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! [G] Definitions - Page 4

Forum Index > Brood War Strategy
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zatic
Profile Blog Joined September 2007
Zurich15325 Posts
Last Edited: 2007-10-25 13:10:38
October 25 2007 10:02 GMT
#61
I would add speedling nontheless you here it more often than crackling (obviously).


Also, does flanking neccessarily mean attacking from multliple angles? Isn't it more like attacking from an angle that is generally favorable for you troops? Like attacking the back or side of a terran push where no vults are or a line of marines from the side so that the medics can't get back to heal fast enough?
ModeratorI know Teamliquid is known as a massive building
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
October 25 2007 10:25 GMT
#62
Flanking definitely means attacking from multiple angles.
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
October 25 2007 13:09 GMT
#63
On October 25 2007 19:02 zatic wrote:

Also, does flanking neccessarily mean attacking from multliple angles? Isn't it more like attacking from an angle that is generally favorable for you troops? Like attacking the back or side of a terran push where no vults are or a line of marines from the side so that the medics can't get back to heal fast enough?

no, multip;e angles.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
zatic
Profile Blog Joined September 2007
Zurich15325 Posts
October 25 2007 13:19 GMT
#64
Thanks for clearing that up.

On October 24 2007 07:56 LosingID8 wrote:
as for the scourge thing, koreans call them scourge... hence why you hear the commentators yelling it during matches. when they say "terror" they aren't calling the scourge themselves that, but rather the role of scourge, primarily in ZvT where scourge pick off dropships and sci vessels a lot.


They really say terror? Funny because that is the name of the scourge in the German version of the game. Took me a while to get used to scourge.
ModeratorI know Teamliquid is known as a massive building
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
October 25 2007 14:32 GMT
#65
Re: CyRic

- I don't think cloning needs to be redefined because someone can get the point from the current definition without us going into the mechanics. I guess if you disagree we can discuss this more.
- I think cliffing is at an expansion. Again, disagree -> discussion.
- I altered contain, saying it happens at a choke and saying it's typically Tanks/Cannons/Lurkers but can be any unit.
- I think stacking is fine as is. When someone clumps Mutalisks on a mineral patch, you say he stacked them. I think you can stack things without control groups.
- Changed cooldown
- Changed counter
- Will look into micro / macro
- Added expansion using your definition
- Changed proxy
- Changed 2 Gate to be more general

Re: Fanatistic
- Cannon rush, bunker rush and Sunk rush are all under the term 'rush'. I think anyone can figure out that Cannon Rush = Rush definition... with Cannons. etc.
- Manner gas is under Gas Steal. I don't think it's often called manner gas.

Re: Everyone else
- Flanking is from more than one direction (angle) as people have said
- Added Speedling even though it's common sense...

Should I add Speedy Zeals? Or Legs?
Moderator
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
Last Edited: 2007-10-25 18:02:26
October 25 2007 17:59 GMT
#66
On October 25 2007 23:32 Chill wrote:
- I don't think cloning needs to be redefined because someone can get the point from the current definition without us going into the mechanics. I guess if you disagree we can discuss this more


Go with what you prefer, but I still think that the term cloning specifically refers to deselection no? I remember that whenever people ask what cloning is, others inevitably define it by the method of targeting multiple units by deselecting units from a control group. I.e. is it still cloning to target multiple units via Boxer's 1-unit-1-hotkey method or to target multiple units in any other manner?

- I think cliffing is at an expansion. Again, disagree -> discussion.


That's fine, but maybe change "defensive units" to "ranged units/buildings" (cannons aren't units after all), since some people do it with Goons, Hydra, or even Marines as well.


- I think stacking is fine as is. When someone clumps Mutalisks on a mineral patch, you say he stacked them. I think you can stack things without control groups.


Totally forgot about the min patch method, definition is fine by me.

- Changed cooldown


Sorry to be anal, but... "attack" -> "attacking"

Should I add Speedy Zeals? Or Legs?


Personally, I don't think it's necessary. I don't really hear the term "Speedlots" or anything like that very often. "Speedlings" is actually rather common, so that's understandable, but I think this case is different. (btw, you put it as "speedline")

A few other things:

-Timing seems like something that we shouldn't have to define. It's meaning in the SC/BW context is pretty much the same in any context. Timing is timing.

-Should we add "drone drill" or even "worker drill"? I'm not sure of the most common term used for it, but utilizing (abusing? ) the way workers can pass through other units and each other when mining is pretty common.

-Should we also mention under "Turtle" that it can also be used as a verb ("turtling") to describe playing in a very defensive manner?

Moderator
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
October 25 2007 18:44 GMT
#67
k updated all typos/spelling mistakes
deleted timing
added drill
updated turtle
updated cloning ( -_- )
haha

The wording for cloning / drill seems awkward, so make it better for me.
Thanks
Moderator
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
Last Edited: 2007-10-25 19:02:16
October 25 2007 19:00 GMT
#68
Cloning: A technique used to quickly give separate commands to units within the same control group. It is accomplished by giving a control group a command and deselecting units while issuing separate commands until each unit or smaller group of units is assigned to a different task. Typical usages include sending multiple workers to separate mineral patches and splitting scourge into smaller groups to target multiple units.

Drill: A technique utilizing the ability of worker units to pass through each other and other units while mining. It is accomplished by telling a group of workers to mine one resource node (mineral or gas) which allows the workers to stack and/or overlap with each other and also pass through other units. Typical usages include commanding workers to drill through a wall of units and then cancelling their mining to have them unstack in the middle of the wall, thereby breaking it apart (typically a Zealot wall blocking a ramp), and stacking workers to allow them to fight off enemies more effectively.
Moderator
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 25 2007 23:01 GMT
#69
MMF, M&M?
Peace~
LosingID8
Profile Blog Joined December 2006
CA10826 Posts
October 26 2007 05:18 GMT
#70
maybe for protoss define "critical mass" in reference to carriers.
ModeratorResident K-POP Elitist
azndsh
Profile Blog Joined August 2006
United States4447 Posts
October 26 2007 07:47 GMT
#71
On October 26 2007 14:18 LosingID8 wrote:
maybe for protoss define "critical mass" in reference to carriers.


I thought this term applied more to tanks in TvP
azndsh
Profile Blog Joined August 2006
United States4447 Posts
October 26 2007 07:55 GMT
#72
include Doom Drop
zatic
Profile Blog Joined September 2007
Zurich15325 Posts
Last Edited: 2007-10-26 08:09:27
October 26 2007 08:05 GMT
#73
Why is 3 cm Drop / Slow Drop under General and not Zerg?

The Ball / Blob should be general Terran imho or at least also under TvZ.
ModeratorI know Teamliquid is known as a massive building
QuanticHawk
Profile Blog Joined May 2007
United States32047 Posts
October 26 2007 15:11 GMT
#74
On October 26 2007 17:05 zatic wrote:
Why is 3 cm Drop / Slow Drop under General and not Zerg?

The Ball / Blob should be general Terran imho or at least also under TvZ.


yeah, def add ball/blob.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
October 26 2007 15:51 GMT
#75
Doom drop is already there
Moved 3cm drop to z general
Moved ball/blob to t general
Moderator
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2007-10-26 16:32:53
October 26 2007 16:32 GMT
#76
I'd replace 6 pool (in your first example) with a real build like 9 pool or 12 hatch

Also, you might just wanna sticky this =)
What fun is it being cool if you can’t wear a sombrero?
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 26 2007 16:54 GMT
#77
M&M and MMF are good ideas. Critical mass has the same definition and usage as it does in any context, so no need to specifically define it for SC/BW.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-10-27 21:00:22
October 27 2007 00:30 GMT
#78
Dunno if people listed it but manner gas is not on there. It should be another definition of gas steal.

Also Vanilla Zerg- A zerg strategy usually involving low tech units such and lings/hydras and lots of hatcheries and upgrades. Typically no Broodwar expansion units (at least for the better half of the game).

Is Imba on there? Worker (refering to drones, scvs, probes), HQ (referring to nexus, CC, and hatch). Also hatch and CC are slangs of their original words. Also Nat, Min only, expo/multi. Hold lurker, muta (air unit) stack.

I think you should probably add user sayings and phrases as well. Like BM, MH, GG, etc.

edit- also AV- allied victory, SV-shared vision, AC- Allied chat, RIG(ged)-referring to making a map in someones favor,Stack(ed,ing)-referring to making public team game in a teams favor by putting the best players on your team.
..and then I would, ya know, check em'. (Aka SpoR)
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
October 27 2007 00:52 GMT
#79
Charlie did you even read my list?
Moderator
KwarK
Profile Blog Joined July 2006
United States42486 Posts
October 27 2007 02:19 GMT
#80
I think we out to make up a name for +1 speedlots (or speedlots with 1 more attack than zerg armour) simply because they're so pivotal in PvZ. They're like auto map control for the protoss.
Speedlots for speeded zees and cracklots for 1 more than ling armour plus speed lots?
ModeratorThe angels have the phone box
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