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Just watched the game titled "CARRIERS ARE SO BACK, BABY" on the ArtosisCasts youtube channel.
Royal vs Rush TvP.
Royal looked like they were going for a 13/14cc...got scouted, and immediately threw down a barracks/refinery.
Rich opened with a gateway at their natural...popped 2 zealots out before going into dragoon production. They did significant damage to Royal's economy, forcing them them to pull many SCVs off the line and killing some.
After getting to 3 base, Rich overpowered Royal as they tried to secure their 3rd --> gg.
It seems after taking damage early, Royal compounded their disadvantage by being too heavy on tanks/not enough vultures. Many professional Terrans seems to be struggling in this aspect of the game at the moment.
Until that changes, going to have to take the current top protosses (Snow, Best, Mini, Bisu etc.) over the Terran players we have seen π€·ββοΈπ€·ββοΈ
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On October 23 2025 12:04 perfectspheres wrote:Show nested quote +On October 22 2025 23:35 Jealous wrote:On October 22 2025 16:45 Navane wrote: I'm also getting major AI vibes from this guy. Maybe one of those weirdos from artosis chat? The emojis, the out of place use of they and us. Maybe he uses it just to craft the text? Naw I'm leaning closer to dissociative identity disorder, or what self-diagnosing terminally online people call being "plural". https://en.wikipedia.org/wiki/Plurality_(identity)If you look at the emoji, it's always one man one woman. If you look at their Instagram/Facebook posts, they are constantly posting as if the account is a mix of activity between two distinct, named people. However, we never see photos of them together, nor are the photos of the women on Instagram consistent; they seem to be more like attempts to embody or visualize that second part of their plural system. Their writing style also doesn't actually change all that much, either. Furthermore, their name is consistently perfectsphere s, again implying plurality. However, I will admit that the variety of other random shit on their FB/Instagram makes it hard to be certain of anything. Anyway, I interpret it as "we" being used to refer to the individual members of the plural system agreeing with one another about some statement. So, "probably not" to AI vibes, but "yes" to the TL BW section becoming a hotbed of mental illness, trolling, and very imaginative noob threads as of late (though it's kinda hard to tell schizoposting from intentional ARG, tbf). Share your opinion on the trend here! https://tl.net/forum/website-feedback/642231-sad-state-of-bw-strategy Once again, I = me/myself. Thinking you are doing things by yourself would seem more like a mental illness to us. This thread is for talking about the highest levels of the professional BW meta. Not here to advertise, if you would like more information on the what "we" are subject, you can check out the website listed on our signature. So you believe you are two people in one body posting analysis on Brood War. Please prove me wrong or continue.
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On October 23 2025 14:21 Jealous wrote:Show nested quote +On October 23 2025 12:04 perfectspheres wrote:On October 22 2025 23:35 Jealous wrote:On October 22 2025 16:45 Navane wrote: I'm also getting major AI vibes from this guy. Maybe one of those weirdos from artosis chat? The emojis, the out of place use of they and us. Maybe he uses it just to craft the text? Naw I'm leaning closer to dissociative identity disorder, or what self-diagnosing terminally online people call being "plural". https://en.wikipedia.org/wiki/Plurality_(identity)If you look at the emoji, it's always one man one woman. If you look at their Instagram/Facebook posts, they are constantly posting as if the account is a mix of activity between two distinct, named people. However, we never see photos of them together, nor are the photos of the women on Instagram consistent; they seem to be more like attempts to embody or visualize that second part of their plural system. Their writing style also doesn't actually change all that much, either. Furthermore, their name is consistently perfectsphere s, again implying plurality. However, I will admit that the variety of other random shit on their FB/Instagram makes it hard to be certain of anything. Anyway, I interpret it as "we" being used to refer to the individual members of the plural system agreeing with one another about some statement. So, "probably not" to AI vibes, but "yes" to the TL BW section becoming a hotbed of mental illness, trolling, and very imaginative noob threads as of late (though it's kinda hard to tell schizoposting from intentional ARG, tbf). Share your opinion on the trend here! https://tl.net/forum/website-feedback/642231-sad-state-of-bw-strategy Once again, I = me/myself. Thinking you are doing things by yourself would seem more like a mental illness to us. This thread is for talking about the highest levels of the professional BW meta. Not here to advertise, if you would like more information on the what "we" are subject, you can check out the website listed on our signature. So you believe you are two people in one body posting analysis on Brood War. Please prove me wrong or continue.
Not going to engage in that discussion here, the website in our signature will address all your concerns.
User was temp banned for this post.
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Just watched "DPL 2025.10 Snow vs Soma PvZ @ Metropolis | Starcraft Commentary" on the NamKraft youtube channel.
Soma opened 9 pool, popped out 6 lings, did a runby against Snow's attempt at a gateway expand...and had an advantage going into the midgame.
They then popped out some mutas, did some damage, and transitioned into hydras --> gg.
Quick game, don't see 9 pool too frequently these days ZvP...but it seemed to put Soma ahead after they spawned at close positions.
We will see if more players choose 9 pool in the future (at least on 4 player maps), given there is a 2/3 chance of close spawns π€·ββοΈπ€·ββοΈ
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Just watched "[ENG] SCSL S4 Ro.4 Match 2 (Best vs Rush)..." on the Starcast TV English youtube channel.
Rush opened 1 fac cc (12 gas variant) --> 1fac/1starport vulture drop.
Best opened with a range goon expand --> DT drop --> 2 base arbiters.
After doing pretty decent damage with their vulture drop, Rush got up to 5 factory and tried to take their 3rd.
Best stayed on 2 base until after 12:30...prevented Rush from taking their 3rd, then eventually went up to 5 base. They then stasised Rush's army --> gg.
Rush seemed to be at an advantage after their vulture drop, but it seems trying to take their 3rd when they attempted to do so was a mistake. 2 base vs 2 base is generally win conditions for Terran.
It also seems like Rush suffered from what many Terrans are currently suffering from (and what we talked about earlier): overproducing tanks (and being too light on vultures).
We will see if this changes in the future π€·ββοΈπ€·ββοΈ
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Watched the game titled "KCM 2025 S4 W1 Set 6 @ Roaring Current" on the Namkraft youtube channel.
Jaedong vs Stork PvZ
Jaedong opened with a 9 pool, Stork opened forge --> cannon --> nexus --> gateway
Jaedong produced 6 lings, then attacked Stork's natural...killing 1 probe and losing all of their lings.
They then made about 12 more lings, attacked with 8 of them, and got into Stork's base, killing about 5 probes.
Both players then stabilized, with Stork surprisingly choosing to go robotics facility off 1 gateway/1stargate.
Jaedong went up to 4 base while Stork took a 3rd.
Jaedong then made a round of mutas with scourge, took Stork's 3rd base down, got their 5th up --> gg.
Was talking about 9 pool on 4 player maps before, and it seems that even after losing their first 6 lings...Jaedong was able to pretty easily handle their Protoss opponent.
Perhaps Stork was just trying new/different builds on the ladder, but 9 pool (ZvP) on 4 player maps...or maps with close spawns is something to keep an eye on π€·ββοΈπ€·ββοΈ
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Watched game 1 of the ASL S20 Finals (Snow vs Soma) on the Starcast TV English youtube channel.
Snow opened nexus --> gateway, while Soma opened 3 hatchery before pool, with the hatchery at their natural offset because of a pylon block.
Soma added a 4th hatchery and hydra den, before taking a 5th hatchery at their 4th base. Snow responded with 2 Stargate corsair reaver.
With Soma already delaying their Spire in favor of economics/ground army...it seems the 2 Stargate play from Snow was a mistake.
Snow made it a game, but eventually was unable to match Soma on the ground, with it eventually being on 8 base to 4 --> gg.
Very interesting game, was impressed with Soma in some aspects, but still believe lurkers/mutalisks are not cost efficient vs protoss.
Snow looked good as usual, but seemed to make a few strategy blunders. Not convinced PvZ is a matchup you can win 100% of the games in (that has to be the mindset though π―π―)
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On October 13 2025 02:57 perfectspheres wrote: Havent watched any Brood War the last day or so, interested in watching some ZvT where zerg > 2rax acad and +1 builds.
Also would like to see some mech TvZ, but it seems professional players have trended away from mech play because fac cc and rax cc builds are not optimal vs 2 hatch plays. They have apparently forgotten about 2 factory builds π€¦ββοΈπ€¦ββοΈ
Did see Light have some success against Soulkey with fac-starport-cc, but they only had like 1 valkyrie and 2 turrets at their main when mutalisks arrived.
They defended the mutas alright, but when they got to 4 base, they tried to take a 5th off only 5 factories. They barely couldnt defend Soulkey's pressure...gg.
Would encourage any starting Terran players to watch "Stylish fpvods" if you can find them on youtube. They were very helpful for us many years ago, and there are still some concepts which can be applied today. Watched CNSL 7 Miso vs Bishop 2. game. Just what we have been looking for.
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On October 19 2025 10:38 perfectspheres wrote:Show nested quote +On September 28 2025 16:30 mtcn77 wrote:On September 28 2025 14:43 perfectspheres wrote:On September 28 2025 07:01 mtcn77 wrote:On September 28 2025 06:55 perfectspheres wrote:On September 28 2025 02:50 mtcn77 wrote: Yeah, we are seeing terrific off meta games from title contenders like flash and larva. Larva reinvented queen play with ensnare and completely put a dead halt to flash's timing push. Imagine we had more Roaring Current games. Pros would be forced to reinvent themselves in the millenial playstyle at island maps. Pretty sure we just watched the Flash vs Larva game that you are talking about from yesterday that is on the 'Artosiscasts' youtube channel titled "FlaSh inventing Sky Terran". Looked like a calculated gamble by Flash, going 13cc against Larva's 12 hatch (at 350 minerals, kind of sloppy π€·ββοΈπ€·ββοΈ). You would usually expect a player like Flash to convert an early advantage like that into a win, but they decided to go 3 starport wraiths/valks -> dropships. They basically threw the game away by spending their resources inefficiently. Wouldn't read too much into it as it looked like Flash was just messing around trying different builds on the open play ladders. You could say the same for Light, too. Larva 3 hatched him. I wouldn't put too much emphasis on dominator, however Roaring Currents is a new kind of map. You cannot punish greed on Roaring Currents. The fortune favors the bold there. I wouldn't say Flash did bad. I would however say he overestimated his skills for reasons above. Haven't seen enough games on Roaring Currents to really speak on it. But yeah, some act like Flash's gameplay is always perfect, it is not. Overconfidence can be a weakness at times. They also have been known to make occasional strategic blunders (i.e. stubbornly going upgrade terran vs protoss, or giving away a few games vs zerg by going 13/14cc against overmatched opponents). There is Effort vs Sharp, Speed vs Hero, Larva vs Light, Larva vs Flash. They are all blockbusters. I'm yet to see a bad one. The reason is the game mechanics. You start with a big L that eliminates spawn luck of the draw, but also eliminates lucky scouting advantage. Then, tech enables huge air shortcut, there hasn't been a map with air shortcut. Would do an analysis of those games if we could...tried finding some of those games on youtube/the small VOD thread and couldn't π€¦ββοΈπ€¦ββοΈ Here you go: Effort vs Sharp;+ Show Spoiler + Speed vs Hero;+ Show Spoiler + Light vs Shine;+ Show Spoiler + Larva vs Flash;+ Show Spoiler + Sharp vs Larva;+ Show Spoiler +
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On October 30 2025 18:49 mtcn77 wrote:Show nested quote +On October 13 2025 02:57 perfectspheres wrote: Havent watched any Brood War the last day or so, interested in watching some ZvT where zerg > 2rax acad and +1 builds.
Also would like to see some mech TvZ, but it seems professional players have trended away from mech play because fac cc and rax cc builds are not optimal vs 2 hatch plays. They have apparently forgotten about 2 factory builds π€¦ββοΈπ€¦ββοΈ
Did see Light have some success against Soulkey with fac-starport-cc, but they only had like 1 valkyrie and 2 turrets at their main when mutalisks arrived.
They defended the mutas alright, but when they got to 4 base, they tried to take a 5th off only 5 factories. They barely couldnt defend Soulkey's pressure...gg.
Would encourage any starting Terran players to watch "Stylish fpvods" if you can find them on youtube. They were very helpful for us many years ago, and there are still some concepts which can be applied today. Watched CNSL 7 Miso vs Bishop 2. game. Just what we have been looking for.
Will try and check it out, thanks ππ
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On October 30 2025 21:29 mtcn77 wrote:Show nested quote +On October 19 2025 10:38 perfectspheres wrote:On September 28 2025 16:30 mtcn77 wrote:On September 28 2025 14:43 perfectspheres wrote:On September 28 2025 07:01 mtcn77 wrote:On September 28 2025 06:55 perfectspheres wrote:On September 28 2025 02:50 mtcn77 wrote: Yeah, we are seeing terrific off meta games from title contenders like flash and larva. Larva reinvented queen play with ensnare and completely put a dead halt to flash's timing push. Imagine we had more Roaring Current games. Pros would be forced to reinvent themselves in the millenial playstyle at island maps. Pretty sure we just watched the Flash vs Larva game that you are talking about from yesterday that is on the 'Artosiscasts' youtube channel titled "FlaSh inventing Sky Terran". Looked like a calculated gamble by Flash, going 13cc against Larva's 12 hatch (at 350 minerals, kind of sloppy π€·ββοΈπ€·ββοΈ). You would usually expect a player like Flash to convert an early advantage like that into a win, but they decided to go 3 starport wraiths/valks -> dropships. They basically threw the game away by spending their resources inefficiently. Wouldn't read too much into it as it looked like Flash was just messing around trying different builds on the open play ladders. You could say the same for Light, too. Larva 3 hatched him. I wouldn't put too much emphasis on dominator, however Roaring Currents is a new kind of map. You cannot punish greed on Roaring Currents. The fortune favors the bold there. I wouldn't say Flash did bad. I would however say he overestimated his skills for reasons above. Haven't seen enough games on Roaring Currents to really speak on it. But yeah, some act like Flash's gameplay is always perfect, it is not. Overconfidence can be a weakness at times. They also have been known to make occasional strategic blunders (i.e. stubbornly going upgrade terran vs protoss, or giving away a few games vs zerg by going 13/14cc against overmatched opponents). There is Effort vs Sharp, Speed vs Hero, Larva vs Light, Larva vs Flash. They are all blockbusters. I'm yet to see a bad one. The reason is the game mechanics. You start with a big L that eliminates spawn luck of the draw, but also eliminates lucky scouting advantage. Then, tech enables huge air shortcut, there hasn't been a map with air shortcut. Would do an analysis of those games if we could...tried finding some of those games on youtube/the small VOD thread and couldn't π€¦ββοΈπ€¦ββοΈ Here you go: Effort vs Sharp; + Show Spoiler +https://youtu.be/watch?v=pjGXmENhPU4 Speed vs Hero; + Show Spoiler +https://youtu.be/watch?v=0LqDFkFvCQE Light vs Shine; + Show Spoiler +https://youtu.be/watch?v=ArHFtIwm1ak Larva vs Flash; + Show Spoiler +https://youtu.be/watch?v=Tvn5j1MjrPk Sharp vs Larva; + Show Spoiler +https://youtu.be/watch?v=PzmipsbRr4w
Greatly appreciate it, will check these out when we have the time π―π―
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Just watched "KCM 2025 S4 W2 Set 5 @ Litmus | Starcraft Commentary" on the NamKraft youtube Channel.
Sharp vs herO TvZ.
Sharp opened with 2 port wraith, walling off their main. Hero opened 12 hatch --> 2.5 hatch mutalisks with their 3rd hatchery at their natural.
After a few skirmishes, Sharp threw down 3 barracks off 1 base, and transitioned back into bio...with their Starports producing Science Vessels.
Hero seemed content staying on 2 base, went heavy mutalisks, got them irradiated and their natural breached --> gg.
Not sure if low drone count 2 base zerg is win conditions vs high SCV saturation 1 base Terran. It also seems herO made a bad choice staying on mass mutalisks.
Kind of a whatever game, don't usually like 2 port wraith vs. 2 hatchery plays...but maybe it is better against 2.5 hatch. Have seen Speed have some success with it in the past π€·ββοΈπ€·ββοΈ
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Just watched "BarrackS π°π· (T) vs Larva π°π· (Z) on Metropolis - Starcraft Brood War - 2025" on the Falcon Paladin youtube channel.
Barracks opened 1 rax CC (15 supply variant), while Larva opened 2.5 hatchery.
Barracks chose to go barracks-factory-starport --> valkyries, and went up to 3rax.
Larva put their 3rd base down at around 6:30.
After a few skirmishes, it looked like Barracks was in the lead, then attempted to transition into mech play while taking their 3rd base. They also surpisingly attempted to take a 4th shortly after.
Larva attacked Barracks' 3rd with mutas, Barracks wasnt able to defend --> gg.
It seems Barracks played well, but then got a little too greedy and threw the game away. Perhaps they were just trying builds out on the ladders, but you never like to see that.
Interesting game...the state of TvZ at the professional levels seems to be favoring Zerg at the moment, but the scales might be tipping back in Terran's favor π€·ββοΈπ€·ββοΈ
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Just watched "Invisible Men In Yo Base !!" on the ArtosisCasts youtube channel.
Sharp vs Stork TvP.
Sharp opened vulture expand (12 gas variant), Stork opened with zealot, dragoon, range, 2nd goon.
Stork put pressure on Sharp's natural...killing the SCV making the CC, slowing it by a considerable amount of time.
They they threw down a citadel, nexus, and robo...apparently attempting to go straight into a DT drop and end the game.
Sharp sniffed it out, pushed across the map and did some damage to Stork's economy.
After they both stabilized a bit, Sharp got their 3rd base up, then put down a 4th...and pushed for the win. gg.
It appears Stork got too caught up in being Protoss, and just tried to scum the Terran out after taking an early advantage.
Perhaps they were just messing around on the ladders...but you usually expect high level protosses to convert that sort of early advantage into a win.
Sharp's macro did look very good, still a little heavy on the tanks in our opinion...but an entertaining game nonetheless π€·ββοΈπ€·ββοΈ
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Just watched "Light! π°π· (T) vs Soulkey! π°π· (Z) on Metropolis - Starcraft - Brood War - 2025" on the Falcon Paladin youtube channel.
Light opened 1 rax cc (2 supply depot variant) --> 2 rax academy --> 3rd rax --> factory/starport.
Soulkey opened 12 hatch --> 2 hatch early 3rd.
After a few skirmishes, and Light unable to take down either Soulkey's natural or their 3rd base, they landed a few big irradiates on Soulkey's mutas and got their own 3rd base up.
They then attempted to take a 4th, got it up while losing their third, and threw away a bunch of dropships trying to take down Soulkey's 3rd base.
After Light tried to switch to mech, with factories at their new 3rd base...Soulkey with their 4 bases established attacked Light's natural --> gg.
Kind of interesting game. Light was up quite a bit of supply in the midgame, but it seems like throwing away their dropships, in addition to going 2 rax academy and not being able to take down Soulkey's 3rd did them in.
It didn't help that they ineffectively attempted to switch to mech, effectively throwing resources down the drain doing so.
Impressive game by Soulkey, it looked like they were losing the whole game...but a few mistakes by Light allowed them to come back and win π€·ββοΈπ€·ββοΈ
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Just watched "1,000,000 Zealots" on the ArtosisCasts youtube channel. Stork vs Speed TvP.
Stork opened with some zealot pressure, got their expansion up, went to 3 gateway, and started their 3rd around 7:55.
Speed went 12 gas --> 1fac cc --> 2nd factory --> armory/ebay ---> 6 factory push --> gg from Stork.
Kind of whatever game. It seemed like Stork had a chance to break the push...but they decided to try and attack from a different angle and got wrecked.
Wasn't all that impressed with either player, Speed was sitting at around 450 APM at times, yet their micro didn't seem top tier. They also seemed a bit heavy on tanks.
Stork looked like they chose a "middle of the road/safe" build...which winds up just putting you behind a lot of the time against a strong Terran player.
In our opinion, PvT is best played by keeping the Terran off balance, and cutting corners to gain advantages when possible.
Will check out some of the top Protosses (Snow, Best, Mini, Bisu etc.) to see what they are doing in this regard π―π―
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Have been talking lately about how many Terrans seem to be a little heavy on the tanks in TvP.
Here is some data to back this up:
Vultures (75 minerals) = 75 "total resources" = minerals+gas. Siege Tanks (150 minerals/100 gas) = 250 "total resources".
Vultures 80 hp Siege Tanks 150hp.
3 vultures (225 "total resources") = 240 hp, 60 damage per shot vs shields/small units. On liquipedia it says they have 2.5x the fire rate of siege tanks in siege mode.
That is 300 damage vs shields/small units in the time it takes a tank to fire 2 volleys in siege mode (obviously you have to consider their damage vs large units).
1 tank (250 "total resources") = 150 hp, 70 damage vs large/shields, 35 vs small per shot in siege mode.
Vultures also get a bonus 45 hp each with spider mines, in addition to their mobility advantage, while only taking 15 damage per shot against dragoons while base siege tanks take 19.
The build time is definitely a factor, but each tank you make can just about be another factory (150/100 vs 200/100) π€·ββοΈπ€·ββοΈ
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On October 30 2025 21:29 mtcn77 wrote:Show nested quote +On October 19 2025 10:38 perfectspheres wrote:On September 28 2025 16:30 mtcn77 wrote:On September 28 2025 14:43 perfectspheres wrote:On September 28 2025 07:01 mtcn77 wrote:On September 28 2025 06:55 perfectspheres wrote:On September 28 2025 02:50 mtcn77 wrote: Yeah, we are seeing terrific off meta games from title contenders like flash and larva. Larva reinvented queen play with ensnare and completely put a dead halt to flash's timing push. Imagine we had more Roaring Current games. Pros would be forced to reinvent themselves in the millenial playstyle at island maps. Pretty sure we just watched the Flash vs Larva game that you are talking about from yesterday that is on the 'Artosiscasts' youtube channel titled "FlaSh inventing Sky Terran". Looked like a calculated gamble by Flash, going 13cc against Larva's 12 hatch (at 350 minerals, kind of sloppy π€·ββοΈπ€·ββοΈ). You would usually expect a player like Flash to convert an early advantage like that into a win, but they decided to go 3 starport wraiths/valks -> dropships. They basically threw the game away by spending their resources inefficiently. Wouldn't read too much into it as it looked like Flash was just messing around trying different builds on the open play ladders. You could say the same for Light, too. Larva 3 hatched him. I wouldn't put too much emphasis on dominator, however Roaring Currents is a new kind of map. You cannot punish greed on Roaring Currents. The fortune favors the bold there. I wouldn't say Flash did bad. I would however say he overestimated his skills for reasons above. Haven't seen enough games on Roaring Currents to really speak on it. But yeah, some act like Flash's gameplay is always perfect, it is not. Overconfidence can be a weakness at times. They also have been known to make occasional strategic blunders (i.e. stubbornly going upgrade terran vs protoss, or giving away a few games vs zerg by going 13/14cc against overmatched opponents). There is Effort vs Sharp, Speed vs Hero, Larva vs Light, Larva vs Flash. They are all blockbusters. I'm yet to see a bad one. The reason is the game mechanics. You start with a big L that eliminates spawn luck of the draw, but also eliminates lucky scouting advantage. Then, tech enables huge air shortcut, there hasn't been a map with air shortcut. Would do an analysis of those games if we could...tried finding some of those games on youtube/the small VOD thread and couldn't π€¦ββοΈπ€¦ββοΈ Here you go: Effort vs Sharp; + Show Spoiler +https://youtu.be/watch?v=pjGXmENhPU4 Speed vs Hero; + Show Spoiler +https://youtu.be/watch?v=0LqDFkFvCQE Light vs Shine; + Show Spoiler +https://youtu.be/watch?v=ArHFtIwm1ak Larva vs Flash; + Show Spoiler +https://youtu.be/watch?v=Tvn5j1MjrPk Sharp vs Larva; + Show Spoiler +https://youtu.be/watch?v=PzmipsbRr4w
Just checked out the Effort vs Sharp Game.
Very interesting game, Effort opened 2.5 hatch...Sharp opened fac-->starport-->cc-->starport.
Sharp looked like they only made 1 marine for defense, and skipped vultures completely. They got their natural up pretty quickly, kept Effort on 2 mining bases for quite some time, transitioned back into bio/vessels --> gg.
Effort seems to have blundered not having their 3rd base up and effectively mining until after 10:30. They also seemed confused with how to deal with Sharp's opening, as the only information they really got was the 1 wraith that took down their overlord by Sharp's natural.
Any success ZvT to us is impressive, but still you have to know that sitting on 2 base vs 2 base for any extended period of time is probably not going to end well for you as a zerg player π€·ββοΈπ€·ββοΈ
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On October 30 2025 21:29 mtcn77 wrote:Show nested quote +On October 19 2025 10:38 perfectspheres wrote:On September 28 2025 16:30 mtcn77 wrote:On September 28 2025 14:43 perfectspheres wrote:On September 28 2025 07:01 mtcn77 wrote:On September 28 2025 06:55 perfectspheres wrote:On September 28 2025 02:50 mtcn77 wrote: Yeah, we are seeing terrific off meta games from title contenders like flash and larva. Larva reinvented queen play with ensnare and completely put a dead halt to flash's timing push. Imagine we had more Roaring Current games. Pros would be forced to reinvent themselves in the millenial playstyle at island maps. Pretty sure we just watched the Flash vs Larva game that you are talking about from yesterday that is on the 'Artosiscasts' youtube channel titled "FlaSh inventing Sky Terran". Looked like a calculated gamble by Flash, going 13cc against Larva's 12 hatch (at 350 minerals, kind of sloppy π€·ββοΈπ€·ββοΈ). You would usually expect a player like Flash to convert an early advantage like that into a win, but they decided to go 3 starport wraiths/valks -> dropships. They basically threw the game away by spending their resources inefficiently. Wouldn't read too much into it as it looked like Flash was just messing around trying different builds on the open play ladders. You could say the same for Light, too. Larva 3 hatched him. I wouldn't put too much emphasis on dominator, however Roaring Currents is a new kind of map. You cannot punish greed on Roaring Currents. The fortune favors the bold there. I wouldn't say Flash did bad. I would however say he overestimated his skills for reasons above. Haven't seen enough games on Roaring Currents to really speak on it. But yeah, some act like Flash's gameplay is always perfect, it is not. Overconfidence can be a weakness at times. They also have been known to make occasional strategic blunders (i.e. stubbornly going upgrade terran vs protoss, or giving away a few games vs zerg by going 13/14cc against overmatched opponents). There is Effort vs Sharp, Speed vs Hero, Larva vs Light, Larva vs Flash. They are all blockbusters. I'm yet to see a bad one. The reason is the game mechanics. You start with a big L that eliminates spawn luck of the draw, but also eliminates lucky scouting advantage. Then, tech enables huge air shortcut, there hasn't been a map with air shortcut. Would do an analysis of those games if we could...tried finding some of those games on youtube/the small VOD thread and couldn't π€¦ββοΈπ€¦ββοΈ Here you go: Effort vs Sharp; + Show Spoiler +https://youtu.be/watch?v=pjGXmENhPU4 Speed vs Hero; + Show Spoiler +https://youtu.be/watch?v=0LqDFkFvCQE Light vs Shine; + Show Spoiler +https://youtu.be/watch?v=ArHFtIwm1ak Larva vs Flash; + Show Spoiler +https://youtu.be/watch?v=Tvn5j1MjrPk Sharp vs Larva; + Show Spoiler +https://youtu.be/watch?v=PzmipsbRr4w
Just checked out the Speed vs Hero game.
Speed opened with a proxy factory into 2 port wraiths. Hero opened 2.5 hatch.
Not a whole lot to say about this game, other than Speed seemed to pretty easily hande Hero with their wraiths.
Speed's wraith control does appear to be top tier, but this is the 2nd game we've seen recently where 2port > 2.5 hatch.
Something to keep an eye on for sure. Do tend to favor macro oriented plays...but if you can get easy wins with 2 port wraith, by all means do it π€·ββοΈπ€·ββοΈ
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On October 31 2025 12:04 perfectspheres wrote:Show nested quote +On October 30 2025 21:29 mtcn77 wrote:On October 19 2025 10:38 perfectspheres wrote:On September 28 2025 16:30 mtcn77 wrote:On September 28 2025 14:43 perfectspheres wrote:On September 28 2025 07:01 mtcn77 wrote:On September 28 2025 06:55 perfectspheres wrote:On September 28 2025 02:50 mtcn77 wrote: Yeah, we are seeing terrific off meta games from title contenders like flash and larva. Larva reinvented queen play with ensnare and completely put a dead halt to flash's timing push. Imagine we had more Roaring Current games. Pros would be forced to reinvent themselves in the millenial playstyle at island maps. Pretty sure we just watched the Flash vs Larva game that you are talking about from yesterday that is on the 'Artosiscasts' youtube channel titled "FlaSh inventing Sky Terran". Looked like a calculated gamble by Flash, going 13cc against Larva's 12 hatch (at 350 minerals, kind of sloppy π€·ββοΈπ€·ββοΈ). You would usually expect a player like Flash to convert an early advantage like that into a win, but they decided to go 3 starport wraiths/valks -> dropships. They basically threw the game away by spending their resources inefficiently. Wouldn't read too much into it as it looked like Flash was just messing around trying different builds on the open play ladders. You could say the same for Light, too. Larva 3 hatched him. I wouldn't put too much emphasis on dominator, however Roaring Currents is a new kind of map. You cannot punish greed on Roaring Currents. The fortune favors the bold there. I wouldn't say Flash did bad. I would however say he overestimated his skills for reasons above. Haven't seen enough games on Roaring Currents to really speak on it. But yeah, some act like Flash's gameplay is always perfect, it is not. Overconfidence can be a weakness at times. They also have been known to make occasional strategic blunders (i.e. stubbornly going upgrade terran vs protoss, or giving away a few games vs zerg by going 13/14cc against overmatched opponents). There is Effort vs Sharp, Speed vs Hero, Larva vs Light, Larva vs Flash. They are all blockbusters. I'm yet to see a bad one. The reason is the game mechanics. You start with a big L that eliminates spawn luck of the draw, but also eliminates lucky scouting advantage. Then, tech enables huge air shortcut, there hasn't been a map with air shortcut. Would do an analysis of those games if we could...tried finding some of those games on youtube/the small VOD thread and couldn't π€¦ββοΈπ€¦ββοΈ Here you go: Effort vs Sharp; + Show Spoiler +https://youtu.be/watch?v=pjGXmENhPU4 Speed vs Hero; + Show Spoiler +https://youtu.be/watch?v=0LqDFkFvCQE Light vs Shine; + Show Spoiler +https://youtu.be/watch?v=ArHFtIwm1ak Larva vs Flash; + Show Spoiler +https://youtu.be/watch?v=Tvn5j1MjrPk Sharp vs Larva; + Show Spoiler +https://youtu.be/watch?v=PzmipsbRr4w Greatly appreciate it, will check these out when we have the time π―π― Just checked out the Light vs Shine game.
Light opened 1fac cc --> starport valkyries.
Shine opened 2 hatch --> early 3rd.
After successfully defending mutalisks, Light decided to go bio...but had their first push held off.
They then transitioned back into mech, throwing down 8 factories as they got their 4 bases up.
It looked like they were in a good position, but wound up losing a long game (30+ minutes).
Shine looked very good, but it seems like Light wasted resources on their ineffective bio play...and also got picked apart by Queens, as well as Zerg's inherent advantage on island maps (being able to use overlords as dropships).
Seen Light use this opener a few times, once against Soulkey where it put them in a good position to win (but in that game they followed up with mech).
Don't necessarily agree with following up the fac/cc/starport with bio play, as you just wind up having a later cc than a traditional 1rax cc bio opening.
It is something to keep an eye on though, because if you can factory expand into mech against 2 hatchery builds, it puts you in a decent economic position while also giving you the tech advantage π€·ββοΈπ€·ββοΈ
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