• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:14
CEST 23:14
KST 06:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?81Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion Gypsy to Korea [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7618 users

ask me about Terran - Page 8

Forum Index > Brood War Strategy
Post a Reply
Prev 1 6 7 8 9 10 12 Next All
DREAM-JOY
Profile Blog Joined February 2009
Australia53 Posts
March 08 2009 10:36 GMT
#141
Okay! in TvZ how do you deal with a 9pool speed (before ovie) into 2hatch muta, if you scouted zerg in say first/second/third position. If it is scouted second/third position and i'm doing 1rax expand, lings can usually pick off scv's or marines or at elast slow me down quite a bit. When should I actually eb getting my gas/acad/ebay??

Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 08 2009 11:00 GMT
#142
In TvP and TvZ ghosts are never used neither is nukes.. If Starcraft remain as big for several more years will this change?

Motivate answer!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2009-03-08 11:50:16
March 08 2009 11:49 GMT
#143
Do you think it's fair that a single unit costing almost nothing, or 2 of it at most, (dropships), can drop/elevate 16 mnm in the zerg base in matter of seconds, from almost any direction, and own the shit out of the few units he has there, and the reinforcements coming in line/ kill up the whole techtree?

To me it seems kinda stragne, that a zerg does some damage wiht his muta, gets his 3rd up and defends it against an mnm attack, techs to defilers to make his advantage a win...And suddenly he not only loses his lead, but the whole game.

textbook example, in a recent game: + Show Spoiler +
(Z)Calm vs (T)PianO on rush Hour



The other thing, what should a Zerg player do to be safe against the countless chees options on Destination? There are like 4-5 kind of cheeses which will kill you off if you cant scout it. (Leta vs Luxury, Skyhigh vs Jaedong etcetcetc) 9th drone scout to his main could reveal some of them, but not most of it
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
bias-
Profile Joined October 2004
United States410 Posts
Last Edited: 2009-03-08 13:11:42
March 08 2009 13:07 GMT
#144
A few questions on creativity as I believe you have more insight into broader questions that can't be gained elsewhere as much (certainly out of english speakers, believe me if I could ask Flash these I would).

1. Games like Flash's recent one, versus free[gm] in Winner's League where he did the M&M timing along w/ tanks TvP, like 4-5 barracks in a mid-game timing rush, take that for example (he happened to lose to DTs which I'm pretty sure free just got lucky on..). Is there a large potential for SC to take on more creativity? Or is it all gonna be "robust" builds from here on out that are refined and refined.. and anyone that deviates from them in some act of creativity in all likelihood will be beat out because the 'standard' player will have a more solid foundation and be able to react UPON that solid foundation? This goes back to your observations about foreigners versus pros thread.
+ Show Spoiler +
Take today's game of GGplay on Destination, risking 4 drones on Kal not scouting him mining out his back. That was awesome and I didn't even know the multiple drones would auto-select the minerals underneath. This relates to the question 2 as well. "Fantasy's new builds," Jaedong's queen usage, recent burrow usage, earlier dark archons, etc. come to mind, these new tactics are exciting.

Long question I know, but trends in SC like the TvZ bunker innovation, Savior's TvZ revolution, Bisu's PvZ revolution, make me think a lot of this "standard" play is really more popular trend and people being scared to deviate from the norm?


2. How much innovation in map architecture do you think there is left to explore that might change the way games are played? I feel this really relates to terran more than any other race because I feel they're more dependent upon this map convention for some reason, though certainly so are all three races. Maps like Monty Hall, Neo Requiem, Medusa and memorably 815 have had huge impacts on the way races are played. Are we doomed to forever be confined by ramps and initial one-base-opening chokes? Does wide-open main lend itself that much to zerg? Island maps ever gonna come back? I miss games like Nal_ra's epic hallucination recall on GoodFriend and insane air battles. Will that bring some rejuvination to the SC proscene or is it gonna be mechanics and the rock-paper-scissors feel that has me feeling somewhat jaded as of late (I blame the maps, as you can see).

Another complex question sort of and I realize this is sidetracking into wider questions outside just Terran, but I'd like to hear your opinion when you get the chance (and any 'qualified' others afterward).
For serious minds, a bias recognized is a bias sterilized.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 08 2009 13:09 GMT
#145
Artosis! What's the best terran counter to protoss fast arbiter builds. You know the faggy ones where they tech straight to DT into arbs and have recalls going off like 12 minutes into the game. Argh!
axle135
Profile Joined December 2008
33 Posts
Last Edited: 2009-03-08 14:20:54
March 08 2009 13:52 GMT
#146
I'd guess the best way to stop fast arbiters is to have goliaths/M&M with Stim at hand and ready with turret cover. If you know they're going arbiter. If not, then I'd like to see why it wouldn't work (no sarcasm). Couldn't you also go mass aerial game / overpower on land with tanks? IMO, valkyries/ aren't used enough. How long is 12 minutes? Battlecruisers? EMP? Lockdown? Siege mode?

Artosis, can you check my other thread? I'll edit in a link there. More of general questions, but since I'm terran so far, I'd like to hear your thoughts.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=89152
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 08 2009 13:59 GMT
#147
On March 08 2009 14:22 EsX_Raptor wrote:
How would you describe the mindset Terran players should get into when playing against every race?


"When you play, you have to start off with a mind to turn the game into a rape"

-iloveoov
Lim Yo Hwan forever!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 08 2009 14:08 GMT
#148
On March 08 2009 22:52 axle135 wrote:
I'd guess trhe best way to stop fast arbiters is to have goliaths/M&M with Stim at hand and ready with turret cover. If you know they're going arbiter. If not, then I'd like to see why it wouldn't work (no sarcasm). Couldn't you also go mass aerial game / overpower on land with tanks? IMO, valkyries/ aren't used enough. How long is 12 minutes? Battlecruisers? EMP? Lockdown? Siege mode?

Artosis, can you check my other thread? I'll edit in a link there. More of general questions, but since I'm terran so far, I'd like to hear your thoughts.
'

Fast arbiter doesn't always mean fast recall, they can stasis too you know. The fastest way to max in TvP straight up is around 13 minutes I think.
Lim Yo Hwan forever!
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
Last Edited: 2009-03-08 21:14:24
March 08 2009 14:10 GMT
#149
not sure if this has been answered but:

what's the best way to deal with a double expand (off say 2 gates) in TvP? on a map where taking a 3rd yourself in this siutation is hard because you have to stretch yourself so much.

it's especially annoying in cross positions, because a fast timing attack will arrive a lot slower.

also, do you have any replays for this fac port 10 gas build? i'd like to know the full build and how it's executed
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 08 2009 14:18 GMT
#150
On March 08 2009 23:10 Hundredth wrote:
not sure if this has been answered but:

what's the best way to deal with a double expand (off say 2 gates) in TvP? on a map like python where you can't really take a 3rd in this situation.


You can take a third no problem on Python. Watch some replays, there's a lot on GG.net for example.
Lim Yo Hwan forever!
Tehinf
Profile Joined September 2008
United States192 Posts
Last Edited: 2009-03-08 23:33:04
March 08 2009 14:22 GMT
#151
what is the best unit in the terran arsenal
"Good, better, best. Never let it rest until your good is better, and your better is best."
axle135
Profile Joined December 2008
33 Posts
March 08 2009 14:23 GMT
#152
Wouldn't forcing them to use stasis delay any recalls? EMP/lockdown seems like it'd be the perfect counter to arbiters.

Why does nobody use ghosts anymore? Do you know any really good ghost VODs and reps? Not just the boxer nuke rush videos, but like, the entire game where it happenned.
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
March 08 2009 14:24 GMT
#153
What is most annoying thing besides DT's in TvP? (From your perspective)
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2009-03-08 17:41:00
March 08 2009 14:26 GMT
#154
What are some things terran can do late game vs zerg? Like when terran is on 3-4 bases, while zerg camps with defilers and also on 4-5 bases massing ultras? Like for example toss can mass archons PvZ, but terran's mass mnm gets raped by lurkers... T_T even w/ vessels its not fastest enough to kill massive ultras w/ defilers... So i assume i must have like 4 fac tanks...
sMi.Gladstone | BW: B high| SC2: gold T_T
EniraM(CA)
Profile Blog Joined December 2008
Canada160 Posts
March 08 2009 14:52 GMT
#155
What are your options vs a Protoss who nexus before gateway?
Also Which option is best?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
March 08 2009 14:59 GMT
#156
On March 08 2009 23:10 Hundredth wrote:
not sure if this has been answered but:

what's the best way to deal with a double expand (off say 2 gates) in TvP? on a map where taking a 3rd yourself in this siutation is hard because you have to stretch yourself so much.

it's especially annoying in cross positions, because a fast timing attack will arrive a lot slower.

If they're double expanding off just 2 gates then either a 4 fact or 5 fact timing push will take them to pieces.

On March 08 2009 23:24 Hyperionnn wrote:
What is most annoying thing besides DT's in TvP? (From your perspective)

Arbiters no doubt.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
March 08 2009 15:15 GMT
#157
On March 08 2009 23:52 EniraM(CA) wrote:
What are your options vs a Protoss who nexus before gateway?
Also Which option is best?


Go for marine-scv rush to destroy that nexus OR double expand if map permits
iD.NicKy
Profile Blog Joined October 2003
France767 Posts
Last Edited: 2009-03-08 15:30:48
March 08 2009 15:30 GMT
#158
Do you regret your race choice when you started sc (i mean protoss..) ?
Phyre
Profile Blog Joined December 2006
United States1288 Posts
Last Edited: 2009-03-08 15:36:50
March 08 2009 15:36 GMT
#159
Copy/Pasted some questions I asked Stylish:

1) Why would you go mines first FD style when using the TvP 5 fac push instead of Siege expand? Pros/cons of siege vs fd openings when going for a 5-6 fac push?
2) Could you explain when some of the most popular BOs are best used? Like "This siege expo is the ideal choice against 2gate goon" or "This build is best on close positions on maps with ramps" or something like that? Might be a bit much, but can't hurt to ask.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
axle135
Profile Joined December 2008
33 Posts
March 08 2009 15:51 GMT
#160
Is the campaign really all that useful for practice? I've just gotten past the one with Duke as a battlecruiser, but I know all the units.

How can I improve my vessel/ vulture micro and macro? I usually end up running out of hotkeys for production.
Prev 1 6 7 8 9 10 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 177
JuggernautJason117
CosmosSc2 59
StarCraft: Brood War
Hyuk 234
Horang2 164
White-Ra 141
Dota 2
syndereN367
Pyrionflax125
LuMiX1
League of Legends
Doublelift4175
JimRising 363
Heroes of the Storm
Khaldor265
Other Games
gofns27693
summit1g7674
Grubby1565
fl0m1513
B2W.Neo665
Beastyqt657
PiGStarcraft280
XaKoH 194
KnowMe189
Mew2King51
Trikslyr40
Nina24
kaitlyn20
Organizations
Other Games
gamesdonequick1920
EGCTV635
BasetradeTV94
angryscii25
[ Show 17 non-featured ]
StarCraft 2
• printf 68
• musti20045 4
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 49
• Azhi_Dahaki26
• Pr0nogo 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21479
Other Games
• imaqtpie1000
• Shiphtur183
• tFFMrPink 18
Upcoming Events
Sparkling Tuna Cup
12h 46m
OSC
14h 46m
Shopify Rebellion Sundays
17h 46m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
18h 46m
OSC
1d 2h
Afreeca Starleague
1d 12h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 13h
Monday Night Weeklies
1d 18h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.