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Unit and Building (gap) sizes in pixels

Forum Index > Brood War Strategy
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1 2 3 4 Next All
Yurebis
Profile Joined January 2009
United States1452 Posts
Last Edited: 2009-06-10 22:26:53
June 08 2009 12:51 GMT
#1
I've looked into many walling guides but none of them go into detail about the exact sizes of units and buildings. They all just say "this building and this building placed like this block this and that". That's swell if you're just looking at the practical side of it, but I've always wondered how precisely it works.

With liquipedia launching yesterday I thought it would be the perfect timing to contribute with something I haven't seen anywhere else. So this last night I spent 5 hours measuring the exact sizes of all buildable buildings and units, except for neutral buildings and special units, though I could have measured those as well if I wanted to...

The way I did this was: (no need to read the instructions below unless you're curious or want to do it too)
+ Show Spoiler +

Old:+ Show Spoiler +

1-Use a regular mapmaker (without stacking, snapping buildings to the grid) to plot down all sorts of buildings you want to analyze, in any type of map, doesn't matter because you're not going to play in it.
2-Save, close, and open up that map on "Starcraft X-tra Editor", classic mode. Set it to show the matrix grid.
This editor shows the true "physical" boundaries for every building and unit as you are placing them, but at the same time it doesn't feature the ability of placing buildings aligned to the grid, so that's why step 1 is necessary..
3- Select a building from the palette, hover over the building in the map, make sure it's exactly on top, and take a screenshot. (print screen)
4- Open up the screenshot with whatever image program you want, even mspaint is good enough for this. Ctrl+v, zoom up, and count how many pixels the building boundary is away from the grid, on each side. Using the select tool helps also. (...)
5- Repeat from 3, selecting another building, and another, and another, until you're done.
5- This is easier to do with units since you don't have to align nothing at all and you only need to hover it around and screenshot. Measuring just the dimensions is faster as well.

Of course this is extremely inefficient, a better way would be to take that info directly from the starcraft MPQ or wherever the unit and building sizes may be, but time is something I have plenty so why not do it the painful and repetitive way? (I didn't even check the MPQs before devoting hours into this...)

There is only one concern with this procedure - I'm not even sure if this SC X-tra editor even draws the unit sizes from the MPQ, because the forge boundaries were screwed up (it was taking like 10x2 matrices) and I had to download a patch to fix it. So if it turns out this editor is taking these values from elsewhere then this is only as accurate as whoever set these values in the editor wanted them to be... which may be real bad or just perfect, I don't know. Didn't verify enough myself just yet.
"Source" material:
+ Show Spoiler +
[image loading]

[image loading]


Used DatEdit to extract the dimension and area info from the unit.dat inside the .mpq's.
Parsed the data with this python script: (no indentation here)
if you want to download the code to test/edit, it's at http://www.sendspace.com/file/0shrsw
+ Show Spoiler +
# unitsizes.py - Starcraft building and unit sizes parser

def unit_output (name, left_gap, right_gap, top_gap, bottom_gap,
box_width, box_height, real_width, real_height,
dimensions0,dimensions1,dimensions2,dimensions3):
#idented_name= name
#while len(idented_name)<30 :
# idented_name = "_" + idented_name
#output = '%s: %s,%s,%s,%s (%sx%s)' % (idented_name, left_gap, right_gap, top_gap, bottom_gap, width, height)
#output = "{0:>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>1}x{6})".format(name,left_gap,right_gap,top_gap,bottom_gap,width,height)
#remove underline imo... w/e
output="{0:_>30}: {3:>3},{1:>3},{2:>3},{4:>3} ({5:>3}x{6:<3}) ({7:>3}x{8:<3})"\
.format(name,left_gap,right_gap,top_gap,bottom_gap,box_width,
box_height,real_width,real_height)
outputd= ' %s %s %s %s' % (dimensions0,dimensions1,dimensions2,dimensions3)
#output = output + outputd
return output

units_database = [
#['',[,,,],None,[,]],
['Terran Marine',[8,8,9,10],None,[20,17]],
['Terran Ghost',[7,7,10,11],None,[22,15]],
['Terran Vulture',[16,15,16,15],None,[32,32]],
['Terran Goliath',[16,15,16,15],None,[32,32]],
['Terran Siege Tank (Tank Mode)',[16,15,16,15],None,[32,32]],
['Terran Scv',[11,11,11,11],None,[23,23]],
['Terran Wraith',[19,18,15,14],None,[30,38]],
['Terran Science Vessel',[32,32,33,16],None,[50,65]],
['Terran Dropship',[24,24,16,20],None,[37,49]],
['Terran Battlecruiser',[37,37,29,29],None,[64,80]],
['Spider Mine',[7,7,7,7],None,[16,16]],
['Nuclear Missle',[7,7,14,14],None,[32,32]],
['Terran Civilian',[8,8,9,10],None,[20,17]],
['Terran Siege Tank (Siege Mode)',[16,15,16,15],None,[32,32]],
['Terran Firebat',[11,11,7,14],None,[28,23]],
['Scanner Sweep',[13,13,13,17],None,[31,27]],
['Terran Medic',[8,8,9,10],None,[20,17]],
['Zerg Larva',[8,7,8,7],None,[16,16]],
['Zerg Egg',[16,15,16,15],None,[32,32]],
['Zerg Zergling',[8,7,4,11],None,[16,16]],
['Zerg Hydralisk',[10,10,10,12],None,[23,21]],
['Zerg Ultralisk',[19,18,16,15],None,[32,38]],
['Zerg Broodling',[9,9,9,9],None,[19,19]],
['Zerg Drone',[11,11,11,11],None,[23,23]],
['Zerg Overlord',[25,24,25,24],None,[50,50]],
['Zerg Mutalisk',[22,21,22,21],None,[44,44]],
['Zerg Guardian',[22,21,22,21],None,[44,44]],
['Zerg Queen',[24,23,24,23],None,[48,48]],
['Zerg Defiler',[13,13,12,12],None,[25,27]],
['Zerg Scourge',[12,11,12,11],None,[24,24]],
['Infested Terran',[8,8,9,10],None,[20,17]],
['Infested Kerrigan',[7,7,10,11],None,[22,15]],
['Terran Valkyrie',[24,24,16,20],None,[50,50]],
['Mutalisk Cocoon',[16,15,16,15],None,[32,32]],
['Protoss Corsair',[18,17,16,15],None,[32,36]],
['Protoss Dark Templar (Unit)',[12,11,6,19],None,[30,24]],
['Zerg Devourer',[22,21,22,21],None,[44,44]],
['Protoss Dark Archon',[16,15,16,15],None,[32,32]],
['Protoss Probe',[11,11,11,11],None,[23,23]],
['Protoss Zealot',[11,11,5,13],None,[27,23]],
['Protoss Dragoon',[15,16,15,16],None,[32,32]],
['Protoss High Templar',[12,11,10,13],None,[28,24]],
['Protoss Archon',[16,15,16,15],None,[32,32]],
['Protoss Shuttle',[20,19,16,15],None,[32,40]],
['Protoss Scout',[18,17,16,15],None,[32,36]],
['Protoss Arbiter',[22,21,22,21],None,[44,44]],
['Protoss Carrier',[32,31,32,31],None,[64,64]],
['Protoss Interceptor',[8,7,8,7],None,[16,16]],
['Protoss Reaver',[16,15,16,15],None,[32,32]],
['Protoss Observer',[16,15,16,15],None,[32,32]],
['Protoss Scarab',[2,2,2,2],None,[5,5]],

['Rhynadon (Badlands Critter)',[16,15,16,15],None,[32,32]],
['Bengalaas (Jungle Critter)',[16,15,16,15],None,[32,32]],
['Scantid (Desert Critter)',[16,15,16,15],None,[32,32]],
['Kakaru (Twilight Critter)',[16,15,16,15],None,[32,32]],
['Ragnasaur (Ashworld Critter)',[16,15,16,15],None,[32,32]],
['Ursadon (Ice World Critter)',[16,15,16,15],None,[32,32]],

['Lurker Egg',[15,16,15,16],None,[32,32]],
['Map Revealer',[13,13,13,17],None,[31,27]],

['Zerg Lurker',[15,16,15,16],None,[32,32]],
['Disruption Web',[60,59,40,39],None,[100,140]],

['Terran Command Center',[58, 58, 41, 41],None,[96, 128]],
['Terran Comsat Station',[37,31,16,25],[128,32],[64,64]],
['Terran Nuclear Silo',[37,31,16,25],[128,32],[64,64]],
['Terran Supply Depot',[38,38,22,26],None,[64,96]],
['Terran Refinery',[56,56,32,31],None,[64,128]],
['Terran Barracks',[48,56,40,32],None,[96,128]],
['Terran Academy',[40,44,32,24],None,[64,96]],
['Terran Factory',[56,56,40,40],None,[96,128]],
['Terran Starport',[48,48,40,38],None,[96,128]],
['Terran Control Tower',[47,28,24,22],[128,32],[64,64]],
['Terran Science Facility',[48,48,38,38],None,[96,128]],
['Terran Covert Ops',[47,28,24,22],[128,32],[64,64]],
['Terran Physics Lab',[47,28,24,22],[128,32],[64,64]],
['Terran Machine Shop',[39,31,24,24],[128,32],[64,64]],
['Terran Engineering Bay',[48,48,32,28],None,[96,128]],
['Terran Armory',[48,47,32,22],None,[64,96]],
['Terran Missle Turret',[16,16,32,16],None,[64,64]],
['Terran Bunker',[32,32,24,16],None,[64,96]],

['Norad II (Crashed)',[48,47,32,31],None,[64,96]],
['Ion Cannon',[48,47,32,31],None,[64,96]],
['Uraj Crystal',[16,15,16,15],[0,0],[32,32]],
['Khalis Crystal',[16,15,16,15],None,[32,32]],

['Infested Command Center',[58,58,41,41],None,[96,128]],
['Zerg Hatchery',[49,49,32,32],None,[96,128]],
['Zerg Lair',[49,49,32,32],None,[96,128]],
['Zerg Hive',[49,49,32,32],None,[96,128]],
['Zerg Nydus Canal',[32,31,32,31],None,[64,64]],
['Zerg Hydralisk Den',[40,40,32,24],None,[64,96]],
['Zerg Defiler Mound',[48,48,32,4],None,[64,128]],
['Zerg Greater Spire',[28,28,32,24],None,[64,64]],
['Zerg Queen\'s Nest',[38,32,28,28],None,[64,96]],
['Zerg Evolution Chamber',[44,32,32,20],None,[64,96]],
['Zerg Ultralisk Cavern',[40,32,32,31],None,[64,96]],
['Zerg Spire',[28,28,32,24],None,[64,64]],
['Zerg Spawning Pool',[36,40,28,18],None,[64,96]],
['Zerg Creep Colony',[24,23,24,23],None,[64,64]],
['Zerg Spore Colony',[24,23,24,23],None,[64,64]],
['Zerg Sunken Colony',[24,23,24,23],None,[64,64]],
['Zerg Overmind (With Shell)',[80,79,32,40],None,[96,160]],
['Zerg Overmind',[80,79,32,40],None,[96,160]],
['Zerg Extractor',[64,63,32,31],None,[64,128]],

['Mature Chrysalis',[32,31,32,31],None,[64,64]],
['Zerg Cerebrate',[40,32,32,31],None,[64,96]],
['Zerg Cerebrate Daggoth',[40,32,32,31],None,[64,96]],

['Protoss Nexus',[56,56,39,39],None,[96,128]],
['Protoss Robotics Facility',[36,40,16,20],None,[64,96]],
['Protoss Pylon',[16,16,12,20],None,[64,64]],
['Protoss Assimilator',[48,48,32,24],None,[64,128]],
['Protoss Observatory',[44,44,16,28],None,[64,96]],
['Protoss Gateway',[48,48,32,40],None,[96,128]],
['Protoss Photon Cannon',[20,20,16,16],None,[64,64]],
['Protoss Citadel of Adun',[24,40,24,24],None,[64,96]],
['Protoss Cybernetics Core',[40,40,24,24],None,[64,96]],
['Protoss Templar Archives',[32,32,24,24],None,[64,96]],
['Protoss Forge',[36,36,24,20],None,[64,96]],
['Protoss Stargate',[48,48,40,32],None,[96,128]],
['Stasis Cell/Prison',[64,63,48,47],None,[96,128]],
['Protoss Fleet Beacon',[40,47,32,24],None,[64,96]],
['Protoss Arbiter Tribunal',[44,44,28,28],None,[64,96]],
['Protoss Robotics Support Bay',[32,32,32,20],None,[64,96]],
['Protoss Shield Battery',[32,32,16,16],None,[64,96]],

['Khaydarin Crystal Formation',[64,63,48,47],None,[96,128]],
['Protoss Temple',[112,111,48,47],None,[96,224]],
['Xel`Naga Temple',[80,79,34,63],None,[128,160]],
['Mineral Field (Type 1)',[32,31,16,15],None,[32,64]],
['Mineral Field (Type 2)',[32,31,16,15],None,[32,64]],
['Mineral Field (Type 3)',[32,31,16,15],None,[32,64]],
['Vespene Geyser',[64,63,32,31],None,[64,128]],
['Warp Gate',[48,47,32,31],None,[64,96]],
['Psi Disrupter',[80,69,38,47],None,[96,160]],
['Zerg Beacon',[48,47,32,31],None,[64,96]],
['Terran Beacon',[48,47,32,31],None,[64,96]],
['Protoss Beacon',[48,47,32,31],None,[64,96]],
['Zerg Flag Beacon',[48,47,32,31],None,[64,96]],
['Terran Flag Beacon',[48,47,32,31],None,[64,96]],
['Protoss Flag Beacon',[48,47,32,31],None,[64,96]],
['Power Generator',[56,63,28,43],None,[96,128]],
['Overmind Cocoon',[48,47,32,31],None,[64,96]],
['Dark Swarm',[80,79,80,79],None,[160,160]],

['Floor Missle Trap',[32,31,32,31],None,[64,64]],
['Left Upper Level Door',[25,44,17,20],None,[136,136]],
['Right Upper Level Door',[44,25,17,20],None,[136,136]],
['Left Pit Door',[41,28,17,20],None,[100,148]],
['Right Pit Door',[28,41,17,20],None,[100,148]],
['Floor Gun Trap',[32,31,32,31],None,[64,64]],
['Left Wall Missle Trap',[16,15,16,15],None,[64,64]],
['Left Wall Flame Trap',[16,15,16,15],None,[64,64]],
['Right Wall Missle Trap',[16,15,16,15],None,[64,64]],
['Right Wall Flame Trap',[16,15,16,15],None,[64,64]],
['Start Location',[48,48,32,32],None,[96,128]],
['Flag',[16,15,16,15],None,[32,32]],
['Young Chrysalis',[16,15,16,15],None,[32,32]],
['Psi Emitter',[16,15,16,15],None,[32,32]],
['Data Disc',[16,15,16,15],None,[32,32]],
['Khaydarin Crystal',[16,15,16,15],None,[32,32]],
['Mineral Cluster Type 1',[16,15,16,15],None,[32,32]],
['Mineral Cluster Type 2',[16,15,16,15],None,[32,32]],
['Protoss Vespene Gas Orb Type 1',[16,15,16,15],None,[32,32]],
['Protoss Vespene Gas Orb Type 2',[16,15,16,15],None,[32,32]],
['Zerg Vespene Gas Sac Type 1',[16,15,16,15],None,[32,32]],
['Zerg Vespene Gas Sac Type 2',[16,15,16,15],None,[32,32]],
['Terran Vespene Gas Tank Type 1',[16,15,16,15],None,[32,32]],
['Terran Vespene Gas Tank Type 2',[16,15,16,15],None,[32,32]],

#['',[,,,],None,[,]],
]

#heading
print "{0:=^31} top, <-, ->,bottom (box) (real size)".format('Unit Gaps and Dimensions')

for unit in units_database:
unit_name = unit[0]

box_data = unit[3]
box_height = box_data[0]
box_width = box_data[1]

#matrix_width = box_width/32
#matrix_height = box_height/32

dimensions = unit[1]

# +1x1 right/bottom pixel center fix,
dimensions[1] += 1
dimensions[3] += 1

#Gaps, w\ noob rounding fix, worst way possible
#these are odds
if box_width%2==1:
left_gap = box_width/2 - dimensions[0]
right_gap = box_width/2 +1 - dimensions[1]
if box_height%2==1:
top_gap = box_height/2 - dimensions[2]
bottom_gap = box_height/2 +1 - dimensions[3]
#these.. arent
if box_width%2==0:
left_gap = box_width/2 - dimensions[0]
right_gap = box_width/2 - dimensions[1]
if box_height%2==0:
top_gap = box_height/2 - dimensions[2]
bottom_gap = box_height/2 - dimensions[3]

#shifting fix
#I could just leave it but meh
if top_gap == -bottom_gap:
top_gap,bottom_gap = 0,0
if left_gap == -right_gap:
left_gap,right_gap = 0,0

real_width = dimensions[0] + dimensions[1]
real_height= dimensions[2] + dimensions[3]

print unit_output(unit_name, left_gap, right_gap, top_gap, bottom_gap,
box_width, box_height, real_width, real_height,
dimensions[0],dimensions[1],dimensions[2],dimensions[3],)

Resulting Lists:
+ Show Spoiler +

Old:
+ Show Spoiler +

I've only measured the space missing from a full matrix grid
Remember one matrix, 1x1, is 32 pixels wide and 32 pixels high, or 32x32 (px)

So for example, a supply depot which is built in an area of (32*3)x(32*2) or 96x64 (px)
But that doesn't really matter much. What we really want to know are the size of the gaps.
The supply got a gap of 6 pixels at the top, 10 pixels to the left, 9 to the right, and 5 pixels below.

The format of this list is:
name top left right bottom matrices

sunken 8 8 8 8 2x2
spore 8 8 8 8 2x2
creep 8 8 8 8 2x2
hatch 16 15 14 15 4x3
lair 16 15 14 15 4x3
hive 16 15 14 15 4x3
extractor 0 0 0 0 4x2
pool 4 12 7 13 3x2
spire 0 4 3 7 2x2
g. spire 0 4 3 7 2x2
ultra m. 0 8 15 0 3x2
evoc. 0 4 15 11 3x2
queens n. 4 10 15 3 3x2
defilerm. 0 16 15 27 4x2
hydra d. 0 8 7 7 3x2
nydus c. 0 0 0 0 2x2
infest cc 7 6 5 6 4x3

shield b. 16 16 15 15 3x2
pylon 20 15 16 11 2x2
observat. 16 4 3 3 3x2
cannon 16 12 11 15 2x2
nexus 9 8 7 8 4x3
gateway 16 16 15 7 4x3
cyber c. 8 8 7 7 3x2
fleet b. 0 8 0 7 3x2
stargate 8 16 15 15 4x3
citadel 8 24 7 7 3x2
templr a. 8 16 15 7 3x2
forge 8 12 11 11 3x2
assimila. 0 16 15 7 4x2
arbitr t. 4 4 3 3 3x2
robo faci 16 12 7 11 3x2
robo supb 0 16 15 11 3x2

supply d. 10 10 9 5 3x2
starport 8 16 15 9 4x3
sci. fcl. 10 16 15 9 4x3
refinery 0 8 7 0 4x2
turret 0 16 15 15 2x2
factory 8 8 7 7 4x3
eng. bay 16 16 15 19 4x3
CC 7 6 5 6 4x3
bunker 8 16 15 15 3x2
armory 0 0 0 9 3x2
barracks 8 16 7 15 4x3
academy 0 8 3 7 3x2

========================
Units
zealot 23x19
probe 23x23
high t. 24x24
dark t. 24x26

reaver 32x32
archon 32x32
dark arch 32x32
dragoon 32x32
------------------
zergling 16x16
infested 17x20
broodling 19x19
hydralisk 21x23
drone 23x23
defiler 27x25

lurker 32x32
ultralisk 38x32
-----------------
ghost 15x22
medic 17x20
marine 17x20
firebat 23x22
scv 23x23

tank 32x32
tank sg'd 32x32
goliath 32x32
vulture 32x32
---------------------
dark swarm 160x160
disruption web 120x80

---------------
air units (...)

observer 32x32
scout 36x32
corsair 36x32
shuttle 40x32
arbiter 44x44
carrier 64x64

scourge 24x24
mutalisk 44x44
guardian 44x44
devourer 44x44
queen 48x48
overlord 50x50

wraith 38x30
valkyrie 49x37
dropship 49x37
scivessel 65x50
battle c. 75x59

If it's not a building, ignore the gap sizes, look at the (real size).

===Unit Gaps and Dimensions==== top, <-, ->,bottom (box) (real size)
_________________Terran Marine: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
__________________Terran Ghost: 0, 0, 0, 0 ( 15x22 ) ( 15x22 )
________________Terran Vulture: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Terran Goliath: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_Terran Siege Tank (Tank Mode): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____________________Terran Scv: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
_________________Terran Wraith: 0, 0, 0, 0 ( 38x30 ) ( 38x30 )
_________Terran Science Vessel: 0, 0, 0, 0 ( 65x50 ) ( 65x50 )
_______________Terran Dropship: 0, 0, 0, 0 ( 49x37 ) ( 49x37 )
__________Terran Battlecruiser: 3, 3, 2, 2 ( 80x64 ) ( 75x59 )
___________________Spider Mine: 1, 1, 0, 0 ( 16x16 ) ( 15x15 )
________________Nuclear Missle: 2, 9, 8, 1 ( 32x32 ) ( 15x29 )
_______________Terran Civilian: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
Terran Siege Tank (Siege Mode): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Terran Firebat: 7, 0, 0, -1 ( 23x28 ) ( 23x22 )
_________________Scanner Sweep: 0, 0, 0, 0 ( 27x31 ) ( 27x31 )
__________________Terran Medic: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
____________________Zerg Larva: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
______________________Zerg Egg: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_________________Zerg Zergling: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
________________Zerg Hydralisk: 0, 0, 0, 0 ( 21x23 ) ( 21x23 )
________________Zerg Ultralisk: 0, 0, 0, 0 ( 38x32 ) ( 38x32 )
________________Zerg Broodling: 0, 0, 0, 0 ( 19x19 ) ( 19x19 )
____________________Zerg Drone: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
_________________Zerg Overlord: 0, 0, 0, 0 ( 50x50 ) ( 50x50 )
_________________Zerg Mutalisk: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
_________________Zerg Guardian: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
____________________Zerg Queen: 0, 0, 0, 0 ( 48x48 ) ( 48x48 )
__________________Zerg Defiler: 0, 0, 0, 0 ( 27x25 ) ( 27x25 )
__________________Zerg Scourge: 0, 0, 0, 0 ( 24x24 ) ( 24x24 )
_______________Infested Terran: 0, 0, 0, 0 ( 17x20 ) ( 17x20 )
_____________Infested Kerrigan: 0, 0, 0, 0 ( 15x22 ) ( 15x22 )
_______________Terran Valkyrie: 9, 1, 0, 4 ( 50x50 ) ( 49x37 )
_______________Mutalisk Cocoon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Protoss Corsair: 0, 0, 0, 0 ( 36x32 ) ( 36x32 )
___Protoss Dark Templar (Unit): 9, 0, 0, -5 ( 24x30 ) ( 24x26 )
_________________Zerg Devourer: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
___________Protoss Dark Archon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_________________Protoss Probe: 0, 0, 0, 0 ( 23x23 ) ( 23x23 )
________________Protoss Zealot: 8, 0, 0, 0 ( 23x27 ) ( 23x19 )
_______________Protoss Dragoon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__________Protoss High Templar: 4, 0, 0, 0 ( 24x28 ) ( 24x24 )
________________Protoss Archon: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Protoss Shuttle: 0, 0, 0, 0 ( 40x32 ) ( 40x32 )
_________________Protoss Scout: 0, 0, 0, 0 ( 36x32 ) ( 36x32 )
_______________Protoss Arbiter: 0, 0, 0, 0 ( 44x44 ) ( 44x44 )
_______________Protoss Carrier: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
___________Protoss Interceptor: 0, 0, 0, 0 ( 16x16 ) ( 16x16 )
________________Protoss Reaver: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
______________Protoss Observer: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Protoss Scarab: 0, 0, 0, 0 ( 5x5 ) ( 5x5 )
___Rhynadon (Badlands Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____Bengalaas (Jungle Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
______Scantid (Desert Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____Kakaru (Twilight Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__Ragnasaur (Ashworld Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Ursadon (Ice World Critter): 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
____________________Lurker Egg: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
__________________Map Revealer: 0, 0, 0, 0 ( 27x31 ) ( 27x31 )
___________________Zerg Lurker: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Disruption Web: 10, 10, 10, 10 (140x100) (120x80 )
_________Terran Command Center: 7, 6, 5, 6 (128x96 ) (117x83 )
_________Terran Comsat Station: 16, -5, 0, 6 ( 64x64 ) ( 69x42 )
___________Terran Nuclear Silo: 16, -5, 0, 6 ( 64x64 ) ( 69x42 )
___________Terran Supply Depot: 10, 10, 9, 5 ( 96x64 ) ( 77x49 )
_______________Terran Refinery: 0, 8, 7, 0 (128x64 ) (113x64 )
_______________Terran Barracks: 8, 16, 7, 15 (128x96 ) (105x73 )
________________Terran Academy: 0, 8, 3, 7 ( 96x64 ) ( 85x57 )
________________Terran Factory: 8, 8, 7, 7 (128x96 ) (113x81 )
_______________Terran Starport: 8, 16, 15, 9 (128x96 ) ( 97x79 )
__________Terran Control Tower: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
_______Terran Science Facility: 10, 16, 15, 9 (128x96 ) ( 97x77 )
_____________Terran Covert Ops: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
____________Terran Physics Lab: 8,-15, 3, 9 ( 64x64 ) ( 76x47 )
___________Terran Machine Shop: 8, -7, 0, 7 ( 64x64 ) ( 71x49 )
________Terran Engineering Bay: 16, 16, 15, 19 (128x96 ) ( 97x61 )
_________________Terran Armory: 0, 0, 0, 9 ( 96x64 ) ( 96x55 )
__________Terran Missle Turret: 0, 16, 15, 15 ( 64x64 ) ( 33x49 )
_________________Terran Bunker: 8, 16, 15, 15 ( 96x64 ) ( 65x41 )
____________Norad II (Crashed): 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________________Ion Cannon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
__________________Uraj Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________________Khalis Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______Infested Command Center: 7, 6, 5, 6 (128x96 ) (117x83 )
_________________Zerg Hatchery: 16, 15, 14, 15 (128x96 ) ( 99x65 )
_____________________Zerg Lair: 16, 15, 14, 15 (128x96 ) ( 99x65 )
_____________________Zerg Hive: 16, 15, 14, 15 (128x96 ) ( 99x65 )
______________Zerg Nydus Canal: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
____________Zerg Hydralisk Den: 0, 8, 7, 7 ( 96x64 ) ( 81x57 )
____________Zerg Defiler Mound: 0, 16, 15, 27 (128x64 ) ( 97x37 )
____________Zerg Greater Spire: 0, 4, 3, 7 ( 64x64 ) ( 57x57 )
_____________Zerg Queen's Nest: 4, 10, 15, 3 ( 96x64 ) ( 71x57 )
________Zerg Evolution Chamber: 0, 4, 15, 11 ( 96x64 ) ( 77x53 )
_________Zerg Ultralisk Cavern: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
____________________Zerg Spire: 0, 4, 3, 7 ( 64x64 ) ( 57x57 )
____________Zerg Spawning Pool: 4, 12, 7, 13 ( 96x64 ) ( 77x47 )
_____________Zerg Creep Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
_____________Zerg Spore Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
____________Zerg Sunken Colony: 8, 8, 8, 8 ( 64x64 ) ( 48x48 )
____Zerg Overmind (With Shell): 16, 0, 0, 7 (160x96 ) (160x73 )
_________________Zerg Overmind: 16, 0, 0, 7 (160x96 ) (160x73 )
________________Zerg Extractor: 0, 0, 0, 0 (128x64 ) (128x64 )
______________Mature Chrysalis: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
________________Zerg Cerebrate: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
________Zerg Cerebrate Daggoth: 0, 8, 15, 0 ( 96x64 ) ( 73x64 )
_________________Protoss Nexus: 9, 8, 7, 8 (128x96 ) (113x79 )
_____Protoss Robotics Facility: 16, 12, 7, 11 ( 96x64 ) ( 77x37 )
_________________Protoss Pylon: 20, 16, 15, 11 ( 64x64 ) ( 33x33 )
___________Protoss Assimilator: 0, 16, 15, 7 (128x64 ) ( 97x57 )
___________Protoss Observatory: 16, 4, 3, 3 ( 96x64 ) ( 89x45 )
_______________Protoss Gateway: 16, 16, 15, 7 (128x96 ) ( 97x73 )
_________Protoss Photon Cannon: 16, 12, 11, 15 ( 64x64 ) ( 41x33 )
_______Protoss Citadel of Adun: 8, 24, 7, 7 ( 96x64 ) ( 65x49 )
______Protoss Cybernetics Core: 8, 8, 7, 7 ( 96x64 ) ( 81x49 )
______Protoss Templar Archives: 8, 16, 15, 7 ( 96x64 ) ( 65x49 )
_________________Protoss Forge: 8, 12, 11, 11 ( 96x64 ) ( 73x45 )
______________Protoss Stargate: 8, 16, 15, 15 (128x96 ) ( 97x73 )
____________Stasis Cell/Prison: 0, 0, 0, 0 (128x96 ) (128x96 )
__________Protoss Fleet Beacon: 0, 8, 0, 7 ( 96x64 ) ( 88x57 )
______Protoss Arbiter Tribunal: 4, 4, 3, 3 ( 96x64 ) ( 89x57 )
__Protoss Robotics Support Bay: 0, 16, 15, 11 ( 96x64 ) ( 65x53 )
________Protoss Shield Battery: 16, 16, 15, 15 ( 96x64 ) ( 65x33 )
___Khaydarin Crystal Formation: 0, 0, 0, 0 (128x96 ) (128x96 )
________________Protoss Temple: 0, 0, 0, 0 (224x96 ) (224x96 )
_______________Xel`Naga Temple: 30, 0, 0, 0 (160x128) (160x98 )
________Mineral Field (Type 1): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________Mineral Field (Type 2): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________Mineral Field (Type 3): 0, 0, 0, 0 ( 64x32 ) ( 64x32 )
________________Vespene Geyser: 0, 0, 0, 0 (128x64 ) (128x64 )
_____________________Warp Gate: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_________________Psi Disrupter: 10, 0, 10, 0 (160x96 ) (150x86 )
___________________Zerg Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_________________Terran Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
________________Protoss Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
______________Zerg Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________Terran Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
___________Protoss Flag Beacon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
_______________Power Generator: 20, 8, 0, 4 (128x96 ) (120x72 )
_______________Overmind Cocoon: 0, 0, 0, 0 ( 96x64 ) ( 96x64 )
____________________Dark Swarm: 0, 0, 0, 0 (160x160) (160x160)
_____________Floor Missle Trap: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
_________Left Upper Level Door: 51, 43, 23, 47 (136x136) ( 70x38 )
________Right Upper Level Door: 51, 24, 42, 47 (136x136) ( 70x38 )
_________________Left Pit Door: 33, 33, 45, 29 (148x100) ( 70x38 )
________________Right Pit Door: 33, 46, 32, 29 (148x100) ( 70x38 )
________________Floor Gun Trap: 0, 0, 0, 0 ( 64x64 ) ( 64x64 )
_________Left Wall Missle Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
__________Left Wall Flame Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
________Right Wall Missle Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
_________Right Wall Flame Trap: 16, 16, 16, 16 ( 64x64 ) ( 32x32 )
________________Start Location: 16, 16, 15, 15 (128x96 ) ( 97x65 )
__________________________Flag: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_______________Young Chrysalis: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___________________Psi Emitter: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____________________Data Disc: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
_____________Khaydarin Crystal: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________Mineral Cluster Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
________Mineral Cluster Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Protoss Vespene Gas Orb Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Protoss Vespene Gas Orb Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Zerg Vespene Gas Sac Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
___Zerg Vespene Gas Sac Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Terran Vespene Gas Tank Type 1: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )
Terran Vespene Gas Tank Type 2: 0, 0, 0, 0 ( 32x32 ) ( 32x32 )


This list can explain much better why certain walling combinations don't work (or do work) against zerglings, marines, zealots, scarabs, etc.

I'm done editting the Walling article (http://wiki.teamliquid.net/starcraft/Walling) by now. Add and edit w/e at your own leisure.

edit: small mistake, ty Tooplark.
edit2: thank you SirNukes for major corrections & for recommending DatEdit
edit3: Done.
Power corrupts. Absolute power corrupts absolutely.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2009-06-08 13:00:21
June 08 2009 12:55 GMT
#2
Wow, this is awesome. So much dedication!

Edit: If you're looking for a place in liquipedia you could add each unit's "collision size" into each unit's "bio" that's already been made, same for buildings, if such a page exists for each building. There's also a walling page, maybe you could put it somewhere in there?
u gotta sk8
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 13:06 GMT
#3
Good idea, I'll put it in the walling page for now, damnit, it's too much work to do it the right way. I think the right way would be to put this info on every building and unit page but damn that would not only take a while but also would have to change the template layout for units/buildings a little and idk if mere users can do that.
Power corrupts. Absolute power corrupts absolutely.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
June 08 2009 13:17 GMT
#4
This is a really, really good post.
SilentNoodle
Profile Blog Joined March 2009
Australia290 Posts
June 08 2009 13:36 GMT
#5
insane detail o:
great work
liquorice
Profile Joined August 2008
United States170 Posts
June 08 2009 13:40 GMT
#6
good stuff!
fuck yeah zerglings!
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
June 08 2009 14:15 GMT
#7
put it in the liquipedia
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
June 08 2009 14:25 GMT
#8
Very useful raw data, I hope someone can take this and apply it to general walling rules.
Moderator
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 14:38 GMT
#9
I'm working on it hold on, I dunno how to upload images and stuff though, I made a few:
[image loading]

[image loading]

[image loading]
Power corrupts. Absolute power corrupts absolutely.
King K. Rool
Profile Blog Joined May 2009
Canada4408 Posts
June 08 2009 14:42 GMT
#10
nice!

good work
Tooplark
Profile Joined October 2008
United States3977 Posts
June 08 2009 15:15 GMT
#11
Is the Eng. Bay in the Protoss section supposed to be Robotics Support Bay?
Thank you very much for this! This is excellent.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 15:23 GMT
#12
My hatred for Protoss was projected into that mistake, that's the robotics facility, and now that you mentioned it I realize I skipped the support bay.
Power corrupts. Absolute power corrupts absolutely.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
June 08 2009 15:42 GMT
#13
Very nice. The pictures make it very clear. If nobody has done it, when i come back tonight ill add it to liquipedia as a chart.
Moderator<:3-/-<
canucks12
Profile Blog Joined June 2009
Canada812 Posts
June 08 2009 16:01 GMT
#14
Wow this is really useful, do you think that you could do cliff edges too? Top and Bottom?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 08 2009 17:14 GMT
#15
On June 09 2009 01:01 canucks12 wrote:
Wow this is really useful, do you think that you could do cliff edges too? Top and Bottom?


Yeah, cliff edges is what we really need if we want this to be usefull
Lim Yo Hwan forever!
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 17:30 GMT
#16
Yes but theres tons of cliffs to test out and it would take forever to test it the way I'm doing it. That's why it's much easier to test it yourself on every map you're playing on. I'm sure there must be an algorithmic way to figure it all out but I'm too much of a script kiddie to code something on my own for that purpose. Maybe in the near future.

I got three more images, and now I'm done.
[image loading]
[image loading]
[image loading]


xcf files for posteriority and if anyone wants to edit something to make it better, I suck @ GIMP
http://www.sendspace.com/file/x67ixw

Power corrupts. Absolute power corrupts absolutely.
jeppew
Profile Joined April 2009
Sweden471 Posts
Last Edited: 2009-06-08 17:48:11
June 08 2009 17:47 GMT
#17
terrain cliifs and such are filled to the matrix right? so a barracks next to a cliff will have a 15 pixel gap underneath? nvm, it might vary now that i think about it
Yurebis
Profile Joined January 2009
United States1452 Posts
June 08 2009 17:56 GMT
#18
Cliffs are weird as hell I just can't test on them, with buildings its easy because some map editors show the boundaries and all but cliffs, some look like they've got curved gaps and it's a lot more irregular, so I don't know... but to answer you, no they're not necessarily filled to the square.
Thats as far as I'm getting to, for now at least
Power corrupts. Absolute power corrupts absolutely.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-06-08 18:26:02
June 08 2009 18:25 GMT
#19
normal users can't edit the template, and most of the admins can't edit them becuase they don't know how...(black magic).

Um, we should be able to add this to the template, hopefully soon. PM me if it doesn't get added in the next 2 weeks or so (added onto every unit - intothewow already said he would add it tonight...)
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
thunk
Profile Blog Joined March 2008
United States6233 Posts
June 08 2009 18:46 GMT
#20
Wow, that's pretty cool.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
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