If you delayed your 3rd for a huge army then youre in a much tougher position but the way to play it is the same, just secure 2 expansions as soon as you can and make the same tech transition place your army near your bases and get reavers asap.
PvZ zerg turtles - Page 2
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Cloud
Sexico5880 Posts
If you delayed your 3rd for a huge army then youre in a much tougher position but the way to play it is the same, just secure 2 expansions as soon as you can and make the same tech transition place your army near your bases and get reavers asap. | ||
Deleted User 3420
24492 Posts
On March 15 2009 08:26 SteveNick wrote: If the zerg is truly just turtling with sunken/spore/lurker, then it should be easy to just storm the lurkers, transform all your HTs into archons, then break the sunken line with the archons. yeah definitely do what this guy says. best counter to mass defense is an all out attack with everything you've got! | ||
Boblion
France8043 Posts
On March 15 2009 08:57 Cloud wrote: Just stop making dragoons/zealots, expand more and split your army to defend your bases, DO NOT place it in front of him or in the middle of the map . Why ? That was my advice lol. I can understand that you need to be closer to your base / expos when he has drop or nydus but usually he will only get it very late. And you can still scout drop and come back to your base even if your army is in the middle. If you have a larger army i think that map control is very important. It will be way more difficult for him to attack your expos or to grab another base. | ||
Jayme
United States5866 Posts
Out expand and starve him, don't waste units needlessly in a wall of lurker spines. | ||
Cloud
Sexico5880 Posts
On March 15 2009 11:55 Boblion wrote: Why ? That was my advice lol. I can understand that you need to be closer to your base / expos when he has drop or nydus but usually he will only get it very late. And you can still scout drop and come back to your base even if your army is in the middle. If you have a larger army i think that map control is very important. It will be way more difficult for him to attack your expos or to grab another base. Map control is irrelevant here, he is already sacrificing it, nydus canals make it really easy for the zerg to concentrate all of his forces in one spot, while you have to split your army to contain, doom drops are also a big issue and he wont seriously attack you before hive. If you play passive you can just out tech him and outmacro him. He wont be interested in grabbing another base anytime soon, he is most likely on 4 gasses already, if he turtles with only 3 bases and no close 4th well he is a damn idiot. | ||
Boblion
France8043 Posts
Basicly i was talking about 3 gaz ( main+expo+another main on let's say python ) and him still on lair / trying to get on hive. So it is way earlier in the game. However if your expo are well defended ( like mass cannons + ht and reavers ) i still think it is safe to patrol in the middle of the map because it is where you are the closest from all your expos. | ||
SteveNick
United States304 Posts
On March 15 2009 10:34 travis wrote: yeah definitely do what this guy says. best counter to mass defense is an all out attack with everything you've got! Of course denying any additional expansions and expanding yourself while keeping map control is the -best- move, but at some point when you know you're ahead and don't want to drag out the game another 10 minutes, it's time to attack, as long as you think you can win the attack. | ||
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