On June 11 2009 18:46 FaZ- wrote: The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.
I'm not quite sure what you mean, but a unit's width/height don't change based on their sprite if that is what you are thinking. And since walling is done horizontally and vertically, both width and height are needed.
A zergling passable, marine blocking wall is certainly possible, though I don't know about practical. Hatchery above evo/den above a sunken/den/evo line would do it if you can fit it tight against the terrain, for instance.
I had vague ideas about how this worked. I had no idea it was so precise. Thank you for your research, this is just the type of thing liquipedia needs to become the ultimate resource.
The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.
For example, with Terran: Zealot/Workers: 23, Zergling 16, Marine 17.
It would also probably be cool for Zerg if they could make a wall for Zerglings to fit through, but not Marines. =D
If you think about it, most of these are useless, we're only concerned about the units with size less than a matrix. (32px) Those are the only ones that can possibly slide through between buildings.
Actually, looking back I see there might be places where full sized (Dragoon, Goliath, etc.) units can slide between, but I don't feel like it should. Can someone test a pylon to the left of a Citadel? Theoretically that's 39 units, which should be enough even for the Ultralisk, but I just don't see it as possible.
I tested the pylon left to a citadel... and yes, even ultars can pass through... 30 sec long Rep with units passing through this gap...
I dunno if you guys can get this data, but I think it would be really useful to find the narrowest/widest point of ramps and what that size is. It's different for tilesets (maybe even some of the common upward ramps too).
Like everyone knows that the little hexagon shaped dirt in the middle of a jungle ramp is the narrow point and that 1 zealot there will hold off anything greater than 16x16 unit. But it could be useful to know how many ghosts or whatever and where to place if the situation came up in a game.
PS- What is the different between box size and real size?
PPS- Here is the updated pics (you forgot some units )
Hey how come my zealot SCV can move through some of these formations even though it says they are less than 23 ? Like the only bunker formation that can wall anything is the bunker below depot.
Hey how come my zealot SCV can move through some of these formations even though it says they are less than 23 ? Like the only bunker formation that can wall anything is the bunker below depot.
I'll update the ground units pic to match the fonts but I find it unecessary to have an image for every building, if you want however you can upload them yourself to liquipedia of course