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! [Q] Blood Bath Strategy - Page 5

Forum Index > Brood War Strategy
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TheGreatOne
Profile Joined November 2005
United States534 Posts
Last Edited: 2007-08-13 21:16:50
August 11 2007 22:53 GMT
#81
On August 11 2007 00:03 flag wrote:
Ok this thread is going downhill, if someone post a strat that you feel sucks, politely say so with reasons and offer to play them to back it up. No amount of flaming back and forth will settle the matter better than a game which each uses their proposed strategy.

My personal opinion is that in PvP if both sides micro equally well, and one side techs and the other doesn't. If the non tech side attacks when the tech side is weakest then the non tech will win. However in a real game if they prevent you from scouting you cannot know when that weakest time is or even if they are teching at all. So basically both strategies are viable but you need to mix it up and be unpredictable.


By the time you get enough zealots to safely wall and secure your entrance your usually safe to tech. You dont need no cannons or 30 zealots just to tech lol. If they attack the wall you will be at even zealots regardless if they have 4 gate and you only have 3. They might have a couple more but it wont matter because they had to waste money on more gateways while you could continue to pump zealots. Then they have to attack the wall and its pretty basic to hold your choke. Then I cant even understand how people would think its still viable to keep pumping zealots while the other person techs they will just lose the game eventually no matter what.
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
flag
Profile Blog Joined July 2007
United States228 Posts
August 11 2007 22:56 GMT
#82
GreatOne I do not believe you are safe just because you make a wall. If you do not belive me msg me (loud-assassin) for game, I'm on west right now gogo.
Jim
Profile Joined November 2003
Sweden1965 Posts
August 11 2007 22:57 GMT
#83
thegreatone, play murphy?

btw murphy, when you 9 pooled and he 6 pooled and you got almost all his lings. why didnt u sunk at gas? you instead charged his sunken..
To sup with the mighty ones, one must climb the path of daggers.
TheGreatOne
Profile Joined November 2005
United States534 Posts
August 11 2007 23:00 GMT
#84
Im not saying you're totally safe I mean you have to adapt to what they're doing. I can't play right now im on a computer that has no sc installed + I haven't played in a few months but here in a week I will start playing again.
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-08-11 23:22:49
August 11 2007 23:08 GMT
#85
On August 12 2007 07:57 Jim wrote:
thegreatone, play murphy?

btw murphy, when you 9 pooled and he 6 pooled and you got almost all his lings. why didnt u sunk at gas? you instead charged his sunken..


he actually 5 pooled and I did that just to illustrate how much stronger it is, I can afford to waste units.


PS- Great one are you by any chance Jared The Great?
..and then I would, ya know, check em'. (Aka SpoR)
TheGreatOne
Profile Joined November 2005
United States534 Posts
August 11 2007 23:18 GMT
#86
Nah thats not me, was he a user on here or on battle.net ?
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 11 2007 23:22 GMT
#87
On August 12 2007 08:18 TheGreatOne wrote:
Nah thats not me, was he a user on here or on battle.net ?


He was on b.net
..and then I would, ya know, check em'. (Aka SpoR)
GuYuTe-
Profile Joined February 2005
United States550 Posts
August 12 2007 05:59 GMT
#88
I never played all that much BB but a strat I loved with toss that rarely ever lost is no 9th probe two gate. Halt probe production after 8th probe. Build pylon around 7 1/2 probe then drop one gate, send probe to minerals, then pull one probe and build 2nd gate. This actually allows for transition into core/goons as well. You can start probe production again after 18/18 zealots but you usually don't need to if you have good micro the game will be over.
flag
Profile Blog Joined July 2007
United States228 Posts
August 12 2007 20:13 GMT
#89
So you use an 8/8 gate build isntead of 9/10? Can you sustain constant zealot production though if your initial zealots are not enough?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-08-12 21:29:58
August 12 2007 21:25 GMT
#90
That build sounds like shit, your only gonna have 7 probes mining unless you don't scout, not to mention every 4 zealots you need to make a pylon. No way you can sustain that economy.

The reason why you never lost is just due to lack of good opponents.

Like shit I used to do this 7 pool build like every game and i rarely lost:

7pool
+3 drones
when pool is at like 600 I would make extractor and a colony.
make 2 sets of lings cancel extractor (and sunk if i didn't need it, but usually i just kept it).
lord
every free larva = lings
300 = offensive hatch
sunkens at enemy base with lings was gg most of the time.


yea, its fun to do, but its a shitty build and it would still probably work on like 70% of pub games.

Most of you would probably agree with me that you would crush this build.
..and then I would, ya know, check em'. (Aka SpoR)
TheGreatOne
Profile Joined November 2005
United States534 Posts
August 13 2007 01:37 GMT
#91
I find the best builds to do pvp are either 9/12 or 10/12 if you dont get a semi-early zealot that first zealot will kill probes and put you behind.

That 8/8 gate build sounds utterly retarded, if I scouted it I would just put up a gate at 9 or 10 and just be ahead with probes.
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Future_sc
Profile Blog Joined December 2004
United States783 Posts
August 13 2007 02:58 GMT
#92
there is strats in blood bath??? wtf
Twitter @Future_sc Twitch.tv/Future_sc
alphablend
Profile Blog Joined November 2005
647 Posts
August 13 2007 11:57 GMT
#93
On August 13 2007 11:58 Future wrote:
there is strats in blood bath??? wtf


1a2a3a4a5a6a7a Isn't the only strat that exists in starcraft.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
August 13 2007 16:05 GMT
#94
Yo Darkness!!
DAHKNESS...

We should try playing some BB together. PM meeeeeeee
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
August 13 2007 19:37 GMT
#95
Thegreatone, BB is really small and in PvP there is constant action. Your enemy isnt going to sit in his base while you get a few zealots and make a wall, then tech. Hes going to start pressuring you with his first zealot, ESPECIALLY if he plans to go 3-4 gate zealots. I mean, why would someone go 4 gate zealots, then sit on his ass while you wall and tech? If he has to retreat, he will retreat only a couple of inches to see if you follow. If you dont, he will move back towards you. You wont get the time to make a good wall vs a good player without taking damage, and if he goes more gates while you went tech, you're going to lose.

PvP blood bath is about zealot micro and probe cutting in the start. When one guy gains an advantage, he can tech. But you're not going to be able to go two gate zealots into goons vs a hardcore zealot rusher with good micro and nonstop pressure.

I'd like to see some replays of you now, because its pretty obvious you've only played less than average pub people.

If you're really serious about 2 gate zealots holding off 4 gate zealots on BB vs a person of equal micro, and someone who can play at a fast pace, you're stupid.
Brutalisk
Profile Joined February 2007
794 Posts
August 13 2007 20:01 GMT
#96
Gandalf is quite correct. I've played one of similar skill in PvP on BB and it came down to this:

- At first, both go hardcore zealot from 2 gates, then 3, then 4
- At some point, my enemy thinks it's safe to tech. He gets cycore, gas, and citadel
- I pump more drones and add 1 or 2 more gates and get even more zealots
- He has to retreat his zealots into his base because I have more because he's teching
- From then on, I always see what he's doing, because my zealots are always in his base scouting/harassing
- He starts to build a templar archive, probably to build DTs, which would have raped me
- I go all-in and overwhelm him with superior zealot numbers. I didn't even need to micro, just A-click. The templar archive was taken out first

Note that this was really pure slowzeal without any upgrades. Very simple, but this is what works in PvP on BB. As soon as one player starts to tech, the other one can overpower him. As soon as the other player is getting less zealots than you, you'll know that he starts to tech, so exploit his weakness with a timed attack.
It is only safe to tech if you already gained an advantage somehow (e.g. if you managed to kill a few probes or if you killed more zealots than you lost).
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-08-13 20:13:18
August 13 2007 20:09 GMT
#97
On August 14 2007 05:01 Brutalisk wrote:
Gandalf is quite correct. I've played one of similar skill in PvP on BB and it came down to this:

- At first, both go hardcore zealot from 2 gates, then 3, then 4
- At some point, my enemy thinks it's safe to tech. He gets cycore, gas, and citadel
- I pump more drones and add 1 or 2 more gates and get even more zealots
- He has to retreat his zealots into his base because I have more because he's teching
- From then on, I always see what he's doing, because my zealots are always in his base scouting/harassing
- He starts to build a templar archive, probably to build DTs, which would have raped me
- I go all-in and overwhelm him with superior zealot numbers. I didn't even need to micro, just A-click. The templar archive was taken out first

Note that this was really pure slowzeal without any upgrades. Very simple, but this is what works in PvP on BB. As soon as one player starts to tech, the other one can overpower him. As soon as the other player is getting less zealots than you, you'll know that he starts to tech, so exploit his weakness with a timed attack.
It is only safe to tech if you already gained an advantage somehow (e.g. if you managed to kill a few probes or if you killed more zealots than you lost).


You are correct to an extent of what the terrain allows, once you both have like 30 zealots or whatever the bridge becomes a standoff and you both should tech at this point. Even just a forge tech and a canon behind the 30 zealots is brutal.

PS- I'm glad to see Great One got a strat forum ban.
..and then I would, ya know, check em'. (Aka SpoR)
garmule2
Profile Joined March 2006
United States376 Posts
August 13 2007 21:00 GMT
#98
In PvP, I've found that the attacking player is open to a critical vulnerability. If his zealots come in your base, use your probes to help kill them. Even a 1 or 2 zealot advantage is GG, because you can just walk in his base now with probes and end it.
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
drop
Profile Blog Joined August 2007
Romania306 Posts
Last Edited: 2007-08-13 22:14:02
August 13 2007 21:22 GMT
#99
I used to play blood bath. A lot. Then I got a job.

I also used to post on this site. A lot. Then I got banned.



Anyways, Ive discovered some things too:


Terran the best race?
Terran in theory is the best race, but if you pick T - the opponent will pick P and it can be hard vs someone DECENT.

He will 2gate+photon you! 2gate+photon rush is hard to stop if executed well.

You might think, that 1 gate + cannons is faster, but a good terran player will move around his quarter of the map in order to find the cannons. In addition, 1 gate wont give you enough zealots (he is likely to build a bunker if you succeed in making the pylon).

Moreover, you can even survive to tanks and lose to the rush (happened to me few times), because if the protoss is smart, he

A smart protoss doesnt want to end the game RIGHT NOW, but he just rushes you in order to kill as many scvs as possible and too slow you down as possible (eg. destroy depots/prevent from building new, destroy the gas). He isnt cutting his probes production, unless necessarry.

After the rush, the protoss will go for expo+DTs in order to grab "center" - and you will have around 3 scans when you come out (I assume you go mnm). You need to build a turret in order to see his ninjas.

If you somehow managed to go 2fact and have vultures, you need to abuse mines or die- but he is likely to use a mixture of zealots and DTs to stop the vultures, but it should be easy. Noone ever managed to get 2fact tanks vs me, because I would just abuse goon range+zealots vs his single bunker (perhaps he would build more, so I could expand)





PvT
PvT is basically about choking the terran - when he comes out, you need to have the other expo (some people take an "inland" expo, but I never understood it, just as I didnt understand "inland empire". althouth the first works pretty well. the latter sucked)

then you go carriers. warning, mnm can own your carriers :-)
anyway, then you go HT + perhaps carriers

He will come out and mnm blurbs are TOUGH without storm, even when you go 3gate zeal+range goon.

Zeal + range goon however, can work if you us the simple 2 gate. While using this build, you are tryng to destroy his addon in the factory. He (she? lol, never) is screwed without siege.

Ive tried some reaver builds PvT, but they dont work too well still very hard - when you have the reaver he is likely to have tanks - and tanks +mnm will stop your reavers cold


TvP
what about TvP?

all my strats begin either with 8 rax, or 8 depot (9/10 rax didnt seem to work for some strange reason, although I never liked it).

You can place your buildings at the choke - in order to make a "wall", to which you later add a bunker (always make the bunker the furthest to thy opponent, because ranged goons will kill a depot easy). The wall consists of 1 bunker, 1 rax and one depot - the problem is, that he might run through it any day. The question is, WHEN. If he is smart, he will attack when he has 3-4 zealots - that's why you need to block the hot gates with your precious scvs. He can still get through (for aiuuurrr!). If you are good at micro you should survive with minimal losses and pretty nice block vs goons and DTs (not to mention a potential counter with firebats)

The "wall" also helps vs zeal+goon and is the best option vs 2gate+photons, since he cant build the photons (and you dont need that many MnM - and can get the tanks faster, so your expo will be faster. Dont forget to build some Mnm though. They are necessary, if he goes zeal+goon frenzy)

The alternative is the standard 8rax, depot, bunker,rax.
I dont recommend skipping the bunker, but some people manage to do it (I dont know, Nada or something). If you see him skip his bunker (assuming you play P) dont be stupid. Wait till you have enough zealots, take half of your probes.. anyway, just take your zealots and kill as much as you can. (first attack with 2-3, not a single one - because it will get surrounded and owned, then 4-6 zealots)

If the protoss is mega stupid, you can bunker rush him. (sometimes works wonders in Z+T vs P+P)

Anyway, if you go bio - you add medics. The protoss will either go zeal+goon, or zeal+cannon, because at one point firebats/marines with medics tear through pure zealots

If you somehow scout him going cannons, try to catch him, while he is building the pylons at the choke - he has to invest some money in them (while you nonstop build your forces) and you have a chance of breaking his defense (firebats ftw). Or you just piss him off.
Anyway, there is a small time window, when you can get him, if he doesnt have many goons or lacks cannons (he is probably waiting for DTs). If you decide to attack - your firebats (make them!) should stim and run into his probes.. if possible

So you go your 2 rax, medics, +1 armor route - what now? DTs might be coming. Reaver if he is stupid. Goon+zeal (add 3rd rax vs it)
and you go 1fact tank (dont build that many medics - the gas will be needed later for the vessel/tanks). You should try to secure an expo. Perhaps bunker it. Perhaps your +1 just ended so fly with the ebay, so your tanks at least secure the choke and kill his probe(s) - who are trying to get there.

There is a problem, he made his dts and is working on his expo - while you have like 3 scanns. A "timing rush" to vessel definitely wont work.
You just should push out and use the 3-4 scans to secure a choke and place turrets there. He will furiously counter. It's his only chance.

What else can I write - everyone can play terran, just try to secure another choke and abuse tank range
8 tanks + mnm group (spread due to storm) and he cant touch you - while you slowly tech.

Attacking will be hard (storm!), but you should win


1rax
I have never seen anyone go 1rax and survive vs 2gate+photon






not terran? so random?
So, if we cant pick terran (beacause protoss own them), what do we do?
We pick RANDOM.

Random is a funny race. Koreans hate it and leave the game (instant win), you always get the worst spot and matchup, your opponent cant have a "general build order" (eg. bunker rush vs zerg on Lt, 3 years ago was standard, with a dropship follow up, wonder why it doesnt work now). He has to get a "general" BO, which is predictable, or he gets screwed.

We have ZvP, ZvT, ZvZ, PvZ, PvP and TvZ to go (I think Ive written enough on PvT/TvP)


what happens when we get rP

Basically, if the opponent went random too, we go 9/10gate (or even 9/9) - the odds say he is zerg. If he is a good zerg, he will micro LIKE HELL. You cant lose probes. You can lose mining time, but you cant afford to lose your probes. I dont have the time to provide you with proper screenshots, but you have to plan your base tight.
After around 5-6 zealots you add cannons. IMO you NEED them vs a good zerg, otherwise, he will micro so well, that he will destroy one of your gateways.
After 2 cannons are up and the +1 is research you should add the third gate and tech to DTs. In the meantime you pressure him. Try to block his ramp and run around the map (odds say he will have hydras with speed - so you need a 3rd cannon (smart placement -
1 in minerals, one to stop hydras)) - perhaps try cannoning your enterance, his entrance (you will lose it) or an exp.

Basically (try to) prevent him from exping. Zeal+dt with goons later vs lurkers/hydras should fight all the time. Prepare for FIERCE battles. Upgrade armor just after the attack - upgrades are very important (I know it is bloodbath). Prepare to run out of minerals (!) if the game is tough - because neighter of you will exp.

Anyway, mix an archon if he doesnt make that many hydras - these bubbles are good vs lurkers (muta ofc) and lings
However, your precious bubbles have to survive though to be efficient. Zealots live for aiur.

the zerg will have 4 aims
1) to expand
2) to not let you expand
3) to get lurkers at the center (you need obs)
4) to get that fierce ling upgrade which will make his lings shred everything in seconds

That's why you expand with cannons. Dont be too greedy, you cant have two expands. He will expand too.
You will make more goons and more HTs. Try to camp a bit (or rather you will have to, because 100 lings can come in) - he will send EVERYTHING he has in order to get you. 5 cannons per choke are nothing! but I recommend to build them (probably you will your whole army each battler - yet the will cannons survive)
You just need to survive, he will run out of steam soon.

To end the game just mass zeal+goon+ht (and the ocassional obs, which should come "in the right time" - which depends on the game)




rPvP

So we have started with our 9/10 (9/11? 9/12 if you feel ballsy)
We dont scout (very, very important - if he went P - you need the mining time, if he went z - it wont help that you see the lings comming - you just need the minerals/zealots; if he went T - he is likely to scout).
We scout with the zealot (same as RvR)

The first zealot is used to kill the enemy probes. Or at least try to do so. PvP is basically zealot micro vs zealot micro + a gamble with builds.
3rd gate is a nice strat.
Good players can do pretty well with 2 gate goon, but a 3 gate can catch them at one point.
kamikaze go for 4gate all-in and cut their probes production (never knew how to execute it, but it works wonders)

Reavers are nice - but on LT, however I try to add them later (not too early).

Dont forget about cannons - many games have ended due to the irritating DTs.

Never underinvest in forces, but dont tech too slow either
(I think this advice is so useful.. that I kept it during rereading, due to it's blunt stupidity)


ZvR
At the beginning you scout with lord. How to scout properly?
If you start at bottom left (for example), send the lord at the top and a bit right, so you can adjust his way. Try to make them not see you. You should see them first anyway.
Then leave your ovie at the "dead spot". The dead spots allow you to see his marines - and they cant shoot you. However if he is good, he can manage to get you (especially when he gets range)

Anyway in RzvR you are afraid of the 5pool. 8 pool stops it dead. 9 pool sometimes (not always)

ZvZ
you start with your 8pool and proceed for a 10/9
then ovie/hatch

I dont make gas that fast, I like to have the drones - you dont need ling speed that much at the beginning, but it's recommended later. Basically it's like mass lings, vs mass lings.
If he techs too fast, you can kill him with 3 (2) hatch ling.
Dont make sunkens - they arent too good, but you can make one and it will allow you for a fast 3hatch.

Then you follow with hydras. hydras? wtf?
Yes, hydras. They are nice. Especially with +1 carapace. They are like some strange sort of mnm and in big groups they tear through sunkens and lings in the same way. The idea of hydras, is to prevent him from exping (!) - while you tech to your precious lurkers.

He will micro his mutas well - so you need spores near drones perhaps and the hydras stand over the lurkers (pure muta wont stop them). You just camp at the center of the map. Dont be too greedy. Dont exp too fast. Remember that he will try to get your drones.
After some time, you can even make some scourge, or muta of your own, to kill some of his drones.

2hatch muta

2hatch muta has one big problem - not enough gas, mutas are cool etc -but he will mimic you and it will either go scourge/ling or hydra/ling.
Scourge/ling vs scourge/ling is like standard and bloody. Just get this 1-2 drones advantage.
But what if he goes hydras? Slowly tech to lurkers.

1hatch muta is the worst strat ever, you will get ling+sunken rushed. btw ling+sunken rush the newbs who 12 pool.

If you ever decide to 12pool, you need a sunken and it needs to be placed in a smart way, so that it covers your whole creep (expect an offensive sunken otherwise)

ZvrP
we start with our 8 pool. 10/9 follow up and some initial ling harrass here and there - but just with 6 lings.
A sunken at one point, because the zerg can try to go low on lings (warning - when he has like 5 zealots he could take all the probes +2new zealots and own you - but it can also happen if you dont make that many lings). And you simply tech to lurkers. Or hydras.
Just prevent him from exping at all costs. Expect heavy losses at center and dont chase him back into his base - cannons wait there.

Place your lurkers at the center and slowly grab an expansion. Beware of DTs (and those irritating corairs - yes, I build them sometimes).
Also expect him to throw a hard offense consisiting of +1/+1 army of zealots+goons.


ZvP
If he picks P, you are in heaven.

You can:
7pool-> attack the pylon and kill it (dont expect to win the game here) -> proceed to harrass him -> go SPEED hydra (he cant get speed zealots fast, while speed hydras are easy to get!)
Just make him build cannons and try to get lurkers asap to grab the center (or kill his probes). Then you can exp (even two times). Despite the heavy losses at the beginning, he will break in the center (you simply dont have enough lurkers due to low gas - and slow mining since the beginning, it's not ZvT, where you start mining with 3 drones asap) - so prepare sunkens in main and the expansion(s) perhaps.


12pool. You need a sunken. Proceed as usual.

9pool/hatch. Typical.

9pool speed - harras, harras, harras. If you are good you win straight way. He needs cannons. Mass lings, not drones (but dont underinvest, because he is playing to survive - and constantly making probes).
Never stand still - you have to harras. However DONT lose your lings or exchange them for zealots (only zealot). Every ling lost - means that you have to build more of them, instead of drones - you dont have enough larvae for both army and drones.
If you lose too many lings, he will come out. They usually come out when there are 6-7 zealots and can take few probes - and you need 1 more sunken!


ZvT

That's where I lose. I used to win, but it was more like 50/50.
With the initial 6 lings try to get the scv building the depot.
If you decide to get speed, or more than 6 lings (I dont like it, but it works well.. vs me) you can kill more scvs here and there (especially the ones building the rafinnery).

Attack here and there, but dont get near the bunker - you shouldnt waste your lings, because at some point (after 2nd hatch, gas), he will be able to move out with scvs + marines. You are like "omg 8 lings", so perhaps remain greedy but have a sunken. If you spawned on top left, you're fucked, because you cant make the sunken defeand both the drones (if he is smart he will go behind minerals) and the gas/hatch.

In ZvT, you are teching to your lurkers. Mass lings have always failed for me, but Ive heard it can work.

I just try to use ling+lurker (from early gas, 3 drones at gas, at the cost of the economy).

I invented my strat called the "wall of death".
In the past, you could use 3 lurkers and 8 lings to kill some marines. Now you need at least 6 lurkers. These fucking slay_my_boxer's are everywhere. They kill 3 lurkers easy, but they cant kill 6 (7 is optimal, but you wont have the gas according to my "move-out" calculations).

Basically you try to get to the center and then grab the exp asap - because soon he will have the tanks. First send the lings, then the wall of death (form a line of lurkers). Run them near the marines and burrow. It should work. With some losses.

Move your army to the center. Expect BLOODY battles of lurker/ling vs mnm. And a tank. Move the wounded lurkers back and form a crescent. He cant attack all of them, with his single tanks.

At some point try to get his tanks perhaps, when he tries to get you (basically you formed a trap after all). Tanks are your main opponents (I expect some lurkers will survive to stop the MnM). Perhaps send kamikaze ling squads?

Wen I was good, I used to win such battles, but then I got old and my hands are made of wood now.

Later you might need defilers to enter his base. Plague is better.
And 120 guardians etc

TvZ
2barracks and win
Somewhere on this forum (this thread?) someone has showed nearly the same ways I use, while building my base (except of the bottom right, where I put the depot on the place of the pylon and top left, where I put both depots north)

TvZ is simple. You just make two barracks (preferably, 8rax, depot, bunker, barracks because you expect early pool) and at some point another bunker at your choke, just to be safe.

You should win, just play safe (but not cowardly) and try not to lose your tanks. There are a lot of ways of fucking him up, if you have good micro.

If he has a bad location - aka top left, just run your army after his minerals).
If he is at bottom right, the odds say, he build two hatcheries next to each other - or even three. When I play zerg I do the same and I build sunkens to the hatcheries, but you can always attack the buildings from the left side/bottom.


Boxer tricks (aka boxer vs yellow - bunker rush on island map) work
pretty well. Ok, not the bunker rushes, but scv+marine rushes.

Especially when the zerg goes 0 sunkens (or doesnt have speed)



TvT

my secret strat:

depot near choke, barracks, bunker if needed (probably needed, many people go 2 rax) - 2 marines is enough for a long time, but later you need 4 if he pumps marines nonstop. Tech to tanks like mad man.
Two fact tanks.
Then two port cattlebruisers. Yes, first you try to secure the center with tanks, then piss him off with your 2-4 wraiths (basically grab the center and an expo) then piss him off even more with cattlebruisers.
works wonders, if they dont expect it
and it's so incredibly funny

GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 13 2007 22:13 GMT
#100
this topic might hold the record in terms of most super long posts that aren't all by the OP


(though the eighty thousand questions ZvZ topic is a serious contender ;D)
What fun is it being cool if you can’t wear a sombrero?
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