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! [G] Definitions - Page 8

Forum Index > Brood War Strategy
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Get.Midikem
Profile Joined September 2006
Sweden312 Posts
May 04 2008 17:10 GMT
#141
Crossing the T is probebly a term right now becouse all the shoutcasters are joking about it and, they have even started to say it
dat[fury]
Profile Blog Joined May 2008
Philippines129 Posts
May 19 2008 04:48 GMT
#142
thanks man now I know the basic terms of starcraft that before I did not know
En Taro Tassadar!!! Die you Terrans
KwarK
Profile Blog Joined July 2006
United States43350 Posts
May 19 2008 05:35 GMT
#143
On May 05 2008 02:10 Get.Midikem wrote:
Crossing the T is probebly a term right now becouse all the shoutcasters are joking about it and, they have even started to say it

Didn't you hear? Everyone knows what crossing the T is. It's like a really well known term.
ModeratorThe angels have the phone box
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 19 2008 05:54 GMT
#144
On May 19 2008 14:35 Kwark wrote:
Show nested quote +
On May 05 2008 02:10 Get.Midikem wrote:
Crossing the T is probebly a term right now becouse all the shoutcasters are joking about it and, they have even started to say it

Didn't you hear? Everyone knows what crossing the T is. It's like a really well known term.


I don't know what crossing the t is.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
neliel
Profile Joined April 2008
Sweden63 Posts
May 29 2008 14:15 GMT
#145
Isn't Sparks Terran refering to the sunkens exploding and looking like sparks(fireworks) and not the usage of bats?
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 29 2008 14:28 GMT
#146
On May 29 2008 23:15 neliel wrote:
Isn't Sparks Terran refering to the sunkens exploding and looking like sparks(fireworks) and not the usage of bats?


I thought it was because of the attack picture of Marines and the lights and "sparks" that seem to appear on enemy units. Lots of them = fireworks! :D
^-^
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
May 29 2008 16:04 GMT
#147
Crossing the T should be well known if you're interested in military history, but outside of that I don't see how the average SC watcher would know that off-hand. Though really, you just have to think a little to figure it out.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
drug_vict1m
Profile Blog Joined May 2007
844 Posts
May 29 2008 16:27 GMT
#148
for all of you who don't know

http://en.wikipedia.org/wiki/Crossing_the_T
One must feel chaos within, to give birth to a dancing star.
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 20 2008 18:20 GMT
#149
hey so reading the live reports for Kal vs ForGG, I learned about the "stove" PvT strategy. Fast scout into dt into arbiter or something like that?
blabberrrrr
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
June 20 2008 18:27 GMT
#150
Yea, you got it right. It's a joke build which is why it's not in this thread.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2008-06-20 19:19:01
June 20 2008 18:47 GMT
#151
On June 21 2008 03:27 Chill wrote:
Yea, you got it right. It's a joke build which is why it's not in this thread.

damn, so it doesn't really work? I was about to go online and try it out

eh I just tried it anyway and I won, woohoo lol
blabberrrrr
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-08-09 03:28:47
August 09 2008 03:08 GMT
#152
this may be a nit-picky thing, but for the All-In definition, maybe instead of

All-in - A one-time attack. If this attack does not kill the opponent, you have lost.

it should be:

All-in - A heavily-invested attack that must succeed. If this attack doesn't damage the opponent enough, you have lost.

perhaps there is a better way to word it than what I put, but I believe all-in's often refer to something like this. For example, + Show Spoiler [2008 Ever OSL Finals. Do I need this?] +
in the last OSL finals with July vs Best, when July 5-pooled, I think most people consider that build all-in, and yet it still didn't 'kill the opponent.' He denied the expansion attempt, forced Best to pull probes off until the cannon finished, lost 1 probe, and a forge/pylon. It succeeded to a degree, enough to make up for the cost of such a risky maneuver.


I guess the only reason I'm saying this is because I recently had an argument with my bro about what all-in means (I felt he often did all-in'ish sort of plays)
ModeratorBlame yourself or God
Murlox
Profile Blog Joined March 2008
France1699 Posts
September 23 2008 16:22 GMT
#153
I don't like the "cheese" definition as it is.

To me, cheese implies a notion of time, which is lacking in the said definition. That is to say you can't "cheese" your opponent after, let's say, the first 5 min of the game, nor at tier 2 and up. (while this is arguable in the case of a proxy fact)

Also, I would say that "cheese" implies a very uncommon build (--> not standard one), which would result in having some buildings outside your general base, for protoss and terran, and making a lot units, but less buildings, for zergs.

At last, I would like to underline the element of surprise that is pursued with cheese, at the cost of a high risk factor : this is a win / lose situation, if it succeeds you put yourself in a very good situation to win, and if you fail, it will be very hard if not impossible to recover.


Therefore, here is the definition of "cheese" i submit to your admission :

cheese : An uncommon build that you realize in the beginning of the game, in an attempt of surprising your opponent and take a quick, or decisive advantage. ie : 4 pool, proxy gateways, proxy cannons, proxy barracks, proxy facts...


note : this is not to be confused with the "All-in" notion, which can result from a very standard build and happen anytime of the game. Still, you can articulate both notion, because a "cheese" can be moderate (proxy facts attempt, then lift off) or can be "all-in" (bunker rush, 3 marines + all scvs).
Resistance ain't futile
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
September 23 2008 16:54 GMT
#154
On September 24 2008 01:22 Yank31 wrote:

...

Therefore, here is the definition of "cheese" i submit to your admission :

cheese : An uncommon build that you realize in the beginning of the game, in an attempt of surprising your opponent and take a quick, or decisive advantage. ie : 4 pool, proxy gateways, proxy cannons, proxy barracks, proxy facts...

...




this is correct but this definition sounds like an imba uber build that anyone can do. you should add the fact that you (most likely) lose the game if it fails.
http://twitter.com/jhNz
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2008-09-23 19:16:38
September 23 2008 18:40 GMT
#155
Edit : all, i get your point.

cheese : An uncommon build that you realize in the beginning of the game, in an attempt of surprising your opponent and take a quick, or decisive advantage. This often leads to a riskier game, for your buildings are not in your base, and/or you have a weaker economy.
ie : 4 pool, proxy gateways, proxy cannons, proxy barracks, proxy facts...
Resistance ain't futile
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 23 2008 23:27 GMT
#156
Cool thread Chill. Learned one or two new ones and got better definitions for the ones I allready know. I think all the definitions here are spot on.

By the way, you should consider adding "Mechanics" to the general definitions. I'm pretty sure I know what it means but I couldn't define it well if asked. Maybe something like: the way a player controls his buildings and units which then shows in his play execution. Nah, that was horrible . But I'm sure Chill could get a good definition seeing as all the others are well written. I apologise if this has been discussed earlier btw. Tried to read through all posts but didn't have much time unfortunately.
Murlox
Profile Blog Joined March 2008
France1699 Posts
September 23 2008 23:51 GMT
#157
Mechanics : Performing the mechanical actions required by the game : building workers, assigning them to mineral patches, minding the psi, cycling through different buildings.

"Having good mechanics" means wasting less, to no-time, while performing those.
Resistance ain't futile
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2008-09-24 02:49:21
September 23 2008 23:58 GMT
#158
Cycling : Going through your different buildings to make units. Should be fast ^^

Cycling through your gateways to pump zealots, cycling through hatcheries to make mass hydras.



Protoss, PvZ

Death ball : A critical amount of mixed Protoss units moving in a "ball" formation. This formation and state is very cost-effective, and makes it very hard for the Zerg player to kill anything, without the heavy artillery (ie. defiler, ultras, flanking).
Resistance ain't futile
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-09-24 08:00:24
September 24 2008 07:45 GMT
#159
On June 21 2008 03:27 Chill wrote:
Yea, you got it right. It's a joke build which is why it's not in this thread.

Yea, I've always though it was a retarded build.
If you go scout they might get a turret or two, making the DT useless, and even further making the arbiter useless.

I remember something Rekrul said like 5 years ago, something about it being a Sword strategy in the world of Guns.


Someone tried it on me in a random game a few weeks later and I just laughed (and won).


PS- Chill there is a typo in crackling def., you left out infinite stasis for P (you should really just remove the other defs and move it to general term for 'infinite X'; etc.), and mirror as a term of same race matchup. Shock/shockers is also a lesser used term for psi storm and HT.

imo you should add some strategical terms in there as well, such as: Pincer, Crescent/Half-Circle, Wrap, Massing, etc.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 24 2008 07:55 GMT
#160
On October 24 2007 06:43 fight_or_flight wrote:
Show nested quote +
On October 24 2007 05:35 thedeadhaji wrote:
oh, i guess you could add that 3cm drop is also sometimes referred to as "2 inch drop", or "elevator" in korean.

i know some people call it a "ladder"



you guys have it kinda confused though, this term applies only to fast drops from Z. any other drop with a singular shuttle/dropship early game would be ; elevator, ladder, ferry, etc. etc
..and then I would, ya know, check em'. (Aka SpoR)
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