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Unit and Building (gap) sizes in pixels - Page 3

Forum Index > Brood War Strategy
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-09 21:36:45
June 09 2009 21:36 GMT
#41
On June 10 2009 03:18 Yurebis wrote:
Show nested quote +
On June 09 2009 17:18 CharlieMurphy wrote:
Is it possible to find the collision sizes of an assimilator on the top left edge of the map as well as netutral assimilators?


The collision sizes are the same no matter what player owns it, or where it is.
But remember that these are the gaps only when the building has been built locked to the grid, I reckon some maps put neutrals in some places where it's not aligned to the grid, so the gaps may be shifted (i.e wider gap to the bottom/left, narrower to the top/right)

Show nested quote +
On June 10 2009 01:11 ghermination wrote:
Also, what are the measurements for the "stairs" doodad? I've always wanted to see them used in a map but no mapmaker has ever been brave enough to use them, the only thing close was the narrow ramps (in peaks of baekdu, i think)


Which stairs on what terrain? I could take a screenshot for you but you could also see it for yourself with the Scmdraft2 editor. There's no exact dimensions, the unwalkable and unbuildable areas are like a bad mspaint drawing (using an 8x8 brush)


An assimilator on the top left edge of the map even place in regular campaign editor will allow zerglings (and maybe ghost?) to walk behind it. Check out bloodbath

Oh, btw can we get collision size for minerals and geyser?
..and then I would, ya know, check em'. (Aka SpoR)
SirNukes
Profile Joined April 2009
18 Posts
June 09 2009 22:23 GMT
#42
On June 10 2009 06:36 CharlieMurphy wrote:
An assimilator on the top left edge of the map even place in regular campaign editor will allow zerglings (and maybe ghost?) to walk behind it. Check out bloodbath

Oh, btw can we get collision size for minerals and geyser?

By behind, do you mean on the left side? Assimilators on the grid have a 16 pixel gap on the left, so they don't need special map-edge dimensions to explain zerglings (16 wide) and ghosts (15 wide) fitting. It looks like the OP already updated with mineral and geyser info (no gaps for either of them on any side).
Yurebis
Profile Joined January 2009
United States1452 Posts
June 09 2009 22:53 GMT
#43
I just tried to get them behind with the layout you described and I couldn't do it
Only through the left side. There seems to be a pathing issue when it's in the corner like that but if you move the zerglings a certain way you can do it.
[image loading]


yay
[image loading]


Power corrupts. Absolute power corrupts absolutely.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
June 09 2009 23:52 GMT
#44
Go Python!
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
June 10 2009 00:52 GMT
#45
This is really great stuff. Now there's concrete evidence to see what works in walling and what doesn't Thanks!
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-10 05:14:42
June 10 2009 04:26 GMT
#46
yea just like that, Yurebis. Also I was wondering what the unit size of eggs, larva, spider mines, scarab, etc. were.

edit- and SirNukes, it doesn't work on any other edge of the assim for any other side edge of the map. Only left side left edge of map.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-12 20:48:01
June 10 2009 05:24 GMT
#47
Fill in the blanks plz ^_^

old check page 4 for updated version:
+ Show Spoiler +
[image loading]


PS- Question, If I put an ebay next to an addon does it make the space = 0 ?
..and then I would, ya know, check em'. (Aka SpoR)
SirNukes
Profile Joined April 2009
18 Posts
June 10 2009 14:39 GMT
#48
On June 10 2009 13:26 CharlieMurphy wrote:
edit- and SirNukes, it doesn't work on any other edge of the assim for any other side edge of the map. Only left side left edge of map.

According to the list, a ghost will fit between the assimilator and the right map edge; a quick test confirms it. This list is looking pretty accurate in practice.

For Ebay/addon, it depends on the addon since they have various dimensions as well as which side the addon is on. I think what you are looking for is a Control Tower, Covert Ops, or Physics Lab (-15 pixels on the left) to the right of the Ebay (15 pixels on the right), leaving zero gap. Addons spill over to the grids on their left, making them unwalkable but not unbuildable (I did just test this); the rest can be seen from the list and quick addition.
Yurebis
Profile Joined January 2009
United States1452 Posts
June 10 2009 16:53 GMT
#49
On June 10 2009 14:24 CharlieMurphy wrote:
Fill in the blanks plz ^_^


I can understand the neutral buildings but why would it matter how big a neutral creep is? lol
but I'll see, hold on...
Power corrupts. Absolute power corrupts absolutely.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-10 18:47:56
June 10 2009 18:45 GMT
#50
Well mainly the scarab, eggs, and mines, but it is kind of important to know about critters because some time they get in the way. Im guessing larva has like 1x1 or something because you can pretty much walk over them.

btw, my friend was wondering if there is a place between a CC and a Barrack that a marine can hold position invincibly versus a zealot. Zealots have a bit of range so I am not sure but I think there is if you hold at just the right spot.
..and then I would, ya know, check em'. (Aka SpoR)
Yurebis
Profile Joined January 2009
United States1452 Posts
June 10 2009 22:16 GMT
#51
I hadn't thought of it, but you're right, it could be useful, especially for scarabs. I thought they were smaller but they're not that small, 5x5.
Terrans still don't have that much choice but zergs and protosses can potentially wall-off their mineral lines almost completely, or at least partially using certain buildings, to make reaver harass less efficient.

Larvae are somewhat underground (elevation level 2, units and buildings are all at level 4) so it doesn't really matter what size they have.. unless you want to like, block it with other larva.

Scanner Sweep has a sight range of 10 matrices if anyone cares. Idk how sight ranges work exactly.

Here's the updated list with everything but heroes and dummy/unused/unimportant (in my judgement) units. I notice some units have weird gaps but that's not my fault, it's a discrepancy between the StarEdit placement box and it's real dimensions. If you're looking at a unit (not a building) just ignore the gaps, look at the last column which is what counts. If anyone spots something wrong I can fix it of course...

+ Show Spoiler +
===Unit Gaps and Dimensions==== top, <-, ->,bottom (box) (real size)
_________________Terran Marine: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
__________________Terran Ghost: 0, 0, 0, 0 ( 15x22 ) ( 15x22 )
________________Terran Vulture: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Terran Goliath: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_Terran Siege Tank (Tank Mode): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____________________Terran Scv: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
_________________Terran Wraith: 0, 0, 0, 0 ( 38x30 ) ( 38x30 )
_________Terran Science Vessel: 0, 0, 0, 0 ( 65x50 ) ( 65x50 )
_______________Terran Dropship: 0, 0, 0, 0 ( 49x37 ) ( 49x37 )
__________Terran Battlecruiser: 3, 3, 2, 2 ( 80x64 ) ( 75x59 )
___________________Spider Mine: 1, 1, 0, 0 ( 16x16 ) ( 15x15 )
________________Nuclear Missle: 2, 9, 8, 1 ( 32x32 ) ( 15x29 )
_______________Terran Civilian: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
Terran Siege Tank (Siege Mode): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Terran Firebat: 7, 0, 0, -1 ( 23x28 ) ( 23x22 )
_________________Scanner Sweep: 0, 0, 0, 0 ( 27x31 ) ( 27x31 )
__________________Terran Medic: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
____________________Zerg Larva: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
______________________Zerg Egg: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_________________Zerg Zergling: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
________________Zerg Hydralisk: 0, 0, 0, 0 ( 21x23 ) ( 21x23 )
________________Zerg Ultralisk: 0, 0, 0, 0 ( 38x32 ) ( 38x32 )
________________Zerg Broodling: 0, 0, 0, 0 ( 19x19 ) ( 19x19 )
____________________Zerg Drone: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
_________________Zerg Overlord: 0, 0, 0, 0 ( 50x50 ) ( 50x50 )
_________________Zerg Mutalisk: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
_________________Zerg Guardian: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
____________________Zerg Queen: 0, 0, 0, 0 ( 48x48 ) ( 48x48 )
__________________Zerg Defiler: 0, 0, 0, 0 ( 27x25 ) ( 27x25 )
__________________Zerg Scourge: 0, 0, 0, 0 ( 24x24 ) ( 24x24 )
_______________Infested Terran: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
_____________Infested Kerrigan: 0, 0, 0, 0 ( 15x22 ) ( 15x22 )
_______________Terran Valkyrie: 9, 1, 0, 4 ( 50x50 ) ( 49x37 )
_______________Mutalisk Cocoon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Protoss Corsair: 0, 0, 0, 0 ( 36x32 ) ( 36x32 )
___Protoss Dark Templar (Unit): 9, 0, 0, -5 ( 24x30 ) ( 24x26 )
_________________Zerg Devourer: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
___________Protoss Dark Archon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_________________Protoss Probe: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
________________Protoss Zealot: 8, 0, 0, 0 ( 23x27 ) ( 23x19 )
_______________Protoss Dragoon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__________Protoss High Templar: 4, 0, 0, 0 ( 24x28 ) ( 24x24 )
________________Protoss Archon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Protoss Shuttle: 0, 0, 0, 0 ( 40x32 ) ( 40x32 )
_________________Protoss Scout: 0, 0, 0, 0 ( 36x32 ) ( 36x32 )
_______________Protoss Arbiter: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
_______________Protoss Carrier: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
___________Protoss Interceptor: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
________________Protoss Reaver: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
______________Protoss Observer: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Protoss Scarab: 0, 0, 0, 0 ( 5x5 ) ( 5x5 )
___Rhynadon (Badlands Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____Bengalaas (Jungle Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
______Scantid (Desert Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____Kakaru (Twilight Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__Ragnasaur (Ashworld Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Ursadon (Ice World Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____________________Lurker Egg: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__________________Map Revealer: 0, 0, 0, 0 ( 27x31 ) ( 27x31 )
___________________Zerg Lurker: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Disruption Web: 10, 10, 10, 10 (140x100) (120x80 )
_________Terran Command Center: 7, 6, 5, 6 (128x96 ) (117x83 )
_________Terran Comsat Station: 16, -5, 0, 6 ( 64x64 ) ( 69x42 )
___________Terran Nuclear Silo: 16, -5, 0, 6 ( 64x64 ) ( 69x42 )
___________Terran Supply Depot: 10, 10, 9, 5 ( 96x64 ) ( 77x49 )
_______________Terran Refinery: 0, 8, 7, 0 (128x64 ) (113x64 )
_______________Terran Barracks: 8, 16, 7, 15 (128x96 ) (105x73 )
________________Terran Academy: 0, 8, 3, 7 ( 96x64 ) ( 85x57 )
________________Terran Factory: 8, 8, 7, 7 (128x96 ) (113x81 )
_______________Terran Starport: 8, 16, 15, 9 (128x96 ) ( 97x79 )
__________Terran Control Tower: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
_______Terran Science Facility: 10, 16, 15, 9 (128x96 ) ( 97x77 )
_____________Terran Covert Ops: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
____________Terran Physics Lab: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
___________Terran Machine Shop: 8, -7, 0, 7 ( 64x64 ) ( 71x49 )
________Terran Engineering Bay: 16, 16, 15, 19 (128x96 ) ( 97x61 )
_________________Terran Armory: 0, 0, 0, 9 ( 96x64 ) ( 96x55 )
__________Terran Missle Turret: 0, 16, 15, 15 ( 64x64 ) ( 33x49 )
_________________Terran Bunker: 8, 16, 15, 15 ( 96x64 ) ( 65x41 )
____________Norad II (Crashed): 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________________Ion Cannon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
__________________Uraj Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Khalis Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______Infested Command Center: 7, 6, 5, 6 (128x96 ) (117x83 )
_________________Zerg Hatchery: 16, 15, 14, 15 (128x96 ) ( 99x65 )
_____________________Zerg Lair: 16, 15, 14, 15 (128x96 ) ( 99x65 )
_____________________Zerg Hive: 16, 15, 14, 15 (128x96 ) ( 99x65 )
______________Zerg Nydus Canal: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
____________Zerg Hydralisk Den: 0, 8, 7, 7 ( 96x64 ) ( 81x57 )
____________Zerg Defiler Mound: 0, 16, 15, 27 (128x64 ) ( 97x37 )
____________Zerg Greater Spire: 0, 4, 3, 7 ( 64x64 ) ( 57x57 )
_____________Zerg Queen's Nest: 4, 10, 15, 3 ( 96x64 ) ( 71x57 )
________Zerg Evolution Chamber: 0, 4, 15, 11 ( 96x64 ) ( 77x53 )
_________Zerg Ultralisk Cavern: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
____________________Zerg Spire: 0, 4, 3, 7 ( 64x64 ) ( 57x57 )
____________Zerg Spawning Pool: 4, 12, 7, 13 ( 96x64 ) ( 77x47 )
_____________Zerg Creep Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
_____________Zerg Spore Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
____________Zerg Sunken Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
____Zerg Overmind (With Shell): 16, 0, 0, 7 (160x96 ) (160x73 )
_________________Zerg Overmind: 16, 0, 0, 7 (160x96 ) (160x73 )
________________Zerg Extractor: 0, 0, 0, 0 (128x64 ) (128x64 )
______________Mature Chrysalis: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
________________Zerg Cerebrate: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
________Zerg Cerebrate Daggoth: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
_________________Protoss Nexus: 9, 8, 7, 8 (128x96 ) (113x79 )
_____Protoss Robotics Facility: 16, 12, 7, 11 ( 96x64 ) ( 77x37 )
_________________Protoss Pylon: 20, 16, 15, 11 ( 64x64 ) ( 33x33 )
___________Protoss Assimilator: 0, 16, 15, 7 (128x64 ) ( 97x57 )
___________Protoss Observatory: 16, 4, 3, 3 ( 96x64 ) ( 89x45 )
_______________Protoss Gateway: 16, 16, 15, 7 (128x96 ) ( 97x73 )
_________Protoss Photon Cannon: 16, 12, 11, 15 ( 64x64 ) ( 41x33 )
_______Protoss Citadel of Adun: 8, 24, 7, 7 ( 96x64 ) ( 65x49 )
______Protoss Cybernetics Core: 8, 8, 7, 7 ( 96x64 ) ( 81x49 )
______Protoss Templar Archives: 8, 16, 15, 7 ( 96x64 ) ( 65x49 )
_________________Protoss Forge: 8, 12, 11, 11 ( 96x64 ) ( 73x45 )
______________Protoss Stargate: 8, 16, 15, 15 (128x96 ) ( 97x73 )
____________Stasis Cell/Prison: 0, 0, 0, 0 (128x96 ) (128x96 )
__________Protoss Fleet Beacon: 0, 8, 0, 7 ( 96x64 ) ( 88x57 )
______Protoss Arbiter Tribunal: 4, 4, 3, 3 ( 96x64 ) ( 89x57 )
__Protoss Robotics Support Bay: 0, 16, 15, 11 ( 96x64 ) ( 65x53 )
________Protoss Shield Battery: 16, 16, 15, 15 ( 96x64 ) ( 65x33 )
___Khaydarin Crystal Formation: 0, 0, 0, 0 (128x96 ) (128x96 )
________________Protoss Temple: 0, 0, 0, 0 (224x96 ) (224x96 )
_______________Xel`Naga Temple: 30, 0, 0, 0 (160x128) (160x98 )
________Mineral Field (Type 1): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________Mineral Field (Type 2): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________Mineral Field (Type 3): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________________Vespene Geyser: 0, 0, 0, 0 (128x64 ) (128x64 )
_____________________Warp Gate: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_________________Psi Disrupter: 10, 0, 10, 0 (160x96 ) (150x86 )
___________________Zerg Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_________________Terran Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
________________Protoss Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
______________Zerg Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________Terran Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
___________Protoss Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_______________Power Generator: 20, 8, 0, 4 (128x96 ) (120x72 )
_______________Overmind Cocoon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________________Dark Swarm: 0, 0, 0, 0 (160x160) (160x160)
_____________Floor Missle Trap: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
_________Left Upper Level Door: 51, 43, 23, 47 (136x136) ( 70x38 )
________Right Upper Level Door: 51, 24, 42, 47 (136x136) ( 70x38 )
_________________Left Pit Door: 33, 33, 45, 29 (148x100) ( 70x38 )
________________Right Pit Door: 33, 46, 32, 29 (148x100) ( 70x38 )
________________Floor Gun Trap: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
_________Left Wall Missle Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
__________Left Wall Flame Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
________Right Wall Missle Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
_________Right Wall Flame Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
________________Start Location: 16, 16, 15, 15 (128x96 ) ( 97x65 )
__________________________Flag: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Young Chrysalis: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___________________Psi Emitter: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____________________Data Disc: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____________Khaydarin Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________Mineral Cluster Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________Mineral Cluster Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Protoss Vespene Gas Orb Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Protoss Vespene Gas Orb Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Zerg Vespene Gas Sac Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Zerg Vespene Gas Sac Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Terran Vespene Gas Tank Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Terran Vespene Gas Tank Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )

code (python) w/o indent: + Show Spoiler +
# unitsizes.py - Starcraft building and unit sizes parser

def unit_output (name, left_gap, right_gap, top_gap, bottom_gap,
box_width, box_height, real_width, real_height,
dimensions0,dimensions1,dimensions2,dimensions3):
#idented_name= name
#while len(idented_name)<30 :
# idented_name = "_" + idented_name
#output = '%s: %s,%s,%s,%s (%sx%s)' % (idented_name, left_gap, right_gap, top_gap, bottom_gap, width, height)
#output = "{0:>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>1}x{6})".format(name,left_gap,right_gap,top_gap,bottom_gap,width,height)
#remove underline imo... w/e
output="{0:_>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>3}x{6:<3}) ({7:>3}x{8:<3})"\
.format(name,left_gap,right_gap,top_gap,bottom_gap,box_width,
box_height,real_width,real_height)
outputd= ' %s %s %s %s' % (dimensions0,dimensions1,dimensions2,dimensions3)
#output = output + outputd
return output

units_database = [
#['',[,,,],None,[,]],
['Terran Marine',[8,8,9,10],None,[20,17]],
['Terran Ghost',[7,7,10,11],None,[22,15]],
['Terran Vulture',[16,15,16,15],None,[32,32]],
['Terran Goliath',[16,15,16,15],None,[32,32]],
['Terran Siege Tank (Tank Mode)',[16,15,16,15],None,[32,32]],
['Terran Scv',[11,11,11,11],None,[23,23]],
['Terran Wraith',[19,18,15,14],None,[30,38]],
['Terran Science Vessel',[32,32,33,16],None,[50,65]],
['Terran Dropship',[24,24,16,20],None,[37,49]],
['Terran Battlecruiser',[37,37,29,29],None,[64,80]],
['Spider Mine',[7,7,7,7],None,[16,16]],
['Nuclear Missle',[7,7,14,14],None,[32,32]],
['Terran Civilian',[8,8,9,10],None,[20,17]],
['Terran Siege Tank (Siege Mode)',[16,15,16,15],None,[32,32]],
['Terran Firebat',[11,11,7,14],None,[28,23]],
['Scanner Sweep',[13,13,13,17],None,[31,27]],
['Terran Medic',[8,8,9,10],None,[20,17]],
['Zerg Larva',[8,7,8,7],None,[16,16]],
['Zerg Egg',[16,15,16,15],None,[32,32]],
['Zerg Zergling',[8,7,4,11],None,[16,16]],
['Zerg Hydralisk',[10,10,10,12],None,[23,21]],
['Zerg Ultralisk',[19,18,16,15],None,[32,38]],
['Zerg Broodling',[9,9,9,9],None,[19,19]],
['Zerg Drone',[11,11,11,11],None,[23,23]],
['Zerg Overlord',[25,24,25,24],None,[50,50]],
['Zerg Mutalisk',[22,21,22,21],None,[44,44]],
['Zerg Guardian',[22,21,22,21],None,[44,44]],
['Zerg Queen',[24,23,24,23],None,[48,48]],
['Zerg Defiler',[13,13,12,12],None,[25,27]],
['Zerg Scourge',[12,11,12,11],None,[24,24]],
['Infested Terran',[8,8,9,10],None,[20,17]],
['Infested Kerrigan',[7,7,10,11],None,[22,15]],
['Terran Valkyrie',[24,24,16,20],None,[50,50]],
['Mutalisk Cocoon',[16,15,16,15],None,[32,32]],
['Protoss Corsair',[18,17,16,15],None,[32,36]],
['Protoss Dark Templar (Unit)',[12,11,6,19],None,[30,24]],
['Zerg Devourer',[22,21,22,21],None,[44,44]],
['Protoss Dark Archon',[16,15,16,15],None,[32,32]],
['Protoss Probe',[11,11,11,11],None,[23,23]],
['Protoss Zealot',[11,11,5,13],None,[27,23]],
['Protoss Dragoon',[15,16,15,16],None,[32,32]],
['Protoss High Templar',[12,11,10,13],None,[28,24]],
['Protoss Archon',[16,15,16,15],None,[32,32]],
['Protoss Shuttle',[20,19,16,15],None,[32,40]],
['Protoss Scout',[18,17,16,15],None,[32,36]],
['Protoss Arbiter',[22,21,22,21],None,[44,44]],
['Protoss Carrier',[32,31,32,31],None,[64,64]],
['Protoss Interceptor',[8,7,8,7],None,[16,16]],
['Protoss Reaver',[16,15,16,15],None,[32,32]],
['Protoss Observer',[16,15,16,15],None,[32,32]],
['Protoss Scarab',[2,2,2,2],None,[5,5]],

['Rhynadon (Badlands Critter)',[16,15,16,15],None,[32,32]],
['Bengalaas (Jungle Critter)',[16,15,16,15],None,[32,32]],
['Scantid (Desert Critter)',[16,15,16,15],None,[32,32]],
['Kakaru (Twilight Critter)',[16,15,16,15],None,[32,32]],
['Ragnasaur (Ashworld Critter)',[16,15,16,15],None,[32,32]],
['Ursadon (Ice World Critter)',[16,15,16,15],None,[32,32]],

['Lurker Egg',[15,16,15,16],None,[32,32]],
['Map Revealer',[13,13,13,17],None,[31,27]],

['Zerg Lurker',[15,16,15,16],None,[32,32]],
['Disruption Web',[60,59,40,39],None,[100,140]],

['Terran Command Center',[58, 58, 41, 41],None,[96, 128]],
['Terran Comsat Station',[37,31,16,25],[128,32],[64,64]],
['Terran Nuclear Silo',[37,31,16,25],[128,32],[64,64]],
['Terran Supply Depot',[38,38,22,26],None,[64,96]],
['Terran Refinery',[56,56,32,31],None,[64,128]],
['Terran Barracks',[48,56,40,32],None,[96,128]],
['Terran Academy',[40,44,32,24],None,[64,96]],
['Terran Factory',[56,56,40,40],None,[96,128]],
['Terran Starport',[48,48,40,38],None,[96,128]],
['Terran Control Tower',[47,28,24,22],[128,32],[64,64]],
['Terran Science Facility',[48,48,38,38],None,[96,128]],
['Terran Covert Ops',[47,28,24,22],[128,32],[64,64]],
['Terran Physics Lab',[47,28,24,22],[128,32],[64,64]],
['Terran Machine Shop',[39,31,24,24],[128,32],[64,64]],
['Terran Engineering Bay',[48,48,32,28],None,[96,128]],
['Terran Armory',[48,47,32,22],None,[64,96]],
['Terran Missle Turret',[16,16,32,16],None,[64,64]],
['Terran Bunker',[32,32,24,16],None,[64,96]],

['Norad II (Crashed)',[48,47,32,31],None,[64,96]],
['Ion Cannon',[48,47,32,31],None,[64,96]],
['Uraj Crystal',[16,15,16,15],[0,0],[32,32]],
['Khalis Crystal',[16,15,16,15],None,[32,32]],

['Infested Command Center',[58,58,41,41],None,[96,128]],
['Zerg Hatchery',[49,49,32,32],None,[96,128]],
['Zerg Lair',[49,49,32,32],None,[96,128]],
['Zerg Hive',[49,49,32,32],None,[96,128]],
['Zerg Nydus Canal',[32,31,32,31],None,[64,64]],
['Zerg Hydralisk Den',[40,40,32,24],None,[64,96]],
['Zerg Defiler Mound',[48,48,32,4],None,[64,128]],
['Zerg Greater Spire',[28,28,32,24],None,[64,64]],
['Zerg Queen\'s Nest',[38,32,28,28],None,[64,96]],
['Zerg Evolution Chamber',[44,32,32,20],None,[64,96]],
['Zerg Ultralisk Cavern',[40,32,32,31],None,[64,96]],
['Zerg Spire',[28,28,32,24],None,[64,64]],
['Zerg Spawning Pool',[36,40,28,18],None,[64,96]],
['Zerg Creep Colony',[24,23,24,23],None,[64,64]],
['Zerg Spore Colony',[24,23,24,23],None,[64,64]],
['Zerg Sunken Colony',[24,23,24,23],None,[64,64]],
['Zerg Overmind (With Shell)',[80,79,32,40],None,[96,160]],
['Zerg Overmind',[80,79,32,40],None,[96,160]],
['Zerg Extractor',[64,63,32,31],None,[64,128]],

['Mature Chrysalis',[32,31,32,31],None,[64,64]],
['Zerg Cerebrate',[40,32,32,31],None,[64,96]],
['Zerg Cerebrate Daggoth',[40,32,32,31],None,[64,96]],

['Protoss Nexus',[56,56,39,39],None,[96,128]],
['Protoss Robotics Facility',[36,40,16,20],None,[64,96]],
['Protoss Pylon',[16,16,12,20],None,[64,64]],
['Protoss Assimilator',[48,48,32,24],None,[64,128]],
['Protoss Observatory',[44,44,16,28],None,[64,96]],
['Protoss Gateway',[48,48,32,40],None,[96,128]],
['Protoss Photon Cannon',[20,20,16,16],None,[64,64]],
['Protoss Citadel of Adun',[24,40,24,24],None,[64,96]],
['Protoss Cybernetics Core',[40,40,24,24],None,[64,96]],
['Protoss Templar Archives',[32,32,24,24],None,[64,96]],
['Protoss Forge',[36,36,24,20],None,[64,96]],
['Protoss Stargate',[48,48,40,32],None,[96,128]],
['Stasis Cell/Prison',[64,63,48,47],None,[96,128]],
['Protoss Fleet Beacon',[40,47,32,24],None,[64,96]],
['Protoss Arbiter Tribunal',[44,44,28,28],None,[64,96]],
['Protoss Robotics Support Bay',[32,32,32,20],None,[64,96]],
['Protoss Shield Battery',[32,32,16,16],None,[64,96]],

['Khaydarin Crystal Formation',[64,63,48,47],None,[96,128]],
['Protoss Temple',[112,111,48,47],None,[96,224]],
['Xel`Naga Temple',[80,79,34,63],None,[128,160]],
['Mineral Field (Type 1)',[32,31,16,15],None,[32,64]],
['Mineral Field (Type 2)',[32,31,16,15],None,[32,64]],
['Mineral Field (Type 3)',[32,31,16,15],None,[32,64]],
['Vespene Geyser',[64,63,32,31],None,[64,128]],
['Warp Gate',[48,47,32,31],None,[64,96]],
['Psi Disrupter',[80,69,38,47],None,[96,160]],
['Zerg Beacon',[48,47,32,31],None,[64,96]],
['Terran Beacon',[48,47,32,31],None,[64,96]],
['Protoss Beacon',[48,47,32,31],None,[64,96]],
['Zerg Flag Beacon',[48,47,32,31],None,[64,96]],
['Terran Flag Beacon',[48,47,32,31],None,[64,96]],
['Protoss Flag Beacon',[48,47,32,31],None,[64,96]],
['Power Generator',[56,63,28,43],None,[96,128]],
['Overmind Cocoon',[48,47,32,31],None,[64,96]],
['Dark Swarm',[80,79,80,79],None,[160,160]],

['Floor Missle Trap',[32,31,32,31],None,[64,64]],
['Left Upper Level Door',[25,44,17,20],None,[136,136]],
['Right Upper Level Door',[44,25,17,20],None,[136,136]],
['Left Pit Door',[41,28,17,20],None,[100,148]],
['Right Pit Door',[28,41,17,20],None,[100,148]],
['Floor Gun Trap',[32,31,32,31],None,[64,64]],
['Left Wall Missle Trap',[16,15,16,15],None,[64,64]],
['Left Wall Flame Trap',[16,15,16,15],None,[64,64]],
['Right Wall Missle Trap',[16,15,16,15],None,[64,64]],
['Right Wall Flame Trap',[16,15,16,15],None,[64,64]],
['Start Location',[48,48,32,32],None,[96,128]],
['Flag',[16,15,16,15],None,[32,32]],
['Young Chrysalis',[16,15,16,15],None,[32,32]],
['Psi Emitter',[16,15,16,15],None,[32,32]],
['Data Disc',[16,15,16,15],None,[32,32]],
['Khaydarin Crystal',[16,15,16,15],None,[32,32]],
['Mineral Cluster Type 1',[16,15,16,15],None,[32,32]],
['Mineral Cluster Type 2',[16,15,16,15],None,[32,32]],
['Protoss Vespene Gas Orb Type 1',[16,15,16,15],None,[32,32]],
['Protoss Vespene Gas Orb Type 2',[16,15,16,15],None,[32,32]],
['Zerg Vespene Gas Sac Type 1',[16,15,16,15],None,[32,32]],
['Zerg Vespene Gas Sac Type 2',[16,15,16,15],None,[32,32]],
['Terran Vespene Gas Tank Type 1',[16,15,16,15],None,[32,32]],
['Terran Vespene Gas Tank Type 2',[16,15,16,15],None,[32,32]],

#['',[,,,],None,[,]],
]

#heading
print "{0:=^31} top, <-, ->,bottom (box) (real size)".format('Unit Gaps and Dimensions')

for unit in units_database:
unit_name = unit[0]

box_data = unit[3]
box_height = box_data[0]
box_width = box_data[1]

#matrix_width = box_width/32
#matrix_height = box_height/32

dimensions = unit[1]

# +1x1 right/bottom pixel center fix,
dimensions[1] += 1
dimensions[3] += 1

#Gaps, w\ noob rounding fix, worst way possible
#these are odds
if box_width%2==1:
left_gap = box_width/2 - dimensions[0]
right_gap = box_width/2 +1 - dimensions[1]
if box_height%2==1:
top_gap = box_height/2 - dimensions[2]
bottom_gap = box_height/2 +1 - dimensions[3]
#these.. arent
if box_width%2==0:
left_gap = box_width/2 - dimensions[0]
right_gap = box_width/2 - dimensions[1]
if box_height%2==0:
top_gap = box_height/2 - dimensions[2]
bottom_gap = box_height/2 - dimensions[3]

#shifting fix
#I could just leave it but meh
if top_gap == -bottom_gap:
top_gap,bottom_gap = 0,0
if left_gap == -right_gap:
left_gap,right_gap = 0,0

real_width = dimensions[0] + dimensions[1]
real_height= dimensions[2] + dimensions[3]

print unit_output(unit_name, left_gap, right_gap, top_gap, bottom_gap,
box_width, box_height, real_width, real_height,
dimensions[0],dimensions[1],dimensions[2],dimensions[3],)
also @ http://www.sendspace.com/file/0shrsw
Power corrupts. Absolute power corrupts absolutely.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
June 10 2009 22:20 GMT
#52
On June 11 2009 03:45 CharlieMurphy wrote:
btw, my friend was wondering if there is a place between a CC and a Barrack that a marine can hold position invincibly versus a zealot. Zealots have a bit of range so I am not sure but I think there is if you hold at just the right spot.

Yes there is, place the Barracks directly on the right of the CC and you can run a marine right into the middle of the gap that's left and zealots can't touch it.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Yurebis
Profile Joined January 2009
United States1452 Posts
Last Edited: 2009-06-10 22:51:15
June 10 2009 22:45 GMT
#53
Since a barracks has a true height of 73 (cc 83), you could fit at most 3 marines without getting hit (60). zealots need immediate contact to hit, 0px range.
nvm, I just tested, looks like they do have some range, even tho datedit doesnt say it.
I could fit two marines easily though
Power corrupts. Absolute power corrupts absolutely.
SirNukes
Profile Joined April 2009
18 Posts
Last Edited: 2009-06-11 02:24:30
June 11 2009 02:09 GMT
#54
On June 11 2009 07:16 Yurebis wrote:

Here's the updated list with everything but heroes and dummy/unused/unimportant (in my judgement) units. I notice some units have weird gaps but that's not my fault, it's a discrepancy between the StarEdit placement box and it's real dimensions. If you're looking at a unit (not a building) just ignore the gaps, look at the last column which is what counts. If anyone spots something wrong I can fix it of course...

________________Terran Firebat: 7, 0, 0, -1 ( 23x28 ) ( 23x22 )
['Terran Firebat',[11,11,7,14],None,[28,23]],

I am a little confused on what you mean here, so I will take the firebat as an example of my confusion. On the first page, you have a firebat pictured as 23x22 using StarEdit; the datedit dimensions are 11,11,7,14, which matches up with the 23x22 size. The only sense I can make of your new 28x23 size is that maybe you mixed in Gui Montag's data; he has different dimensions than a standard firebat (11,11,13,14 = 23x28) and he does display the extra height in StarEdit.

All of the units in the first page picture who show up with gaps in the new list, dark templar, zealot, and high templar, also have their dimensions matching between DatEdit and that picture. Aldaris matches your 24x28 figure (different than normal templar and Tassadar who are 24x24), but the others have heroes with normal dimensions and do not match your data.


Edit: Oh, I found where you got those numbers in DatEdit, under the StarEdit tab and labeled Placement Box. Well, like I mentioned, Gui Montag displays a larger box than Firebats in the actual StarEdit (as he should according to the unit dimensions, though the DatEdit StarEdit tab says both should be 28x23). My guess: the 'StarEdit Placement Box' data is unused and left over from the development of SC1, before Blizzard decided to have boxes generated on the fly based on unit dimensions. The units with discrepancies between between their placement box and actual dimensions would be the ones whose size was modified after Blizzard stopped using the placement box data, so it wasn't updated. So I don't think any units have gaps, but rather some old data mucked with your calculations.
Yurebis
Profile Joined January 2009
United States1452 Posts
June 11 2009 09:28 GMT
#55
Yes. I know its garbage, thats why i said to ignore it. I didn't even look at the heroes, that's funny. And I didn't think about that but what you said is very plausible. I don't care either way tbh but nice thinking anyway.

I made a new page for the entire list, you can check it out. I also removed the gaps for the units but I did it manually just because I'm such a masochist.
http://wiki.teamliquid.net/starcraft/List_of_Unit_Sizes
Power corrupts. Absolute power corrupts absolutely.
FaZ-
Profile Blog Joined April 2008
United States187 Posts
June 11 2009 09:46 GMT
#56
Great work.

The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.

For example, with Terran: Zealot/Workers: 23, Zergling 16, Marine 17.

It would also probably be cool for Zerg if they could make a wall for Zerglings to fit through, but not Marines. =D


If you think about it, most of these are useless, we're only concerned about the units with size less than a matrix. (32px) Those are the only ones that can possibly slide through between buildings.

Actually, looking back I see there might be places where full sized (Dragoon, Goliath, etc.) units can slide between, but I don't feel like it should. Can someone test a pylon to the left of a Citadel? Theoretically that's 39 units, which should be enough even for the Ultralisk, but I just don't see it as possible.
yB.TeH
Profile Blog Joined November 2008
Germany418 Posts
Last Edited: 2009-06-11 11:04:24
June 11 2009 09:58 GMT
#57
vultures fit through pylon-citadel and they're 32, won me countless games because protoss thought any building combination would block such big units

edit: another question what are the gaps of a mineralpatch or gas?
Yurebis
Profile Joined January 2009
United States1452 Posts
June 11 2009 18:38 GMT
#58
On June 11 2009 18:46 FaZ- wrote:
Great work.

The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.

The whole thing is useless if you're looking at it from a strictly practical angle!

On June 11 2009 18:58 Qeet wrote:
vultures fit through pylon-citadel and they're 32, won me countless games because protoss thought any building combination would block such big units

edit: another question what are the gaps of a mineralpatch or gas?

0 gaps on all sides for all patches and vespene geysers.
Power corrupts. Absolute power corrupts absolutely.
GoSu
Profile Blog Joined June 2009
Korea (South)1773 Posts
June 11 2009 19:29 GMT
#59
Great article ~ really good stuffs
#1 olleh KT 팬 http://sports.kt.com/ | #1 김택용 선수 팬 | 좋은 선수: 송병구, 이제동, 도제욱, 정명훈, 이성은 | KeSPA 한국 e-Sports 협회
GoSu
Profile Blog Joined June 2009
Korea (South)1773 Posts
June 11 2009 19:49 GMT
#60
Interesting stuff presenting here >_<
#1 olleh KT 팬 http://sports.kt.com/ | #1 김택용 선수 팬 | 좋은 선수: 송병구, 이제동, 도제욱, 정명훈, 이성은 | KeSPA 한국 e-Sports 협회
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