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Active: 1869 users

ask me about Terran - Page 6

Forum Index > Brood War Strategy
Post a Reply
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iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 08 2009 07:30 GMT
#101
artosis: What does robust mean?
reform
Profile Joined March 2009
United States2 Posts
March 08 2009 07:32 GMT
#102
How do you build supply depots?
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
March 08 2009 07:34 GMT
#103
On March 08 2009 16:32 reform wrote:
How do you build supply depots?


BS
Moderator<:3-/-<
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 07:35 GMT
#104
On March 08 2009 16:12 extracheez wrote:
Show nested quote +
On March 08 2009 14:05 Artosis wrote:
i feel like helping some people. ask me some questions about terran. be as SPECIFIC as you can. i'll answer anything that is asked correctly (and that i feel qualified to answer) as best i can.


I've been playing terran for a while now and I only ever made it to D+, my problem is I seem to lose track of my macro and miss a building here and there or not produce enough units. So I've started making games with no players and just going through my builds over and over again to try and memorise them.

4 questions:

1. Is there any better way to memorise builds?

2. Should I scrap my idea and just start playing regular matches?

3. What builds should I learn first? I'm currently trying to memorize flash strat and a 3tank 1 vessle timing push for tvp and tvz, are these decent builds to focus on?

4. How do you hotkey your units and buildings?



1. i write them down in a notebook and practice them over and over.

2. playing some in single player can be helpful. i practice a few mechanics here and there in single player although not too much. more recently nony made good use of single player practice before going to korea. anything that you feel helps you probably does.

3. dont learn the flash strat yet. theres so much timing involved with it. i think it would just frustrate such a new player. i suggest you play some more aggressive builds. you would learn more that way. maybe a 6factory timing push. the 3tank 1 vessel timing push tvz is probably the smartest thing for u to practice in that matchup atm. ive written 50x about tvt already in this thread so go look for those ones.

4. its different throughout the game. normally its something like this

1 scout
2 cc
3 cc
4 fact 5 fact 6 fact 7 fact 0scan 9scan

as i get ready to move out i put units on my hotkeys and use the F keys over my production buildings. i love dropships on 2 for whatever reason. i must suggest though dropships on 7 or 8 so u can unload easily.
Commentatorhttp://twitter.com/Artosis
reform
Profile Joined March 2009
United States2 Posts
March 08 2009 07:37 GMT
#105
Hm, let me rephrase.

Some people build depots in huge clumped lines and some people use checkerboard patterns. Which method is better?
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 07:40 GMT
#106
On March 08 2009 16:24 CanT.ThinK.oF wrote:
1) How do u push out in TvsP with ~200 supply(upgraded) against arbiter heavy armies ?

2) Is it worth it getting more than 3 comsat stations ?

3) In situations where ur enemy is a protoss who has 8-12 carriers and the rest dragoons and high templars, from how many factories should u make tanks (assuming ur initial tank count has been really lowered from the carriers)


1) keep on top of where the arbiters are. emp if you can. otherwise keep some goliaths up front to punish them coming in. keep your tanks spread out as best you can. i know its hard and frustrating. im sorry.

2) may as well if you have more ccs. you can always just scout a bit more and get a bit more information. especially if you have no vessels and they are using dts/arbs late game.

3) you need actually a lot of tanks. you need to be able to CREAM the goons and templars. ur gols CAN NOT fight vs gols + templars with that many cars. keep your gol groups BEHIND your tanks. let the tanks take the hits + the storms. just pick off interceptors and let him lose his army against teh tank force. i cant give exact #'s as it would be different in every situation.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 07:41 GMT
#107
On March 08 2009 16:30 {88}iNcontroL wrote:
artosis: What does robust mean?


i now understand how you have almost 20 000 posts.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 07:41 GMT
#108
On March 08 2009 16:32 reform wrote:
How do you build supply depots?


angrily.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 07:42 GMT
#109
On March 08 2009 16:37 reform wrote:
Hm, let me rephrase.

Some people build depots in huge clumped lines and some people use checkerboard patterns. Which method is better?


checkered is good vs reavers. clumped is good in a small main base. you have to decide in each game which will be better for the game. sometimes i start out checkered and when reavers are no longer an issue i will clump them.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 07:42 GMT
#110
HAH CAUGHT UP.
Commentatorhttp://twitter.com/Artosis
extracheez
Profile Joined January 2009
Australia151 Posts
March 08 2009 07:42 GMT
#111
On March 08 2009 16:35 Artosis wrote:
Show nested quote +
On March 08 2009 16:12 extracheez wrote:
On March 08 2009 14:05 Artosis wrote:
i feel like helping some people. ask me some questions about terran. be as SPECIFIC as you can. i'll answer anything that is asked correctly (and that i feel qualified to answer) as best i can.


I've been playing terran for a while now and I only ever made it to D+, my problem is I seem to lose track of my macro and miss a building here and there or not produce enough units. So I've started making games with no players and just going through my builds over and over again to try and memorise them.

4 questions:

1. Is there any better way to memorise builds?

2. Should I scrap my idea and just start playing regular matches?

3. What builds should I learn first? I'm currently trying to memorize flash strat and a 3tank 1 vessle timing push for tvp and tvz, are these decent builds to focus on?

4. How do you hotkey your units and buildings?



1. i write them down in a notebook and practice them over and over.

2. playing some in single player can be helpful. i practice a few mechanics here and there in single player although not too much. more recently nony made good use of single player practice before going to korea. anything that you feel helps you probably does.

3. dont learn the flash strat yet. theres so much timing involved with it. i think it would just frustrate such a new player. i suggest you play some more aggressive builds. you would learn more that way. maybe a 6factory timing push. the 3tank 1 vessel timing push tvz is probably the smartest thing for u to practice in that matchup atm. ive written 50x about tvt already in this thread so go look for those ones.

4. its different throughout the game. normally its something like this

1 scout
2 cc
3 cc
4 fact 5 fact 6 fact 7 fact 0scan 9scan

as i get ready to move out i put units on my hotkeys and use the F keys over my production buildings. i love dropships on 2 for whatever reason. i must suggest though dropships on 7 or 8 so u can unload easily.


Cheers dude, by the way google tells me that scforall has been hacked and had malicious software uploaded to it, might wanna check that out
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 08 2009 07:43 GMT
#112
On March 08 2009 16:41 Artosis wrote:
Show nested quote +
On March 08 2009 16:30 {88}iNcontroL wrote:
artosis: What does robust mean?


i now understand how you have almost 20 000 posts.


You are probably referring to how I don't dodge questions and you do. Yes, I answer shit. Your lack of answering my shit would explain your low post count.
radar14
Profile Blog Joined December 2002
United States1437 Posts
March 08 2009 07:44 GMT
#113
Assuming there is still an SC1 scene in 2 years, in what ways do you think the top terran player at that time will have improved upon Flash's current skillset?

With your own current skillset, in what year of BW history do you think you would have been the best player in the world (assuming everyone else's skills were consistent with that year)?
impatience is a virtue
merach
Profile Blog Joined July 2008
United States182 Posts
March 08 2009 07:48 GMT
#114
In the replay of Flash vs oo3 (TvP) on Python, His build is mostly standard (9 depot, the SCV that built the depot starts the rax, gas at 12.5) but it takes an odd turn when he drops the acad at 19. Then when the acad is done, he builds 1 medic to support the 3 rines blocking the ramp, and uses the time building the comsat to cut SCV's for his fast CC. (He pushes out with his first tank but has a seizure and loses the tank! the 2nd tank comes out in time, but an interesting push)

Every time I've done this build, it's stopped DT's cold, confused some of the P's (i show the medic, because it's not a true bio rush) and love the early scans, but everyone thinks it's just too fast. He does scout way late in that reply, but I always go faster, and with the 2 scans it seem like better recon, at what I feel is only a minor eco disadvantage.

What do you think are the pros/cons to this build?(definitely NOT viable on rampless maps, 10/15 rapes this build raw, but makes DT's less effective, as comsat starts at 3:46 etc)

What would you even call it?
decafchicken
Profile Blog Joined January 2005
United States20141 Posts
March 08 2009 07:54 GMT
#115
On March 08 2009 16:19 {88}iNcontroL wrote:
Interesting fact: The race with the most splash damage(I define this as a spell, attack or anything that damages enemy units): terran

firebat, siege tank, spider mine, nuke, Valkyrie, irradiate.. and we can make an argument for EMP which does have damage to all P units (basically). For a grand total of 6 (7 if we count emp)

Zerg has: lurker attack, infested marine, plague, muta devourer. For a grand total of 5. Should be noted that infested marines have to be stolen from terrans, devourers only attack air and the splash doesn't actually damage units by itself, plague is a stronger version of emp so I will count it.

Protoss: storm, reaver, corsair.


Also, the zerg are the only race that don't have an area of effect spell that can actually kill something, compared to the spells that wreak havoc and destruction the other races have, like irradiate and storm.
how reasonable is it to eat off wood instead of your tummy?
ramen247
Profile Blog Joined June 2008
United States1256 Posts
March 08 2009 08:30 GMT
#116
On March 08 2009 16:24 Artosis wrote:
Show nested quote +
On March 08 2009 15:40 n.DieJokes wrote:
What is the most annoying thing a zerg can do to harass a terran?


running tiny amounts of zerglings around to harass turret making at your expansion (and when you go to kill them running a couple into your main.) when xiaozi does this to me i want to die.


lmfao. i hate zergs who do that xd...
i hate this ugly firebat. i want a marine.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 08 2009 08:38 GMT
#117
When is a good time to get your 3rd against Zerg and Protoss?
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
March 08 2009 08:51 GMT
#118
On March 08 2009 17:30 ramen247 wrote:
Show nested quote +
On March 08 2009 16:24 Artosis wrote:
On March 08 2009 15:40 n.DieJokes wrote:
What is the most annoying thing a zerg can do to harass a terran?


running tiny amounts of zerglings around to harass turret making at your expansion (and when you go to kill them running a couple into your main.) when xiaozi does this to me i want to die.


lmfao. i hate zergs who do that xd...

I pretty much lose every single tvz against my friend on destination that way
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
March 08 2009 08:54 GMT
#119
If you could summarize your feelings about dt's in one word without using any word synonymous with "gay" or "unfair" how would you do it?

Also when playing against 13 nexus what is your preferred way to play against it?
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
March 08 2009 08:57 GMT
#120
could you name the top 3 most aggravating moments you've had/strategies used against you during tvp?
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