• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:37
CET 12:37
KST 20:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7287 users

ask me about Terran - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:01 GMT
#41
On March 08 2009 14:47 WindCalibur wrote:
Wat is the most fearsome unit to u in ZvT?
What strategy in ZvT do you lose to most?
If you were zerg, and the terran was camping,
How would you kill the terran if has shitload of vessels and tanks?

How often does your dropship get scourged?


defiler is scariest unit. late game plagues ruin my life.

in TvZ i enjoy SK Terran the most. i like to open with the build IdrA used a lot in the early games of broodsport vs f91.

take the map. mass ultra ez.

if i dont lose at least 2 dropships to scourge in a game vs zerg then i didnt make enough dropships.
Commentatorhttp://twitter.com/Artosis
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 08 2009 06:02 GMT
#42
how do you sleep at night artosis?
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:03 GMT
#43
On March 08 2009 14:48 oxidized wrote:
In TvP, is it possible to do an aggressive 2 base strategy that does NOT involve cutting SCVs? If so, what is it? Would I be able to take my third while doing this aggression?


yeah theres a lot of aggressive 2base strategies you can do, depending upon the map and the flow of the game. the most generic one would be a 6fact timing push. you can easily expand behind this, but be careful. if you do expand behind it then it will be easier for protoss to break, and if it breaks then you are dead.
Commentatorhttp://twitter.com/Artosis
REKROLLD
Profile Joined March 2009
Bangladesh22 Posts
March 08 2009 06:03 GMT
#44
how do you beat 24 carriers

thats a trick question because its impossible
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
March 08 2009 06:03 GMT
#45
On March 08 2009 14:54 {88}iNcontroL wrote:
How do you sleep at night?

I mean.. you play a race where you have super weapons at tier two. Spider mines (nevermind the obvious reference to SPIDERMAN) bury themselves under the ground (DT?) to become invisible then they literally get up and run at anything that gets near them and deal more damage than any 1 unit in the entire zerg army save for an infested marine.. oh and they do that damage to multiple units.

Your tanks do as much damage as an ultralisk.. but wait? They then decide to sit the fuck down and deal more than double the damage and oh yeah I almost forgot: they hit everything on the map. I believe they call it the arclite cannon. I know this, because I wake up each night screaming and clawing at the wall to the sound of a tank sieging. That is just when I sleep.. normally I don't sleep because cloaked air units are on my mind smashing overlords and raping my mineral line cause a terran felt like being cheesy..something a zerg player doesn't even have the option of save for "making too much of 1 unit (lings)" and praying the T is a fucking moron.

But hey, it isn't like you have nuclear weapons. Nah, they wouldn't give you that and and a giant air unit capable oflaunching a super weapon and hitting everything else with weapons stronger than anything the Zerg has save for again: the infested marine (which has to kill itself to do that much damage mind you). Nah they wouldn't do that.

Hey dan, how do you sleep at night? How do you sleep knowing that vultures out run everything in the game? How do you sleep knowing that marines, medics and maybe a science vessel or two (really only needed to find the zerg units smart enough to hide in the dirt from a terran army) are needed to kill a sophisticated, mixed and advanced zerg army? How do you sleep?

Better yet.. how angry must you be when you play with this race and lose. How angry? Would you logically assume the imbalance is otherwise? You must. You must do that or else you'd come to the scary realization that this entire game.. the whole game's concept is about stealing wins from terran players. That's all we are trying to do. I mean you have a fucking decade of terran players dominating kespa.

How

Do

you

Sleep.

Don't forget the flying silver orb that can kill virtually every unit in the Zerg army with a swift swoop and a single click. It's no surprise that the strongest Zerg unit in terms of damage output is STOLEN FROM THE TERRANS!

Clearly if he does sleep it's only by squeezing that poor name clan puppy so hard all it can smell is the fetid stench of Terran scum.

I still forgive and love you though Artosis.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:04 GMT
#46
On March 08 2009 14:51 Strayline wrote:
Why do Terran not harass/be as annoying with their scouting SCV as frequently as protoss is with the scouting probe? I see this in my own noob games and I think it seems to carry though all the way to pro games. Is there a good reason? Am I wrong? Tradition?


probe has more range than scv.
probe ACCELERATES FASTER than the scv (the big reason)
probe heals its shields automatically.

scv simply cannot harass well like the probe.
Commentatorhttp://twitter.com/Artosis
REKROLLD
Profile Joined March 2009
Bangladesh22 Posts
March 08 2009 06:06 GMT
#47
you forgot that probe drops down buildings that self build
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:06 GMT
#48
On March 08 2009 14:51 Scaramanga wrote:
Whats the best way for a D terran to get better?


get some friends who are similar/slightly better than you and play them a ton. discuss what happens in the game. build your knowledge pool.
Commentatorhttp://twitter.com/Artosis
NeVeR
Profile Blog Joined January 2009
1352 Posts
Last Edited: 2009-03-08 06:13:48
March 08 2009 06:07 GMT
#49
When doing the Flash build and moving out at the 3-2 timing at 200 supply, why is it that I see a lot of progamers taking a fourth base before they hit 200 supply? I had thought that you would want to get to 200 supply as fast as possible, before their arbiter count gets too high, and I'm pretty certain that you will reach 200 supply faster if you stay on three bases.

Edit: Would it be that the 3-2 upgrades finish a while after 200 supply is reached? So they take a fourth base before 200 supply because they know that the upgrades won't be finished by the time they hit 200 supply on 3 bases anyway? I wouldn't really know since I rarely use the Flash build.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 08 2009 06:09 GMT
#50
On March 08 2009 15:06 Artosis wrote:
Show nested quote +
On March 08 2009 14:51 Scaramanga wrote:
Whats the best way for a D terran to get better?


get some friends who are similar/slightly better than you and play them a ton. discuss what happens in the game. build your knowledge pool.


But how did you do this artosis? You were always the best player, your friends just cheesed and used DT's?
REKROLLD
Profile Joined March 2009
Bangladesh22 Posts
Last Edited: 2009-03-08 06:10:16
March 08 2009 06:09 GMT
#51
nevermind
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
March 08 2009 06:10 GMT
#52
On March 08 2009 14:55 x89titan wrote:
how do you see yourself in 10 years?


still happy as fuck
Commentatorhttp://twitter.com/Artosis
REKROLLD
Profile Joined March 2009
Bangladesh22 Posts
March 08 2009 06:11 GMT
#53
On March 08 2009 15:09 {88}iNcontroL wrote:
Show nested quote +
On March 08 2009 15:06 Artosis wrote:
On March 08 2009 14:51 Scaramanga wrote:
Whats the best way for a D terran to get better?


get some friends who are similar/slightly better than you and play them a ton. discuss what happens in the game. build your knowledge pool.


But how did you do this artosis? You were always the best player, your friends just cheesed and used DT's?

He fought from being set back by those cheeses and got better that way.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 08 2009 06:11 GMT
#54
Artosis does terran have a unit that can launch nuclear weapons, turn invisible, outrange lurkers and lockdown mechanical units?

I heard about it and laughed at the person. I told em if that were true everyone playing terran would make them. They'd have to be fucking retarded mindless drones to not make that unit. They'd have to copy other retarded mindless drones.. surely that isn't the case.

roflfl I know right? Fucking preposterous.
REKROLLD
Profile Joined March 2009
Bangladesh22 Posts
Last Edited: 2009-03-08 06:12:56
March 08 2009 06:12 GMT
#55
terran also has a unit that is ridiculously hard to use that can
launch nuclear weapons, turn invisible, outrange lurkers and lockdown mechanical units

sadly zerg has no mechanical units
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 08 2009 06:12 GMT
#56
When a I try to abuse a timing push in TvP or TvZ, it never ever works out for me no matter how good my micro is. I looked at my reps and saw that my timing was a little too slow. I looked at the time where i was supposed to push, but then i realized the other guy stayed on lair for longer or he added 3 gates before his 3rd nexus.
Is it okay to push out at an incorrect timing to just take an expo or something? Do my expos needed to be timed too, like timing pushes? What about doing both at the same time?

In TvT, I am trying to change my unit composition around, and i find that i'm having the hardest time using tank/gol. I can fend tank/wraith off well enough so that i have my 3rd and 4th gases, but mass vultures w/ mines and seiged tanks seem to melt my forces because they made a good position with the vultures before hand. I know tank/vult is weak to wraiths and dropship usage, but i cannot abuse that advantage because by the time i get a 5 dropship force, he switched over to tank/gol and also has a large dropship force.
How would i take my 3rd gas on a non-island map and how do i attack and secure a position against tank/vult without dropships?
im deaf
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
March 08 2009 06:13 GMT
#57
in chess, a piece that is overworked is useless... pretty much the same thing with ghosts, those bastards are very overworked -__-
oxidized
Profile Blog Joined January 2009
United States324 Posts
March 08 2009 06:15 GMT
#58
On March 08 2009 15:03 Artosis wrote:
Show nested quote +
On March 08 2009 14:48 oxidized wrote:
In TvP, is it possible to do an aggressive 2 base strategy that does NOT involve cutting SCVs? If so, what is it? Would I be able to take my third while doing this aggression?


yeah theres a lot of aggressive 2base strategies you can do, depending upon the map and the flow of the game. the most generic one would be a 6fact timing push. you can easily expand behind this, but be careful. if you do expand behind it then it will be easier for protoss to break, and if it breaks then you are dead.


Can you do a 6 fact timing push without cutting scvs? What is the main goal with a 6 fact timing push? That is, what do I need to do to still be even in the game (do I actually need to kill a base to still be in the game)?
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 08 2009 06:16 GMT
#59
artosis is it true the important terran buildings can fly? I wish hatcheries flew.. course.. I wish I didn't have to lose a drone each time I made a building. Be it important or otherwise. Hell, did you know I have to pay additional money to make a defensive structure? I know right? Not only do I need to lose a drone and pay for the structure, I have to then pay more minerals to make it do something. As if I would ever want just a creep colony you know? Like who the fuck makes something that does nothing but shit creep around?
Ver
Profile Joined October 2008
United States2186 Posts
March 08 2009 06:17 GMT
#60
For TvT, what is the best opening to use assuming one doesn't understand early game RPS and is much stronger in midgame play? Right now all I do is 14cc but I would think this is kind of a crutch.

How do you feel about the old 2 rax acad FE versus 2 hatch muta? It would logically make sense because the 2 hatch build has a very weak economy and forcing them to put down 4 sunkens or make an absurd amount of lings + sunks against the early aggression would mess up everything. Is it not being used in pro matches just because everyone's so interested in mech right now? Or is there a problem of defending the mutas themselves with a later expansion even if the Zergs econ gets rocked?

Also, if one were to do this, which is the more efficient method? Cutting scvs to get refinery at 16, acad 17, and depot 18, and then a cc at around 27 or so (Nada did this a bunch)? Or a build without cutting scvs, thus a later acad and cc (I would think mid-30's)?

Consider this scenario in TvP on a map with a hard to take 4th...say Colosseum. Terran does normal Flash style fact cc armory fact cc, Protoss 3rd is delayed and is finished after Terran's 3rd is mining by about 15-30s, and once it's done they immediately take a 4th. Is there a timing window here for the Terran to exploit before a +1/2 push based upon the early 4th? Or should Terran just turtle up and get vessels?

Another TvP timing question. In the Bisu vs Flash game on Medusa (proleague), Bisu did a 12 nexus -> attempted goon break/zeal drop (failed miserably), then took his 3rd/4th at the same time while getting arbiters. While Flash was playing somewhat sloppily after his initial defense (the mine bomb, lack of emps early, 4th expo delayed), it felt like Bisu's build just had a nice advantage even after the disaster of his bulldog. I was just so shocked seeing him break that defense the first time. Would there have been a timing window for Flash to exploit? What did he do wrong aside from getting a late 4th? Besides playing on Medusa obviously.

Lastly, how strong is the build Flash showed against Bisu on Destination (fact cc armory cc/port wall off the ramped 3rd). I thought it seemed great even though Bisu played so well against it but pros don't really seem to use it much there (I haven't seen the latest matches there might be wrong)? That map just feels absurdly hard to move on because of a contain at the nat bridges (among other things) and honestly I don't know how the pro record evened out to like 55-60 P favored on it. If Terran does do that build, can they feasibly push up the side near their 3rd to take the high ground expansion before getting close to max?

Thanks a bunch!
Liquipedia
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
ByuN vs PercivalLIVE!
herO vs Shameless
CranKy Ducklings157
SHIN 24
CranKy Ducklings SOOP11
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
IndyStarCraft 281
RotterdaM237
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 379
IndyStarCraft 281
RotterdaM 237
SHIN 24
StarCraft: Brood War
Britney 44883
Shuttle 13019
Bisu 3345
firebathero 1079
BeSt 1078
Horang2 939
Hyuk 562
FanTaSy 553
Stork 259
EffOrt 238
[ Show more ]
Mind 235
Last 153
Light 129
Killer 118
Hyun 90
ggaemo 81
Bonyth 68
Pusan 68
Movie 65
Barracks 46
Mong 39
ToSsGirL 34
scan(afreeca) 30
sorry 30
Shinee 29
Sexy 29
Bale 28
Aegong 25
Hm[arnc] 21
zelot 21
Yoon 20
yabsab 19
Noble 15
soO 14
Shine 10
Sacsri 7
Dota 2
Gorgc12639
XcaliburYe161
Counter-Strike
allub884
x6flipin251
Other Games
B2W.Neo1174
singsing1144
Organizations
Counter-Strike
PGL17495
Other Games
gamesdonequick1268
StarCraft: Brood War
UltimateBattle 12
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• LUISG 34
• Adnapsc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1662
• WagamamaTV415
Upcoming Events
Replay Cast
11h 23m
WardiTV Weekly
1d
IntoTheTV X SOOP
1d 23h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
GSL
5 days
Epic.LAN
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.