On October 08 2025 05:40 perfectspheres wrote:
Watching recent ZvP, it seems like there are some things zerg can perhaps do differently.
Queens Nest + Hive = 113 seconds build time (350 minerals/250 gas)
Spire + 5 Mutalisks = 100 seconds build time (700 minerals/650 gas)
If you skip Spire, you can have your Hive up in +13 seconds, with some resources to spare for upgrades which can prove very useful.
Also, on some maps where you can take a protected 4th, taking your 3rd and 4th hatchery before gas at those locations can be so fucking strong. It's literally 4 base before gas, all you have to do is survive any timing attacks and its ggs 🤷♂️🤷♀️
This is so wrong, why would you tech to hive? Mutalisks are rushed for map control. There isn't a unit quite like the mutalisk. Zerglings require macro hatch, hydralisks are explosive damage type. Mutalisks are small units with normal damage type, just like zerglings. Zerg trajectory goes from zerglings to mutalisks. If you want to go hydralisks, you'll have to buffer them with some other unit, one of the above.
Watch shine vs light on roaring currents. Shine drops hydralisks using mutalisks as aggro cover. Just 1 mutalisk can increase the survivability of a dozen hydralisks.