Hydralisks in ZvZ
Forum Index > Brood War Strategy |
Rainalcar
Croatia320 Posts
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StaticNine
21 Posts
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Rainalcar
Croatia320 Posts
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srj
Canada134 Posts
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WGT-Baal
France3147 Posts
https://tl.net/forum/bw-strategy/335586-hydra-zvz-an-introduction | ||
Rainalcar
Croatia320 Posts
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kogeT
Poland2000 Posts
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MeSaber
Sweden1220 Posts
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prosatan
Romania7061 Posts
Maybe someone could try hydras in a serious zvz. I saw larva going hydras in a match , but only for fun. He won anyway | ||
kogeT
Poland2000 Posts
On April 11 2020 20:25 prosatan wrote: Nostalgia has no gas at the natural location. Maybe someone could try hydras in a serious zvz. I saw larva going hydras in a match , but only for fun. He won anyway But you need 2 gas for hydra anyway. Hydras are same as bio in TvZ, it is only good at bigger numbers. | ||
Rainalcar
Croatia320 Posts
On April 11 2020 19:16 MeSaber wrote: Was just gonna say that. If you can get a hydra ball going its unstoppable until swarm/plague. Even just bumping armor +1 early can make a huge difference vs both lings/mutas. Actually lurkers would be a hard counter to mass hydra. But on subject, I also feel that you need the 2nd gas for hydras, at least for +1 carapace and range and speed upgrades. And yes, 2 gas muta will beat that on common maps. Is there anything to do on the map to change this? The point is that the change should not disbalance other matchups. For example: allied spore colony in the mineral line - no, PvZ and partially also TvZ would suffer distuption web between the assimilator and the hatchery - doesn't protect against air So, I don't have great ideas | ||
Sonic_md
Moldova241 Posts
i want to see some VOD. it will be interesting)) | ||
Rainalcar
Croatia320 Posts
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MeSaber
Sweden1220 Posts
Once you leave your base he will roll your main but you will also roll his whole base + bring drones. | ||
prosatan
Romania7061 Posts
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Rainalcar
Croatia320 Posts
What we are looking is to imagine a map where hydra opening could be viable, and the map still up for tournament play. Arbiter field above the gas drone line to prevent muta snipes? It would still be possible to check whether gas was mined or not (for other matchups). | ||
Garrl
Scotland1957 Posts
On April 13 2020 19:17 Rainalcar wrote: Nice game, but not a hydra opening, it was Zero incorporating them in a one-off hive zvz. What we are looking is to imagine a map where hydra opening could be viable, and the map still up for tournament play. Arbiter field above the gas drone line to prevent muta snipes? It would still be possible to check whether gas was mined or not (for other matchups). neutral arbs only cloak other neutral unit sprites, would be possible to just give the players arbs that can't move/attack with triggers but not in melee gametype. Dwebs also don't work as they only affect ground units. what you're probably looking for is neutral dark swarm, which is possible to place over mins You can't get a full coverage as you can't place unit sprites within an area of player starts, but it might be enough to stop you getting harrassed to death by mutas. ZvT would probably be the most affected by this as T would probably spend a lot less on turrets to hold muta harrass. | ||
Rainalcar
Croatia320 Posts
Any other ideas or considerations? | ||
sataNik[pG]
Greece720 Posts
This playstyle is more strategic (macro, decision making, timing), nullifying skill (micro, multitask) difference to an extent. Hence playing to my strengths maximizes my winrate. Pros don't use it because at an equal high level skill, its inferior. But at equal medium level skill, I find it actually superior. Vs pure muta ling you can add a few lurkers. Vs muta crack you are toast without lurkers. Vs mass muta (4 gas) you can crush it with 2 base hydra + devourers. Vs lurkers you need speed overlord. In general its important to create a much bigger eco (drone and hatchwise), else it fails. You do that the same way you would 4-5 hatch vs P. You start 3-4 hatch before gas, mass drones and spore up just in time. | ||
Rainalcar
Croatia320 Posts
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