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Unit and Building (gap) sizes in pixels - Page 4

Forum Index > Brood War Strategy
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SirNukes
Profile Joined April 2009
18 Posts
June 11 2009 21:20 GMT
#61
On June 11 2009 18:46 FaZ- wrote:
The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.

I'm not quite sure what you mean, but a unit's width/height don't change based on their sprite if that is what you are thinking. And since walling is done horizontally and vertically, both width and height are needed.

A zergling passable, marine blocking wall is certainly possible, though I don't know about practical. Hatchery above evo/den above a sunken/den/evo line would do it if you can fit it tight against the terrain, for instance.
IntoTheWow
Profile Blog Joined May 2004
is awesome32280 Posts
June 12 2009 06:20 GMT
#62
http://wiki.teamliquid.net/starcraft/Walling

I updated the page with some examples and usage, but it's need expanding on Protoss wall-in and Zerg wall-ins (mentioning 2v2 would be nice too)
Moderator<:3-/-<
Au
Profile Joined April 2009
Japan19 Posts
June 12 2009 09:14 GMT
#63
If supply is the upper right of barracks, the gap is calculated as 17x13? and zergling can't pass through the wall?
Im free to be whatever I
thopol
Profile Blog Joined May 2008
Japan4560 Posts
June 12 2009 09:20 GMT
#64
I had vague ideas about how this worked. I had no idea it was so precise. Thank you for your research, this is just the type of thing liquipedia needs to become the ultimate resource.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 12 2009 11:01 GMT
#65
i a really don't understand..what is the usage of all this data?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Khyrandor
Profile Joined February 2009
Czech Republic158 Posts
Last Edited: 2009-06-12 11:25:51
June 12 2009 11:21 GMT
#66
On June 11 2009 18:46 FaZ- wrote:
Great work.

The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.

For example, with Terran: Zealot/Workers: 23, Zergling 16, Marine 17.

It would also probably be cool for Zerg if they could make a wall for Zerglings to fit through, but not Marines. =D


If you think about it, most of these are useless, we're only concerned about the units with size less than a matrix. (32px) Those are the only ones that can possibly slide through between buildings.

Actually, looking back I see there might be places where full sized (Dragoon, Goliath, etc.) units can slide between, but I don't feel like it should. Can someone test a pylon to the left of a Citadel? Theoretically that's 39 units, which should be enough even for the Ultralisk, but I just don't see it as possible.

I tested the pylon left to a citadel... and yes, even ultars can pass through...
30 sec long Rep with units passing through this gap...
fan of Chill, ToT)Mondragon(, ret, Jaedong, Day[9], DjWHEAT, White-Ra, Jinro, R1CH and TL and after TSL3 Ro32 Mondragon again... R.I.P. ToT
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-12 20:52:14
June 12 2009 20:29 GMT
#67
I dunno if you guys can get this data, but I think it would be really useful to find the narrowest/widest point of ramps and what that size is. It's different for tilesets (maybe even some of the common upward ramps too).

Like everyone knows that the little hexagon shaped dirt in the middle of a jungle ramp is the narrow point and that 1 zealot there will hold off anything greater than 16x16 unit. But it could be useful to know how many ghosts or whatever and where to place if the situation came up in a game.

PS- What is the different between box size and real size?

PPS- Here is the updated pics (you forgot some units )

[image loading]


[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
Firestonezz
Profile Joined June 2009
United States17 Posts
June 15 2009 02:01 GMT
#68
this is awesome!!
thanks for all the time you put into this!!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 19 2009 01:05 GMT
#69
[image loading]


Hey how come my zealot SCV can move through some of these formations even though it says they are less than 23 ? Like the only bunker formation that can wall anything is the bunker below depot.

???
..and then I would, ya know, check em'. (Aka SpoR)
Yurebis
Profile Joined January 2009
United States1452 Posts
June 19 2009 01:37 GMT
#70
On June 19 2009 10:05 CharlieMurphy wrote:
[image loading]


Hey how come my zealot SCV can move through some of these formations even though it says they are less than 23 ? Like the only bunker formation that can wall anything is the bunker below depot.

???

you got the link wrong, you mean this one:
[image loading]


The picture is incorrect because it was made with my initial erroneous list, the correct values are updated at http://wiki.teamliquid.net/starcraft/List_of_Unit_Sizes

I'll update the ground units pic to match the fonts but I find it unecessary to have an image for every building, if you want however you can upload them yourself to liquipedia of course
Power corrupts. Absolute power corrupts absolutely.
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