Maybe this is because I don't play Protoss, and I'm talking about 2gate range. If you scout they have no nat, do you honestly go for nexus? okkkkkkk And even so, I don't see how 2 gate range loses to 2fac, I doubt the nex is before you scout a 2fac and even so, you have like 6 goons vs 1 tank and 2 vultures depending on the build, it's like the best thing you can do vs 2fac and... meh whatever -_- | ||
Gustav_Wind
United States646 Posts
On February 10 2010 20:11 Sinedd wrote: Show nested quote + On February 10 2010 20:11 Gustav_Wind wrote: wow that was the biggest beating i've seen in a progame in months seriously ? ive seen bigger lots of times anyways go go go KaL !!!! :D Well I don't mean just in one-sidedness, I mean the amount of asswhooping that occurred at one time I mean type-b lost his LAIR and every drone at his natural simultaneously, that's a serious punch in the gut | ||
FirstBorn
Romania3955 Posts
On February 10 2010 20:13 oatboy wrote: That was the most brutal double drop I've ever seen, if someone did that to me I'd leave the game immediately. It was only 1 shuttle, it had 3 dt's and 1 high templar. Atleast, that's what I saw. | ||
FastEddieV
United States614 Posts
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lazz
Australia3119 Posts
On February 10 2010 20:14 Shikyo wrote: Show nested quote + On February 10 2010 20:11 lazz wrote: On February 10 2010 20:09 Shikyo wrote: On February 10 2010 20:07 lazz wrote: On February 10 2010 20:05 Shikyo wrote: On February 10 2010 20:03 lazz wrote: On February 10 2010 20:01 Shikyo wrote: On February 10 2010 19:59 lazz wrote: On February 10 2010 19:52 Shikyo wrote: On February 10 2010 19:49 lazz wrote: [quote] the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? oh i read it wrong. it doesnt matter because you just siwtch everything around. if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two. so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous. If they go 2 fac, yes. and 2 fac will destroy a 2 gate nexus robo build, which is why 2 gate nexus robo is rarely used. Do you honestly lose to 2fac when you go 2 gate range? Wow, I need to 2fac every game since I doubt my opponents are going to go for 3gates too often! Find a C+ korean terran. ask him to go 2 fac. go 2 gate nexus robo. you will get raped. Maybe this is because I don't play Protoss, and I'm talking about 2gate range. If you scout they have no nat, do you honestly go for nexus? okkkkkkk you cant simply wait until you see they've taken their nat, because they can build their CC in their base and float it over. if you only build your nex when they float their CC over, you are terribly, terribly behind. it's part of the burden of early game as protoss, determining if terran is gonna be cheesey with 2 fac or go for a normal siege expand. | ||
FirstBorn
Romania3955 Posts
On February 10 2010 20:15 FastEddieV wrote: Such gosu control... he sniped the lair while sniping the overlord while casting blanket storms all over t-bizzle's drones, completely annihilating the peon line (what was that, 10-15 kills easy?) I think it was all the drones at the expansions, plus the another 10-12 type-b sent over from the main. I think it's actually somewhere near 20 kills or so. | ||
oatboy
United States198 Posts
On February 10 2010 20:14 FirstBorn wrote: Show nested quote + On February 10 2010 20:13 oatboy wrote: That was the most brutal double drop I've ever seen, if someone did that to me I'd leave the game immediately. It was only 1 shuttle, it had 3 dt's and 1 high templar. Atleast, that's what I saw. yeah but losing your lair is almost an auto-lose for zerg and to also lose all your drones at your nat is basically just GG. | ||
Sinedd
Poland7052 Posts
On February 10 2010 20:14 Gustav_Wind wrote: Show nested quote + On February 10 2010 20:11 Sinedd wrote: On February 10 2010 20:11 Gustav_Wind wrote: wow that was the biggest beating i've seen in a progame in months seriously ? ive seen bigger lots of times anyways go go go KaL !!!! :D Well I don't mean just in one-sidedness, I mean the amount of asswhooping that occurred at one time I mean type-b lost his LAIR and every drone at his natural simultaneously, that's a serious punch in the gut well ... i have to agree , that was pretty much biggest rape ive seen this year ![]() | ||
Shikyo
Finland33997 Posts
On February 10 2010 20:16 lazz wrote: Show nested quote + On February 10 2010 20:14 Shikyo wrote: On February 10 2010 20:11 lazz wrote: On February 10 2010 20:09 Shikyo wrote: On February 10 2010 20:07 lazz wrote: On February 10 2010 20:05 Shikyo wrote: On February 10 2010 20:03 lazz wrote: On February 10 2010 20:01 Shikyo wrote: On February 10 2010 19:59 lazz wrote: On February 10 2010 19:52 Shikyo wrote: [quote] In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? oh i read it wrong. it doesnt matter because you just siwtch everything around. if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two. so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous. If they go 2 fac, yes. and 2 fac will destroy a 2 gate nexus robo build, which is why 2 gate nexus robo is rarely used. Do you honestly lose to 2fac when you go 2 gate range? Wow, I need to 2fac every game since I doubt my opponents are going to go for 3gates too often! Find a C+ korean terran. ask him to go 2 fac. go 2 gate nexus robo. you will get raped. Maybe this is because I don't play Protoss, and I'm talking about 2gate range. If you scout they have no nat, do you honestly go for nexus? okkkkkkk you cant simply wait until you see they've taken their nat, because they can build their CC in their base and float it over. if you only build your nex when they float their CC over, you are terribly, terribly behind. it's part of the burden of early game as protoss, determining if terran is gonna be cheesey with 2 fac or go for a normal siege expand. Assuming you'd find this out while you pressure their wallin/ramp/whatever but guess not. | ||
Shkaii
Korea (South)105 Posts
On February 10 2010 20:12 JohnColtrane wrote: hey :D uh, i don't know, how to use this interface(?). like crazy.; | ||
bias-
United States410 Posts
On February 10 2010 20:13 Crunchums wrote: kal is such a wizard jesus he's like what bisu used to be QFT. And he's been way more consistent than his old self. Really hoping to see him continue. | ||
lazz
Australia3119 Posts
On February 10 2010 20:17 Shikyo wrote: Show nested quote + On February 10 2010 20:16 lazz wrote: On February 10 2010 20:14 Shikyo wrote: On February 10 2010 20:11 lazz wrote: On February 10 2010 20:09 Shikyo wrote: On February 10 2010 20:07 lazz wrote: On February 10 2010 20:05 Shikyo wrote: On February 10 2010 20:03 lazz wrote: On February 10 2010 20:01 Shikyo wrote: On February 10 2010 19:59 lazz wrote: [quote] let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about? oh i read it wrong. it doesnt matter because you just siwtch everything around. if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two. so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous. If they go 2 fac, yes. and 2 fac will destroy a 2 gate nexus robo build, which is why 2 gate nexus robo is rarely used. Do you honestly lose to 2fac when you go 2 gate range? Wow, I need to 2fac every game since I doubt my opponents are going to go for 3gates too often! Find a C+ korean terran. ask him to go 2 fac. go 2 gate nexus robo. you will get raped. Maybe this is because I don't play Protoss, and I'm talking about 2gate range. If you scout they have no nat, do you honestly go for nexus? okkkkkkk you cant simply wait until you see they've taken their nat, because they can build their CC in their base and float it over. if you only build your nex when they float their CC over, you are terribly, terribly behind. it's part of the burden of early game as protoss, determining if terran is gonna be cheesey with 2 fac or go for a normal siege expand. Assuming you'd find this out while you pressure their wallin/ramp/whatever but guess not. sometimes you can, sometimes you cant ![]() good terran players will hide units from their 2nd factory if theyre 2 fac, hell, even D+ kors do this xD | ||
oatboy
United States198 Posts
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Shikyo
Finland33997 Posts
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JohnColtrane
Australia4813 Posts
On February 10 2010 20:18 Shkaii wrote: Show nested quote + On February 10 2010 20:12 JohnColtrane wrote: On February 10 2010 20:06 Shkaii wrote: Hi! hey :D uh, i don't know, how to use this interface(?). like crazy.; the posting interface? | ||
Gustav_Wind
United States646 Posts
On February 10 2010 20:21 oatboy wrote: Did Kal go forge nexus before he'd scouted type-b? Isn't that kinda ballsy? a little risky, but not the worst since it should be safe vs overpool. Only 9 pool and faster punishes it | ||
meegrean
Thailand7699 Posts
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oatboy
United States198 Posts
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Shkaii
Korea (South)105 Posts
On February 10 2010 20:22 JohnColtrane wrote: Show nested quote + On February 10 2010 20:18 Shkaii wrote: On February 10 2010 20:12 JohnColtrane wrote: On February 10 2010 20:06 Shkaii wrote: Hi! hey :D uh, i don't know, how to use this interface(?). like crazy.; the posting interface? this posting systerm is the first time. i'm confused and English is not good | ||
oatboy
United States198 Posts
Edit: Oh not an all in break | ||
Crunchums
United States11144 Posts
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Gregsen
Germany667 Posts
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oatboy
United States198 Posts
On February 10 2010 20:25 Crunchums wrote: is type b doing overdose zerg?? I wonder if we'll see the muta followup What is overdose? I"ve never heard of that strat | ||
Crunchums
United States11144 Posts
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Zona
40426 Posts
NICE follow up storm kills a bunch of hydra and a few lurkers including hitting some eggs bunch of speedzeal streaming towards type-b's morphing 1 | ||
Gregsen
Germany667 Posts
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Zona
40426 Posts
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Zona
40426 Posts
kal sends a tiny force to 1 and finishes off the hatch | ||
meegrean
Thailand7699 Posts
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oatboy
United States198 Posts
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Zona
40426 Posts
kal clears 9, perhaps he'll try to take it again nice sign in audience with an airplane on it - korean air osl! | ||
Zona
40426 Posts
kal repels attack at 9, the nexus finishes type-b attacks the nat - but storm/reaver repels him | ||
Gregsen
Germany667 Posts
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Jackal03
Brazil7469 Posts
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Gregsen
Germany667 Posts
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Zona
40426 Posts
3 zealot drop at 3 plus one templar to storm a bunch of running drones - NICE lings respond and clear it out | ||
oatboy
United States198 Posts
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FastEddieV
United States614 Posts
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HopLight
Sweden999 Posts
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Zona
40426 Posts
kal now has 4 shuttles, cannons going up at 9 tries to send out one of them but has to run from scourge type-b taking 2 | ||
Gregsen
Germany667 Posts
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Caos2
United States1728 Posts
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cokencheese
Philippines748 Posts
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oatboy
United States198 Posts
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Zona
40426 Posts
but there's more than a dozen reavers left hydraling stream in to defend the lurkers, a storm drives them away a LOT of forces arrayed to defend but whenever they attack kal maneuvers well and lets zerg eat scarabs 5 reavers now! type-b taking 6 kal gaining ground, killing lots of stuff while keeping his reavesr alive lots of nice storms storming a HUGE amount of stuff killing > 9 lurkers and tons of hydraling | ||
bias-
United States410 Posts
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oatboy
United States198 Posts
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Gregsen
Germany667 Posts
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Caos2
United States1728 Posts
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meegrean
Thailand7699 Posts
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Zona
40426 Posts
kal only hast templar and reavers left, basically type-b has very few lurkers left out of his original contain - 6 or so what a powerful attack by kal | ||
Chen
United States6344 Posts
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Jackal03
Brazil7469 Posts
kal is unable to break the contain | ||
Zona
40426 Posts
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Zona
40426 Posts
so many templar, so many storms - type-b runs despite swarm! | ||
HopLight
Sweden999 Posts
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Chen
United States6344 Posts
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Gustav_Wind
United States646 Posts
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GTR
51449 Posts
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Zona
40426 Posts
kal preparing to take 10 | ||
Caos2
United States1728 Posts
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FirstBorn
Romania3955 Posts
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Zona
40426 Posts
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Zona
40426 Posts
kal moving forces up - a plague on a few goons/zeal | ||
FirstBorn
Romania3955 Posts
"Hello, how y'all doing!" | ||
Caos2
United States1728 Posts
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Jackal03
Brazil7469 Posts
well played by type-b | ||
Zona
40426 Posts
hydraling attack kal's 12 - probes move to defend as reavers are dropped behind kal gg's | ||
FirstBorn
Romania3955 Posts
NOOOOOOO ![]() | ||
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Hyde
Australia14568 Posts
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meegrean
Thailand7699 Posts
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Gregsen
Germany667 Posts
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SuperArc
Austria7781 Posts
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Shkaii
Korea (South)105 Posts
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HopLight
Sweden999 Posts
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nebffa
Australia776 Posts
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moopie
12605 Posts
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Sinedd
Poland7052 Posts
cmon KaL ! you have to win this !!! | ||
Shatter
United States1401 Posts
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PhilGood2DaY
Germany7424 Posts
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bias-
United States410 Posts
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minus_human
4784 Posts
hope the zerg wins! | ||
Gustav_Wind
United States646 Posts
You have to spend a ton of money on cannons to survive, and the Zerg has a reasonable economy and complete map control meanwhile. | ||
dibban
Sweden1279 Posts
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Lann555
Netherlands5173 Posts
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FirstBorn
Romania3955 Posts
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SuperArc
Austria7781 Posts
On February 10 2010 20:44 bias- wrote: great balance of lurker line / contain micro, expanding and macro by type-b. kal played his usual good but i don't think the map favors P breaking out =\ watch Pure vs Zero on how to slowly break zerg's contain | ||
Boonbag
France3318 Posts
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Boonbag
France3318 Posts
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Crunchums
United States11144 Posts
and plenty of people want to see you there | ||
minus_human
4784 Posts
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bias-
United States410 Posts
On February 10 2010 20:45 SuperArc wrote: Show nested quote + On February 10 2010 20:44 bias- wrote: great balance of lurker line / contain micro, expanding and macro by type-b. kal played his usual good but i don't think the map favors P breaking out =\ watch Pure vs Zero on how to slowly break zerg's contain last post before this goes off topic, but i was just commenting on the map not favoring it. not saying myself nor Kal don't know how to slowly break a contain. commending type-b's job and the map setup. | ||
Zona
40426 Posts
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Shikyo
Finland33997 Posts
On February 10 2010 20:46 Crunchums wrote: cmon kal, nobody wants to see type b in the osl ro16 and plenty of people want to see you there I do want to see type b there | ||
Zona
40426 Posts
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minus_human
4784 Posts
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FirstBorn
Romania3955 Posts
On February 10 2010 20:48 bias- wrote: Show nested quote + On February 10 2010 20:45 SuperArc wrote: On February 10 2010 20:44 bias- wrote: great balance of lurker line / contain micro, expanding and macro by type-b. kal played his usual good but i don't think the map favors P breaking out =\ watch Pure vs Zero on how to slowly break zerg's contain last post before this goes off topic, but i was just commenting on the map not favoring it. not saying myself nor Kal don't know how to slowly break a contain. commending type-b's job and the map setup. I also liked how type-b took drones of gas after he had the hydra-ling contain. The lurkers were a bit late but the timing was perfect. Very good management from type-b overall. | ||
Zona
40426 Posts
cybercore going up nothing unusual so far lair morphing | ||
Zona
40426 Posts
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SuperArc
Austria7781 Posts
On February 10 2010 20:48 bias- wrote: Show nested quote + On February 10 2010 20:45 SuperArc wrote: On February 10 2010 20:44 bias- wrote: great balance of lurker line / contain micro, expanding and macro by type-b. kal played his usual good but i don't think the map favors P breaking out =\ watch Pure vs Zero on how to slowly break zerg's contain last post before this goes off topic, but i was just commenting on the map not favoring it. not saying myself nor Kal don't know how to slowly break a contain. commending type-b's job and the map setup. I didnt say that, I mentioned that game because it was on Fighting Spirit. | ||
minus_human
4784 Posts
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minus_human
4784 Posts
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Oystein
Norway1602 Posts
On February 10 2010 20:45 SuperArc wrote: Show nested quote + On February 10 2010 20:44 bias- wrote: great balance of lurker line / contain micro, expanding and macro by type-b. kal played his usual good but i don't think the map favors P breaking out =\ watch Pure vs Zero on how to slowly break zerg's contain Well that was a totally different situation, Pure had opened with sair\reaver and got his 3rd up pretty fast iirc. Kal was basically trying to break out of a huge contain from 1-1,5 bases the entire time. He never had a big eco supporting him since he could not get up his 3rd until his main\nat was close to mined out. | ||
Zona
40426 Posts
10 lings at kal's front door wow, scourge don't pursue that sair 6 zealots move out to push back the lings | ||
NguN
Australia1322 Posts
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Crunchums
United States11144 Posts
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Shikyo
Finland33997 Posts
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Zona
40426 Posts
7 speedzealots attack 3 - but run as 2 sunkens just finish, with 2 hydra despite wall not complete for the sunkents they probe 2 - but again run when see hydra/sunken | ||
Shikyo
Finland33997 Posts
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FirstBorn
Romania3955 Posts
On February 10 2010 20:54 Crunchums wrote: pretty sure type b just blocked his own gas path at his 3rd He actually forced the drones to mine in a straight line lol. Didn't see that simcity before. | ||
Zona
40426 Posts
hydraling chasing kal's speedzealots - they're too slow type-b doing a good job of accompanyhing his forces with overlords | ||
Zona
40426 Posts
kal adding cannons, has 4 templar this could be critical | ||
minus_human
4784 Posts
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Gregsen
Germany667 Posts
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Zona
40426 Posts
but the mutas withdraw | ||
minus_human
4784 Posts
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minus_human
4784 Posts
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minus_human
4784 Posts
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Jackal03
Brazil7469 Posts
0-0 for type-b | ||
Zona
40426 Posts
forge spinning still, +2 weapons perhaps? kal has observers out even before the first lurkers just start morphing kal moves out with goon vs lings, type-b uses that moment to pursue the sairs with scourge, but the scourge run quickly enough and there's enough goons in the back to save them type-b moves in with mutas and eat a lot of hits major goon/sair force moving out, with templar support | ||
minus_human
4784 Posts
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Gregsen
Germany667 Posts
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Jackal03
Brazil7469 Posts
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Shikyo
Finland33997 Posts
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NguN
Australia1322 Posts
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Zona
40426 Posts
one zealot send to 3 to check it out hydra ling vs, nice storms kill SHITLOADS of stuff type-b has +1 ranged | ||
minus_human
4784 Posts
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Gregsen
Germany667 Posts
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minus_human
4784 Posts
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Caos2
United States1728 Posts
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Hyde
Australia14568 Posts
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nebffa
Australia776 Posts
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minus_human
4784 Posts
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FirstBorn
Romania3955 Posts
A series of big battle in the middle, Kal barely manages to win. | ||
Shikyo
Finland33997 Posts
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Zona
40426 Posts
kal taking 9 - I think he played this time to not get contained sairs sent to 1 - there's a big clump of ol's upper right middle that they're missing more hydra/lurker attack almost all killed now that kal has no templars the next hydraling attack getting a few goon kills | ||
HopLight
Sweden999 Posts
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Aiden
Denmark13 Posts
On February 10 2010 19:45 Shikyo wrote: Show nested quote + On February 10 2010 19:41 SuperArc wrote: because Kal was ahead even after the nexus died. Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? That's my point. Why super micro, and decent scounting 12 nexus on most maps is not that strong anymore at this level and for top foreigners | ||
Gregsen
Germany667 Posts
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Zona
40426 Posts
2 dt's in kal's unit mix - and overlord eliminated! 4 are rushing down to support | ||
Itachii
Poland12466 Posts
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minus_human
4784 Posts
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Hyde
Australia14568 Posts
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Zona
40426 Posts
hydra streaming towards 9, with a few lurkers kal really trying hard to kill the overlords so he can sneak in his dt but is losing sairs kal taking 6, type-b taking 12? | ||
FirstBorn
Romania3955 Posts
Another big battle in the mid, type-b trying to setup a contain. Meanwhile Kal taking 6. | ||
Zona
40426 Posts
all probes killed too | ||
Shikyo
Finland33997 Posts
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Zona
40426 Posts
12 drone kills, 13 now, and 1 ling kill | ||
Jackal03
Brazil7469 Posts
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FirstBorn
Romania3955 Posts
dt wtih 10+ kills ravaging 3 | ||
minus_human
4784 Posts
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Hyde
Australia14568 Posts
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Lann555
Netherlands5173 Posts
BUT THE SHANKTOSS GETS A DT IN AND KILLS A TON OF DRONES | ||
FirstBorn
Romania3955 Posts
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Garnet
Vietnam9021 Posts
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Zona
40426 Posts
hydralurk stream towards the nat while naother attack hits 6 both with be defended with copious amounts of storm | ||
Gustav_Wind
United States646 Posts
Kal is pretty good with those dts | ||
Shkaii
Korea (South)105 Posts
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GTR
51449 Posts
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Lann555
Netherlands5173 Posts
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FirstBorn
Romania3955 Posts
didn't matter in the end, Kal walks over type-b | ||
SuperArc
Austria7781 Posts
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Shikyo
Finland33997 Posts
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Caos2
United States1728 Posts
But Kal has less bases so he has to end this game NOW. | ||
Gregsen
Germany667 Posts
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Crunchums
United States11144 Posts
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Zona
40426 Posts
almost all of type-b's hydralurk killed, kal faces another group - totally running over them type-b gg's go kal go! | ||
NguN
Australia1322 Posts
AND GG FROM TYPE - B. KALLLLLLLL | ||
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Hyde
Australia14568 Posts
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Jackal03
Brazil7469 Posts
kal takes the bo3! awesome | ||
Caos2
United States1728 Posts
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bias-
United States410 Posts
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NguN
Australia1322 Posts
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meegrean
Thailand7699 Posts
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Shkaii
Korea (South)105 Posts
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Crunchums
United States11144 Posts
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foeffa
Belgium2115 Posts
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Shkaii
Korea (South)105 Posts
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moopie
12605 Posts
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Zona
40426 Posts
lol - terran get so much more space than toss/zerg on the board? | ||
FastEddieV
United States614 Posts
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minus_human
4784 Posts
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dibban
Sweden1279 Posts
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Garnet
Vietnam9021 Posts
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anch
United States5457 Posts
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Gustav_Wind
United States646 Posts
On February 10 2010 21:06 Crunchums wrote: I always wondered why protoss never tried that style of play - a regular ground army while using sairs to prevent templar sniping. they do... thus Protoss has been doing a lot better vs the hydra/muta lately. | ||
SuperArc
Austria7781 Posts
On February 10 2010 21:07 Garnet wrote: Storms imba. no, the invisible unit killing everything in one hit is Actually the whole templar tech tree is imba | ||
Zona
40426 Posts
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Zona
40426 Posts
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Zona
40426 Posts
airplane wipes, the "departure for ro16" board, etc | ||
Husky
United States3362 Posts
![]() Good night and good fight ^^ | ||
FirstBorn
Romania3955 Posts
Much love to husky for streaming! <3 | ||
meegrean
Thailand7699 Posts
On February 10 2010 21:10 HuskyTheHusky wrote: Great games tonight. Hope the stream wasnt too laggy ![]() Good night and good fight ^^ Thank you Husky! ![]() | ||
Shkaii
Korea (South)105 Posts
is long time ro 16, and Happy holidays from today | ||
Jackal03
Brazil7469 Posts
On February 10 2010 21:10 HuskyTheHusky wrote: Great games tonight. Hope the stream wasnt too laggy ![]() Good night and good fight ^^ it wasn't, thanks a lot for the stream! | ||
Shikyo
Finland33997 Posts
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torm3ntin
Brazil2534 Posts
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538
Hungary3932 Posts
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FaCE_1
Canada6172 Posts
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ThePhan2m
Norway2750 Posts
In game 3 the winner did something very subtle and genius in order to win. Can you spot it? What did he do that was so genius? | ||
sMi.MeOw
New Zealand160 Posts
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Kiante
Australia7069 Posts
maybe theres something i'm missing | ||
GinNtoniC
Sweden2945 Posts
On February 10 2010 23:49 ThePhan2m wrote: Show nested quote + In game 3 the winner did something very subtle and genius in order to win. Can you spot it? What did he do that was so genius? The pylon placed at the wall must have indicated that Kal was going for a dropbuild. The pylon to the northeast was planted so that MVP would spot it and confirm that theory. edit: as in faking a proxy. MVP never did spot the proxy pylon, but I think the entire idea of both pylons was to fake a drop build. MVP thinking Kal went for a dropbuild delayed his initial tank and went for an ebay instead, thus the tank arrived too late to stop the early goon/zealot push. Did I get it right? | ||
DoctorHelvetica
United States15034 Posts
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lone_hydra
Canada1460 Posts
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DoctorHelvetica
United States15034 Posts
llooll | ||
lone_hydra
Canada1460 Posts
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arb
Noobville17921 Posts
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DoctorHelvetica
United States15034 Posts
On February 11 2010 04:56 arb wrote: is great barrier reef - el nino on a diff tileseT? yes | ||
koreasilver
9109 Posts
HAHAH whattttttt. | ||
soudo
603 Posts
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KOFgokuon
United States14893 Posts
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prototype.
Canada4200 Posts
WTF LOOOL the second half was unexpected | ||
SuperJongMan
Jamaica11586 Posts
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hyst.eric.al
United States2332 Posts
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oatboy
United States198 Posts
http://www.youtube.com/user/Jon747#p/u/2/3pOhs4qSfRE | ||
konadora
![]()
Singapore66161 Posts
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konadora
![]()
Singapore66161 Posts
fucking brilliantly done 10/5 and damn, i love the OSL intro. | ||
JohnBall
Brazil1272 Posts
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Sinedd
Poland7052 Posts
![]() i really want him to make far this time Kim Ku Hyun Hwaitiiing !!! :D | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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sYz-Adrenaline
United States1850 Posts
![]() | ||
Lebesgue
4542 Posts
That's fucking gold. The Return of Flash! He's going for golden mouse this spring ![]() | ||
sMi.MeOw
New Zealand160 Posts
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JWD
United States12607 Posts
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Chen
United States6344 Posts
On February 11 2010 04:35 lone_hydra wrote: I just noticed Kal's elo actually went down after the OSL. Weird? Not really, 1 loss to MVP hurts waaaay more than the 2 wins helps him, and 2-1 over Type-B either didnt increase by much or actually lowered it as well. ie win=+2, loss=-8, total=-4 | ||
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LosingID8
CA10828 Posts
Korean Air Lines OSL | ||
Avidkeystamper
United States8552 Posts
On February 11 2010 12:31 LosingID8 wrote: KAL is destined to win this OSL. Korean Air Lines OSL Shine[Kal]? | ||
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CTStalker
Canada9720 Posts
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Holgerius
Sweden16951 Posts
Holy crabfuck, that was epic! Flash, go get that Golden Mouse! | ||
StorkHwaiting
United States3465 Posts
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Doraemon
Australia14949 Posts
| ||
GinNtoniC
Sweden2945 Posts
On February 11 2010 02:04 GinNtoniC wrote: Show nested quote + On February 10 2010 23:49 ThePhan2m wrote: In game 3 the winner did something very subtle and genius in order to win. Can you spot it? What did he do that was so genius? The pylon placed at the wall must have indicated that Kal was going for a dropbuild. The pylon to the northeast was planted so that MVP would spot it and confirm that theory. edit: as in faking a proxy. MVP never did spot the proxy pylon, but I think the entire idea of both pylons was to fake a drop build. MVP thinking Kal went for a dropbuild delayed his initial tank and went for an ebay instead, thus the tank arrived too late to stop the early goon/zealot push. Did I get it right? I'm going to shamelessly quote myself, hoping to get a comment on at least what the OP thought was the subtle, genius move. | ||
Jackal03
Brazil7469 Posts
On February 10 2010 18:31 structuralinertia wrote: oh awesome, I didn't actually know that about F6 best prediction ever | ||
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KwarK
United States42674 Posts
On February 11 2010 18:30 GinNtoniC wrote: Show nested quote + On February 11 2010 02:04 GinNtoniC wrote: On February 10 2010 23:49 ThePhan2m wrote: In game 3 the winner did something very subtle and genius in order to win. Can you spot it? What did he do that was so genius? The pylon placed at the wall must have indicated that Kal was going for a dropbuild. The pylon to the northeast was planted so that MVP would spot it and confirm that theory. edit: as in faking a proxy. MVP never did spot the proxy pylon, but I think the entire idea of both pylons was to fake a drop build. MVP thinking Kal went for a dropbuild delayed his initial tank and went for an ebay instead, thus the tank arrived too late to stop the early goon/zealot push. Did I get it right? I'm going to shamelessly quote myself, hoping to get a comment on at least what the OP thought was the subtle, genius move. The pylon at the choke was a standard opening PvT on there. Pylon + zealot = wall. Everyone does that. From then on it was a simple gas cut 2 gate dragoon wall break. Either the op thinks that the build everyone did on Longinus for years is somehow subtle or he's overcomplicating things. The game was extremely standard. | ||
Katsuge
Singapore7730 Posts
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Ricjames
Czech Republic1047 Posts
Flash is not going to win this OSL. Anybody wants a bet for 100 bucks with me? And i am really happy that Kal won. | ||
GinNtoniC
Sweden2945 Posts
On February 11 2010 19:01 KwarK wrote: Show nested quote + On February 11 2010 18:30 GinNtoniC wrote: On February 11 2010 02:04 GinNtoniC wrote: On February 10 2010 23:49 ThePhan2m wrote: In game 3 the winner did something very subtle and genius in order to win. Can you spot it? What did he do that was so genius? The pylon placed at the wall must have indicated that Kal was going for a dropbuild. The pylon to the northeast was planted so that MVP would spot it and confirm that theory. edit: as in faking a proxy. MVP never did spot the proxy pylon, but I think the entire idea of both pylons was to fake a drop build. MVP thinking Kal went for a dropbuild delayed his initial tank and went for an ebay instead, thus the tank arrived too late to stop the early goon/zealot push. Did I get it right? I'm going to shamelessly quote myself, hoping to get a comment on at least what the OP thought was the subtle, genius move. The pylon at the choke was a standard opening PvT on there. Pylon + zealot = wall. Everyone does that. From then on it was a simple gas cut 2 gate dragoon wall break. Either the op thinks that the build everyone did on Longinus for years is somehow subtle or he's overcomplicating things. The game was extremely standard. Felt a little like grasping for straws to see "genius" there, so I'm with you on that ![]() Do wonder what the thought was behind the pylon to the NE though............ ideas? | ||
love1another
United States1844 Posts
| ||
M2
Bulgaria4116 Posts
On February 11 2010 19:54 Ricjames wrote: Hahahhah the clip was funny - Door won't open Flash is not going to win this OSL. Anybody wants a bet for 100 bucks with me? And i am really happy that Kal won. You are not correct to provide such bet, since you bet on 15 people and the other party bets on only 1, of course Flash is Flash, but you have to give some better odds if you want someone to bet with you. ![]() | ||
![]()
]343[
United States10328 Posts
holy nuts i like that EPIC! XD | ||
DreaM)XeRO
Korea (South)4667 Posts
impressive xD | ||
Ricjames
Czech Republic1047 Posts
On February 11 2010 23:29 M2 wrote: Show nested quote + On February 11 2010 19:54 Ricjames wrote: Hahahhah the clip was funny - Door won't open Flash is not going to win this OSL. Anybody wants a bet for 100 bucks with me? And i am really happy that Kal won. You are not correct to provide such bet, since you bet on 15 people and the other party bets on only 1, of course Flash is Flash, but you have to give some better odds if you want someone to bet with you. ![]() That't the point here. I need to get some hardcore Flash fan to bet ;D Then Flash get raped and ez money right there | ||
Aurious
Canada1772 Posts
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