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[G] LaStShadOw's TvP Guide - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
May 24 2007 21:22 GMT
#41
On May 25 2007 03:58 TheFoReveRwaR wrote:
Wouldnt 11/11 be better?



11/11 Cuts an scv for too long, you need too much eco for this build.
Patience is a small price to pay for perfection.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
May 24 2007 21:27 GMT
#42
On May 25 2007 05:48 Garnet wrote:
in your "Shadow Rush" replay , what you did is totally different from what you wrote


The problem with this was that i was slow on getting my 19 factory so i paniced and just placed it above the first. However when datoby saw the siege mode he opted to take his 3rd... when he did my attack came out and forced the GG.

I'll get another shadow rush replay and upload it soon.
Patience is a small price to pay for perfection.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2007-05-24 22:02:00
May 24 2007 21:56 GMT
#43
.

my mistake.
| www.ArtofProtoss.vze.com |
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
May 24 2007 22:11 GMT
#44
On May 25 2007 06:22 lastshadow wrote:
Show nested quote +
On May 25 2007 03:58 TheFoReveRwaR wrote:
Wouldnt 11/11 be better?



11/11 Cuts an scv for too long, you need too much eco for this build.


What the heck ... Unless you plan on way different maps than I do, I've NEVER had to cut an SC from 11/11 before. Especially if you 9 depot.
Presony-Boy
Profile Joined April 2007
Israel812 Posts
Last Edited: 2007-05-24 23:21:43
May 24 2007 23:15 GMT
#45
if u have 11/18 it means 10 mining scvs and 1 being produced, that means that if u want 11rax 11gas u have to take 2 scvs from ur mining scvs (in a 10 patches map) or 1 mining scv and 1 that is about to mine(=waiting for 1 scv to finish mining and start mining)... so if u want 11/11 u should do it on 8 patches map even tho im not sure if u will have enough minerals.
Hwasin fan since 15 February 2007 - Hwasin/Calm/Kal Fighting~!
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
May 24 2007 23:26 GMT
#46
On May 25 2007 07:11 KissBlade wrote:
Show nested quote +
On May 25 2007 06:22 lastshadow wrote:
On May 25 2007 03:58 TheFoReveRwaR wrote:
Wouldnt 11/11 be better?



11/11 Cuts an scv for too long, you need too much eco for this build.


What the heck ... Unless you plan on way different maps than I do, I've NEVER had to cut an SC from 11/11 before. Especially if you 9 depot.



The problem with 11/11 is that it takes 2 scvs off mining + the 1 building = 7 scvs mining. 12/12 allows 9 scvs mining, and a more macro efficient scout. Its almost like the 12/12 rax in TvZ.
Patience is a small price to pay for perfection.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 25 2007 03:24 GMT
#47
Even I knew that :O
^-^
French
Profile Joined May 2007
Afghanistan18 Posts
May 25 2007 04:29 GMT
#48
Now this is fun, I'm trying to figure out how do you win games when ppl actually start of with some early pressure whne you're building a rack on 12.

Let's say you now play in a korean ladder, with 70% of the first 50 wins beeing proxy gates o_O
French
Profile Joined May 2007
Afghanistan18 Posts
Last Edited: 2007-05-25 04:34:53
May 25 2007 04:34 GMT
#49
Also, I might add all the names and labels youre giving to every single detail of the game makes that guide somewhat very far from the standard credibility required to write things.

I'm not trying to be mean here, as I think spending time on this is nice, but I honestly think you would be more useful picking up a few *rare* *real* practice replays from a few pro gamers and writing down their build orders and discussing them, than just writing what you just did, that I don't think will ever prove to be useful outside PWNING THE OWNAGE METER ON US EAST !
l(night
Profile Joined May 2007
United States1 Post
May 25 2007 09:34 GMT
#50
Liquid`Drone you don't need to get mad about this guide, to me it sounds like you're just jealous. Maye I'm wrong idk but I actually found this guide very helpful. Good work on this, and get going on the TvZ and TvT :D

~KaMiKaZi
InRaged
Profile Joined February 2007
1047 Posts
May 25 2007 09:57 GMT
#51
On May 25 2007 08:26 lastshadow wrote:
Show nested quote +
On May 25 2007 07:11 KissBlade wrote:
On May 25 2007 06:22 lastshadow wrote:
On May 25 2007 03:58 TheFoReveRwaR wrote:
Wouldnt 11/11 be better?



11/11 Cuts an scv for too long, you need too much eco for this build.


What the heck ... Unless you plan on way different maps than I do, I've NEVER had to cut an SC from 11/11 before. Especially if you 9 depot.



The problem with 11/11 is that it takes 2 scvs off mining + the 1 building = 7 scvs mining. 12/12 allows 9 scvs mining, and a more macro efficient scout. Its almost like the 12/12 rax in TvZ.


The problem is that in the replay for "2 Factory Power Expo" (you recomend 12/12 for this very build) you have started game with 11/11. And 11/11 takes only 2 scvs off mining: the building scv is almost finished when you send mining scv to build refinery. That means we don't lose mining time at all and 12/12 doesn't make sense. It doesn't make sense exactly as poster above me.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
May 25 2007 13:48 GMT
#52
On May 25 2007 18:34 l(night wrote:
Liquid`Drone you don't need to get mad about this guide, to me it sounds like you're just jealous. Maye I'm wrong idk but I actually found this guide very helpful. Good work on this, and get going on the TvZ and TvT :D

~KaMiKaZi


you are wrong and would do right by getting to know the big names of the game you are playing or at least commenting on. Liquid`Drone is hardly one to get "jealous" let alone in a strategy thread..
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
May 25 2007 15:35 GMT
#53
Thought 11/11 rax gas was cutting 12th scv for about 2 seconds so you could reach 250 mins and start rax/gas at the same time? Then you would still have 9 scvs mining.
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
amoxicilline
Profile Joined August 2005
France1124 Posts
May 26 2007 00:53 GMT
#54
12/12 is safe unless you face some hard zealot rush , a single zealot is not hard to micro with 12/12
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
May 26 2007 01:08 GMT
#55
Drone has probably accomplished more than anybody posting in this thread ever will.. doubt he'd get jealous =O

as a side note... I think it's interesting to see how far this game has come, makes you feel old when reading posts about people who don't know Eri and stuff =O
twitter.com/xerislight -- follow me~~
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
May 26 2007 02:09 GMT
#56
On May 25 2007 13:29 French wrote:
Now this is fun, I'm trying to figure out how do you win games when ppl actually start of with some early pressure whne you're building a rack on 12.

Let's say you now play in a korean ladder, with 70% of the first 50 wins beeing proxy gates o_O



Obviously if you scout their base on a 13 scout, lets say first or second scout, their zeal still wont be there ( 2 marines , 3rd coming) when the first arrives and you notice their base empty, simply build a bunker -> vulture -> add-on and your good to go. I actually faced this 3x in PGT and that was the outcome, seeing how the vulture will force a forge @ the main it will definately hurt macro.
Patience is a small price to pay for perfection.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11579 Posts
May 26 2007 02:20 GMT
#57
This is why I dont go to the strategy section of TL.net
Calendar@ Fish Server: `iOps]..Stark
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
May 26 2007 05:54 GMT
#58
its a good guide, give him a break.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2007-05-26 09:25:25
May 26 2007 09:14 GMT
#59
On May 26 2007 00:35 LeoTheLion wrote:
Thought 11/11 rax gas was cutting 12th scv for about 2 seconds so you could reach 250 mins and start rax/gas at the same time? Then you would still have 9 scvs mining.

Youre completely right Lastshadow doesn't know what hes talking about here. You wait til 225 and start gas while you send out your scv for rax...the timing works perfectly. Its superior to 12/12 when you are not walling. It also allows for a significantly faster FD (fake double) push. Thats the actual name for "Midas Rush" by the way
Being healthy, it has been said, really consists of having the same disease as everybody else.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
Last Edited: 2007-05-26 10:58:08
May 26 2007 10:56 GMT
#60
For everyone bashing on the 12/12 build, if I am not mistaken Daze also recommends the 12/12 build in his TvP builds.

Daze wrote:
I love to use the classic 12rax/12gas (at same time of couse, just like midas,boxer,oov does).

He recommends it for both his FE and Rush builds in TvP.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
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