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! [G] Stylish's FPVods [06-10 Update] - Page 43

Forum Index > Brood War Strategy
Post a Reply
Prev 1 41 42 43 44 45 76 Next
sixghost
Profile Blog Joined November 2007
United States2096 Posts
March 25 2009 21:29 GMT
#841
On March 26 2009 06:27 StylishVODs wrote:
Show nested quote +
On March 26 2009 05:32 YPang wrote:
Warning: I heard filefront is about to shut down... so watch out T_TT


uh reliable source?
Was gonna upload the next VOD now but that service is down for maintanance(or how ever you spell it)..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=90153
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
SCC-Bean
Profile Joined February 2009
United States17 Posts
March 25 2009 22:37 GMT
#842
Hey Stylish, what do you think of Daze's guide in the recommended threads, strategy section. Is it obsolete? Cuz that's pretty much what I'm doing right now.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 25 2009 22:50 GMT
#843
Oh I haven't read that one, but I've watched Daze vs Naugrim play recently and judging from what I saw his strategies are abit out of date. And his post is over a year old.

Im sure most of the tips and tricks are still good, but the overall strategies needs updating.
For example 2 rax FE isn't standard anymore etc.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
March 26 2009 00:21 GMT
#844
Idea for a new guide or as an addition to the FAQ:

I think us Terrans desperately, DESPERATELY need a guide for getting a third base against Protoss.

Certain maps allow for very fast third bases where the Flash style can be employed. However, I would like to humbly request a guide applicable to most maps with a more specific emphasis on TIMING, in other words when and how to take a third without falling behind economically or getting crushed while trying to establish it.

I'm talking about starting out the game with a set plan/build order intended on getting three bases and cutting the map in half from there - this will allow us to develop solid late-game/endgame styles of play. Thanks in advance for considering my idea.
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
ZzZzAnG
Profile Joined May 2008
United States109 Posts
March 26 2009 00:23 GMT
#845
quistion about 5fac push ,do you start a push from your natural?or you try to go as far as you can ?ofcourse you scout with scv how far can you go and start a push from there.
ZoMg -,.-
i_heart_nukes
Profile Joined February 2009
United States21 Posts
March 26 2009 02:11 GMT
#846
On March 26 2009 09:21 KP_CollectoR wrote:
Idea for a new guide or as an addition to the FAQ:

I think us Terrans desperately, DESPERATELY need a guide for getting a third base against Protoss.

Certain maps allow for very fast third bases where the Flash style can be employed. However, I would like to humbly request a guide applicable to most maps with a more specific emphasis on TIMING, in other words when and how to take a third without falling behind economically or getting crushed while trying to establish it.

I'm talking about starting out the game with a set plan/build order intended on getting three bases and cutting the map in half from there - this will allow us to develop solid late-game/endgame styles of play. Thanks in advance for considering my idea.


This.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 26 2009 04:32 GMT
#847
On March 26 2009 09:23 ZzZzAnG wrote:
quistion about 5fac push ,do you start a push from your natural?or you try to go as far as you can ?ofcourse you scout with scv how far can you go and start a push from there.


You move out as far as possible before siegeing tanks. However you mst siege the tanks if the protoss decides to clash.

Collector, sure i will make a guide. I will also do another 5factpush VOD because the one already existing isn't really the 5fact push.
It includes what your talking about, taking a third and be able to play lategame from there.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
March 26 2009 04:41 GMT
#848
This is really good work. My only criticism is that sometimes you need to talk a little bit louder. o:
Thanks for helping newbie Terrans like me learn stuff ~
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 26 2009 04:45 GMT
#849
On March 26 2009 13:41 H wrote:
This is really good work. My only criticism is that sometimes you need to talk a little bit louder. o:
Thanks for helping newbie Terrans like me learn stuff ~


I have the highest volume on and I talk normally, it would be wierd to shout However if you download the VODs and run them in media player classic there should be a problem. If you stream them the volume is rather low.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
March 26 2009 05:03 GMT
#850
Stylish, do you always do the 5 fact push build order if you scout the same thing? I've seen replays where the terran gets his CC right after his machine shop starts building and the player cuts siege mode for a bit to get it. What is your opinion on CC before tank?
What does the scouter say about his macro level? It's Over 9000 minerals!
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 26 2009 05:41 GMT
#851
On March 26 2009 14:03 SiegeTanksandBlueGoo wrote:
Stylish, do you always do the 5 fact push build order if you scout the same thing? I've seen replays where the terran gets his CC right after his machine shop starts building and the player cuts siege mode for a bit to get it. What is your opinion on CC before tank?


CC after machineshop is what we call siege expand.
It includes a wallin and is good in many situations. Check out my TvP Flash Build VOD.
I like both openings. But atm I'm mostly using the Strong FD opening.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
March 26 2009 11:12 GMT
#852
Just a random q - when on a map like Longinus, Othello etc would take you third when you're not doing the flash build? After your armory/acad? How many facs? Does it change as to when they take their third?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
Last Edited: 2009-03-26 11:19:32
March 26 2009 11:18 GMT
#853
Always make your armory/acad before taking your third. The timing of your third depends on what the Protoss does, if they double expand very quickly then you can either do the 4/5/6 fact timing pushes, delaying your third a lot but either killing them or causing some good damage or you can take your 3rd ASAP off just 1 or 2 facts.
Edit:On longinus and othello anyway since the third base is so close to your natural, trying to take a 3rd on Python with just a couple of factories is really hazardous.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-26 11:24:03
March 26 2009 11:19 GMT
#854
Hundredth:

Usually, when not doing any sort of Flashbuild. You rely on a timingpush, wether its 4fact 5fact or 6fact it is generally produced from 2bases.
When you move out to do the actual push, you can decide wether you want to add another factory, to make the reinforcements stronger, or to add an expansion while pushing.

So to answer your question;
Lets say you have 5factorys and start moving out, then take any expansion thats in position of your push-path when you simply have cash for it without stopping unitproduction. This is generally done on 5 factories, and its after academy and armory.

From three bases, you can add a starport, second armory and 3 more factories.

I'm working on the TvP FAQ and hopefully it will be up sometime soon.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
Last Edited: 2009-03-26 11:43:36
March 26 2009 11:41 GMT
#855
Hmm I wasn't really meaning a timing push, I just like to play a build where I don't get my armory straight after my CC, but get vulture speed and another fac and harass with those while doing a sort of 4 fac 3rd CC. I'm looking to know when I should mix up the build when I see certain things (if I see a fast double expo off 1/2gate do I skip armory acad and get my third off 2 facs?)

Always make your armory/acad before taking your third


Is it not a good idea to get them later in favour of a quicker 3rd CC when I see he's put mot of his money into double expanding? It makes sense to me ;p
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
March 26 2009 11:47 GMT
#856
By making those two buildings it really doesn't delay your 3rd CC much at all, and getting a slightly faster +1 and having those early scans are both very useful for you, because even when a toss double expands very quickly they can still have the fast DTs out and you want to be prepared for that.

Try making the CC of just 2 or 3 facts instead of 4 and then you can just keep adding more as the CC is coming and end up with like 6-7 by the time it's been up and mining for a minute.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
March 26 2009 15:15 GMT
#857
On March 26 2009 00:45 StylishVODs wrote:
Zekk:

Well first of all the word Counter might be overused in this thread, most of these things are not counters or hard counters at all but just pretty good builds to use vs some builds.
Anyway yesthe Strong FD is good vs 10 15 gate, but you cannot be too agressive with the mines.

You'll be able to push the protoss half way back across the map while you lay mines outside your natural. Protoss are cutting probes to execute his strategy and you will get economically ahead.
If you notice that he takes expansions, by scouting with vults that has already laid mines, you usually dont need to add ebay and stuff before adding factorys but otherwise i would suggest that you follow it up by adding ebay, armory and siegemode and go for a 2-1 lategame blob since you will be economically ahead.

Ok. I have a follow up question to this. Since im not at home I can't test this myself. How many goons will P have outside ur base and how many marines will u have to defend with at that timing when u get ur first tank out at 4:15? I just feel like he will have enough goons to pick of my marines, but it matters of course too when he has he's range done.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 26 2009 15:26 GMT
#858
On March 27 2009 00:15 ZeKk wrote:
Show nested quote +
On March 26 2009 00:45 StylishVODs wrote:
Zekk:

Well first of all the word Counter might be overused in this thread, most of these things are not counters or hard counters at all but just pretty good builds to use vs some builds.
Anyway yesthe Strong FD is good vs 10 15 gate, but you cannot be too agressive with the mines.

You'll be able to push the protoss half way back across the map while you lay mines outside your natural. Protoss are cutting probes to execute his strategy and you will get economically ahead.
If you notice that he takes expansions, by scouting with vults that has already laid mines, you usually dont need to add ebay and stuff before adding factorys but otherwise i would suggest that you follow it up by adding ebay, armory and siegemode and go for a 2-1 lategame blob since you will be economically ahead.

+ Show Spoiler +
Ok. I have a follow up question to this. Since im not at home I can't test this myself. How many goons will P have outside ur base and how many marines will u have to defend with at that timing when u get ur first tank out at 4:15? I just feel like he will have enough goons to pick of my marines, but it matters of course too when he has he's range done.


3 goons vs 5marines 1 tank
5goons vs 8marines 2tanks

with proper micro you can handle it.
Watch Nada vs JangBi set 1 @ byzanthium.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-26 19:00:27
March 26 2009 18:54 GMT
#859
Awww i just created the FAQ for TvP. Took me 2 hours, pressed "preview" and then it dissappeared.

Also the colours of some text in the TvZ FAQ was not added properly..


Mods:
Is there any reason for this? Is the post too big or something?
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
McCrank
Profile Joined March 2008
204 Posts
March 26 2009 21:27 GMT
#860
write it down in word first?
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