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Active: 1387 users

Unit and Building (gap) sizes in pixels

Forum Index > Brood War Strategy
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Yurebis
Profile Joined January 2009
United States1452 Posts
Last Edited: 2009-06-10 22:26:53
June 08 2009 12:51 GMT
#1
I've looked into many walling guides but none of them go into detail about the exact sizes of units and buildings. They all just say "this building and this building placed like this block this and that". That's swell if you're just looking at the practical side of it, but I've always wondered how precisely it works.

With liquipedia launching yesterday I thought it would be the perfect timing to contribute with something I haven't seen anywhere else. So this last night I spent 5 hours measuring the exact sizes of all buildable buildings and units, except for neutral buildings and special units, though I could have measured those as well if I wanted to...

The way I did this was: (no need to read the instructions below unless you're curious or want to do it too)
+ Show Spoiler +

Old:+ Show Spoiler +

1-Use a regular mapmaker (without stacking, snapping buildings to the grid) to plot down all sorts of buildings you want to analyze, in any type of map, doesn't matter because you're not going to play in it.
2-Save, close, and open up that map on "Starcraft X-tra Editor", classic mode. Set it to show the matrix grid.
This editor shows the true "physical" boundaries for every building and unit as you are placing them, but at the same time it doesn't feature the ability of placing buildings aligned to the grid, so that's why step 1 is necessary..
3- Select a building from the palette, hover over the building in the map, make sure it's exactly on top, and take a screenshot. (print screen)
4- Open up the screenshot with whatever image program you want, even mspaint is good enough for this. Ctrl+v, zoom up, and count how many pixels the building boundary is away from the grid, on each side. Using the select tool helps also. (...)
5- Repeat from 3, selecting another building, and another, and another, until you're done.
5- This is easier to do with units since you don't have to align nothing at all and you only need to hover it around and screenshot. Measuring just the dimensions is faster as well.

Of course this is extremely inefficient, a better way would be to take that info directly from the starcraft MPQ or wherever the unit and building sizes may be, but time is something I have plenty so why not do it the painful and repetitive way? (I didn't even check the MPQs before devoting hours into this...)

There is only one concern with this procedure - I'm not even sure if this SC X-tra editor even draws the unit sizes from the MPQ, because the forge boundaries were screwed up (it was taking like 10x2 matrices) and I had to download a patch to fix it. So if it turns out this editor is taking these values from elsewhere then this is only as accurate as whoever set these values in the editor wanted them to be... which may be real bad or just perfect, I don't know. Didn't verify enough myself just yet.
"Source" material:
+ Show Spoiler +
[image loading]

[image loading]


Used DatEdit to extract the dimension and area info from the unit.dat inside the .mpq's.
Parsed the data with this python script: (no indentation here)
if you want to download the code to test/edit, it's at http://www.sendspace.com/file/0shrsw
+ Show Spoiler +
# unitsizes.py - Starcraft building and unit sizes parser

def unit_output (name, left_gap, right_gap, top_gap, bottom_gap,
box_width, box_height, real_width, real_height,
dimensions0,dimensions1,dimensions2,dimensions3):
#idented_name= name
#while len(idented_name)<30 :
# idented_name = "_" + idented_name
#output = '%s: %s,%s,%s,%s (%sx%s)' % (idented_name, left_gap, right_gap, top_gap, bottom_gap, width, height)
#output = "{0:>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>1}x{6})".format(name,left_gap,right_gap,top_gap,bottom_gap,width,height)
#remove underline imo... w/e
output="{0:_>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>3}x{6:<3}) ({7:>3}x{8:<3})"\
.format(name,left_gap,right_gap,top_gap,bottom_gap,box_width,
box_height,real_width,real_height)
outputd= ' %s %s %s %s' % (dimensions0,dimensions1,dimensions2,dimensions3)
#output = output + outputd
return output

units_database = [
#['',[,,,],None,[,]],
['Terran Marine',[8,8,9,10],None,[20,17]],
['Terran Ghost',[7,7,10,11],None,[22,15]],
['Terran Vulture',[16,15,16,15],None,[32,32]],
['Terran Goliath',[16,15,16,15],None,[32,32]],
['Terran Siege Tank (Tank Mode)',[16,15,16,15],None,[32,32]],
['Terran Scv',[11,11,11,11],None,[23,23]],
['Terran Wraith',[19,18,15,14],None,[30,38]],
['Terran Science Vessel',[32,32,33,16],None,[50,65]],
['Terran Dropship',[24,24,16,20],None,[37,49]],
['Terran Battlecruiser',[37,37,29,29],None,[64,80]],
['Spider Mine',[7,7,7,7],None,[16,16]],
['Nuclear Missle',[7,7,14,14],None,[32,32]],
['Terran Civilian',[8,8,9,10],None,[20,17]],
['Terran Siege Tank (Siege Mode)',[16,15,16,15],None,[32,32]],
['Terran Firebat',[11,11,7,14],None,[28,23]],
['Scanner Sweep',[13,13,13,17],None,[31,27]],
['Terran Medic',[8,8,9,10],None,[20,17]],
['Zerg Larva',[8,7,8,7],None,[16,16]],
['Zerg Egg',[16,15,16,15],None,[32,32]],
['Zerg Zergling',[8,7,4,11],None,[16,16]],
['Zerg Hydralisk',[10,10,10,12],None,[23,21]],
['Zerg Ultralisk',[19,18,16,15],None,[32,38]],
['Zerg Broodling',[9,9,9,9],None,[19,19]],
['Zerg Drone',[11,11,11,11],None,[23,23]],
['Zerg Overlord',[25,24,25,24],None,[50,50]],
['Zerg Mutalisk',[22,21,22,21],None,[44,44]],
['Zerg Guardian',[22,21,22,21],None,[44,44]],
['Zerg Queen',[24,23,24,23],None,[48,48]],
['Zerg Defiler',[13,13,12,12],None,[25,27]],
['Zerg Scourge',[12,11,12,11],None,[24,24]],
['Infested Terran',[8,8,9,10],None,[20,17]],
['Infested Kerrigan',[7,7,10,11],None,[22,15]],
['Terran Valkyrie',[24,24,16,20],None,[50,50]],
['Mutalisk Cocoon',[16,15,16,15],None,[32,32]],
['Protoss Corsair',[18,17,16,15],None,[32,36]],
['Protoss Dark Templar (Unit)',[12,11,6,19],None,[30,24]],
['Zerg Devourer',[22,21,22,21],None,[44,44]],
['Protoss Dark Archon',[16,15,16,15],None,[32,32]],
['Protoss Probe',[11,11,11,11],None,[23,23]],
['Protoss Zealot',[11,11,5,13],None,[27,23]],
['Protoss Dragoon',[15,16,15,16],None,[32,32]],
['Protoss High Templar',[12,11,10,13],None,[28,24]],
['Protoss Archon',[16,15,16,15],None,[32,32]],
['Protoss Shuttle',[20,19,16,15],None,[32,40]],
['Protoss Scout',[18,17,16,15],None,[32,36]],
['Protoss Arbiter',[22,21,22,21],None,[44,44]],
['Protoss Carrier',[32,31,32,31],None,[64,64]],
['Protoss Interceptor',[8,7,8,7],None,[16,16]],
['Protoss Reaver',[16,15,16,15],None,[32,32]],
['Protoss Observer',[16,15,16,15],None,[32,32]],
['Protoss Scarab',[2,2,2,2],None,[5,5]],

['Rhynadon (Badlands Critter)',[16,15,16,15],None,[32,32]],
['Bengalaas (Jungle Critter)',[16,15,16,15],None,[32,32]],
['Scantid (Desert Critter)',[16,15,16,15],None,[32,32]],
['Kakaru (Twilight Critter)',[16,15,16,15],None,[32,32]],
['Ragnasaur (Ashworld Critter)',[16,15,16,15],None,[32,32]],
['Ursadon (Ice World Critter)',[16,15,16,15],None,[32,32]],

['Lurker Egg',[15,16,15,16],None,[32,32]],
['Map Revealer',[13,13,13,17],None,[31,27]],

['Zerg Lurker',[15,16,15,16],None,[32,32]],
['Disruption Web',[60,59,40,39],None,[100,140]],

['Terran Command Center',[58, 58, 41, 41],None,[96, 128]],
['Terran Comsat Station',[37,31,16,25],[128,32],[64,64]],
['Terran Nuclear Silo',[37,31,16,25],[128,32],[64,64]],
['Terran Supply Depot',[38,38,22,26],None,[64,96]],
['Terran Refinery',[56,56,32,31],None,[64,128]],
['Terran Barracks',[48,56,40,32],None,[96,128]],
['Terran Academy',[40,44,32,24],None,[64,96]],
['Terran Factory',[56,56,40,40],None,[96,128]],
['Terran Starport',[48,48,40,38],None,[96,128]],
['Terran Control Tower',[47,28,24,22],[128,32],[64,64]],
['Terran Science Facility',[48,48,38,38],None,[96,128]],
['Terran Covert Ops',[47,28,24,22],[128,32],[64,64]],
['Terran Physics Lab',[47,28,24,22],[128,32],[64,64]],
['Terran Machine Shop',[39,31,24,24],[128,32],[64,64]],
['Terran Engineering Bay',[48,48,32,28],None,[96,128]],
['Terran Armory',[48,47,32,22],None,[64,96]],
['Terran Missle Turret',[16,16,32,16],None,[64,64]],
['Terran Bunker',[32,32,24,16],None,[64,96]],

['Norad II (Crashed)',[48,47,32,31],None,[64,96]],
['Ion Cannon',[48,47,32,31],None,[64,96]],
['Uraj Crystal',[16,15,16,15],[0,0],[32,32]],
['Khalis Crystal',[16,15,16,15],None,[32,32]],

['Infested Command Center',[58,58,41,41],None,[96,128]],
['Zerg Hatchery',[49,49,32,32],None,[96,128]],
['Zerg Lair',[49,49,32,32],None,[96,128]],
['Zerg Hive',[49,49,32,32],None,[96,128]],
['Zerg Nydus Canal',[32,31,32,31],None,[64,64]],
['Zerg Hydralisk Den',[40,40,32,24],None,[64,96]],
['Zerg Defiler Mound',[48,48,32,4],None,[64,128]],
['Zerg Greater Spire',[28,28,32,24],None,[64,64]],
['Zerg Queen\'s Nest',[38,32,28,28],None,[64,96]],
['Zerg Evolution Chamber',[44,32,32,20],None,[64,96]],
['Zerg Ultralisk Cavern',[40,32,32,31],None,[64,96]],
['Zerg Spire',[28,28,32,24],None,[64,64]],
['Zerg Spawning Pool',[36,40,28,18],None,[64,96]],
['Zerg Creep Colony',[24,23,24,23],None,[64,64]],
['Zerg Spore Colony',[24,23,24,23],None,[64,64]],
['Zerg Sunken Colony',[24,23,24,23],None,[64,64]],
['Zerg Overmind (With Shell)',[80,79,32,40],None,[96,160]],
['Zerg Overmind',[80,79,32,40],None,[96,160]],
['Zerg Extractor',[64,63,32,31],None,[64,128]],

['Mature Chrysalis',[32,31,32,31],None,[64,64]],
['Zerg Cerebrate',[40,32,32,31],None,[64,96]],
['Zerg Cerebrate Daggoth',[40,32,32,31],None,[64,96]],

['Protoss Nexus',[56,56,39,39],None,[96,128]],
['Protoss Robotics Facility',[36,40,16,20],None,[64,96]],
['Protoss Pylon',[16,16,12,20],None,[64,64]],
['Protoss Assimilator',[48,48,32,24],None,[64,128]],
['Protoss Observatory',[44,44,16,28],None,[64,96]],
['Protoss Gateway',[48,48,32,40],None,[96,128]],
['Protoss Photon Cannon',[20,20,16,16],None,[64,64]],
['Protoss Citadel of Adun',[24,40,24,24],None,[64,96]],
['Protoss Cybernetics Core',[40,40,24,24],None,[64,96]],
['Protoss Templar Archives',[32,32,24,24],None,[64,96]],
['Protoss Forge',[36,36,24,20],None,[64,96]],
['Protoss Stargate',[48,48,40,32],None,[96,128]],
['Stasis Cell/Prison',[64,63,48,47],None,[96,128]],
['Protoss Fleet Beacon',[40,47,32,24],None,[64,96]],
['Protoss Arbiter Tribunal',[44,44,28,28],None,[64,96]],
['Protoss Robotics Support Bay',[32,32,32,20],None,[64,96]],
['Protoss Shield Battery',[32,32,16,16],None,[64,96]],

['Khaydarin Crystal Formation',[64,63,48,47],None,[96,128]],
['Protoss Temple',[112,111,48,47],None,[96,224]],
['Xel`Naga Temple',[80,79,34,63],None,[128,160]],
['Mineral Field (Type 1)',[32,31,16,15],None,[32,64]],
['Mineral Field (Type 2)',[32,31,16,15],None,[32,64]],
['Mineral Field (Type 3)',[32,31,16,15],None,[32,64]],
['Vespene Geyser',[64,63,32,31],None,[64,128]],
['Warp Gate',[48,47,32,31],None,[64,96]],
['Psi Disrupter',[80,69,38,47],None,[96,160]],
['Zerg Beacon',[48,47,32,31],None,[64,96]],
['Terran Beacon',[48,47,32,31],None,[64,96]],
['Protoss Beacon',[48,47,32,31],None,[64,96]],
['Zerg Flag Beacon',[48,47,32,31],None,[64,96]],
['Terran Flag Beacon',[48,47,32,31],None,[64,96]],
['Protoss Flag Beacon',[48,47,32,31],None,[64,96]],
['Power Generator',[56,63,28,43],None,[96,128]],
['Overmind Cocoon',[48,47,32,31],None,[64,96]],
['Dark Swarm',[80,79,80,79],None,[160,160]],

['Floor Missle Trap',[32,31,32,31],None,[64,64]],
['Left Upper Level Door',[25,44,17,20],None,[136,136]],
['Right Upper Level Door',[44,25,17,20],None,[136,136]],
['Left Pit Door',[41,28,17,20],None,[100,148]],
['Right Pit Door',[28,41,17,20],None,[100,148]],
['Floor Gun Trap',[32,31,32,31],None,[64,64]],
['Left Wall Missle Trap',[16,15,16,15],None,[64,64]],
['Left Wall Flame Trap',[16,15,16,15],None,[64,64]],
['Right Wall Missle Trap',[16,15,16,15],None,[64,64]],
['Right Wall Flame Trap',[16,15,16,15],None,[64,64]],
['Start Location',[48,48,32,32],None,[96,128]],
['Flag',[16,15,16,15],None,[32,32]],
['Young Chrysalis',[16,15,16,15],None,[32,32]],
['Psi Emitter',[16,15,16,15],None,[32,32]],
['Data Disc',[16,15,16,15],None,[32,32]],
['Khaydarin Crystal',[16,15,16,15],None,[32,32]],
['Mineral Cluster Type 1',[16,15,16,15],None,[32,32]],
['Mineral Cluster Type 2',[16,15,16,15],None,[32,32]],
['Protoss Vespene Gas Orb Type 1',[16,15,16,15],None,[32,32]],
['Protoss Vespene Gas Orb Type 2',[16,15,16,15],None,[32,32]],
['Zerg Vespene Gas Sac Type 1',[16,15,16,15],None,[32,32]],
['Zerg Vespene Gas Sac Type 2',[16,15,16,15],None,[32,32]],
['Terran Vespene Gas Tank Type 1',[16,15,16,15],None,[32,32]],
['Terran Vespene Gas Tank Type 2',[16,15,16,15],None,[32,32]],

#['',[,,,],None,[,]],
]

#heading
print "{0:=^31} top, <-, ->,bottom (box) (real size)".format('Unit Gaps and Dimensions')

for unit in units_database:
unit_name = unit[0]

box_data = unit[3]
box_height = box_data[0]
box_width = box_data[1]

#matrix_width = box_width/32
#matrix_height = box_height/32

dimensions = unit[1]

# +1x1 right/bottom pixel center fix,
dimensions[1] += 1
dimensions[3] += 1

#Gaps, w\ noob rounding fix, worst way possible
#these are odds
if box_width%2==1:
left_gap = box_width/2 - dimensions[0]
right_gap = box_width/2 +1 - dimensions[1]
if box_height%2==1:
top_gap = box_height/2 - dimensions[2]
bottom_gap = box_height/2 +1 - dimensions[3]
#these.. arent
if box_width%2==0:
left_gap = box_width/2 - dimensions[0]
right_gap = box_width/2 - dimensions[1]
if box_height%2==0:
top_gap = box_height/2 - dimensions[2]
bottom_gap = box_height/2 - dimensions[3]

#shifting fix
#I could just leave it but meh
if top_gap == -bottom_gap:
top_gap,bottom_gap = 0,0
if left_gap == -right_gap:
left_gap,right_gap = 0,0

real_width = dimensions[0] + dimensions[1]
real_height= dimensions[2] + dimensions[3]

print unit_output(unit_name, left_gap, right_gap, top_gap, bottom_gap,
box_width, box_height, real_width, real_height,
dimensions[0],dimensions[1],dimensions[2],dimensions[3],)

Resulting Lists:
+ Show Spoiler +

Old:
+ Show Spoiler +

I've only measured the space missing from a full matrix grid
Remember one matrix, 1x1, is 32 pixels wide and 32 pixels high, or 32x32 (px)

So for example, a supply depot which is built in an area of (32*3)x(32*2) or 96x64 (px)
But that doesn't really matter much. What we really want to know are the size of the gaps.
The supply got a gap of 6 pixels at the top, 10 pixels to the left, 9 to the right, and 5 pixels below.

The format of this list is:
name top left right bottom matrices

sunken 8 8 8 8 2x2
spore 8 8 8 8 2x2
creep 8 8 8 8 2x2
hatch 16 15 14 15 4x3
lair 16 15 14 15 4x3
hive 16 15 14 15 4x3
extractor 0 0 0 0 4x2
pool 4 12 7 13 3x2
spire 0 4 3 7 2x2
g. spire 0 4 3 7 2x2
ultra m. 0 8 15 0 3x2
evoc. 0 4 15 11 3x2
queens n. 4 10 15 3 3x2
defilerm. 0 16 15 27 4x2
hydra d. 0 8 7 7 3x2
nydus c. 0 0 0 0 2x2
infest cc 7 6 5 6 4x3

shield b. 16 16 15 15 3x2
pylon 20 15 16 11 2x2
observat. 16 4 3 3 3x2
cannon 16 12 11 15 2x2
nexus 9 8 7 8 4x3
gateway 16 16 15 7 4x3
cyber c. 8 8 7 7 3x2
fleet b. 0 8 0 7 3x2
stargate 8 16 15 15 4x3
citadel 8 24 7 7 3x2
templr a. 8 16 15 7 3x2
forge 8 12 11 11 3x2
assimila. 0 16 15 7 4x2
arbitr t. 4 4 3 3 3x2
robo faci 16 12 7 11 3x2
robo supb 0 16 15 11 3x2

supply d. 10 10 9 5 3x2
starport 8 16 15 9 4x3
sci. fcl. 10 16 15 9 4x3
refinery 0 8 7 0 4x2
turret 0 16 15 15 2x2
factory 8 8 7 7 4x3
eng. bay 16 16 15 19 4x3
CC 7 6 5 6 4x3
bunker 8 16 15 15 3x2
armory 0 0 0 9 3x2
barracks 8 16 7 15 4x3
academy 0 8 3 7 3x2

========================
Units
zealot 23x19
probe 23x23
high t. 24x24
dark t. 24x26

reaver 32x32
archon 32x32
dark arch 32x32
dragoon 32x32
------------------
zergling 16x16
infested 17x20
broodling 19x19
hydralisk 21x23
drone 23x23
defiler 27x25

lurker 32x32
ultralisk 38x32
-----------------
ghost 15x22
medic 17x20
marine 17x20
firebat 23x22
scv 23x23

tank 32x32
tank sg'd 32x32
goliath 32x32
vulture 32x32
---------------------
dark swarm 160x160
disruption web 120x80

---------------
air units (...)

observer 32x32
scout 36x32
corsair 36x32
shuttle 40x32
arbiter 44x44
carrier 64x64

scourge 24x24
mutalisk 44x44
guardian 44x44
devourer 44x44
queen 48x48
overlord 50x50

wraith 38x30
valkyrie 49x37
dropship 49x37
scivessel 65x50
battle c. 75x59

If it's not a building, ignore the gap sizes, look at the (real size).

===Unit Gaps and Dimensions==== top, <-, ->,bottom (box) (real size)
_________________Terran Marine: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
__________________Terran Ghost: 0, 0, 0, 0 ( 15x22 ) ( 15x22 )
________________Terran Vulture: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Terran Goliath: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_Terran Siege Tank (Tank Mode): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____________________Terran Scv: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
_________________Terran Wraith: 0, 0, 0, 0 ( 38x30 ) ( 38x30 )
_________Terran Science Vessel: 0, 0, 0, 0 ( 65x50 ) ( 65x50 )
_______________Terran Dropship: 0, 0, 0, 0 ( 49x37 ) ( 49x37 )
__________Terran Battlecruiser: 3, 3, 2, 2 ( 80x64 ) ( 75x59 )
___________________Spider Mine: 1, 1, 0, 0 ( 16x16 ) ( 15x15 )
________________Nuclear Missle: 2, 9, 8, 1 ( 32x32 ) ( 15x29 )
_______________Terran Civilian: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
Terran Siege Tank (Siege Mode): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Terran Firebat: 7, 0, 0, -1 ( 23x28 ) ( 23x22 )
_________________Scanner Sweep: 0, 0, 0, 0 ( 27x31 ) ( 27x31 )
__________________Terran Medic: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
____________________Zerg Larva: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
______________________Zerg Egg: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_________________Zerg Zergling: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
________________Zerg Hydralisk: 0, 0, 0, 0 ( 21x23 ) ( 21x23 )
________________Zerg Ultralisk: 0, 0, 0, 0 ( 38x32 ) ( 38x32 )
________________Zerg Broodling: 0, 0, 0, 0 ( 19x19 ) ( 19x19 )
____________________Zerg Drone: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
_________________Zerg Overlord: 0, 0, 0, 0 ( 50x50 ) ( 50x50 )
_________________Zerg Mutalisk: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
_________________Zerg Guardian: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
____________________Zerg Queen: 0, 0, 0, 0 ( 48x48 ) ( 48x48 )
__________________Zerg Defiler: 0, 0, 0, 0 ( 27x25 ) ( 27x25 )
__________________Zerg Scourge: 0, 0, 0, 0 ( 24x24 ) ( 24x24 )
_______________Infested Terran: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
_____________Infested Kerrigan: 0, 0, 0, 0 ( 15x22 ) ( 15x22 )
_______________Terran Valkyrie: 9, 1, 0, 4 ( 50x50 ) ( 49x37 )
_______________Mutalisk Cocoon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Protoss Corsair: 0, 0, 0, 0 ( 36x32 ) ( 36x32 )
___Protoss Dark Templar (Unit): 9, 0, 0, -5 ( 24x30 ) ( 24x26 )
_________________Zerg Devourer: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
___________Protoss Dark Archon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_________________Protoss Probe: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
________________Protoss Zealot: 8, 0, 0, 0 ( 23x27 ) ( 23x19 )
_______________Protoss Dragoon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__________Protoss High Templar: 4, 0, 0, 0 ( 24x28 ) ( 24x24 )
________________Protoss Archon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Protoss Shuttle: 0, 0, 0, 0 ( 40x32 ) ( 40x32 )
_________________Protoss Scout: 0, 0, 0, 0 ( 36x32 ) ( 36x32 )
_______________Protoss Arbiter: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
_______________Protoss Carrier: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
___________Protoss Interceptor: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
________________Protoss Reaver: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
______________Protoss Observer: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Protoss Scarab: 0, 0, 0, 0 ( 5x5 ) ( 5x5 )
___Rhynadon (Badlands Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____Bengalaas (Jungle Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
______Scantid (Desert Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____Kakaru (Twilight Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__Ragnasaur (Ashworld Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Ursadon (Ice World Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____________________Lurker Egg: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__________________Map Revealer: 0, 0, 0, 0 ( 27x31 ) ( 27x31 )
___________________Zerg Lurker: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Disruption Web: 10, 10, 10, 10 (140x100) (120x80 )
_________Terran Command Center: 7, 6, 5, 6 (128x96 ) (117x83 )
_________Terran Comsat Station: 16, -5, 0, 6 ( 64x64 ) ( 69x42 )
___________Terran Nuclear Silo: 16, -5, 0, 6 ( 64x64 ) ( 69x42 )
___________Terran Supply Depot: 10, 10, 9, 5 ( 96x64 ) ( 77x49 )
_______________Terran Refinery: 0, 8, 7, 0 (128x64 ) (113x64 )
_______________Terran Barracks: 8, 16, 7, 15 (128x96 ) (105x73 )
________________Terran Academy: 0, 8, 3, 7 ( 96x64 ) ( 85x57 )
________________Terran Factory: 8, 8, 7, 7 (128x96 ) (113x81 )
_______________Terran Starport: 8, 16, 15, 9 (128x96 ) ( 97x79 )
__________Terran Control Tower: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
_______Terran Science Facility: 10, 16, 15, 9 (128x96 ) ( 97x77 )
_____________Terran Covert Ops: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
____________Terran Physics Lab: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
___________Terran Machine Shop: 8, -7, 0, 7 ( 64x64 ) ( 71x49 )
________Terran Engineering Bay: 16, 16, 15, 19 (128x96 ) ( 97x61 )
_________________Terran Armory: 0, 0, 0, 9 ( 96x64 ) ( 96x55 )
__________Terran Missle Turret: 0, 16, 15, 15 ( 64x64 ) ( 33x49 )
_________________Terran Bunker: 8, 16, 15, 15 ( 96x64 ) ( 65x41 )
____________Norad II (Crashed): 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________________Ion Cannon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
__________________Uraj Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Khalis Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______Infested Command Center: 7, 6, 5, 6 (128x96 ) (117x83 )
_________________Zerg Hatchery: 16, 15, 14, 15 (128x96 ) ( 99x65 )
_____________________Zerg Lair: 16, 15, 14, 15 (128x96 ) ( 99x65 )
_____________________Zerg Hive: 16, 15, 14, 15 (128x96 ) ( 99x65 )
______________Zerg Nydus Canal: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
____________Zerg Hydralisk Den: 0, 8, 7, 7 ( 96x64 ) ( 81x57 )
____________Zerg Defiler Mound: 0, 16, 15, 27 (128x64 ) ( 97x37 )
____________Zerg Greater Spire: 0, 4, 3, 7 ( 64x64 ) ( 57x57 )
_____________Zerg Queen's Nest: 4, 10, 15, 3 ( 96x64 ) ( 71x57 )
________Zerg Evolution Chamber: 0, 4, 15, 11 ( 96x64 ) ( 77x53 )
_________Zerg Ultralisk Cavern: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
____________________Zerg Spire: 0, 4, 3, 7 ( 64x64 ) ( 57x57 )
____________Zerg Spawning Pool: 4, 12, 7, 13 ( 96x64 ) ( 77x47 )
_____________Zerg Creep Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
_____________Zerg Spore Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
____________Zerg Sunken Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
____Zerg Overmind (With Shell): 16, 0, 0, 7 (160x96 ) (160x73 )
_________________Zerg Overmind: 16, 0, 0, 7 (160x96 ) (160x73 )
________________Zerg Extractor: 0, 0, 0, 0 (128x64 ) (128x64 )
______________Mature Chrysalis: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
________________Zerg Cerebrate: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
________Zerg Cerebrate Daggoth: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
_________________Protoss Nexus: 9, 8, 7, 8 (128x96 ) (113x79 )
_____Protoss Robotics Facility: 16, 12, 7, 11 ( 96x64 ) ( 77x37 )
_________________Protoss Pylon: 20, 16, 15, 11 ( 64x64 ) ( 33x33 )
___________Protoss Assimilator: 0, 16, 15, 7 (128x64 ) ( 97x57 )
___________Protoss Observatory: 16, 4, 3, 3 ( 96x64 ) ( 89x45 )
_______________Protoss Gateway: 16, 16, 15, 7 (128x96 ) ( 97x73 )
_________Protoss Photon Cannon: 16, 12, 11, 15 ( 64x64 ) ( 41x33 )
_______Protoss Citadel of Adun: 8, 24, 7, 7 ( 96x64 ) ( 65x49 )
______Protoss Cybernetics Core: 8, 8, 7, 7 ( 96x64 ) ( 81x49 )
______Protoss Templar Archives: 8, 16, 15, 7 ( 96x64 ) ( 65x49 )
_________________Protoss Forge: 8, 12, 11, 11 ( 96x64 ) ( 73x45 )
______________Protoss Stargate: 8, 16, 15, 15 (128x96 ) ( 97x73 )
____________Stasis Cell/Prison: 0, 0, 0, 0 (128x96 ) (128x96 )
__________Protoss Fleet Beacon: 0, 8, 0, 7 ( 96x64 ) ( 88x57 )
______Protoss Arbiter Tribunal: 4, 4, 3, 3 ( 96x64 ) ( 89x57 )
__Protoss Robotics Support Bay: 0, 16, 15, 11 ( 96x64 ) ( 65x53 )
________Protoss Shield Battery: 16, 16, 15, 15 ( 96x64 ) ( 65x33 )
___Khaydarin Crystal Formation: 0, 0, 0, 0 (128x96 ) (128x96 )
________________Protoss Temple: 0, 0, 0, 0 (224x96 ) (224x96 )
_______________Xel`Naga Temple: 30, 0, 0, 0 (160x128) (160x98 )
________Mineral Field (Type 1): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________Mineral Field (Type 2): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________Mineral Field (Type 3): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________________Vespene Geyser: 0, 0, 0, 0 (128x64 ) (128x64 )
_____________________Warp Gate: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_________________Psi Disrupter: 10, 0, 10, 0 (160x96 ) (150x86 )
___________________Zerg Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_________________Terran Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
________________Protoss Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
______________Zerg Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________Terran Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
___________Protoss Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_______________Power Generator: 20, 8, 0, 4 (128x96 ) (120x72 )
_______________Overmind Cocoon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________________Dark Swarm: 0, 0, 0, 0 (160x160) (160x160)
_____________Floor Missle Trap: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
_________Left Upper Level Door: 51, 43, 23, 47 (136x136) ( 70x38 )
________Right Upper Level Door: 51, 24, 42, 47 (136x136) ( 70x38 )
_________________Left Pit Door: 33, 33, 45, 29 (148x100) ( 70x38 )
________________Right Pit Door: 33, 46, 32, 29 (148x100) ( 70x38 )
________________Floor Gun Trap: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
_________Left Wall Missle Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
__________Left Wall Flame Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
________Right Wall Missle Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
_________Right Wall Flame Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
________________Start Location: 16, 16, 15, 15 (128x96 ) ( 97x65 )
__________________________Flag: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Young Chrysalis: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___________________Psi Emitter: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____________________Data Disc: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____________Khaydarin Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________Mineral Cluster Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________Mineral Cluster Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Protoss Vespene Gas Orb Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Protoss Vespene Gas Orb Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Zerg Vespene Gas Sac Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Zerg Vespene Gas Sac Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Terran Vespene Gas Tank Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Terran Vespene Gas Tank Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )


This list can explain much better why certain walling combinations don't work (or do work) against zerglings, marines, zealots, scarabs, etc.

I'm done editting the Walling article (http://wiki.teamliquid.net/starcraft/Walling) by now. Add and edit w/e at your own leisure.

edit: small mistake, ty Tooplark.
edit2: thank you SirNukes for major corrections & for recommending DatEdit
edit3: Done.
Power corrupts. Absolute power corrupts absolutely.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2009-06-08 13:00:21
June 08 2009 12:55 GMT
#2
Wow, this is awesome. So much dedication!

Edit: If you're looking for a place in liquipedia you could add each unit's "collision size" into each unit's "bio" that's already been made, same for buildings, if such a page exists for each building. There's also a walling page, maybe you could put it somewhere in there?
u gotta sk8
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 13:06 GMT
#3
Good idea, I'll put it in the walling page for now, damnit, it's too much work to do it the right way. I think the right way would be to put this info on every building and unit page but damn that would not only take a while but also would have to change the template layout for units/buildings a little and idk if mere users can do that.
Power corrupts. Absolute power corrupts absolutely.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
June 08 2009 13:17 GMT
#4
This is a really, really good post.
SilentNoodle
Profile Blog Joined March 2009
Australia290 Posts
June 08 2009 13:36 GMT
#5
insane detail o:
great work
liquorice
Profile Joined August 2008
United States170 Posts
June 08 2009 13:40 GMT
#6
good stuff!
fuck yeah zerglings!
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
June 08 2009 14:15 GMT
#7
put it in the liquipedia
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
June 08 2009 14:25 GMT
#8
Very useful raw data, I hope someone can take this and apply it to general walling rules.
Moderator
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 14:38 GMT
#9
I'm working on it hold on, I dunno how to upload images and stuff though, I made a few:
[image loading]

[image loading]

[image loading]
Power corrupts. Absolute power corrupts absolutely.
King K. Rool
Profile Blog Joined May 2009
Canada4408 Posts
June 08 2009 14:42 GMT
#10
nice!

good work
Tooplark
Profile Joined October 2008
United States3977 Posts
June 08 2009 15:15 GMT
#11
Is the Eng. Bay in the Protoss section supposed to be Robotics Support Bay?
Thank you very much for this! This is excellent.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 15:23 GMT
#12
My hatred for Protoss was projected into that mistake, that's the robotics facility, and now that you mentioned it I realize I skipped the support bay.
Power corrupts. Absolute power corrupts absolutely.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
June 08 2009 15:42 GMT
#13
Very nice. The pictures make it very clear. If nobody has done it, when i come back tonight ill add it to liquipedia as a chart.
Moderator<:3-/-<
canucks12
Profile Blog Joined June 2009
Canada812 Posts
June 08 2009 16:01 GMT
#14
Wow this is really useful, do you think that you could do cliff edges too? Top and Bottom?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 08 2009 17:14 GMT
#15
On June 09 2009 01:01 canucks12 wrote:
Wow this is really useful, do you think that you could do cliff edges too? Top and Bottom?


Yeah, cliff edges is what we really need if we want this to be usefull
Lim Yo Hwan forever!
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 17:30 GMT
#16
Yes but theres tons of cliffs to test out and it would take forever to test it the way I'm doing it. That's why it's much easier to test it yourself on every map you're playing on. I'm sure there must be an algorithmic way to figure it all out but I'm too much of a script kiddie to code something on my own for that purpose. Maybe in the near future.

I got three more images, and now I'm done.
[image loading]
[image loading]
[image loading]


xcf files for posteriority and if anyone wants to edit something to make it better, I suck @ GIMP
http://www.sendspace.com/file/x67ixw

Power corrupts. Absolute power corrupts absolutely.
jeppew
Profile Joined April 2009
Sweden471 Posts
Last Edited: 2009-06-08 17:48:11
June 08 2009 17:47 GMT
#17
terrain cliifs and such are filled to the matrix right? so a barracks next to a cliff will have a 15 pixel gap underneath? nvm, it might vary now that i think about it
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 17:56 GMT
#18
Cliffs are weird as hell I just can't test on them, with buildings its easy because some map editors show the boundaries and all but cliffs, some look like they've got curved gaps and it's a lot more irregular, so I don't know... but to answer you, no they're not necessarily filled to the square.
Thats as far as I'm getting to, for now at least
Power corrupts. Absolute power corrupts absolutely.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-06-08 18:26:02
June 08 2009 18:25 GMT
#19
normal users can't edit the template, and most of the admins can't edit them becuase they don't know how...(black magic).

Um, we should be able to add this to the template, hopefully soon. PM me if it doesn't get added in the next 2 weeks or so (added onto every unit - intothewow already said he would add it tonight...)
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
thunk
Profile Blog Joined March 2008
United States6233 Posts
June 08 2009 18:46 GMT
#20
Wow, that's pretty cool.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
June 08 2009 18:55 GMT
#21
Very raw shit good job. Should go on liquipedia.
No no no no its not mine!
KwarK
Profile Blog Joined July 2006
United States43168 Posts
June 08 2009 18:56 GMT
#22
Finally something that explains why darks can't go down the narrow ramps on 815.
ModeratorThe angels have the phone box
omninmo
Profile Blog Joined April 2008
2349 Posts
June 08 2009 18:56 GMT
#23
thanks alot for this man. better than any wall guide ever. i have always wanted this.
as the saying goes... "teaching fisherman is better than just giving out fish"
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 19:01 GMT
#24
On June 09 2009 03:25 GHOSTCLAW wrote:
normal users can't edit the template, and most of the admins can't edit them becuase they don't know how...(black magic).

Um, we should be able to add this to the template, hopefully soon. PM me if it doesn't get added in the next 2 weeks or so (added onto every unit - intothewow already said he would add it tonight...)

Sure thing.
Power corrupts. Absolute power corrupts absolutely.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 08 2009 19:22 GMT
#25
For cliffs, open up SCMDraft2 and go into unit mode. Select any Building and a gray layer will show all unbuildable tiles, those are always 32x32 of course. Select any ground unit and it will show the unwalkable minitiles. Every tile is made up of 16 minitiles (8x8pixels), and each of those can be unwalkable individually.

In the old tilesets, unwalkability goes nicely along with the design, in the broodwar tilesets blizzard was quite sloppy and made really weird shapes...
If you have a good reason to disagree with the above, please tell me. Thank you.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 08 2009 19:23 GMT
#26
This is amazingly good. Good work!
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 19:41 GMT
#27
On June 09 2009 04:22 spinesheath wrote:
For cliffs, open up SCMDraft2 and go into unit mode. Select any Building and a gray layer will show all unbuildable tiles, those are always 32x32 of course. Select any ground unit and it will show the unwalkable minitiles. Every tile is made up of 16 minitiles (8x8pixels), and each of those can be unwalkable individually.

In the old tilesets, unwalkability goes nicely along with the design, in the broodwar tilesets blizzard was quite sloppy and made really weird shapes...


I did not know that! Thank you for pointing that out! It's still hard but it's 50x easier if the map editor shows you the good stuff already. Plus it's only blocks of 8x8, I thought those were curves down to the 1x1 when I tried to "feel" it...

I'll see if I can make any sense out of these..
Power corrupts. Absolute power corrupts absolutely.
myzael
Profile Blog Joined November 2008
Poland605 Posts
June 08 2009 19:48 GMT
#28
I would say, you are the Patience Master Astounding work.
It explains core+nexus wall (vide blue storm), as this combo is zergling-proof horizontally.
SirNukes
Profile Joined April 2009
18 Posts
June 08 2009 20:16 GMT
#29
I checked a few of your numbers in DatEdit and they generally match up. Marine, SCV, Command Center, and Sunken Colony are all the same, but the Supply Depot had different numbers. DatEdit says it should be 10 on left, 9 on right, 10 on top (here it differs), and 5 on bottom.

I made a quick map with a supply, creep, supply built vertically and tested it with a zergling; the ling could not pass above the creep and under a supply (to be expected, for a 13 pixel gap and a 16 pixel ling) but could pass under the creep and above a supply (18 pixel gap using DatEdit's numbers, but only a 14 pixel gap using your numbers). I will go through and check the other numbers in a little bit if no one beats me to it.
Yurebis
Profile Joined January 2009
United States1452 Posts
Last Edited: 2009-06-08 20:54:42
June 08 2009 20:47 GMT
#30
If the dat file says that, it's most certainly correct! x-tra editor sucks. My entire data is compromised. I might as well just do it right this time and use that to verify everything (something I should have done from the start)

Oh yeah, and thank you.
Power corrupts. Absolute power corrupts absolutely.
SirNukes
Profile Joined April 2009
18 Posts
June 08 2009 21:05 GMT
#31
Ok, I checked the others. Here are the ones DatEdit disagrees on:
Broodling, 19x19
Carrier, 64x64
Spawning Pool, 7 on right, 13 on bottom
Pylon, 20 on top, 16 on left
Assimilator, 4x2 (not really a DatEdit disagreement, just a typo)
Arbiter Tribunal, 4 on left, 3 on right
Robotics Support Bay, 16 on left, 15 on right (I think you just reversed these)
Supply Depot, 10 on top (I already mentioned this one)
Science Facility, 10 on top

Since DatEdit gives unit dimensions as left/right/up/down offsets from a center pixel which is oriented to the lower right of the center of a grid, I had to jump a lot of little mental math hoops to check the numbers. I tried to be careful, but I could always have messed up somewhere. Hope this helps.
Yurebis
Profile Joined January 2009
United States1452 Posts
Last Edited: 2009-06-08 21:12:05
June 08 2009 21:11 GMT
#32
On June 09 2009 06:05 SirNukes wrote:
Ok, I checked the others. Here are the ones DatEdit disagrees on:
Broodling, 19x19
Carrier, 64x64
Spawning Pool, 7 on right, 13 on bottom
Pylon, 20 on top, 16 on left
Assimilator, 4x2 (not really a DatEdit disagreement, just a typo)
Arbiter Tribunal, 4 on left, 3 on right
Robotics Support Bay, 16 on left, 15 on right (I think you just reversed these)
Supply Depot, 10 on top (I already mentioned this one)
Science Facility, 10 on top

Since DatEdit gives unit dimensions as left/right/up/down offsets from a center pixel which is oriented to the lower right of the center of a grid, I had to jump a lot of little mental math hoops to check the numbers. I tried to be careful, but I could always have messed up somewhere. Hope this helps.

Rofl I know, I'm still stuck trying to figure out the Command Center dimensions, and that one is right
I kinda figured there had to be an extra pixel for the center, but I thought it was aligned to the upper left? Oh never mind, I got it backwards. It's bottom right alright because less pixels to the upper left makes it have a wider gap (by 1 pixel...)
I'm gonna update the stuff with your numbers, and try to double check them myself.

edit: left<->right. Got it.
Power corrupts. Absolute power corrupts absolutely.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
June 08 2009 21:54 GMT
#33
Thanks Yurebis !, I was curious exactly how different building placements worked and the exact size of the units.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Yurebis
Profile Joined January 2009
United States1452 Posts
June 09 2009 04:07 GMT
#34
Ok, using DatEdit now.
I manually (noooo) put down all the pertinent building dimensions in a list and parsed it using my leet python skillz (lol). The result is this list which may be exact save typing errors as I typed the database in:
+ Show Spoiler +
=================Building Name: top, <-, ->, bottom (width x height)
______Terran Command Center: 7, 6, 5, 6 (4x3)
________Terran Comsat Station: 16, -5, 0, 6 (2x2)
___________Terran Nuclear Silo: 16, -5, 0, 6 (2x2)
__________Terran Supply Depot: 10, 10, 9, 5 (3x2)
______________Terran Refinery: 0, 8, 7, 0 (4x2)
_____________Terran Barracks: 8, 16, 7, 15 (4x3)
_____________Terran Academy: 0, 8, 3, 7 (3x2)
______________Terran Factory: 8, 8, 7, 7 (4x3)
______________Terran Starport: 8, 16, 15, 9 (4x3)
_________Terran Control Tower: 8,-15, 3, 9 (2x2)
_______Terran Science Facility: 10, 16, 15, 9 (4x3)
___________Terran Covert Ops: 8,-15, 3, 9 (2x2)
__________Terran Physics Lab: 8,-15, 3, 9 (2x2)
_________Terran Machine Shop: 8, -7, 0, 7 (2x2)
_______Terran Engineering Bay: 16, 16, 15, 19 (4x3)
_______________Terran Armory: 0, 0, 0, 9 (3x2)
__________Terran Missle Turret: 0, 16, 15, 15 (2x2)
_______________Terran Bunker: 8, 16, 15, 15 (3x2)
____________Norad II (Crashed): 0, 0, 0, 0 (3x2)
_________________Ion Cannon: 0, 0, 0, 0 (3x2)
_____Infested Command Center: 7, 6, 5, 6 (4x3)
_______________Zerg Hatchery: 16, 15, 14, 15 (4x3)
___________________Zerg Lair: 16, 15, 14, 15 (4x3)
___________________Zerg Hive: 16, 15, 14, 15 (4x3)
____________Zerg Nydus Canal: 0, 0, 0, 0 (2x2)
___________Zerg Hydralisk Den: 0, 8, 7, 7 (3x2)
___________Zerg Defiler Mound: 0, 16, 15, 27 (4x2)
___________Zerg Greater Spire: 0, 4, 3, 7 (2x2)
___________Zerg Queen's Nest: 4, 10, 15, 3 (3x2)
_______Zerg Evolution Chamber: 0, 4, 15, 11 (3x2)
_________Zerg Ultralisk Cavern: 0, 8, 15, 0 (3x2)
____________________Zerg Spire: 0, 4, 3, 7 (2x2)
____________Zerg Spawning Pool: 4, 12, 7, 13 (3x2)
_____________Zerg Creep Colony: 8, 8, 8, 8 (2x2)
_____________Zerg Spore Colony: 8, 8, 8, 8 (2x2)
____________Zerg Sunken Colony: 8, 8, 8, 8 (2x2)
____Zerg Overmind (With Shell): 16, 0, 0, 7 (5x3)
_________________Zerg Overmind: 16, 0, 0, 7 (5x3)
________________Zerg Extractor: 0, 0, 0, 0 (4x2)
______________Mature Chrysalis: 0, 0, 0, 0 (2x2)
________________Zerg Cerebrate: 0, 8, 15, 0 (3x2)
________Zerg Cerebrate Daggoth: 0, 8, 15, 0 (3x2)
_______________Protoss Nexus: 9, 8, 7, 8 (4x3)
_____Protoss Robotics Facility: 16, 12, 7, 11 (3x2)
_______________Protoss Pylon: 20, 16, 15, 11 (2x2)
___________Protoss Assimilator: 0, 16, 15, 7 (4x2)
__________Protoss Observatory: 16, 4, 3, 3 (3x2)
_____________Protoss Gateway: 16, 16, 15, 7 (4x3)
________Protoss Photon Cannon: 16, 12, 11, 15 (2x2)
_______Protoss Citadel of Adun: 8, 24, 7, 7 (3x2)
______Protoss Cybernetics Core: 8, 8, 7, 7 (3x2)
______Protoss Templar Archives: 8, 16, 15, 7 (3x2)
_______________Protoss Forge: 8, 12, 11, 11 (3x2)
_____________Protoss Stargate: 8, 16, 15, 15 (4x3)
____________Stasis Cell/Prison: 0, 0, 0, 0 (4x3)
_________Protoss Fleet Beacon: 0, 8, 0, 7 (3x2)
________Protoss Arbiter Tribunal: 4, 4, 3, 3 (3x2)
___Protoss Robotics Support Bay: 0, 16, 15, 11 (3x2)
_________Protoss Shield Battery: 16, 16, 15, 15 (3x2)
____Khaydarin Crystal Formation: 0, 0, 0, 0 (4x3)
_______________Protoss Temple: 0, 0, 0, 0 (7x3)
_______________Xel`Naga Temple: 30, 0, 0, 0 (5x4)
__________Mineral Field (Type 1): 0, 0, 0, 0 (2x1)
__________Mineral Field (Type 2): 0, 0, 0, 0 (2x1)
__________Mineral Field (Type 3): 0, 0, 0, 0 (2x1)
______________Vespene Geyser: 0, 0, 0, 0 (4x2)
___________________Warp Gate: 0, 0, 0, 0 (3x2)
_________________Psi Disrupter: 10, 0, 10, 0 (5x3)
______________Power Generator: 20, 8, 0, 4 (4x3)
______________Overmind Cocoon: 0, 0, 0, 0 (3x2)
__________________Dark Swarm: 0, 0, 0, 0 (5x5)


the code
+ Show Spoiler +
def building_output (name, left_gap, right_gap, top_gap, bottom_gap, width, height):
#idented_name= name
#while len(idented_name)<30 :
# idented_name = "_" + idented_name
#output = '%s: %s,%s,%s,%s (%sx%s)' % (idented_name, left_gap, right_gap, top_gap, bottom_gap, width, height)
#output = "{0:>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>1}x{6})".format(name,left_gap,right_gap,top_gap,bottom_gap,width,height)

output = "{0:_>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>1}x{6})".format(name,left_gap,right_gap,top_gap,bottom_gap,width,height)
return output

buildings_database = [['Terran Command Center',[58, 58, 41, 41], [0, 0], [96, 128]],
['Terran Comsat Station',[37,31,16,25],[128,32],[64,64]],
['Terran Nuclear Silo',[37,31,16,25],[128,32],[64,64]],
['Terran Supply Depot',[38,38,22,26],[0,0],[64,96]],
['Terran Refinery',[56,56,32,31],[0,0],[64,128]],
['Terran Barracks',[48,56,40,32],[0,0],[96,128]],
['Terran Academy',[40,44,32,24],[0,0],[64,96]],
['Terran Factory',[56,56,40,40],[0,0],[96,128]],
['Terran Starport',[48,48,40,38],[0,0],[96,128]],
['Terran Control Tower',[47,28,24,22],[128,32],[64,64]],
['Terran Science Facility',[48,48,38,38],[0,0],[96,128]],
['Terran Covert Ops',[47,28,24,22],[128,32],[64,64]],
['Terran Physics Lab',[47,28,24,22],[128,32],[64,64]],
['Terran Machine Shop',[39,31,24,24],[128,32],[64,64]],
['Terran Engineering Bay',[48,48,32,28],[0,0],[96,128]],
['Terran Armory',[48,47,32,22],[0,0],[64,96]],
['Terran Missle Turret',[16,16,32,16],[0,0],[64,64]],
['Terran Bunker',[32,32,24,16],[0,0],[64,96]],
['Norad II (Crashed)',[48,47,32,31],[0,0],[64,96]],
['Ion Cannon',[48,47,32,31],[0,0],[64,96]],
['Infested Command Center',[58,58,41,41],[0,0],[96,128]],
['Zerg Hatchery',[49,49,32,32],[0,0],[96,128]],
['Zerg Lair',[49,49,32,32],[0,0],[96,128]],
['Zerg Hive',[49,49,32,32],[0,0],[96,128]],
['Zerg Nydus Canal',[32,31,32,31],[0,0],[64,64]],
['Zerg Hydralisk Den',[40,40,32,24],[0,0],[64,96]],
['Zerg Defiler Mound',[48,48,32,4],[0,0],[64,128]],
['Zerg Greater Spire',[28,28,32,24],[0,0],[64,64]],
['Zerg Queen\'s Nest',[38,32,28,28],[0,0],[64,96]],
['Zerg Evolution Chamber',[44,32,32,20],[0,0],[64,96]],
['Zerg Ultralisk Cavern',[40,32,32,31],[0,0],[64,96]],
['Zerg Spire',[28,28,32,24],[0,0],[64,64]],
['Zerg Spawning Pool',[36,40,28,18],[0,0],[64,96]],
['Zerg Creep Colony',[24,23,24,23],[0,0],[64,64]],
['Zerg Spore Colony',[24,23,24,23],[0,0],[64,64]],
['Zerg Sunken Colony',[24,23,24,23],[0,0],[64,64]],
['Zerg Overmind (With Shell)',[80,79,32,40],[0,0],[96,160]],
['Zerg Overmind',[80,79,32,40],[0,0],[96,160]],
['Zerg Extractor',[64,63,32,31],[0,0],[64,128]],
['Mature Chrysalis',[32,31,32,31],[0,0],[64,64]],
['Zerg Cerebrate',[40,32,32,31],[0,0],[64,96]],
['Zerg Cerebrate Daggoth',[40,32,32,31],[0,0],[64,96]],
['Protoss Nexus',[56,56,39,39],[0,0],[96,128]],
['Protoss Robotics Facility',[36,40,16,20],[0,0],[64,96]],
['Protoss Pylon',[16,16,12,20],[0,0],[64,64]],
['Protoss Assimilator',[48,48,32,24],[0,0],[64,128]],
['Protoss Observatory',[44,44,16,28],[0,0],[64,96]],
['Protoss Gateway',[48,48,32,40],[0,0],[96,128]],
['Protoss Photon Cannon',[20,20,16,16],[0,0],[64,64]],
['Protoss Citadel of Adun',[24,40,24,24],[0,0],[64,96]],
['Protoss Cybernetics Core',[40,40,24,24],[0,0],[64,96]],
['Protoss Templar Archives',[32,32,24,24],[0,0],[64,96]],
['Protoss Forge',[36,36,24,20],[0,0],[64,96]],
['Protoss Stargate',[48,48,40,32],[0,0],[96,128]],
['Stasis Cell/Prison',[64,63,48,47],[0,0],[96,128]],
['Protoss Fleet Beacon',[40,47,32,24],[0,0],[64,96]],
['Protoss Arbiter Tribunal',[44,44,28,28],[0,0],[64,96]],
['Protoss Robotics Support Bay',[32,32,32,20],[0,0],[64,96]],
['Protoss Shield Battery',[32,32,16,16],[0,0],[64,96]],
['Khaydarin Crystal Formation',[64,63,48,47],[0,0],[96,128]],
['Protoss Temple',[112,111,48,47],[0,0],[96,224]],
['Xel`Naga Temple',[80,79,34,63],[0,0],[128,160]],
['Mineral Field (Type 1)',[32,31,16,15],[0,0],[32,64]],
['Mineral Field (Type 2)',[32,31,16,15],[0,0],[32,64]],
['Mineral Field (Type 3)',[32,31,16,15],[0,0],[32,64]],
['Vespene Geyser',[64,63,32,31],[0,0],[64,128]],
['Warp Gate',[48,47,32,31],[0,0],[64,96]],
['Psi Disrupter',[80,69,38,47],[0,0],[96,160]],
['Power Generator',[56,63,28,43],[0,0],[96,128]],
['Overmind Cocoon',[48,47,32,31],[0,0],[64,96]],
['Dark Swarm',[80,79,80,79],[0,0],[160,160]]]

#heading
print "{0:=>30}: top, <-, ->, bottom (width x height)".format('Building Name')

for building in buildings_database:
bulding_name = building [0]

area_pixels = building[3]
area_height = area_pixels[0]
area_width = area_pixels[1]
matrix_width = area_width/32
matrix_height = area_height/32


dimensions = building[1]
left_gap = area_width/2 - dimensions[0]
right_gap = area_width/2 - dimensions[1] -1
top_gap = area_height/2 - dimensions[2]
bottom_gap = area_height/2 - dimensions[3] -1

if building[2] != [0,0]:
addon= True
else:
addon= False

print building_output(bulding_name, left_gap, right_gap, top_gap, bottom_gap, matrix_width, matrix_height)


indentation doesn't work here at all... needed like a [code] sort of tag in here.

I will update my images and upload them to liquipedia soon...
Power corrupts. Absolute power corrupts absolutely.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-09 08:26:09
June 09 2009 08:18 GMT
#35
These pics are awesome. Explains how the walls are different on bloodbath for me somewhat.

Is it possible to find the collision sizes of an assimilator on the top left edge of the map as well as netutral assimilators?

edit, where are the rest of the buildings for T and P? nvm

[image loading]
[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 09 2009 10:06 GMT
#36
Btw the units have like "23x27" for example. Do they not have different numbers on every side like the buildings do ? *confused*
Lim Yo Hwan forever!
SirNukes
Profile Joined April 2009
18 Posts
June 09 2009 16:03 GMT
#37
Units work just like buildings for their dimensions, but it doesn't really matter since units aren't locked to the grid.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 09 2009 16:11 GMT
#38
Also, what are the measurements for the "stairs" doodad? I've always wanted to see them used in a map but no mapmaker has ever been brave enough to use them, the only thing close was the narrow ramps (in peaks of baekdu, i think)
U Gotta Skate.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 09 2009 18:11 GMT
#39
Those stairs really fuck up any unit's AI. Plus one direction is tighter than the other one.
If you have a good reason to disagree with the above, please tell me. Thank you.
Yurebis
Profile Joined January 2009
United States1452 Posts
June 09 2009 18:18 GMT
#40
On June 09 2009 17:18 CharlieMurphy wrote:
Is it possible to find the collision sizes of an assimilator on the top left edge of the map as well as netutral assimilators?


The collision sizes are the same no matter what player owns it, or where it is.
But remember that these are the gaps only when the building has been built locked to the grid, I reckon some maps put neutrals in some places where it's not aligned to the grid, so the gaps may be shifted (i.e wider gap to the bottom/left, narrower to the top/right)

On June 10 2009 01:11 ghermination wrote:
Also, what are the measurements for the "stairs" doodad? I've always wanted to see them used in a map but no mapmaker has ever been brave enough to use them, the only thing close was the narrow ramps (in peaks of baekdu, i think)


Which stairs on what terrain? I could take a screenshot for you but you could also see it for yourself with the Scmdraft2 editor. There's no exact dimensions, the unwalkable and unbuildable areas are like a bad mspaint drawing (using an 8x8 brush)
Power corrupts. Absolute power corrupts absolutely.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-09 21:36:45
June 09 2009 21:36 GMT
#41
On June 10 2009 03:18 Yurebis wrote:
Show nested quote +
On June 09 2009 17:18 CharlieMurphy wrote:
Is it possible to find the collision sizes of an assimilator on the top left edge of the map as well as netutral assimilators?


The collision sizes are the same no matter what player owns it, or where it is.
But remember that these are the gaps only when the building has been built locked to the grid, I reckon some maps put neutrals in some places where it's not aligned to the grid, so the gaps may be shifted (i.e wider gap to the bottom/left, narrower to the top/right)

Show nested quote +
On June 10 2009 01:11 ghermination wrote:
Also, what are the measurements for the "stairs" doodad? I've always wanted to see them used in a map but no mapmaker has ever been brave enough to use them, the only thing close was the narrow ramps (in peaks of baekdu, i think)


Which stairs on what terrain? I could take a screenshot for you but you could also see it for yourself with the Scmdraft2 editor. There's no exact dimensions, the unwalkable and unbuildable areas are like a bad mspaint drawing (using an 8x8 brush)


An assimilator on the top left edge of the map even place in regular campaign editor will allow zerglings (and maybe ghost?) to walk behind it. Check out bloodbath

Oh, btw can we get collision size for minerals and geyser?
..and then I would, ya know, check em'. (Aka SpoR)
SirNukes
Profile Joined April 2009
18 Posts
June 09 2009 22:23 GMT
#42
On June 10 2009 06:36 CharlieMurphy wrote:
An assimilator on the top left edge of the map even place in regular campaign editor will allow zerglings (and maybe ghost?) to walk behind it. Check out bloodbath

Oh, btw can we get collision size for minerals and geyser?

By behind, do you mean on the left side? Assimilators on the grid have a 16 pixel gap on the left, so they don't need special map-edge dimensions to explain zerglings (16 wide) and ghosts (15 wide) fitting. It looks like the OP already updated with mineral and geyser info (no gaps for either of them on any side).
Yurebis
Profile Joined January 2009
United States1452 Posts
June 09 2009 22:53 GMT
#43
I just tried to get them behind with the layout you described and I couldn't do it
Only through the left side. There seems to be a pathing issue when it's in the corner like that but if you move the zerglings a certain way you can do it.
[image loading]


yay
[image loading]


Power corrupts. Absolute power corrupts absolutely.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
June 09 2009 23:52 GMT
#44
Go Python!
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
June 10 2009 00:52 GMT
#45
This is really great stuff. Now there's concrete evidence to see what works in walling and what doesn't Thanks!
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-10 05:14:42
June 10 2009 04:26 GMT
#46
yea just like that, Yurebis. Also I was wondering what the unit size of eggs, larva, spider mines, scarab, etc. were.

edit- and SirNukes, it doesn't work on any other edge of the assim for any other side edge of the map. Only left side left edge of map.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-12 20:48:01
June 10 2009 05:24 GMT
#47
Fill in the blanks plz ^_^

old check page 4 for updated version:
+ Show Spoiler +
[image loading]


PS- Question, If I put an ebay next to an addon does it make the space = 0 ?
..and then I would, ya know, check em'. (Aka SpoR)
SirNukes
Profile Joined April 2009
18 Posts
June 10 2009 14:39 GMT
#48
On June 10 2009 13:26 CharlieMurphy wrote:
edit- and SirNukes, it doesn't work on any other edge of the assim for any other side edge of the map. Only left side left edge of map.

According to the list, a ghost will fit between the assimilator and the right map edge; a quick test confirms it. This list is looking pretty accurate in practice.

For Ebay/addon, it depends on the addon since they have various dimensions as well as which side the addon is on. I think what you are looking for is a Control Tower, Covert Ops, or Physics Lab (-15 pixels on the left) to the right of the Ebay (15 pixels on the right), leaving zero gap. Addons spill over to the grids on their left, making them unwalkable but not unbuildable (I did just test this); the rest can be seen from the list and quick addition.
Yurebis
Profile Joined January 2009
United States1452 Posts
June 10 2009 16:53 GMT
#49
On June 10 2009 14:24 CharlieMurphy wrote:
Fill in the blanks plz ^_^


I can understand the neutral buildings but why would it matter how big a neutral creep is? lol
but I'll see, hold on...
Power corrupts. Absolute power corrupts absolutely.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-10 18:47:56
June 10 2009 18:45 GMT
#50
Well mainly the scarab, eggs, and mines, but it is kind of important to know about critters because some time they get in the way. Im guessing larva has like 1x1 or something because you can pretty much walk over them.

btw, my friend was wondering if there is a place between a CC and a Barrack that a marine can hold position invincibly versus a zealot. Zealots have a bit of range so I am not sure but I think there is if you hold at just the right spot.
..and then I would, ya know, check em'. (Aka SpoR)
Yurebis
Profile Joined January 2009
United States1452 Posts
June 10 2009 22:16 GMT
#51
I hadn't thought of it, but you're right, it could be useful, especially for scarabs. I thought they were smaller but they're not that small, 5x5.
Terrans still don't have that much choice but zergs and protosses can potentially wall-off their mineral lines almost completely, or at least partially using certain buildings, to make reaver harass less efficient.

Larvae are somewhat underground (elevation level 2, units and buildings are all at level 4) so it doesn't really matter what size they have.. unless you want to like, block it with other larva.

Scanner Sweep has a sight range of 10 matrices if anyone cares. Idk how sight ranges work exactly.

Here's the updated list with everything but heroes and dummy/unused/unimportant (in my judgement) units. I notice some units have weird gaps but that's not my fault, it's a discrepancy between the StarEdit placement box and it's real dimensions. If you're looking at a unit (not a building) just ignore the gaps, look at the last column which is what counts. If anyone spots something wrong I can fix it of course...

+ Show Spoiler +
===Unit Gaps and Dimensions==== top, <-, ->,bottom (box) (real size)
_________________Terran Marine: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
__________________Terran Ghost: 0, 0, 0, 0 ( 15x22 ) ( 15x22 )
________________Terran Vulture: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Terran Goliath: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_Terran Siege Tank (Tank Mode): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____________________Terran Scv: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
_________________Terran Wraith: 0, 0, 0, 0 ( 38x30 ) ( 38x30 )
_________Terran Science Vessel: 0, 0, 0, 0 ( 65x50 ) ( 65x50 )
_______________Terran Dropship: 0, 0, 0, 0 ( 49x37 ) ( 49x37 )
__________Terran Battlecruiser: 3, 3, 2, 2 ( 80x64 ) ( 75x59 )
___________________Spider Mine: 1, 1, 0, 0 ( 16x16 ) ( 15x15 )
________________Nuclear Missle: 2, 9, 8, 1 ( 32x32 ) ( 15x29 )
_______________Terran Civilian: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
Terran Siege Tank (Siege Mode): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Terran Firebat: 7, 0, 0, -1 ( 23x28 ) ( 23x22 )
_________________Scanner Sweep: 0, 0, 0, 0 ( 27x31 ) ( 27x31 )
__________________Terran Medic: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
____________________Zerg Larva: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
______________________Zerg Egg: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_________________Zerg Zergling: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
________________Zerg Hydralisk: 0, 0, 0, 0 ( 21x23 ) ( 21x23 )
________________Zerg Ultralisk: 0, 0, 0, 0 ( 38x32 ) ( 38x32 )
________________Zerg Broodling: 0, 0, 0, 0 ( 19x19 ) ( 19x19 )
____________________Zerg Drone: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
_________________Zerg Overlord: 0, 0, 0, 0 ( 50x50 ) ( 50x50 )
_________________Zerg Mutalisk: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
_________________Zerg Guardian: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
____________________Zerg Queen: 0, 0, 0, 0 ( 48x48 ) ( 48x48 )
__________________Zerg Defiler: 0, 0, 0, 0 ( 27x25 ) ( 27x25 )
__________________Zerg Scourge: 0, 0, 0, 0 ( 24x24 ) ( 24x24 )
_______________Infested Terran: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
_____________Infested Kerrigan: 0, 0, 0, 0 ( 15x22 ) ( 15x22 )
_______________Terran Valkyrie: 9, 1, 0, 4 ( 50x50 ) ( 49x37 )
_______________Mutalisk Cocoon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Protoss Corsair: 0, 0, 0, 0 ( 36x32 ) ( 36x32 )
___Protoss Dark Templar (Unit): 9, 0, 0, -5 ( 24x30 ) ( 24x26 )
_________________Zerg Devourer: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
___________Protoss Dark Archon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_________________Protoss Probe: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
________________Protoss Zealot: 8, 0, 0, 0 ( 23x27 ) ( 23x19 )
_______________Protoss Dragoon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__________Protoss High Templar: 4, 0, 0, 0 ( 24x28 ) ( 24x24 )
________________Protoss Archon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Protoss Shuttle: 0, 0, 0, 0 ( 40x32 ) ( 40x32 )
_________________Protoss Scout: 0, 0, 0, 0 ( 36x32 ) ( 36x32 )
_______________Protoss Arbiter: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
_______________Protoss Carrier: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
___________Protoss Interceptor: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
________________Protoss Reaver: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
______________Protoss Observer: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Protoss Scarab: 0, 0, 0, 0 ( 5x5 ) ( 5x5 )
___Rhynadon (Badlands Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____Bengalaas (Jungle Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
______Scantid (Desert Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____Kakaru (Twilight Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__Ragnasaur (Ashworld Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Ursadon (Ice World Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____________________Lurker Egg: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__________________Map Revealer: 0, 0, 0, 0 ( 27x31 ) ( 27x31 )
___________________Zerg Lurker: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Disruption Web: 10, 10, 10, 10 (140x100) (120x80 )
_________Terran Command Center: 7, 6, 5, 6 (128x96 ) (117x83 )
_________Terran Comsat Station: 16, -5, 0, 6 ( 64x64 ) ( 69x42 )
___________Terran Nuclear Silo: 16, -5, 0, 6 ( 64x64 ) ( 69x42 )
___________Terran Supply Depot: 10, 10, 9, 5 ( 96x64 ) ( 77x49 )
_______________Terran Refinery: 0, 8, 7, 0 (128x64 ) (113x64 )
_______________Terran Barracks: 8, 16, 7, 15 (128x96 ) (105x73 )
________________Terran Academy: 0, 8, 3, 7 ( 96x64 ) ( 85x57 )
________________Terran Factory: 8, 8, 7, 7 (128x96 ) (113x81 )
_______________Terran Starport: 8, 16, 15, 9 (128x96 ) ( 97x79 )
__________Terran Control Tower: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
_______Terran Science Facility: 10, 16, 15, 9 (128x96 ) ( 97x77 )
_____________Terran Covert Ops: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
____________Terran Physics Lab: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
___________Terran Machine Shop: 8, -7, 0, 7 ( 64x64 ) ( 71x49 )
________Terran Engineering Bay: 16, 16, 15, 19 (128x96 ) ( 97x61 )
_________________Terran Armory: 0, 0, 0, 9 ( 96x64 ) ( 96x55 )
__________Terran Missle Turret: 0, 16, 15, 15 ( 64x64 ) ( 33x49 )
_________________Terran Bunker: 8, 16, 15, 15 ( 96x64 ) ( 65x41 )
____________Norad II (Crashed): 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________________Ion Cannon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
__________________Uraj Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Khalis Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______Infested Command Center: 7, 6, 5, 6 (128x96 ) (117x83 )
_________________Zerg Hatchery: 16, 15, 14, 15 (128x96 ) ( 99x65 )
_____________________Zerg Lair: 16, 15, 14, 15 (128x96 ) ( 99x65 )
_____________________Zerg Hive: 16, 15, 14, 15 (128x96 ) ( 99x65 )
______________Zerg Nydus Canal: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
____________Zerg Hydralisk Den: 0, 8, 7, 7 ( 96x64 ) ( 81x57 )
____________Zerg Defiler Mound: 0, 16, 15, 27 (128x64 ) ( 97x37 )
____________Zerg Greater Spire: 0, 4, 3, 7 ( 64x64 ) ( 57x57 )
_____________Zerg Queen's Nest: 4, 10, 15, 3 ( 96x64 ) ( 71x57 )
________Zerg Evolution Chamber: 0, 4, 15, 11 ( 96x64 ) ( 77x53 )
_________Zerg Ultralisk Cavern: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
____________________Zerg Spire: 0, 4, 3, 7 ( 64x64 ) ( 57x57 )
____________Zerg Spawning Pool: 4, 12, 7, 13 ( 96x64 ) ( 77x47 )
_____________Zerg Creep Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
_____________Zerg Spore Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
____________Zerg Sunken Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
____Zerg Overmind (With Shell): 16, 0, 0, 7 (160x96 ) (160x73 )
_________________Zerg Overmind: 16, 0, 0, 7 (160x96 ) (160x73 )
________________Zerg Extractor: 0, 0, 0, 0 (128x64 ) (128x64 )
______________Mature Chrysalis: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
________________Zerg Cerebrate: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
________Zerg Cerebrate Daggoth: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
_________________Protoss Nexus: 9, 8, 7, 8 (128x96 ) (113x79 )
_____Protoss Robotics Facility: 16, 12, 7, 11 ( 96x64 ) ( 77x37 )
_________________Protoss Pylon: 20, 16, 15, 11 ( 64x64 ) ( 33x33 )
___________Protoss Assimilator: 0, 16, 15, 7 (128x64 ) ( 97x57 )
___________Protoss Observatory: 16, 4, 3, 3 ( 96x64 ) ( 89x45 )
_______________Protoss Gateway: 16, 16, 15, 7 (128x96 ) ( 97x73 )
_________Protoss Photon Cannon: 16, 12, 11, 15 ( 64x64 ) ( 41x33 )
_______Protoss Citadel of Adun: 8, 24, 7, 7 ( 96x64 ) ( 65x49 )
______Protoss Cybernetics Core: 8, 8, 7, 7 ( 96x64 ) ( 81x49 )
______Protoss Templar Archives: 8, 16, 15, 7 ( 96x64 ) ( 65x49 )
_________________Protoss Forge: 8, 12, 11, 11 ( 96x64 ) ( 73x45 )
______________Protoss Stargate: 8, 16, 15, 15 (128x96 ) ( 97x73 )
____________Stasis Cell/Prison: 0, 0, 0, 0 (128x96 ) (128x96 )
__________Protoss Fleet Beacon: 0, 8, 0, 7 ( 96x64 ) ( 88x57 )
______Protoss Arbiter Tribunal: 4, 4, 3, 3 ( 96x64 ) ( 89x57 )
__Protoss Robotics Support Bay: 0, 16, 15, 11 ( 96x64 ) ( 65x53 )
________Protoss Shield Battery: 16, 16, 15, 15 ( 96x64 ) ( 65x33 )
___Khaydarin Crystal Formation: 0, 0, 0, 0 (128x96 ) (128x96 )
________________Protoss Temple: 0, 0, 0, 0 (224x96 ) (224x96 )
_______________Xel`Naga Temple: 30, 0, 0, 0 (160x128) (160x98 )
________Mineral Field (Type 1): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________Mineral Field (Type 2): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________Mineral Field (Type 3): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________________Vespene Geyser: 0, 0, 0, 0 (128x64 ) (128x64 )
_____________________Warp Gate: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_________________Psi Disrupter: 10, 0, 10, 0 (160x96 ) (150x86 )
___________________Zerg Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_________________Terran Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
________________Protoss Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
______________Zerg Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________Terran Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
___________Protoss Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_______________Power Generator: 20, 8, 0, 4 (128x96 ) (120x72 )
_______________Overmind Cocoon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________________Dark Swarm: 0, 0, 0, 0 (160x160) (160x160)
_____________Floor Missle Trap: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
_________Left Upper Level Door: 51, 43, 23, 47 (136x136) ( 70x38 )
________Right Upper Level Door: 51, 24, 42, 47 (136x136) ( 70x38 )
_________________Left Pit Door: 33, 33, 45, 29 (148x100) ( 70x38 )
________________Right Pit Door: 33, 46, 32, 29 (148x100) ( 70x38 )
________________Floor Gun Trap: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
_________Left Wall Missle Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
__________Left Wall Flame Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
________Right Wall Missle Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
_________Right Wall Flame Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
________________Start Location: 16, 16, 15, 15 (128x96 ) ( 97x65 )
__________________________Flag: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Young Chrysalis: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___________________Psi Emitter: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____________________Data Disc: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____________Khaydarin Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________Mineral Cluster Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________Mineral Cluster Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Protoss Vespene Gas Orb Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Protoss Vespene Gas Orb Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Zerg Vespene Gas Sac Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Zerg Vespene Gas Sac Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Terran Vespene Gas Tank Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Terran Vespene Gas Tank Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )

code (python) w/o indent: + Show Spoiler +
# unitsizes.py - Starcraft building and unit sizes parser

def unit_output (name, left_gap, right_gap, top_gap, bottom_gap,
box_width, box_height, real_width, real_height,
dimensions0,dimensions1,dimensions2,dimensions3):
#idented_name= name
#while len(idented_name)<30 :
# idented_name = "_" + idented_name
#output = '%s: %s,%s,%s,%s (%sx%s)' % (idented_name, left_gap, right_gap, top_gap, bottom_gap, width, height)
#output = "{0:>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>1}x{6})".format(name,left_gap,right_gap,top_gap,bottom_gap,width,height)
#remove underline imo... w/e
output="{0:_>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>3}x{6:<3}) ({7:>3}x{8:<3})"\
.format(name,left_gap,right_gap,top_gap,bottom_gap,box_width,
box_height,real_width,real_height)
outputd= ' %s %s %s %s' % (dimensions0,dimensions1,dimensions2,dimensions3)
#output = output + outputd
return output

units_database = [
#['',[,,,],None,[,]],
['Terran Marine',[8,8,9,10],None,[20,17]],
['Terran Ghost',[7,7,10,11],None,[22,15]],
['Terran Vulture',[16,15,16,15],None,[32,32]],
['Terran Goliath',[16,15,16,15],None,[32,32]],
['Terran Siege Tank (Tank Mode)',[16,15,16,15],None,[32,32]],
['Terran Scv',[11,11,11,11],None,[23,23]],
['Terran Wraith',[19,18,15,14],None,[30,38]],
['Terran Science Vessel',[32,32,33,16],None,[50,65]],
['Terran Dropship',[24,24,16,20],None,[37,49]],
['Terran Battlecruiser',[37,37,29,29],None,[64,80]],
['Spider Mine',[7,7,7,7],None,[16,16]],
['Nuclear Missle',[7,7,14,14],None,[32,32]],
['Terran Civilian',[8,8,9,10],None,[20,17]],
['Terran Siege Tank (Siege Mode)',[16,15,16,15],None,[32,32]],
['Terran Firebat',[11,11,7,14],None,[28,23]],
['Scanner Sweep',[13,13,13,17],None,[31,27]],
['Terran Medic',[8,8,9,10],None,[20,17]],
['Zerg Larva',[8,7,8,7],None,[16,16]],
['Zerg Egg',[16,15,16,15],None,[32,32]],
['Zerg Zergling',[8,7,4,11],None,[16,16]],
['Zerg Hydralisk',[10,10,10,12],None,[23,21]],
['Zerg Ultralisk',[19,18,16,15],None,[32,38]],
['Zerg Broodling',[9,9,9,9],None,[19,19]],
['Zerg Drone',[11,11,11,11],None,[23,23]],
['Zerg Overlord',[25,24,25,24],None,[50,50]],
['Zerg Mutalisk',[22,21,22,21],None,[44,44]],
['Zerg Guardian',[22,21,22,21],None,[44,44]],
['Zerg Queen',[24,23,24,23],None,[48,48]],
['Zerg Defiler',[13,13,12,12],None,[25,27]],
['Zerg Scourge',[12,11,12,11],None,[24,24]],
['Infested Terran',[8,8,9,10],None,[20,17]],
['Infested Kerrigan',[7,7,10,11],None,[22,15]],
['Terran Valkyrie',[24,24,16,20],None,[50,50]],
['Mutalisk Cocoon',[16,15,16,15],None,[32,32]],
['Protoss Corsair',[18,17,16,15],None,[32,36]],
['Protoss Dark Templar (Unit)',[12,11,6,19],None,[30,24]],
['Zerg Devourer',[22,21,22,21],None,[44,44]],
['Protoss Dark Archon',[16,15,16,15],None,[32,32]],
['Protoss Probe',[11,11,11,11],None,[23,23]],
['Protoss Zealot',[11,11,5,13],None,[27,23]],
['Protoss Dragoon',[15,16,15,16],None,[32,32]],
['Protoss High Templar',[12,11,10,13],None,[28,24]],
['Protoss Archon',[16,15,16,15],None,[32,32]],
['Protoss Shuttle',[20,19,16,15],None,[32,40]],
['Protoss Scout',[18,17,16,15],None,[32,36]],
['Protoss Arbiter',[22,21,22,21],None,[44,44]],
['Protoss Carrier',[32,31,32,31],None,[64,64]],
['Protoss Interceptor',[8,7,8,7],None,[16,16]],
['Protoss Reaver',[16,15,16,15],None,[32,32]],
['Protoss Observer',[16,15,16,15],None,[32,32]],
['Protoss Scarab',[2,2,2,2],None,[5,5]],

['Rhynadon (Badlands Critter)',[16,15,16,15],None,[32,32]],
['Bengalaas (Jungle Critter)',[16,15,16,15],None,[32,32]],
['Scantid (Desert Critter)',[16,15,16,15],None,[32,32]],
['Kakaru (Twilight Critter)',[16,15,16,15],None,[32,32]],
['Ragnasaur (Ashworld Critter)',[16,15,16,15],None,[32,32]],
['Ursadon (Ice World Critter)',[16,15,16,15],None,[32,32]],

['Lurker Egg',[15,16,15,16],None,[32,32]],
['Map Revealer',[13,13,13,17],None,[31,27]],

['Zerg Lurker',[15,16,15,16],None,[32,32]],
['Disruption Web',[60,59,40,39],None,[100,140]],

['Terran Command Center',[58, 58, 41, 41],None,[96, 128]],
['Terran Comsat Station',[37,31,16,25],[128,32],[64,64]],
['Terran Nuclear Silo',[37,31,16,25],[128,32],[64,64]],
['Terran Supply Depot',[38,38,22,26],None,[64,96]],
['Terran Refinery',[56,56,32,31],None,[64,128]],
['Terran Barracks',[48,56,40,32],None,[96,128]],
['Terran Academy',[40,44,32,24],None,[64,96]],
['Terran Factory',[56,56,40,40],None,[96,128]],
['Terran Starport',[48,48,40,38],None,[96,128]],
['Terran Control Tower',[47,28,24,22],[128,32],[64,64]],
['Terran Science Facility',[48,48,38,38],None,[96,128]],
['Terran Covert Ops',[47,28,24,22],[128,32],[64,64]],
['Terran Physics Lab',[47,28,24,22],[128,32],[64,64]],
['Terran Machine Shop',[39,31,24,24],[128,32],[64,64]],
['Terran Engineering Bay',[48,48,32,28],None,[96,128]],
['Terran Armory',[48,47,32,22],None,[64,96]],
['Terran Missle Turret',[16,16,32,16],None,[64,64]],
['Terran Bunker',[32,32,24,16],None,[64,96]],

['Norad II (Crashed)',[48,47,32,31],None,[64,96]],
['Ion Cannon',[48,47,32,31],None,[64,96]],
['Uraj Crystal',[16,15,16,15],[0,0],[32,32]],
['Khalis Crystal',[16,15,16,15],None,[32,32]],

['Infested Command Center',[58,58,41,41],None,[96,128]],
['Zerg Hatchery',[49,49,32,32],None,[96,128]],
['Zerg Lair',[49,49,32,32],None,[96,128]],
['Zerg Hive',[49,49,32,32],None,[96,128]],
['Zerg Nydus Canal',[32,31,32,31],None,[64,64]],
['Zerg Hydralisk Den',[40,40,32,24],None,[64,96]],
['Zerg Defiler Mound',[48,48,32,4],None,[64,128]],
['Zerg Greater Spire',[28,28,32,24],None,[64,64]],
['Zerg Queen\'s Nest',[38,32,28,28],None,[64,96]],
['Zerg Evolution Chamber',[44,32,32,20],None,[64,96]],
['Zerg Ultralisk Cavern',[40,32,32,31],None,[64,96]],
['Zerg Spire',[28,28,32,24],None,[64,64]],
['Zerg Spawning Pool',[36,40,28,18],None,[64,96]],
['Zerg Creep Colony',[24,23,24,23],None,[64,64]],
['Zerg Spore Colony',[24,23,24,23],None,[64,64]],
['Zerg Sunken Colony',[24,23,24,23],None,[64,64]],
['Zerg Overmind (With Shell)',[80,79,32,40],None,[96,160]],
['Zerg Overmind',[80,79,32,40],None,[96,160]],
['Zerg Extractor',[64,63,32,31],None,[64,128]],

['Mature Chrysalis',[32,31,32,31],None,[64,64]],
['Zerg Cerebrate',[40,32,32,31],None,[64,96]],
['Zerg Cerebrate Daggoth',[40,32,32,31],None,[64,96]],

['Protoss Nexus',[56,56,39,39],None,[96,128]],
['Protoss Robotics Facility',[36,40,16,20],None,[64,96]],
['Protoss Pylon',[16,16,12,20],None,[64,64]],
['Protoss Assimilator',[48,48,32,24],None,[64,128]],
['Protoss Observatory',[44,44,16,28],None,[64,96]],
['Protoss Gateway',[48,48,32,40],None,[96,128]],
['Protoss Photon Cannon',[20,20,16,16],None,[64,64]],
['Protoss Citadel of Adun',[24,40,24,24],None,[64,96]],
['Protoss Cybernetics Core',[40,40,24,24],None,[64,96]],
['Protoss Templar Archives',[32,32,24,24],None,[64,96]],
['Protoss Forge',[36,36,24,20],None,[64,96]],
['Protoss Stargate',[48,48,40,32],None,[96,128]],
['Stasis Cell/Prison',[64,63,48,47],None,[96,128]],
['Protoss Fleet Beacon',[40,47,32,24],None,[64,96]],
['Protoss Arbiter Tribunal',[44,44,28,28],None,[64,96]],
['Protoss Robotics Support Bay',[32,32,32,20],None,[64,96]],
['Protoss Shield Battery',[32,32,16,16],None,[64,96]],

['Khaydarin Crystal Formation',[64,63,48,47],None,[96,128]],
['Protoss Temple',[112,111,48,47],None,[96,224]],
['Xel`Naga Temple',[80,79,34,63],None,[128,160]],
['Mineral Field (Type 1)',[32,31,16,15],None,[32,64]],
['Mineral Field (Type 2)',[32,31,16,15],None,[32,64]],
['Mineral Field (Type 3)',[32,31,16,15],None,[32,64]],
['Vespene Geyser',[64,63,32,31],None,[64,128]],
['Warp Gate',[48,47,32,31],None,[64,96]],
['Psi Disrupter',[80,69,38,47],None,[96,160]],
['Zerg Beacon',[48,47,32,31],None,[64,96]],
['Terran Beacon',[48,47,32,31],None,[64,96]],
['Protoss Beacon',[48,47,32,31],None,[64,96]],
['Zerg Flag Beacon',[48,47,32,31],None,[64,96]],
['Terran Flag Beacon',[48,47,32,31],None,[64,96]],
['Protoss Flag Beacon',[48,47,32,31],None,[64,96]],
['Power Generator',[56,63,28,43],None,[96,128]],
['Overmind Cocoon',[48,47,32,31],None,[64,96]],
['Dark Swarm',[80,79,80,79],None,[160,160]],

['Floor Missle Trap',[32,31,32,31],None,[64,64]],
['Left Upper Level Door',[25,44,17,20],None,[136,136]],
['Right Upper Level Door',[44,25,17,20],None,[136,136]],
['Left Pit Door',[41,28,17,20],None,[100,148]],
['Right Pit Door',[28,41,17,20],None,[100,148]],
['Floor Gun Trap',[32,31,32,31],None,[64,64]],
['Left Wall Missle Trap',[16,15,16,15],None,[64,64]],
['Left Wall Flame Trap',[16,15,16,15],None,[64,64]],
['Right Wall Missle Trap',[16,15,16,15],None,[64,64]],
['Right Wall Flame Trap',[16,15,16,15],None,[64,64]],
['Start Location',[48,48,32,32],None,[96,128]],
['Flag',[16,15,16,15],None,[32,32]],
['Young Chrysalis',[16,15,16,15],None,[32,32]],
['Psi Emitter',[16,15,16,15],None,[32,32]],
['Data Disc',[16,15,16,15],None,[32,32]],
['Khaydarin Crystal',[16,15,16,15],None,[32,32]],
['Mineral Cluster Type 1',[16,15,16,15],None,[32,32]],
['Mineral Cluster Type 2',[16,15,16,15],None,[32,32]],
['Protoss Vespene Gas Orb Type 1',[16,15,16,15],None,[32,32]],
['Protoss Vespene Gas Orb Type 2',[16,15,16,15],None,[32,32]],
['Zerg Vespene Gas Sac Type 1',[16,15,16,15],None,[32,32]],
['Zerg Vespene Gas Sac Type 2',[16,15,16,15],None,[32,32]],
['Terran Vespene Gas Tank Type 1',[16,15,16,15],None,[32,32]],
['Terran Vespene Gas Tank Type 2',[16,15,16,15],None,[32,32]],

#['',[,,,],None,[,]],
]

#heading
print "{0:=^31} top, <-, ->,bottom (box) (real size)".format('Unit Gaps and Dimensions')

for unit in units_database:
unit_name = unit[0]

box_data = unit[3]
box_height = box_data[0]
box_width = box_data[1]

#matrix_width = box_width/32
#matrix_height = box_height/32

dimensions = unit[1]

# +1x1 right/bottom pixel center fix,
dimensions[1] += 1
dimensions[3] += 1

#Gaps, w\ noob rounding fix, worst way possible
#these are odds
if box_width%2==1:
left_gap = box_width/2 - dimensions[0]
right_gap = box_width/2 +1 - dimensions[1]
if box_height%2==1:
top_gap = box_height/2 - dimensions[2]
bottom_gap = box_height/2 +1 - dimensions[3]
#these.. arent
if box_width%2==0:
left_gap = box_width/2 - dimensions[0]
right_gap = box_width/2 - dimensions[1]
if box_height%2==0:
top_gap = box_height/2 - dimensions[2]
bottom_gap = box_height/2 - dimensions[3]

#shifting fix
#I could just leave it but meh
if top_gap == -bottom_gap:
top_gap,bottom_gap = 0,0
if left_gap == -right_gap:
left_gap,right_gap = 0,0

real_width = dimensions[0] + dimensions[1]
real_height= dimensions[2] + dimensions[3]

print unit_output(unit_name, left_gap, right_gap, top_gap, bottom_gap,
box_width, box_height, real_width, real_height,
dimensions[0],dimensions[1],dimensions[2],dimensions[3],)
also @ http://www.sendspace.com/file/0shrsw
Power corrupts. Absolute power corrupts absolutely.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
June 10 2009 22:20 GMT
#52
On June 11 2009 03:45 CharlieMurphy wrote:
btw, my friend was wondering if there is a place between a CC and a Barrack that a marine can hold position invincibly versus a zealot. Zealots have a bit of range so I am not sure but I think there is if you hold at just the right spot.

Yes there is, place the Barracks directly on the right of the CC and you can run a marine right into the middle of the gap that's left and zealots can't touch it.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Yurebis
Profile Joined January 2009
United States1452 Posts
Last Edited: 2009-06-10 22:51:15
June 10 2009 22:45 GMT
#53
Since a barracks has a true height of 73 (cc 83), you could fit at most 3 marines without getting hit (60). zealots need immediate contact to hit, 0px range.
nvm, I just tested, looks like they do have some range, even tho datedit doesnt say it.
I could fit two marines easily though
Power corrupts. Absolute power corrupts absolutely.
SirNukes
Profile Joined April 2009
18 Posts
Last Edited: 2009-06-11 02:24:30
June 11 2009 02:09 GMT
#54
On June 11 2009 07:16 Yurebis wrote:

Here's the updated list with everything but heroes and dummy/unused/unimportant (in my judgement) units. I notice some units have weird gaps but that's not my fault, it's a discrepancy between the StarEdit placement box and it's real dimensions. If you're looking at a unit (not a building) just ignore the gaps, look at the last column which is what counts. If anyone spots something wrong I can fix it of course...

________________Terran Firebat: 7, 0, 0, -1 ( 23x28 ) ( 23x22 )
['Terran Firebat',[11,11,7,14],None,[28,23]],

I am a little confused on what you mean here, so I will take the firebat as an example of my confusion. On the first page, you have a firebat pictured as 23x22 using StarEdit; the datedit dimensions are 11,11,7,14, which matches up with the 23x22 size. The only sense I can make of your new 28x23 size is that maybe you mixed in Gui Montag's data; he has different dimensions than a standard firebat (11,11,13,14 = 23x28) and he does display the extra height in StarEdit.

All of the units in the first page picture who show up with gaps in the new list, dark templar, zealot, and high templar, also have their dimensions matching between DatEdit and that picture. Aldaris matches your 24x28 figure (different than normal templar and Tassadar who are 24x24), but the others have heroes with normal dimensions and do not match your data.


Edit: Oh, I found where you got those numbers in DatEdit, under the StarEdit tab and labeled Placement Box. Well, like I mentioned, Gui Montag displays a larger box than Firebats in the actual StarEdit (as he should according to the unit dimensions, though the DatEdit StarEdit tab says both should be 28x23). My guess: the 'StarEdit Placement Box' data is unused and left over from the development of SC1, before Blizzard decided to have boxes generated on the fly based on unit dimensions. The units with discrepancies between between their placement box and actual dimensions would be the ones whose size was modified after Blizzard stopped using the placement box data, so it wasn't updated. So I don't think any units have gaps, but rather some old data mucked with your calculations.
Yurebis
Profile Joined January 2009
United States1452 Posts
June 11 2009 09:28 GMT
#55
Yes. I know its garbage, thats why i said to ignore it. I didn't even look at the heroes, that's funny. And I didn't think about that but what you said is very plausible. I don't care either way tbh but nice thinking anyway.

I made a new page for the entire list, you can check it out. I also removed the gaps for the units but I did it manually just because I'm such a masochist.
http://wiki.teamliquid.net/starcraft/List_of_Unit_Sizes
Power corrupts. Absolute power corrupts absolutely.
FaZ-
Profile Blog Joined April 2008
United States187 Posts
June 11 2009 09:46 GMT
#56
Great work.

The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.

For example, with Terran: Zealot/Workers: 23, Zergling 16, Marine 17.

It would also probably be cool for Zerg if they could make a wall for Zerglings to fit through, but not Marines. =D


If you think about it, most of these are useless, we're only concerned about the units with size less than a matrix. (32px) Those are the only ones that can possibly slide through between buildings.

Actually, looking back I see there might be places where full sized (Dragoon, Goliath, etc.) units can slide between, but I don't feel like it should. Can someone test a pylon to the left of a Citadel? Theoretically that's 39 units, which should be enough even for the Ultralisk, but I just don't see it as possible.
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
Last Edited: 2009-06-11 11:04:24
June 11 2009 09:58 GMT
#57
vultures fit through pylon-citadel and they're 32, won me countless games because protoss thought any building combination would block such big units

edit: another question what are the gaps of a mineralpatch or gas?
Yurebis
Profile Joined January 2009
United States1452 Posts
June 11 2009 18:38 GMT
#58
On June 11 2009 18:46 FaZ- wrote:
Great work.

The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.

The whole thing is useless if you're looking at it from a strictly practical angle!

On June 11 2009 18:58 Qeet wrote:
vultures fit through pylon-citadel and they're 32, won me countless games because protoss thought any building combination would block such big units

edit: another question what are the gaps of a mineralpatch or gas?

0 gaps on all sides for all patches and vespene geysers.
Power corrupts. Absolute power corrupts absolutely.
GoSu
Profile Blog Joined June 2009
Korea (South)1773 Posts
June 11 2009 19:29 GMT
#59
Great article ~ really good stuffs
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GoSu
Profile Blog Joined June 2009
Korea (South)1773 Posts
June 11 2009 19:49 GMT
#60
Interesting stuff presenting here >_<
#1 olleh KT 팬 http://sports.kt.com/ | #1 김택용 선수 팬 | 좋은 선수: 송병구, 이제동, 도제욱, 정명훈, 이성은 | KeSPA 한국 e-Sports 협회
SirNukes
Profile Joined April 2009
18 Posts
June 11 2009 21:20 GMT
#61
On June 11 2009 18:46 FaZ- wrote:
The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.

I'm not quite sure what you mean, but a unit's width/height don't change based on their sprite if that is what you are thinking. And since walling is done horizontally and vertically, both width and height are needed.

A zergling passable, marine blocking wall is certainly possible, though I don't know about practical. Hatchery above evo/den above a sunken/den/evo line would do it if you can fit it tight against the terrain, for instance.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
June 12 2009 06:20 GMT
#62
http://wiki.teamliquid.net/starcraft/Walling

I updated the page with some examples and usage, but it's need expanding on Protoss wall-in and Zerg wall-ins (mentioning 2v2 would be nice too)
Moderator<:3-/-<
Au
Profile Joined April 2009
Japan19 Posts
June 12 2009 09:14 GMT
#63
If supply is the upper right of barracks, the gap is calculated as 17x13? and zergling can't pass through the wall?
Im free to be whatever I
thopol
Profile Blog Joined May 2008
Japan4560 Posts
June 12 2009 09:20 GMT
#64
I had vague ideas about how this worked. I had no idea it was so precise. Thank you for your research, this is just the type of thing liquipedia needs to become the ultimate resource.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 12 2009 11:01 GMT
#65
i a really don't understand..what is the usage of all this data?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Khyrandor
Profile Joined February 2009
Czech Republic158 Posts
Last Edited: 2009-06-12 11:25:51
June 12 2009 11:21 GMT
#66
On June 11 2009 18:46 FaZ- wrote:
Great work.

The only thing that matters for walling, though, is the units front facing size. So to simplify things in a complete walling guide you should probably just list that.

For example, with Terran: Zealot/Workers: 23, Zergling 16, Marine 17.

It would also probably be cool for Zerg if they could make a wall for Zerglings to fit through, but not Marines. =D


If you think about it, most of these are useless, we're only concerned about the units with size less than a matrix. (32px) Those are the only ones that can possibly slide through between buildings.

Actually, looking back I see there might be places where full sized (Dragoon, Goliath, etc.) units can slide between, but I don't feel like it should. Can someone test a pylon to the left of a Citadel? Theoretically that's 39 units, which should be enough even for the Ultralisk, but I just don't see it as possible.

I tested the pylon left to a citadel... and yes, even ultars can pass through...
30 sec long Rep with units passing through this gap...
fan of Chill, ToT)Mondragon(, ret, Jaedong, Day[9], DjWHEAT, White-Ra, Jinro, R1CH and TL and after TSL3 Ro32 Mondragon again... R.I.P. ToT
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-12 20:52:14
June 12 2009 20:29 GMT
#67
I dunno if you guys can get this data, but I think it would be really useful to find the narrowest/widest point of ramps and what that size is. It's different for tilesets (maybe even some of the common upward ramps too).

Like everyone knows that the little hexagon shaped dirt in the middle of a jungle ramp is the narrow point and that 1 zealot there will hold off anything greater than 16x16 unit. But it could be useful to know how many ghosts or whatever and where to place if the situation came up in a game.

PS- What is the different between box size and real size?

PPS- Here is the updated pics (you forgot some units )

[image loading]


[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
Firestonezz
Profile Joined June 2009
United States17 Posts
June 15 2009 02:01 GMT
#68
this is awesome!!
thanks for all the time you put into this!!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 19 2009 01:05 GMT
#69
[image loading]


Hey how come my zealot SCV can move through some of these formations even though it says they are less than 23 ? Like the only bunker formation that can wall anything is the bunker below depot.

???
..and then I would, ya know, check em'. (Aka SpoR)
Yurebis
Profile Joined January 2009
United States1452 Posts
June 19 2009 01:37 GMT
#70
On June 19 2009 10:05 CharlieMurphy wrote:
[image loading]


Hey how come my zealot SCV can move through some of these formations even though it says they are less than 23 ? Like the only bunker formation that can wall anything is the bunker below depot.

???

you got the link wrong, you mean this one:
[image loading]


The picture is incorrect because it was made with my initial erroneous list, the correct values are updated at http://wiki.teamliquid.net/starcraft/List_of_Unit_Sizes

I'll update the ground units pic to match the fonts but I find it unecessary to have an image for every building, if you want however you can upload them yourself to liquipedia of course
Power corrupts. Absolute power corrupts absolutely.
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