• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:52
CET 01:52
KST 09:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice3Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2050 users

[Day9 Cast] Nostalgia Tournament! - Page 4

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 2 3 4 All
Espers
Profile Joined August 2009
United Kingdom606 Posts
November 02 2009 16:23 GMT
#61
Yeah when are they getting uploaded to the On-Demand?
aiyeeta
Profile Joined June 2007
United States199 Posts
November 02 2009 17:02 GMT
#62
Day[9] is completely right. This isn't Warcraft 3, you don't have to fear "feeding" your opponent's hero units so they max level and wipe the floor with you. If Idra had spent that extra 200 gas on 2 more factories or cut a couple tanks to throw down a couple more factories on top of that, he could've been super-ultra aggressive with Vultures throughout the game and with that reserve of minerals, he wouldn't have to fear mass losses.

Just a bit of rough math: Idra had over 3k mineral reserves. That's upwards of 40 Vultures. That's 120 spidermines.

Don't get me wrong, Idra did really well. It was delicious watching that game. I'm just saying I agree with Day and that being able to reinforce entire vulture control groups instantly is awesome.
"...And that was the first time I got crabs"
qppa
Profile Joined July 2009
Poland66 Posts
November 02 2009 20:27 GMT
#63
is there any possibility to watch replays online?
For Adun!
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
November 02 2009 20:56 GMT
#64
Is this lost like the Day[9] Daily?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
November 02 2009 21:17 GMT
#65
A useful way to think about it is to compare the situation to TvP on medusa. In the situation we saw on nostalgia and on medusa, you'll have 2 geysers and 3 bases (one w/ mineral only). In that scenario, terrans easily spend all their money. Yet somehow, on nostalgia, though the 2nd gas was slightly delayed, we see idra with a bunch of minerals.

That said, we do need to stop and consider machinehead's posts quite seriously. Why shouldn't people take my statements completely literally? As machinehead pointed out, in almost every TvT we see both players let their money ramp up to >5k as the game progresses. Even I will easily admit that it's insane to assume I'd watch every game and go "wow.... every single terran player here is awful because they can't spend their money!"

Though I still stand by my statement 100% that players need to spend their friggin money (esp in the game we saw last night), machinehead brings up some excellent subtleties that, again, require a long time to flesh out because its such a complex, interesting topic.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
November 02 2009 21:21 GMT
#66
On November 03 2009 05:56 sashkata wrote:
Is this lost like the Day[9] Daily?


livestream just deleted half my videos due to some errors. I'm trying to retrieve them. It might take a week or so :[
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
November 02 2009 21:21 GMT
#67
Well I think in late-game situations your money obviously is going to build up - in early game there's almost no excuse to have a ton of money O_O;;

twitter.com/xerislight -- follow me~~
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
November 02 2009 21:35 GMT
#68
blergh damn you machinehead! You've brought up all these good points and created an interesting discussion and now I have to goto class. You need to stop thinking critically/intelligently about things to make my life easier haha.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
machinehead..
Profile Blog Joined July 2009
412 Posts
Last Edited: 2009-11-03 03:06:16
November 03 2009 03:04 GMT
#69
You are far too kind If you based your tvp game plan on the following 2 things: 1) spend minerals as quickly as you can. 2) max as quickly as you can/produce as many units, then you would have to ask yourself, "why do Terrans not use the max in 12 minute strategy?" There is a one machine shop, mass factories strategy that can enable you to max in around 11-12 minutes -- it's flat out absurdly fast.

Unit composition. "Bang for the buck." Those are the ideas/concepts that should prevent you from seeing things as black and white as "spending minerals = infallible." If you don't uphold the unit composition that you perceive to be ideal or optimal, then, in essence, you would rationalize you will be "throwing away" minerals if you were to engage the opponent with an inferior unit composition.

Tanks are like gold in tvp. Vultures are like a security blanket for a late-game minded player. In Idra's game, due to having the ninja expo, he was ahead of white-ra in economy. What that means is, he doesn't need a whole lot of vultures to do harassment with -- he already has the economic situation he wants. Therefore his goal is to make as many tanks as he can, and to be able to have enough vultures to protect/support them.

If you go vulture heavy and protoss makes an arbiter, what do you do when they stasis your tanks? Keep retreating? Sooner or later, you are going to have to arrive at the ideal unit composition to complete the puzzle, which is winning the game.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2009-11-03 04:27:56
November 03 2009 04:26 GMT
#70
On November 03 2009 12:04 machinehead.. wrote:
You are far too kind If you based your tvp game plan on the following 2 things: 1) spend minerals as quickly as you can. 2) max as quickly as you can/produce as many units, then you would have to ask yourself, "why do Terrans not use the max in 12 minute strategy?" There is a one machine shop, mass factories strategy that can enable you to max in around 11-12 minutes -- it's flat out absurdly fast.

Unit composition. "Bang for the buck." Those are the ideas/concepts that should prevent you from seeing things as black and white as "spending minerals = infallible." If you don't uphold the unit composition that you perceive to be ideal or optimal, then, in essence, you would rationalize you will be "throwing away" minerals if you were to engage the opponent with an inferior unit composition.


Extremely well worded point. Unit composition is a very key concept when approaching maxed. I would also hate to think anyone takes ANYTHING I say as "rule based" and I never think of anything in terms of black / white. When I say "spend that damn money," I really want people to think about the reason their money is climbing. In the case of the TvP I viewed on Nostalgia, terran's minerals began increasing, but there really didn't appear to be the proper justification/situation to let it climb so high. Hence, why I repeated the money needed to be spent. Anytime your money begins to climb, the question should be "did I plan for this to happen?"


Tanks are like gold in tvp. Vultures are like a security blanket for a late-game minded player. In Idra's game, due to having the ninja expo, he was ahead of white-ra in economy. What that means is, he doesn't need a whole lot of vultures to do harassment with -- he already has the economic situation he wants. Therefore his goal is to make as many tanks as he can, and to be able to have enough vultures to protect/support them.

If you go vulture heavy and protoss makes an arbiter, what do you do when they stasis your tanks? Keep retreating? Sooner or later, you are going to have to arrive at the ideal unit composition to complete the puzzle, which is winning the game.


Again, very well worded and lots of good insight. I do think, however, in Idra vs White-Ra specifically, there was plenty of money to end the game much earlier, or to do creative things while STILL having the same tank count. For instance, suppose we are at 130 or 140 food as terran and we think "I really want to have a mostly tank army at 200/200." If we have a huge excess of minerals, we can make lots of vultures, and do lots of harassment and (perhaps) slow forward movement to key positions (which in nostalgia's case would be the center). As our vultures die, we replace the deaths with tanks, slowly building up our count. What I'm describing is the technique popularized by Nada (harass w/ vults, build up huge tank army w/ gas).

I'm extremely glad you've provided this discussion because I'd HATE for anyone to take away the wrong point: spend money for the sake of spending it (which, as you correctly note, results in a potentially undesirable unit composition). It's always good to force more logic/clarification out of things. It forces people to think!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
machinehead..
Profile Blog Joined July 2009
412 Posts
Last Edited: 2009-11-03 08:53:47
November 03 2009 05:30 GMT
#71
In general, once again, you are dead-on. That is going to be the conventional/right way to play. It's only when the game's dynamics change from the ordinary do different alternatives start to make more sense. In Idra's game, he had a huge advantage, and the surest way to make sure you don't jeopardize the game is to simply pump out the tanks and attack when the timing is right. Whether you played like you suggest or how Idra played it that game, you are still probably going to win. In my mind it is simply a "sure" best versus a likely bet.

Once you max and you have the unit composition you wanted, and didn't have to "throw away" minerals, you are going to be able to then add mass factories and life will be bliss. When there is not urgency to spend, it will probably be wise to reserve the money for a time when it can be better spent.

There is more stuff I could get into to explain why I prefer how Idra played, but 99% of the time I feel what you are saying is going to be the best course of action, so it's almost a moot point.

To add: harassment is still important in that kinda situation, but the objective switches (in my mind): your main objective is to distract the toss player, keeping him from sitting back and pondering "could he have a hidden expo; I should scout more." Anything more than creating a distraction is gravy.

Day[9] fighting. Looking forward to when you play in one of these events and also cast it
s_side
Profile Joined May 2009
United States700 Posts
November 04 2009 06:10 GMT
#72
Day9's stream is proof positive that there is better commentary out there.

Oh, and tell the GF she needs to not just deal with, but LOVE, the beard.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft382
RuFF_SC2 107
SpeCial 63
StarCraft: Brood War
Sea 4147
GuemChi 707
Artosis 597
Shuttle 286
NaDa 22
Dota 2
monkeys_forever903
Counter-Strike
taco 792
Super Smash Bros
AZ_Axe103
PPMD70
Other Games
summit1g10895
Day[9].tv957
shahzam487
C9.Mang0300
ToD177
Maynarde132
ViBE82
Mew2King51
CosmosSc2 15
Organizations
Other Games
gamesdonequick864
BasetradeTV191
Counter-Strike
PGL78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 451
• musti20045 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1420
• imaqtpie987
• Day9tv957
Upcoming Events
PiGosaur Cup
8m
CranKy Ducklings1
Replay Cast
8h 8m
Replay Cast
23h 8m
The PondCast
1d 9h
KCM Race Survival
1d 9h
WardiTV Winter Champion…
1d 11h
Replay Cast
1d 23h
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Winter Champion…
3 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.