• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:37
CET 12:37
KST 20:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7287 users

ask me about Terran - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
REKROLLD
Profile Joined March 2009
Bangladesh22 Posts
Last Edited: 2009-03-08 06:22:50
March 08 2009 06:19 GMT
#61
On March 08 2009 15:16 {88}iNcontroL wrote:
artosis is it true the important terran buildings can fly? I wish hatcheries flew.. course.. I wish I didn't have to lose a drone each time I made a building. Be it important or otherwise. Hell, did you know I have to pay additional money to make a defensive structure? I know right? Not only do I need to lose a drone and pay for the structure, I have to then pay more minerals to make it do something. As if I would ever want just a creep colony you know? Like who the fuck makes something that does nothing but shit creep around?

kinda like making a big useless thing that costs 100 minerals and just blocks all your units?
i wish those things just made creep around them or something. While you make this thing you lose mining time too wtf is that?
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:25 GMT
#62
On March 08 2009 14:59 anotak wrote:
1) What build should I play every practice game in TvT (like the http://www.teamliquid.net/forum/viewmessage.php?topic_id=88894 and the 5fac Timing push build I do every game in TvP)? Could you give some supply numbers and not just a name like "1fac1port" ?

2) What helped you learn the most when you were the equivalent of D/D+ skill level? Just sheer practice?

3) What mental obstructions do people have with regards to improving mechanically (I play games every day (not always against people though)) and I've only seen a minor increase in my mechanics in the past 6 months (yet somehow in the 3-4 months before that my mechanics increased greatly it felt like)?

4) How do I best work on my macro/multitask and not worry about my strategy because I'm too mechanically bad to do good strategies for the most part anyway?

5) Most importantly, how do you (as in you specifically not as in anyone) memorize a build order? Just massgame it?



1) the best // safest // most versitile build in tvt is the 1factory 1starport build. there are tons of ways to do it and if you become really really good at executing it then you will be one scary mofo. the 2 big builds for it are the 12gas and the 10gas. 10gas allows you to get 2tanks + siege and 2wraiths + cloak before you start to get low on gas and have to wait before buying more tech units. the 12gas one allows you only siege or cloak. its really up to you which you want to practice. just know that you can't lose any units with this build. most people go for fast expands in tvt and if you use this, keeping your units alive is absolutely key. losing even 1 tank will give them the momentum to roll you over.

2) i started playing this game like 10 years ago. i was really really lucky and met this guy called Eriador AKA Liquid`Drone right off. he took assem and i under his wing. he would sit in the game observing me and telling me what i was doing wrong. he as well as a few others gave me some very general tips that i still keep with me 10 years later. he also helped me a lot by building my rhythm telling me to make scvs each time they finished. he went over all parts of the game, everything he knew with me all the time, never asking for anything in return. i really owe a lot to that guy, as sc has literally become my career and passion.

3) being good at mechanics is NOT NATURAL. it takes lots of hard work. if you really want to become good mechanically, you have to push yourself EVERY MOMENT OF THE GAME. you have to concentrate so hard. really if you are super serious about becoming good mechanically, you should be mentally exhausted at the end of every game.

4) get the most basic and safe builds and know them by heart. 1factory expand tvt/tvp and 1rax expand tvz. once you know these builds basically you can pretty much play out a game vs anything and just practice your other skills, even if you arent reacting 100% correctly to anyhting that comes up.

5) when i am in serious practice, i keep a notepad next to my computer. i actually have the build order written down like i've written them out in a few posts here already. i will just practice the build over and over, making notes and adjustments. after a while you become so used to it you can recite the build. takes a lot of games though.
Commentatorhttp://twitter.com/Artosis
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 08 2009 06:26 GMT
#63
On March 08 2009 14:59 Artosis wrote:
Show nested quote +
On March 08 2009 14:45 fusionsdf wrote:
not sure if you're willing to look at replays, soo

[image loading]


did I react properly to this 4pool? What is the proper way to react? If I defend, how do I follow up? It seems even if I'm satisfied with how I defended, I come out far behind


sorry, for some reason i really hate the time commitment inherent in watching replays. if you describe it i'll take a shot at it though.


ok

I'm 6 vs him at 3.

I scout it coming when I 11 scout. Block the ramp with 6 scvs, build a bunker asap in my minline. Lose 4 scvs at my ramp and retreat the other 2
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



I follow up with 2rax acad off one base while he goes muta->lurker, but I feel behind all game

How would you recommend responding?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:26 GMT
#64
On March 08 2009 15:02 {88}iNcontroL wrote:
how do you sleep at night artosis?


fitfully. the heat is always on too much in the estro house. i wake up dehydrated every single fucking morning.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:27 GMT
#65
On March 08 2009 15:06 REKROLLD wrote:
you forgot that probe drops down buildings that self build


im beginning to like u lol
Commentatorhttp://twitter.com/Artosis
REKROLLD
Profile Joined March 2009
Bangladesh22 Posts
March 08 2009 06:27 GMT
#66
theres no proper way to react to 4 pool besides pray that your scv scouts it
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 08 2009 06:28 GMT
#67
On March 08 2009 15:26 Artosis wrote:
Show nested quote +
On March 08 2009 15:02 {88}iNcontroL wrote:
how do you sleep at night artosis?


fitfully. the heat is always on too much in the estro house. i wake up dehydrated every single fucking morning.


Much like sleeping on a leather couch in NY? The things you do for bw..
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:31 GMT
#68
On March 08 2009 15:07 NeVeR wrote:
When doing the Flash build and moving out at the 3-2 timing at 200 supply, why is it that I see a lot of progamers taking a fourth base before they hit 200 supply? I had thought that you would want to get to 200 supply as fast as possible, before their arbiter count gets too high, and I'm pretty certain that you will reach 200 supply faster if you stay on three bases.

Edit: Would it be that the 3-2 upgrades finish a while after 200 supply is reached? So they take a fourth base before 200 supply because they know that the upgrades won't be finished by the time they hit 200 supply on 3 bases anyway? I wouldn't really know since I rarely use the Flash build.


on most maps you don't move out on the 3-2 timing. that takes decades. they will have so many arbs by then. originally the flash build moved out on the 2-1 timing. by the time you are hitting 3-2 you really need that 4th base. you will be going dry in your main and natural and the additional base will allow you to keep up production. if you are really gonna sit there playing by yourself till 200 supply and 3-2 then protoss will have the whole map. move out on 2-1 and take your 4th behind it.
Commentatorhttp://twitter.com/Artosis
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
March 08 2009 06:33 GMT
#69
Need some help on my TvT
Some questions that went unanswered in a previous "gimme questions" thread.

For TvT
-Strengths and weaknesses of various opening builds
-Transitioning (Tank/wraith to tank/gol, or tankvult to tank gol)
-When to make bc's
-When to contain, where to contain
-What maps encourage what unit combinations (specific or rule-of-thumb)
-How to keep map control when army sizes are fairly equal
-Upgrade timings
-Ideal drop ship counts

Some are pretty broad, but feel free to go over whichever ones you want and to whatever depth.
more weight
AttackZerg
Profile Blog Joined January 2003
United States7692 Posts
March 08 2009 06:36 GMT
#70
Artosis as a b-/b zerg I would like to know specific timing windows and build transitions that terran american or korean find hard to adapt. Basicly what is the easiest way to beat a terran that is better then you mechanically?
anTi_
Profile Joined October 2008
United States499 Posts
March 08 2009 06:36 GMT
#71
Love the incontrol question dodging hahaha
www.thevapeapes.com
anch
Profile Blog Joined June 2006
United States5457 Posts
March 08 2009 06:38 GMT
#72
How come Earth and Mar Sara use the same units and technology?
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
March 08 2009 06:40 GMT
#73
What is the most annoying thing a zerg can do to harass a terran?
MyLove + Your Love= Supa Love
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 08 2009 06:40 GMT
#74
In a TvT, when should you opt for Vultures first instead of Gols/Tanks? And if you do, when's a good time to transition higher into the tech tree? Also, how do you go up against a Gol/Sieged Tank army with Vultures? I feel like they melt too easily before they even get mines out.
REKROLLD
Profile Joined March 2009
Bangladesh22 Posts
March 08 2009 06:41 GMT
#75
On March 08 2009 15:36 AttackZerg wrote:
Artosis as a b-/b zerg I would like to know specific timing windows and build transitions that terran american or korean find hard to adapt. Basicly what is the easiest way to beat a terran that is better then you mechanically?

4 pool 5 pool 6 pool 7 pool 8 pool 9 pool over pool speed
REKROLLD
Profile Joined March 2009
Bangladesh22 Posts
March 08 2009 06:41 GMT
#76
ah and also slowverlord lurker with hidden expo and guardian tech too
baubo
Profile Joined September 2008
China3370 Posts
March 08 2009 06:42 GMT
#77
Incontrol brings up some very nice thought-provoking questions. It's too bad they're not answered.
Meh
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:43 GMT
#78
On March 08 2009 15:12 imBLIND wrote:
When a I try to abuse a timing push in TvP or TvZ, it never ever works out for me no matter how good my micro is. I looked at my reps and saw that my timing was a little too slow. I looked at the time where i was supposed to push, but then i realized the other guy stayed on lair for longer or he added 3 gates before his 3rd nexus.
Is it okay to push out at an incorrect timing to just take an expo or something? Do my expos needed to be timed too, like timing pushes? What about doing both at the same time?

In TvT, I am trying to change my unit composition around, and i find that i'm having the hardest time using tank/gol. I can fend tank/wraith off well enough so that i have my 3rd and 4th gases, but mass vultures w/ mines and seiged tanks seem to melt my forces because they made a good position with the vultures before hand. I know tank/vult is weak to wraiths and dropship usage, but i cannot abuse that advantage because by the time i get a 5 dropship force, he switched over to tank/gol and also has a large dropship force.
How would i take my 3rd gas on a non-island map and how do i attack and secure a position against tank/vult without dropships?


timing pushes by definition are timed to kill certain builds. they hit a point where vs the particular build they were made vs they will be extremely effective. you are trying to use timing pushes as a general strategy. you must learn to see if they are doing the build that your particular timing push is aimed against.

i made a vod about destroying protosses who make an additional 3gates before their 3rd base. i think it was merz vs drieven. i suggest you go dig that up on scforall. if they stay lair extra long then just counter the extra mutas with extra vessels + rines or the extra lurkers with a 2nd factory and more siege tanks. this is really basic strategy. just ask yourself "how can i destroy what he's doing easily?". siege tanks > lurkers. irradiate and upgraded marines > mutas.

expos of course need to be timed. it takes a while for an expansion to pay itself off and then add additional income into your economy.

here is a really valuable statement for any terran players out there about TvT. get out a pencil and paper and write it down. im not even kidding. here it is: The more Goliaths you make TvT, the more likely it is that you will lose the game. Goliaths are good in dropships. goliaths can be useful late game when you have a sick economy. in the early and mid game goliaths are not very strong. you should practice vulture tank instead of goliath tank. vulture tank should kill goliath tank without dropship. you will only secure a position against tank/vult without dropships if your opponent doesn't know what he's doing.


Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:46 GMT
#79
On March 08 2009 15:15 oxidized wrote:
Show nested quote +
On March 08 2009 15:03 Artosis wrote:
On March 08 2009 14:48 oxidized wrote:
In TvP, is it possible to do an aggressive 2 base strategy that does NOT involve cutting SCVs? If so, what is it? Would I be able to take my third while doing this aggression?


yeah theres a lot of aggressive 2base strategies you can do, depending upon the map and the flow of the game. the most generic one would be a 6fact timing push. you can easily expand behind this, but be careful. if you do expand behind it then it will be easier for protoss to break, and if it breaks then you are dead.


Can you do a 6 fact timing push without cutting scvs? What is the main goal with a 6 fact timing push? That is, what do I need to do to still be even in the game (do I actually need to kill a base to still be in the game)?


you can do a 6fact timing without cutting scvs. you just have to go slow. if they bust you its gg. 6fact pressures and gains you position. if you kill their 3rd with it and dont get busted you generally win. regardless it makes them macro a ton instead of teching too much or expanding too much. if you can keep the push going, even if it turns into a contain, then you are at least even. you really can't afford to fall back with this strategy because your upgrades are too late.
Commentatorhttp://twitter.com/Artosis
Sprite
Profile Blog Joined August 2008
United States1015 Posts
March 08 2009 06:48 GMT
#80
Artosis do you prefer Mech builds TvZ or do you stick straight with the bio/SKterran action? (depending on map of course.)
Firebathero is still the best!
Prev 1 2 3 4 5 6 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
ByuN vs PercivalLIVE!
herO vs Shameless
CranKy Ducklings157
SHIN 24
CranKy Ducklings SOOP11
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
IndyStarCraft 281
RotterdaM237
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 379
IndyStarCraft 281
RotterdaM 237
SHIN 24
StarCraft: Brood War
Britney 44883
Shuttle 13019
Bisu 3345
firebathero 1079
BeSt 1078
Horang2 939
Hyuk 562
FanTaSy 553
Stork 259
EffOrt 238
[ Show more ]
Mind 235
Last 153
Light 129
Killer 118
Hyun 90
ggaemo 81
Bonyth 68
Pusan 68
Movie 65
Barracks 46
Mong 39
ToSsGirL 34
scan(afreeca) 30
sorry 30
Shinee 29
Sexy 29
Bale 28
Aegong 25
Hm[arnc] 21
zelot 21
Yoon 20
yabsab 19
Noble 15
soO 14
Shine 10
Sacsri 7
Dota 2
Gorgc12639
XcaliburYe161
Counter-Strike
allub884
x6flipin251
Other Games
B2W.Neo1174
singsing1144
Organizations
Counter-Strike
PGL17495
Other Games
gamesdonequick1268
StarCraft: Brood War
UltimateBattle 12
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• LUISG 34
• Adnapsc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1662
• WagamamaTV415
Upcoming Events
Replay Cast
11h 23m
WardiTV Weekly
1d
IntoTheTV X SOOP
1d 23h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
GSL
5 days
Epic.LAN
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.