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! [G] Definitions

Forum Index > Brood War Strategy
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Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2007-10-26 17:14:46
October 23 2007 17:14 GMT
#1
Below is a list of definitions for the new user. This thread explains the what, not the why or how. Feel free to add terms in the reply.

Please post this link in threads where people ask what a certain term means. Thanks.



GENERAL DEFINITIONS
+ Show Spoiler +

# Building – As in 6 Pool. Tells you what supply you had when you made that building. Not to be confused with things like 4 Rax and 2 Fact, which refers to the actual number of buildings.

All-in - A one-time attack. If this attack does not kill the opponent, you have lost.

Build Order / BO - The order and timing at which buildings are made at the start of the game.

Cheese - Difficult to define. Generally a strategy that will immediately result in a loss if scouted or defended. Examples are proxy buildings and Cannon rushes.

Choke - An area of terrain with a small passage, such as a ramp, that is easier to defend than attack. Often the attacker needs many more units than the defender to break through a choke.

Cliffing - Dropping units on the high ground behind an expansion to deny mining. Done with ranged units or buildings; typically Siege Tanks, Cannons or Lurkers.

Cloning - Giving a group of units a different target each. Done by giving a group a command, removing one unit from the group, and then giving this new group a separate command. This process is repeated until every unit has a separate command. Examples are sending your starting workers each to a different mineral patch, or sending Scourge to each attack a separate Mutalisk.

Contain – An enemy blockade at a choke point, generally outside of your natural, which prevents you from moving out. Can be made up of any units, but is typically made up of highly defensive units, such as Siege Tanks, Lurkers, or Cannons.

Cooldown – The time a unit must wait before attacking again.

Counter - Attacking a player's base while his army is attacking another location. Typically you sacrifice an expansion to counter your opponent's main base.

Dancing – Running units away during cooldown, firing, and then running again. Repeat. Also involves rotating damaged units to the back to spread damage. Most common with Hydralisks and Dragoons.

Doom Drop - A massive drop. Generally done by Zergs.

Drill - As in Drone Drill or Worker Drill. A technique used to get past units holding position in a choke or, more typically, a ramp. Workers are told to mine minerals on the other side of the choke, putting them into gather mode and allowing them to pass through units. When these workers pass through the units on the ramp, they are told to stop, shuffling both them and the units on the ramp, and allowing friendly units to engage or run past the choke.

Expansion / Expo - A base constructed at another resource location other than your main base.

FE – Fast expansion.

Ferry / Elevator – Using a single transport to drop several units up or down a cliff.

Flank - Attacking one army from multiple angles simultaneously.

Foreigner - Non-Korean.

Gas Steal - Building on an opponent's Vespene Gas geyser so that his mining of gas is delayed.

Han Bang - "One time". Can mean an attack that is meant to do significant damage at a specific timing; alternatively, can mean the same as All-In.

Hungry – Playing extremely aggressively with very few expansions. Typically applied to Zerg. The opposite of Powering.

ICC - ICCup. The most popular, current ladder. Website

Maynard – Moving workers from an existing base to a newly formed expansion.

Macro – Unit production rate and expansion.

Maxed - Being at 200/200 supply.

Micro – Unit control.

Min Only - An expansion without Vespene gas.

Multi - Korean term for expansion.

Natural – Your closest expansion.

PGT - An old ladder, popular with Koreans and foreigners alike. Was hacked and shut down.

Powering - Building workers and expansions, rather than fighting units, with the intention of having faster production later. The opposite of Hungry.

Proxy – Building a building outside your main base, generally closer to your opponent to help execute a rush quicker, or to conceal a certain tactic or strategy.

Rush - An early-game attack; Foregoing tech and instead getting quick attacking units with the intention of killing or damaging your opponent early on.

Second Nat – Your second closest expansion.

Stacking - Clumping air units on top of one another so their numbers are disguised and they are easier to control.

Teching - Researching new technology or building advanced buildings which are prerequisites for new units or buildings.

Turtle - A defensive player who rarely leaves his base. Can be used as a verb (Turtling) to describe an extremely defensive playing style.




RACE SPECIFIC DEFINITIONS

Protoss
+ Show Spoiler +

General Protoss

Infinite Psionic Storm - Having so many Templar that you can cast Psionic Storm endlessly during a battle.

Manner Pylon - Building a Pylon in your opponents' mineral line. Ideally this traps workers and restricts access to one or two mineral patches, decreasing mining efficiency.

Storm Raid / Psi Raid - Dropping High Templar from Shuttles to cast Psionic Storm on an enemy's workers.

PvP


PvT
3 Gate - 3 Gateways before expansion.

Bulldog – A quickly timed attack with many Dragoons from 3 Gateways and 4 Zealots in Shuttles; Meant to defeat a Terran’s fast expansion.

Refugee Protoss – Running from base to base as Terran kills them. Generally happens when Protoss has many Carriers.

Spirit Protoss – Attacking with wave after wave of Zealots and few Dragoons. Generally involves almost no unit control with more of a focus on unit production. "Spirit" refers to the death animation of the many dying Zealots.

Zealot Bomb - Dropping Zealots from a Shuttle onto the Mines of a Terran push, causing the Mines to explode and destroy the Terran push. Alternatively, this is dropping Zealots from a Shuttle onto Tanks, causing nearby Tanks to fire and destroy the Tank due to splash damage.

PvZ
2 Gate - Making 2 Gateways before Gas. Typically used to Zealot rush.

Bisu / Beesuit – A build first made popular by Bisu; involves a fast expansion into a mid game of many Corsairs, harassing Dark Templar and relatively fast Observers.



Terran
+ Show Spoiler +

General Terran

Allied Mines - Laying a minefield and then allying your opponent. You unally your opponent once he is in the center of the minefield, to maximize damage. Banned from all competitive leagues and ladders.

Ball / Blob - A massive late-game army. Comes from the picture on the minimap when Terrans move out in the late game, keeping their large army grouped tightly together.

Wall-in - Blocking the entrance to your base early on, typically with Supply Depots and a Barracks.

TvP
2 Fact – Two Factories before expansion.

Biomech - Typically a rush build consisting of Marines, Medics and Tanks.

FD - Meaning "fake double" (As in fake 2 Fact rush). Terran rushes with similar forces from a Gundam, but from 1 Factory only, with the intention of expanding immediately.

Gundam – A quick rush from 2 Factories (1 Add-on), meant to push Protoss back far enough to allow Terran to Bunker and contain him. Terran moves out at the same time as an FD, but quicker than a Joyo.

Joyo – A slower timing rush off 2 Factory (2 Add-ons), meant to push Protoss back far enough to deny an expansion. Terran moves out later than an FD or Gundam, but with more units and research.

Push - The standard Terran mid and late-game offensive, led by Siege Tanks. Characterized by "leapfrogging" Sieged Tanks from the back into Tank mode, moving them to the front and Sieging them, and then repeating to move the attack towards a target.

Tornado - A build popularized by Nada, Tornado Terran involves harassing with many Vultures at the end of the midgame to stall Protoss, while Terran builds up his forces. This build's trademark is an eventual attack of almost pure Tanks in a maxed Terran army.

TvT

TvZ
2 Fact – A Tank-heavy build, with few Vessels coming from 1 Starport and many Tanks from 2 Factories.

8 Rax – Building a Barracks on 8/10 supply with the intention of Bunker rushing.

BBS – Barracks, Barracks, Supply (Depot). Building two Barracks before Supply Depot with the intention of Bunker rushing.

Eraser - Casting Irradiate on one's own Science Vessel, which is then flown over Drones to kill them.

Metal - Playing TvZ with Factory units - primarily Goliaths supported by Tanks.

MnM / M&M / MMF - Marines and Medics (and Firebats).

SK Terran – An infantry-heavy build relying on no Tanks, 2 Starports making Vessels, and 9-12 Barracks making Marines and Medics.

Sparks Terran – Making infantry from 3 Barracks with the intention to break through a Zerg’s Sunken line before his tech is complete. Sparks refers to this strategy’s heavy dependence on Firebats, as they take 3 hits rather than 2 to die from a Sunken Colony.

Vessel Cloud - Several (>7) Science Vessels.



Zerg
+ Show Spoiler +

General Zerg

3 cm Drop / Slow Drop – Using slow moving Overlords to drop units up or down a cliff.

Crackling - Zerglings with the Adreanline Glands upgrade researched.

Extractor Trick - Building an Extractor, then a Drone, then cancelling the Extractor to get 10/9 supply. Generally only done when 9 Pooling.

Overpool - 9 Overlord 9 Pool.

Speedling - A Zergling with the Metabolic Boost upgrade.

Sunken Line – The defensive line of Sunkens a Zerg player will make at his expansions. Mostly used against Terran at Zerg’s natural while he waits for his first tech to research.

ZvP
Sauron – An expansive, low-tech Zerg build. Initially, Zerg matches Protoss attack upgrades with Carapace upgrades, and maintains a 3:1 ratio of Zerglings: Zealots, while all remaining minerals are spent on expansions and Drones. Zerg will be making massive amounts of Hydralisks and Zerglings from the midgame through the endgame.

ZvT
2 Hatch – Getting only two Hatcheries before beginning to gather gas and tech. Usually involves highly aggressive play to compensate for lost economy.

3 Hatch – Getting three Hatcheries before beginning to gather gas and tech. Usually involves a longer game with more units and expansions made. A very common build.

Hold Lurkers - Glitching Lurker AI so they don't attack, even when units are in range.

Infinite Dark Swarm - Using the same Defiler to cast Dark Swarm in the same place just as an old Swarm runs out. The Defiler then consumes units to regain mana and repeat the process.

ZvZ


Moderator
NoDDiE
Profile Joined November 2006
Poland170 Posts
October 23 2007 17:21 GMT
#2
i don't agree with timing description.
basically its much wider term.
"sence of time" - preparing 6 larvaes before getting spire done , getting crucial upgrades in time (3rax rush +attack timing) , getting detection before dt // turrets before muta.
anyway gj ^^
One for the money , two for the show , straight to hell is where i go
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
October 23 2007 17:30 GMT
#3
i thought spirit protoss style referred to pusan' (nicknamed spirit-toss) style of play where it's just a constant stream of units being sent in, not the death animation...?
ModeratorResident K-POP Elitist
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 23 2007 17:32 GMT
#4
On October 24 2007 02:21 NoDDiE wrote:
i don't agree with timing description.
basically its much wider term.
"sence of time" - preparing 6 larvaes before getting spire done , getting crucial upgrades in time (3rax rush +attack timing) , getting detection before dt // turrets before muta.
anyway gj ^^


Well it's such a broad term, how are you going to define that? So I narrowed it down to expanding timing and timing attack. Saving Larvae for Mutas isn't really timing in my eyes.

On October 24 2007 02:30 LosingID8 wrote:
i thought spirit protoss style referred to pusan' (nicknamed spirit-toss) style of play where it's just a constant stream of units being sent in, not the death animation...?


I could be wrong. Can others confirm this or cite sources please?
Moderator
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 23 2007 17:46 GMT
#5
Hm that's more along the lines of Chill's original definition of Spirit Toss, but I corrected it into what it is right now...

It definitely refers to Pusan's playstyle, but remmeber that Pusan's other nickname is "Zealot Factory", and that he does indeed sends in streams of streams of zealots, which all become "spirits".

When you hear commentators say "spirittttttt~~~~~" it's nearly always when 10+ zealots are rushing in. So I think the definition is pretty accurate, where the "definition" is that

Attacking with wave after wave of Zealots and few Dragoons. Generally involves almost no unit control with more of a focus on unit production.


while the term "spirit" is derived from the numerous zealot death animations that result from employing the Spirit Protoss Style.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
October 23 2007 18:20 GMT
#6
Shouldn't min only be in general, and not just TvZ?

Great thread though, thanks a lot.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 23 2007 18:38 GMT
#7
On October 24 2007 03:20 Lemonwalrus wrote:
Shouldn't min only be in general, and not just TvZ?


ROFL WTF? Thanks dude, I have no idea how the fuck that happened.
Moderator
Payt
Profile Joined June 2003
Canada582 Posts
Last Edited: 2007-10-23 19:24:37
October 23 2007 19:14 GMT
#8
could add "manner pylon"

also, obvious unit definitions like zeal for zealot, goon for dragoon aren't needed, but maybe "terror" for scourge? that one isn't exactly intuitive.

Also wondering for my own sake, what a "han bang" rush is. Searched it up and found "Han-Bang = all in, do-or-die attack.", but I've also heard it used to describe 4 fac off two base quick mass of units, and also to describe Tornado Terran.

2CM drop I've heard as "slow drop" a lot. maybe you could put a synonym.

Oh I found this thread while searching for Han bang, maybe you'll get something useful out of it. http://www.teamliquid.net/forum/viewmessage.php?topic_id=60111

Also "powering" - for general Z, pumping drones while forgoing unit count when you think you have a safe amount of time.

Deep 6, Maybe as synonym for biomech build. This one involves a one fac FE first though, kind of to fool toss, before going 6 rax.

Just realized these next two DO explain the "why and how", but it's kind of hard to explain hold lurks and stacked mutas without using their why and how.

hold lurkers: Selecting lurks with an overlord, so that the command "Hold Position" becomes available. Having the lurks hold their fire until a group of units (generally used in ZvT vs marines) walks closely into range, and then letting the lurkers attack.

Stacking (mutas? maybe other units too.) : Selecting mutalisks with an OL so that they all group together in one stack, letting them do damage together, and making them difficult to target.

Cloning, maybe? Not sure entirely how to describe it.

besides those, maybe "turtling" or "gg'ing" (maybe nobody except me says that one.)
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
October 23 2007 19:35 GMT
#9
I was under the impression tornado terran also implied the way you move out, only seiging to attack an expansion or engage the protoss forces.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
October 23 2007 19:45 GMT
#10
I always thought Sauron zerg was the condition where you have so many expansions and hatches, that you can be replacing your 200/200 army just as fast as it dies.

It's not a build because it implies the zerg wins. Mass hydra/ling is a build yes, but it doesn't mean the zerg has such a strong economy.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 23 2007 19:50 GMT
#11
Tropics is kind of right - tornado terran is associated commonly with unsieged tanks attacking.

BO: Build Order

Metal should be under general terran, I think, not just TvZ. Metal being factory units, bio being barracks units

Note that in PvZ +1 refers almost always to the +1 weap thing

Perhaps under each matchup you should post the common BO's associated with that matchup. For example, "2gate" PvT builds are way different than "2gate" PvZ builds. So maybe something like:

PvZ:
1 gate - Gassing immediately after first gate and playing a tech style on 1 base
2 gate - Aggressive play with zealots
FE - Fast expanding, with a forge on 10/10 and a nexus as early as 14 supply

PvT:
1 gate (robo) - expanding before second gate but after robotics
2 gate (range) - expanding after some aggression from 2 gateways of dragoons

etc.
What fun is it being cool if you can’t wear a sombrero?
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 23 2007 20:08 GMT
#12
You guys are getting way too picky. This is a list to help people who don't understand terms, not a strategical compendium.

only seiging to attack an expansion or engage the protoss forces.


When else does a Terran Siege when moving out in a normal game? I think this is implied to be honest...

I always thought Sauron zerg was the condition where you have so many expansions and hatches, that you can be replacing your 200/200 army just as fast as it dies...
Mass hydra/ling is a build yes, but it doesn't mean the zerg has such a strong economy.


I really disagree. I'm pretty sure Sauron is only applied to expansive, HydraLing play through the midgame. Have you ever heard of a "Sauron LurkerLing build?" If you have, we'll have to ask other people, because I haven't.

Metal should be under general terran, I think, not just TvZ. Metal being factory units, bio being barracks units


Metal is the norm in the other two matchups, so it doesn't need to be defined. No one says "I went Metal TvT."

Note that in PvZ +1 refers almost always to the +1 weap thing


Not sure how I feel about this, I will consider it.

Perhaps under each matchup you should post the common BO's associated with that matchup. For example, "2gate" PvT builds are way different than "2gate" PvZ builds. So maybe something like:

PvZ:
1 gate - Gassing immediately after first gate and playing a tech style on 1 base
2 gate - Aggressive play with zealots
FE - Fast expanding, with a forge on 10/10 and a nexus as early as 14 supply

PvT:
1 gate (robo) - expanding before second gate but after robotics
2 gate (range) - expanding after some aggression from 2 gateways of dragoons


I really think no, but I'll consider it.

also, obvious unit definitions like zeal for zealot, goon for dragoon aren't needed, but maybe "terror" for scourge? that one isn't exactly intuitive.


I think zeal and goon are too obvious. Ive never heard "terror" for scourge ever...

Also wondering for my own sake, what a "han bang" rush is. Searched it up and found "Han-Bang = all in, do-or-die attack.", but I've also heard it used to describe 4 fac off two base quick mass of units, and also to describe Tornado Terran.


HanBang is hard to define as it doesn't really mean all-in, but more an attack that is intended to succeed at only one point (terrible definition but best I can do). I'll try to come up with something, and I'd love input on it.

2CM drop I've heard as "slow drop" a lot. maybe you could put a synonym.

k thx

Deep 6, Maybe as synonym for biomech build. This one involves a one fac FE first though, kind of to fool toss, before going 6 rax.


No one does deep 6. If this was 1999 I would put it, but yea.

To Be Added:

-manner pylon
-slow drop
-powering
-hold lurkers
-stacking
-cloning
-turtle
Moderator
Payt
Profile Joined June 2003
Canada582 Posts
October 23 2007 20:18 GMT
#13
I think zeal and goon are too obvious. Ive never heard "terror" for scourge ever...
Oh no, I agree about them being too obvious, that was my point. You've really NEVER heard terror for scourge? I think.. isn't it what the koreans call them?

No one does deep 6. If this was 1999 I would put it, but yea.
lol. fair.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2007-10-23 20:38:06
October 23 2007 20:31 GMT
#14
Are these only strategy-related terms, or for more broader b.net/sc use?

This is very helpful and I have some terms to add. Feel free to use or discard these, some of these may be too basic or too advanced, but I figured they'd be important for a beginner to know.

General

#-# - used to signify the attack and armor upgrades of a particular unit type. A marine at 2-2 means that Infantry attack & Infantry armor upgrades are both at 2.

worker - SCV, drone, or probe

mineral line - the area (most often visualized as a line due to the fact that mineral patches are next to each other in a line) between mineral patches and the Command Center/Nexus/Hatchery, where workers are most tightly packed. Very vulnerable to attack.

harass - any act that distracts from an opponents macro. Includes disrupting opponents economy, and using early-game scouts to distract opponent

air - any flying unit

anti-air - units specifically designed to counter air

Expo - short for Expansion

Nat - short for Natural

Build Order - the order and timing in which buildings are made in the opening of a game, typically the first 5 minutes. Many strategies are based on their Build Order.

BO/build - short for Build Order

camping/turtling - staying behind one's defenses to build a larger army before attacking.

safe - term used to describe a build order that has been proven to be effective against a certain build order or combination of build orders.

Tech - term used to describe the tactic of spending resources on any building or upgrade that furthers the progression of a race's army to higher-tier units, rather than spending resources on a larger army of lower-tier units. (feel free to change the wording here, I couldn't quite think of the perfect defintion)

Zerg general

Stacking - the act of putting a group of units in the same group as a non-attacking unit, allowing the attacking units to 'stack' at a certain location when the move command is executed. Used to increase the effectiveness of focus fire and hit-and-run tactics. Commonly used by zerg to stack mutalisks.

Lurker stacking - the act of burrowing a lurker, then moving another lurker directly on top of the burrowed lurker(s) and burrowing it there as well. Gives the opponent a false impression that there is one lurker at a location when there are actually two (or more).

ZvT

Lurker hold - the act of continuously pressing 'hold position' on a group of lurkers so that they do not immediately attack enemy units within range. An overlord is needed to be grouped with the lurkers so that the 'hold position' command is available. Used to surprise enemy units at close range so that they cannot run away in time. Most commonly used ZvT against marines.

Terran General

m&m - marines & medics, a common Terran infantry combination.

push (pushing) - the act of heavily fortifying an offensively strategic position to give yourself a tactical advantage. Most often applies to sieging tanks at a particular location, but can also include laying vulture mines and building turrets.

Protoss general

HT raid - loading multiple high templar into a shuttle for the purpose of using psionic storm against an opponent's worker units.

reaver drop - loading two reavers in a shuttle in order to harass an opponent, usually by attacking their workers.

I'll add more as I think of them.
Not sure if it's appropriate, but you might include abbreviations for units (i.e. lurk, ling, vult, sair, BC, etc. although i think these are painfully obvious >_< )

EDIT: fixed some definitions. And I see I repeated some that a previous post has mentioned. Cloning is excellent, but I'm not sure the best wording for such a definition
next week on Everybody Loves HypnoToad:
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 23 2007 20:35 GMT
#15
oh, i guess you could add that 3cm drop is also sometimes referred to as "2 inch drop", or "elevator" in korean.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 23 2007 20:51 GMT
#16
I put that an elevator is using a single drop ship to move multiple units up, aka ferry.

Is that wrong, or is it an ambiguous definition?
Moderator
QuanticHawk
Profile Blog Joined May 2007
United States32051 Posts
October 23 2007 20:52 GMT
#17
Chill, maybe im wrong, but i thought Sauron's key is that all the expos produce all their own drones and don't required them to be maynard'ed from home??
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 23 2007 21:05 GMT
#18
I don't think that has anything to do with it to be honest. We'll need second opinions since everyone has problems with my Sauron definition.

But honestly, let's get focused here. What comes into your mind when someone goes talks about Sauron. Are you thinking about expansive HydraLing, or the fact that he has a lot of Hatcheries? For me it's not even a question, but maybe I'm alone.
Moderator
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
October 23 2007 21:23 GMT
#19
You have to add these things in:

Gas Steal
Manner Pylon
Doom Gates (bisu vs that protoss @ peakdu?)

Han-Bang (i have a thread on it)


I have more ; I'll continue to edit in.
Patience is a small price to pay for perfection.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
October 23 2007 21:43 GMT
#20
On October 24 2007 05:35 thedeadhaji wrote:
oh, i guess you could add that 3cm drop is also sometimes referred to as "2 inch drop", or "elevator" in korean.

i know some people call it a "ladder"
Do you really want chat rooms?
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 23 2007 22:29 GMT
#21
On October 24 2007 06:05 Chill wrote:
I don't think that has anything to do with it to be honest. We'll need second opinions since everyone has problems with my Sauron definition.

But honestly, let's get focused here. What comes into your mind when someone goes talks about Sauron. Are you thinking about expansive HydraLing, or the fact that he has a lot of Hatcheries? For me it's not even a question, but maybe I'm alone.


Sauron refers to the old playstyle that does involve a lot of hydraling low-tech with taking as many bases as possible. One of the dominant zerg playstyles in 2002-2003.
You want 20 good men, but you need a bad pussy.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
October 23 2007 22:30 GMT
#22
this one

I think this thread should be helpful.
KwarK
Profile Blog Joined July 2006
United States42655 Posts
October 23 2007 22:34 GMT
#23
On October 24 2007 06:43 fight_or_flight wrote:
Show nested quote +
On October 24 2007 05:35 thedeadhaji wrote:
oh, i guess you could add that 3cm drop is also sometimes referred to as "2 inch drop", or "elevator" in korean.

i know some people call it a "ladder"

Staggered drop
ModeratorThe angels have the phone box
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
October 23 2007 22:56 GMT
#24
3cm is the correct korean term. phonetically, they call it "sam-sen-chi"

as for the scourge thing, koreans call them scourge... hence why you hear the commentators yelling it during matches. when they say "terror" they aren't calling the scourge themselves that, but rather the role of scourge, primarily in ZvT where scourge pick off dropships and sci vessels a lot.
ModeratorResident K-POP Elitist
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
October 23 2007 22:59 GMT
#25
oh and as for the 한방 (hanbang) attack

hanbang literally means one-blow.

so when you hear them say "hanbang rush," it usually means that the player is going for a single attack that can have a huge impact on the game, usually in a specific timing. for instance in TvZ the "hanbang" would be when the T is massing M&M while defending vs mutas, and then when he gets 2 tanks and a sci vessel, all those unit combined would be considered a "hanbang" force.

or at least, that's how i understand it.
ModeratorResident K-POP Elitist
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
October 23 2007 23:11 GMT
#26
For Spirit Toss, what about the actual build? 3 gate fast speedlot 8 goon 8 lot or so, timing attack.
ㅋㄲㅈㅁ
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 23 2007 23:23 GMT
#27
Spirit Toss is late game dude when you're trying to just bowl over your opponent with hundreds of units. And we're not going to get into builds in this thread.
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Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
October 24 2007 01:09 GMT
#28
On October 24 2007 04:14 Payt wrote:
Also wondering for my own sake, what a "han bang" rush is. Searched it up and found "Han-Bang = all in, do-or-die attack.", but I've also heard it used to describe 4 fac off two base quick mass of units, and also to describe Tornado Terran.


Yeah, hanbang in Korean means one shot, or more appropriately an all-in attack.
^-^
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 24 2007 01:28 GMT
#29
I think this has been overlooked, and is very important: VARIOUS BOMBS! I don't know how you'd classify them, but the obvious ones are Gol Bomb (Hwasin used it recently), Zealot Bomb, DT Bomb.

In case someone is confused, it's when you drop a unit on top of an enemy mine where he has densely packed forces, killing them all.
Peace~
YPang
Profile Blog Joined April 2007
United States4024 Posts
October 24 2007 02:01 GMT
#30
add FD
sMi.Gladstone | BW: B high| SC2: gold T_T
XCetron
Profile Joined November 2006
5226 Posts
October 24 2007 03:19 GMT
#31
how come NaDa gets a link to his profile in the OP but Bisu didnt?
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 24 2007 03:28 GMT
#32
On October 24 2007 11:01 YanGpaN wrote:
add FD


Did you even read it?
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Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 24 2007 03:29 GMT
#33
On October 24 2007 12:19 XCetron wrote:
how come NaDa gets a link to his profile in the OP but Bisu didnt?


oversight. thx
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Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
October 24 2007 07:34 GMT
#34
Hmm for proxy you can also add that it can be used to hide your tech. Like a proxy templar archive.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 24 2007 09:27 GMT
#35
On October 24 2007 04:45 LxRogue wrote:
I always thought Sauron zerg was the condition where you have so many expansions and hatches, that you can be replacing your 200/200 army just as fast as it dies.

It's not a build because it implies the zerg wins. Mass hydra/ling is a build yes, but it doesn't mean the zerg has such a strong economy.


Saroun is a style and a build, not a condition.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 24 2007 09:29 GMT
#36
On October 24 2007 10:28 fanatacist wrote:
I think this has been overlooked, and is very important: VARIOUS BOMBS! I don't know how you'd classify them, but the obvious ones are Gol Bomb (Hwasin used it recently), Zealot Bomb, DT Bomb.

In case someone is confused, it's when you drop a unit on top of an enemy mine where he has densely packed forces, killing them all.


Agreed. I did not see zlot bomb or I am blind.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
October 24 2007 10:10 GMT
#37
Lingburn: When toss has 1 more attack grade than zerg has armour grades and therefore kills a zergling in 1 hit less
Moderatorsometimes I get intimidated by the size of my right testicle
QuanticHawk
Profile Blog Joined May 2007
United States32051 Posts
October 24 2007 12:27 GMT
#38
On October 24 2007 06:05 Chill wrote:
I don't think that has anything to do with it to be honest. We'll need second opinions since everyone has problems with my Sauron definition.

But honestly, let's get focused here. What comes into your mind when someone goes talks about Sauron. Are you thinking about expansive HydraLing, or the fact that he has a lot of Hatcheries? For me it's not even a question, but maybe I'm alone.


hahah, i always thought it includes drones from your own expansion on top of what you said, but i could be wrong. id take your opinion over mine in this situation =p
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 24 2007 17:06 GMT
#39
Updated.

I read this thread and all the links. If you still feel any are missing or wrong, please let me know. Ones people suggested that arent on the list were most likely left off on purpose, but if you really feel something should be added, let me know.

Thanks guys.
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Payt
Profile Joined June 2003
Canada582 Posts
October 24 2007 17:16 GMT
#40
One thing you missed: in the hold lurker def. , it says

glitching the AI so they do attack
Should say "don't attack."
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 24 2007 17:17 GMT
#41
Wow youre fast.
I found that as I proofread it and changed it.
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Payt
Profile Joined June 2003
Canada582 Posts
October 24 2007 17:18 GMT
#42
haha. yeah, just bad timing.
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 24 2007 17:32 GMT
#43
I think cloning should mention the fact that the targeting of multiple units is accomplished by group selecting and then deselecting the units one by one. At least that's what I've always thought cloning entailed. For example, I don't believe it was considered cloning when Boxer locked down all those BCs by assigning individual Ghosts to different hotkeys.
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XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 24 2007 17:38 GMT
#44
In regards to cliffing, I believe it'd be more accurate to state that it's the utilization of ranged units/defensive structures to attack from high ground, generally in a way that makes it difficult for opposing ground units to dislodge them, and then state that it is often accomplished with sieged tanks, lurkers and cannons.
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Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 24 2007 17:39 GMT
#45
I don't want to get into how to do everything, or else we have to explain how do you stack mutas, how do you hold lurkers, how do you etc.

This is supposed to help noobs who have no idea wtf is going on. So if someone says "you have terrible scourge, clone your scourge against vessels" and this kid has no idea what's going on, will he be able to understand once he reads these definitions?

At least that's what I've been thinking in the back of my head while writing these.
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XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 24 2007 17:40 GMT
#46
In regards to dancing, I believe that not only is it the management of unit cooldown, but also the maneuvering of damaged units to the back to rotate healthier units to the front.
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Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 24 2007 17:40 GMT
#47
But, putting tanks on your high ground at 9 on Python isn't cliffing. I don't even think lining the high ground on Hitchhiker with Tanks is cliffing. Do you?
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QuanticHawk
Profile Blog Joined May 2007
United States32051 Posts
October 24 2007 17:41 GMT
#48
On October 25 2007 02:39 Chill wrote:
I don't want to get into how to do everything, or else we have to explain how do you stack mutas, how do you hold lurkers, how do you etc.

This is supposed to help noobs who have no idea wtf is going on. So if someone says "you have terrible scourge, clone your scourge against vessels" and this kid has no idea what's going on, will he be able to understand once he reads these definitions?


yeha, that's better than describing it. Im trying to learn poker now, and the defs are killing me. Something like this would help a lot there. Terminology guides are usefull
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XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 24 2007 17:52 GMT
#49
On October 25 2007 02:39 Chill wrote:
I don't want to get into how to do everything, or else we have to explain how do you stack mutas, how do you hold lurkers, how do you etc.

This is supposed to help noobs who have no idea wtf is going on. So if someone says "you have terrible scourge, clone your scourge against vessels" and this kid has no idea what's going on, will he be able to understand once he reads these definitions?

At least that's what I've been thinking in the back of my head while writing these.


I agree that you shouldn't go too far into the actual mechanics or processes, but when the very definition of something is based upon how it's accomplished it should be included. When you're defining a particular tactic or technique, as opposed to a theory, strategy or concept, a general description of how it's pulled off is going to be needed.

As an example, for BOs, a general description of what it's tryin to accomplish and how it accomplishes it is enough. The actual specific build is unnecessary. Describing a 9hat 9pool as a hungry build that sacrifices economy for better defense against cheese or rushes while also taking an expansion is sufficient, without including the actual build itself. However, for tactics such as air unit stacking or hold lurker, these are actual "moves" (for lack of a better term) and how they are done is what defines them.

If you don't say that air unit stacking is accomplished by including including a unit of a different type within a control group, then the person you're trying to explain it to doesn't really know what air unit stacking is. It could be confused with just manually pulling your air units together. If you don't say that hold lurker is accomplished by group selecting lurkers with another unit that has a hold function, then you're not really defining what hold lurker is. It could be confused with stop lurker or even allied lurker. The same could be said for allied mine being confused with blinded mines, or other similar tactics.
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XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 24 2007 17:56 GMT
#50
On October 25 2007 02:40 Chill wrote:
But, putting tanks on your high ground at 9 on Python isn't cliffing. I don't even think lining the high ground on Hitchhiker with Tanks is cliffing. Do you?


I sorta do, but I understand if you don't consider it as such. If you want to narrow it to the attacking of expansions or workers, you could modify it to

"The utilization of ranged units/defensive structures to attack expansions or workers from high ground, generally in a way that makes it difficult for opposing ground units to dislodge them. This is often accomplished with sieged tanks, lurkers and cannons."

My only MINOR concern is that cliffing can be done to main bases as well, although it's rare for a map to have a main that can be cliffed. I seem to remember some bases where this is possible, but they are few and far between so it doesn't seem like a real concern.
Moderator
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
Last Edited: 2007-10-24 18:07:38
October 24 2007 18:02 GMT
#51
In regards to contain, isn't it basically the usage of a choke to keep a player inside their base? My only concern with your definition is that contains can be accomplished with any unit, so long as they're keeping their opponent at home. You can contain a P with a large amount of lings in early game, you can contain a Z with m&m early in the same way. The way your currently define a contain may confuse people when others suggest that they attempt to "contain" their opponent while meaning that they should keep them at home instead of setting up a wall of tanks, lurkers or cannons.

Suggestion: "Preventing an opponent from leaving their base or natural expansion by maintaining an army outside of their entrance. Generally this is accomplished by the utilization of a choke, superior unit count or the setting up of defensive units/buildings."

In regards to cooldown, I think should change "firing" to "attacking". It's a minor change (so totally okay if you don't change it), but not all units "fire".

In regards to counter, I would suggest you change "while his army is out" to "while his army is attacking another location". After all, the idea of a counter is to react to an attack with another attack. I don't believe it really fits when the guy's army just happens to be somewhere else, such as defending a new expansion.
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XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
Last Edited: 2007-10-24 18:23:39
October 24 2007 18:10 GMT
#52
I think the definitions of micro and macro are too narrow, but it will probably have to take some work to come up with good definition. I understand that you don't want to get into a discussion as to what macro and micro really are, since it can turn into a rather involved discussion (as has happened in threads), but making the definitions too narrow isn't very good either. Other people have come up with some pretty good definitions in other threads, but I don't have those links handy. Maybe make a thread asking people to suggest definitions for these terms, as they're such major concepts that it's actually worthy of its own thread.

Should we define expansion? Maybe "A base constructed at another resource location other than your main base."

I think proxy should change from "Building a building outside your main base, generally closer to your opponent to help execute a rush quicker or to conceal a certain tactic or strategy."

The definition of 2 Gate implies that it necessitates a Zealot rush, which I feel is misleading. 2 Gate is often suggested not just to rush, but also because it's "safe" and handles rushes better than 1 Gate builds. Maybe just say it's a standard PvZ build order that involves getting two Gateways before gas, and supports a Zealot rush. Or even "Two gates before gas", since you put "Two factories before expansion" for 2 Fact.
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XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 24 2007 18:18 GMT
#53
By the way, a lot of these definitions are great. Just wanted to mention that since I don't want anyone to think that my suggesting all these changes is meant as a criticism of Chill's efforts.
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Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 24 2007 18:28 GMT
#54
No your suggestions are great, even if I don't agree with all of them - we were having good discussion going. I'm just eating lunch so I'll take a look after I'm done.
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fanatacist
Profile Blog Joined August 2007
10319 Posts
October 24 2007 18:44 GMT
#55
Cannon rush? Bunker rush? Sunk rush (ZvZ)? #Pool? Manner gas?

I think there was a name for lifting barracks and landing them in the opponent's base, I might be wrong though.

Also for pylons blocking the ramp in PvT.
Peace~
mahnini
Profile Blog Joined October 2005
United States6862 Posts
October 24 2007 21:04 GMT
#56
The current Crackling describes a Speedling change that and add Crackling!
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 24 2007 21:07 GMT
#57
On October 25 2007 06:04 mahnini wrote:
The current Crackling describes a Speedling change that and add Crackling!

When I think of Crackling I think of 3-3 + adrenal glands Speedling o;
Peace~
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
October 25 2007 03:15 GMT
#58
I thought it was just a Zergling with both Metabolic Boost and Adrenal Glands, had no idea it also needed the 3-3 portion of it to be considered a crackling :-/
^-^
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 25 2007 03:29 GMT
#59
Cracklings used to be: 3-3 + metabolic + adrenaline
Over the past couple years the definition has changed to just metabolic + adrenaline
Speedlings are just Metabloic
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blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
October 25 2007 09:01 GMT
#60
Why are manner pylons called Manner pylons?
FOOL! Pain is my friend! Now let me introduce you to it!
zatic
Profile Blog Joined September 2007
Zurich15326 Posts
Last Edited: 2007-10-25 13:10:38
October 25 2007 10:02 GMT
#61
I would add speedling nontheless you here it more often than crackling (obviously).


Also, does flanking neccessarily mean attacking from multliple angles? Isn't it more like attacking from an angle that is generally favorable for you troops? Like attacking the back or side of a terran push where no vults are or a line of marines from the side so that the medics can't get back to heal fast enough?
ModeratorI know Teamliquid is known as a massive building
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
October 25 2007 10:25 GMT
#62
Flanking definitely means attacking from multiple angles.
QuanticHawk
Profile Blog Joined May 2007
United States32051 Posts
October 25 2007 13:09 GMT
#63
On October 25 2007 19:02 zatic wrote:

Also, does flanking neccessarily mean attacking from multliple angles? Isn't it more like attacking from an angle that is generally favorable for you troops? Like attacking the back or side of a terran push where no vults are or a line of marines from the side so that the medics can't get back to heal fast enough?

no, multip;e angles.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
zatic
Profile Blog Joined September 2007
Zurich15326 Posts
October 25 2007 13:19 GMT
#64
Thanks for clearing that up.

On October 24 2007 07:56 LosingID8 wrote:
as for the scourge thing, koreans call them scourge... hence why you hear the commentators yelling it during matches. when they say "terror" they aren't calling the scourge themselves that, but rather the role of scourge, primarily in ZvT where scourge pick off dropships and sci vessels a lot.


They really say terror? Funny because that is the name of the scourge in the German version of the game. Took me a while to get used to scourge.
ModeratorI know Teamliquid is known as a massive building
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 25 2007 14:32 GMT
#65
Re: CyRic

- I don't think cloning needs to be redefined because someone can get the point from the current definition without us going into the mechanics. I guess if you disagree we can discuss this more.
- I think cliffing is at an expansion. Again, disagree -> discussion.
- I altered contain, saying it happens at a choke and saying it's typically Tanks/Cannons/Lurkers but can be any unit.
- I think stacking is fine as is. When someone clumps Mutalisks on a mineral patch, you say he stacked them. I think you can stack things without control groups.
- Changed cooldown
- Changed counter
- Will look into micro / macro
- Added expansion using your definition
- Changed proxy
- Changed 2 Gate to be more general

Re: Fanatistic
- Cannon rush, bunker rush and Sunk rush are all under the term 'rush'. I think anyone can figure out that Cannon Rush = Rush definition... with Cannons. etc.
- Manner gas is under Gas Steal. I don't think it's often called manner gas.

Re: Everyone else
- Flanking is from more than one direction (angle) as people have said
- Added Speedling even though it's common sense...

Should I add Speedy Zeals? Or Legs?
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XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
Last Edited: 2007-10-25 18:02:26
October 25 2007 17:59 GMT
#66
On October 25 2007 23:32 Chill wrote:
- I don't think cloning needs to be redefined because someone can get the point from the current definition without us going into the mechanics. I guess if you disagree we can discuss this more


Go with what you prefer, but I still think that the term cloning specifically refers to deselection no? I remember that whenever people ask what cloning is, others inevitably define it by the method of targeting multiple units by deselecting units from a control group. I.e. is it still cloning to target multiple units via Boxer's 1-unit-1-hotkey method or to target multiple units in any other manner?

- I think cliffing is at an expansion. Again, disagree -> discussion.


That's fine, but maybe change "defensive units" to "ranged units/buildings" (cannons aren't units after all), since some people do it with Goons, Hydra, or even Marines as well.


- I think stacking is fine as is. When someone clumps Mutalisks on a mineral patch, you say he stacked them. I think you can stack things without control groups.


Totally forgot about the min patch method, definition is fine by me.

- Changed cooldown


Sorry to be anal, but... "attack" -> "attacking"

Should I add Speedy Zeals? Or Legs?


Personally, I don't think it's necessary. I don't really hear the term "Speedlots" or anything like that very often. "Speedlings" is actually rather common, so that's understandable, but I think this case is different. (btw, you put it as "speedline")

A few other things:

-Timing seems like something that we shouldn't have to define. It's meaning in the SC/BW context is pretty much the same in any context. Timing is timing.

-Should we add "drone drill" or even "worker drill"? I'm not sure of the most common term used for it, but utilizing (abusing? ) the way workers can pass through other units and each other when mining is pretty common.

-Should we also mention under "Turtle" that it can also be used as a verb ("turtling") to describe playing in a very defensive manner?

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Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 25 2007 18:44 GMT
#67
k updated all typos/spelling mistakes
deleted timing
added drill
updated turtle
updated cloning ( -_- )
haha

The wording for cloning / drill seems awkward, so make it better for me.
Thanks
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XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
Last Edited: 2007-10-25 19:02:16
October 25 2007 19:00 GMT
#68
Cloning: A technique used to quickly give separate commands to units within the same control group. It is accomplished by giving a control group a command and deselecting units while issuing separate commands until each unit or smaller group of units is assigned to a different task. Typical usages include sending multiple workers to separate mineral patches and splitting scourge into smaller groups to target multiple units.

Drill: A technique utilizing the ability of worker units to pass through each other and other units while mining. It is accomplished by telling a group of workers to mine one resource node (mineral or gas) which allows the workers to stack and/or overlap with each other and also pass through other units. Typical usages include commanding workers to drill through a wall of units and then cancelling their mining to have them unstack in the middle of the wall, thereby breaking it apart (typically a Zealot wall blocking a ramp), and stacking workers to allow them to fight off enemies more effectively.
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fanatacist
Profile Blog Joined August 2007
10319 Posts
October 25 2007 23:01 GMT
#69
MMF, M&M?
Peace~
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
October 26 2007 05:18 GMT
#70
maybe for protoss define "critical mass" in reference to carriers.
ModeratorResident K-POP Elitist
azndsh
Profile Blog Joined August 2006
United States4447 Posts
October 26 2007 07:47 GMT
#71
On October 26 2007 14:18 LosingID8 wrote:
maybe for protoss define "critical mass" in reference to carriers.


I thought this term applied more to tanks in TvP
azndsh
Profile Blog Joined August 2006
United States4447 Posts
October 26 2007 07:55 GMT
#72
include Doom Drop
zatic
Profile Blog Joined September 2007
Zurich15326 Posts
Last Edited: 2007-10-26 08:09:27
October 26 2007 08:05 GMT
#73
Why is 3 cm Drop / Slow Drop under General and not Zerg?

The Ball / Blob should be general Terran imho or at least also under TvZ.
ModeratorI know Teamliquid is known as a massive building
QuanticHawk
Profile Blog Joined May 2007
United States32051 Posts
October 26 2007 15:11 GMT
#74
On October 26 2007 17:05 zatic wrote:
Why is 3 cm Drop / Slow Drop under General and not Zerg?

The Ball / Blob should be general Terran imho or at least also under TvZ.


yeah, def add ball/blob.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 26 2007 15:51 GMT
#75
Doom drop is already there
Moved 3cm drop to z general
Moved ball/blob to t general
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GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2007-10-26 16:32:53
October 26 2007 16:32 GMT
#76
I'd replace 6 pool (in your first example) with a real build like 9 pool or 12 hatch

Also, you might just wanna sticky this =)
What fun is it being cool if you can’t wear a sombrero?
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 26 2007 16:54 GMT
#77
M&M and MMF are good ideas. Critical mass has the same definition and usage as it does in any context, so no need to specifically define it for SC/BW.
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-10-27 21:00:22
October 27 2007 00:30 GMT
#78
Dunno if people listed it but manner gas is not on there. It should be another definition of gas steal.

Also Vanilla Zerg- A zerg strategy usually involving low tech units such and lings/hydras and lots of hatcheries and upgrades. Typically no Broodwar expansion units (at least for the better half of the game).

Is Imba on there? Worker (refering to drones, scvs, probes), HQ (referring to nexus, CC, and hatch). Also hatch and CC are slangs of their original words. Also Nat, Min only, expo/multi. Hold lurker, muta (air unit) stack.

I think you should probably add user sayings and phrases as well. Like BM, MH, GG, etc.

edit- also AV- allied victory, SV-shared vision, AC- Allied chat, RIG(ged)-referring to making a map in someones favor,Stack(ed,ing)-referring to making public team game in a teams favor by putting the best players on your team.
..and then I would, ya know, check em'. (Aka SpoR)
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 27 2007 00:52 GMT
#79
Charlie did you even read my list?
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KwarK
Profile Blog Joined July 2006
United States42655 Posts
October 27 2007 02:19 GMT
#80
I think we out to make up a name for +1 speedlots (or speedlots with 1 more attack than zerg armour) simply because they're so pivotal in PvZ. They're like auto map control for the protoss.
Speedlots for speeded zees and cracklots for 1 more than ling armour plus speed lots?
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States42655 Posts
October 27 2007 02:24 GMT
#81
Oh, and crossing the T. Originally a naval term to describe the same maneuvere, it's basically when you create a situation where their fleet is attacking as a column into your line of ships. It's a critical micro technique in bw for the same reason, to minimise their fire output while maximising your own.

Also, concave defensive formation. When you set up a concave line of units around a choke (like below a ramp) to maximise the unfairness of any attack.
ModeratorThe angels have the phone box
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 27 2007 02:34 GMT
#82
Never heard of either of those terms used, ever.
Peace~
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2007-10-27 05:24:17
October 27 2007 05:16 GMT
#83
i just thought of one. I saw someone call it chafing but I like to call it a vulture hop or marine crush . It is when you lift your rax or whatever and land it to push your units through a mineral wall.
Protoss have pylon hops.

Also Marine pacing is a pretty basic term.
Lastly, 4 hatch hydra
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 27 2007 05:53 GMT
#84
That's not a seperate terminology... It's a strategy build... No need to define the obvious xD
Peace~
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
October 27 2007 12:29 GMT
#85
On October 27 2007 11:34 fanatacist wrote:
Never heard of either of those terms used, ever.


yeah me neither..
i think those are too general to be SC only terminology things...anyone would understand them i'd say
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 27 2007 15:34 GMT
#86
Thief Vults? Like, when you lay mines around your enemy then run away as their ball explodes.
Peace~
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
October 27 2007 17:26 GMT
#87
"control" is the korean term for micro

also, maybe "vulture control" or something like that to refer to the patrol-vulture where it shoots without stopping.
ModeratorResident K-POP Elitist
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 27 2007 17:26 GMT
#88
Whats with all these terms that I don't think are real terms?

Crossing the T?
Marine Pacing?
Marine Crush?
Thief Vultures?

I've not heard any of these terms a single time. Are you guys making them up?
Moderator
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 27 2007 17:46 GMT
#89
I heard thief vults in another thread of TL...

Never heard the others.
Peace~
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
October 27 2007 18:08 GMT
#90
Bay Float-putting an engineering bay or any other floating building over a turret so DTs cannot target it directly.

also, using Hold position on a lurker group with an ovie doesnt work im pretty sure. What you do is select your lurkers then attack a building of your opponents that is in fog of war, they wont attack until you attack the group or press stop.
Science without religion is lame, Religion without science is blind
Mortality
Profile Blog Joined December 2005
United States4790 Posts
October 27 2007 18:09 GMT
#91
A term that should be defined that has not been (unless I am a blind monkey): sense of star. Can't think of any others.

This thread should have been posted a long time ago (years ago). But, better late than never.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 27 2007 20:49 GMT
#92
I've heard of thief vultures, the name being how your vultures don't attack the dragoons, so the P hopefully doesn't notice at all before he finds out one of his control groups turned into a lot of blue goo
What fun is it being cool if you can’t wear a sombrero?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-10-27 21:02:50
October 27 2007 20:59 GMT
#93
On October 27 2007 09:52 Chill wrote:
Charlie did you even read my list?


Yea, I did. You are lacking some of these definitions and some of them are alternative slangs like vanilla zerg, manner gas. They deserve their credit.

And the stacking definition is pretty vague. It should be more specific like: grouping a trapped or stationary ground unit with a group of air units to allow them to move around as 1 unit and attack at the same time etc.

Same with hold lurker. It should be more specific.
..and then I would, ya know, check em'. (Aka SpoR)
intotherainx
Profile Blog Joined March 2007
United States504 Posts
October 27 2007 21:01 GMT
#94
has anyone ever heard of "infinite psionic storm" or "infinite dark swarm"? that just sounds silly =/
KwarK
Profile Blog Joined July 2006
United States42655 Posts
October 27 2007 21:12 GMT
#95
Crossing the T is hundreds of years old, a basic naval term. I only mentioned it because it occurs a lot in Starcraft. Moving your army so they are a vertical line and yours is a horizonal cross to it.
ModeratorThe angels have the phone box
azndsh
Profile Blog Joined August 2006
United States4447 Posts
October 28 2007 06:28 GMT
#96
I think they call that "spreading your units into an arc. The person with the bigger arc wins. It's even better than an e-penis." The only actual strategy in Evolves really

I should start telling people to cross their Ts though, see what their reactions are
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-10-29 12:16:25
October 29 2007 12:16 GMT
#97
Also for general:

AV-Allied Victory
SV-Shared Vision
AC-Allied Chat
Rig(ged)-using a map created in your favor
Stack(ed)-Using a premade team in public games or putting the best players on your team based on records/stats.
..and then I would, ya know, check em'. (Aka SpoR)
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
October 29 2007 13:22 GMT
#98
On October 27 2007 11:19 Kwark wrote:
I think we out to make up a name for +1 speedlots (or speedlots with 1 more attack than zerg armour) simply because they're so pivotal in PvZ. They're like auto map control for the protoss.
Speedlots for speeded zees and cracklots for 1 more than ling armour plus speed lots?


Manlots?
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 30 2007 23:01 GMT
#99
I think people need to realize that this list of definitions is primarily aimed at providing new players with definitions of terminology they will encounter while learning the game on this site. We're not really out to define terms that may be used while talking about the game in general but rarely in strategic discussions (i.e. "AV", "SV", "rigged", etc.), we're not aiming to list terms that have never or very rarely been used but might useful if someone decided to use them (i.e. "crossing the T"), and we're definitely not here to come up with new terms, even if they may be very useful (i.e. "manlots" or whatever other term is made up for +1 speedlots).

While it may be cool to have a list of all terms that are used when SC regulars discuss the game, I think our efforts should initially focus on terms that will apply to the Strategy forum and the discussions that will take place in it.
Moderator
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
October 30 2007 23:05 GMT
#100
On October 28 2007 03:08 Hypnosis wrote:
Bay Float-putting an engineering bay or any other floating building over a turret so DTs cannot target it directly.

also, using Hold position on a lurker group with an ovie doesnt work im pretty sure. What you do is select your lurkers then attack a building of your opponents that is in fog of war, they wont attack until you attack the group or press stop.


"Floating" could be defined as using the lift off function on certain Terran buildings, but it's not only used to describe doing so to cover a turret. It's more general than that.

Please confirm your facts when trying to refute what others have said. Selecting an Overlord with a Lurker or group of Lurkers does provide the whole group with a Hold command, thereby giving the Lurker(s) a Hold command that they normally wouldn't have. I believe that's the most common method by which Hold Lurker is accomplished.
Moderator
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
October 31 2007 06:06 GMT
#101
How bout simcity toss? I've always wondered what that meant.
FOOL! Pain is my friend! Now let me introduce you to it!
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
November 03 2007 07:39 GMT
#102
simcity = when you build structures close together, usually referred to for terran when they are playing vs a rush
call me moxie
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
November 03 2007 08:01 GMT
#103
Well written, but I thought sauron zerg was something similar to that... like a whore expanding bitch and then just maxing out like nothing
w/e
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
November 03 2007 14:03 GMT
#104
On October 24 2007 19:10 RaGe wrote:
Lingburn: When toss has 1 more attack grade than zerg has armour grades and therefore kills a zergling in 1 hit less

still think you should add this
Moderatorsometimes I get intimidated by the size of my right testicle
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 03 2007 15:47 GMT
#105
Searching Team Liquid shows it's not a very popular term. I think it used to be 3-4 years ago, but it's been replaced with the term "+1".
Moderator
minus_human
Profile Blog Joined November 2006
4784 Posts
November 04 2007 13:07 GMT
#106
On October 28 2007 03:08 Hypnosis wrote:


also, using Hold position on a lurker group with an ovie doesnt work im pretty sure


I tested it. RIGHT this moment. It works.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
November 04 2007 20:22 GMT
#107
It do work, mostly, but sometimes a lurk decides that it don't want it to work that way and fires anyway. I've never had that problem when attacking a fogged building.
Even a broken clock is right twice a day
r0ar
Profile Joined June 2005
Australia24 Posts
November 04 2007 20:57 GMT
#108
sauron: mass expanding, not bother to build any static d for ur expos
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 04 2007 21:17 GMT
#109
Stop
posting
definitions
that are already
in the list, especially
when my definition
is better than
yours.
Moderator
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
November 16 2007 22:13 GMT
#110
Very good thread indeed.
G5
Profile Blog Joined August 2005
United States2898 Posts
November 17 2007 00:40 GMT
#111
bulldog is 2 gateways not 3
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
November 17 2007 04:01 GMT
#112
I disagree with your deep 6 thing, i don't hear it mentioned often, but i play zerg 99% of the time and in the last month i have done deep 6 like 2-3 times o_O it's a fun effectvie build if you can hide the +1 on your terran infantry and with some decent turret placemetn to block obs.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
November 17 2007 04:08 GMT
#113
And no, Sauron has always referred to not using higher levles of tech, and controlling the feilds with near infinite waves of hydra ling. Mass expanding, mass hatcheries, mass hydra ling. Basically flinging shit at the protoss army, just a lot of it. and basically reach the point where you have more units then he has storm. But it's not as strong anymore with tosses having better storming skills and timing, etc. Still can be effective none the less, as a surprise build, not a general build of ZvP.

However if you wanna alter the build somewhat which i like to do, early game hard hydra ling while whoring up +3 expo's (Normally on longinous where this means 4gas) and just overwhelm opponents early on and keep feild control, then switch to tech as soon as you have your bases set up.

The misunderstanding comes from a common state that can occur, during any stlye of play, but noticable in sauron zerg when the zerg gets a more then significant advantage. Where in more tech heavy styles you might have lets say 8-10 hatches, and while playing sauron you will have around 15+ or some rediculous amount. That state is where you can just keep sending and remaxing with an insane hatchery count and economic advantage. Which is more commonly seen in a Sauron style becuase it usually contains way more hatcheries then other tech heavier styles. Hence the confusion.

I don't think there is any actual name for the state of being able to max--> attack --> remax --> attack /repeat until win. Maybe that's called being sAviOr.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 17 2007 04:12 GMT
#114
On November 17 2007 09:40 G5 wrote:
bulldog is 2 gateways not 3

I'm relatively certain it's 3.
Peace~
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 17 2007 18:04 GMT
#115
MonkeySpanker, Deep 6 is a TvP build. My Sauron definition is accurate.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 17 2007 18:04 GMT
#116
On November 17 2007 09:40 G5 wrote:
bulldog is 2 gateways not 3


You sure? I don't know anything about PvT but I thought it was 3. Can someone confirm/deny?
Moderator
xmShake
Profile Blog Joined February 2007
United States1100 Posts
November 17 2007 18:46 GMT
#117
On November 18 2007 03:04 Chill wrote:
Show nested quote +
On November 17 2007 09:40 G5 wrote:
bulldog is 2 gateways not 3


You sure? I don't know anything about PvT but I thought it was 3. Can someone confirm/deny?

I've always thought it was 3.
XeroN
Profile Joined December 2007
Poland12 Posts
December 26 2007 15:53 GMT
#118
Hmmm... There are definitions of ladders and I think that WGTour should be added too... And - maybe some of old ladders (like Gamei) but they are dead and forgotten so your choice...
I LOVE SC!
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2007-12-28 20:01:02
December 28 2007 19:59 GMT
#119
Harass: To damage your opponent's economy/units/buildings. For example: Muta harass, drops at mineral line, defiler's plague (it's kind of harass), vessels with irridate etc..
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
December 28 2007 20:34 GMT
#120
On December 29 2007 04:59 Hyperionnn wrote:
Harass: To damage your opponent's economy/units/buildings. For example: Muta harass, drops at mineral line, defiler's plague (it's kind of harass), vessels with irridate etc..


Kind of a loose definition -- you can call anything a harass by that definition.

It's more like an attack meant to annoy, to divert attention. Often used to damage economy (e.g. muta harass, reaver drop, vulture raids) but can be used to kill specific units (irradiate for defilers), not meant to destroy entire armies.
Ars longa, vita brevis, principia aeturna.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
December 29 2007 00:18 GMT
#121
On November 18 2007 03:04 Chill wrote:
Show nested quote +
On November 17 2007 09:40 G5 wrote:
bulldog is 2 gateways not 3


You sure? I don't know anything about PvT but I thought it was 3. Can someone confirm/deny?

kinda depends on the timing and the use, some people stop probe production, some dont, some use it as a follow up after reaver, some dont. I wouldnt care too much if i were you though, its just a definition, not a guide to the build. People will get what you mean if you're talking about an allin against a Terran FE accompanied with a shuttle
Moderatorsometimes I get intimidated by the size of my right testicle
akio123
Profile Blog Joined January 2008
United States46 Posts
January 09 2008 02:46 GMT
#122
What does APM stand for?
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
January 09 2008 04:00 GMT
#123
On January 09 2008 11:46 akio123 wrote:
What does APM stand for?


You used the search function. Congratz


Actions per Minute.
w/e
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
January 09 2008 06:46 GMT
#124
Are we including korean terms such as 'baedak' or 'mudang' since we already have 'hanbang'?
ㅋㄲㅈㅁ
GTR
Profile Blog Joined September 2004
51447 Posts
January 09 2008 10:17 GMT
#125
EE HAN TIMING?
Commentator
statix
Profile Blog Joined October 2004
United States1760 Posts
April 28 2008 20:59 GMT
#126
On January 09 2008 13:00 InfesTeD]i[ wrote:
Show nested quote +
On January 09 2008 11:46 akio123 wrote:
What does APM stand for?


You used the search function. Congratz


Actions per Minute.



i dont think you can search for things with 3 characters or fewer


what about terms like gosu ,hasu, chobo, and babo?
SCC-Caliban
jgad
Profile Blog Joined March 2008
Canada899 Posts
April 28 2008 21:18 GMT
#127
Foreigner - Non-Korean.


lol! In case there was any doubt, haha.
콩까지마
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
April 28 2008 21:25 GMT
#128
A simple google can find you the meaning of APM too.
http://acronyms.thefreedictionary.com/APM
It's the only one with gaming next to it.
ZianG
Profile Joined February 2008
China104 Posts
May 01 2008 03:36 GMT
#129
<3 That PvT bulldog.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 01 2008 03:38 GMT
#130
On May 01 2008 12:36 ZianG wrote:
<3 That PvT bulldog.


Yeah I do that like 70% of the time to people I don't know. Scares them shitless when they think they're "safe" behind that wall :D
^-^
cyronc
Profile Joined March 2008
218 Posts
Last Edited: 2008-05-01 07:25:16
May 01 2008 07:24 GMT
#131
Id like you to add
-Splash Damge
-Concussive Damage
-Normal Damage
-Explosive Damage
-Unit Size

even if they are closely related to the 'how's and 'why's you explicitely stated you wont be talking about in this thread, i think some noob ppl wont know, what we are talking about when it comes to the various forms of damage and unit sizes.
iH82G8!
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 01 2008 15:17 GMT
#132
hmm..how about expo? expo is another term used to call expansions...
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
May 01 2008 15:54 GMT
#133
On January 09 2008 19:17 GTR-2-Go wrote:
EE HAN TIMING?


ROFL
Mango @ U.S.East!
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 01 2008 17:25 GMT
#134
Where did Febuary go? And about half of April is gone too. Good bump though, I think there is still more to expound on, even just for new users to look at.
Together but separate, like oatmeal
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
May 01 2008 20:16 GMT
#135
On January 09 2008 19:17 GTR-2-Go wrote:
EE HAN TIMING?


In all seriousness, what does that mean?
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
May 01 2008 20:39 GMT
#136
E = This
Han = one (noun)

Ee han timing = this one timing, ie. one chance, this one time, etc.
Moderator
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 02 2008 23:24 GMT
#137
ZvT : Crazy Zerg : Style popularized by Kwanro / Luxury/ YellOw[Arnc] / KTF Zergs, that involves 3hatch muta with an extremely early +1 and then +2 carapace upgrade for zerglings, using a massive mutaling flank to kill the Terran midgame push and then transition straight into Ultralisks, skipping lurker and defiler tech altogether.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
May 03 2008 00:54 GMT
#138
i think im going to start using this crazy zerg style, it seems interestingly sexy
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 03 2008 01:15 GMT
#139
Kwanro used it to beat Midas and Sea (I think both times) in what were some of his first televised games, it's extremely sexy
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-05-03 03:58:56
May 03 2008 03:57 GMT
#140
Ferry / Elevator – Using a single transport to drop several units up or down a cliff.


this doesn't do justice. some people might think, "hello, dropships shuttles and overlords can hold 8 units, not just 1???" how about something like,

Moving more than one load's worth of units up a cliff by using a single transport to make repeated runs drops over a cliff. aka by koreans as "3 cm drop"

this thread needs to go into the articles.
Get.Midikem
Profile Joined September 2006
Sweden312 Posts
May 04 2008 17:10 GMT
#141
Crossing the T is probebly a term right now becouse all the shoutcasters are joking about it and, they have even started to say it
dat[fury]
Profile Blog Joined May 2008
Philippines129 Posts
May 19 2008 04:48 GMT
#142
thanks man now I know the basic terms of starcraft that before I did not know
En Taro Tassadar!!! Die you Terrans
KwarK
Profile Blog Joined July 2006
United States42655 Posts
May 19 2008 05:35 GMT
#143
On May 05 2008 02:10 Get.Midikem wrote:
Crossing the T is probebly a term right now becouse all the shoutcasters are joking about it and, they have even started to say it

Didn't you hear? Everyone knows what crossing the T is. It's like a really well known term.
ModeratorThe angels have the phone box
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 19 2008 05:54 GMT
#144
On May 19 2008 14:35 Kwark wrote:
Show nested quote +
On May 05 2008 02:10 Get.Midikem wrote:
Crossing the T is probebly a term right now becouse all the shoutcasters are joking about it and, they have even started to say it

Didn't you hear? Everyone knows what crossing the T is. It's like a really well known term.


I don't know what crossing the t is.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
neliel
Profile Joined April 2008
Sweden63 Posts
May 29 2008 14:15 GMT
#145
Isn't Sparks Terran refering to the sunkens exploding and looking like sparks(fireworks) and not the usage of bats?
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 29 2008 14:28 GMT
#146
On May 29 2008 23:15 neliel wrote:
Isn't Sparks Terran refering to the sunkens exploding and looking like sparks(fireworks) and not the usage of bats?


I thought it was because of the attack picture of Marines and the lights and "sparks" that seem to appear on enemy units. Lots of them = fireworks! :D
^-^
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
May 29 2008 16:04 GMT
#147
Crossing the T should be well known if you're interested in military history, but outside of that I don't see how the average SC watcher would know that off-hand. Though really, you just have to think a little to figure it out.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
drug_vict1m
Profile Blog Joined May 2007
844 Posts
May 29 2008 16:27 GMT
#148
for all of you who don't know

http://en.wikipedia.org/wiki/Crossing_the_T
One must feel chaos within, to give birth to a dancing star.
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 20 2008 18:20 GMT
#149
hey so reading the live reports for Kal vs ForGG, I learned about the "stove" PvT strategy. Fast scout into dt into arbiter or something like that?
blabberrrrr
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
June 20 2008 18:27 GMT
#150
Yea, you got it right. It's a joke build which is why it's not in this thread.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2008-06-20 19:19:01
June 20 2008 18:47 GMT
#151
On June 21 2008 03:27 Chill wrote:
Yea, you got it right. It's a joke build which is why it's not in this thread.

damn, so it doesn't really work? I was about to go online and try it out

eh I just tried it anyway and I won, woohoo lol
blabberrrrr
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-08-09 03:28:47
August 09 2008 03:08 GMT
#152
this may be a nit-picky thing, but for the All-In definition, maybe instead of

All-in - A one-time attack. If this attack does not kill the opponent, you have lost.

it should be:

All-in - A heavily-invested attack that must succeed. If this attack doesn't damage the opponent enough, you have lost.

perhaps there is a better way to word it than what I put, but I believe all-in's often refer to something like this. For example, + Show Spoiler [2008 Ever OSL Finals. Do I need this?] +
in the last OSL finals with July vs Best, when July 5-pooled, I think most people consider that build all-in, and yet it still didn't 'kill the opponent.' He denied the expansion attempt, forced Best to pull probes off until the cannon finished, lost 1 probe, and a forge/pylon. It succeeded to a degree, enough to make up for the cost of such a risky maneuver.


I guess the only reason I'm saying this is because I recently had an argument with my bro about what all-in means (I felt he often did all-in'ish sort of plays)
ModeratorBlame yourself or God
Murlox
Profile Blog Joined March 2008
France1699 Posts
September 23 2008 16:22 GMT
#153
I don't like the "cheese" definition as it is.

To me, cheese implies a notion of time, which is lacking in the said definition. That is to say you can't "cheese" your opponent after, let's say, the first 5 min of the game, nor at tier 2 and up. (while this is arguable in the case of a proxy fact)

Also, I would say that "cheese" implies a very uncommon build (--> not standard one), which would result in having some buildings outside your general base, for protoss and terran, and making a lot units, but less buildings, for zergs.

At last, I would like to underline the element of surprise that is pursued with cheese, at the cost of a high risk factor : this is a win / lose situation, if it succeeds you put yourself in a very good situation to win, and if you fail, it will be very hard if not impossible to recover.


Therefore, here is the definition of "cheese" i submit to your admission :

cheese : An uncommon build that you realize in the beginning of the game, in an attempt of surprising your opponent and take a quick, or decisive advantage. ie : 4 pool, proxy gateways, proxy cannons, proxy barracks, proxy facts...


note : this is not to be confused with the "All-in" notion, which can result from a very standard build and happen anytime of the game. Still, you can articulate both notion, because a "cheese" can be moderate (proxy facts attempt, then lift off) or can be "all-in" (bunker rush, 3 marines + all scvs).
Resistance ain't futile
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
September 23 2008 16:54 GMT
#154
On September 24 2008 01:22 Yank31 wrote:

...

Therefore, here is the definition of "cheese" i submit to your admission :

cheese : An uncommon build that you realize in the beginning of the game, in an attempt of surprising your opponent and take a quick, or decisive advantage. ie : 4 pool, proxy gateways, proxy cannons, proxy barracks, proxy facts...

...




this is correct but this definition sounds like an imba uber build that anyone can do. you should add the fact that you (most likely) lose the game if it fails.
http://twitter.com/jhNz
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2008-09-23 19:16:38
September 23 2008 18:40 GMT
#155
Edit : all, i get your point.

cheese : An uncommon build that you realize in the beginning of the game, in an attempt of surprising your opponent and take a quick, or decisive advantage. This often leads to a riskier game, for your buildings are not in your base, and/or you have a weaker economy.
ie : 4 pool, proxy gateways, proxy cannons, proxy barracks, proxy facts...
Resistance ain't futile
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 23 2008 23:27 GMT
#156
Cool thread Chill. Learned one or two new ones and got better definitions for the ones I allready know. I think all the definitions here are spot on.

By the way, you should consider adding "Mechanics" to the general definitions. I'm pretty sure I know what it means but I couldn't define it well if asked. Maybe something like: the way a player controls his buildings and units which then shows in his play execution. Nah, that was horrible . But I'm sure Chill could get a good definition seeing as all the others are well written. I apologise if this has been discussed earlier btw. Tried to read through all posts but didn't have much time unfortunately.
Murlox
Profile Blog Joined March 2008
France1699 Posts
September 23 2008 23:51 GMT
#157
Mechanics : Performing the mechanical actions required by the game : building workers, assigning them to mineral patches, minding the psi, cycling through different buildings.

"Having good mechanics" means wasting less, to no-time, while performing those.
Resistance ain't futile
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2008-09-24 02:49:21
September 23 2008 23:58 GMT
#158
Cycling : Going through your different buildings to make units. Should be fast ^^

Cycling through your gateways to pump zealots, cycling through hatcheries to make mass hydras.



Protoss, PvZ

Death ball : A critical amount of mixed Protoss units moving in a "ball" formation. This formation and state is very cost-effective, and makes it very hard for the Zerg player to kill anything, without the heavy artillery (ie. defiler, ultras, flanking).
Resistance ain't futile
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-09-24 08:00:24
September 24 2008 07:45 GMT
#159
On June 21 2008 03:27 Chill wrote:
Yea, you got it right. It's a joke build which is why it's not in this thread.

Yea, I've always though it was a retarded build.
If you go scout they might get a turret or two, making the DT useless, and even further making the arbiter useless.

I remember something Rekrul said like 5 years ago, something about it being a Sword strategy in the world of Guns.


Someone tried it on me in a random game a few weeks later and I just laughed (and won).


PS- Chill there is a typo in crackling def., you left out infinite stasis for P (you should really just remove the other defs and move it to general term for 'infinite X'; etc.), and mirror as a term of same race matchup. Shock/shockers is also a lesser used term for psi storm and HT.

imo you should add some strategical terms in there as well, such as: Pincer, Crescent/Half-Circle, Wrap, Massing, etc.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 24 2008 07:55 GMT
#160
On October 24 2007 06:43 fight_or_flight wrote:
Show nested quote +
On October 24 2007 05:35 thedeadhaji wrote:
oh, i guess you could add that 3cm drop is also sometimes referred to as "2 inch drop", or "elevator" in korean.

i know some people call it a "ladder"



you guys have it kinda confused though, this term applies only to fast drops from Z. any other drop with a singular shuttle/dropship early game would be ; elevator, ladder, ferry, etc. etc
..and then I would, ya know, check em'. (Aka SpoR)
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
September 24 2008 08:34 GMT
#161
On September 24 2008 16:45 CharlieMurphy wrote:
Show nested quote +
On June 21 2008 03:27 Chill wrote:
Yea, you got it right. It's a joke build which is why it's not in this thread.

Yea, I've always though it was a retarded build.
If you go scout they might get a turret or two, making the DT useless, and even further making the arbiter useless.

I remember something Rekrul said like 5 years ago, something about it being a Sword strategy in the world of Guns.


Someone tried it on me in a random game a few weeks later and I just laughed (and won).


PS- Chill there is a typo in crackling def., you left out infinite stasis for P (you should really just remove the other defs and move it to general term for 'infinite X'; etc.), and mirror as a term of same race matchup. Shock/shockers is also a lesser used term for psi storm and HT.

imo you should add some strategical terms in there as well, such as: Pincer, Crescent/Half-Circle, Wrap, Massing, etc.


i beat a zerg with the stove today. sort of.
capek
Profile Joined September 2008
United States585 Posts
September 26 2008 01:23 GMT
#162
On September 24 2008 17:34 dream-_- wrote:
Show nested quote +
On September 24 2008 16:45 CharlieMurphy wrote:
On June 21 2008 03:27 Chill wrote:
Yea, you got it right. It's a joke build which is why it's not in this thread.

Yea, I've always though it was a retarded build.
If you go scout they might get a turret or two, making the DT useless, and even further making the arbiter useless.

I remember something Rekrul said like 5 years ago, something about it being a Sword strategy in the world of Guns.


Someone tried it on me in a random game a few weeks later and I just laughed (and won).


PS- Chill there is a typo in crackling def., you left out infinite stasis for P (you should really just remove the other defs and move it to general term for 'infinite X'; etc.), and mirror as a term of same race matchup. Shock/shockers is also a lesser used term for psi storm and HT.

imo you should add some strategical terms in there as well, such as: Pincer, Crescent/Half-Circle, Wrap, Massing, etc.


i beat a zerg with the stove today. sort of.

did you get to the arbiters or did you win before that?
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
October 15 2008 18:01 GMT
#163
Chill can u put in MU for matchup?
ggyo...
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 15 2008 18:04 GMT
#164
I think that's pretty common knowledge to be honest.
Moderator
sqwert
Profile Blog Joined May 2008
United States781 Posts
October 15 2008 18:37 GMT
#165
On October 16 2008 03:04 Chill wrote:
I think that's pretty common knowledge to be honest.

i didnt know it. i had to think really hard before i got it right. i thought mu meant moo or something. i was like "wtf you guys talking about talk english you communist bitches."
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Redsplinter
Profile Joined October 2008
United States4 Posts
October 24 2008 20:12 GMT
#166
I've been playing Starcraft for ages, but almost exclusively campaign. With SC2 coming up, and a few friends picking up competitive Starcraft, I decided to come here and really read up on strats and almost immediately realized I needed to read up on terms first, so here I am.

Because I've read the entire thread in the last day, I think I might have a few good perspectives/discussion summations. So with respect and no further ado, I submit the following suggestions:


All-in, cheese, and han-bang are all similar and overlaping, I think the following definitions are the simplest way to describe how they relate (as I understand):

All-in: A very heavily invested, one-time attack. If this attack does not immediately tip the game in your favor, you will likely lose. Can be seen as a desperate cousin of han-bang.

Cheese: A type of strategy that entails using a non-standard opening build intended to defeat your enemy by surprise early in the game. Examples are proxy buildings and Cannon rushes. Like an all in, if this does not tip the game immediately in your favor, you will likely lose, however, because of the early-game aspect, that risk is magnified.

Han-bang: "One time". An attack that is meant to do significant damage at a specific timing. Can be seen as a calculated, purposeful cousin of all-in.


I saw someone mention that "Infinite *" might be placed into the General section. I think this is a good idea - Storm and Dark Swarm could just be the notable examples. ie:

Infinite ***: Having the ability to cast an offensive spell without end in battle by either having enough casters or use of Consume. Examples are Inf. Storm and Inf. Dark Swarm.


I've heard this for other RTS games, but not Starcraft - and though most people get it pretty quick it can confuse:
Military unit: Usually refers to any non-worker with an attack command, but may also include casters with direct offensive spells..


Someone mentioned having a term for floating buildings over turrets to keep them from being explicitly targeted. I don't know if it's a tactic used often, but I've had success with a similar tactic - floating a bay and my first rak over a wall when performing an FE so that the units at the wall can be diverted to defending my natural without diverting econ to building additional military units. (this is mostly useful vs a slow but large speedling rush, or a similar zeal rush) Because one depot will likely burn down under such a rush, the wall can then be gated as usual. ...Back to the point, I've been in discussions where we've termed the tactic "shadowing" or "shadow hiding."

Finally, am I the only one that uses mass-Hallucinate on a somewhat regular basis? ie casting Hallucinate from as many as 12 templar to create a disposable spearhead when breaking a fortified position or push (against terran) with speed zealots, or clogging anti-air to sneak in a strike at an opponent's mineral line or similar. As above, I've discussed this before and we called it an "H-sponge." ie "He used an h-sponge of scouts to get his shuttles through." I'm surprised that there's no common term for it. I'll grant you the times you'd do something like this wouldn't come up often, particularly against skilled players, but it can save the day if you're up against a wall anyway, if you have giant gas reserves, or if you just catch someone getting lazy.


The destruction of my enemies, my most solemn vow.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 24 2008 21:25 GMT
#167
On October 25 2008 05:12 Redsplinter wrote:
I've been playing Starcraft for ages, but almost exclusively campaign. With SC2 coming up, and a few friends picking up competitive Starcraft, I decided to come here and really read up on strats and almost immediately realized I needed to read up on terms first, so here I am.

Because I've read the entire thread in the last day, I think I might have a few good perspectives/discussion summations. So with respect and no further ado, I submit the following suggestions:


All-in, cheese, and han-bang are all similar and overlaping, I think the following definitions are the simplest way to describe how they relate (as I understand):

All-in: A very heavily invested, one-time attack. If this attack does not immediately tip the game in your favor, you will likely lose. Can be seen as a desperate cousin of han-bang.

Cheese: A type of strategy that entails using a non-standard opening build intended to defeat your enemy by surprise early in the game. Examples are proxy buildings and Cannon rushes. Like an all in, if this does not tip the game immediately in your favor, you will likely lose, however, because of the early-game aspect, that risk is magnified.

Han-bang: "One time". An attack that is meant to do significant damage at a specific timing. Can be seen as a calculated, purposeful cousin of all-in.


I saw someone mention that "Infinite *" might be placed into the General section. I think this is a good idea - Storm and Dark Swarm could just be the notable examples. ie:

Infinite ***: Having the ability to cast an offensive spell without end in battle by either having enough casters or use of Consume. Examples are Inf. Storm and Inf. Dark Swarm.


I've heard this for other RTS games, but not Starcraft - and though most people get it pretty quick it can confuse:
Military unit: Usually refers to any non-worker with an attack command, but may also include casters with direct offensive spells..


Someone mentioned having a term for floating buildings over turrets to keep them from being explicitly targeted. I don't know if it's a tactic used often, but I've had success with a similar tactic - floating a bay and my first rak over a wall when performing an FE so that the units at the wall can be diverted to defending my natural without diverting econ to building additional military units. (this is mostly useful vs a slow but large speedling rush, or a similar zeal rush) Because one depot will likely burn down under such a rush, the wall can then be gated as usual. ...Back to the point, I've been in discussions where we've termed the tactic "shadowing" or "shadow hiding."

Finally, am I the only one that uses mass-Hallucinate on a somewhat regular basis? ie casting Hallucinate from as many as 12 templar to create a disposable spearhead when breaking a fortified position or push (against terran) with speed zealots, or clogging anti-air to sneak in a strike at an opponent's mineral line or similar. As above, I've discussed this before and we called it an "H-sponge." ie "He used an h-sponge of scouts to get his shuttles through." I'm surprised that there's no common term for it. I'll grant you the times you'd do something like this wouldn't come up often, particularly against skilled players, but it can save the day if you're up against a wall anyway, if you have giant gas reserves, or if you just catch someone getting lazy.



I like your definitions, and a little off topic but yes you are one of the few people that uses mass hallucinate, and there are reasons for that.
- the hallucinations takes double the damage(even though you get two they die horrendously fast)
- psionic storm costs less, and most people consider it to do more damage
- even if you do get hallucination it is usually not for a while, and is more of a late game thing when you should have arbitors or carriers
- it's a waste of energy to hallucinate such low-cost easy producible units. if anything use it on one of their siege takes in the mass of their army, or on your arbitors/carriers. (see PP for recall ownage)
i'm sure there are probably more but those are some common problems with your logic
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Redsplinter
Profile Joined October 2008
United States4 Posts
October 24 2008 22:20 GMT
#168
Thanks for the input I arranged my post so that the relevant bits were first - and I hope Chill sees them as fit definitions.

As for hallucinate, I know some of the common issues, and restrict it basically to cases where getting an opponent to waste even one or two attacks is worthwhile, or when fighting asymmetric warfare where the trickery itself might throw someone off. Anywho, don't want to get off topic again - rather just reiterate the fact I was surprised its out of most people's playbooks completely.
The destruction of my enemies, my most solemn vow.
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-10-28 01:03:13
October 28 2008 00:52 GMT
#169
I have one,
Feeding - when you micro a unit to take the impact of an aoe shot, typically vs the Reavers scarabs, but all aoe damages apply..

Instead of moveing away from the enemy you single out 1 of your own units and move it towards the enemy, drawing fire onto it and hopefully spareing rest of army from AoE impact.

I think it's a pretty well known definition. But maybe it could be explained better
Street Vendor Crack Down Princess-Cop!
FreeDoM[YA]
Profile Blog Joined July 2007
Canada855 Posts
October 28 2008 01:03 GMT
#170
Shadow Toss - When a Protoss player attempts a Dark Templar rush and, if unsuccesful, proceeds to tech to Arbiters. An example of the build would be in Reach vs Boxer on Katrina
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
October 28 2008 03:12 GMT
#171
Dinosaur Toss- When a toss player proxy dt's into two-gate carrier and you can't do anything about it. Example would be games that Stork plays in Proleague
thunk
Profile Blog Joined March 2008
United States6233 Posts
October 28 2008 03:19 GMT
#172
You know, the Fantasy Build probably deserves a stringent definition. It gets annoying when people call any build the Fantasy Build, the same way the Bisu build is a specific follow up after FE.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
ocoini
Profile Blog Joined April 2003
648 Posts
October 29 2008 00:29 GMT
#173
Zileas invented the reaver, all reaver use should be named after him!
Street Vendor Crack Down Princess-Cop!
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 29 2008 00:40 GMT
#174
On October 28 2008 12:19 thunk wrote:
You know, the Fantasy Build probably deserves a stringent definition. It gets annoying when people call any build the Fantasy Build, the same way the Bisu build is a specific follow up after FE.

Isn't that build called SKT1 Metal or something like that? Or am I wrong? I thought it's specifically when it's a 2 vulture drop into Valkyries and gols. (Sometimes mixed with tanks, depending on the zerg player's unit mix)
Graphics
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
October 29 2008 01:31 GMT
#175
SK Metal - I like it.
Jaedong
WGT-Baal
Profile Blog Joined June 2008
France3363 Posts
November 12 2008 13:23 GMT
#176
may be you should add a line "WGT: the best Clan League and Nation Wars", since there is ICC and PGT
Horang2 fan
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
November 29 2008 19:43 GMT
#177
Backstab should be included imo
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
November 29 2008 21:33 GMT
#178
Wouldnt this stuff be called "jargon"?
DivinO
Profile Blog Joined July 2009
United States4796 Posts
September 08 2009 00:01 GMT
#179
I hope this is considered a reasonable bump..

But the game has changed enough.

In the definition of Dancing, it says it is most commonly done with hydras and goons. I believe mutalisk should be added to that now?
LiquipediaBrain in my filth.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
September 08 2009 02:19 GMT
#180
On September 08 2009 09:01 El.Divino wrote:
I hope this is considered a reasonable bump..

But the game has changed enough.

In the definition of Dancing, it says it is most commonly done with hydras and goons. I believe mutalisk should be added to that now?


I've never heard anyone say "muta dancing" or anything of the like before.

But I don't think anyone uses "second natural" anymore. They say third.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
caldo149
Profile Blog Joined April 2009
United States469 Posts
September 08 2009 03:32 GMT
#181
hmmm... this thread seems a bit obsolete now what with Liquipedia and all.
Hellions are my homeboys
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 28 2015 22:31 GMT
#182
On September 08 2009 12:32 caldo149 wrote:
hmmm... this thread seems a bit obsolete now what with Liquipedia and all.

But it's nice in that it has everything in one place, and that it goes in-depth.

Liquidpedia does have a Definitions page, but it's quite brief and general. So props to Chill for the thread.


User was warned for being hilarious
Leon1das1
Profile Joined June 2014
United States71 Posts
April 28 2015 23:49 GMT
#183
nice necro
我累了,我想去睡觉了
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 29 2015 00:03 GMT
#184
On April 29 2015 08:49 Leon1das1 wrote:
nice necro

thanks.

User was warned for being hilarious
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 29 2015 07:06 GMT
#185
Why would you necro this to respond to a comment from 6 years ago?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 29 2015 07:46 GMT
#186
On April 29 2015 16:06 ninazerg wrote:
Why would you necro this to respond to a comment from 6 years ago?

I blame it on the voices in my head.

Oh and also, it's a nice list, and it might be interesting if ppl added new definitions, or updated old ones.


User was warned for being hilarious
fearthequeen
Profile Joined November 2011
United States787 Posts
April 30 2015 09:33 GMT
#187
fuck the haters. I'm fine with your necrophilia.
NAKR`flying
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 30 2015 09:48 GMT
#188
On April 29 2015 16:46 [[Starlight]] wrote:
Show nested quote +
On April 29 2015 16:06 ninazerg wrote:
Why would you necro this to respond to a comment from 6 years ago?

I blame it on the voices in my head.

Oh and also, it's a nice list, and it might be interesting if ppl added new definitions, or updated old ones.




Dude, you should make a thread all about Brood War slang.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 30 2015 10:54 GMT
#189
On April 30 2015 18:48 ninazerg wrote:
Show nested quote +
On April 29 2015 16:46 [[Starlight]] wrote:
On April 29 2015 16:06 ninazerg wrote:
Why would you necro this to respond to a comment from 6 years ago?

I blame it on the voices in my head.

Oh and also, it's a nice list, and it might be interesting if ppl added new definitions, or updated old ones.


Dude, you should make a thread all about Brood War slang.

Slang and definitions aren't exactly the same thing. But that was a fun thread, and one you contributed to. So, thanks for that.

Oh, and the BW forums are slow to the point of comatose, but I'm a huge problem. Got it.


User was warned for being hilarious
Piste
Profile Blog Joined July 2006
6177 Posts
Last Edited: 2015-04-30 13:02:03
April 30 2015 12:59 GMT
#190
On October 24 2007 02:30 LosingID8 wrote:
i thought spirit protoss style referred to pusan' (nicknamed spirit-toss) style of play where it's just a constant stream of units being sent in, not the death animation...?

I thought it came from pusan's heavy zealot style, where zealots die and the animation looks like their spirit wanishes into air.

edit: as deadhaji already said.
Piste
Profile Blog Joined July 2006
6177 Posts
April 30 2015 13:04 GMT
#191
On September 08 2009 11:19 RoieTRS wrote:
Show nested quote +
On September 08 2009 09:01 El.Divino wrote:
I hope this is considered a reasonable bump..

But the game has changed enough.

In the definition of Dancing, it says it is most commonly done with hydras and goons. I believe mutalisk should be added to that now?


I've never heard anyone say "muta dancing" or anything of the like before.

But I don't think anyone uses "second natural" anymore. They say third.

I've heard "dancing under the storms" multiple times :-D
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