And yeah, this build is great for Ts who 1fact cc, and rampless maps.
[I] PvT 3 goon rush - Page 3
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Apa7HY
United States125 Posts
And yeah, this build is great for Ts who 1fact cc, and rampless maps. | ||
antrax
Peru191 Posts
At 14 you stop probes for a moment, take a probe to build the second gateway and use the same probe to scout when that probe leave your main you will have 100 minerals, so start the pylon, I do this to not move any other probe, then train another probe and then first goon. | ||
TheFoReveRwaR
United States10657 Posts
On March 06 2008 16:14 Ilikestarcraft wrote: This is why i go 11/11 on longinus -_-;; Why? Just wall in ![]() It's a good build, but it's by no means "new". It works very well at lower levels but a terran with very good micro, like daze said, will make this rush completely useless. It is a good way to win a game or gain a good advantage very quickly without much risk though. If the terran doesn't make a mistake in micro you will be behind, but not by much. | ||
BluzMan
Russian Federation4235 Posts
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G5
United States2897 Posts
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Knickknack
United States1187 Posts
13gate instead of 14 would mean faster 2nd goon though. It's a decent variation of standard play. Not much risk and can take out poorer Ts at times, like foreverwar said. It obviously has trade offs...sacrifice a bit of economy and/or scouting for faster units. The main difference with this build is that range is significantly later though, done slightly after 5min. The units are significantly faster though. With this build one has 3 goons at the time a normal p build would only have 2. To see how the build fares better you could get a couple of gamers together, and run it vs. various tvp play to see how it goes. Could look at the rep and stats too see just how much economy is affected, etc. Easy enough. | ||
Jaskwith
United States197 Posts
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Ilikestarcraft
Korea (South)17726 Posts
On March 08 2008 04:06 TheFoReveRwaR wrote: Why? Just wall in ![]() It's a good build, but it's by no means "new". It works very well at lower levels but a terran with very good micro, like daze said, will make this rush completely useless. It is a good way to win a game or gain a good advantage very quickly without much risk though. If the terran doesn't make a mistake in micro you will be behind, but not by much. Because they always scout early with a probe before i get my wall up and manner pylon my factory so i cant make a shop and i have 3 goons harassing my wall T.T. But this is mostly because im so bad at sc haha | ||
LastWish
2013 Posts
If it's a choke map, marines will suffice for defending choke, since goon range = marine range a good position won't allow you to attack effectively. Wise Terran will proceed with siege and expand freely. If it isn't a choke map 15 gate, 15 pylon with probe cut, getting range and goon fast(commonly used by Faith years ago) is much more potent. | ||
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KwarK
United States42435 Posts
On March 08 2008 23:37 LastWish wrote: Rangeless goons are terrible for attack purposes. If it's a choke map, marines will suffice for defending choke, since goon range = marine range a good position won't allow you to attack effectively. Wise Terran will proceed with siege and expand freely. If it isn't a choke map 15 gate, 15 pylon with probe cut, getting range and goon fast(commonly used by Faith years ago) is much more potent. Move forwards, press h, wait .5 seconds. Rinse and repeat. Notice that while your 3 goon stays as 3 goon their 6 marine rapidly becomes 0. The reason for this is clear. They have a combined effective firepower of about 30 (goon armour) and a combined health of 240. Their firepower decreases by 5 every time 40 damage is taken. Dragoons have a damage output of 30 and a combined health of 540. They lose 10 damage every time 180 damage is taken. You will notice that 3 dragoons can fuck up 6 marines with relative ease. | ||
Ilikestarcraft
Korea (South)17726 Posts
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AnyOne
Chile547 Posts
but then changed to DT... was pretty good | ||
Sentenal
United States12398 Posts
Is it better to just go ahead and attack with your first Goon, and rally the other 2 to the Terran base, or is it best to wait until all 3 Goons are present before you go marine killing? | ||
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KwarK
United States42435 Posts
On March 11 2008 13:02 Sentenal wrote: Question about the actual execution of the attack in this build: Is it better to just go ahead and attack with your first Goon, and rally the other 2 to the Terran base, or is it best to wait until all 3 Goons are present before you go marine killing? Depends on his marine count, his micro and your micro. | ||
Response
United States1936 Posts
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TheosEx
United States894 Posts
It's kind of amusing considering I've always thought it was a well-known, highly used build, only to find out now that it's not. | ||
.kaz
1963 Posts
On March 08 2008 11:33 Ilikestarcraft wrote: Because they always scout early with a probe before i get my wall up and manner pylon my factory so i cant make a shop and i have 3 goons harassing my wall T.T. But this is mostly because im so bad at sc haha This happens to me too ![]() | ||
Bub
United States3518 Posts
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evanthebouncy!
United States12796 Posts
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Athos
United States2484 Posts
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