ask me about Terran - Page 8
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DREAM-JOY
Australia53 Posts
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Patriot.dlk
Sweden5462 Posts
Motivate answer! | ||
Geo.Rion
7377 Posts
To me it seems kinda stragne, that a zerg does some damage wiht his muta, gets his 3rd up and defends it against an mnm attack, techs to defilers to make his advantage a win...And suddenly he not only loses his lead, but the whole game. textbook example, in a recent game: + Show Spoiler + The other thing, what should a Zerg player do to be safe against the countless chees options on Destination? There are like 4-5 kind of cheeses which will kill you off if you cant scout it. (Leta vs Luxury, Skyhigh vs Jaedong etcetcetc) 9th drone scout to his main could reveal some of them, but not most of it | ||
bias-
United States410 Posts
1. Games like Flash's recent one, versus free[gm] in Winner's League where he did the M&M timing along w/ tanks TvP, like 4-5 barracks in a mid-game timing rush, take that for example (he happened to lose to DTs which I'm pretty sure free just got lucky on..). Is there a large potential for SC to take on more creativity? Or is it all gonna be "robust" builds from here on out that are refined and refined.. and anyone that deviates from them in some act of creativity in all likelihood will be beat out because the 'standard' player will have a more solid foundation and be able to react UPON that solid foundation? This goes back to your observations about foreigners versus pros thread. + Show Spoiler + Take today's game of GGplay on Destination, risking 4 drones on Kal not scouting him mining out his back. That was awesome and I didn't even know the multiple drones would auto-select the minerals underneath. This relates to the question 2 as well. "Fantasy's new builds," Jaedong's queen usage, recent burrow usage, earlier dark archons, etc. come to mind, these new tactics are exciting. Long question I know, but trends in SC like the TvZ bunker innovation, Savior's TvZ revolution, Bisu's PvZ revolution, make me think a lot of this "standard" play is really more popular trend and people being scared to deviate from the norm? 2. How much innovation in map architecture do you think there is left to explore that might change the way games are played? I feel this really relates to terran more than any other race because I feel they're more dependent upon this map convention for some reason, though certainly so are all three races. Maps like Monty Hall, Neo Requiem, Medusa and memorably 815 have had huge impacts on the way races are played. Are we doomed to forever be confined by ramps and initial one-base-opening chokes? Does wide-open main lend itself that much to zerg? Island maps ever gonna come back? I miss games like Nal_ra's epic hallucination recall on GoodFriend and insane air battles. Will that bring some rejuvination to the SC proscene or is it gonna be mechanics and the rock-paper-scissors feel that has me feeling somewhat jaded as of late (I blame the maps, as you can see). Another complex question sort of and I realize this is sidetracking into wider questions outside just Terran, but I'd like to hear your opinion when you get the chance (and any 'qualified' others afterward). | ||
LuckyFool
United States9015 Posts
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axle135
33 Posts
Artosis, can you check my other thread? I'll edit in a link there. More of general questions, but since I'm terran so far, I'd like to hear your thoughts. http://www.teamliquid.net/forum/viewmessage.php?topic_id=89152 | ||
Zoler
Sweden6339 Posts
On March 08 2009 14:22 EsX_Raptor wrote: How would you describe the mindset Terran players should get into when playing against every race? "When you play, you have to start off with a mind to turn the game into a rape" -iloveoov | ||
Zoler
Sweden6339 Posts
On March 08 2009 22:52 axle135 wrote: 'I'd guess trhe best way to stop fast arbiters is to have goliaths/M&M with Stim at hand and ready with turret cover. If you know they're going arbiter. If not, then I'd like to see why it wouldn't work (no sarcasm). Couldn't you also go mass aerial game / overpower on land with tanks? IMO, valkyries/ aren't used enough. How long is 12 minutes? Battlecruisers? EMP? Lockdown? Siege mode? Artosis, can you check my other thread? I'll edit in a link there. More of general questions, but since I'm terran so far, I'd like to hear your thoughts. Fast arbiter doesn't always mean fast recall, they can stasis too you know. The fastest way to max in TvP straight up is around 13 minutes I think. | ||
Hundredth
United Kingdom142 Posts
what's the best way to deal with a double expand (off say 2 gates) in TvP? on a map where taking a 3rd yourself in this siutation is hard because you have to stretch yourself so much. it's especially annoying in cross positions, because a fast timing attack will arrive a lot slower. also, do you have any replays for this fac port 10 gas build? i'd like to know the full build and how it's executed | ||
Zoler
Sweden6339 Posts
On March 08 2009 23:10 Hundredth wrote: not sure if this has been answered but: what's the best way to deal with a double expand (off say 2 gates) in TvP? on a map like python where you can't really take a 3rd in this situation. You can take a third no problem on Python. Watch some replays, there's a lot on GG.net for example. | ||
Tehinf
United States192 Posts
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axle135
33 Posts
Why does nobody use ghosts anymore? Do you know any really good ghost VODs and reps? Not just the boxer nuke rush videos, but like, the entire game where it happenned. | ||
Hyperionnn
Turkey4968 Posts
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YPang
United States4024 Posts
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EniraM(CA)
Canada160 Posts
Also Which option is best? | ||
jello_biafra
United Kingdom6635 Posts
On March 08 2009 23:10 Hundredth wrote: not sure if this has been answered but: what's the best way to deal with a double expand (off say 2 gates) in TvP? on a map where taking a 3rd yourself in this siutation is hard because you have to stretch yourself so much. it's especially annoying in cross positions, because a fast timing attack will arrive a lot slower. If they're double expanding off just 2 gates then either a 4 fact or 5 fact timing push will take them to pieces. On March 08 2009 23:24 Hyperionnn wrote: What is most annoying thing besides DT's in TvP? (From your perspective) Arbiters no doubt. | ||
Hyperionnn
Turkey4968 Posts
On March 08 2009 23:52 EniraM(CA) wrote: What are your options vs a Protoss who nexus before gateway? Also Which option is best? Go for marine-scv rush to destroy that nexus OR double expand if map permits | ||
iD.NicKy
France767 Posts
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Phyre
United States1288 Posts
1) Why would you go mines first FD style when using the TvP 5 fac push instead of Siege expand? Pros/cons of siege vs fd openings when going for a 5-6 fac push? 2) Could you explain when some of the most popular BOs are best used? Like "This siege expo is the ideal choice against 2gate goon" or "This build is best on close positions on maps with ramps" or something like that? Might be a bit much, but can't hurt to ask. ![]() | ||
axle135
33 Posts
How can I improve my vessel/ vulture micro and macro? I usually end up running out of hotkeys for production. | ||
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