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[I] PvT 3 goon rush - Page 3

Forum Index > Brood War Strategy
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Apa7HY
Profile Blog Joined January 2007
United States125 Posts
March 07 2008 18:07 GMT
#41
This thread has made me chuckle many times. The build isn't bad, just...people.

And yeah, this build is great for Ts who 1fact cc, and rampless maps.
섹스섹스보지털
antrax
Profile Joined July 2005
Peru191 Posts
March 07 2008 18:15 GMT
#42
To -orb- & rushz0rz:

At 14 you stop probes for a moment, take a probe to build the second gateway and use the same probe to scout when that probe leave your main you will have 100 minerals, so start the pylon, I do this to not move any other probe, then train another probe and then first goon.
Deep tech
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-03-07 19:13:54
March 07 2008 19:06 GMT
#43
On March 06 2008 16:14 Ilikestarcraft wrote:
This is why i go 11/11 on longinus -_-;;

Why? Just wall in

It's a good build, but it's by no means "new". It works very well at lower levels but a terran with very good micro, like daze said, will make this rush completely useless. It is a good way to win a game or gain a good advantage very quickly without much risk though. If the terran doesn't make a mistake in micro you will be behind, but not by much.
Being healthy, it has been said, really consists of having the same disease as everybody else.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 07 2008 19:33 GMT
#44
2 gate power goon with range is MUCH better but I guess this one has some uses.
You want 20 good men, but you need a bad pussy.
G5
Profile Blog Joined August 2005
United States2921 Posts
March 07 2008 21:16 GMT
#45
i use a form of thise build on maps like tau
Knickknack
Profile Joined February 2004
United States1187 Posts
March 07 2008 22:40 GMT
#46
Why not proxy it? Just kidding.

13gate instead of 14 would mean faster 2nd goon though. It's a decent variation of standard play. Not much risk and can take out poorer Ts at times, like foreverwar said. It obviously has trade offs...sacrifice a bit of economy and/or scouting for faster units. The main difference with this build is that range is significantly later though, done slightly after 5min. The units are significantly faster though. With this build one has 3 goons at the time a normal p build would only have 2.

To see how the build fares better you could get a couple of gamers together, and run it vs. various tvp play to see how it goes. Could look at the rep and stats too see just how much economy is affected, etc. Easy enough.
| www.ArtofProtoss.vze.com |
Jaskwith
Profile Blog Joined March 2008
United States197 Posts
March 08 2008 01:58 GMT
#47
I just played game attempting this strat..and I didi it off one gate..only 2 goon rush. It worked pretty well becasue it neutralized the marines and eliminating early push, so then I just dual expo and I was ahead whole game and it was pretty easy win. Was D+ game at iccup so maybe thats it, but it worked suprisingly well, regardless.
sMi.jaSK
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17734 Posts
Last Edited: 2008-03-08 02:36:30
March 08 2008 02:33 GMT
#48
On March 08 2008 04:06 TheFoReveRwaR wrote:
Show nested quote +
On March 06 2008 16:14 Ilikestarcraft wrote:
This is why i go 11/11 on longinus -_-;;

Why? Just wall in

It's a good build, but it's by no means "new". It works very well at lower levels but a terran with very good micro, like daze said, will make this rush completely useless. It is a good way to win a game or gain a good advantage very quickly without much risk though. If the terran doesn't make a mistake in micro you will be behind, but not by much.

Because they always scout early with a probe before i get my wall up and manner pylon my factory so i cant make a shop and i have 3 goons harassing my wall T.T. But this is mostly because im so bad at sc haha
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
LastWish
Profile Blog Joined September 2004
2015 Posts
March 08 2008 14:37 GMT
#49
Rangeless goons are terrible for attack purposes.

If it's a choke map, marines will suffice for defending choke, since goon range = marine range a good position won't allow you to attack effectively.
Wise Terran will proceed with siege and expand freely.

If it isn't a choke map 15 gate, 15 pylon with probe cut, getting range and goon fast(commonly used by Faith years ago) is much more potent.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
KwarK
Profile Blog Joined July 2006
United States43904 Posts
March 09 2008 09:54 GMT
#50
On March 08 2008 23:37 LastWish wrote:
Rangeless goons are terrible for attack purposes.

If it's a choke map, marines will suffice for defending choke, since goon range = marine range a good position won't allow you to attack effectively.
Wise Terran will proceed with siege and expand freely.

If it isn't a choke map 15 gate, 15 pylon with probe cut, getting range and goon fast(commonly used by Faith years ago) is much more potent.

Move forwards, press h, wait .5 seconds. Rinse and repeat. Notice that while your 3 goon stays as 3 goon their 6 marine rapidly becomes 0. The reason for this is clear. They have a combined effective firepower of about 30 (goon armour) and a combined health of 240. Their firepower decreases by 5 every time 40 damage is taken. Dragoons have a damage output of 30 and a combined health of 540. They lose 10 damage every time 180 damage is taken.
You will notice that 3 dragoons can fuck up 6 marines with relative ease.
ModeratorThe angels have the phone box
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17734 Posts
March 09 2008 15:09 GMT
#51
I remember in bisu's bnet attack on python he broke the terrans ramp with just goons like that even when there was like 5-6 rines.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
AnyOne
Profile Joined January 2008
Chile547 Posts
March 09 2008 16:17 GMT
#52
bisu had a bo like that
but then changed to DT... was pretty good
STX SOuL FightinG~ Inter.Calm FigthinG ~
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
March 11 2008 04:02 GMT
#53
Question about the actual execution of the attack in this build:

Is it better to just go ahead and attack with your first Goon, and rally the other 2 to the Terran base, or is it best to wait until all 3 Goons are present before you go marine killing?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
KwarK
Profile Blog Joined July 2006
United States43904 Posts
March 11 2008 11:17 GMT
#54
On March 11 2008 13:02 Sentenal wrote:
Question about the actual execution of the attack in this build:

Is it better to just go ahead and attack with your first Goon, and rally the other 2 to the Terran base, or is it best to wait until all 3 Goons are present before you go marine killing?

Depends on his marine count, his micro and your micro.
ModeratorThe angels have the phone box
Response
Profile Blog Joined April 2004
United States1937 Posts
March 11 2008 13:31 GMT
#55
plz dont do this build on a map with a ramp its totaly worthless
the REAL ReSpOnSe
TheosEx
Profile Blog Joined July 2006
United States894 Posts
March 11 2008 14:27 GMT
#56
I have used this on maps with ramps like Luna, Lost Temple, and Python with relative ease (as Kwark says). Given, the majority of them have been pubbies, but it doesn't mean it's completely worthless against better players or non-ramp maps.

It's kind of amusing considering I've always thought it was a well-known, highly used build, only to find out now that it's not.
.kaz
Profile Blog Joined January 2007
1963 Posts
March 11 2008 14:50 GMT
#57
On March 08 2008 11:33 Ilikestarcraft wrote:
Show nested quote +
On March 08 2008 04:06 TheFoReveRwaR wrote:
On March 06 2008 16:14 Ilikestarcraft wrote:
This is why i go 11/11 on longinus -_-;;

Why? Just wall in

It's a good build, but it's by no means "new". It works very well at lower levels but a terran with very good micro, like daze said, will make this rush completely useless. It is a good way to win a game or gain a good advantage very quickly without much risk though. If the terran doesn't make a mistake in micro you will be behind, but not by much.

Because they always scout early with a probe before i get my wall up and manner pylon my factory so i cant make a shop and i have 3 goons harassing my wall T.T. But this is mostly because im so bad at sc haha


This happens to me too
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
Bub
Profile Blog Joined June 2006
United States3518 Posts
March 11 2008 21:24 GMT
#58
I've failed to this build a lot ;( nova-the-feared pulled this shit on me perfectly
XK ßubonic
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
March 12 2008 18:25 GMT
#59
if it's just marines on ramp wouldn't 1 zealot do better damage?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Athos
Profile Blog Joined February 2008
United States2484 Posts
March 12 2008 19:01 GMT
#60
I'm wondering what to do when the terran brings two SCVs to the ramp and moves his barracks over his SCVs. Since you cant target the SCVs the rush is useless. This has happened to me several times and is really quite frustrating.
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