• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:02
CET 17:02
KST 01:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies2ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings How Rain Became ProGamer in Just 3 Months
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 823 users

Arbiters in PvZ

Forum Index > Brood War Strategy
Post a Reply
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
June 12 2017 00:44 GMT
#1
So in a recent game against Zerg, I wanted to do something crazy and decided to go arbiters. With my main army mostly cloaked, it performed surprisingly well against a hydra/ling/ultra army. The Zerg then responded with scourges and mass overlords, which I responded by flying over archons and casting stasis on overlords respectively. I still lost the game, but it did get me thinking.

Arbiter in PvZ has...

Pros:
-Cloaks units under it (obviously?), thus making units like high templars harder to snipe.
-Zerg's only mobile detection is overlord, which can be killed with dragoons and corsairs, or just frozen.
-The lategame army will have some archons, which is excellent for mass scourge.
-Arbiters are beefy enough to take a few hits from scourges.
-Zergs are forced to waste larvae on overlords.
-Recall is extremely situational in PvZ, but may see some uses; like defensive recall if you're feeling creative.

Cons:
-Recall is next to useless in PvZ due to the mobility of the Zerg army. Unless you decide to stasis the ramp I guess.
-Keeping the arbiter alive against scourges is another micro task- be it by flying it over archons or controlling corsairs.
-Very weak against Plague, unless you have dark archons.
-350 gas is more than the cost of 2 high templars, and arbiter tribunal and its upgrades aren't cheap.
-Arbiters are built from stargates, which mean that you can't mass both corsairs and arbiters concurrently.
-Three generations will have lived and died by the time one arbiter is built.

In short, I think arbiters are actually quite useful in the lategame, when you already have a critical mass of corsairs and enough gas to get a bunch of archons. Despite this, I've barely seen people use arbiters in PvZ even as a surprise tactic.

Thoughts?
Aldaris was the good guy of Brood War.
Gromgrom
Profile Joined April 2017
8 Posts
June 12 2017 02:05 GMT
#2
Scourge counter this type of play entirely, assuming you are even allowed to tech to arbiter without dying..
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
June 12 2017 02:19 GMT
#3
In the mid-late game it is definitely good with proper control.
AKA: TelecoM[WHITE] Protoss fighting
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
June 12 2017 02:53 GMT
#4
On June 12 2017 11:05 Gromgrom wrote:
Scourge counter this type of play entirely, assuming you are even allowed to tech to arbiter without dying..

Not if you have a few archons to fly over, or didn't lose most of your corsairs. I'd say plague is a better counter than scourges.
Aldaris was the good guy of Brood War.
Terrorbladder
Profile Joined May 2014
2719 Posts
June 12 2017 03:52 GMT
#5
It's good but it costs 350 gas and on most maps Protoss struggle to get 3 gas. If Protoss has 4 gas they might as well build anything and win.
My dream is to fertilize two females at a time.
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
June 12 2017 04:11 GMT
#6
as long as you have preserved the corsair fleet, arbiters can be really good pvz. You don't want to do it without sairs though, that's not just about scourge defense, mostly about killing overlords. Imo, you don't want to go arbiter+zealot+archon+templar, you want arbiter+corsair+dragoon+templar. Logic is basically that because he has to bring overlords to all fights, your sairs also force him to have hydras to defend those overlords. and then partially cloaked dragoon templar actually performs really well against a hydra heavy army. If you manage to implement dark archons and successfully feedback defilers before they get off plagues, then this composition becomes really tough for zerg to combat

you actually do a good job covering most of the weaknesses. Transitioning into them is, in most games, very expensive. And plague is super deadly; your army is likely to be even more clumped than usual because you want them to be under the cloaking field.

I really disagree about recall though. Zerg is mobile, sure, but they also have tiny bases. Recall into a terran main, kill 10 buildings, and it's like, 2 factories 7 depots 1 armory or whatever. recall into a zerg main, kill 6 buildings, and it's the hive pool hydraden spire ultra cavern and defiler mound. It's not always viable, but it can be a game-ending move just like it is in pvt.
Moderator
kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2017-06-12 07:48:15
June 12 2017 07:46 GMT
#7
A recall of pure zealot/dt could be nice just to take out some key buildings. I wouldn't count on winning the game with a recall, but can be a strong move to deny a lot of zerg tech.

On the other hand let's say you recall 12-14 zealots and couple DTs.. When zerg realizes you're killing his tech he will instantly replace all key tech structures in other base (defiler, hydra den, spawning pool, spire), and these units will most likely die to hydra/ling/lurker.

Only make sense in very late game scenarios when P is running 5+ bases and you try to do any progress vs lurker/swarm+plage
https://www.twitch.tv/kogetbw
XenOsky
Profile Blog Joined March 2008
Chile2298 Posts
Last Edited: 2017-06-12 08:32:48
June 12 2017 08:31 GMT
#8
i do use arbiters with 4 gas when playing vs mass sunken lurker defiler turtle.

you already have stargate and templar tech, stasis and recalls are never a bad tool to have.
StarCraft & Audax Italiano.
odeSSa
Profile Joined November 2009
Sweden198 Posts
June 12 2017 10:38 GMT
#9
I like to use arbiters in pvz in late game, it's no deal breaker or anything but it's easy to just have one in your control group - and it's more taxing for your opponent to counter than it is for you to just add it in. I don't play high level though so probably not as good against great zerg players.
psd
Profile Joined February 2016
France93 Posts
June 12 2017 10:43 GMT
#10
Recall is okay vs 4 bases turtle zerg (considering you are already winning but having a hard time dealing with sunken/spore/lurker).
Jealous
Profile Blog Joined December 2011
10253 Posts
June 13 2017 11:06 GMT
#11
On June 12 2017 17:31 XenOsky- wrote:
i do use arbiters with 4 gas when playing vs mass sunken lurker defiler turtle.

you already have stargate and templar tech, stasis and recalls are never a bad tool to have.

This. It just doesn't work very well vs. high level players who will Scourge your shit instantly, and after the first recall expand their defenses to the main bases. If the Sair fleet is still alive, as someone else said, it certainly helps.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
TT1
Profile Blog Joined December 2008
Canada10012 Posts
June 13 2017 12:51 GMT
#12
i like throwing an arb into my comp in the lategame (after i have 4 or 5 bases w/ reaver tech), you already have all the tech. i dont even get sairs or anything either, i just try to snipe ovies with my goons and keep an eye out for scourge hit-squads.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
June 13 2017 14:45 GMT
#13
High level players scourge stuff to the ground relentlessly. Unless you can somehow keep your arbiter alive then it's a pretty cool unit to have. Although don't let this stop you from trying it. Imo, have fun and keep trying it.
WriterMovie, 진영화 : "StarCraft will never die".
Vuk_91
Profile Joined September 2010
Serbia1690 Posts
June 13 2017 18:44 GMT
#14
I completely disagree with the pro/cons analysis. Cloak is almost useless against the zerg, if it wasn't people would be going dt + corsair late game. Statis is also pretty much useless, because zergs tend to have like 8 control groups of units, so freezing 5-6 units wont help that much. Recall is actually the most useful ability. I don't understand why people keep talking about zerg's mobility, if you recall 5-6 zealots + 2 archons, a base will die in like 5 seconds.
TT1
Profile Blog Joined December 2008
Canada10012 Posts
Last Edited: 2017-06-13 23:25:14
June 13 2017 23:24 GMT
#15
you underestimate how hard it is to attack and manage late game armies , especially with zerg. arbiters are basically to make z's life harder, it makes it harder and less efficient for them to box send groups of units.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
June 13 2017 23:38 GMT
#16
TT1 please tell me you've stasis'ed an incoming scourge fleet before
TT1
Profile Blog Joined December 2008
Canada10012 Posts
June 13 2017 23:52 GMT
#17
na i just storm them
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ortseam
Profile Joined April 2015
996 Posts
June 14 2017 01:33 GMT
#18
On June 14 2017 03:44 Vuk_91 wrote:
Cloak is almost useless against the zerg, if it wasn't people would be going dt + corsair late game.

People do actually go sair/dt late game sometimes, usually as a response to ultraling
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 14 2017 02:36 GMT
#19
On June 14 2017 03:44 Vuk_91 wrote:
I completely disagree with the pro/cons analysis. Cloak is almost useless against the zerg, if it wasn't people would be going dt + corsair late game. Statis is also pretty much useless, because zergs tend to have like 8 control groups of units, so freezing 5-6 units wont help that much. Recall is actually the most useful ability. I don't understand why people keep talking about zerg's mobility, if you recall 5-6 zealots + 2 archons, a base will die in like 5 seconds.


If you're only recalling a small force like that, why not just use 2-3 shuttles? Would be cheaper (at least in terms of gas) and faster.
Can't believe I'm still here playing this same game
james1024
Profile Blog Joined March 2017
118 Posts
June 14 2017 04:44 GMT
#20
It's only for breaking a super turtle zerg
Woke this morning to the stinging lash///Every man rise from the ash/// Each betrayal begins with trust/// Every man returns to dust///
Please log in or register to reply.
Live Events Refresh
Next event in 19h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 267
Liquid`VortiX 116
trigger 91
BRAT_OK 64
SC2Nice 27
DivinesiaTV 3
StarCraft: Brood War
EffOrt 1529
Light 388
actioN 351
ZerO 337
Rush 333
Sharp 248
ggaemo 190
Hyun 128
Snow 88
hero 65
[ Show more ]
Killer 65
Barracks 61
Movie 56
Sea.KH 56
sorry 46
Mind 45
Oya187 44
ToSsGirL 27
910 27
Terrorterran 23
soO 21
HiyA 20
yabsab 19
ivOry 3
Dota 2
syndereN348
BananaSlamJamma260
XcaliburYe198
League of Legends
rGuardiaN280
Trikslyr33
Counter-Strike
zeus699
Other Games
hiko578
Lowko462
Fuzer 368
XaKoH 104
QueenE75
Beastyqt70
Mew2King69
nookyyy 30
ZerO(Twitch)28
RushiSC15
FrodaN1
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV739
League of Legends
• Jankos2910
• Nemesis2375
Upcoming Events
WardiTV Invitational
19h 58m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 16h
WardiTV Invitational
1d 19h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.