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[Q] Protoss Forge Upgrades

Forum Index > Brood War Strategy
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Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
Last Edited: 2009-05-13 13:15:03
May 13 2009 12:58 GMT
#1
What is the general rule of thumb for upgrades for protoss units against Zerg / Terran / Protoss?

1) Ground Attack
2) Ground Armor
3) Palsma Shield

I usually upgrade all my plasma shield first, then start upgrading attack.

Sorry to sound so noobish. I am veteran warcraft3 player, and just started starcraft1 for get in preparation for Starcraft2. I must say starcraft is billion times better then warcraft3.
Began Starcraft journey on 5th May 2009
DragoonPK
Profile Blog Joined July 2007
3259 Posts
May 13 2009 13:03 GMT
#2
Dude you dont post here, you do that in the strategy forum. Mod please move this guy.
Highways
Profile Joined July 2005
Australia6103 Posts
May 13 2009 13:03 GMT
#3
I believe it is:

1 forge: attack.
2 forge: attack + armor.
3 forge: all upgrades.
#1 Terran hater
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
May 13 2009 13:04 GMT
#4
Is this an appropriate section to post this? Sorry if it is not. I think Strategy section is better for this kind of stuff.

Any other help for a beginner would be greatly appreciated.
Began Starcraft journey on 5th May 2009
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
May 13 2009 13:05 GMT
#5
Pretty much aways attack first. Shields are upgrated only in a long game and if you have enough gas. The attack upgrade vs Zerg is very important!
Evilmonkey.
Profile Blog Joined April 2006
United States1628 Posts
Last Edited: 2009-05-13 13:06:34
May 13 2009 13:05 GMT
#6
1) This belongs in the strategy section.

2) Next time, remember to label the topic correctly. ( In this case, [Q])

3) Make sure you do a thorough search through the TL database, I'm sure you could have found detailed answers to this question if you had actually looked.

4) Plasma shields should never be your first upgrade. Generally, and especially in PvZ, protoss upgrade weapons first, with ground armor being the next priority.
WWBD- What would Boxer do?
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
May 13 2009 13:07 GMT
#7
you upgrade weapons first because after you have it zerglings die in two hits
This is my truth, tell me yours!
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
May 13 2009 13:08 GMT
#8
The rule of thumb is in all matchups attack > armor > > > > shields.
日本語が分かりますか
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 13 2009 13:08 GMT
#9
If you only have one forge, I believe you should always go for attack upgrades, until you're at 3 attack - 0 armor - 0 shields. Armor 1 is an okay upgrade if you've already gotten 2 Attack upgrades. Plasma shield upgrades are very rarely gotten, if ever, in 1v1 matches.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
May 13 2009 13:11 GMT
#10
Thank you all So much, I hope the moderator closes or moves this thread.

I apologize for my stupidity.

1) Posting in wrong forum section
2) Not using (Q) like stated
3) Not searching the the TL Database

Will remember these tips :-)
Began Starcraft journey on 5th May 2009
RowdierBob
Profile Blog Joined May 2003
Australia13008 Posts
May 13 2009 13:12 GMT
#11
Armour is ok to upg first in PvT as it keeps your probe alive for 3 hits rather than 2 vs unupgraded vultures.
"Terrans are pretty much space-Australians" - H
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
Last Edited: 2009-05-13 13:25:32
May 13 2009 13:12 GMT
#12
Top priority is Attack upgrades, then Armor. You almost never need to upgrade Sheilds (as mentioned)

Edit: Welcome to TL btw
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 13 2009 13:15 GMT
#13
depend a lot on the build.

in protoss usually +1 atk. +2atk +3atk. ~ then armor?

in T a lot of P +1 atk or dual forge +1 +1 atk/armor.

pvp upgrade in mid to lategame. early game usually is goon reaver stuff like that
Trust 神教教主 FlaSh | Believe 火心 EffOrt
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
May 13 2009 13:15 GMT
#14
Welcome Gunman
Its good to see people that finally see the light :p

Most people almost always get +1 weapons first, then armor and if they have enough money 2nd or 3rd forge and shields.

However this is not absolute, for example I've heard many people say (and I agree) that in an archon heavy PvZ, shields should come earlier, or if the Z is fast on upgrades (ie he will have carpace when you have weapons) +Armor may be best.

Hope this helps a bit..
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
May 13 2009 13:37 GMT
#15
What I do, which probably isn't correct anyway, is 1 forge 'til I have +3 attack almost ready, at this point I generally have enough to slap down another forge and get armor and shield at the same time. Also there's been tons of discussion on armor vs shields here already, search for that it's a good read.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 13 2009 14:02 GMT
#16
On May 13 2009 22:15 stet_tcl wrote:
Welcome Gunman
Its good to see people that finally see the light :p

Most people almost always get +1 weapons first, then armor and if they have enough money 2nd or 3rd forge and shields.

However this is not absolute, for example I've heard many people say (and I agree) that in an archon heavy PvZ, shields should come earlier, or if the Z is fast on upgrades (ie he will have carpace when you have weapons) +Armor may be best.

Hope this helps a bit..


What he said can be applied, but in very specific circumstances... At this level I suggest you to never go +1 armor first vs zerg, because 1) the carapace first 4 hatch before lair build into 36~ lings midgame is rare nowadays and 2) if you let the zerg catch up in +armor with ur attack, you will essentially give up on a big potential advantage u have throughout mid/midlate game, which is the 2 hit zealots on lings.


ultramagnetics
Profile Joined March 2009
Poland215 Posts
May 13 2009 14:13 GMT
#17
And also ignore a lot of the advice that was given please. Some people posted senseless things like 3 forge and getting armor vs terran...
Basically vs zerg going +1 attack is very important to 2-hit zerglings and once you have +3 dmg for archons you are guaranteed to 1-hit lings.
However, you really have to get another forge to upgrade armor, imo, even before your +1 finishes. Zerg should always have more units then you and they all are relatively low dmg. When zerg gets its damage upgrades, they can really make a difference if you don't have armor.

Pvt... get attack when you have a forge and extra/gas minerals but overall all you really need is attack and I've seen pros not upgrade at all in pvt.

PvP. Upgrades are of medium importance (more import then terran), get attack over armor.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
May 13 2009 14:35 GMT
#18
On May 13 2009 23:13 ultramagnetics wrote:
And also ignore a lot of the advice that was given please. Some people posted senseless things like 3 forge and getting armor vs terran...
Basically vs zerg going +1 attack is very important to 2-hit zerglings and once you have +3 dmg for archons you are guaranteed to 1-hit lings.
However, you really have to get another forge to upgrade armor, imo, even before your +1 finishes. Zerg should always have more units then you and they all are relatively low dmg. When zerg gets its damage upgrades, they can really make a difference if you don't have armor.

Pvt... get attack when you have a forge and extra/gas minerals but overall all you really need is attack and I've seen pros not upgrade at all in pvt.

PvP. Upgrades are of medium importance (more import then terran), get attack over armor.

Good post. Summary:

PvZ (Very important) - Attack quickly, armor fairly quickly. Shields if resources available.
PvP (Fairly important) - Get attack. Armor is resources available.
PvT (Not important) - Get attack is resources available.
Moderator
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
May 13 2009 14:38 GMT
#19
in general i don't get shield upgrades at all... i only research it in pvz from time to time because it makes your cannons so much stronger.
but attack and armor are so much more important. especially attack in early game (2-hit lings with zeals).
http://twitter.com/jhNz
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2009-05-13 15:16:01
May 13 2009 15:15 GMT
#20
In PvZ: Your first forge should research +1W. Your second forge should finish around the time +1W finishes, and then your two forges should research +2W and +1A simultaneously.
What fun is it being cool if you can’t wear a sombrero?
antrax
Profile Joined July 2005
Peru191 Posts
Last Edited: 2009-05-13 16:53:13
May 13 2009 16:43 GMT
#21
Chill pretty much said it, but in my opinion:
PvZ (very important) my upgrade sequence attack,armor,shields:
1,0,0
2,0,0 (consider cost(attack3)=cost(shield1) but time(attack3)>>time(shield1) so get another forge
2,1,1
3,2,1
3,3,2
PvP (fairly important)
Similar to PvZ sequence, remember that one armor or shield upgrade nullify one upgrade attack (dual hits) on their respective portion of zealot's health or shields, not so much effect on goon attack but still useful.

PvT just attack upgrade is important.

Also, don't underestimate so much shield upgrades, expensive as helll but remember that shield regenerates and there is a battery shield that in late game is not that expensive.

At the point when an attack received affect health and shields the two upgrades act.
Example:
1 zealot with upgrades 3,2,2 and 1 shield point remaining receive 7 normal attack (upgraded ling) in that moment your total armor would be 5 so you only receive 2 effective damage. Every time you have at least 1 shield point this apply.
Deep tech
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
May 13 2009 17:17 GMT
#22
Thanks a bunch guys, really appreciate everyone's replies.

This sounds awkward but would anyone care to become my protoss mentor?
I might have some noobish questions from time to time, and this is where you help will greatly benefit me and the TL community ( I won't be wasting peoples time on TL).

Cheers.
-Feroz
Began Starcraft journey on 5th May 2009
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 13 2009 17:43 GMT
#23
Armor in PvT is not as useless as notable guys have put it out to me imo otherwise I agree
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 13 2009 17:59 GMT
#24
On May 14 2009 02:43 Patriot.dlk wrote:
Armor in PvT is not as useless as notable guys have put it out to me imo otherwise I agree

Well, tanks do like 70-85 damage to Dragoons anyway, so it doesn't really matter if it's 85 damage or 82 damage. Vultures do 20-26 damage to Zealots, mines do like 125 damage or whatever. It doesn't really make a difference if it's 1 damage lower since Terran units do so much damage per hit anyway.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
May 13 2009 18:23 GMT
#25
With current zvp trends, and if youre sure your opponent is going hydras, +1 armor is slightly better than attack but make sure you upgrade attack soon after.
BlueLaguna on West, msg for game.
r.Evo
Profile Joined August 2006
Germany14080 Posts
May 13 2009 19:40 GMT
#26
While I agree for ZvP that attack is USUALLY the best thing, keep in mind that some of the older "tricks" (I remember Nal_rA doing it from time to time) +1 armor instead of attack can get a quite interesting timewindow. Z usually counters a P forge with +1 armor asap which would nullify the advantage of +1 attack.

---> If you know z will react to a forge asap with upgrades on his own +1 armor gives a decent edge in zeal vs ling battles. Imho it's a special case though, +1 attack is never wrong. It just won't be perfect all the time.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
Last Edited: 2009-05-13 20:35:36
May 13 2009 20:32 GMT
#27
On May 14 2009 02:59 Shikyo wrote:
Show nested quote +
On May 14 2009 02:43 Patriot.dlk wrote:
Armor in PvT is not as useless as notable guys have put it out to me imo otherwise I agree

Well, tanks do like 70-85 damage to Dragoons anyway, so it doesn't really matter if it's 85 damage or 82 damage. Vultures do 20-26 damage to Zealots, mines do like 125 damage or whatever. It doesn't really make a difference if it's 1 damage lower since Terran units do so much damage per hit anyway.


iirc getting armor in pvt helps vs. the splash damage from tank blasts, and to a lesser extent mines. In any case you have to consider if forge + armor upgrade (250min/100gas) worth the 2 dragoon tradeoff, assuming you already have a forge for attack.
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The Raurosaur
Profile Joined April 2009
198 Posts
May 13 2009 21:20 GMT
#28
+1 air attack is also useful if you are going for a sair-heavy build, or carriers.
:(){:|:&};:
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
May 13 2009 21:34 GMT
#29
You pretty much always want to get attack first. Since attack gives you a greater increase in damage output than armor gives you in lessening damage received. (Since zeals/goons get +2 in attack increase for attack but only +1 in damage decreased.)

Upgrades are especially important in PvZ where a +1 zeal can 2 hit kill a 0 armor ling. The only time I might recommend going armor first is vs how Mondragon used to play ZvP where he would get an early evo and start a very early +1 armor upgrade to counter-act the protoss's +1 attack zeal rush.

After attack is done I think the common route is to go for armor next but since you will likely have duo forge by the time you have +3 attack you can get both armor and shield if you have the income.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
May 13 2009 23:16 GMT
#30
The thing you first upgrade is suppose to be last.
No no no no its not mine!
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
May 13 2009 23:23 GMT
#31
On May 13 2009 21:58 Gunman_csz wrote:
What is the general rule of thumb for upgrades for protoss units against Zerg / Terran / Protoss?

1) Ground Attack
2) Ground Armor
3) Palsma Shield

I usually upgrade all my plasma shield first, then start upgrading attack.

Sorry to sound so noobish. I am veteran warcraft3 player, and just started starcraft1 for get in preparation for Starcraft2. I must say starcraft is billion times better then warcraft3.


PvZ get attack quick vs zerg so your Zealots can 2 hit lings

Makes a huge diffrence

IIf your good at Starcraft, Your good at life. - Artosis
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
May 13 2009 23:39 GMT
#32
Usually weapon because most units get +2 damage for 1 upgrade, while +1 armor/shield for each armor/shield upgrade. Numbers speak for themselves.
POGGERS
Epicfailguy
Profile Blog Joined August 2007
Norway893 Posts
May 14 2009 01:30 GMT
#33
Isnt it good to sometimes get +1 armor first in pvz, if zerg goes for a lot of hydras?
Specterfac
Profile Joined April 2009
United States6 Posts
May 14 2009 02:08 GMT
#34
Say you are playing PvZ, assume you have 2 forges. You are 0-0-0. One obviously will be getting weapons. Since in this matchup your unit composition will include mostly archons and zealots, wouldnt sheilds be better than armor? your archons are all sheilds so thats an obvious reason, but your zeals are almost half sheilds and due to regen etc about half their effective HP would be sheilds. Plus, you would have plague raping your health. PLUS, sheild upgrades makes photon cannons waaaaay better against crackling+defiler base raids

TL;DR: Why is armor so much better than sheilds?
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 14 2009 02:31 GMT
#35
Armor is much cheaper, and shields take full damage from all attacks.
Specterfac
Profile Joined April 2009
United States6 Posts
May 14 2009 02:50 GMT
#36
On May 14 2009 11:31 koreasilver wrote:
Armor is much cheaper, and shields take full damage from all attacks.

The sheilds take full damage regardless of if you upgrade them or not. Why would that make a difference.
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
Last Edited: 2009-05-14 02:58:44
May 14 2009 02:56 GMT
#37
On May 14 2009 11:08 Specterfac wrote:
Say you are playing PvZ, assume you have 2 forges. You are 0-0-0. One obviously will be getting weapons. Since in this matchup your unit composition will include mostly archons and zealots, wouldnt sheilds be better than armor? your archons are all sheilds so thats an obvious reason, but your zeals are almost half sheilds and due to regen etc about half their effective HP would be sheilds. Plus, you would have plague raping your health. PLUS, sheild upgrades makes photon cannons waaaaay better against crackling+defiler base raids

TL;DR: Why is armor so much better than sheilds?


There was a super long discussion about that in the past. I don't remember if it was every really resolved though.

Generally though, imo, armor is >= shield in the midgame when you will likely be getting your second forge. More zealot/goon/reaver heavy, etc than archons. After you are 2/1/0 you can go to 3/1/1 or 3/2/0 and than upgrade armor and shields at the same time. Oh and armor is way cheaper too.

Also, you should never be at 0/0/0 with 2 forges. Zealot's are your meat shields. Defiler/crack rapes cannons so bad anyway, +1 shields or not.
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
May 14 2009 02:58 GMT
#38
On May 14 2009 11:50 Specterfac wrote:
Show nested quote +
On May 14 2009 11:31 koreasilver wrote:
Armor is much cheaper, and shields take full damage from all attacks.

The sheilds take full damage regardless of if you upgrade them or not. Why would that make a difference.


It matters because vs hydras (a super common, heavily used midgame unit) your zealots will take twice as many hits on there armor compared to their shield because of explosive damage. And heavy hydra midgame is particularly common nowadays.
Epicfailguy
Profile Blog Joined August 2007
Norway893 Posts
Last Edited: 2009-05-14 03:00:21
May 14 2009 02:59 GMT
#39
On May 14 2009 11:50 Specterfac wrote:
Show nested quote +
On May 14 2009 11:31 koreasilver wrote:
Armor is much cheaper, and shields take full damage from all attacks.

The sheilds take full damage regardless of if you upgrade them or not. Why would that make a difference.


Isnt that kinda obvious?
The more damage you take, the less important armor is.

99% of protoss units have more armor than shield as well.
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2009-05-14 03:21:14
May 14 2009 03:20 GMT
#40
Shields can be quite good in all matchups if you are using cannons a lot. I think upgrades in PvP is a lot preference. I've seen a lot of good players get 2, sometimes even 3 very early forge in PvP and upgrade everything. If you survive the midgame, your army will be extremely strong in lategame. Also, shields are extremely good in PvP because late game is often mass archon. The one who upgrades shields usually win...

In PvT I usually do double forge (weapon and armor same time), but after this thread it made me a bit confused as to if it is necessary... Do progamers never upgrade armor in PvT? I honestly don't look well at the upgrades in VODs cause the quality is so bad. I'd like to know this.

Also, in PvZ, it can be useful upgrading armor early instead of your early +1 weapon in two scenarios - to trick the zerg into early +1 armor (not that common anymore though). Also if you suspect he will be going for early hydra lurker, I'm quite sure armor helps more since your zealots will mostly be a meatwall and your storms do the main damage.


These points are just some exceptions to the general upgrade rules written in this thread.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Raithed
Profile Blog Joined May 2007
China7078 Posts
May 14 2009 03:47 GMT
#41
On May 13 2009 22:03 Highways wrote:
I believe it is:

1 forge: attack.
2 forge: attack + armor.
3 forge: all upgrades.

yep. thats how i do it too.
InDaHouse
Profile Joined May 2008
Sweden956 Posts
May 14 2009 03:57 GMT
#42
Upgrading shields early will also make difference when you are going fast Carriers since they have so high HP. They will take more hits from Gollies.

I´ve seen many progamers do that. E.g Tester vs iloveoov at Shin Peaks Of Beakdue
Stork protoss legend
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
Last Edited: 2009-05-14 04:54:55
May 14 2009 04:54 GMT
#43
i think shields and armor actually do make a difference even in PvT. Especially if you get them both. Sometimes vultures hit dragoons too. And the tank splash damage, and the mines to an extent.

I think that in mid-lategame TvP you should have enough money for those upgrades anyways. and you should get a forge anyways, to defend your expos from vult harass. So why not just get 3 forges right away and start upgrading like crazy.

And like someone said, shields make the world of difference in carriers PvT.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 14 2009 05:01 GMT
#44
Armor is somewhat important in TvP for P simply because without it vultures become pretty cost effective vs goons.
Being healthy, it has been said, really consists of having the same disease as everybody else.
xhuwin
Profile Blog Joined June 2007
United States476 Posts
May 16 2009 07:37 GMT
#45
On May 14 2009 06:20 The Raurosaur wrote:
+1 air attack is also useful if you are going for a sair-heavy build, or carriers.


Because most people have answered regarding ground weapons, I'll comment about this.
+1 air attack is very useful because 1) it's a big increase in damge for sairs (+1 from 5 to 6 is a 20% increase) and 2) it's really cheap. Works great for overlord hunting
xyn
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
May 16 2009 09:47 GMT
#46
On May 14 2009 01:43 antrax wrote:

Example:
1 zealot with upgrades 3,2,2 and 1 shield point remaining receive 7 normal attack (upgraded ling) in that moment your total armor would be 5 so you only receive 2 effective damage. Every time you have at least 1 shield point this apply.

Hm. armor bonus is not involved in the process untill the shield are off:
the above zealot will receive 5 damage before shields are off and 4 damage when shields are down
yrag89
Profile Joined July 2008
Malaysia315 Posts
May 16 2009 10:18 GMT
#47
I saw the games of jaystar where he go 3 forge vs zerg. He upgrade armor and shield first then when reach 0,1,1 a timing attack with zeals and archons. The last forge is attack upgrade. Quite effective vs hydras, but I don't think good vs lings.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
May 16 2009 12:04 GMT
#48
Anyway, here is my experience, I just played a PvP match, I beat 42( I watched rep and it really was 42) un upgraded goons with 12 zeals and 18 goons with +1W and +1A, I was left with 12 goons, so upgrades in PvP makes a lot of dif. I also tested it a long time ago, I beat 6 un upgraded goon with 4 +3w +3a +3s, without much micro. So upgrade is a must when you have extra cash ^^
David Kim for Bonjwa!
ExSoldier
Profile Joined April 2008
378 Posts
May 16 2009 16:53 GMT
#49
what exactly does the shield upgrade do again? does it reduce the damage the shield takes or it just makes the shield recharge quicker?
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
May 16 2009 17:00 GMT
#50
It works like armour but for shields.
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Chef
Profile Blog Joined August 2005
10810 Posts
May 16 2009 17:15 GMT
#51
On May 17 2009 01:53 ExSoldier wrote:
what exactly does the shield upgrade do again? does it reduce the damage the shield takes or it just makes the shield recharge quicker?

It reduces the damage shield take (1 for every upgrade). However, the reason upgrading shields is bad, is because although it strengthens both ground and air units, it does not strengthen them as much as an armour upgrade, and it's a lot more expensive. This is because shields take full damage from all attacks, whereas health takes either normal (full) concussive (bad against large units) or explosive (bad against small units) damage. Also, most units have more hp than they do shields, which means you're subtracting more damage. Shields are good if you have an archon heavy army, but this doesn't happen until very late in a PvZ. In general, you should be relying on "well my shields recharge, so in the long run they will absorb more benefit from the upgrade" because if you're upgrading shields, chances are your units are dying in the battle before their shields ever recharge enough times to make that true.

In short, shields are more expensive and less effective.
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Hiicantpk
Profile Joined March 2009
Canada72 Posts
May 17 2009 16:44 GMT
#52
On May 13 2009 21:58 Gunman_csz wrote:
What is the general rule of thumb for upgrades for protoss units against Zerg / Terran / Protoss?

1) Ground Attack
2) Ground Armor
3) Palsma Shield

I usually upgrade all my plasma shield first, then start upgrading attack.

Sorry to sound so noobish. I am veteran warcraft3 player, and just started starcraft1 for get in preparation for Starcraft2. I must say starcraft is billion times better then warcraft3.


Welcome to the forums Gunman.

I must admit i am not the best of protoss players, but here's my 2 cents.

There is no reason you should be going for shileds first.
It is possible to go attack-shields+airattack- airarmour if you are going for some kind of a scout/corsair/dragoon/archon mix (i only use this in phantom BGH but you never know), but dont take my word for it. I have not won a single game on iccup 1v1.

My advice is to normally go attack to 2, armour to 1, attack to 3 and shields to 1 and from there get armour/shields back to back.

Gl with future matches.
Defence bound and Shit like that
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
May 17 2009 21:35 GMT
#53
In PvT +1 armor is soooo good vs vulture harass. I'm pretty certain that even having +3 wont let a goon take a tank/vulture down in less than the 8/6 shots it currently takes. However, if they are upgrading you HAVE to match or else it takes MORE to kill them. 3 shots for vulture to kill probe is really a huge deal when they manage to slip in and start blasting. +Armor first PvT.
Nak Allstar.
KwarK
Profile Blog Joined July 2006
United States42772 Posts
Last Edited: 2009-05-17 22:17:07
May 17 2009 22:09 GMT
#54
For PvZ, assuming zealots vs zerglings.

Most Protoss units already have base armour 1.
Zealots are 60 shield, 100 hp as far as I remember but I could be wrong.
With no upgrades that's 12 hits to kill the shield and 25 for the hp.
With +1 shield that's 15 to kill the shield and 25 for the hp.
With +1 armour that's 12 to kil the shield and 33 for the hp.

You want to stack the upgrades for maximum effect. You already have +1, make it +2.
ModeratorThe angels have the phone box
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
May 17 2009 22:22 GMT
#55
shield upgrades are important for late game pvz and pvp when you have lots of archons because they are pure shield. Always get +1 attack first except in the rare circumstances mentioned earlier in the thread.
pvt - 1 forge, sometimes 2. first fgorge for attack, second for armor.
pvp - 1 or 2 forges. attack first, then armor, then shields. I like 1-2 shield ups late game for archons
pvz - 2 or 3 forges. I add 1 or 2 forges when my +1 attack is approximately done.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 17 2009 22:32 GMT
#56
On May 14 2009 14:01 TheFoReveRwaR wrote:
Armor is somewhat important in TvP for P simply because without it vultures become pretty cost effective vs goons.


I'm just curious, why does the +1 armor make such a difference?
"We have unfinished business, I and he."
KwarK
Profile Blog Joined July 2006
United States42772 Posts
Last Edited: 2009-05-18 21:13:34
May 17 2009 22:40 GMT
#57
Vulture vs Dragoon armour.
(20+2X)/4-(1+Y)/4

X=Terran Attack Upgrade
Y=Dragoon Armour Upgrade

So if both are unupgraded then it's 4.75 a hit
A +3 Vulture is 6.25 a hit
If both are +3 it's 5.5 a hit


TheFoReveRwaR is wrong.

The only useful instance of armour vs vultures is if he ambushes a lot of probes in the small window when you have 1 armour and he still has 0 attack. And that'd pretty much need timing so you'd need to make a plan which involves his vultures hitting your probes.
ModeratorThe angels have the phone box
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
May 17 2009 23:18 GMT
#58
attack. dont go for shields until late game.

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Nevuk
Profile Blog Joined March 2009
United States16280 Posts
May 17 2009 23:19 GMT
#59
On May 18 2009 07:40 Kwark wrote:
Vulture vs Dragoon armour.
(20+2X)/4-(1+Y)/4

X=Terran Attack Upgrade
Y=Dragoon Armour Upgrade

So if both are unupgraded then it's 4.75 a hit
A +3 Vulture is 5.25 a hit
If both are +3 it's 5.05 a hit


TheFoReveRwaR is wrong.

The only useful instance of armour vs vultures is if he ambushes a lot of probes in the small window when you have 1 armour and he still has 0 attack. And that'd pretty much need timing so you'd need to make a plan which involves his vultures hitting your probes.

Really? I tested this a while back, and I think I came to the conclusion that a +3 vulture kills a 0/0/0 goon in 21 hits, but it takes 27 with +3 armor and 30 with both unupgraded. (of course, this is one vulture vs one dragoon at a time). It's not entirely useless like shields probably are (with the exception of carriers and arbiters, due to goliath's x2 dmg).
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
May 18 2009 00:45 GMT
#60
I get +1 weapons, +2 with first forge and put down a second, and start getting +1 armor between +2 and +3 weapons. I like generally having +3 pretty fast so my army deals alot of damage
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
May 18 2009 01:22 GMT
#61
On May 18 2009 07:40 Kwark wrote:
Vulture vs Dragoon armour.
(20+2X)/4-(1+Y)/4

X=Terran Attack Upgrade
Y=Dragoon Armour Upgrade

So if both are unupgraded then it's 4.75 a hit
A +3 Vulture is 5.25 a hit
If both are +3 it's 5.05 a hit


TheFoReveRwaR is wrong.

The only useful instance of armour vs vultures is if he ambushes a lot of probes in the small window when you have 1 armour and he still has 0 attack. And that'd pretty much need timing so you'd need to make a plan which involves his vultures hitting your probes.


Wait, I thought armor is minused out BEFORE the explosive damage is factored in.
So..... [(20+2X) - (1+Y)] / 4

Which yields slightly different numbers.
4.75
6.25
5.5

Somewhat more significant a difference, though it's not HUGE. In large vulture vs goon numbers though, it'd add up pretty quickly.

Also, the whole probes take 1 less hit from vulture harass argument is pretty much bunk. The window in which you might have +1 armor before he has +1 attack is either too small or entirely non-existent to make going armor before weapons worthwhile imo.
KwarK
Profile Blog Joined July 2006
United States42772 Posts
May 18 2009 21:12 GMT
#62
On May 18 2009 10:22 Conquest101 wrote:
Show nested quote +
On May 18 2009 07:40 Kwark wrote:
Vulture vs Dragoon armour.
(20+2X)/4-(1+Y)/4

X=Terran Attack Upgrade
Y=Dragoon Armour Upgrade

So if both are unupgraded then it's 4.75 a hit
A +3 Vulture is 5.25 a hit
If both are +3 it's 5.05 a hit


TheFoReveRwaR is wrong.

The only useful instance of armour vs vultures is if he ambushes a lot of probes in the small window when you have 1 armour and he still has 0 attack. And that'd pretty much need timing so you'd need to make a plan which involves his vultures hitting your probes.


Wait, I thought armor is minused out BEFORE the explosive damage is factored in.
So..... [(20+2X) - (1+Y)] / 4

Which yields slightly different numbers.
4.75
6.25
5.5

Somewhat more significant a difference, though it's not HUGE. In large vulture vs goon numbers though, it'd add up pretty quickly.

Also, the whole probes take 1 less hit from vulture harass argument is pretty much bunk. The window in which you might have +1 armor before he has +1 attack is either too small or entirely non-existent to make going armor before weapons worthwhile imo.


(20+2X) - (1+Y)] / 4 is the same as (20+2X)/4-(1+Y)/4 lol
I just didn't feel like using brackets within brackets. The reason we have different numbers is I sucked at maths and got the numbers wrong.
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