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ask me about Terran - Page 8

Forum Index > Brood War Strategy
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DREAM-JOY
Profile Blog Joined February 2009
Australia53 Posts
March 08 2009 10:36 GMT
#141
Okay! in TvZ how do you deal with a 9pool speed (before ovie) into 2hatch muta, if you scouted zerg in say first/second/third position. If it is scouted second/third position and i'm doing 1rax expand, lings can usually pick off scv's or marines or at elast slow me down quite a bit. When should I actually eb getting my gas/acad/ebay??

Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 08 2009 11:00 GMT
#142
In TvP and TvZ ghosts are never used neither is nukes.. If Starcraft remain as big for several more years will this change?

Motivate answer!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2009-03-08 11:50:16
March 08 2009 11:49 GMT
#143
Do you think it's fair that a single unit costing almost nothing, or 2 of it at most, (dropships), can drop/elevate 16 mnm in the zerg base in matter of seconds, from almost any direction, and own the shit out of the few units he has there, and the reinforcements coming in line/ kill up the whole techtree?

To me it seems kinda stragne, that a zerg does some damage wiht his muta, gets his 3rd up and defends it against an mnm attack, techs to defilers to make his advantage a win...And suddenly he not only loses his lead, but the whole game.

textbook example, in a recent game: + Show Spoiler +
(Z)Calm vs (T)PianO on rush Hour



The other thing, what should a Zerg player do to be safe against the countless chees options on Destination? There are like 4-5 kind of cheeses which will kill you off if you cant scout it. (Leta vs Luxury, Skyhigh vs Jaedong etcetcetc) 9th drone scout to his main could reveal some of them, but not most of it
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
bias-
Profile Joined October 2004
United States410 Posts
Last Edited: 2009-03-08 13:11:42
March 08 2009 13:07 GMT
#144
A few questions on creativity as I believe you have more insight into broader questions that can't be gained elsewhere as much (certainly out of english speakers, believe me if I could ask Flash these I would).

1. Games like Flash's recent one, versus free[gm] in Winner's League where he did the M&M timing along w/ tanks TvP, like 4-5 barracks in a mid-game timing rush, take that for example (he happened to lose to DTs which I'm pretty sure free just got lucky on..). Is there a large potential for SC to take on more creativity? Or is it all gonna be "robust" builds from here on out that are refined and refined.. and anyone that deviates from them in some act of creativity in all likelihood will be beat out because the 'standard' player will have a more solid foundation and be able to react UPON that solid foundation? This goes back to your observations about foreigners versus pros thread.
+ Show Spoiler +
Take today's game of GGplay on Destination, risking 4 drones on Kal not scouting him mining out his back. That was awesome and I didn't even know the multiple drones would auto-select the minerals underneath. This relates to the question 2 as well. "Fantasy's new builds," Jaedong's queen usage, recent burrow usage, earlier dark archons, etc. come to mind, these new tactics are exciting.

Long question I know, but trends in SC like the TvZ bunker innovation, Savior's TvZ revolution, Bisu's PvZ revolution, make me think a lot of this "standard" play is really more popular trend and people being scared to deviate from the norm?


2. How much innovation in map architecture do you think there is left to explore that might change the way games are played? I feel this really relates to terran more than any other race because I feel they're more dependent upon this map convention for some reason, though certainly so are all three races. Maps like Monty Hall, Neo Requiem, Medusa and memorably 815 have had huge impacts on the way races are played. Are we doomed to forever be confined by ramps and initial one-base-opening chokes? Does wide-open main lend itself that much to zerg? Island maps ever gonna come back? I miss games like Nal_ra's epic hallucination recall on GoodFriend and insane air battles. Will that bring some rejuvination to the SC proscene or is it gonna be mechanics and the rock-paper-scissors feel that has me feeling somewhat jaded as of late (I blame the maps, as you can see).

Another complex question sort of and I realize this is sidetracking into wider questions outside just Terran, but I'd like to hear your opinion when you get the chance (and any 'qualified' others afterward).
For serious minds, a bias recognized is a bias sterilized.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 08 2009 13:09 GMT
#145
Artosis! What's the best terran counter to protoss fast arbiter builds. You know the faggy ones where they tech straight to DT into arbs and have recalls going off like 12 minutes into the game. Argh!
axle135
Profile Joined December 2008
33 Posts
Last Edited: 2009-03-08 14:20:54
March 08 2009 13:52 GMT
#146
I'd guess the best way to stop fast arbiters is to have goliaths/M&M with Stim at hand and ready with turret cover. If you know they're going arbiter. If not, then I'd like to see why it wouldn't work (no sarcasm). Couldn't you also go mass aerial game / overpower on land with tanks? IMO, valkyries/ aren't used enough. How long is 12 minutes? Battlecruisers? EMP? Lockdown? Siege mode?

Artosis, can you check my other thread? I'll edit in a link there. More of general questions, but since I'm terran so far, I'd like to hear your thoughts.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=89152
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 08 2009 13:59 GMT
#147
On March 08 2009 14:22 EsX_Raptor wrote:
How would you describe the mindset Terran players should get into when playing against every race?


"When you play, you have to start off with a mind to turn the game into a rape"

-iloveoov
Lim Yo Hwan forever!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 08 2009 14:08 GMT
#148
On March 08 2009 22:52 axle135 wrote:
I'd guess trhe best way to stop fast arbiters is to have goliaths/M&M with Stim at hand and ready with turret cover. If you know they're going arbiter. If not, then I'd like to see why it wouldn't work (no sarcasm). Couldn't you also go mass aerial game / overpower on land with tanks? IMO, valkyries/ aren't used enough. How long is 12 minutes? Battlecruisers? EMP? Lockdown? Siege mode?

Artosis, can you check my other thread? I'll edit in a link there. More of general questions, but since I'm terran so far, I'd like to hear your thoughts.
'

Fast arbiter doesn't always mean fast recall, they can stasis too you know. The fastest way to max in TvP straight up is around 13 minutes I think.
Lim Yo Hwan forever!
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
Last Edited: 2009-03-08 21:14:24
March 08 2009 14:10 GMT
#149
not sure if this has been answered but:

what's the best way to deal with a double expand (off say 2 gates) in TvP? on a map where taking a 3rd yourself in this siutation is hard because you have to stretch yourself so much.

it's especially annoying in cross positions, because a fast timing attack will arrive a lot slower.

also, do you have any replays for this fac port 10 gas build? i'd like to know the full build and how it's executed
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 08 2009 14:18 GMT
#150
On March 08 2009 23:10 Hundredth wrote:
not sure if this has been answered but:

what's the best way to deal with a double expand (off say 2 gates) in TvP? on a map like python where you can't really take a 3rd in this situation.


You can take a third no problem on Python. Watch some replays, there's a lot on GG.net for example.
Lim Yo Hwan forever!
Tehinf
Profile Joined September 2008
United States192 Posts
Last Edited: 2009-03-08 23:33:04
March 08 2009 14:22 GMT
#151
what is the best unit in the terran arsenal
"Good, better, best. Never let it rest until your good is better, and your better is best."
axle135
Profile Joined December 2008
33 Posts
March 08 2009 14:23 GMT
#152
Wouldn't forcing them to use stasis delay any recalls? EMP/lockdown seems like it'd be the perfect counter to arbiters.

Why does nobody use ghosts anymore? Do you know any really good ghost VODs and reps? Not just the boxer nuke rush videos, but like, the entire game where it happenned.
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
March 08 2009 14:24 GMT
#153
What is most annoying thing besides DT's in TvP? (From your perspective)
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2009-03-08 17:41:00
March 08 2009 14:26 GMT
#154
What are some things terran can do late game vs zerg? Like when terran is on 3-4 bases, while zerg camps with defilers and also on 4-5 bases massing ultras? Like for example toss can mass archons PvZ, but terran's mass mnm gets raped by lurkers... T_T even w/ vessels its not fastest enough to kill massive ultras w/ defilers... So i assume i must have like 4 fac tanks...
sMi.Gladstone | BW: B high| SC2: gold T_T
EniraM(CA)
Profile Blog Joined December 2008
Canada160 Posts
March 08 2009 14:52 GMT
#155
What are your options vs a Protoss who nexus before gateway?
Also Which option is best?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
March 08 2009 14:59 GMT
#156
On March 08 2009 23:10 Hundredth wrote:
not sure if this has been answered but:

what's the best way to deal with a double expand (off say 2 gates) in TvP? on a map where taking a 3rd yourself in this siutation is hard because you have to stretch yourself so much.

it's especially annoying in cross positions, because a fast timing attack will arrive a lot slower.

If they're double expanding off just 2 gates then either a 4 fact or 5 fact timing push will take them to pieces.

On March 08 2009 23:24 Hyperionnn wrote:
What is most annoying thing besides DT's in TvP? (From your perspective)

Arbiters no doubt.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
March 08 2009 15:15 GMT
#157
On March 08 2009 23:52 EniraM(CA) wrote:
What are your options vs a Protoss who nexus before gateway?
Also Which option is best?


Go for marine-scv rush to destroy that nexus OR double expand if map permits
iD.NicKy
Profile Blog Joined October 2003
France767 Posts
Last Edited: 2009-03-08 15:30:48
March 08 2009 15:30 GMT
#158
Do you regret your race choice when you started sc (i mean protoss..) ?
Phyre
Profile Blog Joined December 2006
United States1288 Posts
Last Edited: 2009-03-08 15:36:50
March 08 2009 15:36 GMT
#159
Copy/Pasted some questions I asked Stylish:

1) Why would you go mines first FD style when using the TvP 5 fac push instead of Siege expand? Pros/cons of siege vs fd openings when going for a 5-6 fac push?
2) Could you explain when some of the most popular BOs are best used? Like "This siege expo is the ideal choice against 2gate goon" or "This build is best on close positions on maps with ramps" or something like that? Might be a bit much, but can't hurt to ask.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
axle135
Profile Joined December 2008
33 Posts
March 08 2009 15:51 GMT
#160
Is the campaign really all that useful for practice? I've just gotten past the one with Duke as a battlecruiser, but I know all the units.

How can I improve my vessel/ vulture micro and macro? I usually end up running out of hotkeys for production.
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