On May 25 2007 03:58 TheFoReveRwaR wrote:
Wouldnt 11/11 be better?
Wouldnt 11/11 be better?
11/11 Cuts an scv for too long, you need too much eco for this build.
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lastshadow
United States1372 Posts
On May 25 2007 03:58 TheFoReveRwaR wrote: Wouldnt 11/11 be better? 11/11 Cuts an scv for too long, you need too much eco for this build. | ||
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lastshadow
United States1372 Posts
On May 25 2007 05:48 Garnet wrote: in your "Shadow Rush" replay , what you did is totally different from what you wrote The problem with this was that i was slow on getting my 19 factory so i paniced and just placed it above the first. However when datoby saw the siege mode he opted to take his 3rd... when he did my attack came out and forced the GG. I'll get another shadow rush replay and upload it soon. | ||
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Knickknack
United States1187 Posts
my mistake. | ||
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KissBlade
United States5718 Posts
On May 25 2007 06:22 lastshadow wrote: 11/11 Cuts an scv for too long, you need too much eco for this build. What the heck ... Unless you plan on way different maps than I do, I've NEVER had to cut an SC from 11/11 before. Especially if you 9 depot. | ||
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Presony-Boy
Israel812 Posts
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lastshadow
United States1372 Posts
On May 25 2007 07:11 KissBlade wrote: Show nested quote + On May 25 2007 06:22 lastshadow wrote: On May 25 2007 03:58 TheFoReveRwaR wrote: Wouldnt 11/11 be better? 11/11 Cuts an scv for too long, you need too much eco for this build. What the heck ... Unless you plan on way different maps than I do, I've NEVER had to cut an SC from 11/11 before. Especially if you 9 depot. The problem with 11/11 is that it takes 2 scvs off mining + the 1 building = 7 scvs mining. 12/12 allows 9 scvs mining, and a more macro efficient scout. Its almost like the 12/12 rax in TvZ. | ||
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Equinox_kr
United States7395 Posts
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French
Afghanistan18 Posts
Let's say you now play in a korean ladder, with 70% of the first 50 wins beeing proxy gates o_O | ||
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French
Afghanistan18 Posts
I'm not trying to be mean here, as I think spending time on this is nice, but I honestly think you would be more useful picking up a few *rare* *real* practice replays from a few pro gamers and writing down their build orders and discussing them, than just writing what you just did, that I don't think will ever prove to be useful outside PWNING THE OWNAGE METER ON US EAST ! | ||
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l(night
United States1 Post
~KaMiKaZi | ||
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InRaged
1047 Posts
On May 25 2007 08:26 lastshadow wrote: Show nested quote + On May 25 2007 07:11 KissBlade wrote: On May 25 2007 06:22 lastshadow wrote: On May 25 2007 03:58 TheFoReveRwaR wrote: Wouldnt 11/11 be better? 11/11 Cuts an scv for too long, you need too much eco for this build. What the heck ... Unless you plan on way different maps than I do, I've NEVER had to cut an SC from 11/11 before. Especially if you 9 depot. The problem with 11/11 is that it takes 2 scvs off mining + the 1 building = 7 scvs mining. 12/12 allows 9 scvs mining, and a more macro efficient scout. Its almost like the 12/12 rax in TvZ. The problem is that in the replay for "2 Factory Power Expo" (you recomend 12/12 for this very build) you have started game with 11/11. And 11/11 takes only 2 scvs off mining: the building scv is almost finished when you send mining scv to build refinery. That means we don't lose mining time at all and 12/12 doesn't make sense. It doesn't make sense exactly as poster above me. | ||
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iNcontroL
USA29055 Posts
On May 25 2007 18:34 l(night wrote: Liquid`Drone you don't need to get mad about this guide, to me it sounds like you're just jealous. Maye I'm wrong idk but I actually found this guide very helpful. Good work on this, and get going on the TvZ and TvT :D ~KaMiKaZi you are wrong and would do right by getting to know the big names of the game you are playing or at least commenting on. Liquid`Drone is hardly one to get "jealous" let alone in a strategy thread.. | ||
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LeoTheLion
China958 Posts
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amoxicilline
France1124 Posts
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Xeris
Iran17695 Posts
as a side note... I think it's interesting to see how far this game has come, makes you feel old when reading posts about people who don't know Eri and stuff =O | ||
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lastshadow
United States1372 Posts
On May 25 2007 13:29 French wrote: Now this is fun, I'm trying to figure out how do you win games when ppl actually start of with some early pressure whne you're building a rack on 12. Let's say you now play in a korean ladder, with 70% of the first 50 wins beeing proxy gates o_O Obviously if you scout their base on a 13 scout, lets say first or second scout, their zeal still wont be there ( 2 marines , 3rd coming) when the first arrives and you notice their base empty, simply build a bunker -> vulture -> add-on and your good to go. I actually faced this 3x in PGT and that was the outcome, seeing how the vulture will force a forge @ the main it will definately hurt macro. | ||
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CaucasianAsian
Korea (South)11584 Posts
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niteReloaded
Croatia5282 Posts
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TheFoReveRwaR
United States10657 Posts
On May 26 2007 00:35 LeoTheLion wrote: Thought 11/11 rax gas was cutting 12th scv for about 2 seconds so you could reach 250 mins and start rax/gas at the same time? Then you would still have 9 scvs mining. Youre completely right Lastshadow doesn't know what hes talking about here. You wait til 225 and start gas while you send out your scv for rax...the timing works perfectly. Its superior to 12/12 when you are not walling. It also allows for a significantly faster FD (fake double) push. Thats the actual name for "Midas Rush" by the way![]() | ||
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Phyre
United States1288 Posts
Daze wrote: I love to use the classic 12rax/12gas (at same time of couse, just like midas,boxer,oov does). He recommends it for both his FE and Rush builds in TvP. | ||
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