ask me about Terran - Page 6
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iNcontroL
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USA29055 Posts
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reform
United States2 Posts
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IntoTheWow
is awesome32274 Posts
On March 08 2009 16:32 reform wrote: How do you build supply depots? BS | ||
Artosis
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United States2140 Posts
On March 08 2009 16:12 extracheez wrote: I've been playing terran for a while now and I only ever made it to D+, my problem is I seem to lose track of my macro and miss a building here and there or not produce enough units. So I've started making games with no players and just going through my builds over and over again to try and memorise them. 4 questions: 1. Is there any better way to memorise builds? 2. Should I scrap my idea and just start playing regular matches? 3. What builds should I learn first? I'm currently trying to memorize flash strat and a 3tank 1 vessle timing push for tvp and tvz, are these decent builds to focus on? 4. How do you hotkey your units and buildings? 1. i write them down in a notebook and practice them over and over. 2. playing some in single player can be helpful. i practice a few mechanics here and there in single player although not too much. more recently nony made good use of single player practice before going to korea. anything that you feel helps you probably does. 3. dont learn the flash strat yet. theres so much timing involved with it. i think it would just frustrate such a new player. i suggest you play some more aggressive builds. you would learn more that way. maybe a 6factory timing push. the 3tank 1 vessel timing push tvz is probably the smartest thing for u to practice in that matchup atm. ive written 50x about tvt already in this thread so go look for those ones. 4. its different throughout the game. normally its something like this 1 scout 2 cc 3 cc 4 fact 5 fact 6 fact 7 fact 0scan 9scan as i get ready to move out i put units on my hotkeys and use the F keys over my production buildings. i love dropships on 2 for whatever reason. i must suggest though dropships on 7 or 8 so u can unload easily. | ||
reform
United States2 Posts
Some people build depots in huge clumped lines and some people use checkerboard patterns. Which method is better? | ||
Artosis
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United States2140 Posts
On March 08 2009 16:24 CanT.ThinK.oF wrote: 1) How do u push out in TvsP with ~200 supply(upgraded) against arbiter heavy armies ? 2) Is it worth it getting more than 3 comsat stations ? 3) In situations where ur enemy is a protoss who has 8-12 carriers and the rest dragoons and high templars, from how many factories should u make tanks (assuming ur initial tank count has been really lowered from the carriers) 1) keep on top of where the arbiters are. emp if you can. otherwise keep some goliaths up front to punish them coming in. keep your tanks spread out as best you can. i know its hard and frustrating. im sorry. 2) may as well if you have more ccs. you can always just scout a bit more and get a bit more information. especially if you have no vessels and they are using dts/arbs late game. 3) you need actually a lot of tanks. you need to be able to CREAM the goons and templars. ur gols CAN NOT fight vs gols + templars with that many cars. keep your gol groups BEHIND your tanks. let the tanks take the hits + the storms. just pick off interceptors and let him lose his army against teh tank force. i cant give exact #'s as it would be different in every situation. | ||
Artosis
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United States2140 Posts
On March 08 2009 16:30 {88}iNcontroL wrote: artosis: What does robust mean? i now understand how you have almost 20 000 posts. | ||
Artosis
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United States2140 Posts
On March 08 2009 16:32 reform wrote: How do you build supply depots? angrily. | ||
Artosis
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United States2140 Posts
On March 08 2009 16:37 reform wrote: Hm, let me rephrase. Some people build depots in huge clumped lines and some people use checkerboard patterns. Which method is better? checkered is good vs reavers. clumped is good in a small main base. you have to decide in each game which will be better for the game. sometimes i start out checkered and when reavers are no longer an issue i will clump them. | ||
Artosis
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United States2140 Posts
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extracheez
Australia151 Posts
On March 08 2009 16:35 Artosis wrote: 1. i write them down in a notebook and practice them over and over. 2. playing some in single player can be helpful. i practice a few mechanics here and there in single player although not too much. more recently nony made good use of single player practice before going to korea. anything that you feel helps you probably does. 3. dont learn the flash strat yet. theres so much timing involved with it. i think it would just frustrate such a new player. i suggest you play some more aggressive builds. you would learn more that way. maybe a 6factory timing push. the 3tank 1 vessel timing push tvz is probably the smartest thing for u to practice in that matchup atm. ive written 50x about tvt already in this thread so go look for those ones. 4. its different throughout the game. normally its something like this 1 scout 2 cc 3 cc 4 fact 5 fact 6 fact 7 fact 0scan 9scan as i get ready to move out i put units on my hotkeys and use the F keys over my production buildings. i love dropships on 2 for whatever reason. i must suggest though dropships on 7 or 8 so u can unload easily. Cheers dude, by the way google tells me that scforall has been hacked and had malicious software uploaded to it, might wanna check that out ![]() | ||
iNcontroL
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USA29055 Posts
On March 08 2009 16:41 Artosis wrote: i now understand how you have almost 20 000 posts. You are probably referring to how I don't dodge questions and you do. Yes, I answer shit. Your lack of answering my shit would explain your low post count. | ||
radar14
United States1437 Posts
With your own current skillset, in what year of BW history do you think you would have been the best player in the world (assuming everyone else's skills were consistent with that year)? | ||
merach
United States182 Posts
Every time I've done this build, it's stopped DT's cold, confused some of the P's (i show the medic, because it's not a true bio rush) and love the early scans, but everyone thinks it's just too fast. He does scout way late in that reply, but I always go faster, and with the 2 scans it seem like better recon, at what I feel is only a minor eco disadvantage. What do you think are the pros/cons to this build?(definitely NOT viable on rampless maps, 10/15 rapes this build raw, but makes DT's less effective, as comsat starts at 3:46 etc) What would you even call it? | ||
decafchicken
United States20019 Posts
On March 08 2009 16:19 {88}iNcontroL wrote: Interesting fact: The race with the most splash damage(I define this as a spell, attack or anything that damages enemy units): terran firebat, siege tank, spider mine, nuke, Valkyrie, irradiate.. and we can make an argument for EMP which does have damage to all P units (basically). For a grand total of 6 (7 if we count emp) Zerg has: lurker attack, infested marine, plague, muta devourer. For a grand total of 5. Should be noted that infested marines have to be stolen from terrans, devourers only attack air and the splash doesn't actually damage units by itself, plague is a stronger version of emp so I will count it. Protoss: storm, reaver, corsair. Also, the zerg are the only race that don't have an area of effect spell that can actually kill something, compared to the spells that wreak havoc and destruction the other races have, like irradiate and storm. | ||
ramen247
United States1256 Posts
On March 08 2009 16:24 Artosis wrote: running tiny amounts of zerglings around to harass turret making at your expansion (and when you go to kill them running a couple into your main.) when xiaozi does this to me i want to die. lmfao. i hate zergs who do that xd... | ||
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Kinky
United States4126 Posts
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Ilikestarcraft
Korea (South)17727 Posts
I pretty much lose every single tvz against my friend on destination that way ![]() | ||
Divinek
Canada4045 Posts
Also when playing against 13 nexus what is your preferred way to play against it? | ||
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AltaiR_
Korea (South)922 Posts
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