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I can understand how you were banned drop.
I read the first section and noticed many crappy advices so I stopped reading.
Here is a few key points "Random is a funny race. Koreans hate it and leave the game (instant win), "
you mean worthless draw?
"If the protoss is mega stupid, you can bunker rush him."
Duh? If the player sucks you can kill them with anything. Whats new?
oh man, i just skimmed through the rest and you actually advocate sairs? pfft
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TheGreatOne wrote this in his post (first one on page 5 I think):
"If they attack the wall you will be at even zealots regardless if they have 4 gate and you only have 2 or 3."
After my post, he edited it to read this:
"If they attack the wall you will be at even zealots regardless if they have 4 gate and you only have 3."
Then he PMed me this:
"You say some of the most obvious shit ive ever read on a strat forum. Anyways when did I fucking say that I would sit in my base and tech of course there is going to be zealot battles and pressure. Thats just fucking common sense lmao. When did I say that 2 gate will hold off 4 gate? I said 2 OR 3 gate can hold it depending on what they're doing.
I even said that the pressure begins with the first zealot already so I dont know why your saying that again. If you think you cant tech pvp on small maps with short distances watch some games on requiem and cultivation period. Pros dont go 4 gate zealot and refuse to tech. You dont always need a advantage to tech because if its a stalemate game someone has to tech in the first place.
You think its pretty obvious that I havent played anyone good? I have beat clawson 3-0 pvp on bloodbath and ive beat a few canadian protoss players from [Light]."
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just ignore it
someone should play this guy (pvp) btw.
pvp is like my worst mu on bb so I'm not up to it.
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ill play i own at BB and charlie knows it from playin me
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inept goes by the name Lnept on bnet west, I remember playing him way back on East too and I think he frequented Op bwchat if I remember correctly.
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yea he knows me from broodwarmaps.net i think...im inept everywhere
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Well I've got a dozen or so decent replays now, I got my ass handed to me yesterday like 6-0 by Wheremydogsat (zerg). I dunno if it was just my bad playing that day or what, none the less hes good.
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United States1967 Posts
On August 22 2007 18:25 CharlieMurphy wrote: Well I've got a dozen or so decent replays now, I got my ass handed to me yesterday like 6-0 by Wheremydogsat (zerg). I dunno if it was just my bad playing that day or what, none the less hes good.
woot, upload them somewhere!
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Might be some non-bb reps in there but whatever.
There is a couple 2v2s and an FFA in there.
I didn't watch all the games and most the reps are 1.15.0 so I don't know if they work with new patch.
http://limitedgaming.com/files/21/Replays.rar
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On August 22 2007 21:26 CharlieMurphy wrote:Might be some non-bb reps in there but whatever. There is a couple 2v2s and an FFA in there. I didn't watch all the games and most the reps are 1.15.0 so I don't know if they work with new patch. http://limitedgaming.com/files/21/Replays.rar
I watched and enjoyed all these replays. Thanx.
I have one question about your TvP though: Do you have to wall in to survive, or were you just trying that out? It seems that, when you wall in against a good protoss player, a few things happen:
1) You're protected from Zealots, forcing P to tech to Dragoons immediately 2) You have the chance to tech to vultures, and eventually tanks 3) P has free reign of the rest of the map
It just seems like Protoss techs up quite a bit cheaper and faster (Cybernetics for 200, then start pumping Dragoons and research range), while your next tech step is slower and more expensive (Factory for 200/100, then machine shop, then Spider mines and Siege mode). Also, the Protoss inevitably expands before you in these matchups.
Watching those games, if I were playing PvT against you, and I saw you wall in, I would immediately take another quarter of the map.
Any thoughts?
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No I do not have to wall in to survive, its justs easier/safer imo. I can do 1 rax bunk near cc and tech just as easily but zealots will be harassing me the whole time. Regular 2-3 rax M&MF works pretty well too.
Yea, when I start a wall I expect at least 1 of 4 things: Probe harass making pylon, stealing gas, whatever to slow my wall down.
Zealot rush on a depot or whatever to try break in early.
Tech to DT, Drop, Reaver.
Expand with mostly goon to obs.
The best/safest option for P is to expand. Normally Protoss is assumed to have more bases than terran (on most maps), Its not like its game over when they have the base up.
I usually get a tank, but spider mines and vults first. So in case the toss does go super fast expo I can get in there before canons or obs.
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On August 25 2007 14:32 Dromar wrote:I watched and enjoyed all these replays. Thanx. I have one question about your TvP though: Do you have to wall in to survive, or were you just trying that out? It seems that, when you wall in against a good protoss player, a few things happen: 1) You're protected from Zealots, forcing P to tech to Dragoons immediately 2) You have the chance to tech to vultures, and eventually tanks 3) P has free reign of the rest of the map It just seems like Protoss techs up quite a bit cheaper and faster (Cybernetics for 200, then start pumping Dragoons and research range), while your next tech step is slower and more expensive (Factory for 200/100, then machine shop, then Spider mines and Siege mode). Also, the Protoss inevitably expands before you in these matchups. Watching those games, if I were playing PvT against you, and I saw you wall in, I would immediately take another quarter of the map. Any thoughts?
I don't necessarily think it is GG if protoss has expo just as Spor said. I played a TvP just last night, I beat a triple expoed toss, he had the whole map. The thing about the wall strat is it gives the terran control in a weird way.
Depending on what you scout with your lifted ebay you can do a few things:
dual CC into 4-5 factory with dual scanner
dual CC into single factory (for tanks) with 5-6 raxes (this is to counter fast carriers) with dual scanner
single CC with 2 factory rush or single CC MM rush
if you realize the protoss immediately expoed without units or only a few a 2nd barracks hidden behind your wall or even 2 pumping rines will overwhelm the protoss.
It really keeps the protoss guessing, you generally have a good idea what he has through inductive and deductive reasoning, but all he can see is your bunker.
edit - seeing as how most of bnet is maphacking maybe deception isn't the best idea.
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u guys realize that protoss always beats terran in 5 mins if played correctly right?
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United States37500 Posts
No, I didn't know. How does P win T in 5 mins, FroZ?
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oh man just noticed this thread...off topic but
simpl=R3FLEX from old tland/nohunters??? if so hi <-- S[o]Lo)Legit :D~!
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On August 26 2007 05:25 FroZZoR wrote: u guys realize that protoss always beats terran in 5 mins if played correctly right?
Solid gold, close the thread, the map has been solved.
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as long as terran bunkers at choke on 4th marine zealot rush in shouldnt be a problem. you also have to build 1 depot to clog up entrance a bit so they dont run by. then you have to scout goon range or dt and tech accordingly. eventually youll have vulture+tank+scan but TvP on BB is hard if your opponent is good
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